BattleTech - The Board Game of Armored Combat

Other BattleTech Games => MechWarrior and BattleTech Computer | Console Games => Topic started by: Bedwyr on 23 April 2018, 18:10:25

Title: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 23 April 2018, 18:10:25
I'm going to go ahead and open this thread to centralize further discussion of the game itself. This will be a spoilerful thread.

Technical discussion including hardware, Kickstarter issues, keys, preloading, etc. should be discussed here:

https://bg.battletech.com/forums/index.php?topic=60713.0
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 23 April 2018, 18:43:28
Pinging to follow!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 23 April 2018, 18:53:08
Did we ever get a full list of which 'Mechs are available?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 23 April 2018, 18:56:51
Did we ever get a full list of which 'Mechs are available?

Someone compile a comparative list (showing hard points etc):

https://forum.paradoxplaza.com/forum/index.php?threads/one-chart-to-rule-them-all-comparing-all-mechs-hardpoints-speed-usable-tonnage-melee-etc.1088884/

i think it's all inclusive, but I could be wrong
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: YingJanshi on 23 April 2018, 19:04:08
Just one more day....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 23 April 2018, 19:05:55
Someone compile a comparative list (showing hard points etc):

https://forum.paradoxplaza.com/forum/index.php?threads/one-chart-to-rule-them-all-comparing-all-mechs-hardpoints-speed-usable-tonnage-melee-etc.1088884/

i think it's all inclusive, but I could be wrong

Sweet, the Urbie made the list. :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 23 April 2018, 19:08:50
Sweet, the Urbie made the list. :)

The Urbie is a MAN among boys. No one can top the unstoppable power of the mighty trash can.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 23 April 2018, 19:15:04
The Urbie is a MAN among boys. No one can top the unstoppable power of the mighty trash can.

My Urbie is pretty much all I play in the rare occasions I'm on MWO these days (specifically, the UM-K9. Because Light Bars).  I'm glad to see it made it into the new Battletech game. :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 23 April 2018, 19:51:37
The game drops tomorrow and the wife is going to be out of town until Sunday.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 23 April 2018, 20:08:29
The game drops tomorrow and the wife is going to be out of town until Sunday.

heh...My wife is in South Korea for 2 weeks
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pensiveswetness on 23 April 2018, 20:13:28
The game drops tomorrow and the wife is going to be out of town until Sunday.
and you will be in your underwear (maybe socks?). :D My wife already knows that unless the house is burning down, i am mentally AFK for a while...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 23 April 2018, 20:23:10
and you will be in your underwear (maybe socks?). :D My wife already knows that unless the house is burning down, i am mentally AFK for a while...
So Comcast just contacted us to update our modem and when we took the offer they shut our internet down...fortunately, it seems to have come back on.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 23 April 2018, 20:24:58
Tagging to follow.

I wonder if I can get time off work this week...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colodie on 23 April 2018, 22:49:54
Just a few more hours... and unfortunately I'm on a business trip starting tomorrow until Friday.  Curses...

I will have to amuse myself by watching this trailer over and over again and getting goosebumps...

https://www.youtube.com/watch?v=PAGY4UMScyU&t=0s&list=LL4-pTwmnfEop800rg2_3Puw&index=2
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 23 April 2018, 23:07:21
Tagged!

Can. Not. Wait! Just looking through the pics on Steam - didn’t realise there was such a RP component to it! Plus, getting to customise your unit name, camo and insignia.
Hurry the hell up and get on my computer!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 24 April 2018, 00:09:40
Tagged!

Can. Not. Wait! Just looking through the pics on Steam - didn’t realise there was such a RP component to it! Plus, getting to customise your unit name, camo and insignia.
Hurry the hell up and get on my computer!

the Art Book alone...Holy Page Count Batman! 454 pages of goodness, but I stopped at page 371...because that page...IN BRIGHT RED/ORANGE is labeled SPOILER WARNING, so 83 pages I won't even look at yet :(
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Deadborder on 24 April 2018, 01:39:52
the Art Book alone...Holy Page Count Batman! 454 pages of goodness, but I stopped at page 371...because that page...IN BRIGHT RED/ORANGE is labeled SPOILER WARNING, so 83 pages I won't even look at yet :(

Damn, I wish I could see this. But I was too poor to pony up.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Wrangler on 24 April 2018, 07:25:33
Sweet. finally being able to play.  I have finally download it tonight.  Irl Delays for me.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 24 April 2018, 11:11:08
(https://i.giphy.com/media/145hX7QVWqyili/giphy.gif)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: YingJanshi on 24 April 2018, 11:25:36
the Art Book alone...Holy Page Count Batman! 454 pages of goodness, but I stopped at page 371...because that page...IN BRIGHT RED/ORANGE is labeled SPOILER WARNING, so 83 pages I won't even look at yet :(

Going through it right now, looking at all of Mr. Loose's re-imaginings of his original vehicles...my god, they're so beautiful...(TRO: 3026 has always been my favorite artwork.)


EDIT: Holy Cow!!! A Galleon!!!!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nightsong on 24 April 2018, 14:54:52
Well that was annoying. After an hour of it starting then my system freezing (which stopped after flashing my laptop's bios: for some reason Battletech and FFXIV when I run full screen made my GPU run really hot until I flashed and patched things), I did the first mission. No spoilers in it, but I got through to nearly the end, only for the last 'Mech, with almost nothing left, managed a TAC to destroy one of my 'Mechs, thus failing the mission, as the objective required no losses. And now I have to start it over. It's going to be one of those days.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 24 April 2018, 16:03:50
Some days you're the pigeon. Some days you're the statue.


I've gotten through the first two missions fine and really like it! There's some minor gankiness in the presentation (like half expecting the animated crew members to move their lips when talking), but the rest is good.

A few questions since I only popped open the beta once and otherwise left it alone:
- What's the orange counter below heat? Unbalanced-ness?
- Does intervening forest have an effect?
- Do all line-of-sight calculations happen directly or board-game style? I assume direct given how prominent the red lines are.
- Is the dotted line-of-sight indicator "he can see me but I can't see him"?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 24 April 2018, 16:03:58
Anyone have any info on the .json files for modding yet?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 24 April 2018, 16:42:06
Some days you're the pigeon. Some days you're the statue.


I've gotten through the first two missions fine and really like it! There's some minor gankiness in the presentation (like half expecting the animated crew members to move their lips when talking), but the rest is good.

A few questions since I only popped open the beta once and otherwise left it alone:
- What's the orange counter below heat? Unbalanced-ness?
- Does intervening forest have an effect?
- Do all line-of-sight calculations happen directly or board-game style? I assume direct given how prominent the red lines are.
- Is the dotted line-of-sight indicator "he can see me but I can't see him"?

From what I remember ORANGE is the stability, the fuller it is, the easier to knock you on your Keister. Note Energy weapons (save the PPC I think) have Zero Effect on Stability, and Missiles have the most effect.

I believe intervening forest has an effect

The last two items...I cannot remember.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 24 April 2018, 17:05:43
I'm wondering... is there any way to support the Directorate out of the box?  Or are we all loyal peons to continued aristocracy?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 24 April 2018, 17:46:55
Initial thoughts in general:

Repair time seems a bit excessive and got borked thanks to not being able to put out a full lance for a mission I really needed to win or go bankrupt.

I do kind of wish your character's origin had a little more impact, like Combine you get a Kintaro, Stiener a Griffen, Liao a Vindicator, and FWL could be a Shadow Hawk.

The hard point system is there for mech customization which I do kind of understand.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 24 April 2018, 18:03:57
Initial thoughts in general:

Repair time seems a bit excessive and got borked thanks to not being able to put out a full lance for a mission I really needed to win or go bankrupt.

I do kind of wish your character's origin had a little more impact, like Combine you get a Kintaro, Stiener a Griffen, Liao a Vindicator, and FWL could be a Shadow Hawk.

The hard point system is there for mech customization which I do kind of understand.

What do you start with?

(Probably won't be buying this until next paycheck)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 24 April 2018, 18:08:46
I got a Blackjack with a Canopian Freelancer background... Not that I've actually been able to play yet...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 24 April 2018, 18:12:40
Looks like a Blackjack to start.  Mines a Marik background.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Ghost0402 on 24 April 2018, 18:20:31
Initial thoughts in general:

Repair time seems a bit excessive and got borked thanks to not being able to put out a full lance for a mission I really needed to win or go bankrupt.

I do kind of wish your character's origin had a little more impact, like Combine you get a Kintaro, Stiener a Griffen, Liao a Vindicator, and FWL could be a Shadow Hawk.

The hard point system is there for mech customization which I do kind of understand.
I'm having to reload a save to try and keep a mech up and running through a mission while the Vindicator is being repair.  39 days to get that thing up and running.  That's a mite bit excessive.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 24 April 2018, 18:23:27
Yeah I've been experimenting and no matter what you choose for your backgrounds you start with a BJ-1 Blackjack.

Which does make where you're from not matter a whole lot.  There are some dialogue options that make use of it but that's still a bit lack luster for my tastes.

I'm having to reload a save to try and keep a mech up and running through a mission while the Vindicator is being repair.  39 days to get that thing up and running.  That's a mite bit excessive.

Yeah, I'm trying to dig through the .json files to see if I can cut those repair times down a bit because it is a bit long to make getting off the ground reasonable.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 24 April 2018, 18:25:20
I did notice faction and background affect skills at least...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 24 April 2018, 18:36:43
Looks like a Blackjack to start.  Mines a Marik background.

Based on the Tutorial mission, probaly easier to code certain aspects if everyone has the same starting gear.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 24 April 2018, 18:40:45
I found what I think is the right json file to make repairs more reasonable but it has also clued me in on that maybe I can hire more techs.  Won't be surprised if that actually only comes later though.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: BairdEC on 24 April 2018, 19:27:16
Blackjack starter mech here, too.  I just wanna know... where's the manual that explains how the turn order works and what everything on the screen is for.  That 60-second tutorial was barely enough to move.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 24 April 2018, 19:33:28
Liking what I see! Just did the tutorial mission - bit clunky at first, but it works nicely.

Enjoyed the way you can customise your character!
Takahshi Langstrom - Drac-born, exiled, former merc reproting for duty!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 24 April 2018, 19:40:59
Liking what I see! Just did the tutorial mission - bit clunky at first, but it works nicely.

Enjoyed the way you can customise your character!
Takahshi Langstrom - Drac-born, exiled, former merc reproting for duty!

I'm extremely 'imaginitive' and used my real name :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 24 April 2018, 19:42:52
BJ-1 starter...kinda bummed as I was hoping different backgrounds would give you a different starter 'Mech.  Also, got whacked by Locust at what I hope was the end of the first mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 24 April 2018, 19:43:09
Blackjack starter mech here, too.  I just wanna know... where's the manual that explains how the turn order works and what everything on the screen is for.  That 60-second tutorial was barely enough to move.

http://steamcommunity.com/app/637090/guides/
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 24 April 2018, 19:49:21
http://steamcommunity.com/app/637090/guides/

That explains most of what I didn't understand.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Ghost0402 on 24 April 2018, 20:01:50
Pretty sure i screwed up the start of this.  Going to reload after the second mission and not do what i did previously.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Vehrec on 24 April 2018, 20:10:50
I'm wondering... is there any way to support the Directorate out of the box?  Or are we all loyal peons to continued aristocracy?
Directorate is the ****** aristocracy who set up work-camps for dissidents on frozen worlds with mosquitoes that can draw an ounce of blood each in mile-wide swarms.  Directorate is firmly in control, and supported by the Taurians.  Directorate doesn't need some petty turncoat and will gladly shoot you in the head and assign your mech to a more loyal follower than some rando who wants to join. 

I get that we have some friends of the Clans and House Kurita here who think that buskshot to the chest is appropriate treatment for protesters, and death camps are too good for them, but frankly, if you pass up The Sword of Restoration for her backstabbing cousin and uncle, a pox upon you sir.  They're the villain-faction and frankly I don't know why you want to support their 'Make Auriga Great Again' movement, even if you're hungry for variety.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 24 April 2018, 20:17:43
Given that just about every background option seemed to end with "and then everyone but you died," I gave my character Lucky as a callsign.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 24 April 2018, 20:20:21
From what little I've seen, that's not what the Directorate was set up to be.  And seriously, what do you have against Taurians?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Vehrec on 24 April 2018, 20:29:04
From what little I've seen, that's not what the Directorate was set up to be.  And seriously, what do you have against Taurians?
I mean, once you see the first liberation mission and take note of who built that facility, you might see why I'm not happy with the Taurians in this game.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 24 April 2018, 21:20:43
Haven't gotten that far (the game crashed before I could even move my 'mech)... the story presented in the art book was that the Directorate is trying to break the aristocracy, not preserve it.

I have a soft spot for the Taurians, as they host the Explorer Corps sector HQ on Hellespont.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 24 April 2018, 21:40:53
The Queen got DFA/Melee'd by a Spider and she was nearly untouched.... on the first mission....


Well this will be an interesting game....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Batman on 24 April 2018, 22:07:29
And Tagged!

I will be doing a Batman play through (Iron Man sucks).

Let's compare notes!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 24 April 2018, 22:33:00
I've played what must have been 4 or 5 missions and I'm finally out of the tutorial and able to pursue contracts freestyle... I got a mission working for House Liao to go up against the MAF... the first time I wasn't fighting training targets or pirates.

All I fought was 2 Centurions and a Griffin, but after stomping on Scorpions and Galleons and the occasional Locust or Commando.. I was all "ZOMG I'm skerr'd"...

I can't remember ever being scared of 3 medium mechs before... and it feels glorious.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Alexander Knight on 24 April 2018, 22:51:36
The Directorate sabotages your 'mech and then MOCKS you about it in the opening mission.

Screw them, I'mma smish them under my 'mechs toes for that!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 24 April 2018, 23:03:16
And that was after they sent two lances of mechs with vehicle support to kill you.

Hey, is it possible to deselect weapons when you're firing?  Some times I've got targets where it's not worth using all my weapons against them.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Alexander Knight on 24 April 2018, 23:04:54
And that was after they sent two lances of mechs with vehicle support to kill you.

Hey, is it possible to deselect weapons when you're firing?  Some times I've got targets where it's not worth using all my weapons against them.

Hyep.  Click the little diamond/dot/whatever on the left side of your weapon list to deselect it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 24 April 2018, 23:17:45
I...

I just finished a mission.  Won it with no serious damage or anything.

So the final moment is our ****** dropship coming down to pick us up.

It lands right the ****** on top of us, and crushes 2 mechs and kills both pilots.  I didn't even have a chance to move them out of the way or anything 0.o
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marauder648 on 24 April 2018, 23:19:55
Initial thoughts, difficult, and enjoyably slow paced, but very good with lots of details and things to.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Scotty on 24 April 2018, 23:23:16
I...

I just finished a mission.  Won it with no serious damage or anything.

So the final moment is our ****** dropship coming down to pick us up.

It lands right the ****** on top of us, and crushes 2 mechs and kills both pilots.  I didn't even have a chance to move them out of the way or anything 0.o

Dropship landing zones are dangerous places to be. ^-^

That said, it's probably a bug.

What's definitely not a bug is this LRM-20+++ and PPC++ that I picked up to the tune of nearly a million c-bills.  Holy shit they're worth every penny.  Shooting both at the same target will routinely strip armor off of two or three sections at a time and maxes out stability damage in one go.  Using a called shot is basically a 50-50 chance of a mission kill with one button click.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 24 April 2018, 23:59:34
You found Clantech weapons?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 25 April 2018, 00:08:11
Dropship landing zones are dangerous places to be. ^-^

That said, it's probably a bug.

What's definitely not a bug is this LRM-20+++ and PPC++ that I picked up to the tune of nearly a million c-bills.  Holy shit they're worth every penny.  Shooting both at the same target will routinely strip armor off of two or three sections at a time and maxes out stability damage in one go.  Using a called shot is basically a 50-50 chance of a mission kill with one button click.

Yeah I had absolutely no indication the dropship was even about to land, much less where.  Usually the missions just end, rather than watching the dropship come down 0.o
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Reldn on 25 April 2018, 00:38:13
Just cleared the intro mission. I found it incredibly funny for some reason when my Blackjack headbutted the Royal Guard's Shadowhawk, knocking him over with one hit and I then started stomping him while he was down.

Really looking forward to digging even more into the game, I am loving it thus far!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Azakael on 25 April 2018, 03:56:01
I've played what must have been 4 or 5 missions and I'm finally out of the tutorial and able to pursue contracts freestyle... I got a mission working for House Liao to go up against the MAF... the first time I wasn't fighting training targets or pirates.

All I fought was 2 Centurions and a Griffin, but after stomping on Scorpions and Galleons and the occasional Locust or Commando.. I was all "ZOMG I'm skerr'd"...

I can't remember ever being scared of 3 medium mechs before... and it feels glorious.

I got:
- "OH CRAP the 'Heavy Vehicle' is a freaking Demolisher!"
- "Okay, it seems that the enemy has some mediums... and a *heavy*!? (Which I then promptly headshotted and salvaged.)"

I also have gotten a lot of brain rattling. So many pilots spending time in the infirmary. (Looking at you Pinball. First mission after being in the medbay for two months, headshotted and back into the medbay.)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 25 April 2018, 04:25:32
I got:
- "OH CRAP the 'Heavy Vehicle' is a freaking Demolisher!"
- "Okay, it seems that the enemy has some mediums... and a *heavy*!? (Which I then promptly headshotted and salvaged.)"

I also have gotten a lot of brain rattling. So many pilots spending time in the infirmary. (Looking at you Pinball. First mission after being in the medbay for two months, headshotted and back into the medbay.)

Could be worse, first two missions after the tutorial missions MY character was in the infirmiry :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 25 April 2018, 08:02:41
Hmm.. the “capture the Argo” mission is hard! Keep getting chewed up badly
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 25 April 2018, 09:42:24
Hmm.. the “capture the Argo” mission is hard! Keep getting chewed up badly

I had three pilots out of service and three mechs with torsos blown off, but I got it done. What I realized is that the contract award is high enough that I can weather the month's expenses to heal and repair.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 25 April 2018, 10:39:23
I’ve tried it twice - first time I stuffed up taking out turrets and tanks and was all banged up when I faced the pirate queen.

Second time it ended with half my guys dead or punched out and the two Sh-Hawks beating each other to death. I had one arm, pirate had none. Eventually the pirate DFA’d me...
It was macabre.

Anyway, will try this scenario again.

Tips: knock out the turret power straight away. Then focus your fire on the heaviest Mech you see.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 25 April 2018, 10:46:21
I’ve tried it twice - first time I stuffed up taking out turrets and tanks and was all banged up when I faced the pirate queen.

Second time it ended with half my guys dead or punched out and the two Sh-Hawks beating each other to death. I had one arm, pirate had none. Eventually the pirate DFA’d me...
It was macabre.

Anyway, will try this scenario again.

Tips: knock out the turret power straight away. Then focus your fire on the heaviest Mech you see.

Yeah, the last part of the scenario is brutal. You basically have to fight conservatively to maintain enough systems that you can focus fire *hard and fast* to prevent deaths. As I said, I lost basically three arms/torsos but could still hit hard with PPC, many M-lasers, and other goodies. Earlier, I used what cover I could to take down opponents one at a time. That meant jumping behind and running around buildings when in-base a lot to conserve hurt units.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: IAMCLANWOLF on 25 April 2018, 10:50:35
Tips: knock out the turret power straight away. Then focus your fire on the heaviest Mech you see.

Always good advice. Also, stay at range. Just like in the TT circa 3025-- LRMs are key. They allow you to deal damage, while avoid taking damage in a lot of scenarios. 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 25 April 2018, 11:10:42
Holy crap... my saved game from yesterday isn't available :(
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 25 April 2018, 11:12:37
Yeah, the last part of the scenario is brutal. You basically have to fight conservatively to maintain enough systems that you can focus fire *hard and fast* to prevent deaths. As I said, I lost basically three arms/torsos but could still hit hard with PPC, many M-lasers, and other goodies. Earlier, I used what cover I could to take down opponents one at a time. That meant jumping behind and running around buildings when in-base a lot to conserve hurt units.

Everything was going fine until my Blackjack took a side hit and the AC ammo cooled off. It was a freak hit and it honestly sent me from smiling to getting the shit kicked out of me in a one armed Shadow Hawk competition in one round.

On another note - anyone actually salvaged anything decent yet?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 25 April 2018, 11:20:05
Anyone played much with the modification System? After a mission or two, I am really wishing I had a Whitworth or trebuchet, and wondered if you could refit and mount 2 LRM 10s on the blackjack or something.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 25 April 2018, 11:22:54
Something I finally realized this morning: visually, your Blackjack is a BJ-2O Prime.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 25 April 2018, 11:24:16
Anyone played much with the modification System? After a mission or two, I am really wishing I had a Whitworth or trebuchet, and wondered if you could refit and mount 2 LRM 10s on the blackjack or something.

I was forced to after the Vindicator lost its PPC arm (and later my salvaged Centurion lost its AC/10).   I had yet to find any plant where new PPCs or ACs larger than AC5s could be found in my game.... and now it's looking like I have to start from scratch.  No idea why my saves from yesterday are not available for loading.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 25 April 2018, 11:39:01
Hey, is it just me, or does the opening cinematic show Atlases being used by the Star League a couple centuries before they should be available?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nighthunter on 25 April 2018, 11:41:50
I was forced to after the Vindicator lost its PPC arm (and later my salvaged Centurion lost its AC/10).   I had yet to find any plant where new PPCs or ACs larger than AC5s could be found in my game.... and now it's looking like I have to start from scratch.  No idea why my saves from yesterday are not available for loading.

I just read something regarding the save game issue on one of the forums.  Apparently it's been happening with some frequency since launch yesterday.  A Paradox Studio tweet indicates that exiting the game and restarting it has been working as a workaround.  Figured I would pass that along.
-nighthunter
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 25 April 2018, 12:27:54
I've lost a pilot from DFA and gotten six pilot head hits in two missions.....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 25 April 2018, 12:32:31
I've lost a pilot from DFA and gotten six pilot head hits in two missions.....

You have the worst luck I've seen so far. Wow.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 25 April 2018, 12:43:10
In the first "real" mission the double cross one my shadowhawk pilot took enough hits to be out for like 122 days to heal.

I'm thinking that early on a tactics specialist in the equivalent of a Whitworth would be brutal.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 25 April 2018, 12:43:36
On the second mission, the one after you sign up with the mercs, I had my Blackjack destroyed in one round- stupid LRM turrets.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: omega2010 on 25 April 2018, 17:52:40
Since I was still getting used to the game on the third (first merc) mission, I ended up getting Dekker, the Mechwarrior in the Spider, killed by turrets.  Then I discovered on Reddit that many players had Dekker die on them.  I think we've found our "Arrow to the Knee" meme.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 25 April 2018, 18:02:34
Hmmm....Just did the Argo Mission, with only a single Pilot hit to my Commander, no losses.

Now, something I HAD done probably 4 missions earlier is strip the SRM and LRM 5 from the Shadowhawk and gave it an LRM-10 instead. As the Argo mission began, I kept my troops back, using Dekker to sensor look the tanks/turrets to enable me to rain pain before they could close.

After taking out both radar towers/turret emplacements (with acracely a hit to me), I used the fact that my entire lance had Jump Jets, and made my way around the far left of the gates and jumped the walls, and then made my way to the mustering area.

When the enemy came, again, I hid in the buildings and used the cover to limit the attackers to a one-at-a-time approach that enabled me to deal with them. Now, the Pirate Queen, was a little tougher, but still, this approach allowed me to win the day with no loses, and a slightly beat up Vindicator.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 25 April 2018, 18:09:30
Do LRMs outrange AC/2s in this game?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 25 April 2018, 19:29:16
Do LRMs outrange AC/2s in this game?
I don't think so but due to not needing Los the effectively do
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Ghost0402 on 25 April 2018, 19:30:56
Hmmm....Just did the Argo Mission, with only a single Pilot hit to my Commander, no losses.

Now, something I HAD done probably 4 missions earlier is strip the SRM and LRM 5 from the Shadowhawk and gave it an LRM-10 instead. As the Argo mission began, I kept my troops back, using Dekker to sensor look the tanks/turrets to enable me to rain pain before they could close.

After taking out both radar towers/turret emplacements (with acracely a hit to me), I used the fact that my entire lance had Jump Jets, and made my way around the far left of the gates and jumped the walls, and then made my way to the mustering area.

When the enemy came, again, I hid in the buildings and used the cover to limit the attackers to a one-at-a-time approach that enabled me to deal with them. Now, the Pirate Queen, was a little tougher, but still, this approach allowed me to win the day with no loses, and a slightly beat up Vindicator.
Working through a bunch of the side missions to beef up my mechwarriors skills before i attempt Argo again.  Haven't tried that with an LRM, i'll give it a try to morrow after i get up.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 25 April 2018, 19:34:58
I don't think so but due to not needing Los the effectively do
That assumes you have a spotter, right?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 25 April 2018, 19:45:42
Working through a bunch of the side missions to beef up my mechwarriors skills before i attempt Argo again.  Haven't tried that with an LRM, i'll give it a try to morrow after i get up.

Third run through Argo mission - hit save just as the pirate queen arrives. Managed to take out the first pirate lance and vehicles with only minor damage - apart from a badly battered Vindy.
Figure I’ll lose the Vindicator but might have it licked this time.
If not, I’m going to rewind a bit and build up some pilot experience, etc with some side ops
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Alexander Knight on 25 April 2018, 20:17:30
Lost Dekker and Glitch so far.  AI is confoundingly good at concentrating fire.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 25 April 2018, 20:27:33
Lost Dekker and Glitch so far.  AI is confoundingly good at concentrating fire.
Is it? Sure ain't that in my experience. No losses whatsoever after some 5 story missions and 10-12 contracts.

I complained about the AI in the beta, and it doesn't feel improved here either.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Alexander Knight on 25 April 2018, 21:23:28
Is it? Sure ain't that in my experience. No losses whatsoever after some 5 story missions and 10-12 contracts.

I complained about the AI in the beta, and it doesn't feel improved here either.

Lucky you.  When they ignore the armed and angry Blackjack, Centurion, and Shadow Hawk to fire on the downed, armless Vindicator, then yes, they are concentrating fire.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 25 April 2018, 21:57:16
Lucky you.  When they ignore the armed and angry Blackjack, Centurion, and Shadow Hawk to fire on the downed, armless Vindicator, then yes, they are concentrating fire.
The Vindys seem to draw fire for some reason. I exploited this by jumping one back and forth, the AI switched targets when it didn't see the Vindy, then back to it when i jumped it back...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Drifter on 25 April 2018, 23:38:23
This does not feel like Battletech, its more like a reskinned version of the new xcom
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Reldn on 25 April 2018, 23:41:04
I'm extremely 'imaginitive' and used my real name :P

I pretty much did the same thing. The only thing I did differently was use the Gaelic equivalent of my name instead. Probably what I get for trying to think up something when I was dead tired and was just eager to play. *laughs*
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 26 April 2018, 00:02:07
This does not feel like Battletech, its more like a reskinned version of the new xcom

You can DFA enemies in XCom now?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nightsong on 26 April 2018, 00:09:44
You can DFA enemies in XCom now?
That would have been fun to do in MEC suits in Enemy Within...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 26 April 2018, 01:19:37
This does not feel like Battletech, its more like a reskinned version of the new xcom
Really? It feels massively like a cross between Shadowrun and BT.
And I liksey...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 26 April 2018, 01:23:30
Finally got the game working again.. and as suggested upthread the inability to load saved games was a problem that just magically went away :}

Got to re-try the Liberation of Wendry... and knowing what I'll have to fight in later stages made clearing the early stages a little easier... no silly running my light mechs up into more harm than my lance could handle at once :}

And now that that plot mission is down... I have a system where AC/10s and even PPCs can be bought!  No more Swayback Vindicators and Centurions for me!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 26 April 2018, 02:23:08
So, something I noticed, and has me thinking.

The mission where we capture the Argo, at the end of said mission, Ol Princess Whats-er-name says she has bought out our entire debt to allow us to prosper as a merc Company.

Great, No More Money Woes...except...I'm still paying 70,000 C-Bills Loan interest every month.

I guess, Yes she bought my loan out, but now she's collecting money from Me...Wait a Minute!

I've just become a 1800's MINER and she's the Company Store!

https://en.wikipedia.org/wiki/Company_store

I guess if she's paying me a big Merc Job she can afford it, cause I'll be paying back at the end of the month :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 26 April 2018, 02:57:07
You want a spoiler?

Paying 70,000 cbills a month to cover your debt interest payments even after she bought your debt won't last.

Be careful what you wish for in wishing to not have to pay 70,000 in overhead each month :D


Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: deathshadow on 26 April 2018, 03:11:43
I've just become a 1800's MINER and she's the Company Store!
That on my first go I went bankrupt before I even got to play the second 'real' mission, this comment speaks to me.

I loaded sixteen tons of number nine coal, and the straw boss said "Well, a-bless my soul"

In some ways reminds me of my first outing with the dumbass character generation in Mw 3rd edition where I went to roll up a clan trueborn warrior and ended up with a paraplegic forty-something.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 26 April 2018, 03:17:10
You want a spoiler?

Paying 70,000 cbills a month to cover your debt interest payments even after she bought your debt won't last.

Be careful what you wish for in wishing to not have to pay 70,000 in overhead each month :D

Oh, I've heard.

I just thought it was funny. I've bought your debt, so you don;t need to worry about Paying the Bank back...Just need to worry about paying me!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 26 April 2018, 03:19:25
Sadly, I can only look forward to such problems... my new RAM will be here next week...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Karasu on 26 April 2018, 03:34:22
So, something I noticed, and has me thinking.

The mission where we capture the Argo, at the end of said mission, Ol Princess Whats-er-name says she has bought out our entire debt to allow us to prosper as a merc Company.

Great, No More Money Woes...except...I'm still paying 70,000 C-Bills Loan interest every month.

I guess, Yes she bought my loan out, but now she's collecting money from Me...Wait a Minute!

I've just become a 1800's MINER and she's the Company Store!

https://en.wikipedia.org/wiki/Company_store

I guess if she's paying me a big Merc Job she can afford it, cause I'll be paying back at the end of the month :P

This is a long-established tactic in Battletech.  Allow me to offer you a different link instead:

http://www.sarna.net/wiki/Company_Store
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 26 April 2018, 06:47:32
Managed to finish the Argo mission - with one remaining Mech. Lost two pilots and my Blackjack was scrap.
Ended up selling it for parts, refitting the Centurion (Jump Jets, AC-5, mediums and LRM-10) and now we're based on Herotitus taking missions for the independent government - mainly against Canopus.

I'm pretty flush with Mechs and equipment but churning through cash. The next story mission has dropped up but I'm thinking I might take a few more low key ops to build up skills and cash before declaring war on the Directorate.

My frankenmech Centurion is... not bad. Little under gunned though

Anyone jumped into Liao, Marik or Canopian space and worked for the Houses?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: deathshadow on 26 April 2018, 08:35:56
Gotta say, this losing 'Mechs to my own dropships thing is wearing a bit thin.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 26 April 2018, 09:29:25
When I played last night, there was a 'warning' on hexes where a Dropper would land, many many turns before it landed.  I nearly missed it, so I can see how that could be a problem.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 26 April 2018, 09:35:31
The Vindys seem to draw fire for some reason. I exploited this by jumping one back and forth, the AI switched targets when it didn't see the Vindy, then back to it when i jumped it back...

My guess is, all else being equal, they go for the lighter (easier to destroy). I just finished upping the armor on my Vindy to try and compensate..
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 26 April 2018, 10:04:53
Maybe keep the Vindi in sensor range but out of range and use it as bait?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 26 April 2018, 10:08:49
My guess is, all else being equal, they go for the lighter (easier to destroy). I just finished upping the armor on my Vindy to try and compensate..
Let's see, my lance had a Quickdraw, Centurion, Shadow Hawk, and Vindicator...
The AI's next target was indeed the Centurion, despite it having most armor in the lance. The AI did shoot the Quickdraw at one point (nearly killing it actually), but i presume that was because the Centurion was farther away at an angle that made attacking it too difficult.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 26 April 2018, 10:11:51
My guess is, all else being equal, they go for the lighter (easier to destroy). I just finished upping the armor on my Vindy to try and compensate..
Upping the armor on a Vindicator?  Did the game strip some off or something?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 26 April 2018, 10:21:57
Upping the armor on a Vindicator?  Did the game strip some off or something?
Stock Vindicator doesn't actually have max armor even in tabletop BT. And this game actually allows 'Mechs to mount more armor than BT tabletop does.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 26 April 2018, 10:26:54
Stock Vindicator doesn't actually have max armor even in tabletop BT. And this game actually allows 'Mechs to mount more armor than BT tabletop does.

I'll be dogged. <Runs to the shop to get an order put in>
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 26 April 2018, 10:35:06
Yes, but I don't think adding a whole half a ton of armor would merit the kind of remark it did...

I'd heard the armor points were wonky, but not that the usual limits could be exceeded.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: smdvogrin on 26 April 2018, 10:36:46
When I played last night, there was a 'warning' on hexes where a Dropper would land, many many turns before it landed.  I nearly missed it, so I can see how that could be a problem.

This - pay attention to the popups when you mouse over terrain.  Dropship LZ is probably the worst thing to miss, but when your on a Martian biome (85% less heat sinking) and you run your energy heavy mech across a radiation zone (+10 heat for 2 turns), you will be sad.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 26 April 2018, 10:38:04
Yes, but I don't think adding a whole half a ton of armor would merit the kind of remark it did...

I'd heard the armor points were wonky, but not that the usual limits could be exceeded.

I should have considered stripping all S lasers and MGs for armor. I think the use of the weapons is so low that survivability outweighs any firepower advantage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 26 April 2018, 10:39:30
Yes, but I don't think adding a whole half a ton of armor would merit the kind of remark it did...

I'd heard the armor points were wonky, but not that the usual limits could be exceeded.

I also removed jump jets and the small laser and possilby some heat sinks?  I added quite a bit of armor :).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 26 April 2018, 11:00:05
The heat sinks make total sense... Vindicators were always over-sinked.  Are jump jets less useful in this game?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 26 April 2018, 11:29:27
As someone who almost never willingly mounts Jump Jets in Tabletop, I found myself taking them off and almost immediately regretting it in the computer game.

It seems that terrain is brought to you by 'Cliffs and Mountains are Us'.  Lots of tight up and down, though with pretty long lines of sight available if you can get up high.

So JJs are very useful for both your brawlers and your 'jump to firing point' snipers.  The only mech I took them off of and didnt miss them was (oddly) the spider.. whose sprint movement speed is more than enough to do what I want it to do - which is go high speed through LOS of the enemy, identify them, and get home in one piece (which the armor that replaced the JJ helps with).

You have a Quickdraw?  Salvage from the Pirate?  Im currently rockying Vidy/BJ/Spider/SHD as my main force, but Mr. Spider may be replaced by a recently salvaged 2nd SHD, though the weapons mounts on the SHD make me sad...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Kharim on 26 April 2018, 11:41:46
So far I have managed to fulfill 12 contracts and I must say it would be impossible without Deker and his swift Spider. I use him to scout ahead, sensor lock targets and then position in the rear of enemy formation, effectively drawing some fire/attention from the rest of the lance. Just keep those evasion stacks high, and stay in the woods.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 26 April 2018, 11:54:18
So far I have managed to fulfill 12 contracts and I must say it would be impossible without Deker and his swift Spider. I use him to scout ahead, sensor lock targets and then position in the rear of enemy formation, effectively drawing some fire/attention from the rest of the lance. Just keep those evasion stacks high, and stay in the woods.

I'm not sure it's cause and effect, but I think Dekker is pissed at me for sitting him out while another pilot gets experience. He's got a morale demerit.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 26 April 2018, 11:57:54
Morale effects are from events. Also seem to be bugged, they should be temporary but they seem to last forever (shows "days 0" and doesn't change at that point). EDIT Wait, that doesn't appear anymore. Uh, guess it is permanent then?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 26 April 2018, 12:13:52
I'm not sure it's cause and effect, but I think Dekker is pissed at me for sitting him out while another pilot gets experience. He's got a morale demerit.

I'm still kinda sore about Dekker and Behemoth getting squished by our dropship suddenly deciding to land w/o warning.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 26 April 2018, 13:23:08
Has anyone managed to salvage a whole mech yet?  Even when headshotting otherwise healthy machines, I seem to only get the 'Partial Salvage', or as I call them Mech-Tinker-Toys.  If theres a chance to actually get a working machine out of a single opponent, I may start working much harder to head-hunt worthy enemies.  Of course, if I can get the same mech by buying it, I may just wait rather than save-scum hoping for otherwise unobtainable machines.

Counterpoint - has anyone managed to BUY a whole mech yet?  Ive seen 'Partial Salvage' of Panthers and what not, but never a working machine.  I also cant figure out how to sell a spare, fully functional, machine.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 26 April 2018, 13:25:08
Has anyone managed to salvage a whole mech yet?  Even when headshotting otherwise healthy machines, I seem to only get the 'Partial Salvage', or as I call them Mech-Tinker-Toys.  If theres a chance to actually get a working machine out of a single opponent, I may start working much harder to head-hunt worthy enemies.  Of course, if I can get the same mech by buying it, I may just wait rather than save-scum hoping for otherwise unobtainable machines.

Counterpoint - has anyone managed to BUY a whole mech yet?  Ive seen 'Partial Salvage' of Panthers and what not, but never a working machine.  I also cant figure out how to sell a spare, fully functional, machine.

I've collected a 2/3 set from leg-shotting so far. I imagine that headshotting yields something similar. Three pieces of the same 'Mech that you 'assemble' back in shop rather than one whole one.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 26 April 2018, 13:35:00
I got three partial Shadow Hawks in one mission. I think I got an early PPC to the head on it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 26 April 2018, 13:35:45
I got three partial Shadow Hawks in one mission. I think I got an early PPC to the head on it.

Is that the mission against the Pirate in the Quickdraw?  I also got 3 Partial Shadowhawks there...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 26 April 2018, 13:37:34
Is that the mission against the Pirate in the Quickdraw?  I also got 3 Partial Shadowhawks there...

Yep.  That one.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: smdvogrin on 26 April 2018, 13:40:36
Has anyone managed to salvage a whole mech yet?  Even when headshotting otherwise healthy machines, I seem to only get the 'Partial Salvage', or as I call them Mech-Tinker-Toys.  If theres a chance to actually get a working machine out of a single opponent, I may start working much harder to head-hunt worthy enemies.  Of course, if I can get the same mech by buying it, I may just wait rather than save-scum hoping for otherwise unobtainable machines.

Death by destruction of CT: 1 chunk available
Death by destruction of both Legs: 2 chunks available
Death by other means (head-cap, multiple pilot hits, etc): all 3 chunks available.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 26 April 2018, 13:52:35
Death by destruction of CT: 1 chunk available
Death by destruction of both Legs: 2 chunks available
Death by other means (head-cap, multiple pilot hits, etc): all 3 chunks available.

You, Sir, are a Gentleman and a Scholar.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 26 April 2018, 14:56:42
All mechs come in a box labeled "some assembly required."

Which means all our equipment comes from Quikscell! :o
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 26 April 2018, 15:31:24
I’ve got one part of three for a huge amount of Mechs, including the QuickDraw -why can’t I just throw them all together and build a FrankenMech, dammit?!
That said - *thus close* to re-building a Jenner from salvage.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 26 April 2018, 15:52:44
All mechs come in a box labeled "some assembly required."

Which means all our equipment comes from Quikscell! :o
We have a winner!  ;D

Our lucky guest tonight wins this second-hand Hetzer!  Don't mind the stains on the seats...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 26 April 2018, 16:03:36
We have a winner!  ;D

Our lucky guest tonight wins this second-hand Hetzer!  Don't mind the stains on the seats...

Wow, it actually has seats included?  Score!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: GermanSumo on 26 April 2018, 16:24:07
Death by destruction of CT: 1 chunk available
Death by destruction of both Legs: 2 chunks available
Death by other means (head-cap, multiple pilot hits, etc): all 3 chunks available.

attack from the sides (both), gentlemen... more parts blown off before dying = more chunks :D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Scotty on 26 April 2018, 18:59:13
Oh, I've heard.

I just thought it was funny. I've bought your debt, so you don;t need to worry about Paying the Bank back...Just need to worry about paying me!

She bought the interest on your debt, not the full balance of the loan itself.
Title: Re: HBS Battletech Discussion Thread (there may be QUESTIONS)
Post by: pensiveswetness on 26 April 2018, 20:10:39
Ok, my first attempt at refitting: the stock Shadow Hawk. I removed the SRM2 & Ammo for a 2nd LRM5 & Ammo, as well as removing the AC/5 & Ammo for a LRM-10 & Ammo (excess weight towards heat sinks). Now the text for each critical, in the mechbay, comments on each crit being the traditional 120 missiles each (as well as being able to feed multiple missile launchers). My question: Because i am not seeing ammo consumption (and i know, just because i don't see it, doesn't mean its not happening), was i squandering a valuable 2 tons buy having 3 generic tons of LRM ammo?


Edit: Well, ammo consumption is a thing so my original refit (three launchers with 3 tons of ammo) remains...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 26 April 2018, 20:40:05
My pilot was the incapacitated after three pilot hits and fell down: three mechs with blown off limbs including my PPC and LRM 20's blown off (two! LRM 20's!). Refit sixty days for the mechs and 120 for the pilots all together. Left with two pilots a Spider and Panther. Sixty days later, add a Shadow Hawk and Jenner to the mix with 120,000 remaining funds and eight days to make another 120,000. Two best pilots down: attempt to take on a mission to be critical headshoted In the third turn of actual combat to lose the Shadow Hawk and pilot KIA.....


Reloaded.....


Still amused by the game and the reboot of the mission went flawless with future sight and knowledge of the mission lol.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 26 April 2018, 21:11:22
Anyone else notice the Mechwarrior 1st Edition RPG character sheet in the Argo's barracks? :D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 26 April 2018, 21:16:12
Mission:  Repossession.  Enemy is faster, better armed, starts out close to their win condition (interception only with bugs, which will die under their fire).

Do not play.  Avoid.  Avoid.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 26 April 2018, 21:31:31
Anyone else notice the Mechwarrior 1st Edition RPG character sheet in the Argo's barracks? :D

Cool little Easter egg there!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 26 April 2018, 21:50:15
Did not notice, I will have a look tonight but very cool.

There is also an easter egg for us table-top BT gamers in the Unit Customisation screen, where you can edit your unit name, crest and colour screen in the Captain's Quarters. If you look at the table there are battlemech miniatures, a paintbrush and paints  8)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 26 April 2018, 22:53:02
So, building up my mech count, took a mission (need to look later what planet I'm at, has no store so, sux at the moment), and the mission required me to 'Teach them Pirates a Lesson!'

Mission is 1.5 Skulls

Drop to mission and decide to set up to my right utilising a large rock outcropping to LRM from. After getting in position, use Dekker slightly poke out to trigger the enemy.

Works like a Charm and they start to file in slowly.

My Force:
Black Jack
Shadow hawk
Vindicator
Spider

Their force (are we ready for this 1.5 skull force!?):

x2 Locust
Striker
Bulldog
Galleon
Manticore
Panther
Wolverine
Thunderbolt

That's right, A Gosh-Durn THUNDEBOLT!

It's a good thing I utilised my tactic of hiding behind the rocky outcrop, usually only had to deal with 1 -2 Mechs at a time.

I beat the mission, with couple of injuries, all pilots living, but my Spider Striped of it's entire left side.

And the Thunderbolt? Thank GAWD I was able to maneuver in to a point it had it's back to my entire force, as it did not live long for that!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 27 April 2018, 02:00:56
Anyone else notice the Mechwarrior 1st Edition RPG character sheet in the Argo's barracks? :D

The BattleTech armour and structure diagrams and heat scale are on a screen in the mech lab too
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Random on 27 April 2018, 03:45:02
Is anybody up to the Served Cold mission?

That thing is kicking my butt
First bit is ok, blow the turret generators, hold off the 2 mediums and 2 light while someone flanks and blows up the fuel station.
And then you 2 heavy's, a medium  and a light show up and things go sideways.

I'll give it another go and see what happens I may have to come back to it later when I have a heavier force.


Edit:

And this time it went like clock work.......Blessed be the RNG gods.    :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Deadborder on 27 April 2018, 09:35:33
Passed the Pirate Queen mission with only moderate damage to my units; three had minor strucutral damage and none had lost limbs or broken weapons.

That being said, my Character did take a medium laser to the fase in the last round...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: niall78 on 27 April 2018, 13:20:38
This is a fantastic game. Captures the flavour of the TT game in a big way.

I'm already excited by the thoughts of more content and what the modders will achieve.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 27 April 2018, 16:32:09
Has anyone managed to salvage a whole mech yet?  Even when headshotting otherwise healthy machines, I seem to only get the 'Partial Salvage', or as I call them Mech-Tinker-Toys.  If theres a chance to actually get a working machine out of a single opponent, I may start working much harder to head-hunt worthy enemies.  Of course, if I can get the same mech by buying it, I may just wait rather than save-scum hoping for otherwise unobtainable machines.

Counterpoint - has anyone managed to BUY a whole mech yet?  Ive seen 'Partial Salvage' of Panthers and what not, but never a working machine.  I also cant figure out how to sell a spare, fully functional, machine.

As far as I know (and I'm not far into the game yet), you can't buy a full 'Mech.  Maybe later?

As for selling, you need to mothball the 'Mech first, which puts it in storage with your other spare gear; then you can sell it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 27 April 2018, 18:42:20
I believe from what I have read that if you headshot or leg (take out both legs) a mech they will be available as partial salvage but as 2/3 not the usual 1/3.

I am not very far through the storyline yet (still mucking around in the periphery kiddies pool, experiencing up pilots, tinkering with tactics and trying to improve my cashflow and ORBAT), but when you go to the planet store you can often find that 3/3 partial salvage of a mech is available but you need to have the cash to be able to afford to buy all three partial salvage bits to construct a full mech. If you then sell the complete mech at the store it is worth very little, initially everything you sell appears to be 10% of actual value of the component/mech. I assume this will increase as your reputation with the planetary government or ruling Minor Power/Great House increases. Just one of the bits of mucking around in the kiddies pool :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 27 April 2018, 19:28:49
Well, I just shot a Firestarter to pieces the hard way, and still had three Firestarter parts available for salvage.  Unfortunately I could only take two of them.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 27 April 2018, 19:31:34
Anyone done Liberate: Smithon storyline mission yet?

Holy ****** it usually takes me two tries to do those storyline missions.. but this one is obnoxious.  Gotta go heavy on lights to catch the getaway trucks, but if you go light you get smeared by the two lances + turret defenses...  I tried just ignoring the getaway trucks and tried a stand-up fight with the defenses with my heaviest lineup, but even a Dragon/Vindicator/Shadow Hawk/Black Jack can't win a stand up fight...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 27 April 2018, 19:45:04
Maybe me, but I start a mission usually with a Pan & Scan. Look at the map and see what's where.

Only then do I move my first mech, and even then I keep them clustered.

Example, Undertook a Hunt mission. Was supposed to be a 'lone' Capellan mech causing havoc for the locals, but mission said to expect back up for this lone mech. Dropped in, and saw immediately to my right a deep canyon that lead in a single file defile around a Large mountain. PERFECT. 3 of my 4 mechs have JJ's so if needed I can put the enemy is a bad spot. Well, I encountered the enemy...the reinforcements (panther, locust, firestarter), concentrated on the firestarter (cause them flamers end my fun real quick), and was able to take him out quickly. I miss aimed shot on my part (I honestly thought it was the Firestarter I clicked to attack), stripped the left torso off the locust in one volley.

Within two rounds the 'big-bad' mech we were there to fight appeared (would have met him first if we went straight), a Wolverine, but by then, all his backup was smoking slags on the ground, and so, he was short work to deal with.

All-in-all, I'm liking the game, good tactical game play, and a load of fun!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Random on 27 April 2018, 20:27:43
Anyone done Liberate: Smithon storyline mission yet?

Holy ****** it usually takes me two tries to do those storyline missions.. but this one is obnoxious.  Gotta go heavy on lights to catch the getaway trucks, but if you go light you get smeared by the two lances + turret defenses...  I tried just ignoring the getaway trucks and tried a stand-up fight with the defenses with my heaviest lineup, but even a Dragon/Vindicator/Shadow Hawk/Black Jack can't win a stand up fight...

Is that the one with the ammunition crates
I did it with a similar lance.  I think I had a modded Centurion instead of the Blackjack.
I pretty much ignored the getaway trucks
I blew up on crate to take out a Cicada, a Jenner and 2 Turrets (timed it just right)
I blew up another crate to strip most of the armour off the Heavy.
You only need 6 out of 8 crates to survive to get full bonus pay so why not use the other 2.

Anyway I think that's the mission your talking about.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 27 April 2018, 20:32:57
yep, went and completed it this time after whining about it here.

The AI had been up until this go avoiding the ammo crate aoes except by ones and occasionally twos.  This time tho, three of them were in an aoe and well I had to take that shot.  The survivors clustered in another aoe.. and well they didn't survive a 2nd one.  I killed 4 mechs in those two blasts, and the mission was very completeable after that.  I even got both trucks and 6/8 of the ammo crates for maximum score... which is good because my Dragon got cored.. gonna be another expensive after-battle down in the mech bay...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 27 April 2018, 20:35:07
I was on the edge of winning the first scenario when the Wolverine (with no AC/5) got lucky and downed the Centurion.  On my second try now...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lanceman on 27 April 2018, 20:48:58
I'm loving it! It's probably the closest any of the games has gotten to the tabletop since Crescent Hawk's Inception. It's also the best the universe has been captured in a long time. It feels like BattleTech, where Mechwarrior 4/Black Knight/Mercs (same with MWO from the little I've played it) was some kind of uncanny valley and Mechassault might as well been something else entirely.

Right now my only real complaint is that the maps feel a little too tight. It's hard to keep the enemy ranged and outside of clobbering distance, but that's a complaint I've seen levied against the tabletop a lot too.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Ghost0402 on 27 April 2018, 21:25:52
I think tomorrow i will attempt the first story mission after picking up the Argo.  I've been running around doing contracts to build up skill points on pilots and build up my cash reserves.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: grimlock1 on 27 April 2018, 21:54:25
Can someone throw me a bone?  I haven't found the tut that explains the turn/phase stucture, and this "reserve" business.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 27 April 2018, 21:59:36
Generally light mechs are able to act in phase 4, mediums 3, heavies 2, assaults/turrets 1.  There is a pilot ability that lets them act a phase sooner than normal(never before phase 5).  Reserving delays all your units to the next phase to phase 1.

Getting knocked down also delays a mech a phase.

Reserving can be quite useful for drawing enemies into your kill box.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 27 April 2018, 22:26:12
Can someone throw me a bone?  I haven't found the tut that explains the turn/phase stucture, and this "reserve" business.

*sigh* ;)

https://www.youtube.com/watch?v=fT50e9VSEkQ

http://steamcommunity.com/app/637090/guides/



So much to do, so much to see
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Paul on 27 April 2018, 23:01:38
yep, went and completed it this time after whining about it here.

The AI had been up until this go avoiding the ammo crate aoes except by ones and occasionally twos.  This time tho, three of them were in an aoe and well I had to take that shot.  The survivors clustered in another aoe.. and well they didn't survive a 2nd one.  I killed 4 mechs in those two blasts, and the mission was very completeable after that.  I even got both trucks and 6/8 of the ammo crates for maximum score... which is good because my Dragon got cored.. gonna be another expensive after-battle down in the mech bay...

That mission is kicking my butt right now. I guess I need to keep replaying it until I get lucky with the crates.
I've even resolved myself to using up to 5 of them, but they keep avoiding them, almost as if they can see the same explosion radius I can! =)

I did find that sprinting a Shadow Hawk forward turn 1 is enough to catch the trucks with ease. I physicalled em both to death on the regular, unless a lucky SH salvo takes it out.
(Modified mine to have have an LRM10 instead of the SRM2 and the excess heatsinks, so its throwweight is decent.)

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 27 April 2018, 23:12:00
Well, that could have gone better... Dekker was KIA, and I took three head hits for 110 days in sick bay on the first mercenary mission.  The Vindicator couldn't hit the broad side of a barn, with either weapons or physicals, but Behemoth was a champ in her Shadow Hawk.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 27 April 2018, 23:17:17
Played about eight missions at least now: months into the campaign and I haven't touched a second story mission after the Argo: when I go back I'll have ALL the terrible money.... and by all I mean over a couple million. Got a pair of Shadow Hawks, Blackjack, and Centurion with a Panther and Spider kitted for combat and a Firestarter in reserve.


You can buy a mech but it's like five million for a medium.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 27 April 2018, 23:20:38
Well, that could have gone better... Dekker was KIA, and I took three head hits for 110 days in sick bay on the first mercenary mission.  The Vindicator couldn't hit the broad side of a barn, with either weapons or physicals, but Behemoth was a champ in her Shadow Hawk.

Am I the only one who hasn’t had Dekker die on them? There’s entire memes on Reddit dedicated to his ability to die.
I’ve probably just jinxed myself, haven’t I?


Played about eight missions at least now: months into the campaign and I haven't touched a second story mission after the Argo: when I go back I'll have ALL the terrible money.... and by all I mean over a couple million. Got a pair of Shadow Hawks, Blackjack, and Centurion with a Panther and Spider kitted for combat and a Firestarter in reserve.


You can buy a mech but it's like five million for a medium.

I’m doing the same thing. Putting off advancing the story any further until I’ve bulked up a little more.

At the moment I’m: Custom Centurion, Sh-Hawk, Custom Vindicator, Jenner. Plus Spider and custom Locust (swapped MGs for SRMs) In reserve.

I’m THIS close to building either another Shadow Hawk or a Panther from salvage.

Hoping to take a heavy Mech into the liberation story mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 28 April 2018, 00:07:20
Im running 2 SHDs and a DRG modded for close range fire and JJ, backed up by an HBKP that i keep putting some LLas on... and taking off.. and putting on...

Is it just me or between detection ranges and often cramped terrain, the long guns just arent singing for me?  Im a PPC guy at heart, but I find Indont get much use out of the longer ranges, compared to 5/8/5 brawlers.  Maybe when I get some real heavies...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 28 April 2018, 00:22:17
I’ve had a lot of luck with PPCs - with an experienced gunner I find it takes limbs off really easily.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 00:28:12
Having finally gotten into the barracks, I'm shocked to see how good a gunner Glitch is alleged to be.  She missed most of her shots for me...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Alexander Knight on 28 April 2018, 00:38:27
On the dropport mission I took a TDR I'd modded into a -5SS style straight down the ramp and through the bad guys.  "I'm a Thunderbolt.  You got a problem with that?"  Bad guys : "uhhhh...no, we guess not."
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 00:40:20
And before I forget, I agree with whoever was saying the longer ranged weapons seem to be a bit of a waste.  All the terrain I've seen so far is fairly close.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NickAragua on 28 April 2018, 01:08:15
I've done a fair bit of sniping with LRMs and AC/2s, although it's mostly just to let the bad guys know I'm there as I close in to PPC and AC/20 or medium laser range.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 28 April 2018, 01:51:13
Ugh the Cold Dish mission (where you blow up the DropShip on the pad, and then fight the elite heavy lance led by Victoria Espinosa) is kicking my ass.  Spent all night trying to do it... finally got my closest to a win yet:

Dropped both generators fast to knock out all turrets.  (No brainer by this point)
Ignore the ticking clock on the dropship and knock out the initial defenders fast as possible... gives time to later line up a one turn kill on the fuelling station as well as preserve your forces for stage 2.

I began stage 2 with all 4 mechs for the first time... and took 3/4 of the elite lance out.  Including Espinosa!  But I just ran out of gas, lost the battle on a desperate DFA on the final heavy.. my BJ-1 had actually run out of ammo... then got both arms and both torsos stripped... and I had nothing else to lose.  A miracle cockpit shot woulda won the scenario.. but wasn't meant to be.

Tomorrow I'll try it again with a lineup change... a Firestarter is going to be hugely effective in the "you can't vent heat" biome...  Pretty sure I woulda won with a firestarter as the opposition heavies were riding the heat scale hard core  (maybe even swap out my Vindi's PPC for a more heat friendly AC/10....)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 28 April 2018, 03:32:12
Maybe me, but I start a mission usually with a Pan & Scan. Look at the map and see what's where.

Only then do I move my first mech, and even then I keep them clustered.

Example, Undertook a Hunt mission. Was supposed to be a 'lone' Capellan mech causing havoc for the locals, but mission said to expect back up for this lone mech. Dropped in, and saw immediately to my right a deep canyon that lead in a single file defile around a Large mountain. PERFECT. 3 of my 4 mechs have JJ's so if needed I can put the enemy is a bad spot. Well, I encountered the enemy...the reinforcements (panther, locust, firestarter), concentrated on the firestarter (cause them flamers end my fun real quick), and was able to take him out quickly. I miss aimed shot on my part (I honestly thought it was the Firestarter I clicked to attack), stripped the left torso off the locust in one volley.

Within two rounds the 'big-bad' mech we were there to fight appeared (would have met him first if we went straight), a Wolverine, but by then, all his backup was smoking slags on the ground, and so, he was short work to deal with.

All-in-all, I'm liking the game, good tactical game play, and a load of fun!

I did one version of that mission just now, had to fight a Demolisher and a Locust, Jenner and two Panthers.  Clustered my mediums - a Shadow Hawk, Vindicator and Centurion in a forest at the far end of the map from the tank and slowly retreated up the canyon wall while targeting one light at a time, kept as much terrain between myself and the Demolisher as possible and sniped at it from range, mostly with indirect shots, using the Spider to Sensor Lock the tank.  The Demolisher only got three salvoes off, and only one round hit.

Still wound up with two pilots in the medbay though!

Dekker is still alive for me, but he's taken more non-consecutive hits than anyone else in my unit.  Behemoth took three pilot hits in a recent fight and is still off active duty

And I spotted another awesome Easter Egg - the simulators you can install on the Argo are Tesla pods!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Random on 28 April 2018, 04:10:20
Am I the only one who hasn’t had Dekker die on them? There’s entire memes on Reddit dedicated to his ability to die.
I’ve probably just jinxed myself, haven’t I?



All off my original pilots are dead.
Glitch was the last to go, died fighting SLDF Drones on an ice ball.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 28 April 2018, 08:26:38
How do you tend to negotiate?  Im considering just setting it to ‘cash’ for a while, and buying myself a lot of time later where I can focus on salvage...

But I swear the RNG checks to see if Im running for money and drops heavies or sees that Ive negotiated for salvage and feeds me swarms of lights.  Maybe I should just keep it in the middle?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 08:35:49
With all the damage I took in the first scenario, I've been running for strictly cash trying to pay it off.  My main character STILL isn't out of the med bay...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 28 April 2018, 09:21:59
Am I the only one who hasn’t had Dekker die on them? There’s entire memes on Reddit dedicated to his ability to die.
I’ve probably just jinxed myself, haven’t I?

He took two wounds on the first mission for me, but has been fine ever since. OTOH I'm being quite careful with him, and using him primarily to sensor lock for my others

And before I forget, I agree with whoever was saying the longer ranged weapons seem to be a bit of a waste.  All the terrain I've seen so far is fairly close.
I'm loving AC2s against turrets and LRMs for harassing.


Is there a way to sell a spare 'mech rather than scrap it? I keep salvaging locusts that I don't need and it hurts to scarp them for less than the cost of 1/3 of a locust in the store
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 28 April 2018, 09:33:51
In the beginning I went more for money than salvage: need it to pay the bills and I've almost gone bankrupt a couple times. Never a full cash and no salvage but 72/25 skew.

Now I've been reversing it as the missions pay better. Granted my bills are more expensive but I'm getting paid twice as much per mission. If I twist that down I'm making my bills each mission and lots of salvage and only a little needs to be spent for repairs.

Now I can crank out two or three minor missions on a single planet before each payday. Granted I'm not getting much morale or reputation but meh...

My lance is mostly running one LR weapon or more and a bunch of mediums and SRM's in support: snipe til they close and then pound them. Jump jets really help to set up sniper spots. All my pilots have the split Fire quirk to maximize this. And then of course my Shadow Hawks run into melee ....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 28 April 2018, 10:48:10
All off my original pilots are dead.
Glitch was the last to go, died fighting SLDF Drones on an ice ball.

Holy crap, SLDF drones?!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 10:57:44
Glitch just redeemed herself... head shotted a Firestarter and killed the pilot!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 11:46:13
With all the whining about money from the XO, I almost feel like I'm playing the Schlock Mercenary RPG...  ;D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 28 April 2018, 11:58:20
Just got my two favourite melee kills in one mission - my character DFA'd a pristine Spider in a Quickdraw & killed it outright, then later on Savvy took down a Locust by kicking it in the head two turns in a row while standing on the same level.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 12:06:48
Kicked it in the head while on the same level?  How the heck does that work?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 28 April 2018, 12:13:53
Kicked it in the head while on the same level?  How the heck does that work?

Melee attacks are simply animations. They run the gamut of Punches, Kicks and Head Butts. Just because the Animation shows a Kick does not mean it did a Kick. It did a MELEE ATTACK, and the animation shown was a Kick.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 28 April 2018, 12:31:16
My usual karate chopping Shadow Hawk ended up kicking a Jenner's head off.  The animations might simply be randomized.  Or maybe elevation plays a part too.  Being so focused on the action we could miss that too?

Melee attacks are simply animations. They run the gamut of Punches, Kicks and Head Butts. Just because the Animation shows a Kick does not mean it did a Kick. It did a MELEE ATTACK, and the animation shown was a Kick.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 12:44:09
That makes sense...

I'm finding it amusing that allied and enemy turns take long enough I can come over here and post while I'm playing and not miss anything...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: hoosierhick on 28 April 2018, 13:04:13
Having finally gotten into the barracks, I'm shocked to see how good a gunner Glitch is alleged to be.  She missed most of her shots for me...

There has been times that I think she couldn't hit a target with a PPC if she had the barrel pressed up against it.  90% chance to hit a immobile target and miss?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sir Chaos on 28 April 2018, 13:07:28
With all the whining about money from the XO, I almost feel like I'm playing the Schlock Mercenary RPG...  ;D

Nah... that´s just mercenary life - "Victory or Debt!"
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Ghost0402 on 28 April 2018, 13:10:50
Finally got a Thunderbolt.  Had to kill 4 of them to get enough salvage to put one together.  Now to track down that final piece of a griffin i want.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 28 April 2018, 13:20:07
There has been times that I think she couldn't hit a target with a PPC if she had the barrel pressed up against it.  90% chance to hit a immobile target and miss?

Like I said, once I get to one enemy mech left, that mech's pilot turns into Morgan Kell.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 14:17:47
I'm now sorry I ever said anything bad about Glitch... she just head capped a Commando, and at the start of the fight too... :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 14:25:09
Sweet!  I landed two jobs on the same planet, and ended up with enough cash to pick up an LRM-5++ that happened to be for sale.  That thing is now proudly installed on the Shadow Hawk...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 28 April 2018, 14:37:40
Sweet!  I landed two jobs on the same planet, and ended up with enough cash to pick up an LRM-5++ that happened to be for sale.  That thing is now proudly installed on the Shadow Hawk...

Actually, if you travel to a planet, you can I believe constantly keep taking jobs there.

They are often the Jobs with the ~ symbol next to them, and have a ZERO travel time showing ;)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 14:38:46
Right... the first couple of planets I visited didn't have any like that, and after two jobs, Alloway only had off-world jobs on offer.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 28 April 2018, 15:32:42
What I've figured out is that you can take advantage of the randomly generated contracts by navigating to a system that has the population, ecology, and risk (number of Atlas skulls) of your choosing. That way you're more likely to get contracts that optimize the risk vs. reward balance you need at the moment. You pay for your passage, but it's a small cost and you'll get 2-4 contracts in your risk range.

Always keeping in mind, of course, that the RNG gods are fickle and do not treat their worshipers well.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 15:36:40
Cool, good to know!

The Shadow Hawk now has three LRM-5s, an AC/2, and a Medium Laser.  My next trick is going to be buying the SRM-6+ for sale on Detroit and tacking it into the Vindicator in place of that LRM-5...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 28 April 2018, 16:45:38
it was a stretch but after my first mission I had to go to belcerphon (sp) and they had an lrm 15+ so I bought it, now I am just trying to find a mech to put a +25% crit lrm 15 on
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 17:06:24
Alloway is built of win... upon my return, they have a PPC+ for sale... it does +5 damage, for no more heat...  :drool:

So, first the milk run I came here to do, then MAYBE the one-skull mission that the first might get me enough XP to actually tackle... (gotta get Sensor Lock!).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 17:56:25
Whew!  Had another crash, but the save file still has that sweet PPC for sale...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 18:06:19
Dang it, the PPC is still there, but not the one-skull missions (for almost 400,000) that would have enabled me to afford it...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 28 April 2018, 18:38:35
So, am I the only one who is almost a 'year' into it Game Wise and still only has the original Pilots (minus Behemoth)

Right now it's Just me, Dekker, Glitch and Medusa. Anytime I take a pilot injury, the MedBay time seems to coincide with my repair time.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 28 April 2018, 18:43:52
So, am I the only one who is almost a 'year' into it Game Wise and still only has the original Pilots (minus Behemoth)

Right now it's Just me, Dekker, Glitch and Medusa. Anytime I take a pilot injury, the MedBay time seems to coincide with my repair time.

I think it starts to change once you get your dropship upgraded and repairs start happening faster. I've recruited two pilots including me and the originals. The latest is going to take some work to train as I'm going to need the higher skill more and more.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 19:12:44
Dekker died early on, and I hired a replacement (Knife Edge).  Repairs are still taking much less time than med bay recovery...

Also, I discovered that you can't buy things in the store on your way out of a system (darn it).  I just hope that sweet PPC is still there the next time I come to Alloway...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Random on 28 April 2018, 20:51:40
Don't sweat it to much.  The (Weapon)+ items pop up regularly, it'll come around again.
The ++ and +++ is what you want to keep some spending money on hand for :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 28 April 2018, 21:06:52
So, I stuffed up. Flush with cash I decided to uproot closer to the Liao border - picked up an AC-20 and ammo and decided to refit Centurion to a deathdealer.
But I got greedy - tried to keep the Centurion as a jumper - AC-20, LRM-10v med laser and three jump jets
But I chopped into the armour.
Dumb idea - first outing, the damn thing could barely take a hit before going internal.

I'm going to back up slightly and either drop the jets and take longer refit  time or keep with my slighter less punchy but still jumpy variants

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 28 April 2018, 21:08:39
whoops-a-daisy.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 28 April 2018, 21:17:50
I've had a couple of missions where I was trying to move my mech somewhere and it suddenly chose a completely different facing from the one I was trying to select, resulting in me not getting to attack and promptly being shot in the back.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 28 April 2018, 21:26:16
oh wow I just seriously rocked on this redo of some of the missions, I picked up a lrm 15+ (plus 25% crit) and an ac10++ plus 25% crit I think, and +10 stagger then on the priority mission I chewed through the initial units and the defenses with no losses other than a little armor, and while fighting off the reinforcements, I chewed up the initial wave, and when the final wave came out dekker (in a panther) got a perfect headshot on the boss with the ppc, and then the next round glitch in the vindicator also finished off the shad with a headshot with her ppc, so I had the potential to salvage both, but I only had enough priority slots to get the bosses mech.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 28 April 2018, 23:05:22
I just finished the closest mission yet. Convoy intercept mission (boy, those are *hard*) where the destination was on a mesa connected by a winding road going up the far end. The enemy 'Mech lance had me occupied way too long, even with a couple of lucky shots that trashed a Jenner and Panther. My lead's Centurion got punched to the ground but got up and ripped off the opposing Wolverine's legs a couple turns later. Two members of the lance belatedly raced up to the road trying desperately to catch up to the convoy. Only about four hexes from the convoy's destination. Two 'Mechs had cleaned up the opposing lance and got just within range enough to soften up the last 50T vehicle with indirect fire. The very last pilot on the very last possible turn stomped on the vehicle and it was enough.

That was Back to the Future style close. Man.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 28 April 2018, 23:37:19
So spoil me: first priority mission: beatable with a medium Lance with 6 pilots across the board and a couple upgraded weapons? Two and a half DS for that mission for difficulty.

Also theirs a 3 DS mission to sabotage the comm network which I really want to do before hand cause flavor! Course I don't want to wreck my machines before a big fight: ideas? Yes or no?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 April 2018, 23:47:27
I've had a couple of missions where I was trying to move my mech somewhere and it suddenly chose a completely different facing from the one I was trying to select, resulting in me not getting to attack and promptly being shot in the back.
I'm just glad to know I'm not the only one!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 29 April 2018, 00:47:32
WOW...I mean WOW!

First time I've had to attempt a mission 3 times in a row. Was the Assault mission (3rd campaign mission) where you need to stop the Coronach from Landing:

1rst time, failed right at the 1 round mark, I don;t know why it would not let me shot the Generator, but if I had I would have completed with only losing Glitch and Dekker. :(

2nd time, did not have anywhere NEAR as many turrets to assist me, and lost everyone (including me) but my new hire, but the turrets were helping, but then the Hunchback Headshoted me BEFORE I could get in the pickup zone.

3rd time...No loses, and had 7 turrets assisting me. I guess one need to kill the vehicles ASAP for the most turrets.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 29 April 2018, 01:00:27
When I finally beat the Cold Dish mission, I incapacitated Victoria out of her custom ride and ended up getting 3/3 of the parts to salvage it.

Getting her -K2 made all the frustration completing that mission worth it in the end, hehe.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Paul on 29 April 2018, 01:02:36
So spoil me: first priority mission: beatable with a medium Lance with 6 pilots across the board and a couple upgraded weapons? Two and a half DS for that mission for difficulty.

Yeah, totally. Just be on your best behavior, and accept that it's hard to avoid getting through it without casualties (RIP Medusa)


Quote
Also theirs a 3 DS mission to sabotage the comm network which I really want to do before hand cause flavor! Course I don't want to wreck my machines before a big fight: ideas? Yes or no?

If you have extra Mechs, yes. Lets say you only have 4 good ones, and 1 gets busted up: can you afford to wait for that to get fixed before taking on the campaign mission? If you have 2 decent spares ready to go, go for it.


Question: I generally knock those down soon after getting them, but is there a clock running on those missions? Wait too long before starting them, and they auto-fail? Does anyone know?

Paul
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 April 2018, 02:37:32
Hmm... after the last two missions, the other missions that were originally on those planets have disappeared, forcing me to travel...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 29 April 2018, 09:41:45
I've currently got 1/3 each Shadowhawk, Wolverine, & Griffin. Wish I could assemble them into a 55t Frankenmech  >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 29 April 2018, 10:16:13
The json files are in plain text and easily modifiable.  It's best not to go hog wild though,  as any changes you make also apply to the enemy.  So no changing weapon damages or ranges.

Also always back up the files you are going to change.

If you want to make money,  modify the price of something you get a ton of salvage of, like jump jets for selling purposes.  You usually get a couple as mission drops anyways. 

Not that *I* know anything about this.

As for weapons, you could go clan weights since the AI doesn't do custom builds like players, but that's kinda dirty pool especially if want to brag to your gaming friends on choice of social platform.  🤣

And no,  all my builds are legit tabletop vetted ones, the only tweaking I did was ammo count for the autocannons and the flamers (20 shot vehicle).  Made them accurate to TT spec.  Yes it means the AI gets more shots as well, but that's something I can live with. 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 April 2018, 10:31:47
I just had a Panther shoot a PPC I'd critted the turn before at me.  It missed, but it seems a critical hit on a system isn't the same thing as "destroyed"...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 29 April 2018, 10:42:54
I just had a Panther shoot a PPC I'd critted the turn before at me.  It missed, but it seems a critical hit on a system isn't the same thing as "destroyed"...

I didn't check the numbers, but as far as I can tell, one crit on a multi-slot weapon gives you a penalty with it, and the second crit destroys it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NickAragua on 29 April 2018, 10:49:28
I didn't check the numbers, but as far as I can tell, one crit on a multi-slot weapon gives you a penalty with it, and the second crit destroys it.

