i only have T-70s and Interceptors, i'm afraid.
i was actually working on this scenario a while back, but i cant find the fighter list. here are the main points.
- rebs get 200 points, consisting of a pre-picked flight of Y- and X-Wings. imps have endlessly respawning Black Squadron TIEs (if we run out of BS TIEs then the imps can pick who to send in). that is not to say all the X-Wings or a huge swarm of TIEs are on the board at the same time. the rebs can only have 100 points on the map at any given time. the spawn rate on the TIEs was up in the air so but i was thinking they could
spawn no more than double the number of reb units.
- both sides have an 'ace reinforcement'. the rebs get Han in the Falcon while the Imps get Vader and his escorts. the point values of these units dont count towards game balance, nor do they count towards the number of units spawned.
- the aces are on their own d10 timers. that means that they have their own dice that start at 1, and every turn they are bumped up to the next number. every turn each side rolls a d10. if a side rolls below the timer number, their reinforcements come in. so if it is turn 5, and the Empire rolls a 2, that means Darth Vader and his escorts come screaming in. if the rebs roll a 5 the Falcon stays on the sidelines.
- the map is very large, and would need to have something marking a trench. you can fly over the trench, but if you fly along the path you are considered in it. units in the trench get an extra green die against units outside the trench. however, units that are flying down the pipe cant fire at units outside the trench. if the attacker and defender are BOTH in the trench then everyone loses a green die.
- if a rebel unit can stay in the trench for three consecutive turns, they can take a shot at the reactor port. you may only attack the port with a torpedo attack. every turn they maintain a target lock, the more dice they get. you need to score 5 hits (including crits) to destroy the Death Star. anyone can make the killshot but Luke gets to use a focus on the shot if he has one.
there is an alternate version of this. rather than playing till the rebels run out of ships, the game ends at the end of turn 12. if the rebs dont blow up the Death Star by then, Yavin is toast. if they don't do it by the time we wrap up, they lose. the rebels have to get a hard win on this one. you could also play so the rebs spawn just like the imps, but are still limited to 100 points at a time. named pilots can only be spawned once of course. however they can throw more mook X- and Y-Wings out this way if they want.
or if you want to do a straight smash up thats fine too :P
here is my list of available reb pilots, including some nameless ones:
"Dutch" Vander — Y-Wing 23
Dorsal Turret 3
Proton Torpedoes 4
Extra Munitions 2
R5 Astromech 1
Guidance Chips 0
Ship Total: 33
Biggs Darklighter — X-Wing 25
Proton Torpedoes 4
R3 Astromech 2
Servomotor S-Foils 0
Ship Total: 31
"Hobbie" Klivian — X-Wing 25
Proton Torpedoes 4
R2 Astromech 1
Servomotor S-Foils 0
Ship Total: 30
Garven Dreis — X-Wing 26
Proton Torpedoes 4
R5-K6 2
Servomotor S-Foils 0
Ship Total: 32
Jek Porkins — X-Wing 26
Proton Torpedoes 4
R5-D8 3
Servomotor S-Foils 0
Ship Total: 33
Luke Skywalker — X-Wing 28
Deadeye 1
Proton Torpedoes 4
R2-D2 4
Servomotor S-Foils 0
Ship Total: 37
Wedge Antilles — X-Wing 29
Wingman 2
Proton Torpedoes 4
R2 Astromech 1
Servomotor S-Foils 0
Ship Total: 36
Rookie Pilot — X-Wing 21
Renegade Refit -2
Flight-Assist Astromech 1
Servomotor S-Foils 0
Integrated Astromech 0
Ship Total: 20
Red Squadron Pilot — X-Wing 23
Renegade Refit -2
R2 Astromech 1
Servomotor S-Foils 0
Ship Total: 22
Gold Squadron Pilot — Y-Wing 18
Proton Torpedoes 4
Extra Munitions 2
R5 Astromech 1
Ship Total: 25
and reinforcement Han
Han Solo — YT-1300 46
Expert Handling 2
Chewbacca 4
Burnout SLAM 1
Smuggling Compartment 0
Millennium Falcon (TFA) 1
Ship Total: 54
for the imps i will just cluster it all together since only Vader and his gang have any upgrades.
Black Squadron Pilot — TIE Fighter 14
Ship Total: 14 X however many are needed
"Backstabber" — TIE Fighter 16
Twin Ion Engine Mk. II 1
Ship Total: 17
"Mauler Mithel" — TIE Fighter 17
Draw Their Fire 1
Twin Ion Engine Mk. II 1
Ship Total: 19
Darth Vader — TIE Advanced 29
Determination 1
Advanced Targeting Computer 1
Twin Ion Engine Mk. II 1
TIE/x1 0
Ship Total: 32
i have all this saved, so what i could do is print the list up as a record sheet. would look like this, little fancier. but the idea is that this way the only thing we would need to keep track of are dials, tokens, and damage cards.