Author Topic: 'Mech of the Week (2016-05-19): Quasit MilitiaMech  (Read 12957 times)

Giovanni Blasini

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'Mech of the Week (2016-05-19): Quasit MilitiaMech
« on: 20 May 2016, 01:39:57 »
‘Mech of the Week (May 20, 2016): Quasit MilitiaMech

So, it’s 2517, and you live on some backwater planet in Nowhere, Middle Of in the Periphery.  For years, you’ve been hearing about how the Terrans made some crazy breakthrough, transforming the humble IndustrialMech into the fearsome BattleMech, and these new weapons of war have been transforming the Inner Sphere.  You know that one of these days, they’re going to head your way, and while even the big Periphery governments started their own crash programs to build BattleMechs, they don’t have the time, or BattleMechs, for you.

Don’t worry, though. Have I got a Quasit for you.

The Quasit started out as a scam.  The Newton brothers, knowing that their potential customers had pretty much never seen a real BattleMech, decided to build an IndustrialMech that could play one on tri-Dee, giving all the general appearance and capability of a BattleMech…mostly.  To be fair, the reason they got away with their scam for as long as they did was that they did a damn good job.  While the Quasit is not a BattleMech, it’s perhaps one of the best MilitiaMechs we’ve seen so far.

Starting things off, the 45-ton Quasit uses a standard, rather than primitive, tech base.  It’s fusion engine gives it an 86 kph top speed, ten single heat sinks and, when combined with it’s environmental sealing, the ability to operate in the same conditions as a BattleMech, though it sacrifices an ejector seat to accomplish this.  Armor protection is also impressive, at 7.5 tons of heavy industrial armor, which is functionally equivalent to BattleMech standard armor, and trailing the PXH-1  Phoenix Hawk by only eight point.  In fact, while its front torso is slightly weaker, its limbs have the same protection, snd its head actual picks up two points compared to the PXH.

That armor protection is important, as we reach the first major drawback of the Quasit: because it’s an IndustrialMech, it’s far more vulnerable to critical hits, suffering a +2 when attackers roll for number of criticals.  Worse, any time an IndustrialMech suffers a physical attack, the attacker earns a free critical hit roll.  Ouch.

So, given you don’t want to get into mêlée range if you can help it, what does the Quasit pack for guns?  In its original QUA-51T config, you have a medium laser in the right arm and SRM-4 in the left to handle close-combat duties, with both arms keeping their hand actuators, allowing your Quasit to both get into a boxing match of last resort, or double as a combat engineer. Handy.

In addition to its arm weapons, the Quasit packs a center torso mounted LRM-5, and a machine gun for antipersonnel use in the right torso.  This is where things start to go wrong.  Your half-ton of machine gun ammo co-occupies the right torso, along with the environmental sealing, giving you a one-in-three chance of getting hit in the ammo due to critical hits there.  The left torso, meanwhile, has LRM ammo, SRM ammo, and an environmental sealing crit, giving critical hits here a good chance of blowing you up.  Heat sink #10, which could have padded this out, is in the right leg.

So, once again, more fragile than a true BattleMech, you at least have a versatile armament that allows you to alpha strike while running.  My suggestion is to take advantage of that with the -51T, and keep moving.  Forcing a piloting skill roll takes an act of Cthulhu, thanks to range bands and two missile cluster rolls, though it is theoretically possible. More likely, you’ll find yourself averaging around 12-14 points at 6 or so hexes, assuming the three “big” guns hit.

The Quasit didn’t vanish after the Newton brothers met their fates at the hands of the law and/or angry mobs, but had it production taken over by Concordat Telecom & TransStellar (what), who are happy to customize the Quasit weapons load to your cold black heart’s content.  That said, we only have two published Jihad-era variants from the old-school QUA-51T

First up for 3073 is the QUA-51M Quasit.  Dropping both missile racks, the -51M instead mounts a second medium laser in the right arm, with an MML-5 in the left arm.  The left torso bomb remains unchanged, and you lose the slight crit soaking in the center torso the LRM rack gave you.  Yes, your short range damage improves, but you actually end up more vulnerable due to weapons placement: it may not seem like much, but once on the board, it does seem to make a difference.