Correct. Also, similarly with ammo bins. The first hit prevents the bin from working, the second one detonates it (which is why I only started to get ammo explosions on enemies regularly when I started blasting away with my 2x LRM 15 Trebuchet).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 29 April 2018, 10:59:48
Modding the autocannon ammo levels might be worth doing. I ran an enforcer in my last mission and found myself mothering that ammo quite desperately
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 29 April 2018, 11:56:38
First mission I went for all pay and no salvage, I pilot kill a Black Knight. (Along with his eight best friends).
Blah. The quest continues.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 29 April 2018, 12:52:08
Has anybody tried using the Comms System upgrade yet?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 April 2018, 15:23:00
That did it... I can't believe how often this Vindicator overheats.  I'm ripping out the PPC and putting in a Large Laser and two Heat Sinks...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 29 April 2018, 15:28:11
For the weight the SIC mod is recommended.  Plus the overall damage goes up too

That did it... I can't believe how often this Vindicator overheats.  I'm ripping out the PPC and putting in a Large Laser and two Heat Sinks...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 April 2018, 15:37:43
I also landed an SRM-6+... we'll see how a close assault Vindicator works...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 29 April 2018, 16:11:51
I also landed an SRM-6+... we'll see how a close assault Vindicator works...

I don't think that well. Mine (a St. Ives Blue recreation) certainly has been getting long in the teeth now that it has two SHDs and a Centurion for lance mates. Poor Glitch keeps taking head-hits in the damn thing and is typically down for at least a few weeks after every op I run.

I just finished a base defense contract for the Restoration last night to defend against pirate raiders. Move my lance of a Centurion, above-mentioned Vindi, SHD-2H with SRM-6 replacing LRM-5, and Blackjack in spread out but still supportive net to catch any raiders well away from the base. It soon becomes apparent the pirates are to the north, so I start sending the boys up that way, still in a wider pattern. As soon as I get into it with what turns out to be a token force, a Leopard touches down and drops off four more Light 'Mechs (2x Locusts 2x Spiders) that immediately start to scream down the far side of the map relative my guys, as do the two light 'Mechs that suckered me north in the first place. On top of that, another Lance of vehicles showed up to run interference for the lights.

Cursing, I started moving and jumping my 'Mechs to positions they would be able to shoot from, including my SHD into a strip of forest literally right next to the sunken road the lights were using. Fortunately, this seemed to trigger some kind of AI bug, as while some of the lights turned to fight (a Jenner and Locust), the others just kind of milled around, moving only about one or two evasion ticks and going into brace or a sensor lock or an occasional pot-shot. This lasted until most of the vehicles and both attacking lights were out (including the single most stubborn Jenner ever, damned thing wouldn't drop!) were dealt with, when the two Spiders both launched DFAs against Behemoth in her SHD and got punched and kicked to death.

Thanks to whatever happened with AI, I won the mission handily, but that initial surprise and seeing 6 light 'Mechs activating and running full tilt away from my guys and towards the nearly wide open base was a definite brown-pants alert! Might be able to chalk it up to inexperienced pirates panicking when a Shadow Hawk literally dropped in.  ;D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 April 2018, 16:56:52
Thanks for the heads up!  As my computer is ancient, but still able to run the game, it takes me quite a bit longer to do missions (I literally click, and go do something else for 5-10 minutes until the scenario is actually underway).

I currently have an LRM-5++ and LRM-10++ installed in Behemoth's Shadow Hawk along with an AC/2.  This is death to turrets, and I really can't complain.  Glitch's Vindicator has (at the moment) a Large Laser, SRM-6+ (which does 10 damage per missile), a Medium and a Small.  The last mission (the first with the Large Laser) was the first in a while where she didn't overheat.  To say things aren't the same as table top is an understatement.  My Blackjack is still stock, and works quite well, but does manage to overheat now and then.  Medusa's Spider has one less Medium Laser and max armor on the legs to facilitate DFA goodness.  I still can't believe how well that tactic works in this game.  Medusa has far and away the most kills of any MechWarrior (granted, it's mostly tanks, but still...Locusts don't like to be DFA'd either).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: grimlock1 on 29 April 2018, 17:12:46
Idle question...
Can the player character die? 

Still early days, but I've only had 2 mechs destroyed in combat, in one case the NPC in the cockpit died, in the other it was my character, who survived, but is spending 3 months in the infirmary.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 29 April 2018, 17:19:31
I don't think it's possible to actually kill the main character.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 29 April 2018, 17:25:30
Heh.  I got an assassination mission to go kill a Mechwarrior action trid hero who pilots his own mech.

Once he takes enough damage the mission goal changes from "kill him" to "prevent his escape".

And his extraction zone spawned literally next to him.  I had to stop him from taking a single step.  I failed.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 April 2018, 17:27:07
Haven't seen that mission yet, but I'm another one who spent over three months in the medical bay while the NPC MechWarriors continued to earn XP while making enough money to avoid bankruptcy...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 29 April 2018, 17:27:15
Heh.  I got an assassination mission to go kill a Mechwarrior action trid hero who pilots his own mech.

Once he takes enough damage the mission goal changes from "kill him" to "prevent his escape".

And his extraction zone spawned literally next to him.  I had to stop him from taking a single step.  I failed.

Called Shot Legs!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 29 April 2018, 17:30:34
Called Shot Legs!

Oh I managed to knock him down.  But when he stood up, he still had enough movement to go around the one mech I could get physically in his way to still walk into the extraction zone.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 April 2018, 17:55:05
Yeah, I've noticed leg removal isn't particularly limiting to the opposition.  Just one more head scratcher compared to table top...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 29 April 2018, 18:08:03
I don't think it's possible to actually kill the main character.

I'll tell you in a few minutes. My main chr has just had his mech taken down, so I'm curious so see if he survives to be hospitalised.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 29 April 2018, 18:27:52
Ok, my main CHR didn't die, although he's due 94 days in hospital and I lost two other pilots. The battle ended when my last mech, a Shadowhawk reduced to one leg, center torso, & head, melee'd the equally beat-up enemy Wolverine to death...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 29 April 2018, 18:47:20
Hey has anyone seen any hovercraft?  I'm thinking they're not in the game or I would have seen some by now :(
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 April 2018, 18:52:26
I've seen several water maps where they'd be logical, but only Strikers, Scorpions, and Galleons so far...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 29 April 2018, 18:57:25
I've seen Strikers, Scorpions, and Galleons on several airless planets.

Seems that there aren't any hovers or VTOLs in the game.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Random on 29 April 2018, 19:03:49
Ok so I just had a strange one.
The mission brief was; 2 lances are out there. Go and trash them. (Rating: 3 and a half Atlas heads.)

So I know it's going to be tough but that's ok if I stay together and as Buckshot says 'Stay frosty.'
I manage to find the enemy and park myself behind a ridge, content to sensor lock and lob LRM's at them.
So that goes well and a Manticore, a Shrek, a Thunderbolt and an Enforcer later the main force is toast and I've taken so light armour damage.
I know the reinforcements are out there because they have lobbed some LRM's at me from somewhere in the fog of war.  So reserve everybody and surge up over the ridge at the end of the turn.
I find 4 mechs parked in some trees just out side of visual range.  Next turn I reserve my medium and see what happens.  Nobody lights him up so it's sensor lock and LRM's again.  To cut a long story short they just sat there, in the trees, braced and with their back to for the rest of the mission until I killed them.  It was weird, 4 heavy Mechs just sitting there getting pummeled without ever firing a shot back. 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 29 April 2018, 19:06:59
Manticores and Shrek PPC carriers.... be warned: those things are beasts!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 April 2018, 19:09:15
I'm just glad I haven't seen any yet... At the rate my machine operates, I might catch you guys some time next year.  Not that that's a bad thing... I enjoy being a Periphery Freelancer living on the edge of solvency (even if the XO's whining about going broke is annoying).  Victory and/or debt!  It's the mercenary way...  8)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 29 April 2018, 19:17:20
Hey has anyone seen any hovercraft?  I'm thinking they're not in the game or I would have seen some by now :(
I haven't seen any.  I was surprised, though I shouldn't have been, at how devastating a SRM carrier could be.

It would be nice if you could sell partial salvage the same way you can purchase partial salvage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Kitsune413 on 29 April 2018, 19:30:56
This game is better than I thought it would be.

If I wasn't in love with battletech this game would convince me to fall in love with battletech.

(posted this in the technical discussion thread on accident.)

I love that it does something that I had to put great effort into doing for the last two decades.... It just does a great job of detailing the setting.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 29 April 2018, 19:35:32
Well a quick check of the .json files for vehicles indicates there are:

APC Sliepnier
APC Vargr
APC Wheeled
Bulldog(have run into these)
Carrier LRM(have run into these)
Carrier SRM(haven't actually ran into these yet)
Demolisher(that was not a pleasant encounter)
Galleon(buggers seem to be everywhere)
Manticore(ran into these a few times now)
Mobile HQ(seen these)
Shrek(managed to stomp one before it got many shots off)
Scorpion(another plague)
SLDF Drone Heavy
SLDF Drone Medium
Striker(another fairly common one)
Swiftwind(can't remember seeing one)
Swiftwind Armored(see above)
and a couple target vehicles.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 29 April 2018, 19:48:55
So did a mission with two skulls difficulty: two Strikers, two locusts, two Jenners, 1 firestarter, and a Shadow Hawk trying to kill the base I'm defending...


They fired a grand total of three times and missed twice.... something broke my AI lol

I made out like a bandit and salvaged five parts and completed a third Shadow Hawk..
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 29 April 2018, 19:54:25
The SRM carriers are nasty. I've run into them a couple times and when they strike it feels as if the hitting goes on for a full minute. You're responding all like:


Stop! The horse is already dead!
(https://pbs.twimg.com/media/BsDUIAnIgAASuvK.jpg:large)


On brighter news, I finished that plot mission where you have to take out the space control center and reclaim some property for your benefactor. After realizing I really needed to use jump jets liberally to make it in time I killed all the vehicles (two SRM carriers that stopped me during the first attempt) to enable turrets against the enemy, jumped down the cliff, swung behind one of the two dropships (thank goodness they were not manned), and made a hopscotching beeline for the control center.

I decided to hang back a couple turns to see if I could take out the Dragon. And I did! Through pilot hits! Claimed all three sections and now I have my first heavy 'Mech and a great pilot (Behemoth) to use as a brawler. I may reduce the thing's equipment set more and install jump jets. There are a lot of high terrain missions--with timers!--in this game that runners have trouble dealing with.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 29 April 2018, 19:58:37
It would be nice if you could sell partial salvage the same way you can purchase partial salvage.

This!!!

I've got almost no money left but 29 pieces of 'mech salvage!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 29 April 2018, 20:02:02
This!!!

I've got almost no money left but 29 pieces of 'mech salvage!

What I discovered is that it builds up thanks to randomness and then suddenly you start finding Yang throwing multiple complete units into storage. So a decent contract strategy might be to balance pay and salvage so you can survive on just the cash and then when the 2/3 stockpiles start to complete, go increasingly heavier for salvage as you can sell your completed victims.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 April 2018, 20:12:47
Monbvol, I think at least one of the APCs are those annoying convoys you have to escort...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 29 April 2018, 20:25:31
What I discovered is that it builds up thanks to randomness and then suddenly you start finding Yang throwing multiple complete units into storage. So a decent contract strategy might be to balance pay and salvage so you can survive on just the cash and then when the 2/3 stockpiles start to complete, go increasingly heavier for salvage as you can sell your completed victims.
Yeah, was going that route until I discovered that the game counts variants as their own partial salvage.  Specifically, on Panzyr, I went after a pirate leader (in a Vindy) guarded by roughly five Locusts, two Jenners, and a Spider.  In an effort to not screw around because of low tonnage volume I went after CT shots.  I ended up with three different LCT variants. Not helpful, HBS.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 April 2018, 20:31:55
I'm already seeing that, and I'm still in the Periphery wading pool...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 29 April 2018, 21:07:29
To follow-up: 70% of my 'Mech storage is 2/3s.  Either I am going to hit a huge payday or than percentage is going to drop due to more partials in the future.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 29 April 2018, 21:15:39
To follow-up: 70% of my 'Mech storage is 2/3s.  Either I am going to hit a huge payday or than percentage is going to drop due to more partials in the future.

I'll wager it's coming. I'd say keep your head above water cash wise for now and wait patiently. Maybe travel to planets that have about the risk profile of the parts you have in storage (like a skull and a half for small mechs).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 29 April 2018, 21:17:54
It is frustrating in some ways but realistic in others. Consider if you salvaged these three from a wrecking yard:

(https://upload.wikimedia.org/wikipedia/commons/1/18/Volkswagen_Golf_TDI_3-door_%2820150801_liege086_%28cropped%29%29.JPG) (https://upload.wikimedia.org/wikipedia/commons/d/de/VW_Golf_7_Blue_%2811050391564%29_%28cropped%29.jpg) (https://upload.wikimedia.org/wikipedia/commons/b/b7/VW_Golf_Variant_1.4_TSI_BlueMotion_Technology_Highline_%28VII%2C_Facelift%29_%E2%80%93_Frontansicht%2C_21._April_2017%2C_D%C3%BCsseldorf.jpg)

They are all VW Golf Mk7 variants (a 3 door, a 5 door and a wagon) that share lots of common parts but you would be very hard pressed to create one complete car that would pass a roadworthy inspection if you had only parts from each one.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 29 April 2018, 21:42:46
Holy hell: I just salvaged three parts of a JagerMech..... and now I have a JagerMech....

I don't know what to do: now I will have a JagerMech, Blackjack, Centurion, twin Shadow Hawks, and a Panther... with two Firestarters and a Spider to sell or have in storage....

EDIT: and I have no idea how to mod the dang thing !
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 29 April 2018, 22:22:56
Holy hell: I just salvaged three parts of a JagerMech..... and now I have a JagerMech....

I don't know what to do: now I will have a JagerMech, Blackjack, Centurion, twin Shadow Hawks, and a Panther... with two Firestarters and a Spider to sell or have in storage....

EDIT: and I have no idea how to mod the dang thing !

You can give the Jagermech to me, I'll mod it up up just fine.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 29 April 2018, 22:43:22
When you are in the Mech Bay, press the Refit button and just go nuts. If you don't like the result just Revert.

As to how well your pimp-ing does in an actual combat well you will just have to take it for a spin and find out  :D

I have my tech team furiously working on a Griffin Hawk - a Shad with a PPC and an LRM10 (thanks to the forumite who posted that idea upthread or in the sister no spoiler thread  :thumbsup: ).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 29 April 2018, 22:46:56
When you are in the Mech Bay, press the Refit button and just go nuts. If you don't like the result just Revert.

As to how well your pimp-ing does in an actual combat well you will just have to take it for a spin and find out  :D

I have my tech team furiously working on a Griffin Hawk - a Shad with a PPC and an LRM10 (thanks to the forumite who posted that idea upthread or in the sister no spoiler thread  :thumbsup: ).

lol I know how to mod the actual machine (agreed the Griffin Hawk does very well: especially with pilots who can track multiple targets): but I don't know what mods I want to make to it. Think I'm going to boost armor (DUH) and swap the AC5's for Large Lasers and heat sinks
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 29 April 2018, 23:09:42
Glad to read you can appreciate my sense of humour  :)

Thanks for the feedback on the Griffin Hawk. I am sinking alot of my merc company's operating reserves into getting it up and running, hoping it will give me a good long/med range heavyhitter to replace the stock Vindi in the 1st team roster.

I would be interested in how the Jagermech goes for you, I always looked down on both the Rifleman and the Jagermech, the Thud is my preferred heavy, and my early experiences with Riflemen indicated they were under-armoured and -heatsinked. A couple of years ago I was OPFORing for a mate and RAT-ed a Jagermech which proceed to make life hell for my mate who was too distracted by my brawler battle-line to deal with the pesky Jagermech sitting on the top of the wooded hill plinking at him all game. Stock it should be descent at getting stability damage and useful on hot battlefields.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 29 April 2018, 23:16:19
How about a twin ac/10 Jager?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 29 April 2018, 23:27:42
On brighter news, I finished that plot mission where you have to take out the space control center and reclaim some property for your benefactor. After realizing I really needed to use jump jets liberally to make it in time I killed all the vehicles (two SRM carriers that stopped me during the first attempt) to enable turrets against the enemy, jumped down the cliff, swung behind one of the two dropships (thank goodness they were not manned), and made a hopscotching beeline for the control center.

I decided to hang back a couple turns to see if I could take out the Dragon. And I did! Through pilot hits! Claimed all three sections and now I have my first heavy 'Mech and a great pilot (Behemoth) to use as a brawler. I may reduce the thing's equipment set more and install jump jets. There are a lot of high terrain missions--with timers!--in this game that runners have trouble dealing with.

I just had the same happen to me! Literally the final turn before the DropShip arrived I was able to jump Behemoth up there to wreck the place!

But it was the turrets that netted me an almost completely intact Dragon! Other than a lucky crit to the AC/5 ammo that blew and took that arm with it, I had just managed to score a couple of head hits. On the 4th turn of turret shooting, one the standard turrets was able to turn the pilot into hamburger with a ML shot. Huzzah!

Less than Huzzah, the amount of money I just spent at Panzyr buying x3 parts for the Griffin 1N. I'm sure it will prove it's value and is a logical step up for Glitch's Vindicator, but literally every last C-Bill from the Panzyr op went into the damn thing.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 29 April 2018, 23:34:01
Glad to read you can appreciate my sense of humour  :)

Thanks for the feedback on the Griffin Hawk. I am sinking alot of my merc company's operating reserves into getting it up and running, hoping it will give me a good long/med range heavyhitter to replace the stock Vindi in the 1st team roster.

^ THIS: my original I simply switched out the LRM for a bigger SRM rack and it worked okay. But I saw someone post about the Griffin and said 'wait a tic!' I sorta had a weird hybrid thing with a Large Laser and LRM 20 which isn't great on ammo (because it's at near max armor) but it and its twin strip mechs. The ability to precision shot and multi target (plus I kept the JJ). It's good.

How about a twin ac/10 Jager?

That's my backup plan if this first variant doesn't suit me.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 30 April 2018, 00:03:51
If I can salvage another Shad, I am tempted to try a LL + SRM6 + SRM4 (I am thinking "Commando Hawk") variant as an brawler.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Alexander Knight on 30 April 2018, 00:43:14
SLDF Medium Drones are Zephyr hovertanks.  The Heavy Drones..maybe Burkes?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Random on 30 April 2018, 00:56:45
The mediums look like Zephyr's but their loadout is something else entirely.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 30 April 2018, 08:48:06
Holy hell: I just salvaged three parts of a JagerMech..... and now I have a JagerMech....

EDIT: and I have no idea how to mod the dang thing !

Jagermech was my main hitter ever since I salvaged the first one I fought in the campaign mission.  What worked for me was scrapping he ac2s and lasers and mounting a single PPC with the paired ac5s with nearly full torso and arm armor and an extra heat sink. As you start getting ++ and +++ weapons, look for the damage and stability mods. My PPC was doing 55 damage and 10 extra stability and ACs were at 50 damage each. Most medium mechs can be gutted by a called shot on the torso of your choice (Griffin RT anyone?).

Funny part was I got this collection of mechs in this game (Jager/Grasshopper/Orion/Thunderbolt) that I never would have picked for myself but it has been a ton of fun maiming them work together!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 30 April 2018, 09:45:02
Darius:

I respect your efforts in trying to identify the threat levels of a contract in terms of a skull rating - and that the skull rating ostensibly corresponds to a reasonable lance-weight range for us to drop with.  However, after that last drop, I have learned that your intel, frankly, sucks at times.

Take that most recent drop on Weldry.  Two skulls, hunt down a pirate lance with *possible* reinforcements.  Two skulls, meaning something like a Medium lance - you know, what we traditionally run, with the Jack, Hawk, Vindy, and Cent.  Two skulls... and the heavier lance had *pristine* Wolverine M, Griffin S, another Jumpbolt, and... as if this doesn't slay all, Dekker's first act was to put sensor lock on a freaking elite-piloted ORION.  Never mind the mixed Firestarter / Panther lance, or our inability to get down out of the 210m wide circle we dropped into with two exits separated by a mountain, both of which were already full of tangos.

And the worst thing about it is... it wasn't like Ur Crinne where the client was going to betray us all along.  This was one of Kamea's regular requests.  You really, really need to get THOSE right if none other, bro.  >.<
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 30 April 2018, 10:56:29
Im loving LRM and SRM heavy armament loadouts.  This is, when you run the numbers, unsurprising. 

Certain weapons, including LRMs, SRMs, and AC 2/5/10 do more damage than their tabletop counterparts (if we treat the PPC, MLas, and AC20 as a baseline for conversion).

The AC 2 is a standout, doing 25 (5) compared to the tabletop 2.  As is the AC 5, dealing 45 (9) compared to the TT 5.  AC10 does 60(12) vs 10 in TT.  Most of these changes I'm all good with, though I think the AC5 may be overperforming a bit, here.  May find out how to mod it back down to 40 or 35, so that I have to choose between the AC5 and the PPC, rather than just going automatically for the AC5. 

Missiles are more of a standout.  Taking the LRM 20 as an example.  In TT, you expect 12 missiles to hit after a successful to-hit check, mean damage 12 (would be 60 in the computer game).  In the game, each missile checks individually, with no chart reduction, and deals 4 damage per missile, thus 80.  This causes LRMs (and SRMs, for the same reason) to significantly outperform other weapon systems.  Missiles beat up PPCs and Lasers (and to a lesser degree Autocannon) and take their lunch money.

Once I figure out how to mod the files, I'm going to cut Missile damage to LRM - 3 (from 4), SRM -6 (from 8), dialing them into their TT Counterparts.  AC/5s may go down to 35.  Lasers will probably get a larger to-hit bonus to make up for doing ZERO knockback. 

Not sure how to handle the + weapons.  Currently a + damage LRM goes from 4 to 5 damage per missile (and an SRM from 8 to 10), for a 25% bonus.  A PPC seems to gain 5 damage from a damage bonus, a 10% gain. 

This makes in the current implementation ++ DAM Missiles (S or L) even further performance outliers.  Modding limitations may make this hard to fix... given that damage is (I believe) discreet non-fractional, even if I cut LRMs to 3 damage per missile, each damage bonus would raise that by 1, or 33%.

I also note that if 1 Heat Sink Sinks 3 Heat, and 10 Heat Sinks cools a PPC, many energy weapons are over-producing heat.  Missile Arrays and Cannons are producing about the same as Tabletop.

Again, Im good with changes that make ACs more attractive.  But when we reach the point that mounting energy weapons is an outright -bad decision-, thats a problem, IMHO.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 30 April 2018, 11:08:40
Different issue.  Is anyone travelling much?  Given my monthly maintenance (half a mil, a bit more), I cant AFFORD to wander far.. and if I do, Im immediately pulled back whenever I want to advance the storyline.  Also, all the great houses are travel restricted - does this lift as campaign progresses?  As I increase my reputation with them?  Something else?

If anyone has finished the campaign, is it then 'go home your done here', or do we get to sandbox a Mercenary Company?  For that matter, is there a 'just plain merc. company sandbox' setting or mod somewhere, with or without the Argo?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 30 April 2018, 11:18:33
I got curious too, but i had experience from being in the Beta so i knew where to look.  Found this a couple of days ago and clears up alot.

http://btmodding.warriorsblood.com/index.php?title=Main_Page


Im loving LRM and SRM heavy armament loadouts.  This is, when you run the numbers, unsurprising. 

Certain weapons, including LRMs, SRMs, and AC 2/5/10 do more damage than their tabletop counterparts (if we treat the PPC, MLas, and AC20 as a baseline for conversion).

The AC 2 is a standout, doing 25 (5) compared to the tabletop 2.  As is the AC 5, dealing 45 (9) compared to the TT 5.  AC10 does 60(12) vs 10 in TT.  Most of these changes I'm all good with, though I think the AC5 may be overperforming a bit, here.  May find out how to mod it back down to 40 or 35, so that I have to choose between the AC5 and the PPC, rather than just going automatically for the AC5. 

Missiles are more of a standout.  Taking the LRM 20 as an example.  In TT, you expect 12 missiles to hit after a successful to-hit check, mean damage 12 (would be 60 in the computer game).  In the game, each missile checks individually, with no chart reduction, and deals 4 damage per missile, thus 80.  This causes LRMs (and SRMs, for the same reason) to significantly outperform other weapon systems.  Missiles beat up PPCs and Lasers (and to a lesser degree Autocannon) and take their lunch money.

Once I figure out how to mod the files, I'm going to cut Missile damage to LRM - 3 (from 4), SRM -6 (from 8), dialing them into their TT Counterparts.  AC/5s may go down to 35.  Lasers will probably get a larger to-hit bonus to make up for doing ZERO knockback. 

Not sure how to handle the + weapons.  Currently a + damage LRM goes from 4 to 5 damage per missile (and an SRM from 8 to 10), for a 25% bonus.  A PPC seems to gain 5 damage from a damage bonus, a 10% gain. 

This makes in the current implementation ++ DAM Missiles (S or L) even further performance outliers.  Modding limitations may make this hard to fix... given that damage is (I believe) discreet non-fractional, even if I cut LRMs to 3 damage per missile, each damage bonus would raise that by 1, or 33%.

I also note that if 1 Heat Sink Sinks 3 Heat, and 10 Heat Sinks cools a PPC, many energy weapons are over-producing heat.  Missile Arrays and Cannons are producing about the same as Tabletop.

Again, Im good with changes that make ACs more attractive.  But when we reach the point that mounting energy weapons is an outright -bad decision-, thats a problem, IMHO.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 30 April 2018, 12:54:19
Thanks, thats a big help.

If I actually spend the time to rework the weapons so as to feel I have more interesting choices than SRMs on Mediums and LRMs on heavies, Ill find a way to post them.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 30 April 2018, 13:13:03
A word of warning, any changes you make to the base weapons will also apply to the AI.  Unless that's what you want to happen.

Thanks, thats a big help.

If I actually spend the time to rework the weapons so as to feel I have more interesting choices than SRMs on Mediums and LRMs on heavies, Ill find a way to post them.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Marwynn on 30 April 2018, 14:19:15
Ninjafroggie already made a Tabletop Weapons mod, bringing the heat values of certain weapons back to their roots: https://www.dropbox.com/s/phe4uhh86oi7r9h/Battletech%20TT%20weapons%20mod.zip?dl=0

This means that PPCs will generate 30 Heat instead of 40 like they currently do and medium lasers go down to 9 from 10 heat. It doesn't change stability damage though.

I can field my Orions (that are standing in for Warhammers and Marauders) again.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 30 April 2018, 15:36:54
Ninjafroggie already made a Tabletop Weapons mod, bringing the heat values of certain weapons back to their roots: https://www.dropbox.com/s/phe4uhh86oi7r9h/Battletech%20TT%20weapons%20mod.zip?dl=0

This means that PPCs will generate 30 Heat instead of 40 like they currently do and medium lasers go down to 9 from 10 heat. It doesn't change stability damage though.

I can field my Orions (that are standing in for Warhammers and Marauders) again.

Mlas is okay, I think, but we need to also fix the missiles.  I want to use LRMs and SRMs and not feel like a cheating cheater for doing it.

Imma have to spend some time editing.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 30 April 2018, 18:03:46
So far, it feels like I'm sandboxing a merc lance, which I consider a plus.  Basically, I can cover my monthly expenses by taking at least one job a month, with a little left over to buy any + pieces of gear that happen to be for sale.  While I look forward to eventually picking up the campaign again, I'm more than happy to simply grind away at the lance level with 0.5-1 skull missions.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 30 April 2018, 18:10:02
One of the HBS devs had an AMA on Reddit today where he mentioned fiddling with weapon values among other work he’s doing right now.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 30 April 2018, 19:11:12
So, I managed to salvage a second Shadow Hawk and most of a Wolverine in a particularly nasty fight clearing out Liao remnants on Kimi.
Off the back of that I decided to take a bit of a punt and upgrade my Centurion to mount an AC-20.
In the end, a big repair bill off the back of a series of contacts on Kimi, the mods to the Centurion and a nice long heal time for half the crew saw me go from flush with cash to very poor - but with a very nice Mech setup.
Now, I’ve decided to have a crack at the second story mission - invading Weldry or whatever it is.

Basically - I need that million plus C-bill pay off the high lady is offering to stay solvent!

Question for those who have gone before: can I do it?
I’m rocking two Shadow Hawks, a Centurion mounting an AC-20 and LRM-10, a Custom Vindy (dropped smaller laser for more armour) and a Jenner as the primary lance.
With a Spider and Locust as back up.

My main lance is well skilled - all 5/6 gunnery and myself and one of the scouts (Sythe) have the glorious sensor lock ability.

So, thoughts? Am I going to get my arse kicked? Should I stay in the kiddie pool for a while longer, living hand to mouth?

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 30 April 2018, 19:27:17
I ran thru the mission just last night with a Blckjack and a different modded centurion and it went well. Without too much spoilers shoot the turret generators and it should go fine. When mechs come: you know the deal concentrate firepower and sensor lock the smaller ones. The payday is nice and then you'll have some money and things to spend it on.

Also does anyone know if we ever get to run a second lance yet?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 30 April 2018, 19:30:20
I hired one of the KS backer recruits early in the game. Anyone run into Succubus yet? Also managed to snag a AC/10+ right before I was gifted a nice Centurion to put it in. Now it just needs a LRM 10+ to go with it :)

Did anyone salvage the Quickdraw (one or more parts)?
Anyone salvage (part of) an Enforcer from the earlier pirate missions?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 30 April 2018, 19:43:13
I landed part of an Enforcer because I accidentally clicked "launch" when I hadn't adjusted for all cash yet.  Not a bad trade for a mis-click in my book...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 30 April 2018, 20:32:45
I ran thru the mission just last night with a Blckjack and a different modded centurion and it went well. Without too much spoilers shoot the turret generators and it should go fine. When mechs come: you know the deal concentrate firepower and sensor lock the smaller ones. The payday is nice and then you'll have some money and things to spend it on.

Also does anyone know if we ever get to run a second lance yet?

Ok, sounds good!

I hired one of the KS backer recruits early in the game. Anyone run into Succubus yet? Also managed to snag a AC/10+ right before I was gifted a nice Centurion to put it in. Now it just needs a LRM 10+ to go with it :)

Did anyone salvage the Quickdraw (one or more parts)?
Anyone salvage (part of) an Enforcer from the earlier pirate missions?

I have half a QuickDraw and one piece of an Orion. Pretty keen to get them up and running!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Reldn on 30 April 2018, 20:44:34
One of the HBS devs had an AMA on Reddit today where he mentioned fiddling with weapon values among other work he’s doing right now.

Hopefully they adjust the chance for enemies to land headshots and/or your pilots getting injured. Just took a mission where almost every shot that hit my lance caused a headshot and injury. and it was just two Locusts, a Firestarter and a Jenner, yet, they magically scored headshots nearly every time they hit. Three in a row on my Commander's Centurion! Thankfully none of my team died, but, a couple were in the medbay for a long, long time.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 30 April 2018, 20:45:33
Hopefully they adjust the chance for enemies to land headshots and/or your pilots getting injured. Just took a mission where almost every shot that hit my lance caused a headshot and injury. and it was just two Locusts, a Firestarter and a Jenner, yet, they magically scored headshots nearly every time they hit. Three in a row on my Commander's Centurion! Thankfully none of my team died, but, a couple were in the medbay for a long, long time.

He specifically said headshots were working as intended.
Hey, nobody died. Think of it as a chance to see some other mechwarriors in action :).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Reldn on 30 April 2018, 20:53:43
Working as intended? Maybe, but, when every enemy 'Mech is suddenly an ace sniper who headcaps with every shot? It's a bit suspicious. *laughs*

Guess I better hire some more Mechwarriors and take a bit of a morale hit for a while...I need to sell off some things, and perhaps max out C-bills in place of Salvage for a couple of jobs. Someday, I will find myself rolling in C-Bills...but, it is not this day!  :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 30 April 2018, 20:54:13
Also does anyone know if we ever get to run a second lance yet?

I do not get the impression we get to run more than one lance in a battle. I believe that when we get the Argo we get additional Mech Bays so that you can have more mechs in battle ready condition or in repair/refit as seems to be the case for me at the moment (my shiny rebuilt Centurion got badly mauled in its first outing and is at the back of the repair/refit queue).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 30 April 2018, 21:11:18
Yeah it's an interesting look at small (lance) sized operations.  In most of our cases, I think we're used to thinking of a mercenary Lance as being 4 mechs and 4 mechwarriors.

If you're expecting to see action roughly every month or so to keep the overhead paid, it makes a lot of sense for having depth to your "Lance"'s roster, both in the mech bay and in the barracks.  Where we'd probably 8 or so mechs and Mechwarriors to be a merc company consisting of 2 lances... it being 1 deep Lance reasonably able to see action even if it just saw action is an interesting twist on what we're used to.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 30 April 2018, 21:31:26
I’m making a point of rotating my “spare” warriors though the number four slot to keep them on par with my main foursome.
The idea is to eventually have two lances - the four mediums and then a back up lance of mediums and lights which can still hold their own.

I kinda figure the system won’t support running more than a lance at one time
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 30 April 2018, 21:35:37
Lost Glitch to a headshot, now it's just Medusa left :(
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 30 April 2018, 22:08:45
Yeah it's an interesting look at small (lance) sized operations.  In most of our cases, I think we're used to thinking of a mercenary Lance as being 4 mechs and 4 mechwarriors.

If you're expecting to see action roughly every month or so to keep the overhead paid, it makes a lot of sense for having depth to your "Lance"'s roster, both in the mech bay and in the barracks.  Where we'd probably 8 or so mechs and Mechwarriors to be a merc company consisting of 2 lances... it being 1 deep Lance reasonably able to see action even if it just saw action is an interesting twist on what we're used to.

I think that in the tabletop, most merc units of less than battalion size try to field every mech they can find a pilot for whenever they deploy.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 30 April 2018, 22:34:44
Question for those who have gone before: can I do it?
I’m rocking two Shadow Hawks, a Centurion mounting an AC-20 and LRM-10, a Custom Vindy (dropped smaller laser for more armour) and a Jenner as the primary lance.
With a Spider and Locust as back up.

My main lance is well skilled - all 5/6 gunnery and myself and one of the scouts (Sythe) have the glorious sensor lock ability.

So, thoughts? Am I going to get my arse kicked? Should I stay in the kiddie pool for a while longer, living hand to mouth?

I beat that mission on the last possible turn (there is a timer) with a Lance very similar to yours, 2 SHDs, a Vindicator with a LL and LRM10, and a Centurion AH with the big gun. I would suggest any refits you can do to up the 'Mech-killing ability of your units, and make sure you have your best pilot in one of the SHDs to make an objective end-run if needed- JJs are must for this as well. Personally, I wouldn't take one of the lights either.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 30 April 2018, 22:35:46
I think that in the tabletop, most merc units of less than battalion size try to field every mech they can find a pilot for whenever they deploy.

Indeed.  While the HBS limit on 4 mechs is a metagame thing, I think it might actually have some merit in-universe as well.  Even if you have 8 mechs and 8 mechwarriors for a contract ostensibly intended for a lance sized force, the employer-provided transport might only be able to do a combat drop of 4 mechs.  Even if you do have your own transport, it's probably a Leopard anyway at this scale.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 30 April 2018, 22:49:56
I beat that mission on the last possible turn (there is a timer) with a Lance very similar to yours, 2 SHDs, a Vindicator with a LL and LRM10, and a Centurion AH with the big gun. I would suggest any refits you can do to up the 'Mech-killing ability of your units, and make sure you have your best pilot in one of the SHDs to make an objective end-run if needed- JJs are must for this as well. Personally, I wouldn't take one of the lights either.

There's a time limit on the Icebox mission?  I thought that was just clearing out turrets, kicking down a door, and fighting some 'Mechs.  Or is that the story mission after that one?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 30 April 2018, 23:03:35
Whoops. Mission after Weldry. I keep forgetting that the Argo recovery mission is the first priority, and not the start of the Restoration/Directorate war. Belay my last.

Nav_Alpha, you should do fine on Weldry with that Lance. The enemy Lance they throw at you is pretty well put-together, but nothing you shouldn't be able to handle.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 30 April 2018, 23:27:27
Indeed.  While the HBS limit on 4 mechs is a metagame thing, I think it might actually have some merit in-universe as well.  Even if you have 8 mechs and 8 mechwarriors for a contract ostensibly intended for a lance sized force, the employer-provided transport might only be able to do a combat drop of 4 mechs.  Even if you do have your own transport, it's probably a Leopard anyway at this scale.

While that's a good point, I think that most merc units that can afford to have at least 8 active mechs and mechwarriors can probably find a Union to get around with, either through purchase or rent.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Scotty on 30 April 2018, 23:31:57
It also doesn't exactly jive with the concepts of Dispossession, which this game definitely gives no shits about.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 30 April 2018, 23:37:15
With allowance for three sets of bays on the Mech Bay screen, I am sort of planning to have three lances with two spares for each lance.

I am yet to determine how I will structure these lances, however I see two option:

1. Three almost identical lances which will allow you to rotate which lance is the on duty lance, allowing your unit to undertake 2-3 missions a month. The two spare mechs would allow you to tailor the drop of each lance depending on the mission requirements (eg. do you need a light fast unit or another heavy brawler). The two off-duty lances can then repair/refit while you can then hopefully keep at least one lance ready for duty at all times.

2. Three different lances which will allow you to drop the lance that is best suited to the mission (eg a light Recon/Skirmisher lance, a medium Striker/Cavalry lance, and a heavy Assault/Battle lance). The two spare mechs would be attrition spares, so you could keep the lance mission ready for as much time as possible.

I have two reserve Mechwarriors at the moment and I try to rotate through the roster to keep everybody advancing their skills (not always successfully, as I have one Mechwarrior who's skills are a couple of steps behind the rest).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 01 May 2018, 00:01:03
While that's a good point, I think that most merc units that can afford to have at least 8 active mechs and mechwarriors can probably find a Union to get around with, either through purchase or rent.

It all depends on the relationship to how many jobs you can do per month, how much they pay, and how much more the overhead for a Union is vs a Leopard.  All variables pretty much at the whim of a GM.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 01 May 2018, 00:03:03
I think I found my JagerMech.  AC20 and four medium lasers. It’s just a bigger Hunchback now.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 01 May 2018, 00:25:15
So a Jagerback or an Hunchmech?  ;)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 01 May 2018, 01:05:33
Dunno, I have six Mechwarriors and five Mechs. Dekker got shot out of his Mech, so now he’s sitting on the bench. Hes effectively dispossessed as he and another warrior rotate through the hotseat of their shared Spider.
No one else really swaps Mech on my team
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 01 May 2018, 06:23:23
One of my new recruits got a headshot while driving the Shadow Hawk :)

As for salvage... What is the best tactic to get the most salvage out of the opfor mechs? Head cap, legging??? CT? Between Glitch and my commander both have high gunnery so taking more aimed shots. Still fighting mostly lights so not interested in salvaging more of them... have a Panther, 2nd Spider, and a Locust with 2/3 for a Locust 1M
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 01 May 2018, 07:40:31
Headshots will give you the most salvage, followed by legging.

Just went up against a Cicada. I had mentally catalogued it as "mostly harmless" then it opened up with its PPC and that got my attention. Luckily it missed and the concentrated fire of my Griffin Hawk and Vindi turned it into salvage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: smdvogrin on 01 May 2018, 07:54:44
So a Jagerback or an Hunchmech?  ;)

I'm currently running a "Black Jaeger" - 2 AC/5, 4 Medium Lasers, a couple extra heat sinks.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 01 May 2018, 07:58:42
Liking this, even the way the turn system works- seems to be a mix of AS and AT.

I just put together a HBK-4P though what I really want to see is a Wolverine 6M.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 01 May 2018, 08:19:26
It doesn't have to be headshots directly.  Just kill the mechwarrior.
Side torso destruction does 1 damage to the mechwarrior. 
So does knockdown.
Two side torsos and a knockdown is three damage.  Usually one more (another knockdown or a head hit) can be enough. Try to keep track of the lucky head hits you get, and then you have three fairly easy ways to finish them off. Or if you really want them (so a nice heavy), prepare to knock them down a couple times.

Or have high tactics and just AC20 their head off.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 01 May 2018, 08:27:33
Shoot, I took all that special Lostech off my Highlander and just have it all sitting in the depot.

Not exactly privy on actually using more than the Highlander itself. I worked hard for that Lostech and I'll be damned if I lose it to some Pirate/Taurian Concordat punk. Replaced the Dubs with regular heatsinks and a heat exchanger and the Gauss with an AC/20.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 01 May 2018, 08:42:24
I was thinking of setting up a Blackjack 1D but the heat is all wrong for it... In TT that dual LL jack can fire and walk every turn but in this game... I think it would overheat too quickly. Besides, I really enjoy pounding units from distance with the not so useless AC/2s
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Marwynn on 01 May 2018, 09:02:06
I'm fielding an ultra lite Steiner recon lance with 3 BattleMasters and 1 Highlander in the campaign missions where it's appropriate. I somehow assembled a full assault lance before I had more than 2 heavies (both Orions).

For those just starting:

LRMs and SRMs are key if you guys are wanting to salvage, and I know you guys want the salvage. Knocking down 'Mechs injures the pilot, so does taking away a side torso. Most MechWarriors can only take 3-4 wounds so you can sandpaper armour and keep knocking them down and surgically carving apart side torsos if you feel comfortable with it.

I'm happy with my progression, but the game does remove the easier missions as you progress in the story. The lowest I've seen even in 2 skull systems is a 3.5 skull mission. So my suggestion is that if you're happy early on in the game's story, stick with it and hire MechWarriors and train them up. I still have all my starters plus just one new guy (Sabrewolf, a kickstarter 'warrior).

Oh and reputation! If you can afford to take less money and salvage in the easy missions at the start, do it to gain some rep. I was Friendly with Liao and nearly Allied with the Magistracy of Canopus before I went deeper into the story. They give you good bonuses and discounts, and there are some events where it pays off to be friendly or allied with a faction.

The reason I say do it at the start is the more you progress the harder the missions will be and you'll want full salvage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 01 May 2018, 09:53:55
Yeah, I have kept it at the 1-2 skull as my pilots progressed- had to wait for my PC to get over 4 hits and repairs- which has given me a LOT of chunks in storage.  Played 1 to kill the smuggler leader, put all of a HBK-4P on the salvage board for getting a few head hits with LRMs and a knock down- pilot died.  My salvage terms just let me get 2 chunks, but I already had 1 from earlier.  The worst one was finishing off a pirate lance that had escaped, head shot the Orion but only had salvage terms for 1 chunk.

No heavies yet, but I have beefy meds- Shadowhawk (LL, LRM10, LRM5), Hunchback-4P (no SL for more armor), and Centurion (AC/5, ML, LRM10 & LRM5)- finally got a LRM20 and AC/10 I was able to buy.

Kill the smuggler was brutal- for them . . . I finally learned if I have damaged a light enemy mech to activate called shot since I am going to get the morale right back after getting the kill.  Got a lucky 1st kill on a Locust from the S-Hawk, then just rolled it all together killing the other lights- and walking uphill to boot!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 01 May 2018, 12:09:43
So next mission I picked up three parts for a Thunderbolt: woohoo!
Now running a T-Bolt, JagerMech, Blackjack, and S-Hawk. All my pilots are 6's and above. Mission kill an enemy Lance....

Except theirs two Lances... a mix of mediums and lights and a second of heavies and mediums...

The first time I ran thru it it was six mediums a heavy and a light. Medusa killed, Dekker Killed, my pilot triple head hit, and Behemoth triple headshot.... didn't bother finishing reloaded....

Second time: two heavies, four mediums, and two lights (including a Firestarter). Medusa is down on the fourth turn when he fell over and everyone else proceeded to call shot his head, LT, RT, CT, and head again. Had three closer mechs to the enemy trying to guard him. Still Dekker moves in to swat the Firestarter to death, and next turn the T-Bolt cores his mech from pristine CT.... okay like five turns later Behemoth in her Jager gets a fourth head hit and she's KIA.... reloading


Take three ladies and gents..... I'll let you know how it goes....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 01 May 2018, 13:01:33
So next mission I picked up three parts for a Thunderbolt: woohoo!
Now running a T-Bolt, JagerMech, Blackjack, and S-Hawk. All my pilots are 6's and above. Mission kill an enemy Lance....

Except theirs two Lances... a mix of mediums and lights and a second of heavies and mediums...

The first time I ran thru it it was six mediums a heavy and a light. Medusa killed, Dekker Killed, my pilot triple head hit, and Behemoth triple headshot.... didn't bother finishing reloaded....

Second time: two heavies, four mediums, and two lights (including a Firestarter). Medusa is down on the fourth turn when he fell over and everyone else proceeded to call shot his head, LT, RT, CT, and head again. Had three closer mechs to the enemy trying to guard him. Still Dekker moves in to swat the Firestarter to death, and next turn the T-Bolt cores his mech from pristine CT.... okay like five turns later Behemoth in her Jager gets a fourth head hit and she's KIA.... reloading


Take three ladies and gents..... I'll let you know how it goes....

When I'm outnumbered like that...I try kiting backwards to string them out a bit. Is there any cover available to you? Good luck! Let us know how it goes.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 01 May 2018, 14:09:33
Yeah, use the terrain . . . back up and try to limit how many they can LOS you.  I also keep Dekker out in that Spider to Sensor Lock what I am trying to kill to burn Evasion.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 01 May 2018, 14:10:31
You start in one end of a box canyon a tiny bit from the back. They start two turns away and as soon as you move up (into really light cover with some trees fought terrain and hill) they move forward.

Match three: was going well, took out a Jager and Cicada ... and then a Spider Ceti punched my pilots T-Bolt: he went down they fired at him two turns later he's up and then Crit head explosion.... a couple turns later Blackjack blows up and I haven't killed anything else.


Spending a month to refit before I try again: no way am I leaving this planet without finishing this
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 01 May 2018, 14:46:56
If its the map that I am thinking of, you can use the mesa to your right to back up and cut off LOS from the stuff to your right.

Or if you do not have them- JJ- get up on the cliff and move around.  I use my Spider to sensor lock things out of LOS for my two LRM mechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 01 May 2018, 16:00:43
Elite pilot is great, especially for a Spider or Firestarter pilot.  Move in on Phase 1 and attack, then attack and jump away in the following Phase 4.  I used it to cook a Kintaro in a desert fight this evening.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 01 May 2018, 16:02:58
I just de-legged my first Thunderbolt last mission. This will shortly give me a medium-heavy oriented lance. Is there still a role for a light 'Mech to play without the 'Mech getting cored within two turns for those playing at roughly this point (55T, 60T, and soon 75T units)?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 01 May 2018, 16:07:32
I just de-legged my first Thunderbolt last mission. This will shortly give me a medium-heavy oriented lance. Is there still a role for a light 'Mech to play without the 'Mech getting cored within two turns for those playing at roughly this point (55T, 60T, and soon 75T units)?

Yeah that's the main reason I don't want to use lights: especially when I only have four units.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 01 May 2018, 16:19:50
Yeah that's the main reason I don't want to use lights: especially when I only have four units.

It feels as if an augmented lance (5+) would be about right to field a light. Or if I were Jordan and the tyrant of HBS I would probably make some extra provision for light Mech usefulness like an extra spotting bonus or something beyond the tactical skill that designates targets. The turn order arrangement helps, but I think the game's balance still makes using a light at a certain point prohibitive.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 01 May 2018, 16:51:41
I just de-legged my first Thunderbolt last mission. This will shortly give me a medium-heavy oriented lance. Is there still a role for a light 'Mech to play without the 'Mech getting cored within two turns for those playing at roughly this point (55T, 60T, and soon 75T units)?

In my own experience, not really. The sooner you move your Scout/Pilot into a Grasshopper, the better. The cockpit mods are really helpful as well for keeping you from suffering any sick bay time after a head hit. You'll be able to jump and generate 5 evasive chevrons, and the Hopper is fully armored, so you'll keep on ticking.

For extra fiendishness, install flamers or MGs into your six (yes SIX) support hardpoints for shutdowns or enemy pilot head hit goodness.

You're going to start seeing two full mech lances thrown at you, occasionally simultaneously. That means your light/medium scout will have all of it's evasion chevrons stripped off because 6 mechs are shooting at it. Then your scout will eat an (choose any of the following) large laser/PPC/AC10 slug to the face. You want your scout in a Hopper at that point. Or you'll be getting a new scout. I found out the hard way.

I'm currently running a Highlander, King Crab, Orion, and Grasshopper, in case you are wondering. I'll be shoving JJ's on an Atlas if I can ever find one to replace that Hopper, if anything.

Sorry for the meandering answer, but it was a good question you asked.

Cheers.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 01 May 2018, 16:53:14
It feels as if an augmented lance (5+) would be about right to field a light. Or if I were Jordan and the tyrant of HBS I would probably make some extra provision for light Mech usefulness like an extra spotting bonus or something beyond the tactical skill that designates targets. The turn order arrangement helps, but I think the game's balance still makes using a light at a certain point prohibitive.

At that point, I'd assume your scout should be either in a medium or a jumping heavy and have the Tactical Master ability to move one phase earlier.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 01 May 2018, 17:24:26
Hehe I scored the Highlander Burial achievement in Steam.

It's exactly what you'd expect it to represent.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 01 May 2018, 18:06:07
I'd be more impressed by a Highlander Burial if I didn't know how easy it was to DFA things in this game.  My Spider routinely DFAs two tanks per mission...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 01 May 2018, 18:24:29
Really?  I would prefer not to damage my legs . . .
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 01 May 2018, 18:42:53
Had a opfor spider DFA my Shadow Hawk lol wasn't pleasant. Lost an arm over it. How much damage does a DFA do to the legs anyway?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 01 May 2018, 18:56:03
It seems to depend on the target, and whether you hit or not.  I once had Medusa miss two consecutive 70% chances to DFA an Enforcer, and it ripped off both his legs (which were modified to have max armor).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: grimlock1 on 01 May 2018, 19:06:32
In my own experience, not really. The sooner you move your Scout/Pilot into a Grasshopper, the better. The cockpit mods are really helpful as well for keeping you from suffering any sick bay time after a head hit. You'll be able to jump and generate 5 evasive chevrons, and the Hopper is fully armored, so you'll keep on ticking.

For extra fiendishness, install flamers or MGs into your six (yes SIX) support hardpoints for shutdowns or enemy pilot head hit goodness.

You're going to start seeing two full mech lances thrown at you, occasionally simultaneously. That means your light/medium scout will have all of it's evasion chevrons stripped off because 6 mechs are shooting at it. Then your scout will eat an (choose any of the following) large laser/PPC/AC10 slug to the face. You want your scout in a Hopper at that point. Or you'll be getting a new scout. I found out the hard way.

I'm currently running a Highlander, King Crab, Orion, and Grasshopper, in case you are wondering. I'll be shoving JJ's on an Atlas if I can ever find one to replace that Hopper, if anything.

Sorry for the meandering answer, but it was a good question you asked.

Cheers.
What's the point of having a scout if it's no more mobile than anyone, and doesn't have the light's sensor range bonus?

I'm a bit surprised at this direction.  I was expecting that the sensor behavior would keep scouts relevant...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 01 May 2018, 20:01:00
What's the point of having a scout if it's no more mobile than anyone, and doesn't have the light's sensor range bonus?

It survives to continue to act as a spotter instead of dying after the first round.  Scouts aren't much use if they die instantly.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 01 May 2018, 21:56:53
Match four: FINALLY! After the month of refit I had a Jager with Twin AC2 and Large Lasers, three of which were upgraded. My pilots T-Bolt had a single Large, two mediums and my boss LRM-20 with Missile TC. Shadow Hawk and Dekker had 10 Upgraded SRM's, an Upgraded Flamer, and a spare Medium laser... oh and an arm mod to boost damage by 20. Last pilot in my Blackjack, took out a medium laser to max the armor.

Dekker took a couple hits early but savaged the lights and mediums. He lost an arm and then got crit a couple times so I had him run around the backside while they were busy killing my pilot. T-Bolt put in work but in the end lost both arms and torsos before dying. The Blackjack and Jager ran out of ammo and kept tag teaming things finally finishing off everything.

So what did I earn: assembled a Kintaro, Trebuchet (sold) and Panther (sold) 200K.... and a month in the repair/medical bay...

But by god I finished it!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Dies Irae on 01 May 2018, 22:26:13
Uhhh...
Fairly certain that isn't standard armour deployment doctrine.

Sad puppy stuck on a building roof.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: grimlock1 on 01 May 2018, 22:28:46
I am trying really hard, but ever time I look at the hardpoint system for customs, there's petulant voice in the back of my head saying, "WTF!! This is stoopid.  Tabletop worked just fine.  Why'd they break it?"

On the other hand, I can see that it gives every chassis some unique identity.  On the third hand, the inability to ditch those AC/5s for PPCs or large lasers is rather annoying.

Almost as annoying as having to spend time and money to repair a mech, just so I can strip it for parts and put it into mothballs....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: grimlock1 on 01 May 2018, 22:31:38
It survives to continue to act as a spotter instead of dying after the first round.  Scouts aren't much use if they die instantly.

Rephrase; If everyone is moving 4/6 or less, and nobody has any sensor range buffs, then why bother saying "Ensign Ricky, you're on scout duty today."
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 01 May 2018, 22:57:56
It survives to continue to act as a spotter instead of dying after the first round.  Scouts aren't much use if they die instantly.

Scout - noun, a soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements.


Dying instantly under the hail of combined laser, PPC, SRM, LRM and AC rounds is one way of gathering information about the enemy's position, strength, or movements :D

Seriously, I have Dekker in a Jenner, customised to the -F configuration and I try to keep him out of LOS of the enemy while using Sensor Lock, and does slash and burn runs against heavily damaged and knocked down opponents. I can see that when the OPFOR numbers and weight (and therefore firepower) really ramp up this may no longer be an option and I may need to upgrade him into a Shad/Griffin/Wolverine (I am really missing the Pixie from this game, it was always my go to non-Steiner heavy scout).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 01 May 2018, 23:20:12
Right! So I have the Argo! Liking all this new space in my Mechbay.
The actual storyline mission to liberate the concentration camp was pretty easy - but I made a stupid mistake and got a Mechwarrior killed. They fixed in on the Vindy - so I lost the pilot and the machine is a wreck, but the only other damage was minor armour on one of my SH-Hawks.

Highlight; one shot kill on the Jagermech. Popped up behind it and hit with the AC-20 and LRM-10. Blew the ammo, killed the pilot. Sadly only got one of three salvage slots as the damn thing went up in an ammo explosion.

I’m going to use the Argo’s longer legs and run some easy missions to build up salvage, train up some more pilots now
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 01 May 2018, 23:26:18
Hey, does anyone know if mechwarriors have an XP cap or can they max out all skills?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 01 May 2018, 23:39:17
Well, four years in and I finally lost Behemoth to a King Crab headshot.

Man, she was a 9/9/10/9 pilot and the only other Lyran native on my crew. At least I still have Glitch.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: cpip on 01 May 2018, 23:40:35
Hey, does anyone know if mechwarriors have an XP cap or can they max out all skills?

I've seen screencaps of MechWarriors at 10/10/10/10.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 01 May 2018, 23:50:12
So, for salvaging, I've noticed that you get 1/3 parts when you destroy a 'Mech by CT destruction, 2/3 for both legs destroyed, and 3/3 when you headcap. Has anyone noted any variance to this, like a headshot 'Mech with both side torsos out yielding only 2/3 or anything like that?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 01 May 2018, 23:56:47
I haven't noticed a variance... but if you do incapacitate the pilot without destroying the head you still get 3 drops of parts for that mech.. even if you nearly destroy it by doing both side torsos
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 02 May 2018, 00:23:13
Methinks the salvage system's a bit borked. Ah well, modding makes things better.

Then again, it's kind of weird that Yang can somehow piece a Kintaro missing one leg, both arms, the center torso, and the right torso back together. So I guess that just brings the loot system's glaring flaws to light.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 02 May 2018, 01:12:48
Never underestimate the power of bubblegum, duct tape and bailing wire.

Methinks the salvage system's a bit borked. Ah well, modding makes things better.

Then again, it's kind of weird that Yang can somehow piece a Kintaro missing one leg, both arms, the center torso, and the right torso back together. So I guess that just brings the loot system's glaring flaws to light.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 02 May 2018, 02:50:13
Played through the second offered contact on Weldry - take out a manufacturing facility. Defeated two lances - head shot on Firestarter and legged a Hunchy - for almost no damage.

So, I’m feeling good as I stroll in, chasing the last half dead Wolverine towards the “occupy objective”. Yeah... no. I killed the Wolverine... and the bloody DropShip came screaming in and landed on my two best pilots. Both killed.

So I’m restarting that mission - despite salvaging almost two whole Mechs and getting a bonus for killing everything....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 02 May 2018, 07:13:26
So, for salvaging, I've noticed that you get 1/3 parts when you destroy a 'Mech by CT destruction, 2/3 for both legs destroyed, and 3/3 when you headcap. Has anyone noted any variance to this, like a headshot 'Mech with both side torsos out yielding only 2/3 or anything like that?

Yeah, when you (un)intentionally keep shooting all the locations of a mech, knocking it on its behind so often, that the pilot eventually dies. 3/3.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 02 May 2018, 07:28:24
So easiest way to kill the pilot would be to pack your lance with SRM and LRM only. As much as will fit then watch all those little shots knock em down or hit the head. Jelly anyone??
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Marwynn on 02 May 2018, 08:00:59
For salvage, you get the full 3/3 pieces if you knock out the pilot. Headcaps or just pilot injuries work, as will sending an AC20 round through the windshield. Most pilots have 3 health to start but they get up to 4 pretty quickly. That's why the missiles are great, that first knockdown then carving away the side torsos will deal 3 wounds. Then leg him the next turn he stands up. As long as you have 1 CT and 1 Leg it should still give you 3.

This also means that it's even easier to just kill by knockdown with larger, more heavily armoured 'Mechs. LRMs with +Stability damage are just sweet for this.


Hey, does anyone know if mechwarriors have an XP cap or can they max out all skills?

You can go 10/10/10/10, there's no cap in skills or XP. However, you can only get 3 abilities total.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 02 May 2018, 08:26:20
Played through the second offered contact on Weldry - take out a manufacturing facility. Defeated two lances - head shot on Firestarter and legged a Hunchy - for almost no damage.

So, I’m feeling good as I stroll in, chasing the last half dead Wolverine towards the “occupy objective”. Yeah... no. I killed the Wolverine... and the bloody DropShip came screaming in and landed on my two best pilots. Both killed.

So I’m restarting that mission - despite salvaging almost two whole Mechs and getting a bonus for killing everything....

Re-did this mission - defeated a lance of Mechs (all
Different to last time) and then instead of another lance of mixed mediums and lights - I faced an armoured lance that were all dead in three turns.
Talk about random!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 02 May 2018, 09:09:59
I am trying really hard, but ever time I look at the hardpoint system for customs, there's petulant voice in the back of my head saying, "WTF!! This is stoopid.  Tabletop worked just fine.  Why'd they break it?"

On the other hand, I can see that it gives every chassis some unique identity.  On the third hand, the inability to ditch those AC/5s for PPCs or large lasers is rather annoying.

Almost as annoying as having to spend time and money to repair a mech, just so I can strip it for parts and put it into mothballs....

The reason we have hardpoints was because of the lesson learned with MW3 and PVP . . . that followed TT and was wide open.  Which lead to a LOT of broken exploits.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 02 May 2018, 09:23:42
So easiest way to kill the pilot would be to pack your lance with SRM and LRM only. As much as will fit then watch all those little shots knock em down or hit the head. Jelly anyone??

But even then don't focus fire while the desired mech salvage is lying on its back or else it will still core the mech sooner than you would normally expect. It usually takes a few rounds to achieve this "clean" kill.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 02 May 2018, 09:35:46
Re-did this mission - defeated a lance of Mechs (all
Different to last time) and then instead of another lance of mixed mediums and lights - I faced an armoured lance that were all dead in three turns.
Talk about random!

That's actually very interesting and good to know! The random contracts don't have set OpFors, which I guess makes sense. Did you change your Lance set-up at all?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 02 May 2018, 09:40:09
Screenshot from the game in FB post from one of the Battletech groups I'm in. 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 02 May 2018, 10:23:00
Ok, why is this noteworthy?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 02 May 2018, 10:26:30
The implication of how BattleTech deals with software piracy. Like all other forms of piracy, you stomp it flat with BattleMechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 02 May 2018, 10:56:45
You don't sue people in the BTU.  You settle grievances with military action.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Paul on 02 May 2018, 11:28:34
Says it right in the contract too.


15.5 Remedy
[redacted]
... Method of remedy to include assigning damages to licensee equal to damages assessed by licensor. Damages can be assigned to licensee through involuntary reduction and removal of licensee assets.
[redacted]

There's a few more means of getting satisfaction. I guess it's hard to get cash out of Inner Sphere courts, so you just go eye for an eye.

;)

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 02 May 2018, 11:37:09
Lol, that has been established for a while . . . like StarCorp sending a assault lance to Wallis to check on a competitor.

I think one thing missed in the responses however, is that the Merc unit was called 'Harmony Gold' in that screen shot and their logo looked like a big hammer.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 02 May 2018, 11:50:10
The implication of how BattleTech deals with software piracy. Like all other forms of piracy, you stomp it flat with BattleMechs.

Ah, okay... I get it now ;)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 02 May 2018, 11:59:58
Anyone know where there is a list of what mechs/models are in the game?

For example, I have only seen the regular CN9-A- no AC/20 models or the LL model.  But I have seen 3 types of Locust and 2 of Commandos.

I also heard there are Marauders and Warhammers . . . ?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Moonsword on 02 May 2018, 12:08:48
I think a good starting point is to check the Mech Lab in skirmish mode.  I've seen large laser Centurions, by the way.  I think I may have a piece of one somewhere in the salvage bay, too.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 02 May 2018, 13:00:19
Lol, that has been established for a while . . . like StarCorp sending a assault lance to Wallis to check on a competitor.

I think one thing missed in the responses however, is that the Merc unit was called 'Harmony Gold' in that screen shot and their logo looked like a big hammer.

I did miss the merc name :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 02 May 2018, 13:15:24
Lol, that has been established for a while . . . like StarCorp sending a assault lance to Wallis to check on a competitor.

I think one thing missed in the responses however, is that the Merc unit was called 'Harmony Gold' in that screen shot and their logo looked like a big hammer.

I think it's more the combination of the unit name and the current contract options.  :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: 00Dawg on 02 May 2018, 13:57:15
I'm loving the cockpit mods.  After so many days spent healing, to laugh at head hits behind my Armored Cockpit+++ is so refreshing.

Oh, and in case you haven't run into it yet, if you take on a Priority Mission and don't immediately launch because you realized you needed better hardware from another system and start traveling, the mission will eventually become unavailable to launch.  I'm not sure what impact that has on the storyline, if any.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 02 May 2018, 13:58:38
Couple of things IMO that are missing . . .

Ammo consumption- but this is not new, afaik the only one tracking it for independent operations was MW3.  I think that would be a big LRM Nerf IF they no longer had it in the store as 'unlimited.'

Mechwarrior movement-  You are a merc and so are your pilots, as part of the campaign you should occasionally have a mechwarrior hired away, medically disabled, retiring or going off to start their own band.  Then again, you also do not have mechwarriors with their own mechs- otherwise you could hire a pilot with a heavy off the bat.  But it would keep you from being a small merc command with legendary pilots who could make Justin or Kai blush.

I just traveled to Herotitus to see if such a minor Hiring Hall world would have something different to offer in the 2-3 skull range.  Maybe more parts but not sure anything more than that was available.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: 00Dawg on 02 May 2018, 16:07:19
Are you suggesting ammo not be readily available in stores?

On the warriors leaving....maybe.  I'd hate to invest all sorts of time in one and have him leave out the door and me having nothing to show for it.  If there were positive events of that sort of impact available, I'd consider it.  Perfect world, that's an optional configuration choice for each campaign you start.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 02 May 2018, 16:33:56
Are you suggesting ammo not be readily available in stores?

On the warriors leaving....maybe.  I'd hate to invest all sorts of time in one and have him leave out the door and me having nothing to show for it.  If there were positive events of that sort of impact available, I'd consider it.  Perfect world, that's an optional configuration choice for each campaign you start.

This game's repair system doesn't consider armour or ammo costs as line items; instead, it's just rolled into the general 'Mech maintenance budget (which is 12k per filled bay.)  Simpler, and doesn't lead to the temptation to run a lance of glowsticks; but perhaps a touch less immersive, which I suspect is one of Colt's laments here.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 02 May 2018, 16:44:53
Question: I have the Argo now. Took a few more missions for the restoration and even shelled out for Argo upgrades. But then when I decided to move on, I clicked on both Liao and Marik systems and got a “restricted”.
So, even with the Argo you can’t travek to the Sucessor States? Is this something you unlock later?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lazarus Jaguar on 02 May 2018, 17:18:37
Well, finally got to start playing

is it bad I failed the first real combat mission in campaign?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 02 May 2018, 17:26:49
Not really... It seems as long as you survive (and don't go bankrupt), you can keep playing.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 02 May 2018, 17:40:12
Well, finally got to start playing

is it bad I failed the first real combat mission in campaign?

No, the game is hard and often mean.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 02 May 2018, 17:51:32
So has anyone confirmed or unconfirmed on if you don't take the story missions (the priority ones for Lady Arano) they go away after a set period of time? Someone mentioned it earlier but I wanted to confirm.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 02 May 2018, 17:53:05
What happens when you withdraw, do you take a ding on your rep?

What do people think of the available missions- variety of oppo, AI skill, variety of maps, etc?  I am up to 2-3 skull due to the weight of my forces but I have only done the prison break storyline mission as the farthest I have gotten.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 02 May 2018, 18:32:26
What happens when you withdraw, do you take a ding on your rep?

What do people think of the available missions- variety of oppo, AI skill, variety of maps, etc?  I am up to 2-3 skull due to the weight of my forces but I have only done the prison break storyline mission as the farthest I have gotten.

It depends on what you accomplish before you withdraw; you'll be judged for either Good Faith or Bad Faith.

You get a Good Faith withdrawal if you accomplish at least one mission objective and get at least one kill; this reduces your pay, but preserves your reputation and MRB rating.  If you flee before accomplishing both of these, you get a Bad Faith withdrawal, which forfeits ALL pay and also dings your rep and rating.

Mission variety... it is what it is, and pretty much runs the range of normal CBT scenarios.  Simple fights, target kills, extraction raids, escort duty/disruption, garrison duty/disruption.  The map variety is likewise what it is, though I'd like to see fewer Planet Arizona fights, and there are a few nasty map setups.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 02 May 2018, 18:36:10
So has anyone confirmed or unconfirmed on if you don't take the story missions (the priority ones for Lady Arano) they go away after a set period of time? Someone mentioned it earlier but I wanted to confirm.
I'm not confirming anything but I recall noticing the "LAUNCH CONTRACT" button disappear from the ARGO page.  I don't know if that means the contract rate drops but the contract has remained available.  I just pulled it up and the button is still there from my save last night.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 02 May 2018, 21:37:32
Just got my second heavy BattleMech, a Thunderbolt 5SS, with the PPC and SRMs and 11(!) extra heatsinks. Hopefully, this addition with give me an edge in the priority mission with the ammo crates, because holy hell am I having trouble with that one. Too many PPCs coming my way and too much focus fire without cover or terrain to mitigate, to say nothing of trying to slag those transports.

Anyone have any tips or tricks for this one? I can catch a few enemy 'Mechs in the explosion radii, but not before at least of my 'Mechs gets focused into pieces.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 02 May 2018, 21:47:55
Just got my second heavy BattleMech, a Thunderbolt 5SS, with the PPC and SRMs and 11(!) extra heatsinks. Hopefully, this addition with give me an edge in the priority mission with the ammo crates, because holy hell am I having trouble with that one. Too many PPCs coming my way and too much focus fire without cover or terrain to mitigate, to say nothing of trying to slag those transports.

Anyone have any tips or tricks for this one? I can catch a few enemy 'Mechs in the explosion radii, but not before at least of my 'Mechs gets focused into pieces.

You should be able to get a feel for who the AI is gonna focus fire on.  You should never leave that target unprotected by vigilance or bracing.  If you don't have the morale to spend on vigilance, it's probably worth giving up that mech's attack to brace.  Also look into the 1st tier Guts ability: free bracing if you don't move.. allowing you to do stand and deliver turret tech tactics once you get into position.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 02 May 2018, 22:02:14
Desperate to pick up a heavy Mech - there’s the hulk of an Orion and a QuickDraw sitting in my bay. Only heavies I’ve faced and beaten so far.
Going to start going for higher skull contracts to try and bag one
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 02 May 2018, 22:05:47
This game's repair system doesn't consider armour or ammo costs as line items; instead, it's just rolled into the general 'Mech maintenance budget (which is 12k per filled bay.)  Simpler, and doesn't lead to the temptation to run a lance of glowsticks; but perhaps a touch less immersive, which I suspect is one of Colt's laments here.

Well, I think they balance some effects to give different feels between the groups . . . AP weapons can strike during melee, ACs seem to get more penetration and more likely to kill vehicles, missiles have IDF & knock down, and energy has no ammo requirements.

My problem is that ammo- just like mechs- should not be widely available.  Not every planet is going to produce ammo, just like not every city (or maybe state?) produces ammo . . . or if you get more technical, not every state produces military grade heavy weapons ammo.  I like, and play the same way, that LRM ammo is LRM ammo- it can be loaded in a 5 or 15 bin which is what spits out the right number of missiles to feed the launcher.

Nav_Alpha, increase your lance's weight and try headhunting missions.  Using Wolverines, Shadow Hawks, Griffins, Centurons and Hunchbacks rather than Vindicators & Blackjacks helps get a heavy opponent.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 02 May 2018, 22:08:48
You should be able to get a feel for who the AI is gonna focus fire on.  You should never leave that target unprotected by vigilance or bracing.  If you don't have the morale to spend on vigilance, it's probably worth giving up that mech's attack to brace.  Also look into the 1st tier Guts ability: free bracing if you don't move.. allowing you to do stand and deliver turret tech tactics once you get into position.

That's probably one of my issues: reluctance to forgo an attack in order to brace. I'll try again tomorrow night and see if my heavier Lance and your advice can win me the day.

Desperate to pick up a heavy Mech - there’s the hulk of an Orion and a QuickDraw sitting in my bay. Only heavies I’ve faced and beaten so far.
Going to start going for higher skull contracts to try and bag one

My advice would be try to go for contracts against pirate opposition. They very frequently have that decreased armor debuff that makes knocking them out much easier. I just completed a 2.5 Skull contract where we made short work of an Orion, JagerMech, and the critical final piece of my Thunderbolt 5SS that all had that modifier (is it called Ramshackle?).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 02 May 2018, 22:13:42
Anyone else taken a contract that ends up COSTING you?
I dropped onto some podunk planet in the reach after getting the Argo - it was listed as founded by religious refugees from Heroditus. I took a job to kill the pirates preying on them. Between travel there and the repair bill from killing four medium Mechs (Blackjack, Enforcer, x2 Vindys) I actually took a loss. And I have a man out wounded for 14 days because on the last round the one armed Enforcer tackled him to the ground - only for me to then core his centre torso with an alpha strike.

I mean, I kinda like that I lowballed the mission and got a rep boost. But still...

Anyone else had similar experience?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 02 May 2018, 22:18:40
Anyone else taken a contract that ends up COSTING you?
I dropped onto some podunk planet in the reach after getting the Argo - it was listed as founded by religious refugees from Heroditus. I took a job to kill the pirates preying on them. Between travel there and the repair bill from killing four medium Mechs (Blackjack, Enforcer, x2 Vindys) I actually took a loss. And I have a man out wounded for 14 days because on the last round the one armed Enforcer tackled him to the ground - only for me to then core his centre torso with an alpha strike.

I mean, I kinda like that I lowballed the mission and got a rep boost. But still...

Anyone else had similar experience?

I ended up coming to the conclusion that you should max a negotiation bar out.  You have to take money missions to pay overhead.. but you expand your stable of mechs by taking max salvage missions.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 03 May 2018, 00:29:48
So I completed the storyline... I didn't think it would be over so fast!

Has anyone explored the game post Aurigan conflict? I see that I'm finally able to go into those Great House systems (and can finally work on getting rep with House Kurita!) but without a goal of stocking up more and bigger mechs for the final showdown with the Directorate.. kinda feels like what's the point?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marauder648 on 03 May 2018, 00:35:09
(https://cdn.discordapp.com/attachments/386974844140650498/441006590552834059/15252145565891550213131.jpg)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 03 May 2018, 00:38:58
You could always start the campaign again, this time try with no custom/modified mechs to make it harder :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 03 May 2018, 00:43:50
So I completed the storyline... I didn't think it would be over so fast!

