Fair enough. And, in the interest of fair play, the relevant passage also makes it clear the cockpit is "roomy". It was just an illustration that having equipment in the Head should not automatically equate to a Cramped Cockpit Quirk without other factors being present.
At the end of the day, Quirks are just a way to translate text or visual cues into a codified ergonomic system for a game. Throwing them in without cause weakens the reasoning behind their existence, especially if that reasoning is some imagined salve to game balance.