The QUA-51P of 3074, meanwhile, is a Quasit of a different color.  Retaining only the machine gun from the earlier versions, the -51P instead mounts a plasma rifle in the right arm, with ten shots of ammo in the left torso.  While the lowest damage Quasit yet, the plasma rifle gives you a solid 10-point punch in one spot, and secondary effects that can ruin your enemy’s whole day. For extra hilarity, take this up against other armed IndustrialMechs, like the Arbiter.

So, the first question you should ask yourself isn’t how you could use a Quasit.  The question is, should you use a Quasit.  To help you with this, I’ve come up with the following handy checklist:

1.    Do you live in the Periphery?  If the answer is “Yes” then you may want to use a Quasit.  Proceed with the checklist.  If you don’t live in the Periphery, then, no, you don’t want to use a Quasit.  According to the MUL, it’s not on your availability list, probably because the Taurians don’t like you.
2.   Are better, more capable BattleMechs than the Quasit unavailable to me?  If you answered “Yes”, then you may want to use the Quasit:  keep going through my checklist.  If the answer is “No, I’ve got access to <insert superior BattleMech here>”, then no, the Quasit probably isn’t for you.
3.   Can you afford the Quasit?  Because they’re IndustrialMechs, the Quasit family is pretty cheap, coming in at under 3 million C-Bills (per MegaMek).  The -51T and -51M are 627 and 636 BV respectively, and the -51P comes up at 779 BV, per the MUL.  That’s not bad:  you can get three Quasits for around the price (BV or C-Bill) of two SHD-2H Shadow Hawks, each of your Quasits will have comparable firepower, and while individually more fragile, they help make up for it in numbers.  Of course, TRO3075 lists the BV at 737 for the QUA-51T, so your mileage may vary.
4.   Are you the Niops Association post-Jihad?  If not, well, maybe you’ll be able to find something better.  If you are, well, it’s a better option than anything you’re building these days, which is jack diddly squat.  See if you can get a license from CT&T to build them locally.  Should be easier than trying to rebuild the infrastructure for those old Star League designs your fratboy Marian neighbors and unruly Word of Blake rendered you unable to build.

How do you use a Quasit?  Setting aside the QUA-51P, whose plasma rifle goodness makes it more of a pseudo-sniper that makes infantry cringe, the Quasit is your typical tries-to-do-everything trooper, with a weapons load that allows it to fit nearly any given situation.  If you’ve used the SHD-2H, you pretty much know how to use the Quasit.

How do you kill a Quasit?  Brawling works really well, thanks to their vulnerability to critical hits.  Other than that, shooting it will always work well, and its side torso ammo bins and lack of CASE make these especially good targets.

“Gio,” you say, “didn’t you say CT&T will happily customize the weapons load of your Quasit for you?”  Yes, yes I did.  Sounds like a good time for a build thread, doesn’t it?  I’ve already got an idea in mind, in fact.

So, the Quasit.  Yes, it started out as a scam, but, in the end, it became a kind of combat ‘Mech of last resort for plenty of worlds.  The Quasit may not be a real BattleMech, but it’s a hell of a lot closer than many of the other armed IndustrialMechs we’ve seen produced, and can certainly do the job of one, even if it’s not as good at doing so most true BattleMechs.

Need more convincing?  Just ask Supreme Emperor Greg Kijas, ruler of the planet Gorgon, and proud pilot of a Quasit, protecting the quarter-million people of his world from pirates, and ensuring that the Dragon’s Breath spice continues to flow.

And there you have it.  Anyone else had the privilege to try the Quasit on your tabletop, and come to enjoy it as much as I have?  Look at it and wonder, once again, what the heck Gio’s on, and can you have some?  Leave a comment below!



References:
Sarna entry
MUL for QUA-51T
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Giovanni Blasini

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Dakkagor

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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #2 on: 20 May 2016, 05:01:05 »
I love the Quasit.  Its the Battletech equivalent of taking a bulldozer, strapping a Swingfire missile and 50. calibre machine gun to the top, coating it in scavenged steel, and selling it to some hicks as a tank. 