Has anyone explored the game post Aurigan conflict? I see that I'm finally able to go into those Great House systems (and can finally work on getting rep with House Kurita!) but without a goal of stocking up more and bigger mechs for the final showdown with the Directorate.. kinda feels like what's the point?

Ok, so that answers an earlier question I had. So you can’t travel to the inner Sphere systems during the campaign? After getting the Argo I assumed I’d finally be able to hit up the FWL or House Liao but got the “restricted” warning
I was thinking maybe as the story advanced I’d get there. But it sounds like a....
No?

I ended up coming to the conclusion that you should max a negotiation bar out.  You have to take money missions to pay overhead.. but you expand your stable of mechs by taking max salvage missions.

You mean, go full salvage or full pay? I actually low balled that one contact for the reputation  boost. I mean, who doesn’t want to feel good for saving pilgrims from pirates?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 03 May 2018, 01:15:16
You mean, go full salvage or full pay? I actually low balled that one contact for the reputation  boost. I mean, who doesn’t want to feel good for saving pilgrims from pirates?

Yeah, do 1 mission full bar CBills to pay several months of overhead, and do full bar salvage until you have to do another job for CBills.  I ended up with mechbays full of heavies and assaults and had a very easy time finishing the last storyline missions due to just bulldozing thru with massive armor and free bracing from Guts.  The last mission was a total borefest.  I stood in the handy water and alpha striked mech after mech, noone even had to move.  everyone had brace, and I didn't lose a single mech.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 03 May 2018, 03:34:43
I'm finding it hilarious that about half the missions in the Periphery are for local governments worried about outside power interference, and the other half are outside powers interfering...  ;D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 03 May 2018, 04:24:21
I'm finding it hilarious that about half the missions in the Periphery are for local governments worried about outside power interference, and the other half are outside powers interfering...  ;D

Yep, prime market for mercs...

I always like when you take a contact to defend some Indi planet from maraudering houses - and then next contract you're working for said house to help take the planet.
"Our saviours have returned! Oh... no... no, they're shooting up the hospital."
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 03 May 2018, 05:33:09
"Our saviours have returned! Oh... no... no, they're shooting up the hospital."

Damn mercenary scum... we don't need your kind here!  :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 03 May 2018, 06:47:17
Any help/thoughts on Smithson and the ammo crate mission.  I went in with two Centurions, a GRF, and a SHD. Whether I go straight in blowing stuff go left to chase the trucks, or hang back I keel getting hammered.


Contemplating restarting the campaign.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 03 May 2018, 06:58:33
Park a shadow hawk on the left flank to stomp the two trucks that want to leave and take down the turret.

stay at a distance with the rest of your lance and shoot focus on the most dangerous opponents at the same time (Griffin, Cicada). As soon as two or even more enemy mechs are in the vicinity of a crate, blow it up. You have two freebies.

At first I thought this mission was going to be a nightmare, but it turned out to be a walk in the park.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 03 May 2018, 07:15:34
OH

MY

GAWD

Looking at the Argo Improvement for GAMMA PODS...I WANT ONE!

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 03 May 2018, 10:44:55
Now I can't get out of my head a Castrum sized bouncy castle....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 03 May 2018, 10:59:25
OH

MY

GAWD

Looking at the Argo Improvement for GAMMA PODS...I WANT ONE!

Makes me wonder what the rotation dynamics in the pod will do. Imagining: <bounce> <side-smack>
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Paul on 03 May 2018, 11:02:46
Makes me wonder what the rotation dynamics in the pod will do. Imagining: <bounce> <side-smack>

The solution: inflatable cushions on all walls. + 0-G. Aaaaand, Go!

(I imagine grapling hooks will be needed to stop)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 03 May 2018, 11:04:19
Finally did a mission that folks were complaining about on the HBS forums: Defense of Panzyr. It is the second campaign mission that happens on that Planet.

The mission briefing says bring a fast, maneuverable light mech. So I brought 2 assaults, a missle boat, and a Firestarter-Mirage wanna be. And the mission was tense, but easy.

Folks complain about everything apparently?

Anyone else done this one?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Paul on 03 May 2018, 11:06:48
Wow, you grinded normal contracts until you got some assaults? Yeah, I think that your viewpoint might just be a little bit skewed past the point of relevance. Most people that complain are hitting that mission with mediums.

That said, I hit it with mediums and did just fine. I think people just didn't think about wrecking the building *before* all Mechs were dead, giving them trouble.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 03 May 2018, 11:08:29
Defence of Panzyr? what was the main objective again?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 03 May 2018, 11:18:43
Defense of Panzyr involves killing 6 VERY heavily armored APCs in order to turn on your defensive turrets in your base. Side Note: they pop like a grape if you step on them with a heavy or assault.

The side mission for your Firestarter is to race up a hill on the west side of the map and take out a very poorly armored 10 ton scout car that will try to reach a barracks as a secondary objective. That scout car died to my 4 medium laser alpha. Firestarter then jumped behind a Griffin and gave him a 6 small laser/3 medium laser coring, and one shotted him. Very, very satisfying light mech play in that mission.

The complaints came from folks who apparently shot at the heavily armored APCs for two rounds, but missed with their larger weapons, and then proceeded to have the APCs move past their mechs and then get a "mission Failed" message.

However, if the primary mission objective is the destruction of those APCs, why wouldn't you destroy them as quickly as possible and at all costs?

I dunno, like I said, I think folks just complain.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 03 May 2018, 11:26:23
I don't need to change my playstyle!  The game should change to mine!  xp


The complaints came from folks who apparently shot at the heavily armored APCs for two rounds, but missed with their larger weapons, and then proceeded to have the APCs move past their mechs and then get a "mission Failed" message.

However, if the primary mission objective is the destruction of those APCs, why wouldn't you destroy them as quickly as possible and at all costs?

I dunno, like I said, I think folks just complain.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 03 May 2018, 11:30:13
Makes me wonder what the rotation dynamics in the pod will do. Imagining: <bounce> <side-smack>

Hence castle instead of pad- your inside a whole bouncy box!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 03 May 2018, 11:43:21
Going to Panzyr next... and i got three assaults and one heavy. Think i've sold all my lights. And i haven't even really grinded contracts, just been doing contracts because it is fun (more fun that story missions usually), and because there were times when i ran low on money. Once Assaults became part of the game after that one story mission, i got three in quick succession.
Of course, i've been very lucky throughout the game, like i haven't lost any pilots nor 'Mechs really. The AI is way too stupid to be a threat really... Randomness is, but i'm lucky at the moment.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 03 May 2018, 11:58:19
Eh, the AI is not that bad . . . it could be MC2 level, love the game mechanics but the AI ruins it.  Only game I really played online that much.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 03 May 2018, 12:04:12
Every time I melee a vehicle, it makes me think of a line from JaAm: Hump that tank!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pensiveswetness on 03 May 2018, 12:25:01
So has anyone confirmed or unconfirmed on if you don't take the story missions (the priority ones for Lady Arano) they go away after a set period of time? Someone mentioned it earlier but I wanted to confirm.
i'm well into the 1,000+ is days... and still have not started First Strike (i hope some of these missions are not reflective of cannon events elsewhere... would be oddly funny to start the revolution after the 4th succession war's cease of hostilities) so i do not believe the flow of the game is the same as Mechwarrior 2: Mercenaries, as in some missions only available as certain times/circumstances... but then again, maybe i only need to do FS to find out i am incorrect ;)

Desperate to pick up a heavy Mech - there’s the hulk of an Orion and a QuickDraw sitting in my bay. Only heavies I’ve faced and beaten so far.
Going to start going for higher skull contracts to try and bag one
I have only seen 3 heavies bouncing around the backend of space: 2 Quickdraw-4G's and Grasshopper. I got lucky with the QKD-4G: two engagements netted me 1 functioning unit, which i use as my scout (all ML and 2 SRM4's). I'm thinking about lowering the racks to 2's for a bit more armor: the SRMs are nice but the 'mech isn't always available post mission. the only other heavies I've seen have been tanks (several Bulldogs, 1 LRM carrier and a very scary SRM carrier)...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 03 May 2018, 12:30:19
Eh, the AI is not that bad . . . it could be MC2 level, love the game mechanics but the AI ruins it.  Only game I really played online that much.
I've had the AI move against walls and ignore everything else, split fire constantly when it could go for a kill, generally do stupid decisions. There have been cases where i would've lost my 'Mechs, and perhaps even pilots, but the AI just didn't do anything smart. It ignores its own objectives too, usually after damaging them lightly.
I complained about the AI back in the beta, and the final AI doesn't feel one bit smarter. The mission design utterly depends on overwhelming forces, and those can be dealt by exploiting terrain features or having so much firepower you can remove one 'Mech per round consistently.

I've lost only one mission against the AI, a base defense mission, that ended up being so stacked against me i didn't really have any chance of winning it because the structures are weak. Short version: i killed the initial attack force, a second lance got dropped on the other side of the base, and while i was dealing them, a third lance followed the initial attack force and destroyed the structures, though even that took quite a bit of time because the the AI thought it would be nice take breaks from shooting the buildings, not that it really used those times to attack my force either.
I did have a heavy-weight force with low mobility, so i couldn't really move in time to counter the third lance, but even if i had had more mobile force, i then wouldn't have had enough firepower to deal with the AI.

Weirdly, i had gotten similar mission earlier but with mix of 'Mechs and vehicles as opponents, as opposed to only 'Mechs, that one i could beat.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 03 May 2018, 13:07:51
A beta player named Amechwarrior has a mod that makes the AI much tougher. Turns out shortening up the sight lines and view ranges really neutered the AI. Once you raise view ranges to 750 meters or so the AI is vicious about focusing fire and taking down damaged mechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pensiveswetness on 03 May 2018, 13:18:50
maybe that will be the fix in how they determine the difficulty slider (View Range determines AI's choice of actions)?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 03 May 2018, 13:37:29
Defense of Panzyr involves killing 6 VERY heavily armored APCs in order to turn on your defensive turrets in your base. Side Note: they pop like a grape if you step on them with a heavy or assault.

The side mission for your Firestarter is to race up a hill on the west side of the map and take out a very poorly armored 10 ton scout car that will try to reach a barracks as a secondary objective. That scout car died to my 4 medium laser alpha. Firestarter then jumped behind a Griffin and gave him a 6 small laser/3 medium laser coring, and one shotted him. Very, very satisfying light mech play in that mission.

The complaints came from folks who apparently shot at the heavily armored APCs for two rounds, but missed with their larger weapons, and then proceeded to have the APCs move past their mechs and then get a "mission Failed" message.

However, if the primary mission objective is the destruction of those APCs, why wouldn't you destroy them as quickly as possible and at all costs?

I dunno, like I said, I think folks just complain.

Na, that one was really not difficult.
There was only one mission where I cursed the developers... "Extraction"... the one where you had to recover the dirt on the Espinosas from the dead drop... where you had to wait for 4 rounds with all your mechs within a tiny area with almost no cover (or else it wouldn't continue to count down), while you were immediately attacked from three sides by 8 light, mediums and heavy mechs all after you've already been through a couple of battles and were kind of mangled up. That one was actually difficult...

I guess it would have been easy enough if I had just intentionally walked outside the area and only re-entered after I had killed the opposing force...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 03 May 2018, 14:06:21
It's funny to do the assassination missions in reverse order, killing the target first then mopping up the bodyguard lance from their rear.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 03 May 2018, 14:58:48
I really wish that the game provided better intel on targets.  It'd be nice to know whether I'm facing mostly mechs or mostly vehicles before I decide how I want to split the money and salvage slider.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 03 May 2018, 15:07:01
IMO there should be system for getting better intel. Like, bribe planetary ComStar personel or something like that. If you succeed, you'd get better intel for contracts on that place, if you fail, you'd take a reputation hit or false intel.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 03 May 2018, 15:14:44
I really wish that the game provided better intel on targets.  It'd be nice to know whether I'm facing mostly mechs or mostly vehicles before I decide how I want to split the money and salvage slider.

I have been so off on my guesses lately. If I put high salvage, I face 6 assault tanks and a locust. If I put high money, I beat 2 King Crabs and a Highlander and have 1 piece of guaranteed salvage. It gets so frustrating.

I 2nd your call for better intel. I want "assault lance" to mean a mech lance, not a frigging lance of Schrecks.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 03 May 2018, 15:16:14
IMO there should be system for getting better intel. Like, bribe planetary ComStar personel or something like that. If you succeed, you'd get better intel for contracts on that place, if you fail, you'd take a reputation hit or false intel.

Could easily tie said intel to faction like/dislike.

Faction Likes you, better intel (hey they want you to succeed right?)

Faction Neutral (well, here's what we know, but we aren't gonna bust or britches to get you best intel, otherwise hey, we'd do it ourselves)

Faction Dislikes you (we got a job for ya 'but boss, intel shows 3 lances of heavies!' - 'Yeah, and remember what these punks did us last week? Either we get rid of them or they eliminate the opfor, either way it's a WIN-WIN for us.")
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 03 May 2018, 15:26:50
MarauderD, Microsoft's AI for Mechcommander did one thing . . . show them a mech and they would chase it across the map to kill it.  Which meant you sent in a Anubis or one of the other rare fast mechs to pull out the 4/6s.  The AI would then walk through your mechs chasing that spotter as you stomped its machines.  Increasing the difficulty level?  It increased the percentage chance of head hits, it did not make the AI better.

I for one want to see the AI decide to retreat off the map, either the whole force if they are losing or damaged machines.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 03 May 2018, 15:52:26
Agreed, had an enemy griffin and wolverine charge my dug in assault lance last night. It was silly, they should have just buggered off. Instead, one took an ac 20 double tap to the chest, and the other got meleed by a Highlander and Orion.

I think the AI needs a sense of when to retreat.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 03 May 2018, 17:23:34
Finally redid the mission to capture the Argo.

Boy, what a difference did knowing what was where and having better mechwarriors make.  Last time my entire lance got wrecked.  This time, I got through it with only minor damage to the Shadowhawk, no damage to the Blackjack or Vindicator at all, and my Spider got pretty beat up but I decided to go ahead and sell it rather than bothering to repair since I salvaged a Jenner.  Now I just need to get some replacement parts to refit the Centurion- no way am I going to dishonor it by sticking an AC 5 or 2 on it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 03 May 2018, 17:31:07
How much effect does the reputation system have? So far I've just been balancing money & salvage but I'm starting to wonder if I should try & boost my rep with one faction or another.

Also, I've seen references to Star League gear. Do you come across that in the course of the story missions or do I need to start exploring the general mercenary missions more widely?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 03 May 2018, 17:35:22
How much effect does the reputation system have? So far I've just been balancing money & salvage but I'm starting to wonder if I should try & boost my rep with one faction or another.

Also, I've seen references to Star League gear. Do you come across that in the course of the story missions or do I need to start exploring the general mercenary missions more widely?

A bit I would say, I have a butt load of missions I cannot even THINK of takingas it states my Reputation with Faction X is not high enough.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pensiveswetness on 03 May 2018, 18:26:06
MarauderD, Microsoft's AI for Mechcommander did one thing . . . show them a mech and they would chase it across the map to kill it.  Which meant you sent in a Anubis or one of the other rare fast mechs to pull out the 4/6s.  The AI would then walk through your mechs chasing that spotter as you stomped its machines.  Increasing the difficulty level?  It increased the percentage chance of head hits, it did not make the AI better.

I for one want to see the AI decide to retreat off the map, either the whole force if they are losing or damaged machines.
I would imagine the limit to that would be the map itself. A unit would need to be able to lose LOS to player 'mechs for the AI to be able to be allowed Forced Withdrawal and the size of the map currently prevents that (limits of the game engine?)... Maybe if the unit gets passed the gold dashed boundary (or reaches the edge of the map period), it changes into a non-target status. For the sake of mission requirements, unless it was required to be killed, maybe it's considered a 'kill' for statistics? there are several canned missions meant to mob up already damaged units from a previous off camera mission...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 03 May 2018, 18:52:07
Park a shadow hawk on the left flank to stomp the two trucks that want to leave and take down the turret.

stay at a distance with the rest of your lance and shoot focus on the most dangerous opponents at the same time (Griffin, Cicada). As soon as two or even more enemy mechs are in the vicinity of a crate, blow it up. You have two freebies.

At first I thought this mission was going to be a nightmare, but it turned out to be a walk in the park.
That worked?  I finished the mission at the bare minimum of three crates.  My character's Centurion was totaled and he's in medical for 74 days.  On the upside, I completed salvage for a Dragon and a Locust to sell.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 03 May 2018, 19:02:20
Has anyone else been DFA'd by the AI?  I just had an enemy Panther try (and fail) to DFA my Spider...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 03 May 2018, 19:38:23
I have had a couple of AI Spiders DFA me, lost an arm off my Blackjack (it has only just got back out of refit after being at the back of the queue for 3-4 months) and an arm off a Shad (left arm, so just a flesh wound).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 03 May 2018, 19:40:46
Glad to know it's not just me... and that gives me some confidence in the AI.  DFAs are really good if you can make them work.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 03 May 2018, 19:53:41
The AI has mixed results trying to DFA me lol 50/50 with the best being their Spider DFA my Shad and popped its Torso and arm. Poor Glitch was out for a month. Luckily it was the same mission that gets you the Centurion.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 03 May 2018, 21:09:54
The AI has mixed results trying to DFA me lol 50/50 with the best being their Spider DFA my Shad and popped its Torso and arm. Poor Glitch was out for a month. Luckily it was the same mission that gets you the Centurion.

There's no Spider in that mission.  Commando D, Jenner, Locust M (and two vees), then the Shad and QKD.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Ghost0402 on 03 May 2018, 21:32:59
Starting to get tired of getting jumped by a second full lance as soon as i engage the first lance.  Hopefully the next balance update to better rate those missions will be soonish.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Paul on 03 May 2018, 22:17:09
Starting to get tired of getting jumped by a second full lance as soon as i engage the first lance.  Hopefully the next balance update to better rate those missions will be soonish.

I think I saw somewhere that the bug is the timing of the second lance: shouldn't be immediate. Either way, getting that fixed would be nice. Facing 8 competitive Mechs at once is a spicy one.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 03 May 2018, 22:28:25
I think I saw somewhere that the bug is the timing of the second lance: shouldn't be immediate. Either way, getting that fixed would be nice. Facing 8 competitive Mechs at once is a spicy one.

The reddit AMA said it wasn’t the setup but how it was communicated. People were reading “reinforcements” as “coming later” when the scenario designers really meant “sir, the defense is hotter than we thought”.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 03 May 2018, 22:29:56
Question for people further along. Any suggestions for how to accomplish that ammo dump mission fully? I want to really give it a fair go with my Dragon and three mediums, but I have to knock out those mobileHQ vehicles before they escape and they do have surprisingly good armor.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Alexander Knight on 03 May 2018, 22:42:29
Question for people further along. Any suggestions for how to accomplish that ammo dump mission fully? I want to really give it a fair go with my Dragon and three mediums, but I have to knock out those mobileHQ vehicles before they escape and they do have surprisingly good armor.

Sprint a fast 55-60 tonner to their spawn point and commence with the tank stomping.  That's how I did it, with the other three 'mechs clearing that friggin' Firestarter and the turrets first.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 03 May 2018, 22:42:53
I'm kind of stuck there myself. Those three Lights that you first run into are a pain to clear, and are backed by too many PPCs which the AI pilots seem very good shots with. My Dragon keeps getting focused down. Someone above suggested I flank a SHD around to the left to stomp on the ammo trucks (which really, should explode if they get a mean look), and use my other guys to hit the fighting enemies. I'm told bracing will also help, as I keep trying for attacks.

I actually had to go back out to find a second heavy to try this mission with, and lucked out with a Thunderbolt. My Dragon, Griffin, and two SHDs just weren't cutting it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Paul on 03 May 2018, 22:48:30
Sprint a fast 55-60 tonner to their spawn point and commence with the tank stomping.  That's how I did it, with the other three 'mechs clearing that friggin' Firestarter and the turrets first.

Yeah, that's the way. A Shadowhawk in my case. 1 kick = 1 kill, no need to blow the crates for those guys.
Dropping that turret near the spawn point is also nice, since it reduces sensor locks.

I think the only way to just pop 2 crates is if you can blow the one next to the two LRM turrets early because some Mech of any kind if standing next to it. Then you have to hope that the second crate has 2 or 3 Mechs next to it.
Inclined to think that the crates insta-killing anything 40 tons or lighter is preferrable to putting damage on the GRF and DRG, (since so much of that damage goes to areas you dont care about) but damage is damage.

But I settled for blowing up 4 crates and calling it good.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Ghost0402 on 03 May 2018, 22:52:00
The reddit AMA said it wasn’t the setup but how it was communicated. People were reading “reinforcements” as “coming later” when the scenario designers really meant “sir, the defense is hotter than we thought”.
Hopefully that gets tweaked in the future.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 03 May 2018, 23:14:05
There's no Spider in that mission.  Commando D, Jenner, Locust M (and two vees), then the Shad and QKD.

Hmm... Maybe the contract I took before it.. could have sworn it was that one though.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 04 May 2018, 00:34:40
That worked?  I finished the mission at the bare minimum of three crates.  My character's Centurion was totaled and he's in medical for 74 days.  On the upside, I completed salvage for a Dragon and a Locust to sell.

Ah, right... there was also a Dragon... That one definitely took a blast from an ammocrate from the back, leaving no armor in those locations. I think my LRM Centurion took it down soon after.
Yeah, I guess I should have mentioned that my Shadow Hawk was using an AC20+ and that Centurion was fully focused on Missile support. 35 LRMs++. The others were a JagerMech with 2 AC10s and a Vindicator with 2 LLs++ that could jump and alpha (almost) every round. You might want to consider going a similar route.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 04 May 2018, 00:36:27
Has anyone else been DFA'd by the AI?  I just had an enemy Panther try (and fail) to DFA my Spider...

No, but Medusa died by a mech punch to the face...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 04 May 2018, 00:43:58
i don't like DFA'ing but I've seen the leg mods so I'm waiting for a better heavier mech to give them too to make a fast SR brawler. I have not really seen an AI DFA yet, but usually the lights don't get that close or usually I really hurt them.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Rorke on 04 May 2018, 04:21:24
The AI can, and does DFA.  Frankly it doesn't do it often, and thus
far I have been lucky when it has done so.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 04 May 2018, 06:18:00
Ah, right... there was also a Dragon... That one definitely took a blast from an ammocrate from the back, leaving no armor in those locations. I think my LRM Centurion took it down soon after.
Yeah, I guess I should have mentioned that my Shadow Hawk was using an AC20+ and that Centurion was fully focused on Missile support. 35 LRMs++. The others were a JagerMech with 2 AC10s and a Vindicator with 2 LLs++ that could jump and alpha (almost) every round. You might want to consider going a similar route.
To paraphrase The Wedding Singer that would have been good to know YESTERDAY!

Honestly, thanks for the help. My Shadow Hawk while in position was stock and didn't have the necessary firepower to one shot the trucks.  Also, I needed it to collapse the flank of the defense by knocking out two ammo crate sites to tear down the DRG, the PNT, & the GRF.  I sent the SHD to the left of that flank turret to avoid direct fire from the main complex.

Thanks again.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: smdvogrin on 04 May 2018, 07:09:48
Now I just need to get some replacement parts to refit the Centurion- no way am I going to dishonor it by sticking an AC 5 or 2 on it.

I will point out that in this game, an AC/5 is hardly 'dishonored'.  It's one of the better long range weapons of the game (I would rate it right under LRMs).

Compare to a PPC: -5 damage, yes (45 vs 50), but only 10 heat vs 40!, and only 2 more tons (with 1 of those being ammo).

Fully sinked PPC: 20 tons, Fully sinked AC/5: 12 tons.
Even if you cheat and use the engine heat sinks, you need 3 more to get the PPC to neutral, so it weighs more than the AC/5 even then.

In tabletop, the usual response to an AC/5 is "Pull it and put in a large laser".  Except in this game, it does more damage than a LL, it deal stability damage which the laser doesn't, and while it costs 4 tons more, it generates 20 less heat - so you need 6-7 less heat sinks.

If I didn't keep putting AC/20s on my Centurions, they would get AC/5s every time.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 04 May 2018, 07:51:46
ACs also seem to kill vehicles more than energy does- greater penetration?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 04 May 2018, 09:42:13
ACs also seem to kill vehicles more than energy does- greater penetration?
Nah, just more damage. AC2/5/10/20s do 25, 45, 60, 100 points of damage.
Medium laser: 25, large laser: 40, PPC: 50.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 04 May 2018, 10:11:57
But I can hit with several MLs and not kill a vehicle, while if I hit with the AC/5 that seems to kill the same vehicle.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 04 May 2018, 10:14:22
That is because the one has stab damage while the other doesn't and/or the multiple MLs don't hit the same location, while the AC does. Armor and structure of vehicles is the same (x5) as their CBT equivalents.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 04 May 2018, 10:22:48
Stability damage has no effect on vehicles. I think.

Also note the damage display often lags behind, i've killed a vehicle with first ML but only by the time the third one hits it actually shows it destroyed.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 04 May 2018, 12:02:09
Ugh, I blew a nice opportunity this morning.

Did a 4.5 skull Davion Contract on Brinton. Ended up being 8 assault battle but they were in 50% condition. I had a shot at salvaging a Stalker 3F to replace my Orion as my support mech. Unfortunately, it was a guts pilot, so I couldn't knock him out before the mech flew apart. He survived being legged and falling, torso hits and falling, and losing both torsos. What a bummer.

Didn't even get any good salvage out of the mission. I got another Highlander, but I'm not fond of the mech itself or the boxy head.

So I got one piece of Stalker salvage. 2 more to go!

Cheers all.

BTW, is this not the most fun you've had with video game Battletech in ages? Might be the best BattleTech game ever for me.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: smdvogrin on 04 May 2018, 12:04:42
But I can hit with several MLs and not kill a vehicle, while if I hit with the AC/5 that seems to kill the same vehicle.

What can happen is that each shot hits a random facing, whereas the AC/5 is all applied to a single location.  If each facing has 40 armor and 5 structure, you could scatter ML hits all over the Front, Left, Right, and Turret before a 2nd laser hits the same facing, whereas the AC-5's concentrated damage is a kill on any of them.

This, by the way, is why LRMs suck at killing vehicles.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Alexander Knight on 04 May 2018, 12:16:53
My Shadow Hawk while in position was stock and didn't have the necessary firepower to one shot the trucks.

TBH, my preferred method for engaging tanks is to step on 'em.  No guns needed for that.  :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NickAragua on 04 May 2018, 12:58:27
TBH, my preferred method for engaging tanks is to step on 'em.  No guns needed for that.  :)

It's a good technique in most cases, but I prefer not to get that close to a Demolisher.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 04 May 2018, 13:02:30
So picked up a dragon but not sure what a good mod is for it: standard 1G but it's not a lot of free to age to work with
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 04 May 2018, 13:16:35
So picked up a dragon but not sure what a good mod is for it: standard 1G but it's not a lot of free to age to work with

I actually stripped a couple weapons, maxed the armor and use it almost exclusively as a brawler. I want to equip it with jump jets so it can get in to the thick of things quickly.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 04 May 2018, 13:19:51
I actually stripped a couple weapons, maxed the armor and use it almost exclusively as a brawler. I want to equip it with jump jets so it can get in to the thick of things quickly.

Considering it but already have a Quickdraw doing that... is the Dragon any better in that role?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 04 May 2018, 13:29:35
Considering it but already have a Quickdraw doing that... is the Dragon any better in that role?

I don't really have anything to compare it with. You might crosscheck the Dragon with the Quickdraw in terms of movement vs armor/structure and then see if one or the other has better hard points for your needs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 04 May 2018, 13:31:44
Considering it but already have a Quickdraw doing that... is the Dragon any better in that role?

Funny, I thought the exact same thing as you.

Answer? Yes, the Dragon is much better for two reasons.

1. Higher Melee values. The Quickdraw has nerfed melee as per the fluff from TRO 3039. That mean the dragon is much tougher in close quarters, that your scout will often find themselves in.

2. Support hardpoints. You can slap two flamers on your Dragon to amp up your new, higher melee values. It really helped me when I stepped Dekker into a Dragon finally. 5/8/5 Max armor, 2 SRM6++ (when you get them), two medium lasers, and 2 flamers. Much better recon mech in a pinch than the Quickdraw. YMMV.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 04 May 2018, 13:35:19
I'd retire the Quickdraw once you get the Dragon, depending on the other mechs in your lance. You probably only need one fast heavy unless you have an emotional attachment to it.

I got my Quicky from Grim Sybill, so at first I held on to it. Then I realized the Dragon did everything it did, but better, so I let her go. You'll probably stick with the Dragon for a good while, until you salvage your first Grasshopper. (6 Support hard points are REALLY fun to mess with!)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 04 May 2018, 13:48:35
Who the hell built all these Thuds and Orions? Seriously, I'm sick of fighting nothing but those two heavies whenever they pop up on radar. I'm on day 1200-something and I have only seen a Black Knight once, and I've never seen an Atlas either.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 04 May 2018, 14:00:19
Anyone else modding much?

I did a big rebalance pass on weapons, and I am a very happy camper.  Before this I had basically given up on LLas and PPC, and everything was turning into called-shot LRM Knockdown Spam for me.  Which worked, but was not fun.  Or knife fights in a phone booth - a 10 hex line of sight made me sad.

So I changed some things.

1.)  LLas and PPC down to Tabletop Heat.
2.)  Mlas UP to 12 heat, because.. MLas.
3.)  All lasers to larger accuracy bonus, because no stability damage.
4.)  Autocannon down to tabletop heat.  AC/5 down to 35 damage, AC/2 down to 20.  Still better than TT, but no longer head-scratching good.  AC/10 stays at 60, cause it could use a little love.
5.)  Missiles to tabletop standard damage, and 1/2 Stability damage for LRMs/SRMs respectively.
6.)  Modified the + weapons so the bonuses were proportional.
7.)  Upped sighting distance to 450 meters, and sensor distance to 600.
8.)  Cut base accuracy from 75% to 65%.  May put more range modifiers in in another pass, and or movement modifiers.
9.)  May cut the defense from bulwark, and maybe from woods, because Turrettech.

Finally, having finished the storyline, found a great mod out there that lets you go straight into a sandbox, without the storyline in the background, along with its difficulty bumps from progression and losttech handouts.  Tooling around space with my starter lance of 3 lights and a centurion, scraping to get by and cringing when I have to take another pilot on payroll or an LCT out of storage just to run one more mission before payroll in the hopes of keeping the lights on.

Love the base game.  Loving this more.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 04 May 2018, 15:33:22
Who the hell built all these Thuds and Orions? Seriously, I'm sick of fighting nothing but those two heavies whenever they pop up on radar. I'm on day 1200-something and I have only seen a Black Knight once, and I've never seen an Atlas either.

I did a mission against "pirates".. very well armed pirates.  2 lances where the lightest mech they had was a Zeus.  No Atlas... but two King Crabs.  I ended up bailing on that mission.  Nope.  Literally wasn't getting paid enough to face all that.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 04 May 2018, 15:47:23
I'm still early in the game.  I just got a mission to fight a pirate heavy lance.  "No problem," I think, "I can take one heavy lance if I concentrate fire."

Nope, turns out it's a medium lance and a light lance, and they bum rush me.  I've got no cover and the pummel me with bugbites.  Screw this, ragequit.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 04 May 2018, 16:04:26
I did a mission against "pirates".. very well armed pirates.  2 lances where the lightest mech they had was a Zeus.  No Atlas... but two King Crabs.  I ended up bailing on that mission.  Nope.  Literally wasn't getting paid enough to face all that.

Recently, in what was supposed to be a low difficulty mission, I sent my scout around a corner to step on a vehicle.  Had never seen anything bigger than a bulldog in a skull mission that low.

Needless to say, it was not a bulldog.  My poor, poor Jenner...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: elf25s on 04 May 2018, 16:15:35
ok last 2 post got me laughing...think of it as false info for your intel...you would not want the game to get boring right?
had a mission before argo and intel stated light lance of pirates...ended up against shadowhawk wolverine vindicator  and locust i only had 2 jenners blackjack and firestarter
can you guess who got his butt kicked...light lance my sore butt after i got it kicked...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 04 May 2018, 16:20:07
Yeah . . . it seems to be based on roughly what your taking and then randomized.  Which is very good . . . I am looking forward to further developments of the game and hope they patch in each new iteration of mechs back to the beginning.  Say they release the Cronus at some point, fun back dated mech as a FWL PPC Shad replacement, I would like it to get added to the random table of FWL mechs you could face.

Btw, I heard something about it but have not read any confirmation . . . does this have Marauders?  Warhammers?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 04 May 2018, 16:43:44
I don't want a boring game, but I don't want my best mech getting bumrushed and taking four head-shots in one round on a regular basis, either.  That's boring in a whole different direction.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 04 May 2018, 16:54:10
Only modding I'm doing is making AC ammo table top accurate and adding hardpoints to mech chassis that have other canon variants to try out, like the support versions of the Spider.  Might also add extra hardpoints to mechs that look like they deserve more like the Trebuchet.  If the Shadow Hawk can get 3 hardpoints for the base unit when it only ever mounted a single launcher in the right torso, the Treb can get at least 2 per RT and LA location.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 04 May 2018, 17:03:56
Everytime I read about people being bumrushed, and 0verwhelmed, all I can think is;

How are you initiating the combat?

I never rush in, all but one of my mechs has LRMs (2 with 2x LRM 15, 1 with 1x LRM20), and I never go 'straight' forward, but tend to cut to one side or the other if at all possible.

I cautiously move forward, and use my Sensor Lock dude to target the 'closest' threat regardless of weight class to keep them from closing, until I can determine the opfor based on sped of their blips moving, and I do my best to stay behind cover as much as possible, because I know the hell concentrated LRMs cause.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 04 May 2018, 17:53:52
Btw, I heard something about it but have not read any confirmation . . . does this have Marauders?  Warhammers?

Nope.  However, I'm holding out hope for some downloadable content coming later at some point.  More mechs seems like a no brainer of an expansion.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 04 May 2018, 18:00:23
K, one of the articles I read trying to find out the specific variants for each model said they would be available.

Btw, anyway to set the dots as waypoints so you can set up your path?  I have been stuck in the open a few times when one of the physical options was in the woods but it stuck me elsewhere.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 04 May 2018, 18:02:22
I'm still early in the game.  I just got a mission to fight a pirate heavy lance.  "No problem," I think, "I can take one heavy lance if I concentrate fire."

Nope, turns out it's a medium lance and a light lance, and they bum rush me.  I've got no cover and the pummel me with bugbites.  Screw this, ragequit.
Was that on Badlands terrain, with the "actual" Opfor down the ridge and across the lake, and the reinforcements rushing in from the left?  I have exactly that fight, on Linhaguian or whatver it's called (the uninhabited world one jump from Detroit.)

For that one, try running straight toward where the reinforcements spawn, cheating a little bit toward the water; you'll aggro them over that way, and get a few rounds on them before the heavier elements can reach you (if the AI lets them.)  It works reasonably well unless the Opfor is full of Trebuchets or somesuch; if that happens, you'll just need standard anti-LRM tactics on top of this.  >.<
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 04 May 2018, 18:06:29
K, one of the articles I read trying to find out the specific variants for each model said they would be available.

Btw, anyway to set the dots as waypoints so you can set up your path?  I have been stuck in the open a few times when one of the physical options was in the woods but it stuck me elsewhere.

Well if you saw something that said they're in... maybe it's right.   All I can say is I've gone thru the whole storyline campaign and never saw Marauders nor Warhammers.  Nor are they available in skirmish play.

Of course, I'm not a ks backer either; I wouldn't know if you have more mechs available thru those kinds of perks.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 04 May 2018, 18:14:18
The Warhammer and Marauder were in. At GENCON 2016 (I believe) I had played the prealpha and my mechs were a Commando, a Shadow hawk, an Atlas, and ....A Marauder!

but then this little legal thing came up and well....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 04 May 2018, 18:16:40
I was wondering if that was the case, but the Griffin was in . . . oh well, now I have a good idea what the DLC will be . . .
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 04 May 2018, 18:18:19
Was that on Badlands terrain, with the "actual" Opfor down the ridge and across the lake, and the reinforcements rushing in from the left?  I have exactly that fight, on Linhaguian or whatver it's called (the uninhabited world one jump from Detroit.)

For that one, try running straight toward where the reinforcements spawn, cheating a little bit toward the water; you'll aggro them over that way, and get a few rounds on them before the heavier elements can reach you (if the AI lets them.)  It works reasonably well unless the Opfor is full of Trebuchets or somesuch; if that happens, you'll just need standard anti-LRM tactics on top of this.  >.<

No, this was on Martian terrain and both lances were clustered together.  As soon as I found one mech, I started getting peppered with LRM fire from beyond LOS.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 04 May 2018, 23:13:37
Everytime I read about people being bumrushed, and 0verwhelmed, all I can think is;

How are you initiating the combat?

I never rush in, all but one of my mechs has LRMs (2 with 2x LRM 15, 1 with 1x LRM20), and I never go 'straight' forward, but tend to cut to one side or the other if at all possible.

I cautiously move forward, and use my Sensor Lock dude to target the 'closest' threat regardless of weight class to keep them from closing, until I can determine the opfor based on sped of their blips moving, and I do my best to stay behind cover as much as possible, because I know the hell concentrated LRMs cause.

To be fair the mission I kept having trouble with had me boxed in the canyon ... some missions don't allow that. That being said generally cutting around a flank is a great suggestion and in most non-story missions you can easily split an enemy force off and take them piecemeal this way.


As far as my game goes: I'm in an odd situation being able to buy unlimited Griffin parts but as far as my mechs go I have a Close Range Brawler Dragon and Quickdraw doing the same job, backed up by a Jager and T-Bolt. Reserve mechs are S-Hawk (2x) Kingston (2x), Wolverine,  and Firestarters (3x) all in storage with my Blackjack somewhere as a memento of first mech ever..... I really need another heavyweight machine to switch my Quickdraw out before I get ambushed again by big mechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 05 May 2018, 00:47:38
I don't mind the LRM rain, but I do hope we start getting more exotic gear added soon. Especially AMS.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 05 May 2018, 01:05:50
I'm hoping that there will be at least one expansion pack/sequel that gives us Plasma Rifles.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 05 May 2018, 02:06:59
I've been wishing for that in MWO since Civil War Tech dropped.

Seriously, the sheer pillars of salt it would cause Clan Crocodile Tears to create would be legendary.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 05 May 2018, 03:50:34
I was wondering if that was the case, but the Griffin was in . . . oh well, now I have a good idea what the DLC will be . . .
Griffin isn't Macross/Robotech related, so all the other fun unseen are there just not the Marauder, Warhammer, Archer, Rifleman...

I don't mind the LRM rain, but I do hope we start getting more exotic gear added soon. Especially AMS.
Being set in 3025 I don't think we will see the entire range of LosTech. Even if it is added it will probably be extremely hard to find and/or expensive.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 05 May 2018, 06:53:09
I hope they add Blazer Cannons...  :drool:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Kitsune413 on 05 May 2018, 06:54:08
I can't believe that the Battlemaster isn't in the game though. It's kind of become the face of battletech lately.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Kitsune413 on 05 May 2018, 06:55:54
Also how do you guys feel about how lethal this game is for Pilots?

I always thought it was weird that a mech could have its center torso blown out and have the pilot survive. But the rules never really say what happens to the pilot in that situation. Useful if you want your dudes to survive though.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 05 May 2018, 07:06:59
Also how do you guys feel about how lethal this game is for Pilots?

The only time I've had a pilot survive his mech was when my main CHR got shot out of his Griffin. Every other time the message "CT destroyed" is immediately followed by "Pilot Incapacitated" regardless of how many wounds they had remaining.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sharpnel on 05 May 2018, 07:09:29
I don't have the game, but have you guys ever heard of an eject button?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Kitsune413 on 05 May 2018, 07:15:17
I don't have the game, but have you guys ever heard of an eject button?

Your pilot has 3 points of health without experience spent to make them tougher....

They lose a point of health when they get knocked down. Which is rare. On ammo explosions...

But the big difference is they lose a point of health for losing torso sides. So left torso/right torso are a point of damage each. If the enemy gets lucky and somehow manages to ace your CT first then that's all three at once.

You can eject and they will recovery the mech.... and so there are situations where your mech is wrecked and you know it's time to call it quits...

But typically your pilots die very suddenly.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pensiveswetness on 05 May 2018, 08:33:24
The only time I've had a pilot survive his mech was when my main CHR got shot out of his Griffin. Every other time the message "CT destroyed" is immediately followed by "Pilot Incapacitated" regardless of how many wounds they had remaining.
I have a pilot (Hawk) whom at the time had 5 of 5 head hits and survived. Didn't eject, thought she died. But once i got back to the dropship, she was still in my barracks, down 79 days (the longest I've seen so far). and no, apparently, you do not have the option to command a unit to eject, with intent to save the pilot...?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 05 May 2018, 08:39:44
My main character was down 110 days once... That was the same mission that killed Dekker, so I had to hire a replacement pilot.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 05 May 2018, 08:49:55
I can't believe that the Battlemaster isn't in the game though. It's kind of become the face of battletech lately.

The BattleMaster is in the game.  My company has two of them!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 05 May 2018, 09:55:18
I don't have the game, but have you guys ever heard of an eject button?

I've heard of it. I've even used when I've messed up and let a wounded pilot get cornered. The problem I've had is pilots going from three wounds remaining to dead in a single turn.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 05 May 2018, 09:57:39
My favourite outcome of a random in-transit event yet!

Image is a spoiler
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 05 May 2018, 10:25:49
My favourite outcome of a random in-transit event yet!

Image is a spoiler

That must be the burger one.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 05 May 2018, 10:35:50
That must be the burger one.

That's the one. I'm curious what would have happened if I'd had the Beta pod and hydroponics up & running
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 05 May 2018, 10:43:14
My guess is morale boost.

That's the one. I'm curious what would have happened if I'd had the Beta pod and hydroponics up & running
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 05 May 2018, 11:05:13
Hmm... I haven't seen any in transit events except for the banks trying to shake me down at the very start.  Are they something you see after you get the Argo or something?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 05 May 2018, 11:12:46
No, they happen randomly.

Annoyingly, I've had a few cases where I've gotten a boost for something or another that expired before I made it to my destination.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 05 May 2018, 11:25:52
Ah, thanks... I'll keep on the lookout for them...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 05 May 2018, 11:30:35
Ah, thanks... I'll keep on the lookout for them...

Heh.  Be careful with them.

I scheduled a movie night and two of my pilots got into a film-inspired argument about the merits of the SLDF's Reunification War.  Neat little thing where pilot backgrounds can actually have an in-game relevance.  Well the periphery-born pilot ended up with low morale for 14 days, and the sphereoid had high morale for 14 days.  And died in the very next mission.. but he died happy knowing he got to lord it over a periphery yokel!

And that duration is totally bugged, btw.  Some year or so later in-game my perpiphery-born pilot is STILL at low morale about the incident (eternally for 0 more days!)  It does work both ways... I have 3 other pilots at eternally high morale from other such events.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 05 May 2018, 11:50:47
Yikes!  Thanks for the heads up!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 05 May 2018, 12:02:27
Apparently if you alter a character's skills while they're under the effect of an effect like that it will stick around, but it'll expire if you don't.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 05 May 2018, 12:06:20
Apparently if you alter a character's skills while they're under the effect of an effect like that it will stick around, but it'll expire if you don't.

Ahh.  good hack to know then... make sure you only do that to/for pilots while they're in a good mood!  let the po'd ones settle down before training.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 05 May 2018, 12:27:35
Good hack indeed, thanks!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: elf25s on 05 May 2018, 12:57:42
I can't believe that the Battlemaster isn't in the game though. It's kind of become the face of battletech lately.
https://battletech.gamepedia.com/Battlemechs
seems that it is in there...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 05 May 2018, 13:17:16
Being set in 3025 I don't think we will see the entire range of LosTech. Even if it is added it will probably be extremely hard to find and/or expensive.
Oh, I'm more than aware. I just hope they move it forward.

I like 3025 play, but I also enjoy the extra dimensions that Lostech gives.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 05 May 2018, 14:40:22
I finally got something bigger than a Spider to stuff Medusa into... a Jenner!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 05 May 2018, 15:07:43
And it seems those extra five tons make a difference... just faced my first Griffin...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 05 May 2018, 15:18:52
Darn it... and now it seems I get to face the same Griffin again... the game crashed just as it was exiting the victory screens...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 05 May 2018, 15:19:46
That's the one. I'm curious what would have happened if I'd had the Beta pod and hydroponics up & running

Morale boost is indeed what Happens as you are able to make Official Triple F burgers for the whole crew in a heck of a BBQ.

I've had the Triple F event 4 times now
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 05 May 2018, 16:19:08
Picked it up last night, slogged through the first tutorial mission, said "Wtf, she's dead?" and then started the second tutorial mission on the mining planet (I guess?" today. Corporate tower down, just about have the Shadow Hawk dead, though Dekker and his Spider are hurting a bit. Bah, he didn't need that arm, anyway.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nastyogre on 05 May 2018, 16:41:34
The Urbie is a MAN among boys. No one can top the unstoppable power of the mighty trash can.

After my first playthrough, which I am doing "honest man" (no save scumming and death for my character is the end of it)
I want to do some Themed game. One of which will be to obtain as many Urbanmechs as possible and see how far I can get using only trash cans.

Other one I want to try is no energy weapons. Only Autocannons and missiles. (OK MG's too)


Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Kitsune413 on 05 May 2018, 16:42:36
The BattleMaster is in the game.  My company has two of them!

:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 05 May 2018, 16:43:20
I'm going to go buy a lottery ticket!

I just met my very first assault in the campaign, the PPC Highlander, and I managed to salvage it 3/3! It appeared during a mission titled "Stubborn Surrender," a 3 star mission to destroy a "legacy lance" of enemies who didn't get the message the battle was long over. My boy Rommel scored a very lucky hit on the cockpit with a LL, and I spent the next 4 turns of shooting just peppering it with missiles until the cockpit was destroyed. Score! Hot damn am I totally elated with this game again! The ammo crate mission should be a cakewalk with a Highlander to anchor my lance.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mrbooth on 05 May 2018, 17:28:57
Thoughts on Lady Arano Atlas II.

Endo Steel structure DHS, and Artemis for the missile launchers. Rough math says if it has 12 hs it could work but do not know if it would actually convert to TT.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 05 May 2018, 17:34:45
OMG do I need an Urbie.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 05 May 2018, 17:56:07
I just beat the Espinosa kid mission but lost Dekker who had become an even better mechwarrior than Behemoth or my main character.   I took two Dragons, one GRF, and a SHD.   I did salvage a 2K Catapult.  Yay?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mrbooth on 05 May 2018, 18:06:21
I just beat the Espinosa kid mission but lost Dekker who had become an even better mechwarrior than Behemoth or my main character.   I took two Dragons, one GRF, and a SHD.   I did salvage a 2K Catapult.  Yay?

I wanted to salvage the 2k would be a nice complement to 2 thunderbolt and Orion
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: omega2010 on 05 May 2018, 20:28:38
OMG do I need an Urbie.
The hilarious thing is you will NEVER see enemies with Urbanmechs.  One of the developers revealed in an AMA that the slow speed of the Urbie basically broke the enemy AI....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 05 May 2018, 20:45:43
Well, dang it, how do you get Urbies, then?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 05 May 2018, 20:56:44
Just going to leave this (https://www.youtube.com/watch?v=q3XLKAPAOvg&t=1237s) here.

Enjoy.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 05 May 2018, 21:32:45
Man I was expecting Urbies....

But speaking of that video.... their are Gauss Rifles??!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 05 May 2018, 21:45:03
Yup.  Slight spoiler there is a Lostech recovery mission as part of the story line and there are a few Lostech goodies in the json files.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mrbooth on 05 May 2018, 22:25:32
Yup.  Slight spoiler there is a Lostech recovery mission as part of the story line and there are a few Lostech goodies in the json files.

Really liked the atlas and black knight. Wish we could keep them.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 06 May 2018, 00:25:05
Black Knight was good, but frankly it just falls apart too fast to put Lostech you only get a limited amount of on it. Then again, I also removed all Lostech from the Highlander I got from that mission for the same reason.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 06 May 2018, 00:34:20
Black Knight was good, but frankly it just falls apart too fast to put Lostech you only get a limited amount of on it. Then again, I also removed all Lostech from the Highlander I got from that mission for the same reason.

Yeah I took of the Guass and gave it an AC20 instead.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 06 May 2018, 00:59:08
Bah, decisions.

So I did a highly lucrative (for stage of game) "slow crawl" approach to get to Weldry before doing the icebox - so many 800k-potential Liao quests starting from Detroit, it was hilarious - and you won't believe how salty I was on the last of those crawl quests - one I'd turned up the salvage for - when I thought I had a pilot-goo on a Thunderbolt -SE, only for the thing's CT ammo to cook off and deny the salvage.

Icebox went well other than my Centurion almost suffering an Act of Dekker; my dilemma now is that it went TOO well.  Thanks to pilot goos, I can ensure salvage on either the Trebuchet or JagerMech.  This is my roster so far, including alterations:

- Kintaro (with one SRM-6++ damage/stability, and another one ready to install along with the repairs) 
- Shadow Hawk (with AC/5++ damage/stability, and the SRM-2 pulled for another LRM-5) 
- Centurion (two LRM-10s, two MLas, one AC/5 currently) 
- Vindicator
- Blackjack 
- Firestarter

Also have the starting Spider, plus a Jenner, mothballed.

Not sure which way to go.  Jager feels like a "heavy for the sake of being heavy" and quite squishy unless I do something like a pseudo-Rifleman refit; and TBT is a missile boat (for which I do have an LRM-15+++ 2x crit / stability, if I go that way; but I have the CN9 doing that.

Which way would you go here?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 06 May 2018, 01:02:18
I have seen Urbie chunks for sale at different planets.  Not being a Urbie-o-phile I did not feel like buying one.

Finally got a fast jumping med, Cicada, so I have a Orion 1V which I built like a 1-K, a Dragon made into a Grand, a Centurion and the Cicada for the lance.  Really wish we could drop more than a single lance, but I guess we will have to trade in that Leopard in some expansion set up.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 06 May 2018, 01:35:07
Bah, decisions.

So I did a highly lucrative (for stage of game) "slow crawl" approach to get to Weldry before doing the icebox - so many 800k-potential Liao quests starting from Detroit, it was hilarious - and you won't believe how salty I was on the last of those crawl quests - one I'd turned up the salvage for - when I thought I had a pilot-goo on a Thunderbolt -SE, only for the thing's CT ammo to cook off and deny the salvage.

Icebox went well other than my Centurion almost suffering an Act of Dekker; my dilemma now is that it went TOO well.  Thanks to pilot goos, I can ensure salvage on either the Trebuchet or JagerMech.  This is my roster so far, including alterations:

- Kintaro (with one SRM-6++ damage/stability, and another one ready to install along with the repairs) 
- Shadow Hawk (with AC/5++ damage/stability, and the SRM-2 pulled for another LRM-5) 
- Centurion (two LRM-10s, two MLas, one AC/5 currently) 
- Vindicator
- Blackjack 
- Firestarter

Also have the starting Spider, plus a Jenner, mothballed.

Not sure which way to go.  Jager feels like a "heavy for the sake of being heavy" and quite squishy unless I do something like a pseudo-Rifleman refit; and TBT is a missile boat (for which I do have an LRM-15+++ 2x crit / stability, if I go that way; but I have the CN9 doing that.

Which way would you go here?
Depends, are we talking a Jager-S or Jager-A?

I'd assume A, because you mentioned missiles; So I'm going to say, neither. Refit it like it was a Butterbee; Quad SRM-6s, upped armor, and jump jets.

Forgot it's the story mission where you always fight a Jager-S. I'd go with quad AC/2+Stab on the Jagermech and up the armor; That way you can knock down things at long range so that you get more salvage via precision shooting, without having overlap with another unit you already have.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 06 May 2018, 01:46:55
Depends, are we talking a Jager-S or Jager-A?

I'd assume A, because you mentioned missiles; So I'm going to say, neither. Refit it like it was a Butterbee; Quad SRM-6s, upped armor, and jump jets.

Forgot it's the story mission where you always fight a Jager-S. I'd go with quad AC/2+Stab on the Jagermech and up the armor; That way you can knock down things at long range so that you get more salvage via precision shooting, without having overlap with another unit you already have.

Yeah, the warden's Jager-S (hence the thoughts about the Rifleman-style refit) - I'll need to hunt down some AC/2+ stabs, but that sounds like a good idea, thanks! :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 06 May 2018, 02:59:44
Be sure to check in shops. Plus'd up AC/2s are pretty common in shops, but regular ones will do you good in a pinch.

In my own game's news-I hear people don't get DFA'd by the AI. At all. Must be nice-I've had no less than four different mechs try DFA'ing my King Crab-successfully, mind you-at a roughly once-every-three-missions rate. And it's always Rear hitting, and never seems to be at a good time for them to do it.

Seriously, it *has* cost me my left AC/20 three of those times. While the Spider was funny-as it resulted in me moving my KGC about three dots and coring it out through its rear CT with two AC-20s for being so insolent-it's more just frustrating or even downright infuriating when it actually does something. I know it sounds like complaining-but I don't mean for it to be. It's still entertaining to think of my beleaguered Mercenary Commander getting his left side blown off, to the point of considering getting a short comic commissioned of my King Crab getting the arm torn off by a DFA, the pilot looking at the stump, and screaming "AGAIN!?", even if in the moment I start doing nothing meleeing the poor would-be-DFAssailant with every available unit in range until it dies out of pure, spiteful rage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 06 May 2018, 04:23:41
Yeah, the warden's Jager-S (hence the thoughts about the Rifleman-style refit) - I'll need to hunt down some AC/2+ stabs, but that sounds like a good idea, thanks! :)

Oh, that poor Jäger... when I ran through it, he popped up and sent a couple bursts at three of my Mechs approaching across the prison grounds.
My AC-20 equipped Centurion popped up behind and let loose with the big gun and the LRMs. One hit blew the ammo, tore one whole side off and transferred the damage through the head, killing the pilot and setting off the other ammo dump.
Sadly, I only salvaged one of three parts because the ammo explosion ripped the whole thing apart.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 06 May 2018, 04:50:54
In my own game's news-I hear people don't get DFA'd by the AI. At all. Must be nice-I've had no less than four different mechs try DFA'ing my King Crab-successfully, mind you-at a roughly once-every-three-missions rate. And it's always Rear hitting, and never seems to be at a good time for them to do it.

I get DFAed on a semi-regular basis, usually by Wolverines or Griffins if I've removed all their weapons but not managed to kill them.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 06 May 2018, 09:24:37
That's the one. I'm curious what would have happened if I'd had the Beta pod and hydroponics up & running

Well...just found my FIFTH case of TRIPLE-F burgers (for something rare, I have got quite a few cases of them ;))

And I can confirm, if you have the beta pod or Gamma pod and all upgrades needed, you get a +2 Morale Bonus
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 06 May 2018, 09:50:29
Well...just found my FIFTH case of TRIPLE-F burgers (for something rare, I have got quite a few cases of them ;))

And I can confirm, if you have the beta pod or Gamma pod and all upgrades needed, you get a +2 Morale Bonus

Thank you.

Does anyone know if there's a list of all the random events yet? Once I've completed my first playthrough I'd be curious to see how many I missed
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 06 May 2018, 10:38:35
I haven't counted them but there are json files for all events.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: 00Dawg on 06 May 2018, 10:49:11
Well, I kept Behemoth all the way past the SLDF mission, then lost her to decapitation.  Next mission I lost a highly-experienced Mummy Bear, so my roster is getting a revamp.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Reldn on 06 May 2018, 11:27:54
I get DFAed on a semi-regular basis, usually by Wolverines or Griffins if I've removed all their weapons but not managed to kill them.

Wolverines scare the ever-loving crap out of me in my campaign. For some reasons they love to DFA or run in and melee and every time they seem to succeed in taking off a limb or incapacitating/killing outright. Plus, no matter how much firepower I put into them they. just. won't. die.  xp *laughs*
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 06 May 2018, 11:32:28
So finally did the fourth (?) mission with the ammo crates.

Tried it at like two in the morning was super confident I had it down: took out two mechs and the two ammo trucks quickly enough. The remaining six mechs pounded me flat got a lucky headshot crit that decapitated Medusa, two lights out punched Dekker in his Brawler Dragon. Then my Jager and Behemoth's T-Bolt just got knocked down a bunch of times... so I restarted.

The second time (at a reasonable 11am) both trucks escaped and Medusa went down early. Three arms got blown off my mechs and by the end my pilots had a combined 15 pilot hits (which thankfully I had two cockpit mods). My mechs are all down for forty days, but all my pilots survived (down for a total 80 days). So looks like I waste that paycheck on refitting everything for two months being able to take a single mission forty days later (even with replacements)


Still enjoying the game but damn my luck ....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 06 May 2018, 12:56:09
Wolverines scare the ever-loving crap out of me in my campaign. For some reasons they love to DFA or run in and melee and every time they seem to succeed in taking off a limb or incapacitating/killing outright. Plus, no matter how much firepower I put into them they. just. won't. die.  xp *laughs*
Well, it seems they got that right then... Wolverines SHOULD scare the crap out of people...  >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 06 May 2018, 13:27:51
I just went in on a 2? 2.5 skull mission with a 250 ton lance, using, tdr-5se (the jumping one) I put glitch in my jagermech (ac5's and 2's) behemoth was I think in the quickdraw (minus 1 med laser, 1 hs, and 1 jumpjet for extra armor) and decker running in the dragon, and the mission was attack a force they might not be ready... ha 2 full lances, a orion K, a black knight, wolverine, griffon, something 45 tons, I don't remember the last mech, but there were 2 scheck ppc carriers... I managed to salvage the orion... my first 75 tonner.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 06 May 2018, 14:52:15
I'm starting to get really sick of seeing nothing but Thunderbolts and Orions. This is still a problem for me. Missiles over the horizon? Orion. 65 tonner doesn't fire for half the match and then runs into range? Oop, Thud.

I've been across the entire periphery map, and I've only seen a Black Knight twice-and once, it was Lostech. And I've been trying to get one for the longest time because I want one as a command ride.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 06 May 2018, 15:18:23
I have yet to see a Thud, but I was not seeing heavies since I do not think I am as far in as you are . . . I had seen a Orion 1K, two Orion 1V, Jager 6S & 6A, the QKD from the pirate queen, another from a assassination . . . and then a Dragon, which I managed to KO the pilot without killing the mech and had the foresight to have maxed salvage so I could take the whole thing.

Finally lost my first pilot, named Reaper- took the brunt of a Dragon, Hunchback 4G and Treb's attacks two turns in a row.  Fell down and then the Dragon went in for the kill on her Shadow Hawk.  It was not worth the limited time available in the bays to repair it when I could scrap it- I already had another assembled in storage.

Anyone else notice if you get the 3 chunks to put a machine together, if you have a slot you can put it in it comes with its stock weapons.  I am not sure if you put it in storage you get those same weapons added to your cache of components.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 06 May 2018, 15:24:53
Lost (for 120 days), my Pilot last night to a one shot from a King Crab -to da HEAD!

BOOM!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Ghost0402 on 06 May 2018, 15:35:17
I have yet to see a Thud, but I was not seeing heavies since I do not think I am as far in as you are . . . I had seen a Orion 1K, two Orion 1V, Jager 6S & 6A, the QKD from the pirate queen, another from a assassination . . . and then a Dragon, which I managed to KO the pilot without killing the mech and had the foresight to have maxed salvage so I could take the whole thing.

Finally lost my first pilot, named Reaper- took the brunt of a Dragon, Hunchback 4G and Treb's attacks two turns in a row.  Fell down and then the Dragon went in for the kill on her Shadow Hawk.  It was not worth the limited time available in the bays to repair it when I could scrap it- I already had another assembled in storage.

Anyone else notice if you get the 3 chunks to put a machine together, if you have a slot you can put it in it comes with its stock weapons.  I am not sure if you put it in storage you get those same weapons added to your cache of components.
Up to 4 Thuds now.  Two 5SS and two 5S.  I think i am up to 5 dead pilots now.  Behemoth just had her head blown off.  Finally got a Dragon but haven't used it yet.  Still have two thirds of a Cataphract that i really want the last piece of.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 06 May 2018, 17:56:22
Are there Assassins in this game?  I'm really wishing I could put Small Lasers on my Jenner, but the hard points are all wrong.  There's at least one variant of the Assassin that should be able to carry them, though...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 06 May 2018, 17:57:10
There are not any Assassins yet.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 06 May 2018, 18:05:52
List of available mechs(many have variants available as well but I'm not listing them all):

Atlas
Awesome
Banshee
Battlemaster
Blackjack
Black Knight
Cataphract
Catapult
Centurian
Cicada
Commando
Dragon
Enforcer
Firestarter
Grasshopper
Griffin
Highlander
Hunchback
Jagermech
Jenner
King Crab
Kintaro
Locust
Orion
Panther
Quickdraw
Shadow Hawk
Spider
Stalker
Thunderbolt
Trebuchet
Urbanmech
Victor
Vindicator
Wolverine
Zues
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 06 May 2018, 18:09:04
Thanks Monbvol!  I hope they do add them eventually.  It'd be nice to have a 7/11 medium 'mech.  The Cicada's engine and gyro are just too heavy.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 06 May 2018, 18:17:34
After over two years of game time, I'm finally starting to get ahead financially.  The two PPC+'s (+5 damage) and LRM-5+'s (+Stability damage) have really paid off in combat.  The Jenner doesn't seem to be that much better than the Spider, since it can't mount Small Lasers to back up its physical attacks, but I have yet to regret replacing the two AC/2's on the Blackjack with the AC/10+ (+Stability damage).  Basically, I have three 'mechs that can one-shot a Striker at range, plus one that can stomp it to death.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 06 May 2018, 18:27:13
I've been thinking: i hope that a future expansion brings us the Wolfhound.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 06 May 2018, 18:32:29
That would be pretty nice too.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 06 May 2018, 18:57:02
After over two years of game time, I'm finally starting to get ahead financially.  The two PPC+'s (+5 damage) and LRM-5+'s (+Stability damage) have really paid off in combat.  The Jenner doesn't seem to be that much better than the Spider, since it can't mount Small Lasers to back up its physical attacks, but I have yet to regret replacing the two AC/2's on the Blackjack with the AC/10+ (+Stability damage).  Basically, I have three 'mechs that can one-shot a Striker at range, plus one that can stomp it to death.

I am finding the Jenner works really well for me, I have customised it into a Jenner-F and have Dekker in it using Sensor Lock or his newly acquired Ace Pilot abilities to really good effect as the skirmisher who flanks then slash attacks to administer the coup-de-grace on knocked down opfor mechs. The four MLs with a called shot usually means I can take out a side-torso (especially if it has a bit of damage and some ammo in it) or core a CT for a kill on a damaged mech.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 06 May 2018, 19:05:11
List of available mechs(many have variants available as well but I'm not listing them all):

Atlas
Awesome
Banshee
Battlemaster
Blackjack
Black Knight
Cataphract
Catapult
Centurion ;)
Cicada
Commando
Dragon
Enforcer
Firestarter
Grasshopper
Griffin
Highlander
Hunchback
Jagermech
Jenner
King Crab
Kintaro
Locust
Orion
Panther
Quickdraw
Shadow Hawk
Spider
Stalker
Thunderbolt
Trebuchet
Urbanmech
Victor
Vindicator
Wolverine
Zeus ;)

I misspell Centurion all the time too ;)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 06 May 2018, 19:14:18
Dang it, crashed in the middle of combat.  There's no way I'll have a map reloaded to finish a scenario before bed time...  xp
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 06 May 2018, 19:32:09
Someone over on HBS did this chart up, I cannot remember, it is NOT mine.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 06 May 2018, 19:47:09
Thanks for posting it, NeonKnight... very good information to know!  I suppose you have to make a 6M Wolverine out of a 6K, but at least the hard points allow it...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 06 May 2018, 20:10:28
A Wolverine just missed a DFA on my JagerMech; my Griffin responded with a Death from Head-butt.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 06 May 2018, 21:34:01
Are there Assassins in this game?  I'm really wishing I could put Small Lasers on my Jenner, but the hard points are all wrong.  There's at least one variant of the Assassin that should be able to carry them, though...

A Cicada will let you . . . otherwise, its the Firestarter.  I cooked off a Orion that way- four flamers to the back!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 06 May 2018, 21:38:03
I have not managed to salvage a Firestarter yet but that is probably because I always see it as a priority target to kill with massed focused PPC and LRM fire to kill it before it gets close enough to flame-grill one of my mechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 06 May 2018, 23:33:07
I've salvaged four Firestarters and their sitting in my storage. One day I expect to use them in a run and gun mission but I seem to have the worst luck in missions.... like ever.... seriously...


Mission five: kill a Dropship. Cool. Lance quickly kills the enemy 'recon' Lance and turrets, demolishing the DS, with minimal damage. My main pilot and two others are down but Dekker and Behemoth are in my Heavies, two two decent backup pilots. Enemy reinforcements including Icky Vicky (in her K2 Catapult) drop down and I move to engage. My Dragon pummels her Firestarter into paste while I spread some damage on her K2.

Then her Dragon puts his fist thru Dekkers nearly undamaged Jaegers Head: 6 health instant KIA. Next turn enemy Centurion gets a lucky knockdown on Behemoths T-Bolt. Vicky puts two PPC shots into her Head while she's down: KIA. Two near pristine mechs gone, two pilots KIA. Medusa Kintaro gets legged the next round.... nope the hell out of that mission....

Seriously worst luck ever....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 07 May 2018, 00:12:46
Did a base mission tonight and boy am I glad I didn't have to face this fancy vee. Sure would have been an Oh ****! moment.

It's kinda dark but I am sure you can make it out  >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 07 May 2018, 00:41:57
 :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 07 May 2018, 03:08:43
Something I forgot to ask earlier. When do we get the backer Atlas? And what makes it so special??
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 07 May 2018, 03:32:56
Something I forgot to ask earlier. When do we get the backer Atlas? And what makes it so special??

See my post here:

https://bg.battletech.com/forums/index.php?topic=61247.msg1409070#new

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 07 May 2018, 04:41:23
Quote
* A BACKER-ONLY VARIANT of the Atlas Assault 'Mech with an exclusive model and paint job.

Soooo.... ? I don't remember reading about a paint job only.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 07 May 2018, 05:07:20
Well, haven't got the Atlas yet in game, but it will not be a different loadout from the others, it may look a little different. Not sure, but I do know it is themetically the same as any other atlas.

also, quick search on the PARADOX  forums:

https://forum.paradoxplaza.com/forum/index.php?threads/so-that-kickstarter-atlas.1094125/#post-24174706
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 07 May 2018, 05:17:23
Would have been nice if google found that instead of the old HBS forums posts on it...

Looks... interesting.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 07 May 2018, 06:19:57
So, don't bother with the SHD-2D. The Shadow Hawk with less armour and extra lasers and missiles. Just salvaged my third Shad - this variant - and tried it out.
Just no armour, the extra weapons are not worth it. Got my arse kicked very quickly

I'm going to sell it straight away
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 07 May 2018, 06:26:09
So, don't bother with the SHD-2D. The Shadow Hawk with less armour and extra lasers and missiles. Just salvaged my third Shad - this variant - and tried it out.
Just no armour, the extra weapons are not worth it. Got my arse kicked very quickly

I'm going to sell it straight away

Not gonna Mech-Lab it first?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 07 May 2018, 06:26:16
That would be the D variant for you and even in TT play it SUCKS! Paper thin armor. Keg of TNT waiting to explode.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 07 May 2018, 06:30:19
Not gonna Mech-Lab it first?

Hmm, should do. Maybe make a Griffin out of it? PPC and LRM-20 with maxed out armour?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 07 May 2018, 07:31:25
None of my mechs are 'stock'

My Catapult C1, pulled 2 lasers of it and gave more ammo for more LRM raining goodness.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 07 May 2018, 07:53:57
None of my mechs are 'stock'

My Catapult C1, pulled 2 lasers of it and gave more ammo for more LRM raining goodness.

Yeah, two of my four main Mechs are retrofits (Centurion with Ac-20, Vindy with bigger LRM rack, etc.)
It’s just a case of “get something new from salvage - try it out!”
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 07 May 2018, 08:38:22
I did the ammo crates mission a couple of days ago, my lance was a Grasshopper, Griffin, Hunchback and Firestarter.  Accidentally blew up crate (thought I'd targeted a turret and clicked Fire before I realised my mistake), but other than that kept the others on-board and intact.  The fight became a knock-down drag-out brawl with my Hunchback and Firestarter slowly whittling down the enemy Griffin and Dragon.

The moral of the story was that my 4 best mechs and pilots were all down for the count - my character was in hospital for like 120 days.  Spent the last few days tooling around with my secondary crew doing side missions and building up my war chest, but it's worked out OK, got the last bit of salvage for a Black Knight, a Dragon and a Quickdraw.  And then like two missions after my PC got out of hospital she takes two pilot hits and winds up back in there for 28 days...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 07 May 2018, 10:00:53
Heh...when I did the Ammo Crate mission, i musta been sorely underpowered, as I consciously blew half the crates to ensure I wasn't overrun
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Moonsword on 07 May 2018, 10:08:54
That mission is brutal if you don't blow the crates and try to go after the trucks.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 07 May 2018, 10:26:53
Managed to save all the crates on that one, but I was running 3 Mediums and a Heavy by the time I got there, and my poor Dragon lost a leg one side, and the arm on the other before it ended.

For me, jump jets and focused fire made it workable - came ‘over the hill’ and into the water very quickly, so the buildings broke up enemy LOS letting me whackamole them in penny packets - brewed up the turret covering the trucks with my fire base while the SHR stepped on trucks.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: RoundTop on 07 May 2018, 10:31:59
That mission is brutal if you don't blow the crates and try to go after the trucks.

Am I the only one who got through that entire mission without blowing a crate? Sure I took like 4 head hits and took some heavy damage, but I got it done.

I'm currently running 2.5-3 skull missions with 2 mediums and 2 heavies. My go-to force right now is: Dekker in a custom Griffin (LL+++, 2xSRM2, LRM10, JJ) as my "scout", Pilot of the week in either my "fire support" kintaro (2xLRM10+, 1xSRM6, 1xML) or "direct fire" Centurion (PPC+, LRM15+), Behemoth in a Dragon (AC/5+, LRM15, mLAS+), and my pilot in an Orion V (AC20, SRM6+, SRM4, heat sinks)

Sometimes I'll switch out the 2nd medium for a dragon with 2xAC2, 2xML if I need extra long range.  I'm looking for an AC10++ and I'll switch it out on the Orion.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 07 May 2018, 10:47:36
So just finished Panzyr last night, and the enemy AI did a hilarious thing.

Basically, after one round of "playing with their food" on the turrets, they noticed me and moved to blockade my Jager and Trebuchet (yes, the outcome of the Weldry dilemma was that I picked the JM6 and got the TBT randomly allocated; and the TBT is a nasty 'Mech, though I think I need to refit one of the medium lasers for more LRM ammo, since 8 rounds' worth is just a bit short.)

But that's pretty much all they did - mill about down there like potatos, sometimes shooting up (enough to put internal damage on the Jager's arm,) but generally acting all high and mighty because I don't have artillery - but ignoring the fact that I had a bunch of turrets.  At least until their Betties told them "Base is being captured" on round 9 when my Griffin was about to jump to the primary objective.

Also... if you have a Kintaro with three Valiant SRM-6++, and you want to remove the target's primary threat while not destroying your salvage chances... don't precision alpha the right torso.  The center torso, which needs HP for incidental hits, will thank you.

Now if only Kamea would stop giving random contracts that force alternation between Panzyr and Weldry.  That's a three week trip, and I haven't set up my Argo's speed adjustments yet.  You're just lucky that the contracts pay out 1.5-2x my current financials even if I balance terms.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: RoundTop on 07 May 2018, 10:58:12
So just finished Panzyr last night, and the enemy AI did a hilarious thing.

Basically, after one round of "playing with their food" on the turrets, they noticed me and moved to blockade my Jager and Trebuchet (yes, the outcome of the Weldry dilemma was that I picked the JM6 and got the TBT randomly allocated; and the TBT is a nasty 'Mech, though I think I need to refit one of the medium lasers for more LRM ammo, since 8 rounds' worth is just a bit short.)

But that's pretty much all they did - mill about down there like potatos, sometimes shooting up (enough to put internal damage on the Jager's arm,) but generally acting all high and mighty because I don't have artillery - but ignoring the fact that I had a bunch of turrets.  At least until their Betties told them "Base is being captured" on round 9 when my Griffin was about to jump to the primary objective.

