I think this has been a great discussion to this point, so I wanted to thank everyone for putting in :-*
When I saw this:
I get the principle but as I said before Battletech obviously has actuators capable of moving more weight and longer barrels than an AC-2 without generating a minimum range for it.
I thought about coming back with the question: Everything gets mounted in the same places; why don't erLL and erPPC's have a minimum range then? They're big and heavy and shoot a long way, even farther than the autocannon, honestly. I almost came back with that question. But then I remembered somebody said this:
Anime physics
A. Lurker, you've got to be some kind of a genius, really.
In Anime, laser guns kick back, don't they? Usually with a big circle of ambient energy, possibly pushing back your giant robot and creating a corridor of dust stirred up by the energy wave :))
And because already somebody had said this:
And there's the example of the USS Samuel B. Roberts, which actually got so close to much larger Japanese cruiser Chokai that cruiser couldn't shoot the Roberts.
(I'm familiar with the engagement, an old hobby of mine)
and this:
If you have ever watched Olympic Archery you will notice the strange long pieces of metal in front of the bows. They are basically weights. By putting the weight at the end of a long stick they increase the amount of force needed to rotate the bow around the pivot that is the archer's wrist. This effectively stabilises the bow. The longer the sticks the lighter the weights need to be.
(but I've never even seen olympic archery)
I started to fear for my catgirls. Because while I want to think about a real world explanation, I still dearly love my catgirls. And because I love them, I must acknowledge that this . . .
I get the principle but as I said before Battletech obviously has actuators capable of moving more weight and longer barrels than an AC-2 without generating a minimum range for it.
. . . is still essentially correct. Size and motion and weight really get swallowed up by the whole--giant-stompy-robot-warrior lover in me. Except at literally-kicking-you-in-the-face-point-blank-range, I don't think the size of the barrel really matters in that it's not the principal cause of the problem. And I don't think it's relative motion. If that were true every weapon mounted on a mech would have the same problem with sweeping their weapons in close quarters. If it's just the aiming, a closer target is also a relatively bigger target, and the speed of target is already kind of swallowed up by the to-hit-mod. It's not that they're bad explanations or something like that--I've heard some of them before--but it's unsatisfying somehow. I know: tough cookies, eh?
Nevertheless all this prompting got me to thinking a little more closely about precisely what exactly an autocannon really is. Isn't is really more like an automatic or assault rifle? (I mean as opposed to the rotary style cannon on an A-10 Warthog) I seem to remember from the fluff somewhere: variable calibers, variable number of rounds. That AC5 might be putting out 10 rounds--which because they aren't calculated as discreet units--deal 5 damage. The AC20 might be putting out 10 rounds or 50 rounds depending on the caliber of the weapon; it just deals 20 damage when you hit.
Lasers really don't kick back. But an automatic rifle has a problem I can relate to--climb. When you fire in auto-mode the weapon trys to travel on you--simply put, and for the purposes of my explanation, it has a kick which makes the next round inaccurate--unless you compensate by pulling the weapon down. There are even assault rifles that are designed to fight climb or have design features to make the weapon climb neutral in auto mode. And if that's how autocannon are modeled, I think I might have a good explanation. (With thanks again to everyone)
Someone what knows something about ballistics should probably stop me, but see if I've got some good fluff here:
When you fire an autocannon, you let lose with a 'round' that is essentially a preselected clip of several large caliber, high energy projectiles that go pouring out of a barrel,
really fast. The pressures and energies are huge, even for a giant fusion powered robot to handle; the necessity that internal to the cannon are auto-stabilizers designed to fight the 'kick' generated by each round as it leaves the barrel.
The internal stabilizers are designed to account for the battlemech in motion--and against the kick of the magazine of whatever caliber--no matter the number of rounds. Heavier autocannons are designed with higher grade and much heavier stabilizers, since these weapons are designed for close quarters fighting. Lighter autocannon are designed for finer adjustments at longer ranges; their internal stabilizers aren't designed to compensate for the faster momentum changes required to follow a target
during firing in close range combat.
It's not an aiming problem--it's a during-the-firing-of-this-weapon problem, like the lrm's and ppc's. It's kind of fluffy too, that's why I like it. Today at least, this seems to me like a pretty satisfying explanation as it also makes some sense out of a quirky little issue: how come an lbx or ultra 10 which fires at the same range as an ac5, the 10 doesn't have a min? And while you 'could' theoretically design an AC2 with heavier stabilizers for close range combat, for whatever reason the battletech universe doesn't demand them. The four sizes of autocannon represent a range of calibers and designs that are fluffed out to be the optimal mix of caliber, range, and weight; it's what manufacturers design around, and it's what customers want--for whatever reason.
Of course I'd be shocked to find out this is a good answer; I'd still like to encourage more brainstorming!
[watch]