It very much strikes me as a 'scenario' mech, for use in campaigns.  A lance of local militia pilots start with Quasits and have to fight of much better equipped pirates with actual mechs, with an eye to scavenging the pirates machines for parts or even replacement machines.  Or your merc company has to garrison a local world and the locals start to riot, and they get backed up Quasits.  How do you fight them without killing them, and making the situation much worse?
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #3 on: 20 May 2016, 06:27:00 »
Another possible use would be as an academy training 'Mech. Sort of like how pilots start on propeller driven airframes before moving to jets.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #4 on: 20 May 2016, 07:31:23 »
About the only other MilitiaMech I rate up there would be that Lumberjack MilitiaMech from VA:R. (You know, the one with twin LRM-15s and a Large Laser)

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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #5 on: 20 May 2016, 07:48:29 »
It's the ride of the Supreme Emperor Greg Kijas, 'nuff said.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #6 on: 20 May 2016, 08:33:37 »
It's the ride of the Supreme Emperor Greg Kijas, 'nuff said.
All Hail Supreme Emperor Greg!

In truth, this sounds more like something that would be used as a mook machine in holovids as well. It looks reasonably scary, but once it meets the power of a real 'Mech, it is more dangerous to its pilot.

Give it to would be Dark Lords for their Faceless Horde of Evil to use.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #7 on: 20 May 2016, 11:45:39 »
Wait they put a plasma rifle on this thing!?  Awesome!  And great article :) I'd always dismissed the Quasit as a joke, which really it is, but in its right environment, its a king of armed worker mech's.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #8 on: 20 May 2016, 13:01:57 »
It's like a technical made from a bulldozer that's had tank armor and a recoilless rifle strapped to it. Not a real tank, but has just enough to be dangerous anyway.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #9 on: 20 May 2016, 19:35:26 »
About the only other MilitiaMech I rate up there would be that Lumberjack MilitiaMech from VA:R. (You know, the one with twin LRM-15s and a Large Laser)

Yup.  I dig the Lumberjack MilitiaMech.  The only drawback to it is it's pretty much exclusively Lyran, per the MUL.  But, yeah, that's a mean one.  I think I'm going to have to throw that one on my list of IndustrialMechs to do.

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Giovanni Blasini

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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #10 on: 20 May 2016, 19:37:21 »
Wait they put a plasma rifle on this thing!?  Awesome!  And great article :) I'd always dismissed the Quasit as a joke, which really it is, but in its right environment, its a king of armed worker mech's.

Pretty much.  The thing about the Quasit is that, while it's not a real BattleMech, it's damned close.  That's probably why it was able to pass itself off as one for so long: compared to the other armed IndustrialMechs, it's leaps and bounds ahead of most of them.

It's the ride of the Supreme Emperor Greg Kijas, 'nuff said.

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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #11 on: 20 May 2016, 23:15:39 »
Pretty much.  The thing about the Quasit is that, while it's not a real BattleMech, it's damned close.  That's probably why it was able to pass itself off as one for so long: compared to the other armed IndustrialMechs, it's leaps and bounds ahead of most of them.

Yeah, the other rank up there is the Sarissa. But that tells you much, in the land of the armed industrialmech, ones built from day one as combat platforms reign king.

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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #12 on: 21 May 2016, 00:34:03 »
Yeah, the other rank up there is the Sarissa. But that tells you much, in the land of the armed industrialmech, ones built from day one as combat platforms reign king.

The Sarissa is an odd duck, given we have two primitive BattleMech versions of the 'Mach, as well as a standard IndustrialMech based version, plus an armor refit kit for the primitive BattleMechs.  That said, it does show how much synergy there is between primitive BattleMech and standard IndustrialMech: a primitive BattleMech version of the Quasit, for example, would lose 3 points of armor and one ton of weaponry, but otherwise be identical in performance.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #13 on: 21 May 2016, 13:37:49 »
The plasma Quasit is the Godzilla of technicals. It will outright MURDER just about anything that isn't a true combat unit built to modern(as in not primitive or support) standards.
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Giovanni Blasini

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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #14 on: 21 May 2016, 15:18:10 »
Yeah, I did game with mixed armed IndustrialMechs, and the QUA-51P absolutely obliterates most other IndustrialMechs. It was hilarious to see what it did to an Arbiter after the Arbiter fired.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #15 on: 22 May 2016, 09:38:03 »
The plasma Quasit is the Godzilla of technicals. It will outright MURDER just about anything that isn't a true combat unit built to modern(as in not primitive or support) standards.