Also... if you have a Kintaro with three Valiant SRM-6++, and you want to remove the target's primary threat while not destroying your salvage chances... don't precision alpha the right torso.  The center torso, which needs HP for incidental hits, will thank you.

Now if only Kamea would stop giving random contracts that force alternation between Panzyr and Weldry.  That's a three week trip, and I haven't set up my Argo's speed adjustments yet.  You're just lucky that the contracts pay out 1.5-2x my current financials even if I balance terms.

I still don't have a Jager yet. I've only fought one, and salvaged 2 parts of it.  It hurt when it was hitting me... but a laser and a bunch of SRMs into the arm blew the ammo and stripped one arm (first hit it too), then the AC20 smashed in and took out the other torso.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 07 May 2018, 18:18:00
I picked up an Orion today with a lucky headcap while trying to get another knockdown on it. Lucky contract though 3/14 salvage and still 100k c-bill payout ended up against a Firestarter, Hunchback, and said Orion. Cored the hunchie first with mass fire followed by the firestarter. Thought the Orion would be a problem so started raining LRMing on it until it fell. Then more mass LRM/SRM/AC goodness at it till it fell again. Started the third round when got a lucky AC shot to its head decapitating it and killing the pilot.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 07 May 2018, 18:57:10
I picked up an AC-20++ (massive stability damage) and am currently bringing my Centurion online to mount it.  Any tips on what other weaponry to stick on the Cent and which member of my lance I should replace it with?  I'm running a Shadowhawk with the SRM 2 removed for a second LRM 5, a Jenner with the SRM 4 removed for extra armor and one additional heatsink, and a stock BJ-1 and Vindicator.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 07 May 2018, 19:34:29
Even a single LRM-5 can do stability damage, so it's probably worthwhile if you have the tonnage.  An SRM-2 falls in the same category, for one less ton...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 07 May 2018, 19:59:41
Could go for something akin to a CN9-AH, with a downgraded missile launcher for backup lasers.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 07 May 2018, 20:02:01
Could go for something akin to a CN9-AH, with a downgraded missile launcher for backup lasers.

I was leaning that direction, I just thought I'd ask if anyone had tweaks for doing that.

Which mech do you think I should trade out to run it?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 07 May 2018, 20:04:42
I think the Blackjack . . . LOS restrictions do not let you get the full benefit of the AC/2's range.  Its annoying to get PPC and AC shots from mechs/tanks I cannot even see.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 07 May 2018, 20:12:33
Agreed... it's weird to have to spot for direct fire weaponry...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 07 May 2018, 20:27:06
Works for me.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 07 May 2018, 21:14:08
I picked up an AC-20++ (massive stability damage) and am currently bringing my Centurion online to mount it.  Any tips on what other weaponry to stick on the Cent and which member of my lance I should replace it with?  I'm running a Shadowhawk with the SRM 2 removed for a second LRM 5, a Jenner with the SRM 4 removed for extra armor and one additional heatsink, and a stock BJ-1 and Vindicator.

Team with an LRM 10 or 20. My Centurion is a one shot killer like this. Sadly it can on,y carry about six bursts for the AC-20, but every time it fires it tears the sides of mediums or kill some lights.
And if you're not in gun range, that nice big LRM pack is good for sniping indirectly.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 07 May 2018, 21:18:51
Yeah, I dunno which to swap out. I'm not far enough in yet.

That said, has anyone tried a Blackjack that drops the AC/2s for twin large lasers, losing two of the mediums as well for another ton of armor and four more heat sinks?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 07 May 2018, 22:15:41
My current experiment is to try the Kurita variant Shadow Hawk - basically a Griffin mounting a PPC and an LRM-20.
Tried it on my SHD-2D and it can rip Mechs apart the piece of crap 2D variant is still under armoured - even when I max out the armour.
I think I’m going to retire the 2D and go back to my 2H for my CO and maybe tinker with it and do something PPC’y.

The 2D is a real lemon. But I seem to be collecting them! I’ve got two 2H Shadow hawks, the 2D (curse it!), an up gunned Centurion and a Vindicator in my main lance.
With a pair of Jenners, a Firestarter and a Spider as my back up lance.

Now if I could just get my hands on a heavy...

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 07 May 2018, 23:37:16
Okay, used my Centurion tonight: AC-20++ with two tons of ammo and an LRM 10 with one, plus another ton of armor.

Yeah, this is a lot better than the Blackjack.

Also, the contract difficulty rating is officially dumb.  I just had a contract that was a 1 1/2 difficulty rating that was two light lances that come at you basically simultaneously, followed by a 2 difficulty contract that was a single light lance out by itself.  The heck?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 08 May 2018, 02:57:01
Okay, used my Centurion tonight: AC-20++ with two tons of ammo and an LRM 10 with one, plus another ton of armor.

Yeah, this is a lot better than the Blackjack.

Also, the contract difficulty rating is officially dumb.  I just had a contract that was a 1 1/2 difficulty rating that was two light lances that come at you basically simultaneously, followed by a 2 difficulty contract that was a single light lance out by itself.  The heck?

It has to do with an apparent bug with reinforcements, where they're seeded with the initial enemy spawn rather than in a later round after the battle is in progress.  The way that the Ur Cruinne tutorial mission goes, or capture base missions that spawn enemies once you enter the objective - that's how it's *supposed* to work.

And what make of AC/20?  There's a correlation between the make of a weapon, and what its + ratings mean.  An autocannon can be:

- Defiance (bonus is to accuracy) 
- Federated (to crit-seeking) 
- Kali Yama (to damage; but AC/20+++ is Kali Yama and has damage and stab) 
- Mydron (to stab) 
- Imperator (to accuracy and crit-seeking)

Agreed... it's weird to have to spot for direct fire weaponry...

What's weird is just how short visual ranges actually are.  On a capture-base mission I just did, I did some positioning experiments - and unassisted visual range appears to be just 10 "hexes" (300m).  In TO double-blind rules, such a short eyeball range is reserved for highly adverse conditions, like fighting in heavy rain.  But this occurs in HBS regardless of conditions.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 08 May 2018, 03:55:01
That makes sense - the amount of times I’ve taken a “kill x” mission. And from the get go you’ll have two objectives listed: “kill x” and “destroy reinforcements/ambushers, etc”.
Spoilers much!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 08 May 2018, 05:13:51
Okay, since the Arano worlds are your base . . . I just traveled to Mechdur for a pair of contracts.  Its supposed to be a 'depot' world for the Restoration . . . and it had 3 Urbanmech chunks as well as a couple of other- 2 Firestarter I think and a Commando along with quite a few ++ weapons.  For those who want a Urbie and your involved with the campaign might take that jump to see.  Its the 3rd time I have seen Urbies bits but the first time I have seen a 'whole' mech offered outside of the campaign's Griffins & Dragons.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: 00Dawg on 08 May 2018, 08:30:30
Also, the contract difficulty rating is officially dumb.  I just had a contract that was a 1 1/2 difficulty rating that was two light lances that come at you basically simultaneously, followed by a 2 difficulty contract that was a single light lance out by itself.  The heck?
Yeah, it's so random as to be barely informative, even when reinforcements aren't involved.

I ran the 'Mech Factory mission, which isn't a campaign one, but has a hard-coded reinforcement trigger based on your map location and a rating of 3.5 skulls.  I tried it 4 times.  Twice it was a mixed medium\heavy lance to start, and twice it was only 3 'Mechs (once only heavies).  Reinforcements were usually a lance of heavies, with one time it being 4 Orions.  The weakest reinforcement group was a JagerMech and 3 Shrecks (only time I saw vehicles).

If you weren't careful, you'd end up in the a fight with 4 mediums/heavies and 4 more heavies bearing down on your flank.  Whoops.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 08 May 2018, 09:17:22
Its possible that their opposition modifier is off since what you actually face is supposed to be reflected of what you bring IIRC.  Like I said earlier in the topic, I hope they back fill those tables when DLC/XPac material is added . . . things like Marauder, Warhammer, Archer, Crusader, Cronus, Sentinels, etc.

I am STILL hunting for a TBolt to support my Orion, bought the chunks I needed to complete a Dragon last night after getting access to the world with 'unlimited' chunks.  I have only seen one, and it was before my system crashed.  What skull level are the missions people are facing with TBolts?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: 00Dawg on 08 May 2018, 10:55:15
I don't think I've seen one on less than a 3.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 08 May 2018, 11:00:19
Currently running a Orion 1K with my Char in it(Multi Target, Sensor Lock, Master Tactician), a Black Knight for Behemoth(specced as Melee specialist, but with increased evasion as well... you can't melee if your Mech falls apart when you finally get into melee range) as well as a Trebuchet for Glitch(splitting the LRM launchers fire to get the Breaching Shot works really well) and a Griffin 1N for Dekker(who has Master Tactician and thus moves in the light Mech phase). Mech reserve are a Shadowhawk, a Dragon, a Firestarter and a Jenner. The next story mission is the LosTech hunt...
By the way, I got BOTH the Orion and the Black Knight on the same mission! :thumbsup:
I negotiated for maximum salvage, having over 5 million C-Bills in the bank. The Orion's pilot was reduced to a drooling vegetable from head hits and falling down, while the Black Knight caught a DFA to the head from Dekkers Griffin.  ;D

However, I am playing a modded game. All the variables the game uses are easily changeable with wordpad, so I set both viewrange and sensor range to 720 meters(maximum range of any weapon in the game), because I simply hated the artifically short range and focus on sensor locks just for being able to even shoot a Mech thats in direct line of sight at 400 meters. >_>

Initially, I had my doubts if the game could cope with the changed variables but if anything the AI is more dangerous now, since it can see everything that's not LOS blocked... and even those show up as sensor pips, just like it does for the player. It really tends to focus down the biggest threat now, instead of the lightest Mech it can see. All in all, the game got somewhat harder with that modification, but also more tactical... and sensor lock is still very viable, especially if you need to take out that Schrek or LRM carrier NOW before half your lance goes to sleep from falling down.  xp

As for the skull levels... they are VERY unreliable right now. Instead of the quality of the opposition, it seems to indicate the quantity... and reinforcements aren't taken into account at all, which might actually be realistic... faulty intelligence is a thing after all(that the reinforcements come in right after enemy contact is not intentional however). The game seems to scale the overall strenght and weight of the opposition to what you bring to the mission in terms of tonnage however. Since I tend to bring no light at all, I've seen a lot of mediums and quite a few heavies... or a swarm of lights.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 08 May 2018, 11:32:33
And what make of AC/20?  There's a correlation between the make of a weapon, and what its + ratings mean.  An autocannon can be:

- Defiance (bonus is to accuracy) 
- Federated (to crit-seeking) 
- Kali Yama (to damage; but AC/20+++ is Kali Yama and has damage and stab) 
- Mydron (to stab) 
- Imperator (to accuracy and crit-seeking)

It's a Mydron.  Enemy gets shot, falls down goes boom.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 08 May 2018, 11:34:30
It's a Mydron.  Enemy gets shot, falls down goes boom.

Some of them also have different animations. The Defiance Shredder, for example, fires multiple rounds.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 08 May 2018, 11:40:37
I want a Borderlands mod now.  Especially while buying stuff.

It's a Mydron.  Enemy gets shot, falls down goes boom.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 08 May 2018, 12:47:42
Love those Kaliyama Shredder AC/20+++. Have 2 on my King Crab and one on my Highlander scout. I feel so dirty bashing in enemy assaults with them. It’s a good dirty, though!!!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 08 May 2018, 12:56:25
Highlander scout?  Shouldn't that be a Lyran logo next to your name?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: RoundTop on 08 May 2018, 13:08:31
Its possible that their opposition modifier is off since what you actually face is supposed to be reflected of what you bring IIRC.  Like I said earlier in the topic, I hope they back fill those tables when DLC/XPac material is added . . . things like Marauder, Warhammer, Archer, Crusader, Cronus, Sentinels, etc.

I am STILL hunting for a TBolt to support my Orion, bought the chunks I needed to complete a Dragon last night after getting access to the world with 'unlimited' chunks.  I have only seen one, and it was before my system crashed.  What skull level are the missions people are facing with TBolts?

I finally got my TBolt this morning. I faced 1 in a 2Sk and 1 in a 2.5Sk mission. Both were assasinates. Got enough parts now to make one. (Going AC10, LRM15, 2 mlas+, heat sinks)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 08 May 2018, 13:12:05
Well, I did use a Firestarter and Grasshopper in that role for the campaign, but now I’m up on the Davion-Liao border talking contracts for fun.

Said “scout” has the tactical mastery ability to move in the heavy phase, and when you face off against 8 assault mechs, that slot in your lance needs a “finisher” more than it does a light mech. Jump over, dump an AC/20 round and 12 SRMs into some poor bastards CT, then jump away to slay the next downed monster.

Lyran themed? Maybe. Is King Crab/Atlas/Highlander/Stalker too Lyran?  😆
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 08 May 2018, 16:29:59
I need to think about whether to stop this game of planetary ping-pong (seriously, there has not been a single two-contract visit since Panzyr) and go to Smithon, or keep doing salvage runs hoping to complete a second heavy.

Did opt to pass on a chance to get a Black Knight this morning; a narratively awkward 2-skull "lance battle" for Restoration vs. Directorate described decrepit but veteran Directorate warriors that had been stranded on Weldry for "years" - my whole *campaign* is on week 47! - but it had just three 'Mechs on it.

- A Blackjack, which wound up getting cored; 
- A Thunderbolt SE, full-salvage; 
- A Black Knight, full-salvage.

And me with 2/8 (balanced) salvage rights on the battle, derp.  I went with the two pieces of Thud hoping for the third... but random was not with me, as it only gave me the Blackjack part.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 08 May 2018, 16:48:17
You take Smithon and you get access to Dragon parts . . . with the option of 1 in the mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 08 May 2018, 17:07:02
Sounds to me like MarauderD has more than enough dakka to justify a FedSuns sig...  :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 08 May 2018, 17:54:17
Just did the Smithon moon mission.  Espinosa turned her Catapult to chase Dekker's firestarter, and Glitch lined up a called shot on her Centre Torso rear with her Black Knight's PPC and large lasers.  The good news is I hit the machine gun ammo.  The bad is I only got one chunk of Catapult K2 salvage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 08 May 2018, 18:05:06
Sounds to me like MarauderD has more than enough dakka to justify a FedSuns sig...  :)

I should hope so! Never cared for the Highlanders boxy head, so I plan to get a 100 ton Atlas AS7-D scout with jump jets and name it after that Davion pilot from TRO 3025 that stomped around like a 100 ton scout.

Cheers!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 08 May 2018, 18:09:29
Cheers indeed!  :thumbsup:

I only wish you could gift me that Highlander... I'm still stuck in the Periphery kiddie pool, hoping for two more pieces of Firestarter...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 08 May 2018, 18:34:26
I should hope so! Never cared for the Highlanders boxy head, so I plan to get a 100 ton Atlas AS7-D scout with jump jets and name it after that Davion pilot from TRO 3025 that stomped around like a 100 ton scout.

Cheers!

I gave my Atlas jump jets, that I took off the Highlander. I made the highlander all long range, so didn’t need them. Then I got an atlas, made it all short range, and then I wanted jump.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 08 May 2018, 19:29:07
I need to think about whether to stop this game of planetary ping-pong (seriously, there has not been a single two-contract visit since Panzyr) and go to Smithon, or keep doing salvage runs hoping to complete a second heavy.

Did opt to pass on a chance to get a Black Knight this morning; a narratively awkward 2-skull "lance battle" for Restoration vs. Directorate described decrepit but veteran Directorate warriors that had been stranded on Weldry for "years" - my whole *campaign* is on week 47! - but it had just three 'Mechs on it.

- A Blackjack, which wound up getting cored; 
- A Thunderbolt SE, full-salvage; 
- A Black Knight, full-salvage.

And me with 2/8 (balanced) salvage rights on the battle, derp.  I went with the two pieces of Thud hoping for the third... but random was not with me, as it only gave me the Blackjack part.

Those kinds of missions have consistently been some of the best sources of high-tonnage salvage for me in my game.

Ans while your campaign may only be on week 47, there was a three year time jump between the intro level and Kamea's supposed death and the start of your merc campaign.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 08 May 2018, 20:17:14
On this note - I had to withdraw from a contract for the first time today. A MoC contract to find and kill an infamous pirate leader hiding on world.
Dropped in the first time and could see the "destroy ambushers". So I snuck around one side to kill off the ambush first and it triggered both the pirate leader, his escorts and the ambush - al at once.

Restarted and moved on the escorts first - mix of LRM and SRM carriers and Bulldogs - killed most of them when the ambush arrives - at this point I was arrayed across a hill and used two Mechs to hunt down remaining vehicles while the other two engaged the ambush lance - Panther, Jenner, Spider and a Locust.
Everything is going well until a) the ambush lance is joined by a Griffin and a Wolverine, the pirate leader in his Thunderbolt (jumping variant) also decides to wade in.

Killed the vehicles and had blown both arms off the Jenner and left the Locust crippled when suddenly the Thumderbolt DFA's Behemouth's Shad. Same turn the unarmed and literally unarmed Jenenr (all weapons destroyed and both arms blown off) physical attacks Deadeye's Centurion and rips off one of his arms.

I made the call to retreat - Behemouth in med bay for 12 days, her Shad in the Mech bay for two weeks.

But by achieving one objective and 40 per cent of another I still made 150,000 C Bills.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: RoundTop on 08 May 2018, 22:35:44
I just finished the first mission with assault mechs. That was cool, but jeez it was close at the end. Especially when I saw what walked around the final corner.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 08 May 2018, 23:05:21
Well, I finally got some TBolt action after saying I had not seen any some old pirates who lost the civil war on a planet showed up with a pair of SS . . . made sure to take the legs on one so I could end up with a whole one after the fight.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 09 May 2018, 00:24:34
Pirates... hey go kill some: no problem got a good heavy Lance that's got my best pilots finally back in it: there may be reinforcements but it's only two and a half skulls . No worries!

Demolished, SRM Carrier, ungodly accurate pair of Shadow Hawks, Cataphract, Thunderbolt, annoying Locust crit seeking and blowing off body parts, an easily killed but annoying Kintaro, Griffin..... oh yeah and a Zeus off screen lobbing LRMs ... the guy I have to kill.

Dekker loses an arm early but it was the punching arm and had no weapons so no worries... then the Locust crits his CT: KIA.

Behemoth takes missile after missile and AC after AC but nothing's blasting thru her armor... until the SRM carrier gets unbidden at PB range and unloads... bye

Kintaro walks into a Demolisher earl gets wounded... Hawks concentrate fire

My Jager loses his new arm with its AC10 +++ and then ammo crits in my torso (oops my bad )

Bad luck continues ....trying the mission again tomorrow after resetting a week(of which two weeks prior was test and refit anyways) to respec my mechs.....


Still loving the game
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pensiveswetness on 09 May 2018, 09:09:25
I just embraced a slight bit of Chaotic Neutral: all the +,++,+++ are MOD'd as clan prototypes of standard IS weapons (weight of typical Clan weapon, sometimes reduced minimum ranges or 1 hex better range of a IS weapon) and all the mechs have Endosteel (their initial weights adjusted accordingly)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: RoundTop on 09 May 2018, 09:27:32
I got my first assault mech yesterday.

Went on a mission that was 3 skulls afterwards... tbolt, assault mech, orion (with AC20), and griffin (LL, 2xSRM2, LRM10).

On a frozen world and I find a lance.... Banshee 3E, 2xHighlanders, 1xZeus.  Eep!  So far I took down the Banshee (CT destroyed), one highlander (head), and took off the Zeus' left torso and knocked it down.  Gotta finish off the battle tomorrow.

My damage? My Orion has low armor on one torso.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 09 May 2018, 10:10:19
I just embraced a slight bit of Chaotic Neutral: all the +,++,+++ are MOD'd as clan prototypes of standard IS weapons (weight of typical Clan weapon, sometimes reduced minimum ranges or 1 hex better range of a IS weapon) and all the mechs have Endosteel (their initial weights adjusted accordingly)

Can you do that & rename variants- could do that in MC2
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Paul on 09 May 2018, 12:06:31
Can you do that & rename variants- could do that in MC2

Yes. You can't rename the chassis (since that's what's causing the hardpoint layout to be what it is) but you can change names beyond that.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 09 May 2018, 13:50:05
Ah, because we had Anubis that were 'Spider 5V' as the model for the online MP BTU of MC2.  Those files were so easy to modify.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 09 May 2018, 19:04:07
Hey yeah! Now the proud driver of a QuickDraw!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 09 May 2018, 19:18:14
Yes. You can't rename the chassis (since that's what's causing the hardpoint layout to be what it is) but you can change names beyond that.

 :thumbsup:

Without modding the game, my current ORBAT includes:

Mech Name: Longbow Hawk (Chassis: Shadow Hawk SHD-2H) fitted out as a Longbow-lite LRM support mech
Mech Name: Griffin Hawk (Chassis: Shadow Hawk SHD-2H) fitted out as a Griffin GRF-1N
Mech Name: Griffin GRF1N (Chassis: Griffin GRF-1S) fitted out as a Griffin GRF-1N
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 09 May 2018, 19:28:11
Last night I think I did the mildly infamous "box canyon" mission.  I went in with a Catapult 2K, "Grandish" Dragon (PPC), a Quickdraw (LRM-15 & 3 x ML++), a JagerMech (2x AC/5++ & LL+) versus a TDR, a Quickdraw, a Trebuchet, a HBK-P, a Cicada, and a Locust.  The four turn jaunt I spent jumping my Quickdraw to the right of the canyon drew its counterpart and the TDR off the other three 'Mechs.  Anyway, for once I negotiated the proper salvage and pulled the complete TDR plus I finished the HBK for sale.  I don't like that the hard points forces a TDR with a PPC, a LRM-15++, and a SMR-6++ all to one side.  I think that will bite me at some point very soon.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pensiveswetness on 09 May 2018, 19:29:50
Yes. You can't rename the chassis (since that's what's causing the hardpoint layout to be what it is) but you can change names beyond that.
IDK... I am just a noob at this, like most folks. One thing i do suggest is this: create a Excel file. Copy paste the item you are working on column A then again on Column B (because the item list seems to post vertically, when copying from WordPad, for example). it makes looking at any changes easier to review. I also suspect that someone here [Insert Challenge HERE] will be savvy enough to turn one of those +++ AC's into a RAC, using data from a SRM weapon. my theory comes from that visually, the auto cannon fires a couple actual bullets (at least that's what i think i see when a stock Shadow Hawk fires it's stock AC/5)...?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 09 May 2018, 20:03:00
Some of you might have noticed that heatsinks only sink 3/6(single/double) heat, whereas most everything else seems to have heat/armor/damage values multiplied by a factor of 5...

So, I just went through the process of adjusting ALL weapons and heatsinks to CBT equivalent values, assuming that 5 points of damage/armor in the game equals 1 point in Tabletop, while keeping the + attributes for the weapons intact and at the same level. I had to make a few adjustments to the LosTech energy weapons so that they aren't outclassed by their ++/+++ standard counterparts. More specifically, I gave all ER weapons(including the ER PPC) a -2 and all Pulse Lasers a -4 accuracy modifier to compete with the insane accuracy bonuses that some of the standard brand weapons get and to offset the vastly increased heat of the ER weapons.

Once I finish the campaign with the unmodded weapons, I'm going to see how this works out. Maybe I'll combine it with larger viewrange/sensor range if it turns out that the long range weapons now put out way too much heat for the short vanilla viewrange. The LRM launchers in particular went up quite a bit from their vanilla values.

By the way, while burrying through the weapon files I noticed something strange... the Holly brand SRM 6 launchers have unlisted accuracy boni. While
the Holly SRM6+ only had a -1 bonus like every laser does, the Holly SRM6++ had an insane -5 bonus! Mind you, the Holly launchers are the ones that also have +2/+4 damage per missile...  :o
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 09 May 2018, 20:06:09
Careful, IIRC the stated reason that view range was so heavily nerfed was due to how murderous the AI became with better vision.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 09 May 2018, 20:14:07
Careful, IIRC the stated reason that view range was so heavily nerfed was due to how murderous the AI became with better vision.

Oh, I already tried playing through quite a lot of the campaign with 720 meters view range/sensor range.  ;)
There were two main problems... LRM's got quite a bit too powerful because of their way too good heat/dmg ratio, and the stability damage from focused fire gets a bit out of hand when you are outnumbered 2-3 to 1 by the AI. Three heavies and a medium have a hard time against 1 heavy and 7 mediums, for obvious reasons... you just get bumrushed. Even so, it was still manageable through breaking line of sight and using the terrain... and Dekker jumping around like a nut and using Vigilance, drawing fire onto a Mech with lots of evasion stacks. My Mechs looked more like wrecks than warmachines at the end, but I won!

Anyway such scenarios mostly happen in randomly generated battles where the enemy gets reinforcements... which spawn right at the start. As far as I know, that is actually a bug. I'm sure I'll have to fiddle with stability damage values a bit, but the main problem really are the instant reinforcements... which aren't supposed to be instant.  :))

Currently, it's a bit like when you accidentally activate multiple "pods" of enemies at once in the X-COM games...

IDK... I am just a noob at this, like most folks. One thing i do suggest is this: create a Excel file. Copy paste the item you are working on column A then again on Column B (because the item list seems to post vertically, when copying from WordPad, for example). it makes looking at any changes easier to review. I also suspect that someone here [Insert Challenge HERE] will be savvy enough to turn one of those +++ AC's into a RAC, using data from a SRM weapon. my theory comes from that visually, the auto cannon fires a couple actual bullets (at least that's what i think i see when a stock Shadow Hawk fires it's stock AC/5)...?

Turning an AC into a RAC should be relatively easy, you don't even need anything from the SRM weapon file... all you have to do is set "ShotsWhenFired"(the number of damage instances) to the desired number and set "ProjectilesPerShot"(the visual number of rounds per shot) to a number that looks good... and while we're at it, adjust "RefireModifier"(the accuracy penality for subsequent firings of the weapon) upwards to balance the massive damage potential. The problem is, you can only set these values to a single number... so said RAC would always fire at only one rate of fire. :-\

If you want to get really wonky, you could even set every single weapon in the game to be capable of indirect fire! Imagine an AC 20 that has a "ProjectilePerShot" value of 1, a range of 1000 meters and indirect fire enabled. What you get is essentially a homing Arrow IV... just without area of effect damage. It's also possible to set the "EvasivePipsIgnored" value to something ridiculously high, to simulate targeting a hex and thus ignoring movement modifiers. There is even a "AOECapable" tag, but I'm not sure how that one works in practice in the game, since AFAIK there are currently no AoE capable weapons.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: RoundTop on 09 May 2018, 20:42:31
For fun names:

Danny boy: highlander sldf b (no change)
MacDonal: highlander p (2xppc++, lrm15, 2sl, 1sl++, no jump jets, heat sinks, more armor)
Agent K: orion v (ac20, Srm6+, srm6, heat sinks)
Christobel: griffin n (llas++, srm2++,srm2,lrm10)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 09 May 2018, 22:15:41
Finally got a freaking Black Knight.

Also, I'm really starting to be quite happy at the fact that I now religiously use the eject button, especially when someone's core gets opened up.

Edit; Alright, so refitting the Black Knight, and I am squeeing like I do when I see something adorable. It's the only mech I ever wanted to put Lostech on, so I slapped three Dubs on it and saved the rest for inevitable repairs. Twin Larges, quad mediums, max armor (Rounded out in the rear CT as needed). Sounds somewhat anemic, but I really want this thing to be a Command ride and reasonably 'cool' laserboat. And since my Commander is 10x4 in skills, I can also afford to make ALL of the lasers focus on damage, and nothing else.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 09 May 2018, 22:16:23
For fun names:

Danny boy: highlander sldf b (no change)
MacDonal: highlander p (2xppc++, lrm15, 2sl, 1sl++, no jump jets, heat sinks, more armor)
Agent K: orion v (ac20, Srm6+, srm6, heat sinks)
Christobel: griffin n (llas++, srm2++,srm2,lrm10)


 8)

I have been thinking about better names for my customs but my creative juices have yet to come up with anything worthy  :-[
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 10 May 2018, 01:02:45
Got all 3 K2 parts :) Massed LRM and AC fire did the trick. 3 knockdowns and a RT cored. Helps having all your mechs using the Zeus brand LRM++ (extra crit and stab).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 10 May 2018, 01:15:28
Ended up fighting a King Crab, Cataphract, Orion, Shadow Hawk, Griffin, Locust, Demolisher, and Manticore.

Crab ended up blowing my pilots head off , but thank god it was my pilot cause I was only in the MedBay for 120 days. Lost a boatload of armor, every mech was damaged and had to replace three arms, but won.

Salavage was two parts KCG, Three Cataphracts, and Two Orion's, and a morale boosting cockpit mod. I took that, one part to finish the Cataphract off, and tried to get lucky with an Orion part: they gave me all the Medium Lasers and a Griffin Part ( which I sold the completed mech).


Next mission ran into two LRM Carriers that sandblasted everything putting me down another month. Salvaged an Orion though so I have an Orion, Thunderbolt, Dragon, Cataphract, and JagerMech for the next story mission . Every other mission has five (FIVE!!!!) skulls.

Time to raid the SLDF base: any advice?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 10 May 2018, 02:59:22
Got all 3 K2 parts :) Massed LRM and AC fire did the trick. 3 knockdowns and a RT cored. Helps having all your mechs using the Zeus brand LRM++ (extra crit and stab).

Apparently, Delta++ have the best stab among LRMs, if it's just knockdowns that you're going for.  Zeus are better if you also want to break items to "focus" random salvage.

----

And I still haven't gone to Smithon, though fortunes have turned for me a bit.  Need to sort out my 'Mech bays and suchlike, but this is whatall I have now.

In bays: TDR-5SS x2, JM6-S (quad AC/2 build), GRF-1S, GRF-1N, SHD-2H (SRM-2 stripped for another LRM-5), TBT-5N (one ML stripped for more ammo), KTO-18, JR7-D
Moth'd: WVR-6R, CN9-A, CN9-AL, VND-1R, BJ-1, FS9-H

Currently running one Thud, the Jager, one of the Griffins for recon, and the Treb for LRM-boating.  I think that will more than suffice for Smithon though, so I might need to mothball a bit, and maybe consider a refit for one of the Thuds.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 10 May 2018, 03:02:51
Some of you might have noticed that heatsinks only sink 3/6(single/double) heat, whereas most everything else seems to have heat/armor/damage values multiplied by a factor of 5...

So, I just went through the process of adjusting ALL weapons and heatsinks to CBT equivalent values,

You might as well just have downloaded this:
https://www.nexusmods.com/battletech/mods/28?tab=posts
;)

btw, it isn't enough to mod the heatsink value as that still leaves the internal heatsinks untouched. Your heat values will be off.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sharpnel on 10 May 2018, 03:03:32
Hey yeah! Now the proud driver of a QuickDraw!
Two words I would never expect to see together, 'proud' and 'Quickdraw' un less 'to kill a' was stuck between them.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 10 May 2018, 03:13:54
Two words I would never expect to see together, 'proud' and 'Quickdraw' un less 'to kill a' was stuck between them.

My first heavy in the game.
And boy can it jump. Had some success with it so far.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 10 May 2018, 05:04:28
You might as well just have downloaded this:
https://www.nexusmods.com/battletech/mods/28?tab=posts
;)

btw, it isn't enough to mod the heatsink value as that still leaves the internal heatsinks untouched. Your heat values will be off.

Okay, can someone explain to me how this mod did not pop up on my google searches?  ???
Well, seems like I wasted my time since someone else already did all this, and more. Thanks for giving me the link.  :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 10 May 2018, 05:26:00
My first heavy in the game.
And boy can it jump. Had some success with it so far.

First contact up was a “rescue the CapCon agent trapped by local troops” and my new Quickdraw killed a Panther at range with repeated LRM hits and then move in for a laser crit seeking kill. And then went on to beat a Griffin to death with his hands.
Meanwhile, scythe - a MoC native I hired early on is driving the old Vindy - head capped a Locust one turn, turned around to face another Griffin. Headcapped it as well in the next turn - Griffin hadn’t even taken a shot!

All up, walked away with a compete TrenchBucket (already had one component), 2/3 of a Panther, another Panther component and a third of Griffin.
Not a bad pay day.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 10 May 2018, 11:15:22
I think I've entered Monty Haul territory.

I've salvaged my fourth complete Atlas and King Crab. I'm "Allied" Status with both the Capellan Confederation and the Federated Suns. AC20+++ and Cockpit mods litter the floor of the Argo, because I don't need them.

End game needs some development. I like that I can just keep going on and on, but the power creep is real. I'm even skilling up a third complete set of pilots, because once you have your original 4 maxxed out, and the 2nd four are facerolling the opposition, I started a third set with no pilot abilities to see if that was more challenging. It is, but to what end? Still completing missions.

I plan on replaying the game because it was so great, but was hoping to wait for HBS to release a few more 3025 mechs, like the Javelin, Assassin, etc.

Love the game, just want more.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 10 May 2018, 11:24:07
My suggestion- and plan- is not going to go all assault.  Is there a plan presented about adding more DLC content?  I want my Marauders . . . heck, where is the next possible campaign?  Supporting the Canopians in their invasion of the CC could be fun . . . or to be sent off to fight on Astrokrasy.

Anyone try the current pvp setup?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 10 May 2018, 11:32:07
Time, as RPS put it, to play Battletech Pokemon. Gotta catch em all! :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 10 May 2018, 12:06:21
Or time to start playing with all the mods out there. Must try the Inferno SRM mod  >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 10 May 2018, 17:33:03
So has anyone else gone to the lengths of storing and un-storing machines in order to organize them? I recently started doing that for my units.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 10 May 2018, 17:36:42
I've only managed to improve my light 'mech situation so far, but I'm working very slow due to hardware issues (2 missions per day at best).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pensiveswetness on 10 May 2018, 18:13:14
Even though i knew i had zero salvage selected (as i needed cash and xp more than equipment on my new career), there is still something.... rather satisfying about cooking a Cicada to death with a Firestarter/Shadow Hawk with Flamer combo... needless to say, Firestarters and Strikers are priority-ONE targets early on, so far.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 10 May 2018, 18:19:40
Agreed... Strikers are kill on sight, and Firestarters are way up the kill list...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 10 May 2018, 19:16:58
I've only seen a total of one Firestarter so far, and only managed to salvage 2/3rds of it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 10 May 2018, 19:47:32
I've seen more than one, but only managed to salvage 1/3 of one.  Looking at their hard points, I WANT one!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 10 May 2018, 19:51:23
Time, as RPS put it, to play Battletech Pokemon. Gotta catch em all! :)

Yep, I am keeping a Mech Museum in my Argo Storage Bay with one of each type of mech salvaged and preserved, even if I am not interested in ever using the design.

So has anyone else gone to the lengths of storing and un-storing machines in order to organize them? I recently started doing that for my units.

I have considered it but I have not done so as yet. I am hoping that HBS comes out with a patch with a feature that allows us to reorganise Mech Bay and Storage Bay allocations to cater for my CDO (it is like OCD but in alphabetical order).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Reldn on 10 May 2018, 20:03:57
Finally managed to snag the third portion of a Griffin-1S, which is now Glitch's new ride! Not sure who to give the Vindi to now, or if I should just store it for the time being. Current Lance is a Centurion, Griffin, Shadowhawk, & Firestarter.

I also realized that I've been too busy traveling around, taking contracts and have yet to even start the second story mission....I may need to change that shortly.  :-[
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 10 May 2018, 20:05:22
I haven't done a story mission since capturing the Argo, and that was two weeks ago.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pensiveswetness on 10 May 2018, 21:43:07
I haven't done a story mission since capturing the Argo, and that was two weeks ago.
LoL i haven't done benefactor yet (I've bounced back forth between Detroit and Alloway, occasionally to Bellerophon dozens of times on 1/2 and 1 skull missions as I level up Kickstarters and a single Ronin). soon as I feel my stable of nine is at least all Master rank, i'll probably start the Argo mission...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 10 May 2018, 22:21:02
Well I got my Highlander and I don't want to risk it lol... spread some of its DHS around because the thing was preset damn chill. But I don't want to risk the machine only having one Gauss Rifle and two ammo and those precious DHS.

EDIT: also what is a good build for the Orion: I tried playing around for a while with it but so far I've got nothing.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 10 May 2018, 23:08:14
Honestly, the 1-K IMO is pretty solid, though I increased the LRM rack size rather than have SRMs.  I got the 1-V finally after screwing up on salvage terms against a heavy lance- pilot kill through falling but I was 2/11 and did not get the 3rd part.  I just up'd the armor and gave it a LRM20++, AC/10+ and two plain MLs . . . finally seeing enough good MLs to consider replacing, I just hate to do it b/c its easy to lose the arms and thus the lasers.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 11 May 2018, 03:54:50
What Colt Ward said. Alternatively, the Orion 1K with an AC20 +2 tons of ammo replacing the AC10(and sacrificing the SRM4). What you get is basically a Hunchback with more armor, higher melee damage, and with a large LRM rack for closing in.  ^-^

Configured like this, it's an ideal ride for a MechWarrior built around Bulwark and Evasion or simply with high guts and piloting skill. High guts reduces autocannon refire penalities(vital for an AC20) and increases the heat shutdown threshold(the Orion runs hot as it is) in addition to giving more health pips, while high piloting increases melee damage and sprint range AND increases the threshold for the Mech becoming unstable, which makes it easier to stay on your feet even under heavy fire and to get into position for a punishing melee attack.

So, you get relatively close and into a good position(preferably woods) and then just sit for the following rounds while dishing out knockdown blows with the AC20 and LRM15 and only take greatly reduced damage in return. You can turn in place to present less damaged armor facings without losing the Bulwark bonus, too. Once the heat gets too much, it's time to close to melee range and hulk smash.

I got Behemoth set up with both high piloting and high guts, abilities are Bulwark, Juggernaut and Evasive Movement. While taking both Bulwark and Evasive Movement seems counterintuitive at first(one reduces damage when not moving, one increases evasion when moving), it really helps protecting her from damage when she has to move. You can't let a Mech just sit in one spot for the entire battle, especially not one that runs hot, with the majority of it's damage output in the short range band and with good melee damage.


Another possibility is reducing the AC to a class 5 while ripping out the SRM(again) and adding in another LRM15 plus ammo. With that, you have a very high damage/stab damage fire support Mech, ideal for a pilot with high gunnery and tactics(tactics reduces indirect fire penalities, reduces minimum range and gives accuracy boni to called shots), that can also take loads of damage. IMHO, the Orion 1Ks armor is fine as it is, it doesn't need more... maybe reshuffle it a bit, but nothing more. If you turn it into a long range fire supporter, you can arguably even reduce the armor somewhat in exchange for more heatsinks.

PS:
Welcome to the aftermath of Solaris VII's "Melee Mayhem"(no Assaults allowed Edition), where Mechs from around the Inner Sphere compete to see which one has the biggest.............. fist!

As expected, the Orion and Black Knight are tied for 1st place. A result not very surprising, considering that these two are also the heaviest of their class. On third place with only 5 points less, we got the Grasshoper, the Cataphract and... the Dragon! Now that's one 60 tonner that punches above it's weight!

But now for the real surprises:
The 5th best melee damage of all Mechs below Assault weight belongs to the Shadowhawk with 85 points! When asked how it could be that the red-headded step child, the weakest of the classic "55 ton trio", could beat even heavy Mechs in melee, the response was: "I CAST FIST!"... reporter William Hoggarth will be missed. Sometimes. Probably.

Coming in swinging on 6th, the Hunchback, which ties with the Thunderbolt at 80 damage.
The rest of the heavies are beaten out(literally) by the Wolverine, Griffin and Centurion, which are again tied for the 8th place at 70 points of damage each, as well as the Enforcer which seems to sit fine on its 65 points score and the 11th place.
The Catapult and the Jagermech, when asked how it could be that Mechs with 5-15 tons less weight could outpunch them, simply responded with: "Hey, what do you expect from us? We don't even real have arms!"

On a final note, sadly we couldn't reach the Quickdraw for comments. However, people report to have seen a 60 ton Mech that fits the description sitting down in a dark corner and looking at it's, and we quote: "Puny arms... you are even weaker than a Catapult! A Catapult! That thing doesn't even have arms! ... puny arms! OUCH! My ankles hurt..."

This is Duncan Fisher, signing off on todays Melee Mayhem Afterglow!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 11 May 2018, 11:45:57
I'll have to try it out then: maybe even a Brawler variant based on your information there SD501
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 11 May 2018, 16:02:31
That's an interesting take on Behemoth.  I gave her Multi-Target and Breaching Shot, which combined with Bulwark makes her a Lancer.  I find Multi-Target and Breaching Shot synergize like crazy.  As soon as I get another LRM-5+, I'm ripping out the SRM-2+ in her Shadow Hawk.

Glitch took the two gunnery special abilities, and Evasion, making her a Skirmisher.  Is there a list somewhere of all the "classes"?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 11 May 2018, 16:43:09
I like the tactics 2nd skill where you can move 1 weight class sooner . . . my recon platform, a Cicada with flamers, is using that once my lance is engaged to either move around & stomp a light/vehicle or to push the heat on a medium or heavy that runs hot (if not in Tundra).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 11 May 2018, 19:02:49
Holy cow.  Just finished the second tutorial mission, where your employer turns on you, and ended up losing both Dekker and Glitch almost off the bat when they turned their turrets on us.  I wasn't even out of the freakin' tutorial yet.  Going to reload from last save and try to position them differently, see if that helps.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 11 May 2018, 20:56:35
There's a turret generator in the middle of the compound.  You should be able to take it out before the turrets' initiative comes up.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 11 May 2018, 21:14:07
Yeah, I was dumb, got it on my replay, no casualties, though I was already looking at infirmary time for Glitch and Dekker. Used Medusa in his place, hired another pilot to run my Locust. Had a successful mission, everyone is healed up, but I suspect I made another error going after Dread Sybil and the Argo too soon. So far, first generator is down, along with two turrets/radar towers. We'll see how this goes.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mitchberthelson on 11 May 2018, 22:31:35

But now for the real surprises:
The 5th best melee damage of all Mechs below Assault weight belongs to the Shadowhawk with 85 points! When asked how it could be that the red-headded step child, the weakest of the classic "55 ton trio", could beat even heavy Mechs in melee, the response was: "I CAST FIST!"... reporter William Hoggarth will be missed. Sometimes. Probably.

Coming in swinging on 6th, the Hunchback, which ties with the Thunderbolt at 80 damage.
The rest of the heavies are beaten out(literally) by the Wolverine, Griffin and Centurion, which are again tied for the 8th place at 70 points of damage each, as well as the Enforcer which seems to sit fine on its 65 points score and the 11th place.
The Catapult and the Jagermech, when asked how it could be that Mechs with 5-15 tons less weight could outpunch them, simply responded with: "Hey, what do you expect from us? We don't even real have arms!"


The SHD being a beast in HTH doesn't surprise me. It's supposed to have some of the strongest hand actuators ever made and I believe it has the Battlefists Quirk in Battlemech Manual.

The Hunchback is apparently some kind of walking horror feared by all of the commenters on the YouTube streams I've been watching. It has a reputation for headshotting at max AC/20 range against full evasion pips because the RNG apparently loves it....and some players complain that even after they wreck all its weapons, it just punches their pilots to death.

And then there's the Firestarter, which seems to inspire Dark Souls levels of weeping and gnashing of teeth among said commenters every time the topic comes up. Guess some people need to git gud.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 11 May 2018, 22:58:28
None of the AI AC20 hunchies have ever gotten to fire the ACs at me.  Now the med laser version, sure.   
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 11 May 2018, 23:35:22
ALMOST lost Behemoth at Smithon; the Dragon shot her in the face with its AC/10.
And then Anvelt... was hilarious.  PPCatapult threw two PPCs, then ran up and did an alpha strike - so she was on the verge of shutdown, and I just happen to have a TDR-5SS, which just happens to have a Flamer.  So I took one turn to sprint, then blasted her before she could get another turn.  Shutdown, knockdown, left torso dropped.

Sadly, I didn't get to salvage the K2, because I didn't have enough morale to call up a leg shot - and my random flank shots refused to hit the leg.  >.<

And now, suddenly, I find myself with an option to go to the Taurian Concordat.  And a Dragon that I'm not sure what I want to do with.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 11 May 2018, 23:38:22
Lost Medusa taking the Argo, and had to scrap the Spider. Gained a Centurion, and chose to salvage a Shadow Hawk instead of the Quackdraw. Did I make a huge mistake?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 11 May 2018, 23:42:59
Depends. Do you like winning?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 11 May 2018, 23:47:02
Yen lo it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 12 May 2018, 00:15:21
ALMOST lost Behemoth at Smithon; the Dragon shot her in the face with its AC/10.
And then Anvelt... was hilarious.  PPCatapult threw two PPCs, then ran up and did an alpha strike - so she was on the verge of shutdown, and I just happen to have a TDR-5SS, which just happens to have a Flamer.  So I took one turn to sprint, then blasted her before she could get another turn.  Shutdown, knockdown, left torso dropped.

Sadly, I didn't get to salvage the K2, because I didn't have enough morale to call up a leg shot - and my random flank shots refused to hit the leg.  >.<

And now, suddenly, I find myself with an option to go to the Taurian Concordat.  And a Dragon that I'm not sure what I want to do with.

The Taurian systems being unlocked is interacting. When does that happen?

Depends. Do you like winning?

Look, enough with the QuickDraw bashing! My CO is driving one and it’s very effective - if used correctly.
I’ve got the sensor lock and the breaching ability and the trick is to leap forward with your huge jumping ability.
Sensor lock the biggest bastard you find and pull back
Now, you have the wonderful LRM 10 - use th breaching shot and stay at range - this just strips limbs and seeks out internals every shot.
The QuickDraw is not made to slug it out - it’s an ice pick not a hammer.

Mine is teamed with two Shadow Hawks and Vindicator in my main lance - the Shads strut forward and Alpha Strike, soaking up damage. The Vindy and QuickDraw dart about and snipe.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 12 May 2018, 00:34:03
I still want a quickdraw.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 12 May 2018, 00:48:27
I changed my own QuickDraw to an impromptu LRM boat and that’s actually working out pretty well. My Jagermech is a PPC/AC striker with upgraded armor. Still trying to find that third piece for the TBolt and Catapult.

I finally *finally* finished the ammo dump mission with all objectives met. It took a fast mech to make a beeline for the west road to intercept the vehicles, taking out one defense tower and sneaking opposite a Spider. Success also depended on a spotter (sensor lock) and LRM boat to take out the other two towers to the east immediately.

After that I played a very intense game of chess, using the mountains around the starting area to harass and finally knife most of the approaching Mechs with available weapons. It was touch-and-go until I finally rejoined with my fourth Mech and still decided to blow a single ammo dump to quickly wear away the Griffin. Hardest mission I’ve run so far since I was intent on making all objectives.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 12 May 2018, 01:16:18
The Taurian systems being unlocked is interacting. When does that happen?

I just finished "Served Cold" (priority mission 5, where you destroy the DropShip and then fight Victoria's K2-led lance.)

Lost Medusa taking the Argo, and had to scrap the Spider. Gained a Centurion, and chose to salvage a Shadow Hawk instead of the Quackdraw. Did I make a huge mistake?

Not a huge mistake; the Quickdraw is very similar to the 55-ton 'Mechs, especially the Griffin 1S, other than being a heavy 'Mech instead of a medium.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 12 May 2018, 01:18:32
I changed my own QuickDraw to an impromptu LRM boat and that’s actually working out pretty well. My Jagermech is a PPC/AC striker with upgraded armor. Still trying to find that third piece for the TBolt and Catapult.


What does that look like? I was considering ditching all the medium lasers for a PPC, alongside the LRMs and SRMs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 12 May 2018, 01:26:24
Dragons and Quickdraw make excellent brawlers as I have learned: Dragons slightly better. JJ, SR weapons, and a big fist upgrade (maybe a cockpit and gyro upgrade if you find them early) and save a couple vanguard abilities for them.


Bought a King Crab part for an insane 1.4 million I just received after a campaign mission: now I have a King Crab. Barely any ammo for the big guns but man is it fun while it lasts for ammo. Highlander's my CO's mech, barely changed. I've benched the Jager for my new T-Bolt and have the Comm upgrade I found in his head (+1 morale per turn) functioning as a large Griffin (PPC and LRM-20). Final mech is my souped up Cataphract. Jager, Dragon, T-Bolt II, Orion in reserve with a Medium Lance and spare Dragon in storage.

MAN has my upkeep gone up: also cause I've hired half a dozen Kickstarted pilots because they're good backup pilots. I can run two Lances now if the game allowed.

The Argo upgrades are costing a lot so I'm doing half a dozen side missions between each story mission to pay for everything. That KCG-0000 made me very poor.


RANDOM THOUGHT: Do we want to assemble a list in another thread of Kickstarter pilots?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Joskney on 12 May 2018, 01:44:33
I visited Hellespont in the bottom right of the map and purchased an Urbie.... I don't know what mission I will use it on, but it will be EXCITING!
Also scored a second Highlander.  A 3025 HGN-733 but still nice to have the Highlander twins on the field.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 12 May 2018, 02:17:17
Congrats on the Urbie purchase!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pheonixstorm on 12 May 2018, 02:39:49
I picked up a 733P in a side contract. Decided to give it 2 LRM 20s with lots of ammo  >:D All Zeus LRM 20++

Tried out my first 5 skull mission against a very heavy directorate lance. As soon as the dropship drops me off the first mech I see before I start my turn in a King Crab. Not good. My roster is 2 Highlanders, a Thud, and a Grasshopper. Got into sensor range and locked the Crab then hit it with ~100 LRMs mostly aimed at the RT. Still standing but shaky after the first attack and RT still intact but... Round 2 tried again and managed to pop the torso, get a head hit, and a knockdown. Round 3 another knockdown and a downed pilot. Perfect for salvage! Moved in slowly wondering who the next victim is and only find one other sensor contact. Check the objectives and I'm half done?? Sensor lock the last mech and time for some disappointment.. a Panther :( I went full salvage for nothing! Oh well, managed a sweet Crab kill and minimal damage, no breached locations.

And on the lighter side of things... Some of the crew decided to break in the low-g pool and went skinny dipping. Deleted the vid for some easy morale.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 12 May 2018, 04:30:03
My current go-to lance:
Los Tech Highlander (a few modifications), Los Tech Atlas (several mods), King Crab (turned into an LRM boat), and a BattleMaster as "scout" (AC20, melee equipment, JJs, almost maxed armor).

So yeah... sandbox missions are rather boring atm.

my other "ready" mechs include another Atlas, another Highlander, a Banshee, an Awesome, an Orion and a Black Knight. Never have to use them though, since my main lance basically never suffers any noteworthy damage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mrbooth on 12 May 2018, 07:43:27
Well I got my Highlander and I don't want to risk it lol... spread some of its DHS around because the thing was preset damn chill. But I don't want to risk the machine only having one Gauss Rifle and two ammo and those precious DHS.

EDIT: also what is a good build for the Orion: I tried playing around for a while with it but so far I've got nothing.

I have been using a 3ml, ac5+, lrm 20++ with extra heat sinks it has worked very well for me so far.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 12 May 2018, 08:18:56
my thought on the quickdraw, in its default configuration its surprisingly fragile, and its melee is rather underwhelming. with that said I pulled 1 medium laser, 1 heat sink, and the 5th jump jet for armor and it actually did pretty well for me, until I upgraded.  I picked up a couple jumping teabowls :p and a dragon when I found out that the dragon seems to have a significantly higher melee rating, the quickdraw rapidly got sidelined.  as it is I can now (if I choose) field an assault lance, highlander, and 3 bmers.  I haven't run into anything heavier, other than the star league atlas in the 1 mission, where you raid the castle.

with that said I do have a c1 catapult, but it is still sitting in a bay collecting dust, as I have been trying to spawn more assault mechs by running an assault lance.  right now until I salvaged my 3rd bmer, it was highlander, 2 battlemasters, and an orion, or zeus
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pensiveswetness on 12 May 2018, 09:01:12
Is there a difference, at the beginning personnel meeting after completing the MMM mission, in electing to look for MRB missions as opposed to NON-MRB missions, in terms of $$$ as well as quality of the OPFOR?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 12 May 2018, 11:23:44
What does that look like? I was considering ditching all the medium lasers for a PPC, alongside the LRMs and SRMs.

I pulled everything and then mounted two LRM10s and three heavy jump jets for better positioning. It's adequate. I was hoping to complete a Catapult by now but forgot it was the 2K PPC variant. So now I have two snipers: the CAT and the Jagermech (1 PPC and two AC5s).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 12 May 2018, 12:36:52
Hmmm... just got to Axylus, and made the mistake of trying to look around before moving.  Game is frozen, and I'm not sure it's coming back...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 12 May 2018, 12:48:09
Yep.. crashed.  At least it saved when I got there...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 12 May 2018, 15:54:28
Whew!  Made it through on the second load.  Camera control was a real challenge, and the pirates beat the crap out of Medusa.  In revenge, he stood up, DFA'd the Jenner, then limped over and kicked the Galleon to death the turn after that.  Then he ran for cover before Grim Sybil showed up.  60 days in the med bay for him, but it apparently didn't stop him from hobbling to the galley to fight over the last of the coffee with Glitch...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 12 May 2018, 16:56:11
Boy did I ever just pick a good mission to go full salvage on.  The mission was kill a pirate lance, and I killed a Jenner with a headshot from my Centurion's AC/20++, blew both legs off a Wolverine, and incapacitated the pilot of a Panther.  And I blew apart a Firestarter but I only needed one piece to build my own.  So in total I ended up with three new mechs (Firestarter, Jenner, and Wolverine).  I'm modding the Wolverine right now, gave it a medium laser + (bonus damage) and an SRM 6 ++ (massively improved crits).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 12 May 2018, 17:15:17
Sweet!  Nice haul, that...

Something I just noticed idly scrolling through the barracks... As the Commander of the unit, you "can't be killed in combat".  That probably explains the 110 days I spent in the Med Bay after the tutorial...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 12 May 2018, 17:27:41
Sweet!  Nice haul, that...

Something I just noticed idly scrolling through the barracks... As the Commander of the unit, you "can't be killed in combat".  That probably explains the 110 days I spent in the Med Bay after the tutorial...

Whoa, really?  Hadn't realized that.

Just finished modifying my new Centurion.  Didn't have all the pieces to make it stock anyway, so I kitted it out with an AC/5, 2 medium lasers, and twin LRM-10s.  The Blackjack got a large laser in place of a medium laser and AC/2 after losing its left arm, gaining two heat sinks along the way.  Haven't taken them out into combat yet, so we'll see how that goes.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 12 May 2018, 17:35:48
Yep... hold the mouse over the rank-like symbol next to your rank symbol when you have your character selected (it should be in the upper right corner of your portrait).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 12 May 2018, 17:48:07
As a starter build, the LG laser and AC combo is a good choice, you get heavier damage overall, and if upgrade the other 2 to a 5, your damage goes up even more.  Happened to me, and it was a good ranged hitter

Whoa, really?  Hadn't realized that.

Just finished modifying my new Centurion.  Didn't have all the pieces to make it stock anyway, so I kitted it out with an AC/5, 2 medium lasers, and twin LRM-10s.  The Blackjack got a large laser in place of a medium laser and AC/2 after losing its left arm, gaining two heat sinks along the way.  Haven't taken them out into combat yet, so we'll see how that goes.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 12 May 2018, 17:53:27
my thought on the quickdraw, in its default configuration its surprisingly fragile, and its melee is rather underwhelming. with that said I pulled 1 medium laser, 1 heat sink, and the 5th jump jet for armor and it actually did pretty well for me, until I upgraded.  I picked up a couple jumping teabowls :p and a dragon when I found out that the dragon seems to have a significantly higher melee rating, the quickdraw rapidly got sidelined.  as it is I can now (if I choose) field an assault lance, highlander, and 3 bmers.  I haven't run into anything heavier, other than the star league atlas in the 1 mission, where you raid the castle.

with that said I do have a c1 catapult, but it is still sitting in a bay collecting dust, as I have been trying to spawn more assault mechs by running an assault lance.  right now until I salvaged my 3rd bmer, it was highlander, 2 battlemasters, and an orion, or zeus

That actually sounds like a decent config.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 12 May 2018, 18:16:12
So I played this AM for max salvage and pulled a complete TDR-5SE and finished off collecting parts for the GHR.  Not sure what to do with the latter and with Behemoth out for a month I decide to run Gumdrop in the jumping Thud this afternoon.  He then proceeds to take a head shot from a Demolisher.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 12 May 2018, 18:35:39
Bummer!  I'm glad I haven't run in to one of those yet...

I just finished a 1.5 skull mission to intercept a convoy, and I have to admit I'm more than a little annoyed.  Every convoy I've had to escort so far has been APCs, which pop like balloons.  The convoy I have to intercept?  One Galleon, a Striker, a MANTICORE, and freaking LRM CARRIER!  The Manticore actually forewent two rounds of fire to sensor lock for the LRM Carrier, and the darn thing hit with every launcher both times.  That deserved the DFA it got, and the Manticore took two kicks from the Jenner plus a rear arc alpha strike from my Centurion (AC/2, LRM-15++, and a Medium Laser).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 12 May 2018, 18:49:03
I've loaded out the GHR as a jump-capable, LRM-5, Warhammer.  I'll see how this goes.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 12 May 2018, 18:49:52
An up-armored Battleaxe?  Sounds cool!  :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 12 May 2018, 18:52:53
That sounds promising.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 12 May 2018, 19:10:21
I feel that I miss the unseen goodness in this game - I need a Pixie for scout (for a bit more punch and staying power than my current Jenner-F and a bit more movement than using a Griffin/Shad/Wolverine instead), and the Warhammer/Marauder 2 PPC fitouts would be beasts at the stability damage plus ability to remove OPFOR weapon-carrying limbs/punch through and set-off ammo-filled side torsos.   :'(
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 12 May 2018, 19:19:51
I’m thinking that LURMS make the end game too easy. Once you bag a stalker and start running 4 LRM 15 +++, the stab damage guarantees two knockdowns per round. It just seems so cheesy after a while. So I’m retiring my back line indirect fire support mech for a second King Crab, except this second one will run 4 Ac 5 and a Large Laser.

Direct fire was always more fun anyway. I like the idea of stability damage, but at the end game it gets...unbalanced?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 12 May 2018, 19:22:58
That sounds promising.
It seemed so until the game crashed during salvage assignment.

UPDATE:  I'd like to congratulate the AI pilot of the ENF that notched a third head hit on his/her opening salvo between the two mission tries.  Not for the shot but instead for remaining standing after taking a full HGN-732B load.

UPDATE 2: The Grass-hammer just cracked the ENF's chest so I guess it is working ok.

UPDATE 3: Only three 'Mechs this time: the ENF, a GHR, & a DRG.  Which results in me completing no new 'Mechs for salvage as opposed to the SHD and JM6 last time.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 12 May 2018, 19:51:42
Idk how destroyed mechs work in general put you pilots mech can get CT destroyed and Head destroyed and as well as your pilot being incapicated and both will still show up in the end of the mission needing major repairs/heals.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 12 May 2018, 20:18:15
Is there a difference, at the beginning personnel meeting after completing the MMM mission, in electing to look for MRB missions as opposed to NON-MRB missions, in terms of $$$ as well as quality of the OPFOR?

Non-MRB (story) missions have a higher $$$ payout.  As for Opfor, that's mainly keyed to the contract world's average difficulty - with more difficult worlds tending to be gated by story progression - which stops being an issue once you're allowed to jump into the high-level Taurian Concordat.

I just finished a 1.5 skull mission to intercept a convoy, and I have to admit I'm more than a little annoyed.  Every convoy I've had to escort so far has been APCs, which pop like balloons.  The convoy I have to intercept?  One Galleon, a Striker, a MANTICORE, and freaking LRM CARRIER!  The Manticore actually forewent two rounds of fire to sensor lock for the LRM Carrier, and the darn thing hit with every launcher both times.  That deserved the DFA it got, and the Manticore took two kicks from the Jenner plus a rear arc alpha strike from my Centurion (AC/2, LRM-15++, and a Medium Laser).

Yeah, that part is dumb.  And it gets better because they have an escorting lance and still get reinforcements - while if you're escorting, you also don't get the help (however, the harasser lance you fight first *cannot* hurt your convoy unless you wander into the fairy circle to spawn the convoy.)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 12 May 2018, 20:26:20
Yep, use that tactic all the time now... Off whatever "blocking" force there is, THEN spawn the convoy...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 12 May 2018, 21:39:36
I’m thinking that LURMS make the end game too easy. Once you bag a stalker and start running 4 LRM 15 +++, the stab damage guarantees two knockdowns per round. It just seems so cheesy after a while. So I’m retiring my back line indirect fire support mech for a second King Crab, except this second one will run 4 Ac 5 and a Large Laser.

Direct fire was always more fun anyway. I like the idea of stability damage, but at the end game it gets...unbalanced?
I got the stalker, and went 2 lrm20, and left the 2 lrm10's on it, 4 tons of lrm ammo, and 2 medium lasers, I think I pulled a heat sink or 2 to add a missile T&T upgrade that weighed 2 tons
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 12 May 2018, 21:48:23
Well, tried taking the Firestarter out.  It was a lot of fun until an entire heavy lance (Orion, Thunderbolt SS, and both types of Wolverines) ganged up on it.  The Thunderbolt shot it and it fell over, then the rest of the lance ganged up on it and killed it the next round because it was apparently dropped down to Initiative 2.

Ragequit.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 12 May 2018, 22:24:13
Just had a similar convoy experience. Hit the blocking force - Jenner, Spider, Locust and Shadow Hawk. All dug in along some craggy hills and needed to be dig out.
Meanwhile, the bloody convoy is two Manticores, an LRM carrier,  a Bulldog and a Mobile HQ - all of which provided indirect fire support while I took on the lance.

After finally smashing through the blocking lance, the convoy was within spitting distance of their LZ.
It was a damn near thing - had to use one Mech to use sensor lock over and over while he three other shelled from afar - we were still so far behind the convoy.

Ended up a nice haul - three partial Mechs salvaged and extra cash for killing them.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 12 May 2018, 22:43:15
I avoid convoys/escorts missions like the plague. They are a plague and I wish designers wouldn't use them as a crutch. Or at least come up with a totally different framework in which to deal with then.

In other news I broke  through the 10m mark and got lucky on the Castle mission. I de-piloted a whole Battlemaster and now have a near assault lance. I do wish there were more crew conversations to be had. The 1MC callouts are hilarious and I wish I could do more to interact with my people.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 13 May 2018, 05:00:22
Well, the Capellan missions so far have been about what I'd expect.  The pay is good, but boy are they annoying...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: pensiveswetness on 13 May 2018, 08:31:05
I avoid convoys/escorts missions like the plague. They are a plague and I wish designers wouldn't use them as a crutch. Or at least come up with a totally different framework in which to deal with then.

In other news I broke  through the 10m mark and got lucky on the Castle mission. I de-piloted a whole Battlemaster and now have a near assault lance. I do wish there were more crew conversations to be had. The 1MC callouts are hilarious and I wish I could do more to interact with my people.
it helps to know the map (or as I suspect how actually large the maps are compared to the actual playable map section) and the predicted spawn point on escort missions. you can get units parked into position and get surprise round fire when they spawn/trigger... they can be easy early on but agreed, they probably are not worth the headache later on IG.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 13 May 2018, 09:12:46
All right... whoever set up the "Wolves" mission should be shot.  It's a convoy mission in disguise, and it's literally impossible to win.  Your allied convoy of two APCs starts within sensor range of two incoming 'mechs, each with a weapon that can one-shot an APC.  Your 'mechs are too far away to do anything other than watch them get slaughtered.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 13 May 2018, 11:40:05
In mousing over some of the bolded bits of text in the storyline dialogue I noticed something that appears to be added to the canon of the BTU (as it applies to the hierarchy by way of a computer game): House Davion's motto is "By Freedom's Sword".   I think that's new to the lore... has anyone seen the game give the other Great Houses' mottoes?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 13 May 2018, 11:57:50
All I know is that once I did the Castle I could start taking FedSuns missions against the Taurians even without the campaign being finished.  First time I have seen a Cataphract and the pilot would not KO.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 13 May 2018, 12:10:55
I just skimmed through the House Davion book and didn't seen that motto.  I don't remember seeing it before either, but that doesn't mean it isn't somewhere...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 13 May 2018, 12:17:30
In mousing over some of the bolded bits of text in the storyline dialogue I noticed something that appears to be added to the canon of the BTU (as it applies to the hierarchy by way of a computer game): House Davion's motto is "By Freedom's Sword".   I think that's new to the lore... has anyone seen the game give the other Great Houses' mottoes?

Yeah, they're on the wallpapers you got if you were a high enough backer:

Davion: By Freedom's Sword
Kurita: Honor The Dragon
Liao: One Vision
Marik: We Stand United (ROTFLOL)
Steiner: Indomitable Will
Merc: Of Noble Birth And Mercenary Mind

Comstar doesn't get anything.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 13 May 2018, 12:23:09
Ugh... more lies in the mission briefings.  I should really know better by now.  Oliviera's definition of "lightly armored" targets includes Manticores and Bulldogs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Retry on 13 May 2018, 12:49:38
Ugh... more lies in the mission briefings.  I should really know better by now.  Oliviera's definition of "lightly armored" targets includes Manticores and Bulldogs.
To be fair, the Bulldog doesn't have the thickest skin.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Alexander Knight on 13 May 2018, 12:57:32
Need to mod the CTF.  8 shots is not enough for that autocannon...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 13 May 2018, 13:06:06
Ugh... more lies in the mission briefings.  I should really know better by now.  Oliviera's definition of "lightly armored" targets includes Manticores and Bulldogs.

That might not necessarily be inaccurate.  There are conditions that enemy machines can have that drop their armor level by 25 or even 50%.

I just got my first working heavy mech: recovered an intact Thunderbolt 5SS after beating the pilot unconscious (blew off both side torsos, then knocked him over twice).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 13 May 2018, 13:33:47
Yeah, they're on the wallpapers you got if you were a high enough backer:

Davion: By Freedom's Sword
Kurita: Honor The Dragon
Liao: One Vision
Marik: We Stand United (ROTFLOL)
Steiner: Indomitable Will
Merc: Of Noble Birth And Mercenary Mind

Comstar doesn't get anything.

Thanks for the info.  As I understand the rules of canonicity, these House mottoes ARE canon.  Unless/until such time a source higher up on the hierarchy contradicts this info.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 13 May 2018, 13:35:28
MoneyLovingOgre4Hire has the right of it.

1. No mission will be 100% accurate in the "Here's what you are facing" breakdown. Ever. It's the nature of the game. Darius even says as much way back at the beginning of the game.

2. When you select an Enemy and you see a 'Cracked' Orange Shield looking thing, if you mouse over that, it states something to the effect of "This Unit has below average Armor" Those unit need less to take them down than others.

Finally concentrate your fire. Have two mechs Standing that are shooting at you, two options, spread your fire, or knock them both on their assess. If a mech is down, it cannot spot for return fire (if you've been sensor locked, nothing can be done about that). So, knock them both down, THEN concentrate on killing it. Also, best to target mechs that you can see BEFORE they move. If sensor locking an out of visual target, do it AFTER they move to eliminate evasion.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 13 May 2018, 13:38:21
It was inaccurate.  The Manticore and Bulldog were fully armored, and took significant effort to kill.  I spent five or six turns shooting at the rear armor of that Bulldog, but was lucky enough to cut off the Manticore and DFA it with a Shadow Hawk (take THAT ya bastard!).

That was all after they aced my Jenner in turn 2 (guess which 'mech found out it was a Manticore and a Bulldog... SO many missiles).  Fortunately, it was me in that machine, or I'd have had a KIA for sure.  As it is, 110 more days in the Med Bay for me...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 13 May 2018, 13:42:26
Yeah, that happens to.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 13 May 2018, 13:48:44
I did get the last piece of a second Shadow Hawk out of it, so it wasn't all bad.

Also, with regard to splitting fire: with Breaching Shot and targets that are in cover and/or Braced, it's often better to divide your shots, especially if at least one of them is the high damage kind (PPC+ damage, for example).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 13 May 2018, 14:20:51
So that brings to mind a question. Back in MechWarrior 1, I used to load up on heavies and assault 'Mechs for my Lance mates, use them to distract the enemy lances, and sneak around to the enemy rear in a Locust or Jenner, and focus on legging the OpFor 'Mechs before they could put up useful resistance.  Is taking your light scout yourself a viable strategy here as well?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 13 May 2018, 14:29:03
So that brings to mind a question. Back in MechWarrior 1, I used to load up on heavies and assault 'Mechs for my Lance mates, use them to distract the enemy lances, and sneak around to the enemy rear in a Locust or Jenner, and focus on legging the OpFor 'Mechs before they could put up useful resistance.  Is taking your light scout yourself a viable strategy here as well?
I think the AI goes most vulnerable first but can't confirm.

Has anyone managed to save all three dropships during the Smithson evac?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 13 May 2018, 14:53:56
So that brings to mind a question. Back in MechWarrior 1, I used to load up on heavies and assault 'Mechs for my Lance mates, use them to distract the enemy lances, and sneak around to the enemy rear in a Locust or Jenner, and focus on legging the OpFor 'Mechs before they could put up useful resistance.  Is taking your light scout yourself a viable strategy here as well?

If you want to die, then your idea is a good strategy.
There is literally no reason to go almost as heavy as you can with your entire lance. I would however always bring a 4/6/4 mech with lots of armor to be used as a spotter for the heavy hitters.


Quote
Has anyone managed to save all three dropships during the Smithson evac?

Yes, wasn't particularly difficult tbh. Only 1-2 light mechs attack the one on the left and right and tend to uslessly shoot at turrets in the process.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 13 May 2018, 15:03:25
I'm aiming for 3 Shadow Hawks and a Firestarter to keep my tonnage at 200.  Without a 6/9/6 'mech to chase vehicles, I don't think any convoy missions are winnable.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 13 May 2018, 15:58:20
It's possible to max out armor for a heavy or a 50+ medium and have it be survivable in a scout role, putting your sensor lock spotter in one with LRM walkers in the main. I'm running my BMR at about 1400 or so with my Kintaro at 1000+ and the Kintaro is doing surprisingly well as long as I flank and move appropriately, keeping out of direct line-of-sight in most missions.

I just cored out a Stalker, Awesome, and Banshee in quick order using said lance: BMR, HGN, DRG, and KTO.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 13 May 2018, 17:00:40
I panicked when I saw the Smithson mission and it said 9 mechs and the first four I saw were Shadow Hawk, Battlemaster, Jenner, and Dragon. I thought I was doomed and that five more medium heavies were in bound. And then five lights appeared and I was slightly concerned: after all I have four heavies and assaults. And then they spend five turns shooting at the turrets and not the Dropships, which only needed two turns to eascape.


And then my King Crab walked into range of the lights..... problem solved.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 13 May 2018, 19:06:53
Anyone else feel like the game goes from “where the hell are all the heavies?” To “I haz all the heavies!” Very quickly.
I’ve now got a Dragon, an Orion and a QuickDraw plus two parts of a Jagermech.
And even my mediums are on the beefy side - three Shadow Hawks, a Wolverine and a Griffin (although I’m sticking with the Vindi because it’s up armoured and very deadly).

I’ve got a Jenner and a Firestarter in storage but I’m thinking they’re never getting another deployment at this rate.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 13 May 2018, 19:11:08
I only have 1/3 of a Quickdraw so far, and 2 and 2/3 Shadow Hawks...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 13 May 2018, 19:14:14
Yeah... same here.  I went from "I have the Jager, and can't salvage Black Knights, Dragons, and Quickdraws to save my bacon" to now, "I have altogether too many Thunderbolts - and two Orions that I don't know what to do with.  K variants, both."
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 13 May 2018, 19:22:58
Anyone else feel like the game goes from “where the hell are all the heavies?” To “I haz all the heavies!” Very quickly.
I’ve now got a Dragon, an Orion and a QuickDraw plus two parts of a Jagermech.
And even my mediums are on the beefy side - three Shadow Hawks, a Wolverine and a Griffin (although I’m sticking with the Vindi because it’s up armoured and very deadly).

