What would you (and others in this thread) consider a fix for those?
Feel free to link to a thread/post where you've explained your ideas.
For me the trait issues are just a symptom of many larger problems with the game. Mainly the overblown and intrusive point system.
Well I would say;
For Rank my first thought is it is not needed at all since your rank should be story/roleplaying based not point based, but if you must have it nothing above captain at character creation. Above this it all should be based on in-game roleplaying and no longer have anything to do with points. While the expanding Rank compassion chart are great to get an idea what the different ranks mean in different states giving them points only leads to PCs trying to get them out of character creation.
Titles fall into the same category as above. These are thing that should be gain through play and not point based. And again if you must have them then limit them to lower levels. Maybe nothing higher then a Baron.
For Bloodname again to me this should be just a GM/Player decision but if it has to be point based I would say the Trait gives the lineage and not the name itself. The act of getting your Bloodname is one of the most important parts of a Clan campaign, so bringing it down to a point expenditure is killing the core of a Clan game.
For Wealth and Equipment I think they both need to be toned back and it needs to be clear that they are a one-time thing in character creation that is not used in play.
For Vehicle, things like Custom Vehicle, Own Vehicle, Design Quirk should be modifiers not their own traits.
The Vehicle trait itself should take into account that the player is spending lot of XP on an item that could be blown out from under them in the first game. This Trait should cost maybe half what it does.
so more like
+1-2=light, +3-4=Medium, +5=Heavy, +6=Assaults. or something of that nature.
Design Quirk should be an optional rule that is only in effect when you uses the Design Quirk in the game as a modifier to the type of vehicle you get.
But the main issues with the game is the Point system.
1. The game has a 5,000 point spread and most things are in multiples of 100?
2. Skills seem to be the way they are just to add Fast and Slow Learner.
3. Lifepath entries are suggestions at best since they don't actually give you anything close to complete at the time. With some so far away from complete that the seem to be their just to waste points.
4. Most of this system could easily be divided by 10 and still work without hindering the game.
5. The Point System is to intrusive in game and should be dropped after character creation.
6. If you must keep Fast and Slow Learner make them a XP bonus/penalty of like 10% and leave it at that.
7. The Lifepaths need to be their own thing and not just a extremely vague/light template for the point system.
8. Things like Starting Attribute (which should start at human norm), universal skills, Etc. should be full pointed out not some small level of the skill or below human norm Attribute.
Overall, the game needs a lot of work in my opinion.