REVISED NAVAL WEAPONS DESIGN
After reading on the forums the multiverse based story, I started to get some new mad ideas for some variety for naval laser, naval PPC and even missiles. I endeavoured to create some options for each range bracket, based on mass vs. heat. For the naval missile, I wanted to try to get some options, since every nation is going to develop things a bit differently. I always found that each power has the same weapon with the same stats a little boring. So I did a base line of explosive damage for missiles, 1 kilogram of explosive = 1 standard damage point, and based on the era/tech level, the missile body, fuel/range will vary.
I would like to ask for any and all fee back if you use these ideas, please feel free to and your ideas and rules for this. I tried to create tables for each power through multiple eras, and I could not get it in a workable format.
NAVAL ENERGY WEAPONS:
Early Hegemony / General Periphery
Extreme Range: 20 tons per single damage point / 1.5 heat points per single damage point
Long Range: 15 tons per single damage point / 1.4 heat points per single damage point
Medium Range: 10 tons per single damage point / 1.3 heat points per single damage point
Short Range: 5 tons per single damage point / 1.2 heat points per single damage point
Late Hegemony / Early Star League
Extreme Range: 16 tons per single damage point / 1.4 heat points per single damage point
Long Range: 12 tons per single damage point / 1.3 heat points per single damage point
Medium Range: 8 tons per single damage point / 1.2 heat points per single damage point
Short Range: 4 tons per single damage point / 1.1 heat points per single damage point
Late Star League / Early Clan
Extreme Range: 15 tons per single damage point / 1.35 heat points per single damage point
Long Range: 11 tons per single damage point / 1.25 heat points per single damage point
Medium Range: 7 tons per single damage point / 1.15 heat points per single damage point
Short Range: 3 tons per single damage point / 1.05 heat points per single damage point
Late Clan / Dark Ages
Extreme Range: 14 tons per single damage point / 1.3 heat points per single damage point
Long Range: 10 tons per single damage point / 1.2 heat points per single damage point
Medium Range: 6 tons per single damage point / 1.1 heat points per single damage point
Short Range: 2 tons per single damage point / 1 heat points per single damage point
NAVAL MISSILE WEAPONS:
High Explosive: 1 Damage Point = 1 Kilogram in mass
Early Hegemony / General Periphery
Range Bracket Missile Mass Launcher Mass
Extreme Range: warhead mass x 100 missile mass x 5
Long Range: warhead mass x 80 missile mass x 5
Medium Range: warhead mass x 60 missile mass x 5
Short Range: warhead mass x 40 missile mass x 5
Late Hegemony / Early Star League
Range Bracket Missile Mass Launcher Mass
Extreme Range: warhead mass x 90 missile mass x 4
Long Range: warhead mass x 70 missile mass x 4
Medium Range: warhead mass x 50 missile mass x 4
Short Range: warhead mass x 30 missile mass x 4
Late Star League / Early Clan
Range Bracket Missile Mass Launcher Mass
Extreme Range: warhead mass x 80 missile mass x 3
Long Range: warhead mass x 60 missile mass x 3
Medium Range: warhead mass x 40 missile mass x 3
Short Range: warhead mass x 20 missile mass x 3
Late Clan / Dark Ages
Range Bracket Missile Mass Launcher Mass
Extreme Range: warhead mass x 70 missile mass x 2
Long Range: warhead mass x 50 missile mass x 2
Medium Range: warhead mass x 30 missile mass x 2
Short Range: warhead mass x 10 missile mass x 2