I’ve got a Jenner and a Firestarter in storage but I’m thinking they’re never getting another deployment at this rate.
Yup, I'm only hanging on to my GRF, SHD, & JM6 for nostalgia sake at this point.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 13 May 2018, 19:42:59
I might sell off the spare Shad or Wolverine to pay for the automation upgrade for the Mechbay.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 13 May 2018, 19:46:29
I’m keeping one of everything in my pokedex storage and the finances seem to be doing ok. No stock long range missile boats yet though.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 13 May 2018, 19:56:25
I’m keeping one of everything in my pokedex storage and the finances seem to be doing ok. No stock long range missile boats yet though.

I feel like I’m pretty much running a fire support lance: Dragon, Quickdraw (dropped HS and laser for more armour), Shadow Hawk and Vindy (drop HSs for bigger LRM rack and more armour).
We pretty much stand off and rain LRMs down, then move forward or flank and kill the survivors
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 13 May 2018, 20:10:27
I feel like I’m pretty much running a fire support lance: Dragon, Quickdraw (dropped HS and laser for more armour), Shadow Hawk and Vindy (drop HSs for bigger LRM rack and more armour).
We pretty much stand off and rain LRMs down, then move forward or flank and kill the survivors
I feel like this is the point of the game: a player develops THE lance that works for THEM. What would be nice would be playing those lances together.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 13 May 2018, 20:13:22
How far in do you get direct access to the Argo? So far, I've rescued it, but Her Highness went off galavanting about in it, leaving me my Leopard.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 13 May 2018, 20:18:01
How far in do you get direct access to the Argo? So far, I've rescued it, but Her Highness went off galavanting about in it, leaving me my Leopard.

Not long at all. She’ll make a gift of it shortly.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 13 May 2018, 20:20:51
How far in do you get direct access to the Argo? So far, I've rescued it, but Her Highness went off galavanting about in it, leaving me my Leopard.

It's the next story mission, but the mission is a bit of a doozie so make sure you're prepped for it.

BTW, just played that mission and salvaged an entire Jaegermech.  Any tips on customizing, because I'm sure as heck not running it stock.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 13 May 2018, 20:30:22
Once again, a WVR jumps at me.  Jump at me WVRo.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 13 May 2018, 20:34:14
It's the next story mission, but the mission is a bit of a doozie so make sure you're prepped for it.

BTW, just played that mission and salvaged an entire Jaegermech.  Any tips on customizing, because I'm sure as heck not running it stock.

I did 2 PPCs and 2 AC5s  I think, but don’t quote me as I put mine in storage and that strips them completely. I do recall that I backed the weapons up with more heat sinks and more armor.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 13 May 2018, 20:34:54
It's the next story mission, but the mission is a bit of a doozie so make sure you're prepped for it.

BTW, just played that mission and salvaged an entire Jaegermech.  Any tips on customizing, because I'm sure as heck not running it stock.

Ha! Not my experience. Jagermech enters game. Sprays a couple rounds at me.
My Centurion steps behind him and opens up with AC/20. One shot blew the ammo and caused a chain reaction, right torso destroyed, centre destroyed, cockpit. All gone in one blast.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 13 May 2018, 20:54:03
How far in do you get direct access to the Argo? So far, I've rescued it, but Her Highness went off galavanting about in it, leaving me my Leopard.

The next story mission, which happens on Weldry.  As a side note, the worlds along the Detroit-Weldry jump route can generate several useful Liao contracts, so it can pay to "crawl" back and forth, picking up work.

It's the next story mission, but the mission is a bit of a doozie so make sure you're prepped for it.

BTW, just played that mission and salvaged an entire Jaegermech.  Any tips on customizing, because I'm sure as heck not running it stock.
Mine's an up-armoured AC/2 build, but I really need some Mydron++ cannons for the extra stab.  I might try switching over to the PPCs-and-fivers build that Bedwyr is mentioning though.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: 00Dawg on 13 May 2018, 20:54:17
Just a heads up:  once the Concordat is open to you, don't waste time hitting their manufacturing worlds looking for say, upgraded weapons.  They might have pieces of a chassis or two you don't commonly find in the Reach, but otherwise, gnerally same stuff.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 13 May 2018, 20:57:50
Just a heads up:  once the Concordat is open to you, don't waste time hitting their manufacturing worlds looking for say, upgraded weapons.  They might have pieces of a chassis or two you don't commonly find in the Reach, but otherwise, gnerally same stuff.

It is useful for building FedSuns trust if that's what you want to do as they're active along the coreward systems. But yes, I've tried taking contracts in systems with former Star League presence and larger populations. Good salvage still seems to be the primary source of high quality equipment.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 13 May 2018, 21:06:59
Ha! Not my experience. Jagermech enters game. Sprays a couple rounds at me.
My Centurion steps behind him and opens up with AC/20. One shot blew the ammo and caused a chain reaction, right torso destroyed, centre destroyed, cockpit. All gone in one blast.

In my case, I went in the far gate of the prison and was out of position to support Lady Kamea when she busted in.  So I ended up charging my Firestarter in while sniping with my Wolverine, Shadowhawk, and T-Bolt.  She opened it up with Breaching Shot, then I got an ammo crit that blew off an arm and side torso.  Next round, I shot off the other arm, then nailed a leg, then when it was on the ground I shot the other side torso.

I'm debating sticking the AC/10 ++ I just picked up and a pair of PPCs on it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 13 May 2018, 21:22:50
With the Jager I tried paired Large Lasers and AC2's as my ride but they kept getting blown off so eventually I switched to a mismatched pair of AC's: usually AC5 and AC2  with paired mediums instead. Those kept getting blown off so I switched to an AC10 and AC5 with a single Large Laser. I definetly improved the armor but couldn't max it out because of the heavier weapons. Just benched it recently.

The A version I salvaged but haven't tried it, because I have better mechs now.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 13 May 2018, 22:19:37
Yang gives good advice on the Jager, hang back and snipe because its armor is tissuepaper.

with that said I used my jager mech like 1-2 times stock and it wasn't horrible, but to be honest I skipped from quickdraw as my only heavy, to a couple of thunderbolt 5SE's because I went into a mission and the opposition was 3 thunderbolt-5SE's and I had 4 /18ish salvage on the mission, and it paid off, because I picked one, and got 2 or 3 additional pieces through the RNG

with that said the jagermech I would want to run is the 6A I think as it should have AC2's and LRM 15's if you pulled 1 of the ac 2's you could upgrade the other to an ac5-10 and then hunt for +stab weapons, for the AC's I think you want Kali-yama brand ac's they are +stab, and +damage and I went with I think Zeus LRM's +dam and +stab.  the SRM's I liked were Vsomething brand, +damage +stab (do you see a trend here)

when fighting the last mission of the campaign it was actually rather sad, because ALL my weapons except the Gauss rifle on most of my mechs had +stab

I had an Atlas,7D Kali-Yama ++ or +++ (+10 damage, +10 stab) with 2 LRM 15's with +stab (no SRM6 though) the star league Highlander (stock) Kamea in her atlas II, and my 4th mech was a stalker, with 2 LRM 20's with +stab (one was +stab +crit I think) 2 basic LRM 10's, and 2 medium lasers, and 3 or 4 of my pilots had multi shot, and at least 2 had breaching shot.
I ignored the Victoria for a little bit at first, and was going for knockdowns on 2-3 of her lance, at a time, it was actually pretty pathetic, when I have 2-3 of her lance members on the ground every time their turn came around, the "lightest member of her lance died first, and there wasn't much left of it.  I kept knocking them down and the second mech A thunderbolt or jagermech ate it due to a chain reaction ammo explosion
the awesome well it ate a heavy diet of LRMS but was actually the last to die, Vicky, lost both side torso's and 1 leg before she died of 5 pilot wounds, (I didn't get to salvage her mech :(  darn )  and my lance walked away with mostly armor damage, although 2 pilots had 1-2 wounds each the stalker ate a headshot, and the atlas fell down due to too much stab damage
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: abou on 14 May 2018, 00:07:50
The Jagermech A can make a super version of a Trebuchet. Once I finally realized what I was missing out on, I smacked myself. Indirect LRM fire is incredibly powerful in this game -- particularly when some of the LRM+ racks include stability damage bonuses. What I did was strip the AC/2s for a bit more LRM ammo and max armor. This makes your 'mech not nearly so fragile.

That Jagermech went far with me until it was replaced by an Orion V, which was equipped with two LRM-20+ and two Medium Lasers+.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 14 May 2018, 03:05:59
Holy crap, I salvaged a LCT-1M, and have no idea what to do with it. I don't wanna sell it, since that would violate my PokeMech Go goal to collect one of everything. Can you drop engine size when refitting?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 14 May 2018, 03:35:51
...that SLDF double-header.  And to think I was about to restart my campaign on a whim... man was that a fun series.

The first one - I ended up having to do a mad dash to get up to the turrets - which thankfully had no ability to burn through five evasive.  Besides the forced Kintaro, I ran most of my usual lance - Trebuchet, TDR-5SS, and GRF-1N... and probably would have been overwhelmed after a couple more rounds if the Hacker Cavalry hadn't arrived.

The second one almost went poorly, with the enemy Firestarter putting immediate heat and a head scratch on Reynard's Griffin, and the Jenner being similarly impolite to Charybdis's Highlander - all before I even got a first turn.  But tearing through 'Mechs like no one's business with a bunch of lostech was pretty fun.  Haven't looked into the game mechanical "problems" of the lostech weapons - just enjoyed the ride.  And while I tore most of the cowboys' Mechs in half, I was able to get clean salvage on the Awesome.  (:

Holy crap, I salvaged a LCT-1M, and have no idea what to do with it. I don't wanna sell it, since that would violate my PokeMech Go goal to collect one of everything. Can you drop engine size when refitting?

There's no way to touch engine size; and if there were, then the obvious refit would be to drop your "3-movers" down to "2" - freeing up a few more tons of warload without actually changing your speed at all.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 14 May 2018, 04:03:23
Anyone else feel like the game goes from “where the hell are all the heavies?” To “I haz all the heavies!” Very quickly.
I’ve now got a Dragon, an Orion and a QuickDraw plus two parts of a Jagermech.
And even my mediums are on the beefy side - three Shadow Hawks, a Wolverine and a Griffin (although I’m sticking with the Vindi because it’s up armoured and very deadly).

I’ve got a Jenner and a Firestarter in storage but I’m thinking they’re never getting another deployment at this rate.


It's the same for assaults. After the Star League castle mission, you should have a Highlander plus an Awesome or BattleMaster. From there one out, you'll get several other assaults from your sandbox missions.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 14 May 2018, 04:16:31
Ha! Not my experience. Jagermech enters game. Sprays a couple rounds at me.
My Centurion steps behind him and opens up with AC/20. One shot blew the ammo and caused a chain reaction, right torso destroyed, centre destroyed, cockpit. All gone in one blast.

I used it for a while with 2 AC10s. Was a solid performer, except for that the game seems to hate dual PPC or dual anything builds. Displays to hit percentage at roughly 80% on average, actually gives you around 60%...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 14 May 2018, 07:43:00
That SLDF double header I ran Reynard up as a distraction for the two Lances of mechs that spawned and he died: figured I wasn't going to keep the pilots anyways. The Highlander's and Black Knight were Swiss cheese by the end because I did the same thing with them: charged right into the melee and PB shots. Lady Arano barely took any Fire until the end.



.... I would not be a good commander lol
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mrbooth on 14 May 2018, 08:42:15
Anyone else feel like the game goes from “where the hell are all the heavies?” To “I haz all the heavies!” Very quickly.
I’ve now got a Dragon, an Orion and a QuickDraw plus two parts of a Jagermech.
And even my mediums are on the beefy side - three Shadow Hawks, a Wolverine and a Griffin (although I’m sticking with the Vindi because it’s up armoured and very deadly).

I’ve got a Jenner and a Firestarter in storage but I’m thinking they’re never getting another deployment at this rate.

This very much this, I have only heavy and assaults at this point and seem to be running into more and more of them. My last mission had seven of them.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 14 May 2018, 10:49:07
well, you are going to run into what you field.  I will be keeping 1 assault (Highlander) and my recon (Dragon, meh) with others dropping depending on the mission- Catapult C1 (drop 2 ML, up 1 to a LRM20 & increase armor), my ON-1V set up as a Marauder 3R, Battlemaster, ON-1K or Thunderbolt.  I face a mix of mediums, heavies and assaults depending on mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 14 May 2018, 11:14:27
Autocannons in the game do have a to-hit penalty from being fired consecutively.  Not sure if it was coded to take effect immediately affecting the second gun in the same instance, but it shouldn't.

I used it for a while with 2 AC10s. Was a solid performer, except for that the game seems to hate dual PPC or dual anything builds. Displays to hit percentage at roughly 80% on average, actually gives you around 60%...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Thatguybil on 14 May 2018, 13:02:57
It's the next story mission, but the mission is a bit of a doozie so make sure you're prepped for it.

BTW, just played that mission and salvaged an entire Jaegermech.  Any tips on customizing, because I'm sure as heck not running it stock.

Drop the AC-2
4-ML
Max armor
At least 2 HS

Alpha for a few rounds then drop the lasers to cool down.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: RoundTop on 14 May 2018, 18:04:13
When you get to the defence mission of starving people, take a fast movers with jj and move immediately for the left cluster. Full speed, ignore enemies.

Everyone else drop assaults and take out vehicles first
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 14 May 2018, 18:53:04
All these people turning the Jagermech A into a snipe-missile-stab build, and I'm sitting here with four Holly 6-Packs, max Jumpjets, max Armor on mine.

JUMPY BRAWLY JAGERBOMB GO
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 14 May 2018, 18:59:48
THAT would be scary to face... nice job!  :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Kentares on 14 May 2018, 19:01:09
Does anyone completed a mission that the player needs to kill an insurgency leader (in a Stalker in my game) with a bunch of escorts (two lances of medium and heavy mechs)????

Can kill the guy but cant escape to the LZ or kill every escorts... its frustrating.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 14 May 2018, 19:16:56
It's the next story mission, but the mission is a bit of a doozie so make sure you're prepped for it.

BTW, just played that mission and salvaged an entire Jaegermech.  Any tips on customizing, because I'm sure as heck not running it stock.
I up armored one and put on twin AC/5++s and a Large Laser+.  Worked pretty good for a long while.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 14 May 2018, 19:36:14
Does anyone completed a mission that the player needs to kill an insurgency leader (in a Stalker in my game) with a bunch of escorts (two lances of medium and heavy mechs)????

Can kill the guy but cant escape to the LZ or kill every escorts... its frustrating.

Had a similar sounding mission (my Guy was in a King Crab). You have to use the terrain, and use any hills to your advantage: move in let them know you're there and draw them back. People like Sensor Lock (on one of your pilots at least) and definetly concentrate firepower on one mech at a time.

Alternatively run a VERY long way around the map before starting combat.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 14 May 2018, 19:52:23
Does anyone completed a mission that the player needs to kill an insurgency leader (in a Stalker in my game) with a bunch of escorts (two lances of medium and heavy mechs)????

Can kill the guy but cant escape to the LZ or kill every escorts... its frustrating.

Remember you can always withdraw.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Niopsian on 14 May 2018, 20:31:18
Remember you can always withdraw.

I finally ran into a mission I just couldn't hack. It was an assassination/head hunter deal on a Taurian King Crab. Guarded by a Zeus, Highlander, Victor, Grasshopper, Thunderbolt, Firestarter and four of the meanest Demolishers I've ever come across.

I was running the Highlander 732, an energy boat Battlemaster, Black Knight and an Orion with an AC-20++

Tried several different approaches, and the best I did was killing all of the supporting units only to be so beat up that the King Crab mopped the floor with me.

Worst part was, no matter what side of the map I tried to attack from, by the fourth or fifth round of combat the heavies would be converging on my location, all the while poor Glitch was getting sensor locked and pummeled by indirect fire.

Discretion proved to be the better part of valor.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 14 May 2018, 21:25:48
Finally lost my first pilot . . . Stallion (who was not Italian for some reason), she had become a master tactician . . . because its nice to put the big guns on the Highlander and have it move in the Heavy phase.  We scraped out the cockpit and the knuckles of a Thunderbolt fist to send the remains back to her family.  No pilot damage and the Highlander was in good shape until that pirate TBolt came into the woods swinging.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 14 May 2018, 23:34:55
Anyone else feel like the game goes from “where the hell are all the heavies?” To “I haz all the heavies!” Very quickly.
I’ve now got a Dragon, an Orion and a QuickDraw plus two parts of a Jagermech.
And even my mediums are on the beefy side - three Shadow Hawks, a Wolverine and a Griffin (although I’m sticking with the Vindi because it’s up armoured and very deadly).

I’ve got a Jenner and a Firestarter in storage but I’m thinking they’re never getting another deployment at this rate.

Yep. One minute, I am thinking where are all the heavies and my lance of Jenner-F, Griffin Hawk, Longbow Hawk and Griffin-N are just smashing waves of mediums and lights at will. Then I managed to salvage a Thud-5S after bettering three of them on one mission (a glad I was wearing brown underpants moment, but I managed to string them out, used terrain, movement and focused PPCs & LRMs to bring them down one after another). Suddenly, every single missions is full of heavies. I now have the Thud, two Dragons and a Jagermech that I have salvaged.

My A-team is now the custom Thud, a custom Dragon, a Catapultaro (LRM Kintaro) with a custom Kintaro as my scout/skirmisher (it has good movement scouting, and the firepower and armour provide flanking attacks once the battle is joined). My original medium lance is my B-team for when I need mechs that can jump.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 15 May 2018, 00:33:05
Ok... I have a bit of a quandary, and I'm not sure what I can do about it.

So I'm attacking some buildings out of combat - I have Dekker (who has Ace Pilot) attack, then while he's doing that, I have Glitch take her turn and stand by.  However... because I didn't move Dekker first, he still has a partial turn left... and the game won't let me take it.

After how well I did on this scenario... I really, really don't want to abort (or even good-faith withdraw, since I killed both lances and only need to shoot the building one more time to finish.)  >.<

(E: Checking Paradox forums, apparently a similar problem happens if you have an Ace Pilot eject before moving.)

(E2: Opted to reload - and the result was even better.  There were 7 'Mechs on the 4-skull Destroy Base: WVR-6R, SHD-2D x3, CDA-2A, CN9-A, and CTF-1X - and I got full-salvage kills on everything except the Centurion --- given how light the armour is on Davi-Hawks and Cicadas even pristine, this was rather surprising.)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 15 May 2018, 05:40:44
In game Argo question: I’m now flush with C-Bills and I’m running a mixed heavy/medium A lance and a B lance of up and comers in Mediums.
And with a little extra cash, I’m keen to sink some upgrade love into the Argo.
I’ve already knocked over a few minor upgrades - partially automated  Mechbay, better barracks, etc and even fixed the electronics and engines.

So, what order did everyone else upgrade their ship? What’s the must haves, etc. what really helps the unit?

The expanded Mech bay will be helpful, but I figure the expanded life support options and room will be helpful and lead to some interesting events.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 15 May 2018, 07:12:29
Just figured out a Jagermech loadout that works for me, 2xPPC, 10xHS, maxed armour, I am calling it the Jagermech PG (because it is not quite an Awesome but it is Pretty Good ^-^)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 15 May 2018, 08:32:24
In game Argo question: I’m now flush with C-Bills and I’m running a mixed heavy/medium A lance and a B lance of up and comers in Mediums.
And with a little extra cash, I’m keen to sink some upgrade love into the Argo.
I’ve already knocked over a few minor upgrades - partially automated  Mechbay, better barracks, etc and even fixed the electronics and engines.

So, what order did everyone else upgrade their ship? What’s the must haves, etc. what really helps the unit?

The expanded Mech bay will be helpful, but I figure the expanded life support options and room will be helpful and lead to some interesting events.
I'll be honest, I focused on mech support, and reputation upgrades first.
with that said, a lot of the time I was doing the "cheap" upgrades before other things.  I finished the core campaign after ~106 weeks, and I think all I have left is the last medical upgrade, and the last engine upgrade.
but some of those upgrades get expensive like ~2.5 mil a pop
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: RoundTop on 15 May 2018, 09:40:02
I am sooo happy that I have found 3 cockpit mod+ in the last few missions/planets.

I can take 2 pilot hits and not get injured. It has accelerated my operational temp.

Also, I have to say my character is an awesome shot with a Gauss rifle.  he has taken 3 heads so far, including a pristine jagermech and pristine victor.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 15 May 2018, 10:04:47
pristine victor.

What now? The Victor is in the game? Oo
Haven't come across a single one.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 15 May 2018, 10:06:50
Yeah, I FINALLY saw a Grasshopper . . . and managed to carefully topple it (Shoot the meat, save the metal!) enough to salvage the whole thing . . . with 4 picked slots.  I see why others are using it for recon, its the closest thing to a Firestarter you can get.

What do folks think of the salvage mechanism as applied to TT?  as a version of shared or exchange salvage?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 15 May 2018, 11:01:45
What now? The Victor is in the game? Oo
Haven't come across a single one.

Yup, 2 to be exact:

VTR-9B
VTR-9S
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 15 May 2018, 11:04:10
I'll need to remind myself to add ballistic hardpoints to the arms to recreate its little brother. 

Part of the in-game tweaks I've been doing has been to add hardpoints to the base chassis to allow the other canon variants to be built in game. 

Just customized a Hunchback SP last night and can't wait to try it out. 

Not too concerned about the art layout atm, as the hardpoint system seems pretty spot on for weapons placement generally.  Although I do wish single heavy weapons like the large laser or PPC were placed directly in the gun housing for the 4P instead of off to the side.

Just figured out a Jagermech loadout that works for me, 2xPPC, 10xHS, maxed armour, I am calling it the Jagermech PG (because it is not quite an Awesome but it is Pretty Good ^-^)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: RoundTop on 15 May 2018, 11:05:30
Yeah, I FINALLY saw a Grasshopper . . . and managed to carefully topple it (Shoot the meat, save the metal!) enough to salvage the whole thing . . . with 4 picked slots.  I see why others are using it for recon, its the closest thing to a Firestarter you can get.

What do folks think of the salvage mechanism as applied to TT?  as a version of shared or exchange salvage?

Haven't seen a grasshopper yet :(

I've seen (Currently 3/4 of the way through the storyline):
Light: Locust (M,S,V), Commando (B and C), Panther, Jenner, Spider, Firestarter
Medium: Vindicator, Shadow Hawk (D,H), Hunchback (G, P), Wolverine, Griffin (N, S), Trebuchet
Heavy: Quickdraw, Jagermech (A,S), Dragon, Orion (V, K) (only twice, and I salvaged a full V), Catapult (C1, K2), Cataphract, Thunderbolt (S, SS, SE), Black knight (only once outside story mission)
Assault: Awesome (Q,M) (rare), Battlemaster, Victor, Highlander, Banshee (Rare)

I still haven't seen the following: Grasshopper, Atlas, King Crab
I of what I have seen I still haven't salvaged: Orion K, Cplt C1, Black Knight, Banshee, Awesome

On one mission I ran into 2 banshees, a highlander, and a thunderbolt.  I... was a little intimidated.

My "scout" units with Jump jets for Dekker to pilot: Firestarter, Griffin, Quickdraw, Cataphract, Victor. (Depending on the loadout I need)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 15 May 2018, 11:26:58
Missing the Stalker?

Yeah, I have seen 1 Catapult C1 and managed to salvage it.  I see a lot of Orion 1V, less 1K . . . I have seen a few Banshee.  Mission I had to take a withdraw on was a headhunting where the reinforcements swarm in . . . Dragon, Stalker, Banshee, Stalker, 2 Thunderbolts & 2 Quickdraws . . . I had the Highlander, Battlemaster, Catapult C1 and a Dragon recon.

I had good faith for the contract, but what bothers me is I met the objectives- killed the target lance- but I did not meet the secondary/bonus of killing the reinforcements . . . yet I failed.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 15 May 2018, 11:38:25
Yup, 2 to be exact:

VTR-9B
VTR-9S

On the other hand, I've also never seen a Zeus except for that SDLF castle mission... Really odd.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 15 May 2018, 11:48:04
I honestly wonder if some of it is based on where you are at . . . I have seen more Cataphracts under TC colors or near the TC border.  Finally started seeing some Kintaros too . . . salvaged one too late for the meds phase.

Man I wish I could field two lances or a company and the game was set up to encourage not taking all assaults.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 15 May 2018, 12:00:13
Yeah, I FINALLY saw a Grasshopper . . . and managed to carefully topple it (Shoot the meat, save the metal!) enough to salvage the whole thing . . . with 4 picked slots.  I see why others are using it for recon, its the closest thing to a Firestarter you can get.

What do folks think of the salvage mechanism as applied to TT?  as a version of shared or exchange salvage?

It's absolutely nothing like exchange.  In exchange rights, the employer translates all salvage into C-bills, then sets aside their own portion; the rest is given to the mercs as C-bills and/or procurements purchased with those C-bills.  This favours employers since it vests control over the salvage to them, and is especially attractive in cases where Lostech or Clantech may be involved (while such things are still rare.)

In shared, the total tonnage of salvage is calculated, and the mercs choose their proportion of the tonnage among whatever items are there - with the employer taking the rest.

HBS salvage is closer to a variant of shared - let's call it "drafted".  Suppose the mercs have drafted rights of 15% priority and 60% total.  The mercs choose 15%, then the employer chooses 40%; the remaining 45% goes to the mercs.  (Conceivably, the terms of a drafted salvage contract can start with the employer going first; but this does not happen in HBS.)

Closer, but not quite, because HBS salvage deals in individual items and vague one-third chunks of 'Mechs, all of which are treated as equal entities - with the mercs bargaining for a fixed number of priority and total entities regardless of what they leave on the field.

4/18 can mean "all five entities" in one contract, and "The Captain-General expresses his gratitude for your accuracy in dealing with the shockingly well-equipped pirates - and the gift of a slightly used demi-company of Heavy and Assault 'Mechs" in another.

----

As for what 'Mechs I haven't seen "in the wild" yet: I think it's down to just the Assaults.  Besides those, I haven't succeeded at owning these yet:

- Black Knight 
- Catapult (either variant) 
- Jager A
- QKD-4G (I have obtained a 5A though) 
- The Proper Hunchback (I have obtained a Partyback though)

I did leverage the Lostech Extraction March to get an Awesome though (the cowboys weren't too keen on allowing anything else to die in a manner that could result in useful salvage.)

I had good faith for the contract, but what bothers me is I met the objectives- killed the target lance- but I did not meet the secondary/bonus of killing the reinforcements . . . yet I failed.
You only "succeed" if you do both of the following:

- Satisfy all primary objectives; 
- Either of the following:
--- Reach the dust-off point with at least one 'Mech, and all operational 'Mechs; or
--- Defeat all enemy 'Mechs, vehicles, and turrets on the map.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 15 May 2018, 13:02:25
I know how it works in the SB but I think this is a interesting system though not sure how it would work with mechs being whole instead of 'chunks.'

As for the mission . . . yeah, its a bug . . . like I said, I got the primary lance- objective completed & went away- and then no LZ objective popped up, forcing me to bail.  But I got good faith rather than bad faith so it was ok.

See, everyone says they got the Awesome, I got the Battlemaster's 3 pieces from the Star League mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 15 May 2018, 14:52:42
So I assume I can get the Victor when doing missions against the FedSuns, the Cataphract when doing missions against the Confederation and the Zeus when doing missions against... well... no Steiner planets on the map... any ideas?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 15 May 2018, 14:55:22
5 skull planets after you’ve finished the campaign will toss full assault lances around like candy. 4 light assaults as reinforcements and 4 heavier assaults as the meat of the mission. Banshees are liberally tossed in, so most assault lances can’t remotely touch your lance in terms of firepower. Which is good, because facing ac20 srm12 king crabs is no bueno for your health!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 15 May 2018, 14:56:31
So I assume I can get the Victor when doing missions against the FedSuns, the Cataphract when doing missions against the Confederation and the Zeus when doing missions against... well... no Steiner planets on the map... any ideas?

Wish that were true. They are just kind of all over the place. Just take contracts, you’ll see the gambit of mechs in the game right now.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 15 May 2018, 15:06:04
I will say I am impressed by the randomness . . . its not like 'Do this mission and you can get X' outside of storyline.  I mean, I played MechCommander and if you had the gonads you could try to capture a Timberwolf armor variant in mission 3?  or 4? which let you coast through a lot of the first campaign.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 15 May 2018, 15:06:39
5 skull planets after you’ve finished the campaign will toss full assault lances around like candy. 4 light assaults as reinforcements and 4 heavier assaults as the meat of the mission. Banshees are liberally tossed in, so most assault lances can’t remotely touch your lance in terms of firepower. Which is good, because facing ac20 srm12 king crabs is no bueno for your health!

Just focus fire with your entire lance on the CT. That King Crab is usually toast within one round of fire.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 15 May 2018, 15:23:23
Tsk tsk. That is no way to treat a piece of LosTech, my good man.

I say shake them up with LRMs until the pilot is jelly but the metal is intact! At worst, take off a leg or torso to insure pilot “incapacitated” and then hose out that cockpit!

CT coring is reserved for heavies, and other mechs for the po’ folks.

/rp off.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 15 May 2018, 20:14:35
Damn it... I clicked on the point that would leave Medusa facing TOWARD the rest of the enemy lance when he kicked that Locust to death, but the game selected the point leaving his BACK to them.  110 days in the Med Bay for him...  At least having his Shadow Hawk cored from behind didn't kill him...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 15 May 2018, 20:31:46
That has happened entirely too often for me.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 15 May 2018, 20:45:07
I'm sort of glad it doesn't only happen to me, though that makes me wonder how much interface testing they did...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 15 May 2018, 21:08:17
Has anyone ever seen a ComStar contract offered?  I see there are a few planets where they're highlighted as a potentially active faction, but I've never actually seen an offer of employment by the friendly galactic phone company.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 15 May 2018, 21:21:57
Played a Pirate Assassination mission last night. Took my A-team because the game has ambushed me with a stronger lance of reinforcements than I have expected in the past. Reinforcements ambush me but the first mech turns out to be a Locust-1V, my Jagermech-GS hit it with a PPC double-tap and it just crumpled into the dirt with the CT cored through. Later in the mission the Jagermech-GS double-tapped a Commando, side torso this time setting off an ammo explosion, I smiled as I watched the animation of the arm rolling down the hill as the Commando keeled over  8)

I will have to salvage myself an Awesome at some stage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 15 May 2018, 21:42:23
Damn it... I clicked on the point that would leave Medusa facing TOWARD the rest of the enemy lance when he kicked that Locust to death, but the game selected the point leaving his BACK to them.  110 days in the Med Bay for him...  At least having his Shadow Hawk cored from behind didn't kill him...

How do you select?  I am constantly getting stuck with 'nearest path'
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 15 May 2018, 21:47:14
After you first click your move to be a phyiscal attack (ie click on the OPFOR mech/unit), if you zoom in on the OPFOR unit you may see physical attack direction option indicators (dot with arrow pointer) arrayed around the OPFOR unit if there are more than one physical attack directions that are open to you. Select the attack direction that you want before clicking on the "Attack" button.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 15 May 2018, 21:49:07
Oh I found out what happens if you destroy a building out from under a hostile mech that's standing upon it:

Nothing.

Actually, worse than nothing.  The 'Mech is safely teleported down to ground level AND gets free cover thanks to the building you wrecked.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 15 May 2018, 22:02:19
Oh I found out what happens if you destroy a building out from under a hostile mech that's standing upon it:

Nothing.

Actually, worse than nothing.  The 'Mech is safely teleported down to ground level AND gets free cover thanks to the building you wrecked.

Yep, had this recently with a bloody LRM carrier. Somehow - I figure by a graphics quirk - it had driven ON TOP of a building. Blew the building (which was also an objective) and it snuggled down among the ruins. Little bastard was damn near impossible to winkle out!

Meanwhile, Dekker has made Ace Pilot - meaning he can shot and then move. And I managed to capture a swag of Lostech: ++Med laser +AC/5 and a ++SRM2. Slapped them all on one of the Shad Hawks and gave it to Dekker... he’s a killing machine!

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 15 May 2018, 22:15:38
Agreed. I have found Ace Pilot plus Sensor Lock to be a great skills to have for a scout/skirmisher pilot. Especially useful in a Jenner-F, find a good hiding spot near the OPFOR but out of LOS, to hunker down in, Sensor Lock the enemy to rain LRM goodness and other long-range direct fire down on them until they get knocked down. Reserve the Ace Pilot until Phase 1 and then come out of your hidey-hole, 4xML called shot on the knocked down mech. Then Phase 4 of the new round and your Ace Pilot can put another 4xML called shot on the knocked down mech before scurrying off to safety before the OPFOR can even react.  >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 15 May 2018, 22:37:46
Exactly my strategy with Dekker for some time - I had him in the QuickDraw for a while, but after upgrading the Shad - it just seemed like a good fit.

So, I had a “****** this is a good game!” Moment recently.

I noticed my Liao rep was way outstripping everything bar the Restoration, so I decided to branch out. Headed to Detroit again to build Up that MoC reputation but found all he contracts were off world, requiring me to travel another 17 day to some dead system nearby.
First up, a MoC contact to destroy a Liao staging base - two skulls. So I decided to take the B Lance. My command lance - Dragon (well, it’s actually a Grand Dragon now), Orion, QuickDraw and Shadow Hawk - was getting most of the work, so I decided to train up my other Jocks and have some light/medium fun.

Took Vindicator, Shadow Hawk, shadow hawk and Firestarter and faced some light tanks and a Schreck PPC tank.
And it was fun! Loved played a battle of fire and move, hit and fade with lights and mediums in a heavily wooded map knowing that the Schreck would kill anyone it hit - so keep moving!

Next contact on the same world was another MoC op - destroy a Liao base. This time, after takings out the base defences, a Leopard landed and dropped a light Liao lance.
By B Lance once again won by using hit and fade and accurate fire support coordinated by scouts.

Moved on to the barren world of Joppa and took a Liao job - the local government had hired on an Inner Sphere merc lance to stay independent. The Cappies want to move in - so kill the hired help.
Took my A Lance This time...

I just loved this classic 3025 feels of two super powers using their merc proxies to fight it out over these barren, half barbarian worlds in an effort to expand their spheres of influence. Made me feel like I was LIVING Decision At Thunder Rift.
Except I’m driving a Dragon...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 15 May 2018, 22:47:01
The King Crab with two AC/20 ++ (Accuracy boosts) and Large Laser ++ (Accuracy Boost) being piloted by Behemoth (I've upgraded her to max Called Shot Bonuses and Max Shot to hit Bonus (But no Breaching Shot)) has gotten eight kills in two missions in eight shots. Just cores thru CT on anything smaller than a Dragon.


As far as the Argo goes: I did alternating Major Upgrades (Drive, Power, etc) and mechbay tech upgrades, and then medical upgrades. I haven't done any of the 2 million C-Bills upgrades because I don't have that much money so I've been upgrading the morale boosts.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 16 May 2018, 01:33:25
Exactly my strategy with Dekker for some time - I had him in the QuickDraw for a while, but after upgrading the Shad - it just seemed like a good fit.


Great minds think alike  :thumbsup:

I still have Dekker and a Dekker 2.0 that I have trained up with the same skills. I tried Dekker with a Dragon but I found that having your Scout acting/moving in Phase 2 meant that I had already lost the opportunity to seize the initiative to control the battlespace but the Jenner is getting a bit light (armour and firepower wise) for the heavy OPFOR I am now facing regularly. So I have put him in my custom Kintaro (swapped out a couple of the SRM6s for LRM5s to give it the ability to harrass from a safe distance before closing for the coup de grace with MLs and SRMs). It lacks the jump jets of the Shad but it has more armour and packs a bigger short range punch.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 16 May 2018, 02:21:01
You really do learn to match your Mechwarriors to their strengths - the skill trees are very important.
My CO Ronin is a sharpshooter - high tactics and high gunnery. He stands back and hits with PPC and LRMs, then Behemoth is high guys And gunnery and can wade in, the recoil from her Orion’s AC-10 barely registering.
It’s working out the various complementary skills.

Giving my B Lance another outing on Kimi cleaning out pirates for the CapCon. Half the lance advances and sensor locks, the other half rains down LRMs from cover. Then move by the numbers up until you’re in direct combat
Apart from heat damage, these pirates haven’t even scratched our paint yet
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 16 May 2018, 04:57:54
Yep, I think I have too many sharpshooters and not enough pilots with the Bulwark skill. I think it will hurt us as we transition towards Heavy and Assaults when its less fire and movement, and more move a pillar box forward to draw the enemy fire and then pummel them harder than they can pummel you (ie Steiner school of combat). Trying to rectify that now with my newby pilot on the unit roster but that will still leave me with 3 sharpshooter, 2 bulwark and 2 scout/skirmisher pilots.

My B-team is basically my retired A-team of  two Griffin-1N, an LRM-boated Shad and the Jenner scout/skirmisher. I found that just the one scout to sensor lock was enough (allowed me to focus fire from 3 units against 1 OPFOR unit and this tended to guarantee me the quickest way to consistently knockdown/kill the OPFOR units up to Heavies).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 16 May 2018, 08:41:06
The Served-Cold mission on the moon of Anvelt wasn't so hard 8)

We blew the dropship. Took down Vicky and her bodyguards and were home in time for tea and medals.

Did not even lose a mech . . . Yang and the mechtechs are not happy that my Thud is missing an arm and has 45 points of armour left on it (ie every bit of armour was stripped off it by enemy fire except the 45 points of armour on the head). Mere flesh wounds  :o

Seriously I have no idea how I managed to get through that mission without losing any mechs and pilots  ???
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 16 May 2018, 09:09:51
You can do it if you swing right of the masking hill, use the storm or whatever cover is there in that gap.  Hit the fuel with long range fire that your spotter makes available . . . and then pull back into that gap.  I hit Espinosa with long range AC & LRM fire, knocked her down a few times and I think I crit the MG ammo.  Not sure what I got out of the salvage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 16 May 2018, 09:39:19
Finally found me a planet with UrbanMech parts to buy and got me my first UrbanMech even if I had to pay 1.3 million for it.  8)

And my 'theory' seems to be correct. Started taking anti-Davion missions and the first Victor appeared. Even shot its legs out from under it, but I managed to get a pristine Stalker and King Crab in that mission, so I went with the 3 parts of a Stalker instead. Converting it into an LRM boat with 70 LRM tubes now. Together with a Highlander 733 with 60 tubes and another Atlas with 40 more tubes, it will hopefully make for a great backup lance together with a jumping brawler Orion as scout.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 16 May 2018, 10:12:06
Forget the Orion . . . the Grasshopper can mount 6 Flamers, enough heat sinks, and DFA/Melee equipment with max armor . . . I shut down a Jag in one turn on a desert map and blew one arm off from ammo blowing.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 16 May 2018, 11:17:53
Hm, I got a Grashopper in storage. Might actually try that out. On the other hand, that Orion as an AC20++ and two SRM6++ + JJs :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 16 May 2018, 11:19:45
Yeah, I have not used a AC/20 since I am slowing down I want to be able to back off and still hit.  I want my recon mech not to be tempted into shooting when his job is to find the bad guys.  When its time to mix it up and he is swinging in from the flank, he has the melee damage bonuses & can light them on fire.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 16 May 2018, 11:36:03
Yeah, I have not used a AC/20 since I am slowing down I want to be able to back off and still hit.  I want my recon mech not to be tempted into shooting when his job is to find the bad guys.  When its time to mix it up and he is swinging in from the flank, he has the melee damage bonuses & can light them on fire.

Nvm, I will do that with a Banshee, I think. Arm Mod with +60 melee dmg, Gyro with +3 melee hit, 4 JJs, 5 flamers, the rest tonnage is turned into armor. Same movement profile as the Hopper or Orion, but a lot more metal that's going to impact on the opponent.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 16 May 2018, 12:37:27
I take it the Steiner Banshee is not in the game?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 16 May 2018, 12:51:08
The game is set in 3024.  The BNC-3S debuted in 3026, and the game is in entirely the wrong part of the Inner Sphere to see one turn up.

To my everlasting disappointment.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 16 May 2018, 14:28:19
Doesn't stop the Catapult K2 from appearing in the game.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 16 May 2018, 14:40:40
Yeah, but the Catapult K2 was introduced in 2602, so no shenanigans with a Tardis are required.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 16 May 2018, 14:43:07
And according to the MUL, extinct between 3020 and 3033.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: 00Dawg on 16 May 2018, 15:06:27
Somehow I had gotten the impression the whole map of the IS opened up when you finished the campaign, so I have myself to blame for the disappointment that followed.  In the meantime, a word of advice to any other looking forward to working for other factions:  be careful what you take as side contracts during the campaign.  You might just end up hurting your reputation with your favorite faction enough that it takes months to find a contract for them that you qualify for.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 16 May 2018, 15:26:56
And according to the MUL, extinct between 3020 and 3033.

Don't get me started on my displeasure with the in-game definition of 'extinct'.....Because all the K2's went 'POOF' at 12:01 on January 1, 3020 but then came back at 12:01 January 1, 3033
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 16 May 2018, 15:40:03
What I want to see in the next DLC/Xpac-

Marauder 3R/3D
Warhammer 6R/6L
Dervish
Wasp or Stinger

Expand to dropping 8 mechs- means we trade in the Leopard for a Union!

As for the story . . . I cannot say since i have not completed, but perhaps Lyran related
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 16 May 2018, 17:12:07
What I want to see in the next DLC/Xpac-

Marauder 3R/3D
Warhammer 6R/6L
Dervish
Wasp or Stinger

Expand to dropping 8 mechs- means we trade in the Leopard for a Union!

As for the story . . . I cannot say since i have not completed, but perhaps Lyran related
It might be interesting to play in the Combine under a Death to Mercs order. Like the list of 'Mechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 16 May 2018, 17:41:30
I'd add Assassin to that list of 'mechs... 8/12 is too fast at 40 tons, but 7/11 is doable, especially since it'll have at least two missile hard points...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 16 May 2018, 18:44:55
I hope that HBS do not forget to add the Phoenix Hawk, once the HG vs PGI matter is sorted out. I miss having a 6/9/6 recon lead/skirmisher/hunter-killer Medium to put a Sensor Lock-ing Ace Pilot into.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 16 May 2018, 18:49:26
I knew there was a medium I was forgetting that was 'traditional.'

So . . . would you say the mercs stay in the periphery and go to the DC-OA border?  One thing that I sort of like is they did not have a set point in the overall timeline that you were nailed down to- I think I am 3 years into my active play, so 6 from when you join Arano's guard for her coronation.  I have  to get to the end to see how it all sorts out, but Skye could be another interesting place to be after the Steiner-Davion wedding's war.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 16 May 2018, 19:02:36
OK, I have to ask, since they're just on the other side of Magistracy space, and I'm not that far into the game yet, but is Niops on the stellar map?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 16 May 2018, 19:28:22
OK, I have to ask, since they're just on the other side of Magistracy space, and I'm not that far into the game yet, but is Niops on the stellar map?

Alas, no. But there’s some interesting places in a similar vein, including a independent planet ruled by a theocracy that preserved crumbling Star League ruins


For people further in - when can I start working for the Taurians/FedSuns? In game, there is talk of that border getting hot, complete with a chemical weapon attack.
But i headed there and there’s no work
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 16 May 2018, 19:32:23
I knew there was a medium I was forgetting that was 'traditional.'

So . . . would you say the mercs stay in the periphery and go to the DC-OA border?  One thing that I sort of like is they did not have a set point in the overall timeline that you were nailed down to- I think I am 3 years into my active play, so 6 from when you join Arano's guard for her coronation.  I have  to get to the end to see how it all sorts out, but Skye could be another interesting place to be after the Steiner-Davion wedding's war.

I rather like the view of the Inner Sphere that the game is presenting.  Specifically: on any given planet, there's quite possibly/probably portions of that planet under the armed control of some faction other than the Great House that owns said planet.  It's kind of counter to what I imagine lots of people's idea of how things work in-universe, but I always loved the idea of hodge-podge local sovereignty.  So if you're on a Kurita planet during the Death to Mercenaries period, just work for employers that control patches of a Kurita planet.  And probably act against Kurita on their own worlds!

OK, I have to ask, since they're just on the other side of Magistracy space, and I'm not that far into the game yet, but is Niops on the stellar map?

The map doesn't expand at all.  What you get to do post-campaign is travel anywhere on the map that doesn't expand.  E.G. you can go into those worlds of the FWL/CC/FS that appear.  And you can work on your Kurita and Steiner faction points by taking jobs against Davion/Marik on their own worlds.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 16 May 2018, 20:55:55
For people further in - when can I start working for the Taurians/FedSuns? In game, there is talk of that border getting hot, complete with a chemical weapon attack.
But i headed there and there’s no work

Have to do the LosTech run and you can take FedSuns contracts and visit Taurian worlds.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 16 May 2018, 21:03:54
Have to do the LosTech run and you can take FedSuns contracts and visit Taurian worlds.

That’s a storyline mission, right?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 16 May 2018, 21:48:06
That’s a storyline mission, right?

Yep.  Story mission 6, Grave Robbing - be aware that it's a double-header, and that the second half gives you a preset party.  The good of this is in just what that lance of 'Mechs is; the NOT-so-good is just what that lance's only sensor-locker decided would be the most suitable ride.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 16 May 2018, 22:53:02
Which is why that Griffin has JJ
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 16 May 2018, 23:42:30
So... mission on Itrom easiest ever to complete?

 Drop down, move to the first silo without going around the hill. Stack up on the hill like a SWAT team, jump around and precision strike the enemy lance to death in two turns (because Accurate dual AC/20 King Crab crumples CT sections). Run back to drop zone ignore the two bonus objectives halfway across the map: two million C-Bills?

Profit?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 17 May 2018, 00:29:04
Which is why that Griffin has JJ

And Kamea put Reynard in that Griffin and took the Fatlas for herself; that's what I was referring to :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 17 May 2018, 09:20:12
Oh I understand, but the Griffin has the mobility to visually spot . . . sure no sensor lock but he can see things for the LRMs, which works since he does not have any.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 17 May 2018, 19:20:46
Woo hoo!  Scored a Large Laser++ that does the same damage as a PPC, but with Large Laser heat... >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 17 May 2018, 19:44:03
Ooh, that's pushing Blazer awesome.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 17 May 2018, 19:48:05
Not quite, but I'll take it! :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 17 May 2018, 19:50:17
Ok, so first run through the infamous “ammo crates” priority mission.
First up - no cut scene/dialogue from the high lady and her merry band, which seems odd. Just played like a regular contract.
Anyone else?

And second. It’s hard. First time I tried to grab the escaping ticks and secure the crates and ended up all out of position. Knocked out one truck, but had two Mechs way the hell away. Other two were taking a pounding.
Restart - this time I flanked, coming out towards the trucks’ spawn point. Got noticed early and ended up letting the trucks go as I pushed to base.

So, do you have to stop the trucks? It’s only a secondary objective - but does it come back to hurt you?
And am I missing something?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Alexander Knight on 17 May 2018, 20:10:53
So, do you have to stop the trucks? It’s only a secondary objective - but does it come back to hurt you?
And am I missing something?

You don't have to stop them, but it's cash money.  And I've found the best way to handle it is to dash a 5/8 'mech, either one of the 55-tonners, a Dragon, or a Quickdraw, up into position and have 'em kick the trucks to death when they spawn.  Need to be able to act in Phase 3 though.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 17 May 2018, 20:17:02
Note to self: Shadow Hawks can physical to death even a fully armored Manticore...  >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 17 May 2018, 20:44:02
Ok, so first run through the infamous “ammo crates” priority mission.

I managed this one by running a Wolverine off to the left to catch the two trucks, although that was more luck than judgement since I didn't know where they'd spawn.
I marched my three heavies (JM6-S, TDR-5SS, CTF-1X) up the ridge to attract fire, blew up two ammo crates as the OpFor came after me, then retreated back into the spawn area and let them come to me while remaining out of range of the turrets. I was surprised to find that you don;t have to take out the turrets to complete the mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 17 May 2018, 21:07:57
So, do you have to stop the trucks? It’s only a secondary objective - but does it come back to hurt you?
And am I missing something?

On my second go at that mission (I completed the first time but the trucks got away and it was a pyrrhic victory), I managed to sprint Dekker in my Kintaro Scout around the left flank to get a sensor lock and then get visual on the trucks, my Catapultaro LRM-boat did the rest of the hardwork. It also then put my Kintaro in a flanking position against the main body of the OPFOR. We were able to pincer the heavier units so they got bogged down in the middle of ammo crates which allowed me maximise the destruction wrough with sacrificing two ammo crates (took out two turrets, and badly damaged the two OPFOR heavies, a PPC-armed Cicada just vaporised and a Panther emerged armless).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: RoundTop on 17 May 2018, 22:22:24
I jumped my close range griffin left along the ridge to the turret, and took it out. When the truck went active, I killed it with the griffin.

My heavies (well, orion, centurion, and shadow hawk) held the ridge, then descended in onxe the turrets were taken out with lrm fire. Then conxentrate on the mechs as the griffin sensor locked.

2nd truck the griffin took out then closed in from that side for back shots. (Took out the griffin that way)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 18 May 2018, 00:49:29
My toddler has liked sitting in my lap watching me play computer games.

Before he went to bed last night he wandered into my room and stood next to the chair to be picked up.  He sat in my lap to watch the mechs stomp around.  My Grasshopper, with five flamers- I love that, walked up next to a Griffin that had a bit of armor damage on a Martian map.  The Grif had already fired its PPC or LRMs, cannot remember which but it had half of its 'safe' heat.  The Grasshopper punched for the physical, and then turned on the burners.  Fifty heat set off the ammo in the side torso causing the mech to shudder, overheat, and fall over.

The kid started laughing about the failed PSR.  When I showed him MWDA mechs earlier this week for a picture, made pewpew noises at his mech he dropped it and then started laughing.  Is it rude for a kid to laugh when someone fails a PSR?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Hythos on 18 May 2018, 00:52:47
Ok, so first run through the infamous “ammo crates” priority mission.
Completing this one with all objectives and NOT destroying any crates doesn't give you any more of a bonus.
It might be easier to blow up the ammo crates nearest to the first truck once it spawns; if using 2 lights & 2 mediums, their turrets (including LRM-20 turrets) can wreck your units quickly.... So it's best to keep them far to the bottom-left out of LOS from the Laser turret to the far left, and out of range from the LRM-turrets at top right.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 18 May 2018, 19:28:58
So the defense of Panzyr mission completely sucks.  I lost on the second turn.  Not sure how I am going to crack that nut.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 18 May 2018, 20:27:08
So the defense of Panzyr mission completely sucks.  I lost on the second turn.  Not sure how I am going to crack that nut.

So I'm grinding up my Heavy/Assault Lance at the moment in preparation for it: how bad is the opposition?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 18 May 2018, 20:32:12
Just finished Weldry... Lost that sweet Large Laser++, but will accept it to avoid save scumming.  The number of head hits I took put two more MechWarriors in the Medbay, but didn't kill any, and I lost that Large Laser to lucky successive hits on a side torso.  Stomped the bastards in return, though.

On a side note, I have to admit the moustache twirling on the part of the Directorate is a little annoying.  Sure, HBS is best served by a clear "bad guy", but really?  It's just a bit over the top...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 18 May 2018, 21:58:51
So I'm grinding up my Heavy/Assault Lance at the moment in preparation for it: how bad is the opposition?
Not bad, just don't go with what I would assume to be a normal first instinct: kill 'Mechs.  Focus on the APCs nearest to the objective.  If you want to take something fast to get after the barracks side mission:  good luck.  I'm not certain it is at all feasible.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 18 May 2018, 22:38:59
I couldn't "stay frosty" for that Defence of Smithon mission - just about lost my mind when the first enemy Dropship came in.  Then Dekker went over and entertained the Spider and Commando - Spider by kicking it in the knee, and Commando through multiple rear attacks.

Most exciting battle yet - and definitely rewarding as I got clean salvage on the Battlemaster along with the third "third" of the T-Bolt.  Sure, those two 'Mechs are a bit redundant, but they're my redundancy to worry about now.

I should probably sort my 'Mech bays though.

- Assaults: Awesome, Battlemaster, SLDF Highlander (still stock) 
- Heavies: Jager (AC/2 variant), Bolt SS (weapons plussed), Bolt S, Grasshopper (7ML/6SL war crime), Orion K
- Mediums: Trebuchet, Griffin N (3ML/3LRM5 used as recon)

Quite a few 'Mechs mothed as well.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 18 May 2018, 22:43:06
How did you accomplish that Grasshopper? Did you not include JJ?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 19 May 2018, 00:42:07
Hmm, you go back to Smithon?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sharpnel on 19 May 2018, 01:07:34
How did you accomplish that Grasshopper? Did you not include JJ?
Dropping the large laser and the LRM5 leavesw enough for the 3 new medium laser and all of the smalls with enough weight for two heat sinks
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 19 May 2018, 01:12:55
I do 5 Flamers and a Small with just 3 MLs, because its fun to watch a side of a mech blow off from its ammo cooking . . . not a big fan of the shut down mechanic to be honest- should last longer.  But if you push their heat, they are not firing and if they are shut down you can aim.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 19 May 2018, 01:42:27
Hmm, you go back to Smithon?

You do. To convince the Taurians to stop being schmucks.

Where are you guys running into Grasshoppers? I've yet to even glimpse one, yet I've seen more Thuds, Catapults, Quickdraws, and JagerMechs than I have digits to count with, along with a sprinkling of Orions for seasoning.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 19 May 2018, 03:36:51
So, after 119 weeks and 3 days, Dekker has joined all his alternate universe counterparts in that great DropShip in the sky.  He was taken from us by that most natural of predators to the MechWarrior - an AC/20 round delivered to the head of his BattleMech.

In lieu of flowers, his family and comrades have asked that donations be made to the orphans of the Aurigan Restoration fund.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 19 May 2018, 03:53:58
How did you accomplish that Grasshopper? Did you not include JJ?
Exactly as Sharpnel said: I dropped the LRM-5 (3 tons, enough for the small lasers) and the Large Laser (for three mediums and two sinks.)  Need to be a bit careful in the hottest biomes, but a base 295-damage (59 CBT) alpha is just silly.

Where are you guys running into Grasshoppers? I've yet to even glimpse one, yet I've seen more Thuds, Catapults, Quickdraws, and JagerMechs than I have digits to count with, along with a sprinkling of Orions for seasoning.
Wherever you can find heavies, there's a chance.  For my part, I hardly ever see Catapults or Jagers (only one JM6-A ever.)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 19 May 2018, 04:17:12
I have to say, the 1MC announcements on the Argo are hilarious.  You can tell the voice actors were having fun with them!  :)

Finally ran into my first heavy in a random mission.  Before it came over the hill, I was thinking it was a Trebuchet.  Then the Orion revealed itself.  Behemoth nailed it with a PPC to the head (with some justice... that damn thing hit both Glitch and Knife Edge in the head with LRMs), but I only had two reserve picks for salvage, and the random picks didn't get me the third chunk.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Railan Sradac on 19 May 2018, 05:33:47
Just finished the campaign; found the last missions a bit anticlimactic difficulty-wise, but the ending cutscenes were really great. I want to see more of Kamea; she's my favourite BT monarch by far.

I fired Dekker after the first couple months; didn't need him, his specialization overlapped mine and Glitch's so he went. Medusa is best scout.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 19 May 2018, 05:55:35
Medusa is a great scout... I never really got to know Dekker, as he died on Ur Cruinne early on.

Is it just me, or is the difference between 2 skull and 2.5 skull missions pretty huge?  They went from no heavy 'mechs to multiples really fast...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 19 May 2018, 06:54:42
Medusa is a great scout... I never really got to know Dekker, as he died on Ur Cruinne early on.

Is it just me, or is the difference between 2 skull and 2.5 skull missions pretty huge?  They went from no heavy 'mechs to multiples really fast...
I'm not totally convinced that the opposition is really set by the difficulty.
I mean it is in a general sense, but from what I noticed, what you deploy is a big factor as well.

IE if you drop with 80 tons (4 locusts) you are a lot more likely to get lights and an occasional medium as opposition.  on the other hand if you drop with 4 Atlas class mechs you are a lot more likely to run up against all assaults, with some heavies
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 19 May 2018, 12:56:46
My own drop tonnage only went up from 195 to 205, but that did push me into 2.5 "stars" of deploying weight.  Maybe I'll try dropping back to 195 tomorrow when I get back to the machine that can actually play the game...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Reldn on 19 May 2018, 15:09:01
Think I ran across two of the stupidest Locust pilots ever. Took a mission to basically ambush a group of Pirates who were on a training run. Ended up being two Panthers, Two Locusts and a group of Striker tanks. For some odd reason the two Locusts decided to run right up to my Commander's Wolverine and Behemoth's Shadowhawk...and do absolutely nothing... Needless to say my Commander cored one with a well placed kick and Behemoth put her fist straight through the cockpit of the other one.

...Sometimes I think my biggest source of income is by salvaging and selling Locusts. *laughs*
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 19 May 2018, 18:35:59
Locust salvage seems pretty lucrative. Is there a trick though to choosing the best worlds to sell at?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 19 May 2018, 19:54:36
I think any world that's friendly will give you a better rate...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 19 May 2018, 21:49:37
So my Grasshopper has 2 Arm Mods of +40 Damage: needless to say a bit excessive but I did enjoy coring a Dragon and then BBQ'ing the remains....

Anyways I have 3 really awesome Medium Lasers as 'ranged' weapons. Do you think it's worth dropping one of the arm mods (six tons) for more Lasers and heat sinks?

I did one story mission and one non-mission so far with it and I'm sorta split on the decision.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 19 May 2018, 22:22:01
Do you really need two lances of heavy to assault 'Mechs to attack Cormodir(sp)?  Asking for a friend?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: RoundTop on 19 May 2018, 22:40:37
Park one at the north and west entrances. Vehicles can't get through if you are in the way.

Prioritize the apcs.

Send a fast medium or dragon immediately to the left if you want that objective. Gotta move starting 1st turn to have a shot at it. Ignore everything. Jump / print all the way
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 20 May 2018, 00:55:44
Park one at the north and west entrances. Vehicles can't get through if you are in the way.

Prioritize the apcs.

Send a fast medium or dragon immediately to the left if you want that objective. Gotta move starting 1st turn to have a shot at it. Ignore everything. Jump / print all the way

You want to park two in the west entrance; there's a weird pathing that lets you (or a hostile Sleipnir) wrap around the corner of the northward "doorway".  It's especially a problem with the fifth Sleipnir, which can use it to reach the Golden Hex on its second turn; so if you put one of your 'Mechs in the wrap spot, one where you expect to stand for blocking, and one in the north, the Sleipnirs will just cry... and then die.

As for the secondary objective, the Wheeled APC has 60 front armour, 50 side, 50 rear, 210 turret, and just 5 internal structure.  I used a Griffin with 3 ML and 3 LRM-5 (no damage augments) in the "four slot" in my PBF, piloted by Dekker; sprint west right in the Jenner's face to confuse the pants off of its pilot.  On turn 2, if you are in a heavy 'Mech *not* being piloted by a Tactical Master, you need to use Vigilance; otherwise, consider it anyway as you sprint west again.  On turn 3, run or jump north to get a bead on your target, and let loose.  That 'Mech will be isolated up there, though the enemy will not pay it much attention.  (At least it didn't much for Dekker, which cost the enemy Griffin all of its firepower when I called through the RTR.)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Railan Sradac on 20 May 2018, 03:25:25
Do you really need two lances of heavy to assault 'Mechs to attack Cormodir(sp)?  Asking for a friend?

I found the Coromodir battles fairly easy overall. You only need backup mechs if you take enough damage to put one of your mechs out of commission in the first battle, but judicious use of Bracing and Vigilance should keep you safe. I would be more concerned with backup pilots, in case the enemy gets a couple lucky head hits and knocks your A team out of commission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 20 May 2018, 04:06:46
Do you really need two lances of heavy to assault 'Mechs to attack Cormodir(sp)?  Asking for a friend?

No. I was really getting excited for that one, preparing the 8 best Mechs I had with awesome loadouts ;) and even hiring 2 or 3 new pilots. And when it happens - business as usual... really daft.


Quote
I would be more concerned with backup pilots, in case the enemy gets a couple lucky head hits and knocks your A team out of commission.
By that point you should have cockpit mods on all your A lance's mechs.  Shouldn't be a problem since the missions are very easy, as you pointed out, at least if you go with 4 assaults.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 20 May 2018, 05:12:59
Medusa is a great scout... I never really got to know Dekker, as he died on Ur Cruinne early on.

Is it just me, or is the difference between 2 skull and 2.5 skull missions pretty huge?  They went from no heavy 'mechs to multiples really fast...

I'm not totally convinced that the opposition is really set by the difficulty.
I mean it is in a general sense, but from what I noticed, what you deploy is a big factor as well.

IE if you drop with 80 tons (4 locusts) you are a lot more likely to get lights and an occasional medium as opposition.  on the other hand if you drop with 4 Atlas class mechs you are a lot more likely to run up against all assaults, with some heavies

I get the impression that the skull rating is some sort of multiplication factor for the game to work out how much tonnage the OPFOR has for a mission and that your drop tonnage is also a multiplication factor in that equation.

To this end I managed to finish the Artru missions and that first one feels like one of the hardest missions I have done so far. I could feel my stress levels rise as I was trying to hold of the drones and take out the turrets and keep Kamea alive (but at the same time needing her extra firepower to help take out drones/turrets). Came out with the Highlander and an Awesome  8) Now I am afraid to use them knowing that it means that the OPFOR will probably be fielding more top-end heavies and a scattering of assaults.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 20 May 2018, 06:58:31
I get the impression that the skull rating is some sort of multiplication factor for the game to work out how much tonnage the OPFOR has for a mission and that your drop tonnage is also a multiplication factor in that equation.

To this end I managed to finish the Artru missions and that first one feels like one of the hardest missions I have done so far. I could feel my stress levels rise as I was trying to hold of the drones and take out the turrets and keep Kamea alive (but at the same time needing her extra firepower to help take out drones/turrets). Came out with the Highlander and an Awesome  8) Now I am afraid to use them knowing that it means that the OPFOR will probably be fielding more top-end heavies and a scattering of assaults.

That Royal Highlander will obliterate anything the AI throws at it, if used wisely. You also might want to consider exchanging 1-2 DHS for armor. It's oversinked.
The Awesome is a neat addition (I also got the Awesome from that mission). Don't worry about the mission difficulty. It only gets easier from here on out. There is only one mission that was difficult, because the game forces you to stay within a tiny box with all your mechs while you get attacked from three angles. When you reach that point, just ignore the timer and move as you normally would - then no problemo. Nothing stops you from entering the box and wait for 4 rounds AFTER the new OPFOR has been vanquished (sadly I only got that idea AFTER I finished the mission...)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ArkRoyalRavager on 20 May 2018, 07:59:15
Is there a way to change the difficulty? Right after liberating Weldry(which was a nasty shock and difficulty spike) one of the next Aurigan Restoration missions had me extracting someone from pirates.

Pirates who somehow field 3 T-bolts and a Kintaro against my mostly medium lance with only the Quickdraw heavy. Quit after losing a Centurion and Vindicator.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 20 May 2018, 08:12:04
I found the Coromodir battles fairly easy overall. You only need backup mechs if you take enough damage to put one of your mechs out of commission in the first battle, but judicious use of Bracing and Vigilance should keep you safe. I would be more concerned with backup pilots, in case the enemy gets a couple lucky head hits and knocks your A team out of commission.
No. I was really getting excited for that one, preparing the 8 best Mechs I had with awesome loadouts ;) and even hiring 2 or 3 new pilots. And when it happens - business as usual... really daft.

By that point you should have cockpit mods on all your A lance's mechs.  Shouldn't be a problem since the missions are very easy, as you pointed out, at least if you go with 4 assaults.
So general consensus is that Darius should be known as "Bum-scoop Bob".  Well, I only have one assault 'Mech and typically go with an Orion, my Grass-hammer, and TDR-5SE.  My bench is pretty good on pilots.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 20 May 2018, 08:18:37
Is there a way to change the difficulty? Right after liberating Weldry(which was a nasty shock and difficulty spike) one of the next Aurigan Restoration missions had me extracting someone from pirates.

Pirates who somehow field 3 T-bolts and a Kintaro against my mostly medium lance with only the Quickdraw heavy. Quit after losing a Centurion and Vindicator.
Was your drop weight over 200 tons?  I'm thinking that might be the "magic" number...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ArkRoyalRavager on 20 May 2018, 08:22:34
The game tracks such a thing?

I'm right at 200.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 20 May 2018, 08:41:03
Yes, it seems to be the magic drop weight, if you can keep under 200 tons, you tend to find the OPFOR to be a mix of mediums with a couple of lights (on an easy mission) or a heavy (on a hard mission).

If you have a spare Vindi, take it instead of the Centurion (5 tons lighter and carries more armour than the Centurion in standard configuration). During that phase of the campaign, my A-team was regularly running two Vindis, a Shad fitted out as an LRM-boat and a Jenner-F for 180 tons drop weight and accounting for most OPFORs without getting any internal damage.

That Royal Highlander will obliterate anything the AI throws at it, if used wisely. You also might want to consider exchanging 1-2 DHS for armor. It's oversinked.
The Awesome is a neat addition (I also got the Awesome from that mission). Don't worry about the mission difficulty. It only gets easier from here on out. There is only one mission that was difficult, because the game forces you to stay within a tiny box with all your mechs while you get attacked from three angles. When you reach that point, just ignore the timer and move as you normally would - then no problemo. Nothing stops you from entering the box and wait for 4 rounds AFTER the new OPFOR has been vanquished (sadly I only got that idea AFTER I finished the mission...)

Afraid to put the Royal Highlander on the line for normal merc missions (saving its irreplaceable LosTech for storyline missions when I will probably need its silver bullets). Thanks for the tip about the oversinking, stripping a couple of DHS and up-armouring will also give me a couple of DHS for attrition spares.

Just properly faced my first Demolisher, it spawned as part of an OPFOR reinforcement force in the midst of my formation (we took a non-standard march route to the objective), it had me glad I am wearing my brown underpants. It managed a double tap on my Awesome, which took all the armour and went internal on my RT and CT (luckily I have been customising my armour configs by taking a little bit of armour off the legs and redeploying to side torsos). My return salvo of 5x PPCs, 40x LRMs, plus a few MLs and SRMs thrown in just in case turned in into a smoking crater in the landscape.

I managed to salvage a Grasshopper from that mission, so I am ready for the move to an Assault lance, will field it as the Scout/Skirmisher, plus I have my Orion LRM-boat, an Awesome and the Royal Highlander.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 20 May 2018, 08:46:57
The game tracks such a thing?

I'm right at 200.
i'm pretty convinced that the weight/bv of your lance and the "difficulty rating" are factors in the calculation that determines your opposition on non story missions.

to use an example: started a new campaign, yesterday but added 20million extra credits, and a king crab, and the star league highlander to my starting roster.  I did a 1/2 skull mission and my enemies were a locust, a panther, and a hunchback P.  so what you drop with definitely factors into the calculations somehow.

someone also mentioned a rescue mission where they ran into 3 thunderbolts.  On my run through I ran into the mission where some noble's daughter or something was kidnapped and I was supposed to rescue her.  Opposition? three thunderbolt se's

my point is  the "difficulty rating" seems to set the minimum force rating and some baselines as to what the enemies have, but I also feel like each time the mission loads the opposition is at least partially randomized, because I have redone a mission (because I was getting my butt kicked) and had a totally different opposition force.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ArkRoyalRavager on 20 May 2018, 09:46:13
Thanks for all your replies, guys  :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 20 May 2018, 18:07:14
I pulled a rescue the noble daughter op and faced two Thuds and a Vindy plus a couple Strikers.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Reldn on 20 May 2018, 20:25:28
Well, Dekker finally got a new ride. Although I was having fun with the Firestarter, I now have him running and jumping around in a Kintaro equipped with 5 SRM4s. Now to just cruise around until I can find some more +/++ versions. Quite the effective beast, I must say.

Current Lance is my Commander in a WVR-6K, Dekker in the Kintaro, Behemoth/Big Sly in the SHD-2H, and Glitch/Apex in a GRF-1S. Also managed to obtain a Quickdraw that currently in storage until I figure out how I'd like to equip it.

One of these days I will go to Weldry and kick off the campaign...but, it does not look to be this day! *laughs*
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 20 May 2018, 21:14:44
Just Glynn my second ace pilot - rather the excellent skill.

Meanwhile, I, still stuck on this damn ammo crate mission. I have resolved to just let the ammo trucks run and concentrate on taking down the Mechs. But it's damn hard when you face seven lights and mediums that can run rings around you
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 20 May 2018, 21:17:13
It Ain't HBS's Battletech, but HmmMmmm....Triple FFF Burgers!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 20 May 2018, 21:19:25
Finished the penultimate mission and secured a BMR coming out of it. I think I am going to take it, my TDR-5SE mod, and my slightly dinged Highlander on the last mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 20 May 2018, 21:31:11
Found a Jagermech customization I like: stripped the ACs off and replaced them with an AC/10 ++ (stability damage) and two tons of ammo, a PPC ++ (stability damage), six tons of armor, and a bunch of extra heatsinks.  It's damn tough and it hits like a brick.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 20 May 2018, 23:54:36
That sounds similar to my Jagermech PG, I like your idea with the AC10 & PPC combo because it would run a bit cooler than my double PPC config. The maxed out armour takes the Jagermech from being a glass cannon to being a lite-assault mech.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 21 May 2018, 00:24:25
I added energy hardpoints to the arms of my Jager and now running a Rifleman-like build of 2 Stab AC/2s, 2 LG lasers and 2 med lasers.  Added heatsinks and armor as well.  Works great holding the rear as a sniper.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 21 May 2018, 00:37:03
That sounds similar to my Jagermech PG, I like your idea with the AC10 & PPC combo because it would run a bit cooler than my double PPC config. The maxed out armour takes the Jagermech from being a glass cannon to being a lite-assault mech.

It's got a heck of a punch and that massive bonus to stability damages means the target eats dirt pretty quickly.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 21 May 2018, 01:46:04
Yep it complements my Awesome well (almost as much armour as the Awesome and just one PPC less) , my Jagermech PG and the Awesome are my troopers, with a Jagermech Archer or Orion Bow as the LRM-boat support mech, and a Kintaro as my scout/skirmisher. Between the 5xPPC, 50 LRMs (Jagermech Archer & Kintaro Scout) or 55 LRMs (Orion Bow and Kintaro Scout). I can usually get a top-end Heavy knocked down on the second round of engagement, ready for called shots to the sensitive areas.

The AC10 it would probably mean that that the Jagermech PG would not need to halve it rate of fire to avoid overheating in prolonged engagements, I will do some experimenting. Cheers and many thanks for the idea :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 21 May 2018, 01:50:40
So far, all the maps I've used it on have been Badlands or Martian, so heat dissipation has been an issue, but theoretically it should work well on normal maps.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 21 May 2018, 03:23:02
So Extraction almost cost me Medusa - at the end, the Shadow Hawk kept locking him up (in a Trebuchet, already not one of the more durable 'Mechs) and the turrets I was supposed to ignore(?) included an LRM turret that worked him over before the Enforcer took away my best LRM-15.  Freaking sigh.

It almost got Kamea as well; she ended the match CT-internal with 111 structure left - most of the damage being dealt by DFA from the Thud SE --- which is now sitting in my cargo hold after Kamea extracted the pilot... or is that compacted?  In any case, it entailed very rough handling of the offending 'Mech's head.

Award for courage in the face of the enemy goes to the last opponent, the Jenner that tried to squirrel on Medusa while he was running hell-for-leather through the woods got broadsided, legged, pounded into dust... and it hobbled up the ramp and tried to split fire.  It even SOMEHOW survived Behemoth's punch (in a TDR-5SS) only to get cored out (instead of merely knocked down) by my Battlemaster's SRM-6.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ArkRoyalRavager on 21 May 2018, 04:54:13
Given the uniqueness of the Argo and its Star League heritage, I'm still very early in the campaign but I'm hoping for a surprise encounter with ComGuard units sent to retrieve it, if this game drops a twist like it  8)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 21 May 2018, 07:39:45
Well, after a long time not seeing any assaults I bumped into a Highlander 733P and a Victor 9S.  My Orion-rauder punched a PPC into the Victor's head which brought that whole machine home.  And the Highlander ended up flopping on its rear missing both legs but I took the whole Victor and some +++ weapon the pirates had . . .

So now I have a -9A-ish sitting in the bays and I will see if it, the Highlander, Battlemaster and Grasshopper get me the attention of other assaults.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 21 May 2018, 09:03:41
Well, after a long time not seeing any assaults I bumped into a Highlander 733P and a Victor 9S.  My Orion-rauder punched a PPC into the Victor's head which brought that whole machine home.  And the Highlander ended up flopping on its rear missing both legs but I took the whole Victor and some +++ weapon the pirates had . . .