Quazilla?
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Giovanni Blasini

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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #16 on: 22 May 2016, 11:39:49 »
Quazilla would be good name for the Supreme Emperor's Quasit.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #17 on: 22 May 2016, 14:07:48 »
The little mech that could.

With mechs like the Arbiter and the Raider, you can see why the Quasit is still a popular design.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #18 on: 22 May 2016, 22:15:09 »
Honestly, the Raider's main issue is it using an ICE engine. Swap that out for a Fuel Cell and it becomes amazingly more viable. Hell, a Fission Plant is lighter and provides some heat sinks so you can use energy weapons easier.

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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #19 on: 22 May 2016, 22:57:42 »
Honestly, the Raider's main issue is it using an ICE engine. Swap that out for a Fuel Cell and it becomes amazingly more viable. Hell, a Fission Plant is lighter and provides some heat sinks so you can use energy weapons easier.

I like fission, actually. You get five heat sinks for free, and no worries about energy weapons needing amplifiers, and the lulz factor is high.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #20 on: 22 May 2016, 23:06:33 »
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #21 on: 22 May 2016, 23:32:15 »
Honestly, the Raider's main issue is it using an ICE engine. Swap that out for a Fuel Cell and it becomes amazingly more viable. Hell, a Fission Plant is lighter and provides some heat sinks so you can use energy weapons easier.
Yeah, we covered that when the Raider was the MotW (a different engine makes all the difference) but as is, the Raider only served as another stop gap weapons platform. Doubt that the Quasit would ever see a Raider considering it's distribution was very limited but it serves as a example that a mech is better than no mech.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #22 on: 23 May 2016, 00:30:02 »
I'd honestly love to see a Quasit vs Raiders fight.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #23 on: 23 May 2016, 09:27:45 »
RAIIIDEERRSSS!! COME OUT AND PLAAAAAY!!! >:D
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Giovanni Blasini

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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #24 on: 23 May 2016, 09:55:51 »
Did a MM fight against the bot that was Quasits vs Raiders, taking both sides.  The MRM Raider wants to just pass out from heat stroke. The RAC/2 one isn't horrible, but has trouble concentrating damage.

Quasits are more maneuverable before Raider TSM kicks in, and Quasits are well-advised to stay out of melee range if they value their legs. Heat management on the Raiders go to hell in a handbasket, though, if a Plasma Quasit (Quaszilla?) is on the table or if your Quasit has Infernos for its SRMs.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #25 on: 23 May 2016, 23:35:40 »
Learning about the crits penalties that Industrialmechs get just make me want to stage a Solaris primitive industrialmech melee league  ???

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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #26 on: 23 May 2016, 23:53:51 »
Rock 'Em Sock 'Em BubbaMechs?
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #27 on: 24 May 2016, 00:41:19 »
Rock 'Em Sock 'Em BubbaMechs?

With the resulting explosions, maybe more like Rock 'Em Sock 'Em Michael BayMechs

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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #28 on: 26 May 2016, 06:12:46 »
All Hail Supreme Emperor Greg!

In truth, this sounds more like something that would be used as a mook machine in holovids as well. It looks reasonably scary, but once it meets the power of a real 'Mech, it is more dangerous to its pilot.

Give it to would be Dark Lords for their Faceless Horde of Evil to use.
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Re: 'Mech of the Week (2016-05-19): Quasit MilitiaMech
« Reply #29 on: 26 May 2016, 10:14:40 »
Seated high atop his Tenshi, Shredder orders a company of the Foot clan in Quasits to face down the Ninja Turtles in their lance of Vulpes....
More along the lines of this. 8)

We're in this to Have Fun, so why not go a little over the top?

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