So now I have a -9A-ish sitting in the bays and I will see if it, the Highlander, Battlemaster and Grasshopper get me the attention of other assaults.

By any chance, was the rest of that lance a pair of 75-tonners, all in initially nominal condition, on a Martian terrain?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 21 May 2018, 10:52:40
Nope, polar on Weldry trying to get back some manufacturing plant . . . the other two mechs were TBolts, who brewed up like I heard someone discuss their luck with TBolts . . . hit one in the chest and blew the ammo.  The other turned its back to go up a hill to come at me and I put PPCs into that back to hit ammo, again.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 21 May 2018, 13:02:54
Well, they are okay... until you get Highlanders.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 21 May 2018, 13:13:09
I am not wanting to go big assault.  In fact I am thinking of doing another play through using a Firestarter, Wolverine, Griffin and some heavy until the Star League mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 21 May 2018, 15:24:59
I just noticed that my Posting actually ended up in the wrong thread (was meant for the no spoilers thread where the effectiveness of the Orion and Tbolt was discussed). At least you also mentioned Tbolts ;)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 21 May 2018, 18:54:54
I hate Windows 10 more and more with every update... I told this damn thing to update on Saturday when I was away, but it didn't for some reason.  This morning, I told it NOT to update, and I come from work to "...This could take a while."

The the thing that makes me the most torqued?  I was in the middle of a fight this morning when I went to work, and had just DFA'd a Manticore to death...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 21 May 2018, 19:45:46
I hate Windows 10 so much - I actually moved desks like four times at work in about a fortnight to avoid the PCs being “upgrade” to 10. We Hotdesk so it didn’t really matter but it was commented on that I seemed to be getting further and further away from the central news desk with each day...

Ok - back on track. I’m having another crack at liberating Smithon. I beat it, but lost Behemoth
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 21 May 2018, 19:57:23
Ouch... she's one of my best pilots.  I turned her into a "Lancer", with Bulwark and both Multi-Targeting and Breaching Shot.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 21 May 2018, 21:25:17
So the enemies move fast in initiative then me now? Their heavies are moving in phase three for some reason: anyone know why that might be?

I'm just over 300 tons in my lance and my past mission was Defense of Panzyr defending against APC horses.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 21 May 2018, 21:35:07
So the enemies move fast in initiative then me now? Their heavies are moving in phase three for some reason: anyone know why that might be?

I'm just over 300 tons in my lance and my past mission was Defense of Panzyr defending against APC horses.
Its counter intuitive but the higher the initiative phase goes first.
Lights go on 4 unless they have the initiative buff ability then they can go on 5
Mediums go on 3
Heavies go on 2
And assaults go on 1

They may have had the initiative buff ability
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 21 May 2018, 22:11:08
Ouch... she's one of my best pilots.  I turned her into a "Lancer", with Bulwark and both Multi-Targeting and Breaching Shot.

She’s a Lancer for me - nine gunnery and eight piloting with excellent multi targeting.
My CO/Alter-ego is a Sharpshooter with Sensor lock and Breaching. Together they’re a killer duo.

Hence my scum save and re-do!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 21 May 2018, 23:46:23
So the enemies move fast in initiative then me now? Their heavies are moving in phase three for some reason: anyone know why that might be?

I'm just over 300 tons in my lance and my past mission was Defense of Panzyr defending against APC horses.

The high skill for Tactical (Master Tactician) has two effects.  One is to let you heal a stability bar each time you reserve; the other is to boost your 'Mech's base initiative by 1 step.  You'll recognise these if the pilot's rank is Striker (with multi-shot), Scout (with evasive boost), or Vanguard (with bulwark).  Sometimes, a "mere" Tactician has it, but that's less likely as it implies a major imbalance in opfor's pilot skill (on the level of the backer pilot "God".)

Edit: Another priority mission down - the last one before the double-header on Coromodir - and the Opfor was rather... jumpy.  As in, Behemoth took *two* DFAs over the course of the battle - one from one of the Spotter Spiders, and the other from the Vindicator... which ALSO used its first turn to hit my command 'Mech in the back, CT internal but luckily no crits.  McWraith, for the second consecutive battle, got a melee headshot kill using the Grasshopper.  The first was some random destroy-base mission and he punted a Griffin 1S in the face.  In Tyrlon, it was the Jager A (the same that finished what his jumpy bois started and wrecked my Battlemaster - costing me an SRM-6+++ >.< )
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 22 May 2018, 03:21:41
I hate Windows 10 more and more with every update... I told this damn thing to update on Saturday when I was away, but it didn't for some reason.  This morning, I told it NOT to update, and I come from work to "...This could take a while."


You may want to check out O&O ShutUp 10. You can thank me later.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 22 May 2018, 03:50:49
Reloaded that scenario and lost Glitch... darn it, I liked her.  On the plus side, gained a Shadow Hawk and Vindicator.  I hired Kraken in behind Glitch, but boy do his Piloting skills need work!

And thanks for the ShutUp10! link!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoleMan on 22 May 2018, 10:51:58
I used my Jager as a max armour, JJ, triple AC5 beast and it worked great for a period. Had that and the PPC Cat at stand off ranges sniping people whilst my brawler SHD jumped and sensor locked his way in.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mechnut450 on 22 May 2018, 12:30:57
man i feel like i am way behind i think my heaviest mech is a thunderbolt at 65 tons. now my argo on the other hand is getting up there most structure and power maxed working on engines and the other hull as I upgrade my mech and medical teams sadly I lost like 3 members  and i am working on training replacements. but i dumped mostthe lights i have ( keep one of each  in storage)  and working to bigger mechs. I found on mission that have a destroy cargo and bonus enemy units I sent a single unit at sprint to go after the cargo and the rest hold the force off until cargo gone then i just start killing them by then the moral up enough to get a couple called shots off and i can cripple the heaviest unit and just punch the lights to death lol
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 22 May 2018, 13:26:37
I went back and started, I want to see how the story works out keeping to 2 meds, maybe light, maybe heavy, maybe Highlander.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 22 May 2018, 15:39:01
The missions just seem to get insane the higher tonnage you are. The last story mission  I fought ten mediums and lights (with two heavies: T-Bolts), a dozen tanks (including a Shrek and Demolisher) and four annoying turrets including an LRM turret which I never knew existed (think LRM carrier in turret form).

The next mission is a three skull rating and I'm facing four Shadow Hawks, a pair of Vindicators, a Griffin, and two Orion's: all for a pirate raiding force!

The progression is silly sometimes: and while I like the game I just want to see Pirates in Locusts and lower end stuff... unless I'm killing off a full pirate base.

Hell just let me use a second lance!


On that note: finally got a Black Knight when Behemoth's King Crab took off its head with Twix AC/20's. Salvaged a +2 Energy Acc mod at the same time. Refitted as a baby Awesome ... but only because it's my fifth mech.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 22 May 2018, 16:34:38
Well, they are matching- or approximately- your forces.  You want to see pirates with lights?  be fielding mediums.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 22 May 2018, 16:53:50
May favourite "vs lights" mission so far was a convoy escort job. I fielded three thunderbolts and a Black Knight. My opposition was:

Wave 1 - three locusts and a panther

Wave 2 - a locust, two commandos and a panther

Wave 3 - two locusts and two commandos

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 22 May 2018, 20:16:20
I think I've found the sweet spot... I'm now deploying with 199 tons: 3 Shadow Hawks with PPCs and 1 or 2 LRM-5s, plus a Firestarter murder machine with six (!) Small Lasers and one Medium for good measure (it's technically only 34 tons because it's short about 5-15 points of armor).  My last mission was 2 skulls, which meant facing 3 medium 'mechs (Enforcer, Centurion, and Wolverine) and four short range turrets.  It was awesome.  The Centurion got one physical attack in on the Firestarter, and the Wolverine actually RAN AWAY from me.  Of course, I had two pilots with Sensor Lock, so it wasn't really possible...  >:D

The turrets died without firing a shot.  Everybody got 1,600 XP, and I got a pretty penny, plus the last third of an Enforcer I was looking for.  And not even a head hit to show for it...  :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 22 May 2018, 20:31:09
If that keeps happening, you might have found the upper bound of an opposition tier.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 22 May 2018, 20:45:46
Well, they are matching- or approximately- your forces.  You want to see pirates with lights?  be fielding mediums.

I know I'm just venting lol. The story mission I took significant damage only because Lady Arano's Atlas runs dang hot and while an Atlas is awesome it would have been nicer to have my standard Lance.

The second mission I just was angry at because in the first playthru all three of my pilots died from pretty lucky computer hits. Dekker's Grasshopper took a back shot that blew thru his CT in one salvo. Medusa's Cataphract had an ammo explosion after getting two head hits and being knocked down twice in three turns (I honestly don't know how from such a lighter force). And Behemoth took a tumble in her King Crab and then the Griffin, one of the Shadow Hawks, and the remaining Vindicator all target the head... and blew it off.

The second time I tried the mission it went smoother.

It seems if I fail at a mission I fail big at a mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 22 May 2018, 21:41:23
Learned two things on my second mission at 199 tons:

1) The Capellans are exactly as crafty as they're supposed to be: I had to defend against a three axis attack, and the game didn't even allow me the satisfaction of destroying the four Strikers on the third axis once I noticed them (because I "won").

2) My Firestarter is a MURDER MACHINE.  Out of the seven Locusts in the first two waves, the Firestarter killed four of them.   That part of the mission was VERY satisfying...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 22 May 2018, 23:27:34
Oh my god.  The "Search Denial" mission.  You know, that post-campaign mission that is based on some lostech prospector saying something a little too loudly for everyone to hear, kicking off a major hunt.  It's difficulty caused me to quit my first campaign and start over.

I finally got this mission in my second campaign while knocking around the available fringes of the Successor States.  I decided it's time to try and tackle this beast... I'm in a much better place than I was in my first campaign: My lightest/scout mechs are Victors and I've got a roster 3 or 4 deep of Atlases/King Crabs, Stalkers converted for LoL-LRM fire, and about half a dozen Highlanders to serve as fill-in troopers for any given lance.  Unfortunately Yang hasn't been able to keep up with my ops tempo, and despite my impressive stable of mechs all I ever have on hand at any given time is 5 or if I'm lucky 6 mechs.  I ended up sending in the lone Highlander available for duty, the Atlas II, a BattleMaster, and a Victor as my LOS extender/CT crusher for knocked-down targets.

Unlike the first campaign, I don't have to face both lances right off the bat.  But this time it's a King Crab and 3 Victors right in my face on deployment.  I'm able to pick the King Crab apart, score a KD, then crush the CT before it gets 2 turns.  Unfortunately there's 5 AC/20s in this opposition, and by the time I have the 3 Victors down I have gaping and numerous holes across each mech but the Atlas.  Got them down in the nick of time, as I had 1 turn of having to face the oncoming 2nd lance as well as the surviving Victors.

The 2nd Lance is a Banshee that helpfully runs in to get slaughtered, but also 2 Zeuses and the LRM Awesome.  Which don't make it easy on me and hang back, happy to sandblast away at my ever-thinning armor.  Did I mention the biome sucks?  I get to where my heat sinks just can't keep the tempo up, and I have to do rolling cooldown turns.  One of the Zeuses does come down to reinforce the Banshee in its last moments, allowing me to use melee attacks to do some offense during a cool-off.  The other Zeus and Awesome remain on the lip of a canyon wall too high to jump up (and the ramp up was WAY too far away to go run up) and by the time my overheating, tattered mechs kill the Zeus the Awesome has run out of Lurms.  I long since ran out of LRMS and AC rounds myself, and am able to out-energy weapon snipe it to death.

My Victor got cored (but 10/10/10/10 pilot survived, thanks to Hospital upgrade on the Argo!) and my BattleMaster and Highlander were literal points away from being cored themselves (no more than 50 IS between the two in CT, and the Beemer only had 2 points of head IS left).  All 4 mechs got so tore up they're all 10+ days in repair, and 3 pilots won't be out of the infirmary for a while... but I finally succeeded on that damn mission.  And I had gone full salvage... got 7/28!  Ended up with 4 new mechs out of the deal... heh 3 of which just ended up going into storage anyway for liquidation at the store.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 23 May 2018, 00:42:48
Well, they are matching- or approximately- your forces.  You want to see pirates with lights?  be fielding mediums.

This doesn’t apply to the story missions though, right? I feel like they stay the same in terms of opfor?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 23 May 2018, 01:14:35
No, story missions use preset opfors.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 23 May 2018, 01:56:35
No, story missions use preset opfors.

Hell, you could of told me before I rolled in with the four Locusts!
 ;)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 23 May 2018, 03:19:50
Oh my god.  The "Search Denial" mission.  You know, that post-campaign mission that is based on some lostech prospector saying something a little too loudly for everyone to hear, kicking off a major hunt.  It's difficulty caused me to quit my first campaign and start over.


Why does this or anything else that follows in your text cause you to restart the entire campaign, especially if you got 4 new mechs in the process? I'm not following.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 23 May 2018, 06:21:52
Hell, you could of told me before I rolled in with the four Locusts!
 ;)

Gomen nasai Tai-i Mercer Ravannion

^-^
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 23 May 2018, 11:14:12
Why does this or anything else that follows in your text cause you to restart the entire campaign, especially if you got 4 new mechs in the process? I'm not following.

I was describing the second campaign.  It was cathartic to actually be successful, even if barely so, on this particular mission.  I tried and retried 4 or 5 times in the first campaign and just got utterly roflstomped by the AI.  I stumbled across the mission in the first campaign fairly early (IIRC it was my 3rd post-storyline mission).  Early enough that I worried this was the level of difficulty I'd see all the time.

In restarting, I didn't get Search Denial offered for a good long while (I'm guessing it may either be rare, or you have to be inside the Fed Suns to see it offered) and have a much better idea of what's "normal" for opposition.  Search Denial isn't "normal"... it offers what still appears to be unparalleled rewards for what's still been in my experience unparalleled difficulty.  (I've never seen 7/28 salvage possible on any other mission)  It's "only" two lances but the pilots are all elite and in my first campaign's case there was no opportunity to engage the opposition piecemeal.. in the second case I had opposition on me straight from deployment but at least I only had one lance on me for 3 or 4 turns.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 23 May 2018, 14:43:00
It's interesting to read how much trouble some of you have had with the story missions, while I seem to just breeze through them without much damage.  ???
I'll use the last one I did so far, the Smithon Defense where you have to protect the 3 dropships, as example. I have often read that it's really hard to almost impossible to defend all dropships, so I went for a mixture of heavy firepower/melee ability, armor and jumpjets to basically build a moving wall of guns and fists/feet.

I rolled in with the starting crew, like I tend to do on most story missions.

Player Character 10/7/6/9 with Multi-Target, Sensor Lock and Master Tactician
- Battlemaster with more armor, Morale++, 4JJ's, 4SHS swapped for 2 DHS, 1 PPC++(+4acc), 4 ML+/++(2x +5dmg 2x +1acc&50%crit), 1 Flamer and a Holly SRM6++
By the way, the Holly SRM6's(and only the 6 tube) not only do the shown +2/+4dmg for + and ++ versions per missile but also have a hidden +1/+5 accuracy bonus(+5 almost makes it a Streak SRM!!) which you can only see when you mouse over the weapon in battle... or look through the weapon files.  ;)

Behemoth 7/10/10/5 with Evasive Movement, Bulwark and Juggernaut
- LosTech Highlander with Morale+ and 2 DHS swapped out for more armor... I assume everyone knows the loadout of that one.  ::)

Glitch 10/10/6/8 with Multi-Target, Breaching Shot and Evasive Movement
- Thunderbolt 5SE with a bit more armor, Morale+, PPC++(+4acc), LRM10+++(+2stb dmg/+50%crit) and 3 ML's

And last but not least, everyone's favourite Dekker... 8/9/7/10 with Sensor Lock, Master Tactician and Evasive Movement
- Grasshopper with more armor, less heatsinks(yep, you read that right), LL++(+10dmg), 1 SRM4++(+4dmg), 4 ML(2x +50%crit) and 4 SL(2x +50%crit)... sure, it has just enough heatsinks to keep up a 4ML and SRM4 barrage without heat gain, but it doesn't need to fire every turn because of Sensor Lock and the great melee/DFA potential.

So, that's the lineup. Initially, all 4 moved up to get in the way(with weapons and fists) of the main push and focused on knocking down and killing one Mech at a time. Kamea Arano's lines said to put pressure on the enemy, heavily hinting that Mechs which take enough damage will fire back on the damage source instead of the dropships/fuel tanks, and that indeed seemed to be the case. Only a few Mechs did not turn to engage when fired at, and all of those had the "Pilot" tag... indicating that they had Evasive Movement and were probably meant to rush through the defense and rely on evasion stacks. So, those guys got either a fist or a foot put into them ASAP, to knock them down and prevent them from doing just that.

When the flanking Spider and Commando appeared, Dekker started jumping over there while taking potshots with the LL, and proceeded to tear the Spider in half with an almost Alpha Strike from point blank range, only leaving out the LL, and then put his foot firmly into what was once the Commando's head and torso via DFA... he also fired the small lasers at the wreck of the would be civilian killer for good measure.

When the left side flankers appeared, my PC proceeded to jump and run over there while firing the PPC and then doing the same thing to them that Dekker did to the other guys, only in reverse order... first smash, then fire the short range arsenal.

Meanwhile in the center, Behemoth did her by now usual thing and went for full overkill, Alpha Striking Heavies, Mediums and even Lights regardless of minimum range, because with her gut skill, she gives no two craps about heat, especially not in a Highlander with a cool running Gauss Rifle. And when the Highlander(nicknamed Goethes Faust :)) ) finally got a bit too hot, she started doing melee attacks on everything that came too close. It was almost funny how the enemy AI basically ignored her Mech and just tried to run away from it, forgoing even rear arc shots! Too bad for them that the Highlander is also a part time undertaker.  :D

The final enemy Mech, the left side Jenner, died just as the last dropship lifted off. Didn't lose a single tank, or had a single scratch on any of the dropships, we only lost 2-3 base turrets and some armor on my Mechs.

It also helped that I had a lot of morale to spend for the entire battle, and not only because of 3 morale boosting cockpit mods... the base morale of the crew is already at 50 thanks to some events and having prioritized the Argo's upgrades on crew morale, the Argo's speed(the faster you get to contracts, the more potential income you have), medical facilities(none of my Mechwarriors was in the medbay for longer than 22 days) and Mech repairs/refits, in that order. The main income bottleneck is still the repairs and refits... mostly refits actually, because ++ weapons, cockpit and gyro mods are just too good to not refit immediately. Despite the above battle report indicating a tendency towards melee combat, not one of my Mechs has any arm or leg mods... I feel that the boni they give aren't worth the weight. I'd much rather have another heatsink or ton of armor. The only tonnage eating mod I use is a targeting system on my Catapult C1 for increased missile accuracy, dropping 2 of the medium lasers for it and a ton of LRM ammo.

On other topics, my least seen Mechs so far are all of the Assault Mech's except for the Battlemaster and the Stalker(the only two I've seen outside of story missions so far), and for heavies, the Catapult C1 and Cataphract which I've only seen once each. The Catapult is the same one I mentioned above, I salvaged it entirely after it promptly took a Gauss round to the head. And lately the Jagermech is not appearing anymore... I saw quite a few of those earlier on, but they have become really rare. The complete opposite is the Quickdraw, which I only saw in the story mission early on, and then none of them appeared until after the I got the Highlander. Most heavies I meet are Orions(by far, I could have had almost two lances worth of them from salvage by now), Thunderbolts and, lately, Quickdraws. I also encountered a few Catapult K2's, enough to build one from 3 different wrecks. Also, so far I have met 3 or 4 Grasshoppers, which seems to be more than most other players have met.

Lastly, a question... how much rear armor do guys usually have put on? On my Mechs, I follow a rule of thumb... 20/25/20 for lights and some mediums, 30/35/30 for heavies and some mediums and 35-40/40-50/35-40 for Assaults, depending on their speed. I know that this seems really light, especially for the heavies, but so far I have only taken internal damage through the rear torso 2 times, a PPC went through the Battlemasters rear CT and a 6 ML salvo into the Grasshoppers rear where 3 of them hit the rear CT.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 23 May 2018, 18:22:59
I routinely have issues with mis-clicks, so I try to max out even my rear armor.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 23 May 2018, 20:02:11
I usually run the your rear torso armour at one weight class down, to try to shield myself from the pesky PPC-armed Cicadas getting into my rear arc.

I did the Smithson Defence mission last night and while it was tense, I managed to save all three dropships. It seemed like it was more good luck than any tactical brilliance from myself. The OPFOR sprinted forward for the first couple of turns so they did not fire. The turrets did a good job of drawing the OPFOR fire and my PPC- and LRM-heavy A-team were consistently taking down two OPFOR mechs a round, coring the lights and knocking down the Thud and Beemer which meant that we could the called-shot on the ammo bomb torso locations to significantly weaken their firepower.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 23 May 2018, 20:09:18
Damn it!  After a random mission, I gained the third part of a Shadow Hawk.  In the course of refitting it, the game crashed.  Reloading the post-mission save brings me to a 'mech bay with NO parts of said Shadow Hawk... Grrrr...  xp
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 23 May 2018, 20:48:31
That sucks  :'(
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 23 May 2018, 21:40:23
Damn it!  After a random mission, I gained the third part of a Shadow Hawk.  In the course of refitting it, the game crashed.  Reloading the post-mission save brings me to a 'mech bay with NO parts of said Shadow Hawk... Grrrr...  xp

Did you check to see if you had an intact Shadow Hawk in storage?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 24 May 2018, 00:18:53
Has anyone else noticed a problem when trying to call headshots sometimes?   I was going to "attack the weak point for massive damage" on the Giant Enemy Crab, but the head location was blotted out and not selectable.  Seems to happen whenever Kamea is around...

That said, the climactic double-header was awesome.  I'll just list out what I brought to the table, without spoiling the how unless y'all want that story regaled.

Lots of Turrets Fight:

- Royal Highlander 
- Highlander P 
- Jager A (modded with SRM6+4 in each arm, up-armoured with jump jets; pretending to be a SplatCat) 
- Grasshopper (Warcrime variant: 7 ML, 6 SL)

Ended with completing another Thunderbolt, Orion, and Catapult for salvage.

Your Ions vs. Mine:

- Kamea's Fatlas
- Royal Highlander
- Battlemaster 
- Grasshopper

No useful salvage - everything got cored out, and too much for significant weapon salvage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 24 May 2018, 03:32:28
Did you check to see if you had an intact Shadow Hawk in storage?
I did, and there's not even the 2/3s of a Shadow Hawk I had before the mission.  It's MIA completely.  I think I'm going to re-run that mission.  It's not save scumming in my mind, since I actually won that one...  Of course, I'll no longer be surprised by the SRM Carrier they bring in as reinforcements.  That was a tense turn or two the first time...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 24 May 2018, 18:05:29
Double damn!  I reloaded the scenario, and the SHD-2D I faced last time has been replaced by a Kintaro, and the Centurion by a Trebuchet...  So even replaying the scenario, I've lost that Shadow Hawk for good.  I think I'll just reload the post-mission version and go from there, cursing the 'mech rustlers all the way...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 24 May 2018, 18:31:47
I feel your pain, I had a similar situation with a Trenchbucket that I managed to salvage, there was a lot of colourful language from me.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 24 May 2018, 18:40:51
Bummer!  I can't even say I'm glad to know it's not just me...  :-\
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 24 May 2018, 18:55:39
Well the good news was that in the end I managed to salvage another Trenchbucket (got in 3 separate parts across a few missions, instead of the entire mech in the one mission).

Hopefully, you will have the same success with the Shad, luckily they are common as OPFOR. It is a great chassis to customise, I can highly recommend a Longbow Hawk (LRM-boat) or a Griffin Hawk (give it a PPC and an LRM-10 like a Griffin-1N).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 24 May 2018, 20:14:59
So first mission following the end of the campaign.  I head to Capellen space to seek out my fortunes.  Was told to take a out a heavy lance only to find the reinforcements were a Quickdraw and three Highlanders.  No Bueno...reload.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 24 May 2018, 20:51:51
I think I've taken my last mission from the Capellans... Two skulls, right?  Yeah, sure.  The first lance I faced was two Strikers plus an ORION and a SCHRECK.  Fortunately, I was able to take the Schreck from cover, so it never got a shot at me.  The reinforcements, though: Wolverine, Griffin, Centurion, and a Vindicator.  That got Knife Edge killed, but at least she took the Centurion with her.  This was against my 199 ton build.  No pieces of the Orion were offered as salvage either.  Screw those guys...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 24 May 2018, 21:09:52
Well you should know all about the quality of Capellan military intelligence during the 3020s . . . dinner plate anyone ^-^
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 24 May 2018, 21:25:20
LOL!  Got me there...  ;D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 24 May 2018, 22:55:19
Just started taking Davion missions in Taurian space. First up two and a half skulls to retrieve an operative and their biological sample. Which, oddly plays into the whole Davvy/Taurian chemical weapons atrocity...

Thunderbolt, Shadow Hawk, Vindicator, Jagermech. Oh... and then as we advanced, we found the SECOND lance. Two Locusts, a Panther and Trenchbucket.

Two and a half skulls my arse!

I took my B Team - Griffin, custom Shadow Hawk sporting Lostech weapons, Trenchbucket and Vindi.
Two pilots wounded for 15 days and Both their Mechs walking skeletons.

It was damn hard, but I like to think I used the right tactics - Trenchy hung back and rained LRMs down while the rest rushed forward. Once both PPCs were in LOS I propped up in the tree line and just hit the enemy again and again. All of the enemy were bloodied and looking bad by the time they made medium laser range.
When they got closer, the Shad rushed forward and DFA’d first the Thud and then the Jagermech.

I haz me a shiny new TDR-5SS Thunderbolt!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Joskney on 25 May 2018, 01:24:20
Testing difficulty, I have saved and dropped everything from a light to an assault lance, pull relatively the same forces each reload.  But I pull different load for the same type of mission on different planets. I am beginning to wonder if there aren't 2 sets of 'skulls', as I pull larger/smaller for the same skull mission on different skull planets.  A baseline for a planet (i.e. say 2.5 skulls planet) and the difficulty of the mission (i.e say 3 skulls) seems to be easier than a (4 skull planet with a 2 skull mission).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 25 May 2018, 01:51:55
Oddly, I just did a Davion/Taurian contract on my way back from the cache mission.  4.5 skulls, seize a location, capture a convoy and then escort it out.  And I know there are people here who despise escort missions, but I don't find them too bad.

Step 1 - seize the location.  It's defended by 4 mediums, but my lance is now 2 heavies and assaults, they make short work of the enemies. 

Step 2 - escort the convoy.  I made the mistake of walking one mech onto the base while the rest of the lance are out of position, so the APCs begin trundling away as I try to catch up, and wind up in range of the second enemy force - a tank lance.  They manage to kill one APC and go internal on a second before I kill them all.

Step 3 - convoy is picked up, I have to evac.  And of course there's a third enemy lance, this time medium and heavy mechs.  I get lucky with my fire - blowing up the ammo on one Thunderbolt and headcapping a Grasshopper - so the worst damage I take is a medium laser crit on my Black Knight, and armour stripped off a few locations.  Of course my character takes her fifteen millionth head hit of the campaign, but she's only out for 12 days so will be ready to get back in the saddle by the time we drop again.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 25 May 2018, 11:38:53


Step 2 - escort the convoy.  I made the mistake of walking one mech onto the base while the rest of the lance are out of position,

That sounds familiar... ;)
Depending on the mission, I'm used to either walk full force into the designated area or with just one (in case you need to just pick up a scientist or whatever)... NOW.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 25 May 2018, 13:17:41
Argh!  I just killed their SRM Carrier, and the game has frozen...  It's burning CPU cycles like there's no tomorrow, so I keep hoping it will come back... Only three more turns until reinforcements arrive!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Crimson Dynamo on 25 May 2018, 16:01:49
I got bit by the post-salvage crash last night. Of course, I went from 0/3 Grasshopper pieces to 3/3 pieces in that mission, all gone thanks to the crash. First time that's ever happened in 680+ days in campaign. I was really looking forward to trying that brawler walking-atrocity some of you guys had mentioned earlier. When I reloaded the mission, the OPFOR changed to mainly lousy Dragons. Did get the last 2 chunks for a Catapult K2 though, so not a total loss.

Also, a BattleMech I'm having new appreciation for? The Hunchback 4P. Holy crap can that thing put on a light show, even in desert terrain an alpha strike with all it's lasers only brought the heat track up about 1/4-1/3. It is one of my go-to early activation units to support my paired Highlanders.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 25 May 2018, 17:27:15
Hmmm... I just figured out that my game appears to be fully functional... with the critical exception of video!  When I click on the appropriate places on the screen, I get the appropriate noises.  I just can't see if they're the right things to do...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 25 May 2018, 23:02:11
Gather around shipmates, gather around and listen to my tale.
Commander Takahashi Langstrom - an exiled Kuritan - and his band, Levithian’s Wake found themselves on Girondas in Taurian space as tensions flared between the realm and neighbouring Federated Suns.

Word came from the occupying FedRats that a heavy attack force of Taurians was rampaging through areas thought pacified by the victorious Feddies.
Expecting to face a Taurian assault or heavy Mech, Commander Langstrom
Came loaded for bear - his Thunderbolt, backed by an Orion, a Dragon and a QuickDraw piloted by a injury prone warrior who went by the name of Dekker.

Sensing an ambush, the lance pushed up river after landing in a broad river, making landfall around the flank of the target area.

Without warning the maraudering Taurians struck - a mixed medium lance of Mechs emerged from the tree line and the battle was joined.

The good commander had sent Dekker in a wide swing around the left flank, while the rest of the lance engaged two mediums and two lights in the broken ground.
Takahashi caved in the faceplate of a Shadow Hawk with a burst of cracklings lightning from his PPC and Behemoth in her Orion charged forward and body checked a Locust, leaving it a crumpled Mess. Their companions - a Panther and a Griffin dug in among the rough ground and poured highly accurate fire into Red Flag’s Dragon, wounding the verbose FedSuns ex-pat.

At this moment, as Dekker rushed across the valley to reach his lancemates, he detected something in the tree line off to his left. Something big.

Dekker’s scopes  read “80T” as the low slung form pushed through the scrubby, Brown trees.
Fearing a Victor or Awesome was about to pop up on his six, Commander Langstrom dispatches Red Flag to help Dekker while he poured fire into the Griffin.

Then it emerged... an 80 tonne target advanced and materialised into... a Demolisher tank!

The battle raged on. Langstrom dropped the Griffin with a series of well placed PPC and SRM bursts into its torso, while Behemoth once again beat another Mech into scrap.

Over on the flank, the Dragon and QuickDraw sniped away with LRMs and a PPC at the huge tank - in turn it picked a whole magazine of depleted uranium shells into the commander’s back, tearing off the Thunderbolt’s left arm, before hitting Dekker with the other gun.

But it mattered for little - Dekker saved the day by rushing into its guns, absorbing more damage before hitting the jump jets and coming down on top of the tank, killing the crew and squashing the vehicle flat
And that’s how Levithian’s Wake carried the day.

Anyone else found that elusive “most heavy attacker” turned out to be a tank before?
I was freaking out I was facing an assault Mech and then it turns out to be vehicle!
One of the most contracts I’ve had so far though
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 25 May 2018, 23:44:07
And, for a different story from Taurian space, there's the debacle that is going to have me rolling up a fresh campaign.  It's not that anyone died - because no one did.  It's that I need to step back and reconsider my approach to everything.

So I decide to go to Brisbane - which should be fine, it's only 2.5-sk; and do a training run for the boys (Medusa in the Awesome, Dekker in HGN-P, McWraith in the Grasshopper, and Groundapple (yes, his name is Groundapple) in the Griffin,) since unlike the girls (Behemoth, Glitch, and the CO) they're not skill-capped.

Now consider the fact that the previous contract I had taken - over in Liao space against Davion, which dropped my Davion rep into "not good enough" - was against two Assault Lances consisting of Dragon, Zeus, Awesome Q, HGN-P, and four (FOUR!) Banshee-Ms and I did fine there... not so much this time.

This time, on Brisbane, it was two Davion Hawks, a Trebuchet, and Thud-SS in reserve; Wolverine-R, Quickdraw, Dragon, and Jager-S main.  Quickdraw aside, that's a *lot* of Stab damage.  And with my initiatives being 4311, and theirs being 3x4 2x4, there was a... slight action economy problem.  And it was the Thunderbolt - very late to the party - that pushed it over, landing the PPC hit that planted McWraith on the ground.  One endless cycle of called shots later, and that boy earned a 55-day vacation, not to mention the repair time on the Grasshopper which I haven't checked yet.

At the time of the knockdown, I hadn't secured any kills at all, though the WVR and Jager were lacking side torsos.  Then the WVR was also lacking its head to Groundapple's fist, and Medusa's left hook reduced what remained of the Jager to just a head.  After that, it was a mad scramble to ride heat curves and polish off the QKD and DRG before hitting combat loss grouping.  Medusa dropped his left torso (no pilot damage though, yay for cockpit mods) in the penultimate round, but I managed to pull through.

One weird thing I noticed, which made things *even worse* for McWraith's situation, was that Ace Pilot gets negated by a knockdown; so the Grasshopper that had been acting at 3 thanks to AP was suddenly acting at 1.

Fixing the Grasshopper cost 311k.  Not even joking.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 26 May 2018, 02:24:21
In case anyone wants to have a good laugh: Yesterday a took a Davion mission against a pirate outfit and was faced with fully armored PPC carriers (2), 1 Stalker, 1 Awesome and... 4 (!) Banshees, all of them attacking at the same time (didn't help that I had increased sensor and spotting range for the first time...). They didn't stand a chance of course, since stock Banshees are utterly useless in this game, but the mere thought of having such a heavy periphery pirate unit with well-maintained assault lances as OpFor, boggled my mind at least a little.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 26 May 2018, 03:16:50
Maybe the video card got burnt?

Hmmm... I just figured out that my game appears to be fully functional... with the critical exception of video!  When I click on the appropriate places on the screen, I get the appropriate noises.  I just can't see if they're the right things to do...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 26 May 2018, 03:52:11
Doesn't seem to be it... Killing the process in task manager and reloading, it's working again.  The bad news was they brought TWO SRM Carriers the second time.. The good news was that the Allied Sleipners killed them... that's the first time I've had useful Allies!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 26 May 2018, 06:39:43
I got bit by the post-salvage crash last night. Of course, I went from 0/3 Grasshopper pieces to 3/3 pieces in that mission, all gone thanks to the crash. First time that's ever happened in 680+ days in campaign. I was really looking forward to trying that brawler walking-atrocity some of you guys had mentioned earlier. When I reloaded the mission, the OPFOR changed to mainly lousy Dragons. Did get the last 2 chunks for a Catapult K2 though, so not a total loss.

Also, a BattleMech I'm having new appreciation for? The Hunchback 4P. Holy crap can that thing put on a light show, even in desert terrain an alpha strike with all it's lasers only brought the heat track up about 1/4-1/3. It is one of my go-to early activation units to support my paired Highlanders.

I get the post salvage crash every 3-5 missions or so... which is why I now ALWAYS save before dropping the last enemy Mech/vehicle/turret/building or fulfilling the last objective.  xp

I don't really know what the problem could be... the game is installed on a fast SSD, CPU is a i5-6500 Quadcore with 3.20 GHz per core, 16GB of RAM, Zotac GTX 1070 GPU, HD and RAM are tested for faults and came up negative, HD is defragmented, drivers are up to date, CPU and GPU load are normal while playing... honestly, all I can think of is some kind of memory leak in the game.

Doesn't seem to be it... Killing the process in task manager and reloading, it's working again.  The bad news was they brought TWO SRM Carriers the second time.. The good news was that the Allied Sleipners killed them... that's the first time I've had useful Allies!

SRM carriers are only dangerous if they surprise you... but then they are worse then Demolishers. Even worse is a Demolisher/SRM Carrier combo... or undetected LRM carriers! *shudder*

Whenever you detect an 80 ton tank, it's either a Demolisher or Schrek. I'll let you decide what's worse. If you see 60 ton tanks, they are either LRM/SRM carriers or Manticores, and here the best possibility is a Manticore. However, the 80 tonners and the SRM carrier get much less dangerous if your whole lance has jump jets... either to get out of LoS or to DFA attack them before they can become a threat. The LRM carrier on the other hand...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 26 May 2018, 08:54:57
Fortunately, I've only run into one LRM Carrier so far.  That was pretty scary.  The first play through of that scenario, Behemoth's PPC missed the SRM Carrier (on a 95% chance!) after the Firestarter found it.  I was lucky the Firestarter didn't drop, and then walked over and stepped on it.  That's why I was so bent about the crash.

The mission after that was also turned out pretty scary.  It was a "Rescue the VIP" mission.  On approach, I first spotted a Kintaro, followed closely by a Quickdraw.  Then I saw the two blips on my flank.  They BOTH turned out to be Orions!  I was using my 199 ton lance (three Shadow Hawks plus the Firestarter) on a 2.5 skull mission.  Fortunately, they weren't fully armored, but they did manage to core one of the Hawks (Behemoth survived, luckily, with 84 days in the Med Bay).

I'm now busily training up a new crop of MechWarriors, since I bought the first drive upgrade for the Argo.  Breaching Shot is the order of the day!  With that as a base, the other ability is useful no matter what it is (Piloting, Guts, or Tactics).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 27 May 2018, 02:03:00
...well, the replacement campaign is now being replaced.  1.5-skull battle mission before Weldry, opfor is a Spider, Panther, Jenner, Wolverine R, Partyback, Blackjack, and I'd like to imagine a Striker tank... all in perfect condition... on Martian terrain.  The most spectacular thing was that these enemies were doing jumping alphas at every opportunity.

So they have 4 evasive every turn (though I did *almost* knock down the Wolverine at one point) meaning that only some of my LRMs, plus the Firestarter's point-blank weapons, can even hit with my team at mostly 4 gunnery at that point; and my own evasive seemed to never work well enough (as for Bulwark... one does not simply left-arm tank a Partyback's alpha.)

Nor did the Firestarter even offer a deterrent with its heat addition; I cooked the Jenner to heat damage, and it responded by jumping *into* the nearest radiation zone as though it were a refreshing pool of water, and alpha-striking Behemoth's arms off.  At that point, I only had the enemy Wolverine and Jenner damaged, and I'm not even sure they counted as being in the same lance for kill-progression purposes.

In short... it's the infamous "Settling the Grudge" mission that got me here.  >.<

...modified: and I just looked at my saves for the 925-day campaign... the aforementioned "debacle in Taurian space" was ALSO the result of a "Settling the Grudge" mission.  FREEBIRTH STRAVAG dezgra waste of...!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 27 May 2018, 02:17:27
Managed to get through the Extraction story mission on Guldra, just.

Kamea got through unscathed thanks to the armour of her Altas II (that thing is a heat pig). My PC got shot out of his Orion-Bow, and Behemoth got shot out of her Awesome, both of us are having 60 days of convalescing ahead of us for our trouble.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 27 May 2018, 02:20:21
They make LRM20s heavy heat monsters (seems more than LL) so if you drop out the LRM once in a while you can get your heat under control while still pouring out the damage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 27 May 2018, 02:42:13
They make LRM20s heavy heat monsters (seems more than LL) so if you drop out the LRM once in a while you can get your heat under control while still pouring out the damage.

Actually, all LRMs, and the SRM-2, use canon-equivalent (CBT value x3) heat.  Only the SRM-4 and Flamer are lower; the rest are higher.  If anything, what causes the Fatlas to run hot is its pair of ER Large Lasers, though its AC/20 doesn't help either.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 27 May 2018, 03:02:49
Well, the heatsinks do not work the equivalent IIRC what someone said earlier.  The ACs seem hotter than they should be too.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Hythos on 27 May 2018, 09:42:44
Someone had asked about selling salvage at friendly vs unfriendly systems: seems that all sales are the same regardless of if you buy at a discount, or +50%.

Smithon:
Didn't seem to have any trouble here, but I went in expecting to need to split my forces.
I used my standard 2xAC20 4xML HGN (can 1-shot almost anything) in the canyon, sent my melee-mod'd Firestarter to the right, and two other (SHD & VND) to the left.

HGN 1-shot the first thing through the door. Did the same when the BLR came in range. I think one or two more units followed suit.
By that time, the FS had downed a spider and a COM, I think; so it was a turn-7(?) mop-up and done.
The left-side had a spider, Jenner, and something else(?), which were down in a turn each.


The HGN with close-range is a "not in my backyard" build, and seems to be even more than the KGC. Less salvage by coreing things straight-away but means far less incomming dmg. If/when wanting salvage, I'll take a leg, and have the other units go for a targetted-kill.

Probably not as viable in PvP, but I'm not interested in that game-mode.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 27 May 2018, 10:05:53
I experimented with a Flamer+ in my Firestarter (which mostly has Small Lasers), and toward the end of the battle I got a "Flamer fuel exhausted" message.  I didn't see an ammo value for Flamers, nor any way to install more.  Am I missing something?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 27 May 2018, 10:36:09
For balance.   Flamers in HBS don't build heat in your unit but do heat and damage to the target. The game has it set to 6, i changed the value in the weapons json file in mine to be 20 shots per vehicle ammo rules but you can't add more ammo like a AC or missile weapon.

It should be the starting shots value, from what I remember.

I experimented with a Flamer+ in my Firestarter (which mostly has Small Lasers), and toward the end of the battle I got a "Flamer fuel exhausted" message.  I didn't see an ammo value for Flamers, nor any way to install more.  Am I missing something?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 27 May 2018, 11:02:01
Six... huh... Thanks!  I think I'll go back to all Small lasers then...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 27 May 2018, 11:41:57
Eh, six works . . . rarely has my scout run out of flamer juice before the end of the game- but then again I do not have them on for every physical.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 27 May 2018, 11:43:02
I do a four/ split with Flamers and Small Lasers: by the time those six shots have run out most things are damaged/overheated enough that their easy pickings. Plus as others have said the six or seven Med Lasers on my Grasshopper work well enough at anything but melee.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 27 May 2018, 12:16:08
If there hadn't still been a functional Orion on the field when I ran out of juice, I'd agree six would be enough...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 27 May 2018, 16:28:20
Has anyone figured out which WarShip gets blowed up in the intro?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 27 May 2018, 20:44:31
Has anyone figured out which WarShip gets blowed up in the intro?

Apparently, HBS simply drew a WarShip of arbitrary specifications, without referencing any of the canon classes.  However, they did a rather good job of making it look like a Carrack (even if by accident,) other than the twin dorsal fins in the front which are more of a Texas or Congress feature.

The event being referenced is the loss of the Texas-class SLS Nebraska during the New Vandenberg Uprising.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: glitterboy2098 on 27 May 2018, 22:46:22
Apparently, HBS simply drew a WarShip of arbitrary specifications, without referencing any of the canon classes.  However, they did a rather good job of making it look like a Carrack (even if by accident,) other than the twin dorsal fins in the front which are more of a Texas or Congress feature.

The event being referenced is the loss of the Texas-class SLS Nebraska during the New Vandenberg Uprising.

this thing?
(https://s3.amazonaws.com/duxsite-battletech/2cfdee00677dbaff88f3726ee5d610e41944604daf9fccf2e7c3216504a6b22eu1031.png)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Giovanni Blasini on 27 May 2018, 23:23:45
That's the one.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 27 May 2018, 23:31:28
this thing?
(https://s3.amazonaws.com/duxsite-battletech/2cfdee00677dbaff88f3726ee5d610e41944604daf9fccf2e7c3216504a6b22eu1031.png)

That thing, indeed.  Apparently, when HBS were asked about whether it was the other Argo, their response was:

"And here is @HBS_Kiva (then HBS_thratchen) with the definitive HBS response, "...also just because i want to put it to bed: the thing being destroyed in the trailer is a jumpship. but we're trying to build a unified visual style for ships in our game, one that feels compatible with the visual style of PGI's super-cool 'mech models, so a lot of the design elements were re-used. the argo was not blown apart, it definitely didn't enter the gravity well of a 1G earth-like planet (you'd never be able to get it out again!), and it was not important enough to feature in anybody's cinematic retelling of the amaris civil war or the succession wars."

That said... looking it again, I can see where people identify it as a Congress - just one with a lot of interpretation involved.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: glitterboy2098 on 27 May 2018, 23:36:09
with that massive drive section, and it being in orbit, it must be a compact core jumpship then.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 28 May 2018, 00:54:04
with that massive drive section, and it being in orbit, it must be a compact core jumpship then.

Which are, by definition, WarShips.  (:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: glitterboy2098 on 28 May 2018, 11:28:22
since the dev comment posted called it a jumpship, was my point.

it does kinda look like the old art for a Texas class..
(http://cfw.sarna.net/wiki/images/4/45/Texas_TRO2750.jpg?timestamp=20170305212449)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 28 May 2018, 11:30:18
since the dev comment posted called it a jumpship, was my point.

it does kinda look like the old art for a Texas class..
(http://cfw.sarna.net/wiki/images/4/45/Texas_TRO2750.jpg?timestamp=20170305212449)
That was the image that jumped to mind when I saw the newer video game art.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 29 May 2018, 06:26:34
I have taken the Highlander out for a spin in preparation for the upcoming assault on Coromodir. It had been wrapped in cotton wool up until now to save it for the important story missions.

I like  8)

Edit - Dekker in my custom Grasshopper (PPC, 4xML) is good too 8)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 29 May 2018, 16:14:53
Back to boot-land, I'll be doing something of an experiment in my current run: sustaining pre-Axylus as long as possible.  Some of the challenges I'll be facing are as such, based on the early stages of "real runs" I've done:

1.  A paucity of 'Mechs. 
  While Assassin missions guarantee a medium 'Mech, the typical Opfor is some mix of Galleon and Striker tanks, maybe with a light 'Mech or two, or maybe a Scorpion tank.  So the post-game strategy of selling a lance of assault 'Mechs every month like you're Earthwerks or something... not so much early on. 
  And since opfors tend to be Ramshackle or *maybe* Shoddy at half to one skull, the already non-existent armour of those LCT-1Ms is going to exist even less.  Seriously, 20 points of HBS armour spread over the entire 'Mech?  A random tumbleweed in the Badlands is going internal.  Good luck trying to carefully damage that.   
  On the other hand, no reinforcing lances.

2.  Contracts are not lucrative, and not likely to be local. 
  It fluctuates between 78k and very rare 400 to 500k-ish contracts, spread among Canopus, Marik, and the rep-less local government; with salvage potential sometimes reaching, but very rarely exceeding, 2/10.  And with your expenses being *likely* in the 250-260 range per month, you're not taking salvage rights except in Assassins.  Can't risk over-salvaging and costing some money. 
  It also means that expensive shiny upgrades come with a massive cost.  Sure, your Shadow Hawk would love to have that Mydron AC/5++, practically turning the weapon into a low-heat PPC; but it costs a full month's worth of monthly budgets, when you have a hard time scoring that much in a month. 
  And once the game decides to stop letting you chain contracts on a world, you have to deal with travel time after virtually every drop.  If Alloway is involved, it's 22 days; if it's just a Detroit-Bellerophon jump, that's just 17 days.

3.  Firestarters are scary, and heat curves make them worse. 
  Quite simply, you can't afford to be going internal in every hit location like that.  Not that you can afford to have *much* hanging around for too long; your heaviest 'Mech is the Shadow Hawk, not some fancy assault.  But you really can't afford the cost of melted myomers this early.

4.  Canopian and Marik reputation are precious. 
  Notwithstanding the money problems, if you can divert a negotation point toward these reps once in a while (or on contracts that are low-pay anyway), the rep bonuses to contract payout should come in handy.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 May 2018, 18:35:33
Firestarters are pretty nice once you get them on your team.  With six (!) close assault weapons, they're murder on tanks in physical range.  I usually run with six Small Lasers... that's a lot of damage in a small package against a tank.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 29 May 2018, 19:32:21
The problem with them is that they really can't take that much in the way of punishment.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 May 2018, 19:37:54
True, but what you're facing in Sandslice's scenario isn't dishing that much out...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 May 2018, 20:45:41
I'm more than a little torqued at the game at the moment... Instead of stepping over and kicking a tank, Medusa just stepped OVER the tank, and presented his back to the rest of the enemy force, with no fire arcs on any enemy units whatsoever...  >:(
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 29 May 2018, 22:33:12
The heck?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 29 May 2018, 22:35:43
Man, anyone else get a burger craving from the Triple F event?  I see it so often.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 29 May 2018, 23:02:57
I'm more than a little torqued at the game at the moment... Instead of stepping over and kicking a tank, Medusa just stepped OVER the tank, and presented his back to the rest of the enemy force, with no fire arcs on any enemy units whatsoever...  >:(

I’ve had that. It was because I hovered over the physical attack icon but must have shifted at the last minute, so it changed to a move order.
Did it come up with the “attack” icon in the Centre of the screen?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 29 May 2018, 23:22:49
Its just sweet when the Gauss slug makes a *crump* sound against a pristine King Crab's head after you clear LOS from the rock you were using as a block.  Four assault mechs in that mission backed up by 2 Schrek, a Demo & SRM carrier . . . and all four mechs were full salvage.  Too bad I could only keep one.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Hythos on 30 May 2018, 01:33:41
Had there been any explanation as to why when choosing to NOT destroy the Dropship, the mission fails? (I can't remember the mission/planet-name).
Just specific, linear, mission story-line writing? Are there even any dynamic mission-options?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 30 May 2018, 01:43:53
If it is the dropship I think it is, do you want the spoiler for that? It is intrinsically linked to the advancement of the main storyline.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 30 May 2018, 03:55:29
Had there been any explanation as to why when choosing to NOT destroy the Dropship, the mission fails? (I can't remember the mission/planet-name).
Just specific, linear, mission story-line writing? Are there even any dynamic mission-options?

There are no dynamic mission options.

Narratively, it's because Lord Karosas is a Lostech expert, and there happens to be sealed Lostech on *your* DropShip.  However, Lord Karosas has significant and beyond-reasonable enmity toward Kamea due to her three years of inaction concerning the Icebox of Weldry, which cost him one child and the sanity of the other.

As such, rather than do it out of fealty, he demands a significant price: the destruction of a DropShip he suspects of being a Taurian arms smuggler.  If you can't do this, then he won't support Kamea... which (avoiding too much spoilering) is not good for Restoration campaign on several levels.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 30 May 2018, 04:02:48
I’ve had that. It was because I hovered over the physical attack icon but must have shifted at the last minute, so it changed to a move order.
Did it come up with the “attack” icon in the Centre of the screen?
I was trying to get it to give me that, and the next thing I know, I'm stuck facing away from all the bad guys... Mis-clicks in this game can HURT.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Hideyori on 30 May 2018, 11:18:18
Just finished the drop ship mission last night.....I went in with a Trebuchet, 2 Centurions, and an Orion.  At the end the Orion (my commander) was standing with no arms.   Everyone else was down.   I lost one pilot KIA everyone else is undergoing significant med bay time.....ouch.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: omega2010 on 30 May 2018, 17:42:52
Anyone try making a Sleepy Awesome (https://www.reddit.com/r/Battletechgame/comments/8j9jsb/you_havent_lived_until_youve_witnessed_the_sheer/) yet?  Six PPCs, no heatsinks, and maximum armor (you can add a jumpjet or two if you like).  Spend one turn blowing up an enemy, shutdown/cooldown for one turn, and repeat.  It is quite possibly the stupidest/insane/totally awesome Mech design to make in this game.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 30 May 2018, 21:23:15
Brillant!

Crazy but brillant!

 8)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 31 May 2018, 14:24:46
So, nearly 71 weeks in, I've cleared the 2mcb threshold in the pre-Axylus run - though that could be a "cleared 3mcb" if I weren't 'poke-meching' with my salvage.

1.  Reps. 
  - MRB: 119 
  - Marik: 24 
  - Canopus: 38

2.  'Mechs: 
  - Active: Vindicator, Blackjack, Shadow Hawk H, Kintaro, Jenner
  - Stored: Locust M, Locust V, Commando B, Spider, Panther
  - Sold: Spider

3.  Pilots: Starter set, average skill levels 6/5/4/4 (various distributions) though could be higher; they could be higher based on exp, but I've been developing them very slowly for reasons of salary growth.

4.  Neutral monthly expenses: 260k

5.  Sundry notes: 
  - With the complete lack of local contracts, the 23 (Alloway-involved) or 18 (Detroit-Bell route) day cycles make it quite difficult to take two contracts in a given month.  As such, the main determiners of pre-Axylus viability are whether you can get contracts that are near or above expense, and how often you can get 'Mech salvage. 
  - With 'Mechs not being guaranteed outside of Assassination, the opportunity cost of taking salvage contracts (instead of c-bill contracts) is very high; and because the catgirls actually hate you, Assassination contracts tend to give inferior salvage options.  Do what you can. 
  - You want to take garrison (defend base) contracts whenever possible.  Not only do they tend to pay well, they have easy (at the pre-Axylus stage, anyway) bonus objectives to up the pay further.  Just learn where the two spawn points are for the hostile lances, and be prepared.

Also learned something about Assassinations: the mark might have a lancemate, which will be a Light 'Mech in perfect condition; this will engage you like a reinforcements lance.  There is no reward or bonus related to taking down this wingman, apart from the chance to take remaining chunks as salvage.  (:

Forced travel contracts are a double-edged sword, with the sharper edge pointing toward you early on.  The offsetting benefit is that with so much required travel time, the temporal impact of repair / recuperate is greatly reduced.

Shall I keep going with this experiment, or go tell Ana's JumpShip to fly me to the moon?  (:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 31 May 2018, 14:45:27
Interesting . . . I am thinking of finally taking the Argo mission, I had started the same thing.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 31 May 2018, 16:40:34
I did the "Search Denial" mission for the third time.

First time: It kicked my ass so bad I save scummed and tried again.  And again.  After three or four doses of humiliation, I started a new campaign to go back to the "good old days" of using anything lighter than assault mechs.

Second time: Batrep here (https://bg.battletech.com/forums/index.php?topic=61233.msg1414330#msg1414330).

Third time:  With much more contextual familiarity with the game by this point, I've noticed that this mission appears to only ever be offered by House Kurita, which means you have to be in/near Davion space for it to be offered.  Always House Davion as the opposition with 8 assaults.. composition varies but skill is always elite... doesn't matter how many stacks of evasion you have... only matters whether you have cover/guarded.  Always a sucky biome for heat management.

This time I got the martian biome with precious little terrain to work with.  Wide open with no cover at all except for some LOS blocking possible via a linear ridge to the left between me and the 1st lance, and a crater lip between me and the 2nd lance.  Of course LRMs didn't care, and after 4-5 rounds when the 2nd lance appeared on the lip of the crater and had direct LOS down onto me at the bottom of the crater it really began to suck.  Long story short I went in with the LosTech Highlander, a PPC Highlander, a stock Atlas, and a modded Stalker w 4xLRM-15s.  Caught in a crossfire between one lance of 2 Victors, a Highlander and an Atlas and the reinforcing lance of a Stalker, 2 Highlanders and a Banshee.  (Yes, I soaked a LOT of missiles....)

By the time I put the first lance down the 2nd lance was only just then getting its full might on me and my two Highlanders were banged up bad and my Stalker was almost out of LRMs.   First mech of mine down was the LosTech Highlander- got legged.  The other Highlander got shot up so bad all it had left was an SRM6 and an unarmored CT.  It had to go behind the lines and let the Atlas and now LRM-less Stalker take turns getting hammered.  By the time I got 2 of the reinforcements, the Stalker was beat to hell and I brought the crippled Highlander back into the fight to tease the AI into taking shots at it.  Did I mention elite pilots?  Never mind the evasion.  Hammered relentlessly, and subsequently cored but it bought the Atlas and Stalker another round, which probably proved to be the game winning move.  It had been on a razor's edge whether my mechs would run out of structure before the AIs.  Came down to the last 4 mechs on the field, all out of ammo: My Atlas and Stalker engaging in physical attacks against the AI's Highlander and Stalker.  We both lost our stalkers, then the highlander started playing keep away with jump jets and energy weapons.  I could shoot back with the 2 medium lasers I had left, or I could brace and try to not die to PPC and 3x Medium laser fire.  Game finally ended with the AI went just too long with pussyfooting and shut down.  Ran up and physical attack'd it to death before it got to go again.

Butcher's bill: 3 mechwarriors shot out of their mechs (1 mech legged, 2 mechs cored, 1 mechwarrior KIA) surviving Atlas was literally disarmed, running around with 2 CT medium lasers and kicks.  1.4 million in repair bills.

But what did I get: dialled the negotation bar all the way up on salvage, so 7/28 that I've still never seen elsewhere on any other mission.  (1.8 million payday possible on max C-Bills, also I've never seen elsewhere).  Salvage was worth it, as I got 5 mechs assembled while picking two slots for 2 AC/20 +++.

Insane challenge compared to most missions, but honestly there's little point in playing post-storyline campaigning without missions like this.  I haven't seen other ones on this level.. I've gone from "I don't want to play anymore" to "Man I wish more missions were as challenging as this".
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 31 May 2018, 20:19:05
Something odd just happened... I DFA'd a tank, and a "Miss!" flashed up on the screen, but the next message was "Vehicle destroyed"... Did I only hit with one leg or something? ???
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 31 May 2018, 21:32:42
Something odd just happened... I DFA'd a tank, and a "Miss!" flashed up on the screen, but the next message was "Vehicle destroyed"... Did I only hit with one leg or something? ???

A DFA makes 2 attacks.. you probably missed with one and hit with the other.  If you happen to hit with both, you'd see two sets of numbers flying upwards instead of just one.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 31 May 2018, 21:36:40
Cool, thanks!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 31 May 2018, 23:05:52
I played table top tonight, and after I moved my Wolverine 6R I was like- "Too bad I have nothing to shoot at . . . "

Then in the fire phase I got asked if I was going to fire from the WVR.  Ooops.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 02 June 2018, 15:07:48
Hmmm... I've had this problem several times now.  When I go to deploy, a 'mech I just had to replace a location on shows less than full armor, but when I go back to the 'mech bay, it's showing fully repaired.  Has anyone else seen this?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 02 June 2018, 17:39:46
Armor is automatically repaired after everything in the game that would damage armor.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 02 June 2018, 18:22:05
Usually yes, which is why I find this so odd...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 02 June 2018, 18:24:48
Check exactly what it is you are seeing. A mech will show the RED BACKGROUND, but that could be because it is sitting at 69.8 tons of 70 tons.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 02 June 2018, 18:52:38
The 'mechs were theoretically fully repaired... they had no IS damage, but were short a few points of armor on the bar. When I go into the 'mech bay to "refit" them, they appear to be fully repaired.  But unless I go in and manually tweak every single location (down one click, then back up), the "damage" remains.  It's very strange.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 02 June 2018, 19:14:13
So I think I'm going to close out the pre-Axylus run.  This is where I stand:

- Timeline: 125w 6d (27 to next financial) 
- Location: Alloway 
- Nest egg: 3456020 + five mothballed 'Mechs worth 1105920 = 4561940
- Expenses: 270k
- Active 'Mechs: Kintaro, Shadow Hawk H, Blackjack, Vindicator, Jenner 
- Reps: MRB 200, FWL 50, MoC 46 
- Contracts: (Detroit) Local vs. pirates, Badlands battle, 212300 or 2/10; (Detroit) Marik vs. local, Highlands assassin, 179300 or 1/6; (Priority) Axylus. 

Pilot skills:
- CO: 5568 (Vanguard) + 1200 
- Behemoth: 6484 (Gladiator) + 2700 
- Dekker: 4746 (Tactician) + 6000, will become a Recon 
- Glitch: 8555 (Sharpshooter) + 2800 
- Medusa: 4744 (Pilot) + 4100, will become a Flanker

It's sustainable with some luck on the contract draws, especially if you're aware that you should take full c-bills in Defend Base and Destroy Base, and be very conservative with your pilot growth and item purchasing.

Unless y'all think I should keep running it for further science, that is.  (:

@Daryk: I wouldn't worry about it too much.  You aren't dropping with reduced armour; it's a reporting bug in the Mech Bay.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 02 June 2018, 20:13:31
Thanks Sandslice... I'll drop without screwing around in the 'mech bay the next time I see it happen.

As far as your project, you should at least retain one manual save for science... :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 02 June 2018, 23:47:04
I have seen the same armour bug periodically. I usually go back into Mech Bay, Refit the mech, change the armour value in each location and then set it back to normal (eg. reduce head armour from 45 to 40 then take it back up to 45). Confirm your changes (you will get a message from Yang that the refit costs nothing and takes no time) and that should fix the problem.

Hopefully, HBS will fix the bug at some stage.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 03 June 2018, 00:36:21
It goes into battle fully armored, so no reason to mess around afaik.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 03 June 2018, 00:53:02
It is just the superstitious CDO in me (like how some sportpeople have a pre-game routine or ritual) :D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 03 June 2018, 06:05:12
New weirdness... I'm in an assassination mission, and the opposition had a bonus Panther accompanying the target.  The turn after I killed the reinforcements, the Panther "moved" and apparently disappeared completely!  I'd dearly like to kill it, as it did some serious damage to one of my 'mechs, and even tried a called shot to the head on me.  It's not even in the initiative order any more...  ???

EDIT: And the little bastard came back the very next turn... Hold still, you...  >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ArkRoyalRavager on 03 June 2018, 09:18:21
Is there a patch that fixes the sudden crashes?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 03 June 2018, 11:14:07
New weirdness... I'm in an assassination mission, and the opposition had a bonus Panther accompanying the target.  The turn after I killed the reinforcements, the Panther "moved" and apparently disappeared completely!  I'd dearly like to kill it, as it did some serious damage to one of my 'mechs, and even tried a called shot to the head on me.  It's not even in the initiative order any more...  ???

EDIT: And the little bastard came back the very next turn... Hold still, you...  >:D

From what I understand, several of the Target's Lance formations include a single light 'Mech in perfect condition; it has no bearing on the mission whatsoever, apart from being there and, of course, being a source of threat and potential salvage (or salvage roll absorption.)  It's always a light 'Mech, even if the Opfor is otherwise nine assault 'Mechs.

As for disappearing off the initiative tracker, if something gets outside of sensor and visual range of all friendly units, it breaks combat and stops being an entity on your initiative tracker, but not the Opfor's.  That Panther will still move during 4, as long as combat persists.  Worse yet, it can use its buddies' visual spotting to PPC you from across the map.  Sauce for the goose and all that.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 03 June 2018, 11:18:45
Good to know, thanks!  I got the little bugger in the end...  :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 03 June 2018, 14:58:03
Whew!  That last mission was close...  It was supposed to be "intercept the enemy recon lance".  I suppose a 3.5 skull recon lance could reasonably have an Eridani Thunderbolt, two Wolverines and a Trebuchet, but their reinforcements were a Blackjack, LRM Jaegermech, and a Cataphract!

I brought my Orion and three Shadowhawks.  First, they knocked down the Shadowhawk that id'd the first lance, then got lucky and incapacitated the pilot though head hits and killing a side torso.  The second Shadowhawk went much the same way later on.  Both those pilots survived, but will be spending the next 82 days in the Med Bay.  At least one of them managed to headcap one of the Wolverines before going down...

After I dropped their T-Bolt, it was down to my Orion and the last Shadowhawk against the Jaegermech and the Cataphract.  The Cataphract did an alpha strike that shut it down, but ripped both side torsos off my Orion, taking all its weapons and jump jets with them.  My Shadowhawk had all of 5 missiles left, so it DFA'd the shutdown 'mech, which somehow REMAINED standing.  Meanwhile, my Orion now had to figure out how to run off the hill it jumped up on, but was at least still drawing fire.

The Cataphract started back up right next to my Shadowhawk, which was already shaking in its boots, but then shot the Orion.  Rejoicing in its survival, the Shadownhawk physicaled the Cataphract again, but it STILL refused to fall down.  The Orion, finally off that hill, rushed past the Jaegermech to also kick the Cataphract, and managed to rip a leg off, finally knocking the darn thing over.  It took another physical from the Shadowhawk to finally kill it.

So then it was a side torso-less Orion and a banged up Shadowhawk against slightly more than half a Jaegermech.  The Jaeger had run out of physical range, so the Shadowhawk cheerfully DFA'd it, ripping a leg off both 'mechs.  At this point I discovered the Jaeger had found a spot on the hill where it could only be gotten to from one direction,  so the Orion was stuck hurling harsh language at it.  Both the Jaeger and the Shadowhawk stood up, and the Jaeger (thankfully) shot at the Orion instead, hitting more leg armor.  The one legged Shadowhawk then punched through the Jaeger's other arm, all the way into its center torso.  That pilot's reward was ONLY 14 days in the Med Bay (the Orion pilot got 36).

Now I just wish I could give medals to my pilots.  I suppose mentioning them here could be considered "in despatches".  Behemoth and Thinker, drinks are on the Commander for the next two months!  :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Deadborder on 03 June 2018, 15:44:51
Okay, so I am now up to the Liberation of Corrmodir (sp). Besides the fact that the brief says I should have a spare lance of 'Mechs and MechWarriors ready, what sort of throw-weight should I be looking at here? Not looking to be too spoilery, but a broad idea ow what people took or thought they needed.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 03 June 2018, 16:03:18
Okay, so I am now up to the Liberation of Corrmodir (sp). Besides the fact that the brief says I should have a spare lance of 'Mechs and MechWarriors ready, what sort of throw-weight should I be looking at here? Not looking to be too spoilery, but a broad idea ow what people took or thought they needed.

Whatever you had when you were successful in the previous mission will be plenty.  The final mission's challenge is surprisingly low.. it's more about the challenge of how much metal can you salvage from the opposition.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 03 June 2018, 17:06:58
Yeah, just like a lot of other missions it reflects what you take in.  I faced a Jagermech, Cataphract and the LRM Awesome . . . never saw the LRM Awesome before or again.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 03 June 2018, 19:43:33
Man karma is a bitch... my next mission is to defend a complex from a number of light mechs... The buildings only have 50 structure points, and they have Panthers and Large Laser Commandos...  Plural...  :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 03 June 2018, 20:10:09
Yep, second turn after the Panthers showed up, every single building was down.  The Commandos even ignored me to shoot at the buildings.  A total no-win situation...  xp
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 03 June 2018, 20:40:42
I stopped playing for a bit... think I'm gonna start back up again... got angry on the last two mission attempts as the computer demolished my Assault Lance with two extremely heavy Lances of their own and half a dozen turrets as well.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Hythos on 03 June 2018, 22:09:39
I've found that it's pretty easy to judge where OpFor Units will be based on starting position, boundaries, and terrain. When a mission isn't rushed, I'll typically take time out of combat to manuever to areas that aren't intended by the scenario - and since we know the AI will charge at the nearest units whether or not it actually would have radar/LOS, baiting from 180 deg's with LRM / PPC's from beyond visual can lead to hilarity.
(Remember the Gauntlet run to ambush the Kuritan Dragon).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 04 June 2018, 10:06:42
Yeah, just like a lot of other missions it reflects what you take in.  I faced a Jagermech, Cataphract and the LRM Awesome . . . never saw the LRM Awesome before or again.

I had the obvious King Crab, Caraphract, LRM Awesome and one other assault... what was it though... I think a BattleMaster. Ofc I myself dropped in with 4 assaults so I still had the upper hand. Any yes, that last mission was incredibly easy. The entire liberation of Cormodir was rather easy actually.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 04 June 2018, 10:19:36
I had the obvious King Crab, Caraphract, LRM Awesome and one other assault... what was it though... I think a BattleMaster. Ofc I myself dropped in with 4 assaults so I still had the upper hand. Any yes, that last mission was incredibly easy. The entire liberation of Cormodir was rather easy actually.

There's a video of someone who was having a REALLY easy time of Locura... until the point where his one-slot (a King Crab) got within 5 pips of the enemy Catapult, who stinky-cheesed it with a perfect DFA headshot.  This didn't kill the pilot (due to player shield), but the passenger wasn't so lucky.

Never underestimate the ability of Battletech to be Battletech, no matter how gravy it starts feeling.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 04 June 2018, 15:05:25
Anyone know if the pilot dossiers are posted anywhere?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 04 June 2018, 18:10:30
Seconded... I'd be very interested to see if the pilots beyond the originals are randomly generated, or a database somewhere...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 04 June 2018, 19:21:33
Argh!  Turn 15 of a flawlessly executed convoy escort mission (seriously... the first two blocking force 'mechs were fed to my lance one at a time), the game crashed.  Two hours of game play down the tubes...  xp
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 04 June 2018, 20:08:04
While waiting for the pilot dossiers . . . .

One of the Backer pilot dossiers talks about how he got his start as a mechwarrior being a tech/MW-trainee who got put in a cockpit when someone took too many knocks on da noggin . . . and the mech he started off in?  A Marauder . . .
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 04 June 2018, 22:54:30
Seconded... I'd be very interested to see if the pilots beyond the originals are randomly generated, or a database somewhere...

Ronins, backers, and your four starters (Behemoth, Dekker, Glitch, and Medusa) all have dossiers; the miscellaneous pilots don't.  I'm not even sure if they're consistent from one run to the next.

The one I checked was an ordinary Aurigan commoner, callsign Epoxy, first name Karen.  So if you see a pilot named Epoxy, try hiring to see if there's agreement with that.

(My instinct is that they're random.)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 05 June 2018, 00:35:46
Ronins, backers, and your four starters (Behemoth, Dekker, Glitch, and Medusa) all have dossiers; the miscellaneous pilots don't.  I'm not even sure if they're consistent from one run to the next.

The one I checked was an ordinary Aurigan commoner, callsign Epoxy, first name Karen.  So if you see a pilot named Epoxy, try hiring to see if there's agreement with that.

(My instinct is that they're random.)

The commander of my second lance is a random - but with a fascinating backstory. Apparently randomly generated!

Callsign: Linebacker, background as a Liao noble, family Mech, then officer experience (Liao) and then planetary administrator.
Best of all - he speaks in this thick Russian accent and cracks jokes.
Love the idea of a former Cappie noble who used to run a world and then ended up dispossessed and working as a merc!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Deadborder on 05 June 2018, 05:10:49
I just nailed a Guarded King Crab with a breaching shot gauss hit that blew out its ammo.

I guess I hit its weak spot for massive damage
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MoneyLovinOgre4Hire on 05 June 2018, 12:29:37
That's the best way to deal with a giant enemy crab.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 05 June 2018, 12:38:32
I dunno but to me something about a Firestarter, a giant kettle, water, and plenty of butter seems more appropriate.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 05 June 2018, 13:16:05
HBS mention of Marauder and no one jumps?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 05 June 2018, 15:01:31
HBS mention of Marauder and no one jumps?

Care to clarify that statement? Where did HBS mention a Marauder?

Cheers,

Mad
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 05 June 2018, 15:15:04
Its in one of the backer bios, I will take a look tonight to see which one by name but . . .

He is Capellan in origin, looks like he is wearing sunglasses and was a academic who was run off of Sian or Capella with a stipend.  Was a tech but got time in the cockpit.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 05 June 2018, 18:45:14
I think I have that pilot.... but no Marauder in sight of course.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 05 June 2018, 18:50:34
HBS mention of Marauder and no one jumps?

It has always been ok to mention the Marauder and even have stats for it, we are just no allowed to show "art" of it  ;)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 05 June 2018, 18:53:06
Actually we can show art for it...just not particular art.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 05 June 2018, 18:59:54
It was more that if it was mentioned in the game, IMO its a chance we could see it . . . and I want to see it, lol!

I will see if I can get a cut since I have not seen the pilot profiles anywhere.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 05 June 2018, 19:07:31
It was more that if it was mentioned in the game, IMO its a chance we could see it . . . and I want to see it, lol!

I will see if I can get a cut since I have not seen the pilot profiles anywhere.

Well...the Marauder was in the game. If one was lucky enough to play the Alpha Build at Gencon a couple years ago, they had the marauder in the game. When I played it there, the mini mission had your lance with Atlas, Marauder, Shadow Hawk, and Commando if I remember correctly.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 05 June 2018, 20:10:59
Third paragraph half way through-

(https://scontent-dfw5-2.xx.fbcdn.net/v/t1.0-9/34527401_10214141706168328_4873262076648226816_n.jpg?_nc_cat=0&oh=3d9e44118051835a4aeb2f0b025a01cf&oe=5BB799A0)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 05 June 2018, 23:44:13
I had to LoL at the last mission I did.  Context: My campaign is coming up on day 2000 so I think I'm past the 4th Succession War by now.  I have a hold full of assault mechs and about a dozen pilots all 10s across the board.  I'm rarely challenged and have little to do at this point but chase getting allied rep with everyone.  Only one I have left to do is House Steiner...

Anyway I run out of contracts to do on a Marik planet that don't involve jumping back into Liao space.  So I pick the nearest planet, turns out it's a 4 skull'er.  No missions offered from House Steiner, so I have to do a silly mission for the Canopians.  Destroy a base, and the opposition is laughably bad. 3 mechs, no backup, AND they have the armor debuff.  I'm like "c'mon, do I have to actually play this out?"

LoL.

This frikkin Banshee (the crappy AC/5 and PPC version, mind you) headshots my Atlas first round battle is met.  I'm slackjawed that just happened, but decide "wow it's about time something didn't go my way" and play on.  What's it do next turn? Headshots my Stalker.  It's fired 4 times and never failed to hit the head once.  I'm no longer playing around with seeing how little damage I can do to a mech to disable it.. and I go all "And Then the Winged Hussars Arrived" on them and Precision shot the thing's center torso out before it gets a 3rd round to extend it's streak.  My god.

The mission was otherwise a milk run.. but wow was the RNG in rare form today.  I had to screenshot my afteraction report... 4 basically pristine mechs but 2 lacking heads and accompanying KIAs...



Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tyler Jorgensson on 06 June 2018, 01:04:56
And I thought my luck was bad...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 06 June 2018, 02:49:50
So I had a bit of a breakthrough with the pre-Axylus run: you can get local contracts if you don't take the "Contact" priority mission on Bellerophon.  This happens because the contract subroutine is set up to where after Ur Cruinne:

1.  It forces a travel contract to Bellerophon. 
2.  It then generates a local on Bellerophon, and a travel to Detroit (MAYBE? Alloway, but I've always seen it on Detroit.)

The game expects you to take the local, leaving you on Bellerophon when it spawns "Contact" there.  However, if you opt to ignore "Contact," you can bounce between Alloway, Detroit, and Bellerophon taking contracts; and you should get the travel contract to a world, plus 1-2 local contracts, per visit.

This of course makes low level play much more sustainable.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 06 June 2018, 03:28:31
Excellent, thanks!  I think I'll do some of that on my next play through, if/when I finish up this run.  :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 07 June 2018, 19:06:20
Well... it seems at least call signs are random, as I found a second "Medusa" for hire nothing like the first (who is still happily quite alive, and one of my best pilots).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 07 June 2018, 20:28:17
OK... that's probably the last time I go for max money.  I killed an Orion, a Catapult, THREE Thunderbolts, and a Shadow Hawk, and my salvage award was an LRM-15 and a ton of LRM ammo...  :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 07 June 2018, 20:30:44
OK... that's probably the last time I go for max money.  I killed an Orion, a Catapult, THREE Thunderbolts, and a Shadow Hawk, and my salvage award was an LRM-15 and a ton of LRM ammo...  :P

That's why you do max money actually.  So that when you do those missions where you face off against a bunch of mechs you can afford to do it for no money but max salvage!

The trick is getting a feel for identifying which are the ones you do for cash and which for salvage beforehand :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 08 June 2018, 21:03:10
Finished the main-story line missions. That was Awesome  :thumbsup:

Going to put Kenny Lam and his Lam's Phoenix Hawks in to stasis. I reboot and play it all again but this time only using canon mech configurations - some of my Franken-mech configurations were very min-maxed to take advantage of the game mechanics. I believe sticking to canon configurations will make the game much more challenging.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: koalabirb on 08 June 2018, 21:16:12
I believe sticking to canon configurations will make the game much more challenging.

It does. I just wrapped up a "stock-ish" only run where I kept the mechs mostly as they come. With the exceptions of upgrading weapons/cockpits and whatnot.

There is a new set of really cool Classic mods that just came out that I want to try, so maybe those are up your alley!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 09 June 2018, 04:25:00
Yep, planning to go down the same route of weapons/cockpits/gyro upgrades plus I will reconfigure to canon variants but not custom variants.

I am not normally a big fan of modding but maybe on the next run through I might try some mods.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Matti on 09 June 2018, 12:46:10
Speaking about mods, what have been made so far? Are there maps and scenarios made by players out by now? Or can those even be expected to be done?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 09 June 2018, 12:53:16
I will be honest, I have been pretty happy with the maps for 'random' terrain . . . I do think they are missing some types but they have been good so far.

For my restart campaign I did the 1st campaign mission and it started getting me heavies.  Its really interesting how things can change- 1st campaign I never saw a Kintaro until the end, now I have seen 5 or 6- enough times to salvage chunks to make 1 with others bits sitting around.  I also saw a Black Knight as my 2nd or 3rd heavy, unfortunately the pilot hung on until the CT got wrecked though I could have only taken 2 pieces.  I did the 2nd campaign mission last night to get a Arano baseworld and the Argos.  This time was a lot easier than my 1st time b/c I had spent a lot of time doing raids between . . . so I went in with a Jagermech, Centurion, Shadow Hawk and my spotter in a Kintaro, its hilarious that b/c of skills it moves with the lights!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Phobos on 09 June 2018, 12:56:17
Speaking about mods, what have been made so far? Are there maps and scenarios made by players out by now? Or can those even be expected to be done?

https://www.nexusmods.com/battletech/mods/28?tab=description
https://www.nexusmods.com/battletech/mods/148
These two are a must, the rest I couldn't care less for.

Ok, not quite true. There are some other convenient little mods like
https://www.nexusmods.com/battletech/mods/135
https://www.nexusmods.com/battletech/mods/144
these.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: koalabirb on 09 June 2018, 17:05:58
https://www.nexusmods.com/battletech/mods/28?tab=description
https://www.nexusmods.com/battletech/mods/148
These two are a must, the rest I couldn't care less for.

Ok, not quite true. There are some other convenient little mods like
https://www.nexusmods.com/battletech/mods/135
https://www.nexusmods.com/battletech/mods/144
these.

Good list.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 09 June 2018, 21:17:38
I'm doing the SLDF cache mission now... at least the Taurians engage in a little less moustache twirling than the Directorate guys...  ::)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Matti on 09 June 2018, 23:54:22
https://www.nexusmods.com/battletech/mods/28?tab=description
https://www.nexusmods.com/battletech/mods/148
These two are a must, the rest I couldn't care less for.

Ok, not quite true. There are some other convenient little mods like
https://www.nexusmods.com/battletech/mods/135
https://www.nexusmods.com/battletech/mods/144
these.
Any new player made units available? Any player made scenarios and campaigns (Clan invasion, battle of Tukayyid, or other)?

Note: I don't have the game yet and I'm looking for info about what it has to offer. And I just read & got MechCommander Gold Darkest Hour.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 10 June 2018, 00:38:28
Its great . . . but you can only drop a lance.  I just slugged my way through a mountain pass as part of a anti-pirate sweep . . . heavy & 3 meds vs 7 lights and a Griffin 1N, but they had 50% armor buff.  It was brutal, my HBK-4G and Kintaro were on point- the Kintaro had my Master Tac pilot, so he was moving with the lights, alternating melee and SRM spam.  The HBK put a AC/20 round into a Locust CT . . . they kept tapping that Hunchie's pilot in the head, pristine mech dropped with just a bit of damage to the head and good old Medusa was in the body shop for 110 days.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 10 June 2018, 00:42:04
Ouch...  I just had an odd experience.  When I took the contract, it was listed as 4.5 skulls.  When I got to the world in question, it was 5 skulls, and the XO tells me (after we signed the contract two weeks ago) that we need more than the 285 tons we can drop for this mission, meaning I have to break the contract.  Where was this advice during negotiation??
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Matti on 10 June 2018, 00:51:30
Its great . . . but you can only drop a lance.
Does the game have allied units like in Mech Commander series? What about player made 'Mechs (Clan tech any?) and scenarios?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 10 June 2018, 01:19:01
You can have allies, but their influence is varied . . . you get some LosTech but its set in 3022-ish so no Clans.  Yet (I hope though).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 10 June 2018, 01:22:04
And you can customize your mechs once you have the parts, in fact it becomes almost mandatory at certain points thanks to battle damage and not having the right spare parts.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 10 June 2018, 01:51:32
Does the game have allied units like in Mech Commander series? What about player made 'Mechs (Clan tech any?) and scenarios?

1.  Some scenarios have AI-controlled allies; in escort duties, for example, you have to cover some APCs, either weak Wheeled units, or somewhat more useful Sleipnirs (a heavy APC invented for this game.)  Certain story missions give you some allied tanks (notably Strikers and Schreks), and one story mission features a friendly AI medium 'Mech. 
There are also a few cases where the dreaded Turrets can be used to your benefit.

2.  The main game is set in the 3025 era.  There are some items of Star League tech that may fall into your hands during play; but Kerensky's children are not yet ready to reclaim the shining jewel Terra. 
As for customs... this game is best compared to Mechwarrior Online in that regard, but without the ability to switch engine sizes or (for obvious reasons related to being 3025) do factory-level refits such as switching to endo or ferro.  Should you come across double heat sinks, however, the game supports mixed heat sink types on the same 'Mech and certain other design aberrations.

Critical slots are one example.  You have four (not two) open crits in the center torso and legs, but only eight in each arm regardless of whether the 'Mech canonically has actuators.  In addition to this, the space requirements for items may deviate from canon; this is especially true of ballistic weapons, where the AC/5 only takes two slots, AC/10 three, and AC/20 four.  The LRM-20 is similarly shrunken down to four slots.

Another silly one is that jump jets can be mounted in the arms.

It's possible to modify game files in order to alter hardpoint allocations or even create new 'Mechs, though you'll need to either mate your creation to a canon chassis animation, or (much harder) learn how to create your own meshes.  Scenario types can be created similarly.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 10 June 2018, 02:48:25
You know, not sure if its a bug . . . but DHS are the one multi-crit item I have seen killed by a single hit.  ACs, PPCs, LRM racks all can be repaired if they take a crit.

Hmm, maybe the gyro & arm/leg mods but I did not notice them as much as when that hit to the back penetrated to hit my CT DHS.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Matti on 10 June 2018, 06:17:59
Certain story missions give you some allied tanks (notably Strikers and Schreks), and one story mission features a friendly AI medium 'Mech.
Are those controlled by player or are they independent?

Quote
It's possible to modify game files in order to alter hardpoint allocations or even create new 'Mechs, though you'll need to either mate your creation to a canon chassis animation, or (much harder) learn how to create your own meshes.  Scenario types can be created similarly.
Has anyone done that yet?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Moonsword on 10 June 2018, 06:25:15
Independent units usually aren't under player control.

And yes, there are mods.  Go look at Nexusmods or Reddit.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nicoli on 10 June 2018, 08:05:16
Has anyone done that yet?

https://www.nexusmods.com/battletech/mods/18

new variants for old chassis and some new gear for them as well.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Hythos on 10 June 2018, 08:30:54
Because of the Crit allocation changes, 2 AC/20's can fit in a single location that allows 2ballistic hard points (and on a unit which has sufficient capacity).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Jayof9s on 10 June 2018, 09:32:06
Ouch...  I just had an odd experience.  When I took the contract, it was listed as 4.5 skulls.  When I got to the world in question, it was 5 skulls, and the XO tells me (after we signed the contract two weeks ago) that we need more than the 285 tons we can drop for this mission, meaning I have to break the contract.  Where was this advice during negotiation??

I don't recall any situations where the number of skulls increased, so that's interesting. That said you shouldn't need to break the contract. Darius will warn/advise taking more tonnage for the mission but you may not necessarily need it and you can still drop even if you're underweight. It never hurts to at least go in and see what you're up against before you break contract.

I remember jumping into a 5 skull mission while under the weight, before I had any assaults, just to see what I'd be up against... and it ended up being easier than quite a few of the 3 skull missions I had completed.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 10 June 2018, 09:36:56
Good to know... I'm trying to limit my reloading to crashes only on this play through, but I'll give that a shot on the next one.  Thanks!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 10 June 2018, 10:43:49
Did a 4.5 skull mission about killing a pirate holdout lance that turned out to be only a King Crab and it's trusty Locust sidekick.   

Guess who's got a new king crab.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 10 June 2018, 12:11:30
And meanwhile, I took a 3-skull Highland escort - possibly the smallest map in the game other than the final two story maps.  It's one of those that could net you roughly a kajillion C-bills or 5/22 salvage depending on the allocation; luckily, my choice to do 4/17 was not in vain.  Nor was my decision to do the mission instead of taking Darius's advice to abandon it due to having a 195-ton "heaviest lance available."

The enemy started with a light lance (Jenner, Locust V, Firestarter, Commando B.)  I dispatch those with due diligence, and reach the escort to the west.  On this particular map, the start point, escorts, and dustoff point are quite nearly within LRM range of each other.  Right in front of the dustoff (straight up the road to the east,) a reinforcement marker appears.

Another Jenner and another Locust (this time an S) spawn south of the dustoff, while a Commando D spawns in the north.  So I squish them, but only get about a round to cool down before two of the Sleipnirs reach the promised land... summoning... another lance of light 'Mechs spread around the area.  One more Locust (an M), one more Commando B, and then a Spider and Panther.

Liao sent a Plague Storm - pretty much a full blasted **company** of lights - to a 3-skull escort.  Needless to say, my salvage allocation was certainly not wasted.

A nice conclusion to the pre-Weldry corridor crawl, actually.  Before that, there were a pair of rather epic Martian Battles on Untran.  The second was Hot Landing, and the first... my nemesis of two previous campaigns, Settling the Grudge.

My experience with Martian battles told me to cut northwest along the edge to establish my battle position; and I did this for Grudge.  Dekker (in my Jenner modded to F spec) made first contact with a Cicada - which was good enough to establish that the other mediums were a Shadow Hawk H, and a Blackjack.  Played with sensor range to avoid shenanigans while I handled the Cicada.  Then the Locust S arrives, and the two Panthers start cleverly hiding at edge of weapon range, using spotter-granted LOS to poke with those PPCs of theirs.

Meanwhile, the mediums were dancing in the nearby Radiation Zone, doing their level best to do stuff.  It turns out the Panthers also were, and they were already internal from hopscotching with rad spikes.  Clean up the mediums, run out of AC/5 and AC/2 ammo (!!!), fight the Panthers who were *trying* to practice good heat management, and finally find a Locust M parked in the northeast, picking its nose or something.

Hot Landing was slightly different; rather than stand and deliver in the west, I figured that another stranded Locust M would occur, so I opted to send Dekker west to start combat, then run everyone back to start and around the east.  Surprisingly, the Opfor DOES tolerate such shenanigans, since they went to where they saw Dekker and then roughly followed my pathing, rather than my position.  The reinforcement lance consisted of a Panther, Trebuchet, and Striker tank, while the main lance was (on a 1.5-skull mission, by the way) a half-armoured Jager A and two SRM Carriers!  Two internal'd 'Mechs, and two injured pilots... and I couldn't avoid a coring on the Jager.  Stupid high-guts pilots.  Salvage rolls were predictably jammed by the twenty SRM-6 racks from the Carriers.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 10 June 2018, 12:29:18
I've had my first total wipeout today - I lost a Grasshopper, Zeus, Battlemaster and Highlander. I lost all four pilots as well, since my CHR wasn't on the mission.

It was a convoy escort mission. I killed the Cicada, Dragon, and Thunderbolt that were at the convoy spawn point with only minor damage then sent three mechs on ahead before triggering the convoy. Unfortunately I messed up my deployment to cover the convoy evacuation. I put my Grasshopper on a high point to give me a good field of view, but when the new badguys arrived, their Leopard dropped them off right next to my Grasshopper - Three Orions and a Thunderbolt.

An Orion moved first and called-shotted the Grasshopper and knocked him back a phase. That let the other three focus on him and they knocked him down and blew out all three torsos.
on the next round, I lost the Highlander to a called shot to the head, and the other two as I tried to make it to the extraction point.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 10 June 2018, 14:01:07
I've had my first total wipeout today - I lost a Grasshopper, Zeus, Battlemaster and Highlander. I lost all four pilots as well, since my CHR wasn't on the mission.

It was a convoy escort mission. I killed the Cicada, Dragon, and Thunderbolt that were at the convoy spawn point with only minor damage then sent three mechs on ahead before triggering the convoy. Unfortunately I messed up my deployment to cover the convoy evacuation. I put my Grasshopper on a high point to give me a good field of view, but when the new badguys arrived, their Leopard dropped them off right next to my Grasshopper - Three Orions and a Thunderbolt.

An Orion moved first and called-shotted the Grasshopper and knocked him back a phase. That let the other three focus on him and they knocked him down and blew out all three torsos.
on the next round, I lost the Highlander to a called shot to the head, and the other two as I tried to make it to the extraction point.
And this is why we withdraw from losing missions. I'd rather take a rep hit than lose a full lance of men and machines.

And this is from someone who views even his 4x10 pilots as barely-paid interns at best, and outright expendable at worst. I have lost a full lance before, but I was in a rage and save-scummed the mission afterwards; Otherwise, I've withdrawn and ejected units that had mechs at VERY low CT integrity.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 10 June 2018, 17:17:57
You can withdraw without having to go to the extraction point?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 10 June 2018, 21:47:41
You can withdraw without having to go to the extraction point?

If you’re getting too beat up/can’t win you can withdraw. Top right hand corner.
You bacially throw in the towel - but it depends on your rep with he employer and how many objectives you’ve fulfilled.
I’ve actually still made decent money after being forced to withdraw after only having competed the secondary objective. But the MoC liked me
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 10 June 2018, 23:07:31
If you’re getting too beat up/can’t win you can withdraw. Top right hand corner.
You bacially throw in the towel - but it depends on your rep with he employer and how many objectives you’ve fulfilled.
I’ve actually still made decent money after being forced to withdraw after only having competed the secondary objective. But the MoC liked me
I mean, hell, I'd failed the primary objective in a convoy mission but still slaughtered every convoy guard in a brutally one-sided fashion, and I still got a positive rep score with the Cappellans-hell, the Cappellan contract-giver was actually nice about it, a far cry from the hand-wringing evil-ness I expect from Cappies.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 11 June 2018, 03:55:52
I mean, hell, I'd failed the primary objective in a convoy mission but still slaughtered every convoy guard in a brutally one-sided fashion, and I still got a positive rep score with the Cappellans-hell, the Cappellan contract-giver was actually nice about it, a far cry from the hand-wringing evil-ness I expect from Cappies.

Don’t worry, the Mask filed that info away carefully. It’ll only ever resurface when they need a favour or want to lock you into a long term contract...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Jayof9s on 11 June 2018, 08:51:41
Good to know... I'm trying to limit my reloading to crashes only on this play through, but I'll give that a shot on the next one.  Thanks!

You can always hit the 'withdraw' button if you get in and find out you're against 8 heavies at the same time or something, no worse than the penalty for breaking contract without even launching (and possibly better if you can finish an objective before you do bail). No reload required.

Most of the 5 skull missions I did ended up staggering the enemy units better than some of my 3-3.5 skull missions did, so the overall weight/number of units was higher it ended up a lot easier because I didn't have to deal with them all at once. It may depend on mission type though and a bit of luck.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Matti on 11 June 2018, 11:44:43
Don’t worry, the Mask filed that info away carefully. It’ll only ever resurface when they need a favour or want to lock you into a long term contract...
Has that happened to you? Do other states screw player like that?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 11 June 2018, 12:30:01
Has that happened to you? Do other states screw player like that?

All good! I was just joking!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 11 June 2018, 12:45:31
That Smithon mission sucked... I hate having to guard eggshells. The only reason I didn't lose a pilot is that my PC was the one standing too close...  Totally trashed his Jaegermech, though... Lost two sweet AC/5s (a +++ and a ++).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Matti on 11 June 2018, 14:15:23
All good! I was just joking!
Thought so
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Reldn on 11 June 2018, 20:53:35
*laughs* It's starting to feel like I'm locked into a long-term contract with the Cappies. I know it's just the systems I tend to frequent, but, almost every mission I've taken so far has been offered by the Cappellans.

I also came so close, yet, so bloody far...Took an assassination mission and wonder of wonders one of the Target's Lance-mates is piloting a Black Knight Tried my best to get all three pieces of salvage, but, only got two.  :'( At least it was better than the Orion that Dekker managed to put his Kintaro's fist through it's cockpit...Got all three pieces in a contract where the max salvage was something like 2/11....RNG was not kind...Not kind at all.

Ah well, back to upgrading the Argo (I finally advanced the story a bit!) and hunting down some new Heavy 'Mechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 11 June 2018, 21:32:38
The one thing that Smithon mission was good for was three pieces of Battlemaster.  We knocked it down enough, we just had to hose out the cockpit, as we never actually destroyed a section of it.  After refit though, I was much less impressed.  It feels like a slightly up-gunned Vindicator, but the armor on that thing...  :drool:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 11 June 2018, 22:06:45
The one thing that Smithon mission was good for was three pieces of Battlemaster.  We knocked it down enough, we just had to hose out the cockpit, as we never actually destroyed a section of it.  After refit though, I was much less impressed.  It feels like a slightly up-gunned Vindicator, but the armor on that thing...  :drool:

More like an up-gunned TDR-5SS, with the main difference being three more medium lasers (which is about the extent of the warload advantage 75-85t have over 65t at 4-walk.)  But yeah, you can think of Panther -> Vindicator -> Thunderbolt -> Battlemaster to be a progressive series, sorta like Blackjack -> Jager or Locust -> Cicada.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 12 June 2018, 01:26:40
Did the defence of Smithon last night, I found it challenging, but not incredibly difficult.  I was able to kill the first Jenner that comes through the bottleneck with a concentrated fire to the centre torso, had my Grasshopper swing right to take on the first pair of flankers, and my Zeus was in a good position to engage the other two when they showed up.  The enemy prioritised turrets and my ally tanks so I barely took any hits, and was able to maul one of the big enemy mechs per turn.  Sadly relatively low morale and my heavy energy weapon load meant I couldn't successfully kill the BattleMaster's pilot or tear the legs off, so I'm still short some salvage to get one going.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 12 June 2018, 01:37:39
Me.  I've modded the chassis to add variants that the normal hardpoints won't allow. I can recreate a Battlemaster S, approximate a KGC-0010, make the Catapult Butterbee, have a Shadow hawk K, a 65 ton Rifleman, added additional missile hardpoints to the Trebuchet and even customized the Hunchback 4SP.  Its not that hard, and most of the time the weapons don't overwhelm the hardpoints.
Has anyone done that yet?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 12 June 2018, 11:12:04
*laughs* It's starting to feel like I'm locked into a long-term contract with the Cappies. I know it's just the systems I tend to frequent, but, almost every mission I've taken so far has been offered by the Cappellans.

Yup; on my second play through I’m already Allied with House Liao and Davion after so many contracts for them against the Taurians. Finally found a heat exchanger on Brinton as well. Woohoo!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 12 June 2018, 11:12:57
Okay, I saw ONE of those when I played through on a Directorate world and thought I would wait until I had conquered it to buy it.  The store reset!  What does it do for you?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 12 June 2018, 11:25:00
I found an ER Large Laser in my stockpile.  Which surprised me because the two I got for free on that SLDF Atlas are both accounted for.   If this third one didn't appear in there magically due to a glitch.. I actually ended up with some LosTech salvage at some point without even noticing.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 12 June 2018, 12:04:44
I found an ER Large Laser in my stockpile.  Which surprised me because the two I got for free on that SLDF Atlas are both accounted for.   If this third one didn't appear in there magically due to a glitch.. I actually ended up with some LosTech salvage at some point without even noticing.

By any chance, did your Fatlas take a critical hit that damaged (but not destroyed) one of the ER Large Lasers?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 12 June 2018, 12:09:26
when they take a hit, it fixes it in place.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 12 June 2018, 12:52:21
By any chance, did your Fatlas take a critical hit that damaged (but not destroyed) one of the ER Large Lasers?

It got an arm ripped off ages ago, so that ER Large got destroyed.  Still got the other one intact.  And now I've found one in my stockpile of parts.  So maybe a glitch of some kind, but maybe LosTech is indeed rarely available as salvage.

I've done that mission where you fight the Davion Assault Guards (so it feels) over a LosTech cache for full slider bar of salvage... twice.  That'd certainly be an appropo time for lostech salvage to show up.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 12 June 2018, 14:25:03
If you’re getting too beat up/can’t win you can withdraw. Top right hand corner.
You bacially throw in the towel - but it depends on your rep with he employer and how many objectives you’ve fulfilled.
I’ve actually still made decent money after being forced to withdraw after only having competed the secondary objective. But the MoC liked me

I misunderstood that then - I thought I had to retreat to the extraction point before hitting that button!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 12 June 2018, 15:11:15
It got an arm ripped off ages ago, so that ER Large got destroyed.  Still got the other one intact.  And now I've found one in my stockpile of parts.  So maybe a glitch of some kind, but maybe LosTech is indeed rarely available as salvage.

I've done that mission where you fight the Davion Assault Guards (so it feels) over a LosTech cache for full slider bar of salvage... twice.  That'd certainly be an appropo time for lostech salvage to show up.

I don't know if a glitch like that happens; but I know of one where if a weapon takes a crit (but is not destroyed,) Yang will duplicate it while repairing it.  As such, my first thought was that that happy accident had happened to you.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 12 June 2018, 16:30:44
hmm, then I should have a extra Gauss Rifle . . . but no ammo bins!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 12 June 2018, 19:40:56
Okay, I saw ONE of those when I played through on a Directorate world and thought I would wait until I had conquered it to buy it.  The store reset!  What does it do for you?

The one I found is two tons, and reduces all weapon heat by 15%. So essentially, if you have a mech that does more than 60 heat per round, it is better than a HS.

Apparently there is a 20% version, but I haven't found one yet.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 12 June 2018, 23:52:07
The one I found is two tons, and reduces all weapon heat by 15%. So essentially, if you have a mech that does more than 60 heat per round, it is better than a HS.

Apparently there is a 20% version, but I haven't found one yet.

Two tons for 10%, three for 15%, and four for 20%.  Each unit stacks multiplicatively (so two 20% units = -36% to heat, not -40%.)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mechnut450 on 13 June 2018, 06:53:47
SO I was wondering  how many weeks in to the merc life  before you started to get heavier mechs ( above 65 tons)   I at roughly 184 weeks I think and i only gotten a single working 75ton Orion , I have a bunch of  other mechs but only at 2/3 max salvaged so far.  I even pickled up 1/3 of a king crab( paid for)  lol
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 13 June 2018, 07:26:58
I think it's more tied to how difficult the missions you take are.  I see more heavies at three skulls and above.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 13 June 2018, 10:23:45
I am going to say it is a combination of factors.

1 how far you are in the campaign.  a number of worlds and stuff is gated behind certain quests.
2 the difficulty and specific mission factor in.
3 the weight of the lance you drop.

re 3 if you are dropping a 200 or less ton lance, you will tend to have lighter opponents than if you are dropping a 300-400 ton lance
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Deadborder on 13 June 2018, 15:44:11
How many Fortress-class Droppers could the Taurians have had anyway?

The answer is "one less"
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 13 June 2018, 17:39:53
I am going to say it is a combination of factors.

1 how far you are in the campaign.  a number of worlds and stuff is gated behind certain quests.
2 the difficulty and specific mission factor in.
3 the weight of the lance you drop.

re 3 if you are dropping a 200 or less ton lance, you will tend to have lighter opponents than if you are dropping a 300-400 ton lance

Campaign fatigue plays a huge role here. Once past the infamous Panzyr defense mission, you’ll see far more heavies and assaults.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 14 June 2018, 05:57:59
SO I was wondering  how many weeks in to the merc life  before you started to get heavier mechs ( above 65 tons)   I at roughly 184 weeks I think and i only gotten a single working 75ton Orion , I have a bunch of  other mechs but only at 2/3 max salvaged so far.  I even pickled up 1/3 of a king crab( paid for)  lol

I’d echo those that have already posted say. Plus, I found I was sitting on lots of mediums for a very long time - I scrimped and saved and bought myself the remaining pieces of a QuickDraw...  then Suddenly I captured an Orion. And then I swear that within a couple of contacts I suddenly had a full lance of heavies.
I really feel I went from no heavies to a full lance like *that*!
I think you just get to a certain point in the game where the tempo picks up fast.

I’ve taken a month break from the game because I’ve been away overseas. When I get back... I’m hunting assault Mechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 14 June 2018, 08:44:21
Man: second playthrough has been really different for me so far.

In some ways, knowing how to play has made the game quicker. I already had the advantage of being a TT grognard, but now that I'm comfortable with the HBS game mechanics, the game might be  a tad too easy. (hence my mods to make it harder, but off topic)

RNG really took a turn for me. I'm right before the final reconquest of Coromodir, and I keep losing my Scouts. Dekker is alive and well, 10/10/10/10. But all my pilots have a 2nd string back up. Succubus, a KS backer pilot, got punched by a King Crab who seemed to sprint WAY TOO FAR in order to reach her. Took the head off, had armor left everywhere else. She was only up to guts 7. So we said our goodbyes and sent her out the airlock.

Two missions later, my 3rd string scout, Tinker, another KS backer pilot, gets DFAed by a Griffin 1N from about 1/4 of the map away (or that is how it felt). Took the head clean off an otherwise pristine mech. She only had guts 5 when she died, so I'm pretty sure the odds were WAY against her surviving that kind of thing.

Starter to think this Grasshopper is cursed. Here is to hoping Dekker doesn't get scraped out of this cockpit during the final missions, before I have the chance to train up another Scout.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 14 June 2018, 15:11:04
So, I took a contract to take out 2 lances of enemies.  My unit's a LosTech Highlander, a Zeus, a Black Knight and a Grasshopper - all fairly stock except the Grasshopper has traded the LRM and 2 medium lasers for 4 flamers and 2 small lasers. And the first lance I encounter is all vehicles - 2 Demolishers, a Bulldog and an SRM carrier.  Not too bad, took a turn or two longer than I wanted to finish them, but these things happen.  That delay meant the second lance was on top of me by the time I was ready to fight them.  The first mech crests a hill, and it's a Thunderbolt.  Not too bad.  The second does the same - a Highlander.  And the third, also a Highlander. I'm thinking it's not too bad, we can deal with this - right as a third Highlander comes into visual range.  I managed to take them out, but Glitch and Ronin (a unique MechWarrior) both died, and worse, my Highlander lost a pair of Double Heat Sinks!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 14 June 2018, 15:16:19
I stripped the DHS off the Highlander, its cool running enough that it really does not need it.  Its nice being able to mix DHS & SHS on a mech for tweaking purposes.  I am still wondering if the DHS & other non-weapon equipment have crit problems.  I lost a Gyro improvement when it took a single hit, same as a DHS.  Since the Gyro, Arm & Leg mods have variable number of crits based on their effectiveness I think the DHS do as well- and all are taken out by a single crit, no matter how many it takes up on the chassis.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mechnut450 on 14 June 2018, 20:41:11
I’d echo those that have already posted say. Plus, I found I was sitting on lots of mediums for a very long time - I scrimped and saved and bought myself the remaining pieces of a QuickDraw...  then Suddenly I captured an Orion. And then I swear that within a couple of contacts I suddenly had a full lance of heavies.
I really feel I went from no heavies to a full lance like *that*!
I think you just get to a certain point in the game where the tempo picks up fast.

I’ve taken a month break from the game because I’ve been away overseas. When I get back... I’m hunting assault Mechs.


no brakes and still on first play though lo., I only get to play a little here and there between work and house chores ( since I cant find a job I can do that only giving me 1 day every 2 weeks it seems all they want to schedule me. )  I made more in odd jobs in a day than I have in a month at the Job I currently working and that not even doing any conflict of interest type work I could be doing.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 14 June 2018, 23:33:10
Ugh. Nine Years in-game and I just finally found my first (Sadly standard) Exchanger.

On another note, I haven't seen rings around a world before.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 15 June 2018, 11:03:45
So the weirdest thing just happened.  I'm doing some two-skull (my lance: heavily custom Davy Hawk, regular Shadow Hawk, Griffin N, and Firestarter.  Enemy lance: Hunchback, Griffin, Trebuchet, Woverine K, plus a lance of 2-speed vees) - not a pleasant battle since it's a Hot Landing and they're all cherry.

Anyhoo, I figure the bus-thrower needs to go, so I make it go; then melt the Wolverine because I don't need it dashing up and punching me or anything.  At this point, with the Hunchback missing its right torso and leg, facing that side to me while braced, I decided to have Brother snap out a PPC hit with breaching.

At 85%, he missed.  And in response to the miss, the Hunchback pilot sat down for a little bondsref.  That's right, the attack whiffed completely, causing the Hunchback to fall down, removing it from combat due to pilot goo.

This game sometimes, I swear.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 15 June 2018, 12:08:50
I've missed more than one shot at 95%.  Very frustrating, but the nature of the RNG...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 15 June 2018, 13:44:44
Well, if you are firing ACs you have to deal with recoil from successive shots multiplying the chance to miss IIRC . . . not sure PPCs get that but it depends on how they are built in the computer.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 15 June 2018, 13:59:43
Well, if you are firing ACs you have to deal with recoil from successive shots multiplying the chance to miss IIRC . . . not sure PPCs get that but it depends on how they are built in the computer.

PPCs don't have the recoil penalty - but the story has more to do with the Hunchback randomly falling over after being missed.  It wasn't stray LRM-10s since I dialed those out to do a breaching with the PPC.  Maybe it was a stray tumbleweed; it was a Badlands map after all.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 15 June 2018, 14:13:48
Well . . . PPCs as programmed behave more like ACs than lasers, they have stability damage and minimum range like other long range ACs.  Now we know they do not have recoil, but . . .
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 16 June 2018, 20:57:46
I think I may break my "no reloading" rule... I'm trying the Istrom campaign mission, and I went after Silo Charlie first, way off to the right.  It seems the terrain over there is hard coded to not let you approach from that direction.  Even though I can see the relatively flat terrain all the way to the edge of the cliff, I can't move there, sprint there, or even jump there.  So of course the enemy Jenner limped up close to the cliff, and I can't target it at all, or even get down off the darn cliff.  Very frustrating and immersion breaking.

EDIT: Yep, reloading this one.  I managed to get all three mechs on that silo, but the tank didn't even show up on sensors until the last turn, and due to the terrain weirdness, I couldn't get it in range to even see it.  I had to use my sensor lock to target the Cicada, who was hanging just out of line of sight, but within PPC range.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 16 June 2018, 21:27:30
I've re-loaded multiple times.  I find the "scum" notion about reloading to be nonsense.

Does anyone remember what load out they took to the first Argo mission?  I've been offered the mission with my initial loadout of 'Mechs and pilots.  I don't remember if I took that or not.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 16 June 2018, 21:39:07
I've re-loaded multiple times.  I find the "scum" notion about reloading to be nonsense.

Does anyone remember what load out they took to the first Argo mission?  I've been offered the mission with my initial loadout of 'Mechs and pilots.  I don't remember if I took that or not.

The initial loadout is fine for that mission, if you're a bit cautious in your approach and don't get eaten by Strikers and turrets early.  If you should chance upon some Firestarter salvage, though, that'd be preferred to the Spider on that mission.  Lunar environment allows you to pressure the enemy with those flamers...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: marcussmythe on 16 June 2018, 21:43:28
The initial loadout is fine for that mission, if you're a bit cautious in your approach and don't get eaten by Strikers and turrets early.  If you should chance upon some Firestarter salvage, though, that'd be preferred to the Spider on that mission.  Lunar environment allows you to pressure the enemy with those flamers...

And remind the screaming inner science nerd that battlemech flamers dont run on napalm but tapped engine plasma, so yes, they work in a vaccum.  When that nerd starts talking about plasma expanding into a puff of hot gas, remind him more stronglh about giant stompy robots and how cool they are, which is why he became a science nerd in the first place.  :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 16 June 2018, 22:03:06
On my second run through I took the Blackjack, Vindi, Shad and a Panther I had salvaged.

I found it much easier than the first run through when I used the original four mechs (first 3 plus the Spider instead of the Panther). The Panther gave me the extra punch that helped take out vehicles and turrets quickly before they could cause too much damage on my units. It also helped make short work of the Pirate mechs - none of my mechs even took internal damage this time.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 17 June 2018, 04:34:00
I think I still had a Spider at that point, but I'd modified it to have two Small Lasers and max leg armor.  It was very much a Striker killer...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 17 June 2018, 13:15:05
Argh... lost another 'mech to that 'mech bay crash glitch.  What I can't figure out is how the other 'mech I assembled was still there when I reloaded.  Weird.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 17 June 2018, 14:29:20
Same question as in the technical thread; Anyone know how to change the event weights? I'm getting sick of eating fake whale meat.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 17 June 2018, 17:52:08
Same question as in the technical thread; Anyone know how to change the event weights? I'm getting sick of eating fake whale meat.

The game has an app called EventEditor (which is found in your game's BattleTech_Data\StreamingAssets\editors folder; there is a slight issue with it, in that it tries to call .png image files (which are stored in the Illustrations folder as .dds files) causing an exception error which shouldn't? cause any actual issues with using it.

Alternately, you can edit the json directly.  Either way, the file is called event_co_cratesOfMistakes.json.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Hideyori on 18 June 2018, 10:32:58
Is there a trick to the istrom campaign?   I keep getting my butt handed to me....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 18 June 2018, 17:45:30
Basically, do exactly what the NPCs tell you to... close each silo as close as you can before making visual contact with the defenders.  You basically have one turn each to kill the four defenders, with one extra round for clean up. Are you bringing sufficient fire power to kill a 'mech/vehicle per turn?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 18 June 2018, 19:33:36
Do for the Argo mission I went with the initial loadout.  I put both my character and Behemoth in medical but managed to salvage the SHD-2H from the fight and get a stripped down CNT.  I don't remember it being stripped down last time.

That raises a question for me?  Are the earned 'Mechs, a CNT, a DRG, and the HGN?  Did I miss one, maybe a GRF?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 18 June 2018, 19:58:48
There's a 1.1 patch in beta: https://forum.paradoxplaza.com/forum/index.php?threads/beta-battletech-update-1-1-release-notes.1106263/

They're definitely paying attention to what mods Morph is putting out, because a lot of this will look familiar.

Not so short form:

1.  Settings are being updated. 
  Most notably, you'll be able to customise your own difficulty.  The listed ones are: 
  - Lethality: If on, incapacitated pilots are killed regardless of Med Bay or Guts.
  - 'Mech Destruction: Coring produces 0/3 salvage - and your own cored 'Mechs are removed from your Mech Bay. 
  - No Rare Salvage: No more free + weapons and gear (immersive; if the Opfor isn't using a Delta LRM-15++, why should you get one from them?) 
  - Sliders for EXP-per-mission, Opfor relative strength, and contract payouts (cb and salvage.)

2.  Campaign creation options: 
  These may be set when you start a new campaign.
  - Ironman (disables saves other than a single rolling auto-save.) 
  - Empty 'Mechs (disables Yang's magical ability to instantly give you a stock 'Mech out of spam.) 
  - Needed salvage parts (changes the needed salvage chunks from 3 to 5, as RogueTech does.)

3.  Speed tweaks to speed up single-player combat. (No effect on MO skirmishes.)  This includes using Spacebar to accelerate animations.

4.  MechLab QoL improvements, including the ability to shop (if available) from within the MechLab interface.

5.  More events and event fixes.

6.  Balance changes.  I'll try to summarise: 
  - Contracts: Improves Darius's intel, and also makes worlds have a 2-skull tolerance when populating contracts.  Also some fixes to those memetic reinforcement lances
  - Called shots with multi-hit weapons are nerfed via diminishing returns. 
  - Stability now depends on weight class (with mediums getting 130, heavies 160, and assaults 200), as does passive recovery from stab damage. 
  - However, lights get more size modifier against being hit. 
  - Nearly all weapons had a buff (reduction) to their heat value. 

----

The heat mods (nerfs are bolded):

Energy:
 - PPC: 40 -> 35 
 - ERLL: 40 -> 25 (!! Kamea so happy) 
 - LL: 30 -> 18 (!! Almost a viable weapon!)
 - MPL: 25 -> 16 
 - ML: 10 -> 12

Ballistic: 
  - AC/2: 5 -> 4 
  - AC/5: 10 -> 8 
  - AC/10: 15 -> 12 
  - AC/20: 25 -> 24

Missiles: 
  - LRM-10: 12 -> 10 
  - LRM-15: 15 -> 14 
  - SRM-6: 14 -> 12 
  - SRM-2: 6 -> 4

Support: 
  - SL: 5 -> 6 
  - Flamer ammo: 6 -> 4

There are also miscellaneous AI tweaks, and bug fixes including the 'Mech Eater, the Drunken Darius voiceovers, and the Ace Pilot soft-lock.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 18 June 2018, 20:01:23
Do for the Argo mission I went with the initial loadout.  I put both my character and Behemoth in medical but managed to salvage the SHD-2H from the fight and get a stripped down CNT.  I don't remember it being stripped down last time.

That raises a question for me?  Are the earned 'Mechs, a CNT, a DRG, and the HGN?  Did I miss one, maybe a GRF?

The only free-and-clear 'Mechs are the CN9-A, HGN-732b, and (at the end of the campaign) the AS7-D-HT.

There's a different concept, wherein certain of the Restoration worlds will spawn infinite salvage parts for certain stock 'Mechs in their shops; the Griffin and Dragon are among those.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 18 June 2018, 20:17:09
And here I was thinking those boosted weapons WERE being used against me during missions...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 18 June 2018, 20:17:23
[quote/]  - No Rare Salvage: No more free + weapons and gear (immersive; if the Opfor isn't using a Delta LRM-15++, why should you get one from them?) 
[/quote]

When you fight certain missions later on, its not surprising the NPCs are using that- especially the assassinate missions.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Hythos on 19 June 2018, 01:04:37
Quote
  'Mech Destruction: Coring produces 0/3 salvage
Sounds like a great way to remove undesireable salvage from the pool.
Quote

- No Rare Salvage: No more free + weapons and gear (immersive; if the Opfor isn't using a Delta LRM-15++, why should you get one from them?)

I had assumed the equipment was used and awarded when salvaged... I just hadn't checked through reloads.
Though, does this imply rare equipment would only be obtained through store purchases?

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 19 June 2018, 03:22:34
Sounds like a great way to remove undesireable salvage from the pool.

I had assumed the equipment was used and awarded when salvaged... I just hadn't checked through reloads.
Though, does this imply rare equipment would only be obtained through store purchases?


Yeah, that's the intent of the setting.

And an unfortunate update: apparently, the "Mech Destruction" setting does *not* remove the ability to get 1/3 salvage from coring your opponent; it only works against you, completely destroying your 'Mechs if they get cored.  I just tested it by getting an early "gravy mission" and intentionally coring all the 'Mechs.  They still yielded partials, despite the setting's tooltip suggesting that it'd be for any 'Mech.

Some other things in the update:

- For the campaign-initial settings, you can change the partials needed to have Yang magically build a 'Mech between 3, 5, and 8. 
- Contract parameters have Stingy, Normal, and Generous settings, which affect your game economy accordingly. 
- Pilot experience gains can only be slowed relative to default, not sped up; there are two settings for slower.

And a really nifty thing: you can reset a couple things about yourself and generic (non-ronin, non-backer) pilots:

- Name and callsign 
- Gender (via pronoun settings, of course) 
- Appearance (ie, you can rebuild the entire portrait) 
- Voice pack (for generic pilots, not your protagonist) - the packs are numbered, with the first 13 being the female voices, and 14-26 being the male voices.

In exchange, Dekker, Glitch, Behemoth, and Medusa have become ronin.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 19 June 2018, 07:38:10
Unless I'm mistaken, that means they'll all require more pay...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 21 June 2018, 17:48:05
Going through it right now, looking at all of Mr. Loose's re-imaginings of his original vehicles...my god, they're so beautiful...(TRO: 3026 has always been my favorite artwork.)
I love the KotIS-styled Atlas. And I'm sad that we didn't get the REAL Atlas II they had in the artbook.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mechnut450 on 21 June 2018, 20:39:31
still working on first play through , I just brained a grasshopper with a guass weapon shot  and it didnt give me but 1/3 of the salvage possible, and the mission produced 2 grasshoppers to attack one I chewed up the second was a lucky shot.  I have 2 members of my team maxed out training wise ( and one has almost 100000 points extra lol. running my highlander 2 orions ( though salvaging anda either a catapult  or a thunderbolt as my last mech depending on repair state lol..
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 21 June 2018, 21:00:05
Grasshopper as a super Firestarter . . . so much fun.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 21 June 2018, 21:46:18
I went the other way with my Grasshopper, gave it a PPC and 4x ML so that it could help with stab damage to get the knockdown and then get in close to administer the coup de grace.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 21 June 2018, 23:38:59
So with the decision, I am now looking for the next expansion that brings in Crusaders, Archers, Warhammers, Marauders and Phoenix Hawks.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 22 June 2018, 00:21:57
So with the decision, I am now looking for the next expansion that brings in Crusaders, Archers, Warhammers, Marauders and Phoenix Hawks.
Rifleman, not Crusader (which isn't even in MWO yet.)  And I'd temper the excitement over that, in case HBS is still enjoined from using those particular 'Mechs despite the PGI outcome.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 22 June 2018, 00:24:43
I'm pretty happy modding the arm hardpoints for the Jagermech to make a Rifleman proxy.

Rifleman, not Crusader (which isn't even in MWO yet.)  And I'd temper the excitement over that, in case HBS is still enjoined from using those particular 'Mechs despite the PGI outcome.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 22 June 2018, 01:09:07
So, I made a cheap-ass 3025 tech Salamander - the PPC Highlander can mount two missile launchers on the left arm.  Mine has 3 LRM 20s (a +, ++, and +++ currently), and two medium lasers, plus enough heat sinks that it can fire the LRM racks and only go up a little bit of heat, and a whole mess of ammo.  The jump jets also got discarded.  It's been working out pretty good, but I'm thinking of removing some armour to get another ton of ammo in there - it draws very little fire and I've run it dry twice.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Cache on 22 June 2018, 15:22:40
N/M.  Posted in wrong thread.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 22 June 2018, 18:50:07
Salalander  :thumbsup:

I was trying to figure out what would be next after my Orion Longbow (3x LRM15++, 2x ML). That Salalander would be perfect as an Assault LRM Boat. Thanks for sharing  :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: VhenRa on 22 June 2018, 21:33:58
Also has anyone noticed how ridiculous the amount of livable real estate is in the Coromodir system? Two inhabitable planets and an inhabitable moon?!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 23 June 2018, 08:15:49
Also has anyone noticed how ridiculous the amount of livable real estate is in the Coromodir system? Two inhabitable planets and an inhabitable moon?!
See Honorverse, Manticore System.

On topic and certainly in the category of wishful thinking, I was hoping to wake up to a pleasant surprise from HBS in the category of a Classics patch.  I'm fully aware that is a highly unlikely thought at this early juncture but it was nice to consider for a moment.  It might even cause me to restart another campaign.

Speaking of which, I'm not nearly as underfunded and desperate my second go through.  Would that have anything to do with a Steiner background?

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 23 June 2018, 08:36:21
I'm loving the new events from the patch as well. Pretty sure my crew was getting tired of the Triple F burgers.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 23 June 2018, 12:48:44
I'm loving the new events from the patch as well. Pretty sure my crew was getting tired of the Triple F burgers.

As far as I can tell, they aren't actually *new* events.  They were in the code even before 1.1, but just weren't being called; this was a combination of bad coding and the fact that all events had had an equal weight.

Now these situational events have a weight of 40, making them much more likely when their situations arise.  Pilot keywords (beyond just Tech) become a lot more interesting as well; do you really want to hire that awesome backer or ronin who may be something of a headcase, or the less capable one who's almost certainly a bookworm?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 23 June 2018, 15:39:34
I've noticed that the ronin pilots end up with more pay than your original personnel at the same skill level.  Not sure I'll bother with them the second time through.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Deadborder on 23 June 2018, 17:04:13
Does anyone have Screenshots of the "generic" Marik or Davion colour schemes?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 23 June 2018, 18:46:14
So with the decision, I am now looking for the next expansion that brings in Crusaders, Archers, Warhammers, Marauders and Phoenix Hawks.

The Warhammer is still in the files, and can be added via a mod. However, the textures look bland and flat, since it is from way back in the closed beta.
Here's the link to the reddit thread, which starts with a screenshot of all 4 variants:
https://www.reddit.com/r/BattleTechMods/comments/81lx9n/warhamer_mod/

As for myself, I can't wait for the Warhammer, Archer and Phoenix Hawk to become available in the game. The Archer especially is a Mech that fills a role that is currently missing... that of a non-modified missile support heavy Mech. Modifying my Mech's too much, like turning an Orion into a 2xLRM20 carrier that lacks an autocannon... that's just something I really don't like to do.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: William J. Pennington on 23 June 2018, 19:10:33
I'm pretty happy with my second run through and the patch. 4 Large Lasers in a Jagermech and enough heatsinks not to care.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 23 June 2018, 19:14:00
I asked this down in the Technical Thread but nobody seems to be reading that.  Anyway, does the patch do anything to ongoing campaigns?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 23 June 2018, 19:30:10
I asked this down in the Technical Thread but nobody seems to be reading that.  Anyway, does the patch do anything to ongoing campaigns?
Nothing that I noticed so far, except for improving the experience and making the skull rating more reliable.  ;)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: omega2010 on 23 June 2018, 20:42:08
I'm loving the new events from the patch as well. Pretty sure my crew was getting tired of the Triple F burgers.
I was rolling my eyes when that event came up a second time.  Thank goodness the burgers came out okay that time....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 24 June 2018, 18:27:39
Does anyone have Screenshots of the "generic" Marik or Davion colour schemes?

It's got a lowland dusk filter on it - kinda hard to control those, but I have a Marik WVR-6R for you:

https://steamcommunity.com/profiles/76561198019641988/screenshots/#scrollTop=0

And some Skyrim shenanigans (half of Whiterun mesmerised by a virtually naked dead elf), but I hope that helps somewhat, at least.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 24 June 2018, 19:51:04
Finally picked up the third part of a Grasshopper... then the first battle it was in, two PPCs to the head later, one dead original pilot... RIP Medusa.  xp
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Deadborder on 25 June 2018, 01:18:26
It's got a lowland dusk filter on it - kinda hard to control those, but I have a Marik WVR-6R for you:

https://steamcommunity.com/profiles/76561198019641988/screenshots/#scrollTop=0

And some Skyrim shenanigans (half of Whiterun mesmerised by a virtually naked dead elf), but I hope that helps somewhat, at least.

A bit, thanks
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 25 June 2018, 01:31:27
Finally picked up the third part of a Grasshopper... then the first battle it was in, two PPCs to the head later, one dead original pilot... RIP Medusa.  xp

My grasshopper has to be cursed - three pilots have died in it so far
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 25 June 2018, 05:45:49
Unless I'm mistaken, that's at least three of us then... I think only my main character will be piloting that thing going forward.  Medusa was one skill point shy of 10/10/10/10 for me, but at least that means my monthly expenses will be down a bit.  :-\
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Hideyori on 25 June 2018, 07:46:33
So is it horrible luck or do the bad guys seem to score a lot more heads shots than me?   Am I missing something?  Just had a simple 1.5 Atlas mission where my Centurion took two shots to the head in one turn....
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 25 June 2018, 07:49:36
At the very least, I can say I remember more head hits on me than I scored on the AI...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 25 June 2018, 09:30:02
Not very useful for those running the legitimate retail build.  This mod only works with the now unavailable beta version at best.


Addendum

Even leaving the textures in would be exactly like the Hot Coffee incident and invite even more trouble that the case did not need.

The Warhammer is still in the files, and can be added via a mod. However, the textures look bland and flat, since it is from way back in the closed beta.
Here's the link to the reddit thread, which starts with a screenshot of all 4 variants:
https://www.reddit.com/r/BattleTechMods/comments/81lx9n/warhamer_mod/

As for myself, I can't wait for the Warhammer, Archer and Phoenix Hawk to become available in the game. The Archer especially is a Mech that fills a role that is currently missing... that of a non-modified missile support heavy Mech. Modifying my Mech's too much, like turning an Orion into a 2xLRM20 carrier that lacks an autocannon... that's just something I really don't like to do.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 25 June 2018, 14:36:03
A bit, thanks

I'll try to get some more in more "photogenic" environments as well.  (Edit: I got one in lowland night, near a lit-up settlement.  I think it looks pretty nice:

https://steamcommunity.com/sharedfiles/filedetails/?id=1422956257
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 26 June 2018, 01:36:33
So is it horrible luck or do the bad guys seem to score a lot more heads shots than me?   Am I missing something?  Just had a simple 1.5 Atlas mission where my Centurion took two shots to the head in one turn....
I haven't noticed more dealt against my forces than against enemy forces at all, rather the opposite. I've got two Mechwarriors that seem unrasonable lucky with headshots. One is Knife, a veteran with the "Flanker" build(Multi-Target, Evasive Movement, Ace Pilot) piloting my Grasshopper(1xLL, 1xSRM4, 4xML, 4x SL) who deals out at least 1 headshot for every two missions, often many more. There's also one of my "Junior" Mechwarriors, Bearclaw with the Brawler build(currently Evasive Movement and Bulwark, going for Juggernaut), who has been assigned a Hunchback 4G and seems to also be on his way to being a head sniper. He headshotted BOTH enemy Orions(Orions seem to be the most common heavy Mech of the Directorate) on his last mission, and a Thud on the mission before that... with the AC-20 of course! Although both of these Mechwarrios also got dealt a wound not too long ago. I make heavy use of cockpit mods for my damage soakers however,except when the head slot is blocked by a canon weapon mount... maybe that's the difference.

The one Mech that seems to attract headshots is whichever Mech my main character pilots... he's a "Striker", Multi-Target, Sensor Lock, Master Tactician and nowadays pilots the LosTech Highlander. Before, he used a modified Battlemaster, but that one suited Behemoth's "Brawler" build much better, so they switched Mech's.

He usually gets one wound on 2 out 3 of his missions. On the last one I did so far, I went in with him in the Highlander, Behemoth in the Battlemaster, Scorch(Lancer) in a Catapult C1 and Knife in the Grasshoper. That mission, which was a 4 1/2 Deaths Head mission, turned out to be against a full Assault Lance(Awesome 8Q, Battlemaster, Banshee, Victor) + reinforcements in the form of 2 Shreks, a Demolisher, a Manticore and a SRM Carrier! The Highlander lost it's entire left side to an ammo explosion including an LRM20++, an SRM6++ and 3 double heatsinks, after the enemy AI concentrated fire on it at every opportunity.

The Highlander is now carrying a long ranged loadout of a Gauss Rifle, 2 Large Lasers, an LRM 10 and an LRM 5 instead because paired with my char it seems to attract incoming fire out of all proportion. That one mission really hurt, and I only managed to win by using the rather broken terrain and positioning to keep the enemy Mech's split in 2 pairs and the reinforcing vehicles mostly out of firing position but close enough to rush/jump into melee. Well, at least the Highlander still has the Gauss Rifle. xD

Before this, there was only one other mission where I had trouble, but there I went in with my "C Team" in medium Mech's, took out the main enemy mixed lance(Griffin 1S, Jagermech 6S, Demolisher, Shreck) and then retreated in good faith after the 4 enemy reinforcement Mech's slowly crept closer, slowed by woods and a steep hillside... they were all 4/6 or slower based on how their sensor blips moved, and only one  of them was firing LRM's indirectly, so most likely heavies with strong direct fire weapons. Not something a Medium Lance with regular pilots and only one heavy skirmisher backing them up would be able to deal with, especially not after already having sustained moderate battle damage.

Not very useful for those running the legitimate retail build.  This mod only works with the now unavailable beta version at best.


Addendum

Even leaving the textures in would be exactly like the Hot Coffee incident and invite even more trouble that the case did not need.

Mhm, you're right... the mod doesn't work with the retail build. However, my point was more that most of the asset work for the Warhammer is already done, so we can expect at least one of the originals soon.  :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 26 June 2018, 16:17:51
I think some things are way more variable . . . I only lost a single pilot my first time through . . . second time?  I have lost 3 and have only been to mission #2 of the campaign- after that I wandered towards the League.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 26 June 2018, 16:25:06
I thought the patch was supposed to have a setting that could change the lethality of pilot damage?  ???
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 26 June 2018, 16:31:10
I thought the patch was supposed to have a setting that could change the lethality of pilot damage?  ???

It's a binary setting, Lethality.  If turned on, your pilots die if incapcitated by any means.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 27 June 2018, 02:19:26
So, according to the time counter, I've just hit week 950 in my campaign... that's 17 years, so it's now 3042. Why is the Capellan Confederation still the same shape as before?  :D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 27 June 2018, 03:14:37
Finished my first play through.  Mad at Victoria though,  took out my pristine King Crab with a lucky headshot on the 3rd turn.  Two turns later though she was cored out by a very vengeful lancemate.  A stalker with 2 ppcs,2 meds and 4 srm6s tend to take things down fast.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Deadborder on 27 June 2018, 05:58:08
I'll try to get some more in more "photogenic" environments as well.  (Edit: I got one in lowland night, near a lit-up settlement.  I think it looks pretty nice:

https://steamcommunity.com/sharedfiles/filedetails/?id=1422956257

Thanks so much for that!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mechnut450 on 27 June 2018, 18:27:08
Wow  I get 2 pristine mechs head shots ( a king crab and a  Stalker ) in the same mission but can't salvage either chassis fully cause I only had a 2/10 pick chose the crab  and I got 2/3 kin crab 2/3 stalker and 1 ppc and ac 20 with the rest in heat sinks lol 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 27 June 2018, 19:23:57
Yeah, I managed to kill a Black Knight and two Quickdraws last night.  I went in with a 2/8 salvage ratio and received 3/3 on the Black Knight and 5/6 on the Quickdraws.  I confirmed 2/3 on the Black Knight and pulled a Quickdraw third naturally.

I was chatting with a co-worker today and we both agreed that the salvage system would have made more sense to us if you could have pulled core 'Mech portions from any variant but you need specific variant parts to generate the final version.  For example, a player can salvage either type of Catapult and can even assemble a 'Mech that has a LRM-15 and a PPC but neither achieve the preferred role of the variant.  Also, it might feel a bit more like the Periphery.  In short, make the puzzle of assembling a specific variant tied to the arms/flank torso vice the entire 'Mech.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 27 June 2018, 20:07:44
The 1.1 patch kind of addresses salvage, at the start of a campaign you can get an empty chassis that needs parts or the complete mech.  But you can't choose the variant.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 27 June 2018, 21:01:59
The 1.1 patch kind of addresses salvage, at the start of a campaign you can get an empty chassis that needs parts or the complete mech.  But you can't choose the variant.
In my office, our discussion started with how poorly thought out we believed that portion of the patch was.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 27 June 2018, 21:03:18
Given how much trouble I had getting the game going in the first place, I'm going to hold off on the patch until my second play through...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mechnut450 on 29 June 2018, 15:36:42
still ob first round and so far up to now a 95,90, and 2 *80 ton mechs.  with 3 pilots almost or at 10in all skills. , I keep myself in the heaviest mech I like and always max all the armor out then build around that.  and since I can't find a replacement guass rifle I went to ac 20  and some extra heat sinks.  I wish I could go back to  a high level world and buy some mechs. lol between he fully repair argo and my stock of parts, could run a nice business lol
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 June 2018, 19:41:15
The Trylon mission has crashed on me three times now...  xp

Did it give anyone else that kind of trouble?  It seems there maybe more enemy activity than my feeble processor can handle.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 30 June 2018, 09:41:57
Well, it didn't crash this time, but is it just me, or is it not possible to sensor lock a building other than a turret?  I'd have won the mission if I could...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: SD501st on 01 July 2018, 18:24:35
Well, it didn't crash this time, but is it just me, or is it not possible to sensor lock a building other than a turret?  I'd have won the mission if I could...

I never got into the situation where I have to sensor lock a building other than a turret, but I just googled it and no, it's not possible.

Quote:
"I think this might be a feature to stop players from cheesing their way through turrets etc. It would be too easy to just barrage the generators/buildings with long range weapons and then proceed to the next objectives."
/quote

It's also not possible to melee buildings for some reason. ¯\_(ツ)_/¯
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 01 July 2018, 19:19:34
Thanks for the confirmation... I ended up redoing the mission and winning handily since I knew where to head.

I also finished up the campaign today, and I have to echo what others have said regarding the difficulty of the final missions.  The first part was hard when I did it the first time, since I didn't know where the bad guys would be coming from, but the darn thing crashed before it could save the start of the second part.  The second time through was MUCH easier (and I downed the Banshee with a whole turn to spare!).  I only had to do the second part once (hooray for no crashes), and I must say making called shots made it ridiculously easy.  The only thing that confused me was the ridiculously short sight ranges for some reason, especially since the enemy 'mechs didn't seem to have that problem.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 02 July 2018, 12:29:00
Man, I restarted the game with the difficulty dialed up to 10 and need 8 pieces to make a mech.

Glitch and Dekker are dead. My pilots hardly have any skills, and the missions are getting really hard. 2.5 skulls seems to be my breaking point.

I'll play this one out, and see if I can turn it around after Weldry. But ouch.

Cheers,

Mad
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 02 July 2018, 13:15:16
Ouch... I'm in the middle of my first 5 skull mission after the campaign, and I don't think I'll be doing any more of those.  I killed the first assault lance, but they just dropped a second one.  My Orion is out of LRMs, and my Atlas is a bit thin on armor.  I just hope I can kill the oncoming King Crab before it gets in AC/20 range...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 03 July 2018, 11:30:03
Had an awesome mission in my "Push All the Buttons" Ironman Campaign:

Proc Gen mission where I need to retrieve an artist and his politically controversial painting.

I drop in my Commando, BJ, Shadow Hawk, and Centurion. (Vindi was down for 35 day repairs)

Opposition is 2 Bulldogs, 2 Strikers a Thunderbolt and a Shadowhawk down the hill to the left, and another Shadow Hawk and two Wolverines up the hill to the right. There are two more sensor contacts far off in the distance, but I never found out what they were.

I had to sprint into the first retrieval point with the Commando for three turns. The Shad 2D up the hill to the right got vision on him, and the Strikers down the hill to the left started raining LURMS. I was considering withdrawing (again) when Glitch took the Shad's head clean off with a lucky AC10 hit. (they all had 75% armor).

Enemy forces down the hill to the left lost LOS on the Commando, so I was able to pick up the Artist and stay LOSed from enemy forces. My three other mechs then engaged the two Wolverines up the hill between the Commando and the second retrieval point from the painting. Unfortunately, this gave the strikers, Shadow Hawk, and Thunderbolt vision to start pelting my Shad and Centurion with LRMs.

We ground down the Wolverines with help from the Commando who had hit the 2nd retrieval point, completing all the mission objectives. The fun part, is that I actually had to run to the dust off point instead of just gunning down all the enemies. The Bulldogs never got in range, but the Tbolt, Shad, and two Strikers were still grinding down armor on my bigger mechs. I didn't want to face the tanks and the 2nd mech lance at the same time, so I just bugged out. It was actually a feeling of relief to get my 4th mech to the drop point and see our drop ship come in and save us.

The new difficulty levels have made the game way more challenging, suspenseful, and fun!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 03 July 2018, 12:07:35
Cool, sounds like HBS got it right!  :thumbsup:

I survived that 5 skull mission, though it was close.  My Orion (the one out of LRMs) spent the entire rest of the fight running for its life from a Demolisher and that King Crab.  Hilariously, the King Crab gave the entire rest of my lance its back to chase the Orion.  Not sure I would have won without that bit of AI stupidity.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 03 July 2018, 12:09:39
Cool, sounds like HBS got it right!  :thumbsup:

I survived that 5 skull mission, though it was close.  My Orion (the one out of LRMs) spent the entire rest of the fight running for its life from a Demolisher and that King Crab.  Hilariously, the King Crab gave the entire rest of my lance its back to chase the Orion.  Not sure I would have won without that bit of AI stupidity.

AI stupidity has saved me many times. You wonder if people wouldn't make the same mistakes though, in the heat of battle.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 03 July 2018, 16:34:44
Is it just me, or does every Victor take the big hits in the Left Torso?  I've faced three, shot each one of them with an AC/20 or Gauss Rifle, and ripped off the LT each time...  :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 05 July 2018, 17:47:20
I'm getting ready to assault Coromodir, and the game has prompted me that I should be ready to deploy multiple lances.
I've currently got 9 'mechs (4 assaults, 5 heavies) and pilots available. Will that be enough or do I need to pull some more 'mechs out of storage and recruit some extra pilots?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 05 July 2018, 17:48:51
You should be good, especially if all goes well in the first half of the mission and you don't lose any mechs or pilot.

I'm getting ready to assault Coromodir, and the game has prompted me that I should be ready to deploy multiple lances.
I've currently got 9 'mechs (4 assaults, 5 heavies) and pilots available. Will that be enough or do I need to pull some more 'mechs out of storage and recruit some extra pilots?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 05 July 2018, 18:04:15
Thank you
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 05 July 2018, 18:28:39
The set up is basically two back to back missions, not a simultaneous deployment.  As Luciora said, if you don't lose more than one 'mech or pilot in the first part, you'll be good to go for the second part.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 05 July 2018, 19:33:50
I guess it's time to refit the Gauss rifle back onto my Highlander then :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 05 July 2018, 20:58:16
Definitely!  I use the heck out of mine.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 06 July 2018, 07:49:57
I am torn between putting the Gauss rifle on my Highlander or putting it on my King crab. The King Crab currently has an AC 20, two large lasers, and an LRM15 so giving it the Gauss rifle makes it a good sniper whereas the Highlander might be better keeping the AC 20 and using it as a brawler.

My other mechs are a Battlemaster, aZeus, an Orion, a Black Knight, two Thunderbolts, and a Grasshopper
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 06 July 2018, 09:22:34
With that set up, it does sound like the King Crab is a better choice.  The only tweaks I made to my Highlander were to upgrade the missile launchers to versions with more +'s, and install three Small Lasers at the expense of some of the Mediums so I could share some of the Double Heat Sinks (and to add insult to injury when doing physical attacks).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 06 July 2018, 13:37:55
Agree that the Gauss Rifle is too good to leave on the sidelines. I would recommend sticking it on a long range mech with LRMs and a PPC or Large Laser so it isn't ever in too much danger, and always turn that flank away from the enemy. I'm on my third playthrough right now, and I've never lost a Gauss rifle to enemy fire. (knocks on wood)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 06 July 2018, 13:45:54
I'm working on increasing my reputation with the Canopians now that I finished the campaign.  My force is primarily LRMs, but the gauss rifle complements them nicely.  With the exception of my Orion, I try to pair large LRM launchers with a solid direct fire weapon (PPC, AC/20, or the aforementioned gauss rifle).  The Orion only has a Medium Laser to back up its LRM launchers, and back when I was running it as an LRM-20 and LRM-15, I'd routinely run out of ammo.  These days it's two LRM-15s.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mechnut450 on 07 July 2018, 17:42:31
I need to find more assault mechs lol  my highest is a 95 ton highlander and I lost the guass in it a bout 10 missions back so I trying to find bigger badder mechs lol
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 07 July 2018, 19:36:46
I have the oddest feeling HBS won't be actually implementing deployments (As in, stationing a lance of Mercs and Mechs on some random backwater world to act on defense contracts and whatnot). Which is why I've been trying to come up with the costs and such that would be relatively sensible for modding in such a mechanic.

Problem is, I have no modding experience, just... Okay ideas. Such is the life in those so unskilled.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 07 July 2018, 19:46:48
I need to find more assault mechs lol  my highest is a 95 ton highlander and I lost the guass in it a bout 10 missions back so I trying to find bigger badder mechs lol

Which is why I stripped mine off . . . and later put the GR in a Atlas.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 07 July 2018, 19:54:14
I kept mine in the Highlander, to which I added a Cockpit Mod to keep the Lancer pilot alive, and later a -30% stability damage gyro.  She stays back and snipes with the gauss and the LRM-20++...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 07 July 2018, 19:58:43
I kept mine in the Highlander, to which I added a Cockpit Mod to keep the Lancer pilot alive, and later a -30% stability damage gyro.  She stays back and snipes with the gauss and the LRM-20++...
Just a note, I'd consider swapping that gyro out for a +3 Hitdef model if possible. While taking 30% less stab damage is certainly useful, you likely don't want your backliner getting shot in the first place, especially since that gyro would be more useful on something you *expect* to get shot at.

Such as, say, a Grasshopper/Dragon/Kintaro/whatever the hell type of scout you want.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 07 July 2018, 21:45:46
I haven't had much luck with the Hit Def gyros... I thought they were only good against physicals...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 08 July 2018, 07:49:18
I hate escort missions... especially when you have to escort Swift Winds... those things are even more fragile than APCs!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Sandslice on 08 July 2018, 11:27:11
I hate escort missions... especially when you have to escort Swift Winds... those things are even more fragile than APCs!

You're understating that a bit.  Swift Winds cannot take a Medium Laser to any hit location.

That said, I haven't had trouble with escort missions in the current build.  Ambush convoy, though... is still annoying as dreck in the low skulls (though in mid skull ranges, they actually use APCs now.)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 08 July 2018, 13:46:09
That explains why all three Swift Winds evaporated the instant the enemy got a line of sight, despite being entrenched.  At least the Mobile HQ delivering "medical supplies" was able to board the dropship...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 08 July 2018, 13:52:36
I haven't had much luck with the Hit Def gyros... I thought they were only good against physicals...
Nope. Those are good against all attacks, last I checked.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 08 July 2018, 14:34:37
Cool... I'll give them another look.  In general, it seems that hits are pretty inevitable, so being able to take them seems better than a small chance to be missed.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mechnut450 on 09 July 2018, 06:55:57
lol i love the + on my weapons lol  I been kicking some but I actually been taking them over  mech salvage in some missions  cause i been only working on completing the current  ones in my storage to make full mechs. I also only been keeping a single mech of each variant if it lighter than 75 tones.  I just having a lot of trouble with finding heavier mechs that i can use ( i mean come on  if i have gotten like 20 thunderbolts and seems like 2 dozen quickdraws lol. grasshoppers I been totally destroying  or I dont get any salvage ( with lethal head shot) and it sucks.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 09 July 2018, 13:32:18
How far are you in the campaign?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 09 July 2018, 17:06:32
I feel very Lyran right now... I just picked up my second Highlander, so that makes my "scout" 'mech the Battlemaster...

Though I will say the "G" in BLR-1G for this model stands for "Griffin".  It has a PPC, an LRM-15, and jumps.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Jim1701 on 09 July 2018, 19:32:49
Playing my second time through and one thing is for sure, the empty meh option means looooooong refit times to equip a new mech in the early stages of the game.  Longer even since I have to stop work sometimes to do repairs.  A Jenner took 27 days + and the Wolverine is in the queue at 35 days.  Can't wait till I can use the Argo again!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mechnut450 on 10 July 2018, 09:01:19
first run  keep doing the side stuff looknig for heavier mechs ( I just landed a kingcrab, ) entire me with a single shot to the heas lol  I also could of gotten  highlander, and 2 victors.if h ad taken more salvage. than money.  campaign wise just after you have to get the silos of rare ores.   but still on first run though
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 10 July 2018, 11:05:20
Playing my second time through and one thing is for sure, the empty meh option means looooooong refit times to equip a new mech in the early stages of the game.  Longer even since I have to stop work sometimes to do repairs.  A Jenner took 27 days + and the Wolverine is in the queue at 35 days.  Can't wait till I can use the Argo again!

Doing repairs is bad enough in the Leopard. Outrigging a new mech is a couple month endeavor. Note to self. Run, RUN, don't walk, to get the Argo. Then go slow. You need the repair bay in that bad boy.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Jim1701 on 10 July 2018, 16:02:55
Doing repairs is bad enough in the Leopard. Outrigging a new mech is a couple month endeavor. Note to self. Run, RUN, don't walk, to get the Argo. Then go slow. You need the repair bay in that bad boy.

Agreed.  Playing with options Iron Man, Empty Mech and Mech Destruction is a little more hard core than I anticipated.  I've lost 2 mechs so far from CT voting and I just moved onto the Argo.  I have replacements for the Jenner and Vindy I lost but the refit timed are killing me.

Iron Man also has me paying a lot more attention to withdrawal as one mission goes pear shaped and it's game over.  It actually has more of that Battletech feel though as it is actually now easier to replace pilots than the mechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 10 July 2018, 19:21:19
What's the "Empty 'Mech" option do?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Jim1701 on 10 July 2018, 19:53:19
What's the "Empty 'Mech" option do?

When Yang assembles a new chassis from salvage it does not come equipped.  Like when you take a mech from storage.  You then have to do a refit to equip which is a challenge at the beginning because you don't have a lot of parts to choose from.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 10 July 2018, 20:41:34
Ah, that make sense... thanks!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 11 July 2018, 19:19:06
For my first attempt at the first Coromodier mission I lost two King Crabs to headshots in the first turn of shooting. Time to re-load...  ;D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 11 July 2018, 19:47:04
Man, and I thought the RNG hated ME!  :o
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nightlord01 on 12 July 2018, 06:19:02
Man, and I thought the RNG hated ME!  :o

It does, it just hates Euphonium more.  :)

Going through my second play through now, have been super lucky getting a King Crab and three Highlanders (all different variants.)

I really like the new patch, makes a lot of the game better, and there's also variable outcomes of each encounter now, I was doing the space rescue one and the ship exploded taking all of the survivors with it. :(
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 12 July 2018, 17:20:44
I think that outcome has always been there... it happened to me a month or two ago.

I've also now obtained three different flavors of Highlander, and I love them. They complement the Atlas nicely, especially the one I modified to carry 55 LRM tubes...  >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nightlord01 on 13 July 2018, 03:58:33
I think that outcome has always been there... it happened to me a month or two ago.

I've also now obtained three different flavors of Highlander, and I love them. They complement the Atlas nicely, especially the one I modified to carry 55 LRM tubes...  >:D

Me too. :-) Ground and pound is my favourite way of dealing with pesky assaults.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nastyogre on 13 July 2018, 08:09:44
I restarted with the new patch. Not too far in. Have the Argo. Supposed to go liberate Smithson but I want more heavies. Have a Grasshopper that I modded to a Warhopper.  A dual PPC armed Grasshopper. No it doesn't jump but it is surprising effective despite the stupid amount of heat PPCs generate.

My missile heavy builds are much less effective because of the knockdown changes. It was way too easy.

What bothers me is we still see reinforcements that are double your number coming in turn 2 or 3. This necessitates using the stupid called shot mechanic, which I try not to use.

I enjoy the game, when I get to play, but I sure wish they had left the gimmicks out of it.

Only other thing I wish for is the ability to have preset builds and swapping variants. (Turning a CN9-A into a CN9-AL)

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 13 July 2018, 11:38:45
I restarted with the new patch. Not too far in. Have the Argo. Supposed to go liberate Smithson but I want more heavies. Have a Grasshopper that I modded to a Warhopper.  A dual PPC armed Grasshopper. No it doesn't jump but it is surprising effective despite the stupid amount of heat PPCs generate.

My missile heavy builds are much less effective because of the knockdown changes. It was way too easy.

What bothers me is we still see reinforcements that are double your number coming in turn 2 or 3. This necessitates using the stupid called shot mechanic, which I try not to use.

I enjoy the game, when I get to play, but I sure wish they had left the gimmicks out of it.

Only other thing I wish for is the ability to have preset builds and swapping variants. (Turning a CN9-A into a CN9-AL)

I restarted as well, with all the dials turned up to max to toughen up the game.

I'm at the same place you are, more or less. I've crossed into Taurian space before the Smithon mission in order to get enough parts to build my first Thunderbolt-5S. I'm at 7/8 right now, and I know having a few heavies will make those missions a lot easier. Also, I'm running the campaign with Ironman enabled, so I'm not reloading saves at bad turns, etc.

I just picked up a Jagermech, which I uparmored and stuck on 3 AC5s. My other three mechs are Centurion, Wolverine, and Trebuchet. Everyone is uparmored, and running mostly stock, dropping heat sinks or superfluous weapons to get armor and or ammo. Still loving the game, I only wish I had more time to play.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Jim1701 on 13 July 2018, 12:29:12
I didn't change the number of pieces to salvage myself.  With Empty Mech and Mech Destruction I'd be in real trouble running a lance of Locusts.  The skull rating system is still  still pretty screwy in my opinion.  I did a 2 skull mission and my 190 ton lance (Spider, Centurion, Wolverine, Shadowhawk) ended up facing a 205 ton lance (Spider, Vindy, Shadow Hawk and ORION) and a reinforcement lance of four mediums that was 200 - 210 tons.  The best part was I got dropped in a corner of the map so I couldn't maneuver to my right or to my rear.  I've also had 1.5 skull missions that were two lances of lights that came in by ones and twos.  Very weird.

I really don't mind the wonkiness of the rating system too much but I am hating the playing area size and the seeming random starting points.  I like a challenge but being backed up to a wall for a firing squad wasn't the challenge I was looking for.  On the other end of the spectrum has anyone else seen where opfor units spawn outside the playing area and are unable to move, shoot or brace?  You can't reach them for physicals but you can still shoot them and they just stand there.  Also weird.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 13 July 2018, 14:51:01
I haven't seen that, no... There was one scenario where the reinforcements spawned off map, but they moved and fired like normal (on the other side of the orange line).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 14 July 2018, 21:09:55
I haven't seen bad guys spawn off the map, but I have found a tank that spawned underwater...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 15 July 2018, 07:05:55
I have had the underwater tank happen also.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 15 July 2018, 10:30:51
This morning I had a hostile dropship deliver a lance of three tanks & a 'mech to the middle of a lake. I don't recall ever seeing this in my first playthrough.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nastyogre on 15 July 2018, 10:54:36
I restarted as well, with all the dials turned up to max to toughen up the game.

I'm at the same place you are, more or less. I've crossed into Taurian space before the Smithon mission in order to get enough parts to build my first Thunderbolt-5S. I'm at 7/8 right now, and I know having a few heavies will make those missions a lot easier. Also, I'm running the campaign with Ironman enabled, so I'm not reloading saves at bad turns, etc.

I just picked up a Jagermech, which I uparmored and stuck on 3 AC5s. My other three mechs are Centurion, Wolverine, and Trebuchet. Everyone is uparmored, and running mostly stock, dropping heat sinks or superfluous weapons to get armor and or ammo. Still loving the game, I only wish I had more time to play.

Empty mech and Mech destruction are good.

I did "sort of" break my Ironman. My player (who is still immortal with the changes" had his mech cored. H-Back was actually in pretty good shape but they blew out the center. This should not be a death. 2 hits for ejecting. I have 5, was down 1 for a knockdown (got caught in-between Opfor and the reinforcements, couldn't extract myself)

I just got lucky on a 1.5 skull mission facing an Orion and an SRM carrier, that's it. Blew up the carrier with extreme prejudice. Blasted then melee to KO the Orion pilot.

Lance is Orion (Using my PPC armed Praetorian variant) Warhopper (Whammy D mockup using the Grasshopper) Centurion CN9-M  (LRM 20 centurion) Centurion CN9-AP PPC armed centurion
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 16 July 2018, 13:45:03
After the weekend, my Ironman/full difficulty game is a bit better. Picked up 2 more heavy mechs just before the "Served Cold" mission where you get to fight Victoria's Catapult K2.

She'll be fighting:

Dekker, my scout in a Grasshopper with 7 ML and 6 Flamers. "Grill Master"
Behemoth, my direct fire support in a JagerMech with 3 AC5++.
Glitch, my lancer in a stock Thunderbolt 5S.
Me, in a mostly Stock Catapult without the backup weapons and extra ammo and heatsinks to jump/fire with impunity.

You never know what the AI will do, but I'm feeling pretty good about stomping all over her.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mechnut450 on 16 July 2018, 14:35:31
wow still first play though but I am owed salvage lol i had a 3/13 salvage option and only had 11 pieces and that included a full kingcrab and a orion 1v lol and
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 26 July 2018, 19:34:54
I suspect my second play through will be my last... The patch won't work on my computer, and things are going so amazingly better than my first, I can't imagine a third play through being worthwhile.  Without the patch, LRMs are so key it's almost indescribable.  Knock them down, called shot the center torso... rinse and repeat.  I haven't even engaged the campaign yet, and my pilots are about to take Breaching Shot, AND I've managed to obtain a Firestarter to replace the Spider.  The Small Laser bank you can install is just murder on vehicles, and even light 'mechs.  This play through is awesome so far, but I can't imagine a third topping it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 27 July 2018, 12:10:22
In the modding world, SolahmaJoe is adding the Phoenix Hawk to his hanger of the dispossessed mod.

If you haven't started a new campaign lately, turning up all the difficulty mods and playing with the Marauder and Warhammer (currently in his mod) make the game feel so BattleTech-y I can't even express it.

My current lance is Marauder 3M, Marauder 3R, Orion-V, and the legacy Highlander. I smile every fricking time I zoom in.

Cheers,

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: koalabirb on 27 July 2018, 13:52:41
I'm hoping the rest of the non-clan `mechs make their way into the game sooner than later. I understand the need to push bug fixes and balance issues, however, the game is already feeling stale. I haven't exactly been playing the game in marathon format, either.



Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Challenger on 29 July 2018, 11:20:58
I'm starting to have mixed feelings about this game. I love the settling, the story, the customisation and quite like the gameplay. But, I'm finding the missions repetitive and typically find they boil down to some variation on the theme of, 'kill these two lances with your one lance',

Is anyone else finding this, or am I just picking the wrong missions?

Challenger
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 29 July 2018, 11:45:47
Dekker, my scout in a Grasshopper with 7 ML and 6 Flamers. "Grill Master"

That load out is just so brutal I've been tempted to try it out on the table top if it's possible.

I suspect my second play through will be my last... The patch won't work on my computer, and things are going so amazingly better than my first, I can't imagine a third play through being worthwhile.  Without the patch, LRMs are so key it's almost indescribable.  Knock them down, called shot the center torso... rinse and repeat.  I haven't even engaged the campaign yet, and my pilots are about to take Breaching Shot, AND I've managed to obtain a Firestarter to replace the Spider.  The Small Laser bank you can install is just murder on vehicles, and even light 'mechs.  This play through is awesome so far, but I can't imagine a third topping it.

The knock down tactic becomes near worthless late game though.  With no initiative phase to get knocked into, the mech just gets right back up on the next activation.   I still love my LRM boats though. There's just something so satisfying about watching 65 missiles rain down on your target.  I wish they'd pan the camera back further so I could watch the full flight.

I'm starting to have mixed feelings about this game. I love the settling, the story, the customisation and quite like the gameplay. But, I'm finding the missions repetitive and typically find they boil down to some variation on the theme of, 'kill these two lances with your one lance',

Is anyone else finding this, or am I just picking the wrong missions?

Challenger

No, that sounds about right.   

It's a lot of little things that cause that problem.  One of my biggest pet peeves is how your extraction point is almost always on the other side of the enemy forces.  Makes it so you're almost always better off just standing and fighting which means you're always better off bringing your most beefy mechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 July 2018, 20:26:19
Late game,  I've found the tactic to be even more useful.  Once they're knocked down, whatever 'mechs get to go before them get to call shots to their CT.  It makes taking down Assault 'mechs MUCH easier, and costs less inspiration.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: FedRatCowboy on 01 August 2018, 02:35:53
Just finished the game this morning (work nights and I try to stay on that schedule), I got to say I am impressed by the game in general. Some of the storyline missions were damn hard (the spaceport one with the clock and the one following it come to mind) but the ending missions were cake. That being said, I would like to see the following:

1. bring in the Un/re-seen as soon as possible. P-Hawks (for the love of all that is holy PLEASE), Stingers, Wasps, Crusaders, Archers, Warhammers (again PLEASE), Marauders and their like need to be in this game!!!

2. Lack of missile boats. There is only 1 dedicated missile boat, the Catapult and maybe the Stalker if modified right. Can be corrected with the above mentioned mechs being added.

Other than these two items, love the game!!!

Final lance was interesting to say the least for me ( "royal" highlander ((a mainstay of all my lance configurations)), a Stalker, a King Crab that was dual wielding +20 damage and stability damage AC/20's, a +++ large laser, and a LRM10, and a Battlemaster "scout" that   was a pretty good sniper until it got it PPC arm blown off.
 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 01 August 2018, 06:42:30
Don't forget the trebuchet.  Knock off a medium laser and stick in another ton of ammo and it'll last you a long time.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 01 August 2018, 13:11:44
Just finished the game this morning (work nights and I try to stay on that schedule), I got to say I am impressed by the game in general. Some of the storyline missions were damn hard (the spaceport one with the clock and the one following it come to mind) but the ending missions were cake. That being said, I would like to see the following:

1. bring in the Un/re-seen as soon as possible. P-Hawks (for the love of all that is holy PLEASE), Stingers, Wasps, Crusaders, Archers, Warhammers (again PLEASE), Marauders and their like need to be in this game!!!

2. Lack of missile boats. There is only 1 dedicated missile boat, the Catapult and maybe the Stalker if modified right. Can be corrected with the above mentioned mechs being added.

Other than these two items, love the game!!!

Final lance was interesting to say the least for me ( "royal" highlander ((a mainstay of all my lance configurations)), a Stalker, a King Crab that was dual wielding +20 damage and stability damage AC/20's, a +++ large laser, and a LRM10, and a Battlemaster "scout" that   was a pretty good sniper until it got it PPC arm blown off.

Alright man, I've got really good news for you. I'm on my 3rd playthrough now, and I'm about to make you really happy.

Go to https://www.nexusmods.com/battletech/mods/266 

Follow the directions, and install BTML and Modtek. It took my about 5 minutes.

On your next playthrough, you will fight, and own, Warhammers and Marauders. The writer of the mod is working on the Phoenix Hawk as we speak.

It absolutely, positively, makes it feel like BattleTech the first time your Marauder blows apart an enemy mech. Nothing could feel better.

Send me a PM if you need help with anything, but if I can do it, trust me, you can do it.

Cheers,

Mad
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nightlord01 on 02 August 2018, 08:11:00
Just finished the game this morning (work nights and I try to stay on that schedule), I got to say I am impressed by the game in general. Some of the storyline missions were damn hard (the spaceport one with the clock and the one following it come to mind) but the ending missions were cake. That being said, I would like to see the following:

1. bring in the Un/re-seen as soon as possible. P-Hawks (for the love of all that is holy PLEASE), Stingers, Wasps, Crusaders, Archers, Warhammers (again PLEASE), Marauders and their like need to be in this game!!!

2. Lack of missile boats. There is only 1 dedicated missile boat, the Catapult and maybe the Stalker if modified right. Can be corrected with the above mentioned mechs being added.

Other than these two items, love the game!!!

Final lance was interesting to say the least for me ( "royal" highlander ((a mainstay of all my lance configurations)), a Stalker, a King Crab that was dual wielding +20 damage and stability damage AC/20's, a +++ large laser, and a LRM10, and a Battlemaster "scout" that   was a pretty good sniper until it got it PPC arm blown off.

Lack of missile boats? The Catapult is a missile boat?

The Thunderbolt, Highlander, Battlemaster, Trebuchet and Grasshopper all have more missile hardpoints than the Catapult. The Stalker is the best missile boat in game with four missile hardpoints, the others only have three.

It's true there aren't really any others is standard configurations, but you can make a mean missile machine with a custom.

To be honest, the only mech I've kept broadly in stock configuration was the Highlander Royal. All the others are heavily modified, with an eye towards more armour and jump jets.

I'm not too concerned about the Re/NuSeen mechs, tbh. Those are superseded mechs, with others in game that do pretty much the same job. I just don't see a need for them except as a nostalgia piece, and while that's nice it won't effect game play for anyone.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 02 August 2018, 13:44:59
I'm not too concerned about the Re/NuSeen mechs, tbh. Those are superseded mechs, with others in game that do pretty much the same job. I just don't see a need for them except as a nostalgia piece, and while that's nice it won't effect game play for anyone.
This part is pretty true for everything short of the P-Hawk and... That's about it. The only fast low-end medium in the game right now is the Cicada, and the Cicada kind of sucks.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 02 August 2018, 15:38:44
This part is pretty true for everything short of the P-Hawk and... That's about it. The only fast low-end medium in the game right now is the Cicada, and the Cicada kind of sucks.

Well, two points of friendly dispute there.

1. The Rifleman REALLY adds something at the 60 ton bracket. We only have the Dragon and Quickie, and they are both 5/8 skirmishers that spend way too much tonnage on engine. At 4/6, the Rifleman would be a really welcome addition. Much for the same reason we need a 6/9 Phoenix Hawk to complement the 4/6/4 Blackjack at 45 tons.

2. The Warhammer and Marauder (Courtesy of the Hangar of the Dispossessed mod by Solahma Joe) play really differently than an Orion or Grasshopper. Having modded them in and used both of them for most of the single player playthrough, I can attest to that.

I agree with you, the Cicada is god-awful bad in the HBS game. Just gets wrecked without getting to contribute.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ThePW on 03 August 2018, 21:04:18
something that occurred to me during recent game play: are the planet biomes consistent during game play? If they are (and when you consider the canonicity of BT:PC), does that make some of the data (aka 'Attributes') generated for each world cannon as well?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tai Dai Cultist on 03 August 2018, 23:09:14
something that occurred to me during recent game play: are the planet biomes consistent during game play? If they are (and when you consider the canonicity of BT:PC), does that make some of the data (aka 'Attributes') generated for each world cannon as well?

I've seen the same planet have different biomes in successive missions.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 04 August 2018, 02:26:40
Same here... I have to give HBS credit for avoiding single biome planets.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 04 August 2018, 09:31:07
Agreed on Biomes. Even on a polar planet according to its planetary description, I played on a tundra, polar, and highlands map. Good choice by HBS there.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ThePW on 04 August 2018, 19:57:27
OK.... well, planets are big (well, big enough that the biome should be different at the equator compared to the poles...) what about Gravity or population? Is each mission instance different?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nightlord01 on 04 August 2018, 21:10:28
OK.... well, planets are big (well, big enough that the biome should be different at the equator compared to the poles...) what about Gravity or population? Is each mission instance different?

The mission instances are procedurally generated, but the maps all appear to be part of a single large map for each biome. The only static maps are the story missions, in which you can exploit reruns of the mission.

It's a pretty good system but does get boring after a while.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 06 August 2018, 00:06:05
So Mitch was on my flight back from gencon, and while i did not pester him too much, I did asm him that all important question:

"What game is HBS working on next?"

Thinking about maybe Renegade Legion...Nope, no liscense. Crimson Skies ... Would love to...but again, no liscense.

But nope, the biggest answer was: More Battletech of course.

Can't wait to hear more at MechCon in December.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nightlord01 on 06 August 2018, 06:15:02
So Mitch was on my flight back from gencon, and while i did not pester him too much, I did asm him that all important question:

"What game is HBS working on next?"

Thinking about maybe Renegade Legion...Nope, no liscense. Crimson Skies ... Would love to...but again, no liscense.

But nope, the biggest answer was: More Battletech of course.

Can't wait to hear more at MechCon in December.

I'd like a Succession Wars game...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 06 August 2018, 11:50:05
So Mitch was on my flight back from gencon, and while i did not pester him too much, I did asm him that all important question:

"What game is HBS working on next?"

Thinking about maybe Renegade Legion...Nope, no liscense. Crimson Skies ... Would love to...but again, no liscense.

But nope, the biggest answer was: More Battletech of course.

Can't wait to hear more at MechCon in December.

Wow, GenCon and Mitch on your flight. You must have had a great weekend! I'd love to see the 4th Succession War done from a new angle.

Maybe the fighting on the Marik Corridor? Mercenaries near Procyon or something like that? I feel like we've all know the FedSuns vs. CapCon story ad nauseam. The fighting on Misery between Wolf's Dragoons and the Combine is also pretty neat, but might be hard to have your own 4 mech lance in such a big fight. Anyway, hope you had fun!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 07 August 2018, 00:39:47
Well, two points of friendly dispute there.

1. The Rifleman REALLY adds something at the 60 ton bracket. We only have the Dragon and Quickie, and they are both 5/8 skirmishers that spend way too much tonnage on engine. At 4/6, the Rifleman would be a really welcome addition. Much for the same reason we need a 6/9 Phoenix Hawk to complement the 4/6/4 Blackjack at 45 tons.

2. The Warhammer and Marauder (Courtesy of the Hangar of the Dispossessed mod by Solahma Joe) play really differently than an Orion or Grasshopper. Having modded them in and used both of them for most of the single player playthrough, I can attest to that.

I agree with you, the Cicada is god-awful bad in the HBS game. Just gets wrecked without getting to contribute.
1. The Rifleman's role is more or less copied by a slightly modified JM6-S, in an arguably better fashion (IE, lasers are mounted in the sides instead).

2. The Warhammer and Marauder can both be made, at least in spirit, out of Black Knights, Grasshoppers, Orions, etc. etc, and due to all of these mentioned mechs sharing identical movement profiles on the ground, there really isn't much differentiating the designs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: bblaney on 07 August 2018, 04:29:06
I'd like a Succession Wars game...

Heck yeah, but for me a Strategic view instead of smaller units would be great, something like Hearts of Iron turned into the Inner Sphere at War or what not.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 08 August 2018, 02:15:11
I know its really too ambitious but my "dream game" would be a multi level game.

1 level you can play as a house lord, running the entire house
2 another level where you are effectively a general controlling a division regiment or RCT (basically the forces in the theater of operations)
3 a level where you manage a battalion or company
4 a level where you can pilot a combat unit.

personally I think it would be really interesting to be able to interact with a campaign at all those separate levels.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 09 August 2018, 14:07:35
I'd play that game.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: bblaney on 09 August 2018, 14:14:24
I know its really too ambitious but my "dream game" would be a multi level game.

1 level you can play as a house lord, running the entire house
2 another level where you are effectively a general controlling a division regiment or RCT (basically the forces in the theater of operations)
3 a level where you manage a battalion or company
4 a level where you can pilot a combat unit.

personally I think it would be really interesting to be able to interact with a campaign at all those separate levels.

Think Hearts of Iron.

What you want, and I would kill for, I think is impossible to do without an insane budget
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nightlord01 on 11 August 2018, 07:37:01
Think Hearts of Iron.

What you want, and I would kill for, I think is impossible to do without an insane budget

Insane budget? No! AAA budget? Yes!

What I'd really love to see is a Battletech version of the old Battle of Brittain PC game, with the operational level map and combat either automatically completed or sim mode. Use something like Stellaris for strategic scale, down to Lords of the Realm 2 Operational scale and either MechCommander or MechWarrior for tactical scale, depending on the desires of the player.

Multi level, multi engine games tend not to do too well commercially, however three games that plugged into each other? Don't think thats ever been done! The concept would be like the abortive EvE attempt with Dust IIRC, where Dust was meant to provide an FPS experience associated with but not dependant on EvE space battles. Would make for one hell of a coop LAN game I think.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 11 August 2018, 09:13:46
Battlecruiser 3000 promised something similar and there was one other PC game that almost had it from back in the 90s as well.  Both couldn't do it due to technical limitations of the time

Insane budget? No! AAA budget? Yes!

What I'd really love to see is a Battletech version of the old Battle of Brittain PC game, with the operational level map and combat either automatically completed or sim mode. Use something like Stellaris for strategic scale, down to Lords of the Realm 2 Operational scale and either MechCommander or MechWarrior for tactical scale, depending on the desires of the player.

Multi level, multi engine games tend not to do too well commercially, however three games that plugged into each other? Don't think thats ever been done! The concept would be like the abortive EvE attempt with Dust IIRC, where Dust was meant to provide an FPS experience associated with but not dependant on EvE space battles. Would make for one hell of a coop LAN game I think.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nightlord01 on 13 August 2018, 01:42:09
Battlecruiser 3000 promised something similar and there was one other PC game that almost had it from back in the 90s as well.  Both couldn't do it due to technical limitations of the time

Battlecruiser 3000 was let down by a lot more than the technology.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 13 August 2018, 11:57:47
Insane budget? No! AAA budget? Yes!

What I'd really love to see is a Battletech version of the old Battle of Brittain PC game, with the operational level map and combat either automatically completed or sim mode. Use something like Stellaris for strategic scale, down to Lords of the Realm 2 Operational scale and either MechCommander or MechWarrior for tactical scale, depending on the desires of the player.

Multi level, multi engine games tend not to do too well commercially, however three games that plugged into each other? Don't think thats ever been done! The concept would be like the abortive EvE attempt with Dust IIRC, where Dust was meant to provide an FPS experience associated with but not dependant on EvE space battles. Would make for one hell of a coop LAN game I think.

Sounds spendy, but I'd give it a whirl.  As long as their was BattleTech action goodness, count me in.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 18 August 2018, 10:17:57
I got insanely lucky during my second play through.  On a mission just before Weldry, I managed to knock down a Thunderbolt twice and give it one head hit, enough to incapacitate the pilot.  Then the Canopians were magnanimous enough to give me all three parts!  So I'm strolling into Weldry with that Thunderbolt (tricked out with an LRM-20+ and a Large Laser+), Behemoth's Shadow Hawk (with another LRM-20+), a Griffin, and a Kintaro (both of the last with 20 LRM tubes of various quality, but +1 Stability damage as a minimum).  Should be fun!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 18 August 2018, 23:15:05
Nice, that should be a fun lance to reach out and touch somebody with  :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 19 August 2018, 11:09:31
It absolutely is, though the first time through the Weldry mission karma was definitely a bitch.  The OPFOR got very lucky and cored the Shadow Hawk (lucky focus fire knocked it down on the first turn, then they used called shots to the CT before he could get up the next turn)... One reload later, victory with nothing but armor damage...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 19 August 2018, 14:12:58
Whew!  Finished Panzyr with just 45 missiles left, and those only because the enemy Dragon decided to get up close and personal.  Three 'mechs were Winchester, but I managed to drop the Control Center on the last turn (Small Lasers FTW!).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 20 August 2018, 11:34:30
Panzyr can be a nail biter.  Getting all the way to the control center with enough time and weapons to do anything is pretty dicey sometimes!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 20 August 2018, 12:46:35
Panzyr can be a nail biter.  Getting all the way to the control center with enough time and weapons to do anything is pretty dicey sometimes!

Is this the Panzyr liberation mission?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 20 August 2018, 19:21:43
Yes, the first one...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 21 August 2018, 08:37:47
MOAR Battletech. MOAR!

https://www.youtube.com/watch?v=ELKyrmDlTd4
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Cyc on 21 August 2018, 08:59:16
Hatchetman! First non-MechWarrior Online 'Mech!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: VhenRa on 21 August 2018, 09:02:55
Odd... those look like missiles on a hatchetman..

'ello 'ello, Whats going on here?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 21 August 2018, 09:08:08
Maybe it is actually Axman?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 21 August 2018, 09:41:52
Maybe it is actually Axman?

The text below mentions Hatchetman, Crab and Cyclops as the three new 'Mechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 21 August 2018, 09:45:17
The DC does have an MRM loadout version. Just not in that chest. Maybe they are doing Hero or HBS exclusive mechs as well?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 21 August 2018, 11:16:21
The text below mentions Hatchetman, Crab and Cyclops as the three new 'Mechs.

That would be incredibly disappointing for me. 

Hachetman=cool.  All other new mechs need to be Marauders.  Marauder 3R, Marauder II, etc etc.  Maybe some time warped Marauder Battle Armor from the Marians.

 ;D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: nckestrel on 21 August 2018, 11:41:01
That would be incredibly disappointing for me. 

Hachetman=cool.  All other new mechs need to be Marauders.  Marauder 3R, Marauder II, etc etc.  Maybe some time warped Marauder Battle Armor from the Marians.

 ;D

Hatchetmarauder, Marauder Crab and Marauderclops.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 21 August 2018, 12:14:03
Hatchetmarauder, Marauder Crab and Marauderclops.

I'd buy that for a dollar!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Cyc on 21 August 2018, 16:28:59
Interesting - Hatchetman was apparently designed by Marco Mazzoni for HBS, so probably no input from PGI. For 'Mechs that PGI have done HBS will probably use the MWO version, but really not locked into only those designs at all now.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 21 August 2018, 17:27:56
While I love the idea of taking a hatchetman as my personal ride, I do worry that I'll get one, use it once, and then have to go back to my Steiner scout lances.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 21 August 2018, 17:59:00
*nod*

I do admit that seems to be my biggest problem with this game anymore.  It became go big or go home way too quickly.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 21 August 2018, 18:02:29
The new mission trees from the press release indicate more usage of the light and medium classes, for city scouting.

*nod*

I do admit that seems to be my biggest problem with this game anymore.  It became go big or go home way too quickly.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: IAMCLANWOLF on 21 August 2018, 18:14:16
I do admit that seems to be my biggest problem with this game anymore.  It became go big or go home way too quickly.

Same problem with most modern Battletech/Mechwarrior titles. It's always much more romantic/interesting running a desperate, struggling operation of lights and mediums. One thing Crescent Hawks Inception got right.

I think HBS should have started us out with say a single Locust, a pair of tanks, and a platoon of infantrymen.   
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 21 August 2018, 18:17:19
Yeah there needs to be more mission types and more variety of enemies.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 21 August 2018, 18:20:02
Probably tied for the top spot in my wish for the game is a second lance and a cost for drop weight.   I think both combined would make go a long way to keeping the smaller stuff useful.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 21 August 2018, 18:38:10
Don't think this got linked yet?

https://www.paradoxplaza.com/battletech---flashpoint/BTBT01ESK0000001-MASTER.html
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 21 August 2018, 19:01:46
Don't think this got linked yet?

https://www.paradoxplaza.com/battletech---flashpoint/BTBT01ESK0000001-MASTER.html

(https://i.kym-cdn.com/photos/images/newsfeed/000/264/241/9e9.gif)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 21 August 2018, 20:24:46
I'll admit the game was great in the medium range with maybe a heavy thrown in the mix.  One shot kills on with my SLDF HGN was also fun but the all-Assault mix became boring quickly.  I hope the expansion limits the drop weight or something to bring that original fun back to the game.

Also, bring on more Classics.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 21 August 2018, 20:37:27
Agreed... I may go back to my pre-story load and continue to play in that sandbox a bit more.  I'm fairly certain I can get four 55 ton 'mechs if I keep at it long enough (I had three when I went to Axylus).  Shadowhawks are the sweetest of the bunch.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colonial13 on 22 August 2018, 00:12:40
Oh snap!  Crab is in the restaurant expansion!!!!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Dies Irae on 22 August 2018, 01:44:05
Crab, Cyclops and Hatchetman. Woot.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Kitsune413 on 22 August 2018, 02:23:38
Excited for this thing.

I like the way that Paradox continually supports products. Gets kind of expensive, but nice if you want your game to keep expanding. I think it's a great model for battletech.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Deadborder on 22 August 2018, 02:26:00
Well, it's got the Crab. I couldn't ask for more
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Rorke on 22 August 2018, 05:49:40
That would be incredibly disappointing for me. 

Hachetman=cool.  All other new mechs need to be Marauders.  Marauder 3R, Marauder II, etc etc.  Maybe some time warped Marauder Battle Armor from the Marians.

 ;D

I'd like a Warhammer too, but yeah
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nightlord01 on 22 August 2018, 08:03:10
Same problem with most modern Battletech/Mechwarrior titles. It's always much more romantic/interesting running a desperate, struggling operation of lights and mediums. One thing Crescent Hawks Inception got right.

I think HBS should have started us out with say a single Locust, a pair of tanks, and a platoon of infantrymen.

Starting from a lower baseline doesn't change the overall outcome. I'd like to see more missions that relied on speed, with light opposition. Give people a reason to use light mechs even when they have assaults.

I do like the idea of tanks and infantry in game, but that would break the idea of being a merc force, which traditionally avoid these things. ASF, on the other hand, would be a worthy inclusion and be in keeping with the universe.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 22 August 2018, 09:13:37
Tanks are easy enough, infantry is harder . . . and it does not break BTU.

While I would have loved the Warhammer or Marauder, this was likely some of the initial game stuff that was shelved for release and then started work once the release was done- in other words before the lawsuit sorted out.

Marauder & Warhammer for next expansion!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 22 August 2018, 15:53:29
Just a note for you folks playing HBS' BattleTech....

There is a good mod by SolahmaJoe that takes the Warhammer and Marauder from MWO and puts them into the game.  They can appear in the procedurally generated missions, and on my current campaign my lance is currently:   Warhammer-K, Warhammer-D, Marauder-M, and Stalker-F.

It is a great mod for all us grognards.  You can find it here.  https://www.nexusmods.com/battletech/mods/266

Directions are all pretty straightforward to install, and it works with 1.1.2 release and 1.2 Beta versions of the game.

I can't recommend it highly enough.

Best,

Mad

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 22 August 2018, 16:03:44
I have to fix my HBS, one of the downloads broke the paths to prevent updating or loading.  I want to be ready for November . . . which means I guess its on my birthday list to the wife.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 22 August 2018, 17:25:21
I'm guessing the mechs that they had ready before the HG stuff went down will eventually just get patched in rather than be part of a DLC.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: IAMCLANWOLF on 22 August 2018, 17:51:50
I'm guessing the mechs that they had ready before the HG stuff went down will eventually just get patched in rather than be part of a DLC.

This is my understanding as well-- since they are listed on the original release list from HBS.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 22 August 2018, 18:17:49
Starting from a lower baseline doesn't change the overall outcome. I'd like to see more missions that relied on speed, with light opposition. Give people a reason to use light mechs even when they have assaults.
*snip*
While I agree in principle, I don't see how they can get any further than encouraging one light 'mech (spotter) and three assault 'mechs (with ALL the LRMs) without having to change things like map size (which I'm pretty sure is HARD, at least on system requirements)...  The way they've altered the tabletop rules just make LRMs too easy of a solution to just about every problem.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 22 August 2018, 20:44:59
Well . . . honestly, some of it is what you take and what the skull is- but they seem to scale as you progress in the original campaign.  For instance I was getting 2 and 3 skull with 1 heavy, 2 meds and a light (Firestarter!).  The weaker armor on the Firestarter is why I would LOVE to get a Phoenix Hawk.

As far as Marauders, etc as DLC . . . well, I think it just makes sense unless they do a '1 year anniversary update!' with the designs they had already worked up but were unable to include.  I would love to see a Marauder 3R/3D, Warhammer 6R/6L, and Phoenix Hawk 1/1K- those picked b/c you have to adjust the types of hard points.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nightlord01 on 23 August 2018, 05:07:14
Tanks are easy enough, infantry is harder . . . and it does not break BTU.

While I would have loved the Warhammer or Marauder, this was likely some of the initial game stuff that was shelved for release and then started work once the release was done- in other words before the lawsuit sorted out.

Marauder & Warhammer for next expansion!

I think that at least the new mission type and the flashpoint game modes are new. The mission type directly addresses players greatest complaint with the game, which is there being no use for light and medium mechs in the late game. The Flashpoint game type shoes that they are listening when players complain about lack of replay-ability, too. On the whole I see this ExPac as a promising sign showing that the devs are actually reading their feedback and conservatively adjust the game to meet the desires of the target audience.

While I agree in principle, I don't see how they can get any further than encouraging one light 'mech (spotter) and three assault 'mechs (with ALL the LRMs) without having to change things like map size (which I'm pretty sure is HARD, at least on system requirements)...  The way they've altered the tabletop rules just make LRMs too easy of a solution to just about every problem.


As I stated above, there's going to be a new mission type that will require lights and fast mediums, it may not necessarily work out like that, but at least they are trying. Changing map size isn't really necessary, although if they decide to do that it will likely be in response to increasing the force size.

The new multi objective capture the flag type mission type requiring movement speed is a great idea, it will incentivize players to use lights and mediums potentially making the mission timer to fast to allow for slower heavies and assaults. Only time will tell whether this mission type works as desired, but at least we have a game studio who's interested in their feedback and willing to try.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: monbvol on 23 August 2018, 10:19:52
I suspect we'll actually see a lot more Dragons and Quickdraws rather than Shadow Hawks, Griffins, and Wolverines in such missions.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 23 August 2018, 10:31:26
Maybe . . . Quickdraw IIRC is a bit weaker than those meds even being a heavy.  Additionally the Dragon does not jump . . . and with hard points, weapon placement matters.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Elmoth on 23 August 2018, 10:38:34
Been playing this during the summer vacations. I was doing good progresss with very modified mechs when I decided to restart and use only basic mechs or only changes that are offical (like a Davion blackjack). I also made salvage more difficult by a) requiring 5 pieces per mech and b) never sliding the bar in favor of more salvage, even if sometimes I raise the money. I am also using an assigned pilot per mech instead of being a dressing room with pilots deciding what to ride every morning.

That has been more challenging, but still manageable. I am about to visit the dropship and the daughte rof the ruler of the aurigan coalition. Still using most of the basic mechs:
- Centurion [Brawler; Glitch],
- Vindicator [Capellan Caress; Behemoth],
- Shadow Hawk [1-1-2, like the boxing attack; switched the LRM for SRM here; spends most time being repaired; Dekker]
- Blackjack [Gunslinger; the only real refit with 2LL; Kartoffel is the pilot, a recruit modded after my daughter]
- Griffin [Panzyr; piloted by Pathfinder, a backer guy]
- Panther [Lil Gun; Medusa]

Extra characters is me and my wife (recruit modded after her) with unassigned mechs. We freakin' own the company, so we ride whatever we please (acting as backup pilots, usually for Glitch and Dekker). Medusa tends to spend most of his time playing solitaire or swiming in the pool. Only after a serious mission when I have a number of mechs in repair he enters combat.

Capellan Caress is the absolute star of my lance. Panzyr the Griffin has been quite underwhelming so far, ending most battles overheated.


Been fun so far, even if slow. I almost bankrupted myself last week when I did not pay attention to my finances and ordered an Argo refit that left me with 100k c-bills in the bank. Managed to get a quickdraw only to see tha tthe basic model sucks so much that I recalled Lil Gun from storage and sold the piece of crap. Other better heavy mechs have been slow in coming.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 23 August 2018, 10:46:19
Might have needed to keep the QKD to get other heavy salvage- what you face is random but also based on weight . . . for instance first time through I never saw a Black Knight until I was into the assaults.  This time when I am not progressing the campaign and hanging out with med/heavy set up?  First heavy was a Black Knight.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Elmoth on 23 August 2018, 16:29:47
Ugh. I think I am better off with the mediums. The QD was dead weight for me... Will keep in mind the random opposition & my tonnage though, thanks :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: FedRatCowboy on 23 August 2018, 16:40:01
Still waiting on my Phoenix Hawk BUT, a Hatchetman, a Crab, and Cyclops!!!   SHUT UP AND TAKE MY MONEY!!!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 23 August 2018, 16:45:52
My only question with the Crab is will thy introduce maps that do not require as much jumping?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 23 August 2018, 16:46:29
Ugh. I think I am better off with the mediums. The QD was dead weight for me... Will keep in mind the random opposition & my tonnage though, thanks :)

I hate the freaking Quickdraw.  Seemed like mine got its butt handed to it within 2 rounds of encountering the enemy every time.  Didn't matter how I outfitted it or what I used it for.  Meanwhile, enemy Quickdraws just never die.  I rain LRM death on them because I don't want to waste a precision shot on mech with only 1 point of structure left in its center torso and yet turn after turn I hit everything but the center torso.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ThePW on 23 August 2018, 21:06:19
*does the Beta Strike Strut* Took all day but after finally getting that AC/20 Nail into the head of a random ON1-K, I'm a happy camper. Is there an accurate write-up on some of the more astute achievements around?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Elmoth on 24 August 2018, 01:51:02
Got a second Centurion yesterday that replaced Lil Gun. The second mech bay is halfway up, so could not keep both.

The jumping thing is quite right, but I tend to allow my centurion (or Shadow hawk with 3 jump jets... basic config) to dictate the advancement speed pof the group instea dof rushing. I tend to spend 2 or 3 more turns moving to position, but generally when I make contact I am well placed. IfI rush in it tends to be a first turn of "oh damn!" whiole the computer bombards my mechs almost for free.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 24 August 2018, 08:00:00
Ugh. I think I am better off with the mediums. The QD was dead weight for me... Will keep in mind the random opposition & my tonnage though, thanks :)
what worked well for me while I used the quickdraw (which I agree kinda sucks) was I pulled 1-2 jump jets getting it down to 3 or 4 jump, instead of 5, and change out the srm pack for a LRM, I think I also dropped a medium laser, and added armor  the adding armor is the key, its way too squishy for me without the beefed up armor. I will say the quickdraw was one of the first mechs I rotated out when I had other options like a dragon, or any other heavy.

now its just a feeling I haven't done any hard analysis, but the impression I got on what seemed to be showing up was the star rating more or less counts as a multiplier on opposition values.

so lets say you drop the starter lance, blackjack, (45) vindicator (45) spider (30) and Shadow Hawk (55)
so we add up the weight and get 175 tons.
now on the fixed (campaign) missions a lot more of the opposition is hard coded I think, but especially on the random missions the skulls give approximate opposition multipliers
for instance 1 skull is ~125% of your drop mass, 2 skulls is ~150% 3skulls is 175 or 200 etc.

another factor is unit weight adjustments, for instance I am pretty sure enemy mechs count as full weight, but tanks (vehicles) are counted as if they are lighter than they actually are perhaps 50% of their mass

so going back to the 175 tons and say its a 2 skull mission you should face ~262.5 tons of enemies
we will say ~150-200 tons of mechs and the balance as vehicles.  additionally there are certain thresholds that have to be met before you face ANY heavies, or assaults.  I want to say its ~200 tons drop weight, and 2-3 skull it may also require you to do the first story mission but i'm not 100% on that.  the threshold before you start seeing a lot of assaults is ~300 tons, although you may run into assault tanks (stupid demolishers and schreks) sooner.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 24 August 2018, 09:59:40
Well, its also class of enemies . . . I want to say 200t and 300t are thresholds for facing heavier opposition.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: mechnut450 on 24 August 2018, 18:12:05
Not gotten to play in a month or so ( still on first play though) the new expasion sounds like it will be fun ( not that I pvp any ) but gpo at the max pace of my slowest mech. and i always max amor
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 26 August 2018, 08:47:28
Found the game system I was thinking of while doing a related search for some mis-remembered art.

Rules of Engagement / Breach series from OmniTech.  RoE used a very LCARs style UI and was part of theIGS or Interlocking Game System that worked in conjunction with Breach. 

Very Star-trek inspired gameplay of the player flying a combat ship, doing missions with the bonus of, if you had Breach, could actually play out the boarding actions if you chose to get that close to an opposing ship.

Made a sequel RoE2 and Breach 2.

Adapt that to Battletech please.  Forget the text tree style events of being threatened by pirates.  If Sumire wants to take it to 'em, let's do it! 

Insane budget? No! AAA budget? Yes!

What I'd really love to see is a Battletech version of the old Battle of Brittain PC game, with the operational level map and combat either automatically completed or sim mode. Use something like Stellaris for strategic scale, down to Lords of the Realm 2 Operational scale and either MechCommander or MechWarrior for tactical scale, depending on the desires of the player.

Multi level, multi engine games tend not to do too well commercially, however three games that plugged into each other? Don't think thats ever been done! The concept would be like the abortive EvE attempt with Dust IIRC, where Dust was meant to provide an FPS experience associated with but not dependant on EvE space battles. Would make for one hell of a coop LAN game I think.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Wrangler on 28 August 2018, 08:31:04
I haven't seen it posted anywhere yet, so I'll mentioned it here. HBS Apparently launching first expansion for the HBS Battletech game,  Flashpoint.
Here the video trailer. (https://www.youtube.com/watch?time_continue=38&v=ELKyrmDlTd4)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Jim1701 on 28 August 2018, 08:39:26
There is a new public beta patch available via Steam.  Anyone else download it yet?   They nerfed bulwark and changed the damage reduction bonus for guarded.  Guarded is now 25% and and bulwark increases it to 50% but you don't get it automatically if you don't move anymore.  If you want to park cover is your best option now.

They also boosted the lower pilot a ability too.  You get entrenched as well as the evasion blog but only for normal movement, not jumping or sprint.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Elmoth on 28 August 2018, 08:46:34
And there goes my all-bulwark lance xD
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 28 August 2018, 10:34:05
I just got the patch from GoG.
Anybody know if it is possible to revert back without losing saves if the beta messes something up?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: koalabirb on 28 August 2018, 14:51:02
I just got the patch from GoG.
Anybody know if it is possible to revert back without losing saves if the beta messes something up?

Make a separate save before going into beta.

If you don't like beta, switch back with no issue starting where you were.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 28 August 2018, 15:43:12
Haven't played the abilities beta yet, but...

The Evasive and Bulwark changes look good and were desperately needed.  Bulwark was mandatory and Evasive too weak under the first iteration.

The Heat Vent and Sensor lock changes are far more iffy.  Thematically, sensor lock really doesn't 'fit' in BattleTech.  At least not without ECM or something like that.

Juggernaut could have just been "gain guarded when Meleeing" or something like that, the Heat Vent thingy seems silly and overly damaging.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 28 August 2018, 15:52:25
Really?  Sensor Lock is just a cross of BMR TAG rules and sensor rules.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 28 August 2018, 16:38:33
I'm talking about the NEW sensor lock.  adds EMP debuff to target, etc.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NickAragua on 28 August 2018, 16:55:03
The ability changes seem kind of dumb to me.

The buff to sensor lock is ok, but it makes no "fluff" sense and has zero precedent in tabletop rules.
The "damage your mechwarrior to cool off your mech" ability is not something I'm intending to use. My guys already get a three week vacation in the infirmary every time an enemy Catapult lets loose with indirect-fire LRMs, I don't really want to add to that.
The loss of "evasive movement" now means my heavies and assaults will get pounded much more, so I'm not happy about that.

Really, all they needed to do was improve Juggernaut so that it's not completely useless - under current mechanics, I took it on exactly one mechwarrior, then never again.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 28 August 2018, 16:57:43
which one was that?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 28 August 2018, 19:02:23
I'm actually glad the patches won't work on my machine now.  Lancers (Multi-Target, Breaching Shot and Bulwark) are the way to go in the base game.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 28 August 2018, 19:23:47
They're changing almost every skill, but only in a beta build so far.  The actual new patch is actually pretty nice.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 30 August 2018, 11:29:47
Lancers are still very strong. Now if you max move into woods and use vigilance, you can get 75% DR to go with your evasive chevrons. Potentially OP, so hopefully they tone that down a little.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Elmoth on 30 August 2018, 11:47:06
You do not need to be a lancer to do that though. I do that with my centurion and shadowhawk brawlers :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ThePW on 07 September 2018, 08:21:57
https://www.exophase.com/game/battletech-steam/achievements/ are these accurate to fit the requirements? I wondering because I've done two skirmish's with Urbanmechs using nothing but DFA's (against Locusts) and either I'm not using the right targets (maybe at least a medium mech as the victim) or the achievement was typed wrong by the web page creator...? Now I know some are correct (I got the Pick On Someone Your Own Size from reviewing this page) but...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 09 September 2018, 18:15:21
Just got a new land speed record for the "reinforcements" appearing during a random mission.  While the audio for "Command Interface..." was playing (i.e., before the scenario even fully loaded), I got Darius' voice over for "I just got visual on enemy reinforcements...".  Hopefully those that can run the patch don't have this problem any more...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 09 September 2018, 18:41:41
Yep... reloading that one... The mission started in contact with the reinforcement lance of elite and fully armored assault 'mechs.  Plus, the first turn the expected opposition ran into range (i.e., turn 2), their Victor put an AC/20 round right through the cockpit of an otherwise pristine Highlander...  ::)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 09 September 2018, 19:01:16
Not good... just got the same warning about reinforcements when reloading.  And this for a supposedly 4.5 skull mission against pirates...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 10 September 2018, 18:58:52
So... the mission was very close run, and my Gauss Rifle took a crit in the process.  The OPFOR consisted of two lances of pristine "pirate" mechs, six Assaults, and two Heavies:
King Crab, PPC Highlander, Battlemaster and Banshee (these were the "reinforcements" I started the level in contact with)
Stalker, Victor, Thunderbolt and LRM Jaegermech

Fortunately, Yang was apparently able to repair the Gauss Rifle, and a second Gauss Rifle magically appeared in my components list (woo hoo!).  Has anyone else seen this happen before?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Rebel Yell on 11 September 2018, 00:25:57
Known issue prior to last patch.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 11 September 2018, 03:56:31
Good to know, thanks!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 15 September 2018, 18:43:12
I think I'm about ready to call my second play through done.  The Argo is fully upgraded, and I've managed to become Allied to five factions (the Restoration, Canopians, FWL, Taurians and FedSuns), and have over 51M in the bank.  All (five) of my pilots are straight 10s across the board, though Medusa's pay is 1,000 C-Bills lower than the rest for some reason.

Despite actively looking for another Atlas, my 'mech load out ended up exactly where my first play through did (the Atlas II, Star League Highlander, and both variants of the 3025 Highlander).  I changed the name of the unit to the "Highlancers" after I landed the third Highlander.  Both 3025 Highlanders carry 55 LRM tubes and a Small Laser or two as back up.  The Star League Highlander has 30 LRM tubes on top of the Gauss and 3 Small Lasers for up close work.  The Atlas has two LRM-20s (with various pluses) on top of an AC/20+++ (+20 damage and stab) and a few lasers (a +10 damage Medium and a pair of Smalls).  Glitch is absolute murder with Precision Attack and that AC/20.  She even managed to down an almost pristine Awesome in one round that way.

The only mission objective I was never able to figure out was saving the wounded during the second Panzyr mission.  When I tried it with a light, fast 'mech, it was shot to pieces, and a heavier one just can't get up the hill fast enough.  That doesn't stop you from winning the overall scenario though, so I eventually just moved on.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 15 September 2018, 21:19:52
The only mission objective I was never able to figure out was saving the wounded during the second Panzyr mission.  When I tried it with a light, fast 'mech, it was shot to pieces, and a heavier one just can't get up the hill fast enough.  That doesn't stop you from winning the overall scenario though, so I eventually just moved on.

I had a battlemaster with jump jets and a pilot with sensor lock book it up the hill.  Following behind it(but at a distance) was a catapult with 2 LRM20s.  I used jump jets and the trees to keep the catapult's defenses up.  It still fired to support the two other mechs I left at the base.  Soon as I was close enough for the sensor lock, the incoming APC was good as dead.  Still cut it close though.  I had one shot.   Catapult then returned to hiding in the base while the Battlemaster kept the stuff on the hill busy.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 15 September 2018, 21:46:40
Dang... it's even harder than I thought it was... thanks!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Stormforge on 15 September 2018, 22:12:13
@Daryk

In that mission I tend to divide my forces in half sort of like DarkSpade mentions. I think I am usually running 3 heavies and the Highlander stripped of its DHS and placed in the other 3 mechs. All with Jump Jets. Highlander and a heavy hold and deal with the APCs that come around the dropships or get close to the walled area. One heavy (closest mech to that side) sprints the first turn only to get as far up that hill as possible to get visual on that road, or use sensor lock on those APCs. With the second mech, an LRM boat like the Catapult mentioned above, taking out APCs on its way up behind the sprinting mech, then both engaging those other APCs when they appear.

Watch the Jenner(?) coming down the hill. It will try to get into that sprinting mech's rear arc on the second and beyond turn so try to put your back somewhat to the wall.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 16 September 2018, 04:32:15
Yeah, that Jenner?  That's exactly what happened to the fast 'mech I tried sending up that hill.  That was my first play through, which I was trying to do without save scumming.  Winning the mission with three 'mechs was TOUGH.

When I played it on my second play through, I sent a Grasshopper jumping up the hill as fast as possible with an Orion for back up, but the number of 'mechs was just ridiculous.  I don't even recall getting a sensor trace on the APC until it was too late.  That little bugger was fast.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 16 September 2018, 08:15:30
EDIT:  I forgot to mention that if you use my method, the Battlemaster has to spawn in the far left spawn point, or it's not going to make it.


I love that mission because there's plenty of reasons to complete that secondary(extra cash, guilt, being a completionist, etc), but it greatly increases the difficulty if you do.  I also hate that mission because getting that secondary feels less than a tactical dilemma and more like trying to solve a puzzle.   Perhaps we were never meant to actually succeed on that one?  In that case I guess kudos to HBS for making sure the game was prepared for those of us that do.

By the way, I've never had the mission reach a point where I found out if it was true or not, but supposedly if you put an assault mech directly between the wall in the north entrance of the base the APCs can't get through.  This is not true of the western gate.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 16 September 2018, 08:21:14
It didn't look that narrow to me, but it might have been.  I did fail that mission once because I spread out the damage on the first APC that appeared (the darn thing took a Gauss slug and on the order of 80 LRMs but refused to die).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Elmoth on 28 September 2018, 09:58:42
Ok, got the highlander of the fort brian a grasshopper and a trebuchet that adapted to have the Eridani Light Horse configuration (LL, 3ML and LRM10) since I like it better than the Steiner config. and why the hell would a steiner config be so common in this part of the periphery anyway??? heading with those 3 and a shadow hawk (field refit: LRM5 becomes SRM6) to Defend Smithton from the Taurians that are attacking it. Let's see what happens here.

I had been trying to get an Orion, but no luck with random mission Orion spawns.

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Jim1701 on 29 September 2018, 18:10:29
I had been trying to get an Orion, but no luck with random mission Orion spawns.

LOL, in this play thru I have like six Orions. 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Wrangler on 30 September 2018, 07:48:53
Fist load of Orions
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Elmoth on 01 October 2018, 17:03:50
Just stepped on a bulldog with my shadow hawk. And it looked tinny. More like a 5 ton or 10 ton vehicle than a tracked beast that weighs more than my mech.

Is it me or mechs in this game are way oversized compared to scenery, buildings and vehicles?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 01 October 2018, 19:26:27
That's because they are. As in, 'more out of scale than MW4" oversized.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Elmoth on 02 October 2018, 02:08:24
Thought so. Pity since those vehicles are really cool when you zoom in A LOT and actually look at their appearance
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 02 October 2018, 10:32:05
The scale is likely a result of using MWO models that are wildly out of canonical scale. The Locust is something like, what, 6 meters tall, and the Atlas towers at 18 meters or so. Canonically typical heights seem to lay between 10 to 14 meters, though 8-9 meter tall 'Mechs and nearly 15 meters do exists. (The Nova for example, thanks to lack of hip assembly stands 8.3 meters tall according to one chart, this is among the lowest if not the lowest.)
Of course, even canonical BT 'Mechs are pretty large for their masses. Just consider a modern tank's dimensions and mass...

Definitively a pity the vehicles are so small. They do look damn nice. Also wish they were playable... are there any mods that make them so?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 02 October 2018, 11:02:43
I've heard the scale can be fixed with a simple json edit, but I don't recall which one.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 02 October 2018, 11:20:26
Correct.  Look around on Nexus Mods.  It is similar to Mech Resizer or something like that.  Makes all the mechs less than 50 meters tall or whatever they are in game. 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Jayof9s on 04 October 2018, 21:39:14
I've heard the scale can be fixed with a simple json edit, but I don't recall which one.

It is a pretty easy edit, literally one line from what I recall. That said, if you scale down as much as would be 'right' they will run into issues with attacks not lining up properly (melee especially).

Just depends what bothers you more; super big mechs or mechs headbutting the air.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 05 October 2018, 17:17:33
The scale is likely a result of using MWO models that are wildly out of canonical scale. The Locust is something like, what, 6 meters tall, and the Atlas towers at 18 meters or so. Canonically typical heights seem to lay between 10 to 14 meters, though 8-9 meter tall 'Mechs and nearly 15 meters do exists. (The Nova for example, thanks to lack of hip assembly stands 8.3 meters tall according to one chart, this is among the lowest if not the lowest.)
Of course, even canonical BT 'Mechs are pretty large for their masses. Just consider a modern tank's dimensions and mass...

Definitively a pity the vehicles are so small. They do look damn nice. Also wish they were playable... are there any mods that make them so?
As I said-the scale's even more off than MW4, which had worse scale than MWO.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Empyrus on 08 October 2018, 11:26:12
As I said-the scale's even more off than MW4, which had worse scale than MWO.
I gotta admit, for all my love for MW4 (played it more times than i can remember), i have never ever paid attention to scale in that game. The ever ugly graphics and largely irrelevant environments are to blame...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Hammerpilot IIC on 06 November 2018, 12:24:41

The only mission objective I was never able to figure out was saving the wounded during the second Panzyr mission.  When I tried it with a light, fast 'mech, it was shot to pieces, and a heavier one just can't get up the hill fast enough.  That doesn't stop you from winning the overall scenario though, so I eventually just moved on.

I usually use a Kintaro with max jump jets, 3 SRM6, and a lot of armor. I can usually get up close enough to nail the damn APC. I have also had good luck with a Wolverine K. I have one or two of the mechs dealing with the APCs chuck LRMS at the guard mechs. If they turn their backs to hit the Kintaro, I can usually punch through the rear armor.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 06 November 2018, 17:41:07
Thanks... I'll have to give that a shot when I eventually get back into the game.  Pathfinder: Kingmaker is currently absorbing my free time...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Cyc on 06 November 2018, 19:43:40
New Developers Diary up - https://forum.paradoxplaza.com/forum/index.php?threads/developer-diaries-6-the-making-of-a-hatchetman.1127078/

Marco Mazzoni detailing his history as a BattleTech artist and the design process behind the HBS Hatchetman. LOTS AND LOTS of pretty images.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 07 November 2018, 15:15:54
Someone remind me what story mechs you end up with . . .

I know you start off with-

Blackjack 1
Shadow Hawk
Vindicator 1R
Spider 8R?

Was a Quickdraw picked up somehwere?
You find a Centurion in the Argus.
One planet has a cache of Griffin 1Ns?  Prison planet?
You get the Star League HGN as a payoff . . . did you also get Arano's Kintaro?
For your final payment you get the SL Atlas Arano picked up.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Cyc on 07 November 2018, 15:36:53
Depends if you consider it story or good tactics, but you can salvage Grim Sibil's Quickdraw and Victoria Espinosa's Catapult K2 for example.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 07 November 2018, 15:42:01
Sure, but I was more talking about the story ones that open up not the battlefield salvage.  The Griffins have to be bought, but on the planet after you take it they are unlimited since its part of the narrative they found a huge cache of mothballed machines buried in the planet's warrens.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 07 November 2018, 21:35:13
You get a Centurion when you save the Argo.

Unlimited Girffin 1Ns parts

Unlimited Dragon parts.

Star League Highlander when you finish the treasure hunt for the Star League cache

And Kamea's new ride the Atlas II
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 08 November 2018, 10:01:38
I knew there was a heavy in there somewhere . . .
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 08 November 2018, 12:59:58
I have been shown the error of my ways with the Dragon.  Its a useful mech, just wish it had the hardpoints to make a Grand Dragon on that chassis.  (just add one energy Hardpoint on the Right Arm, just one)

When you get the planets with the werehouse of Griffins and Dragons, you usually already have a copy of them, at least that is my experience

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 08 November 2018, 13:31:37
I want to say I had the equivalent of Griffins- for some reason that did not show up until later.  Its really interesting how things operate with the random spawns which lead to random salvage . . . and finding whole mechs for sale in certain places.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 08 November 2018, 13:51:43
I wonder how the Hachetman, Cyclops and Crab will be introduced for those who have completed the story campaign.

In my most recent story campaign, I got real lucky.   Mission was 2.5 stars, but it consisted of 3 mechs, a jenner, a commando and a King Crab.  And the King Crab mechwarrior only had two hitpoints.  I had a Jenner, that I made into a 7F, Griffin-1S, Centurion masquerading as a Trebuchet, and a Shadowhawk. 

Two headhits from LRMs, and there goes the 100 ton murder, death, kill machine.   
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 08 November 2018, 14:36:59
Here is my idea right off the website . . .

Criminal Minds-  The routine capture of a criminal syndicate warehouse uncovers the resting place of a ancient BattleMech.  Will you share this information with your employer or keep the mech for yourself?

     I think its the Crab here with a outside chance of the Cyclops.  Mostly just based on the Crab being a SLDF design that faded during the Succession Wars.  I would say this happens in a Periphery mission, call it a old SL Crab lost when Kerensky put down the Periphery uprising Aramis instigated.  The reason I say outside chance is if the battle computer in the Cyclops is Lostech, then it just fills that spot . . . but what Cyclops could it be?  Since that 'special' computer appeared in the L1 Cyclops I am not sure it qualifies as an ancient Mech.

Headhunting-  The Zhao twins are a thorn in the side of your employer and it's time to terminate their command.  But when their forces are routed and the siblings flee in two directions you'll need to choose which commander- and unique salvage- you'll pursue.

     Here again I am going to favor the Crab- if we fluff the Zhao twins having taken a Hatchetman and Crab as salvage at some point.  IMO, the way they are announcing this scenario it makes me think one goes left and one goes right . . . and the Hatchetman/Crab combo works if the Hatchetman heads for rough hills & valleys where the JJ matter and the Crab goes the other direction to run at speed across some flat plains.  The 'special' battle computer would not be much use for such a small command IMO, so the Cyclops running across the plains makes a bit less sense even if it would be easier to catch than a Crab.

From the sounds of the latest interview the battle computer sounds like a better morale modifier than you can get with the head com gear.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Lorcan Nagle on 08 November 2018, 15:40:46
Someone remind me what story mechs you end up with . . .

I know you start off with-

Blackjack 1
Shadow Hawk
Vindicator 1R
Spider 8R?


and a Locust 1V
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 08 November 2018, 15:45:08
I forget about that . . . I leave it sitting.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 08 November 2018, 18:30:58
I did a campaign were all my starting mechs were Urbanmechs.  The starting area has no AC10 ammo in those 4 systems.  So it was intresting. 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Stormforge on 10 November 2018, 23:41:01
I did a campaign were all my starting mechs were Urbanmechs.  The starting area has no AC10 ammo in those 4 systems.  So it was interesting.

Hehe...That would have been interesting to watch.

I started a campaign once with a Panther, Jenner, Spider, and Commando. While it was viable for those early missions, I wanted at least one medium mech before I tackled the first Story/Argo mission. Spent over a year of in-game time on the four starting planets just trying to piece together a mech from the few assassination missions that would show up. Think I had a piece of just about every medium mech and their variants in the game before I constructed my first. :-\
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 11 November 2018, 01:11:11
With the new update, Kiva stated that originally it would take 5 parts to make a mech, not three.  I am still wondering how the new mechs get introduced.  In campaign mode, I can see they they will just spawn like other mechs.  However, if you got a unit that has already put Kamea on the throne, and she releases the unit, how would that be handled. 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 11 November 2018, 01:13:27
See my post two up.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 11 November 2018, 08:01:23
With the new update, Kiva stated that originally it would take 5 parts to make a mech, not three.  I am still wondering how the new mechs get introduced.  In campaign mode, I can see they they will just spawn like other mechs.  However, if you got a unit that has already put Kamea on the throne, and she releases the unit, how would that be handled.

I don't understand.  How would finishing the story prevent the new mechs from showing up?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 11 November 2018, 15:40:58
Every mission on the game map at that time has at least two lances of Heavy Mechs.  I havent seen a medium mech on the OpFor since the mission before you assaulted Comordir, and thats story mission.  The mission inbetween medium mechs havent been seen the Star League cache mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 11 November 2018, 16:14:22
Ah, I see.

There is supposed to be a new mission type that will require the speed of lighter mechs.  Perhaps we'll run into them there.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 11 November 2018, 17:36:03
I really, really, really, REALLY hate the Liberation of Panzyr mission.

On an Ironman playthrough, had a Grasshopper, Catapult, Centurion and Kintaro-AKA my dream lance for that mission-and still failed, because I somehow couldn't target the target building on the final stretch even with direct line of sight.

That has irrevocably pissed in my cereal. If there were other Mech Games, that one mission alone would piss me off to the degree of perma-quitting and uninstalling, at least until the new DLC dropped.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 11 November 2018, 17:44:22
Pretty sure its NOT in LOS unless you have someone on the road or up there . . . its a L1 building behind a L1 wall on a L3 or whatever hill.  It means running past the DS your not going to have LOS.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 11 November 2018, 17:46:14
Pretty sure its NOT in LOS unless you have someone on the road or up there . . . its a L1 building behind a L1 wall on a L3 or whatever hill.  It means running past the DS your not going to have LOS.
No, I had a Catapult on the hill, next to it, staring directly at it.

I don't care enough to actually write a report. I'm just going to do a full reinstall and see if that fixes it, because this playthrough's been way buggier than usual (Typically, the pink textures glitch.)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Elmoth on 11 November 2018, 18:13:38
Before doing that, save one of your saves from the mission somewhere, and reinstall it in the new map. See if you can avoid having to play the previous missions doing that :)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 12 November 2018, 09:42:26
Before doing that, save one of your saves from the mission somewhere, and reinstall it in the new map. See if you can avoid having to play the previous missions doing that :)
It was Ironman mode. There are no saves.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 12 November 2018, 09:58:34
It was Ironman mode. There are no saves.

There has to be a 'save' of  sorts. otherwise, how do you stop playing, go to bed, and come back and resume a couple of days later?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 12 November 2018, 11:17:25
I do modification to my mechs.  For me, making a Stalker into a Viking is good.  Nothing says hello like 70 LRMs flying towards the OpFor.  Yeah, it’s got tissue paper armor , but that’s why you have 3 other mechs to soak up the damage.

The one mission I hate is the assasination mission at 2.5 skulls in highlands were you drop on a small pond and have a big hill front of you,  2 lances are deployed on top of each other with the target and his bodyguard not far behind and the hill top has trees up there and at the bottom doesn’t.  Never fails to have at least one hunchback and one swayback in that clump
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 12 November 2018, 12:06:22
There has to be a 'save' of  sorts. otherwise, how do you stop playing, go to bed, and come back and resume a couple of days later?

More accurate to say that theres 1 save that's constantly over written.  So it depends on how often and when it saves. If he made it to the game over screen, it's safe to say he's out of luck
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 12 November 2018, 13:30:37
More accurate to say that theres 1 save that's constantly over written.  So it depends on how often and when it saves. If he made it to the game over screen, it's safe to say he's out of luck
This. The save gets deleted when you go bankrupt or lose a priority mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 12 November 2018, 17:26:53
Good reason not to do Ironman.  RNG goddess can be very cruel.

When I played TT, mechwarrior death came frying ones brian from feedback, or head/cockpit destruction.  Coring the CT was not a death sentence.  Did the change in TT?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 12 November 2018, 17:39:47
It does not kill one absolutely in HBS either . . . but in TT, you have to survive the fall (you will take damage) and all the attendant matters.  Considering conditions on the battlefield for TT, it might be better to stick to your cockpit since you will be safer in the metal shell.

One of my favorite MM things to happen was where a 2/4 Savage Coyote gunner was forced to eject from ammo explosion . . . and landed in a hex already filled with mines.  Well, no damage on the landing but . . . 15 points from mines, doubled for infantry in the open!  The veteran pilot just became a pink mist . . . the opponent on the server was not a happy camper.  Then I salvaged his Savage Coyote for more hate.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 12 November 2018, 17:48:49
Good reason not to do Ironman.  RNG goddess can be very cruel.
RNG mistress was being very kind to me. I dropped with a Catapult, Grasshopper, Centurion, and Kintaro on a mission I normally drop with a lance of mediums on.

What screwed me over was a bug, nothing less, nothing more.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 12 November 2018, 17:56:30
Another brave Coyote warrior fallen victim to the Savage Coyote.   We should give all of those machine to our erstwhile allies, Cobra and Adders.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 12 November 2018, 21:37:32
Is it just me, or has the Enemy AI both gotten A) Smarter, and B) More annoying?

I'm starting to see a LOT more mechs go straight for my back at the first opportunity, even more than on release.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 14 November 2018, 22:33:52
Hate to double post, but... Holy hell.

I just had three seperate enemy mechs beat my command mech down with melee, and then proceed to ignore the constant backshots they were receiving to kick him again.

I'm scared.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 15 November 2018, 18:01:57
The Bot can get a bit obsessive at times. I tried giving it a clean short-range shot at the back armour of an Orion to distract it from my crippled & running away Grasshopper, but even though the GHR was at long range, in woods, with 5> of evasion it was the preferred target.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 15 November 2018, 18:56:36
Quick question for those who have finished the main campaign - are you only able to take extremely hard, five skull contracts now?
Having finished, I’ve got two highly trained lances of warriors, an assault lance, a heavy lance and two mixed medium/heavy lances.

But I kinda don’t want to have to face wave after wave of assaults piloted by super elites every contact.
It suddenly seems everyone has lances filled with Highlanders and Banshees.

I’d love to have some fun, toiling around with a couple mediums as I chase supply convoys and shoot up vehicles.

So, are there any low risk, medium and light based contrast available after the campaign finish?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 15 November 2018, 19:20:45
Head into the area around where you started.  You'll find lower level stuff, but higher than it was when you started.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 15 November 2018, 19:34:47
Head into the area around where you started.  You'll find lower level stuff, but higher than it was when you started.

Don’t mind if it’s a little higher than starting - just getting over the assault lance, followed by another assault lance, rinse, repeat. Dekker gets 19 days in the medbay again...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 15 November 2018, 22:05:15
Its also dependent on what you have active IIRC . . . so if you have 12 of 18 as assault/heavies then that is the way it will be set.  Right now I am playing through with a Orion/Black Knight, Catapult, Kintaro and Firestarter . . . with sometimes a Thunderbolt for the ON1, BK or Catapult and the Wolverine for the Kintaro.  I want to see if I can get through the campaign running a lighter force.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 16 November 2018, 00:40:47
The AI will pritorize doing damage to survival, and will attack mechs that have been 'crippled' over 'fresh' mechs, even if it has no real shot to kill it.

I had a half of a Centurion, a Fresh King Crab, and a LRM20 Catapult, going against 2 Fresh T-bolts.   King Crab is far closer then the Centurion, and has no pips.  All thier Long Range weapons fire at the Crippled Centurion, and a couple of MLs fire at the King Crab.
 
Then KGC (using called shot on the head) Wallops on T-bolt and knocked it to tettering.  Do either T-bolt turn to the King Crab, and make sure it does not get side or back shot.  NO.  Centurion again gets recocked (they have now stripped of every section left except the rear armor) but still up.  KGC gets a side shot, and well, it does what any good autocannon does, and MISS.  Next Round, they finally get the kill shot on the Centurion, but guess who is behind them.  my King Crab.   And in front of them is the Catapult.  I miss again  TWICE!  So what does the T-bolts do, go into Melee with me, turning thier back to the LRM Catapult.  Both of them melee me.  Needless to say, the T-bolts did not last to long afterwards.  instead of boot to the head, it was AC/20 to the head for you, ac/20 to the head for you later.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 27 November 2018, 17:14:03
Flashpoint and 1.3 is here!

Played my first quick 2 mission Flashpoint before work today, and it was fun.  New ability balancing was good.  Turreting is not nearly as strong.

Anyone else have some first impressions?

Best,

Mad
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 27 November 2018, 19:35:04
Well, within three hours of getting the DLC, I already got a Crab. First encounter with one-it poked out of cover and got instantly headcapped by an AC/10, and is now replacing every job my old HBK-4Ps ever had.

Also, HELP OUT KELL. He gave me DHS. (That said, my Orion's 14-day Mechlab stint stretched into 54...)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 28 November 2018, 02:09:16
Did a Flashpoint for Davion, hunting a pirate unit that had some LosTech.   HAd a choice between going after sibling, so I went after the sniper.  He had a Jager with 2 Guass Rifles.   I took him down, so I got some salvage.  And LosTech

I got TWO GUASS RIFLES and 2 tons of Guass Ammo.

And a Panther mech, not part, but MEch

Now to figure out what to do..........
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 28 November 2018, 02:58:58
Loaded up my pre-Weldry save, about 3 missions after, did a 2 skull mission that pirate hunting. Fought an Orion, Griffin, and a Hatchetman.  The new cover system lets both you and the AI soak damage in the trees and if bulwark is active.  Needless to say managed to get parts from all 3 mechs and parts, but nothing whole yet.   The new biomes and environmental effects are pretty neat.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Top Sergeant on 28 November 2018, 07:45:24
Late to the party!

I bought this game this weekend and I'm having a blast. The skill reset was timely as I was considering restarting the game after realizing how the skills worked together but now I'm good.  :D

Will I ever be able to control more than one Lance in a battle?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 28 November 2018, 10:37:34
The question everyone is asking . . . I hope so especially since you get 18 mechs in the Argo!

Probably going to have to update tonight so I can get into the fight.  I really hope you do not get lostech just thrown at you all the time.

Now it makes me wonder what you are going to find under the warehouse basement.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 28 November 2018, 11:41:30
No.  HBS has been firm on no extra mechs in a mission. That being said, I believe the Flashpoints address that by giving you essentially a mini campaign where you need to change out mechs dependant on what's going on it it.  Haven't dropped into 1 yet so can't verify, but that seems logical to me.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 28 November 2018, 12:10:22
Well, I was referring more to DLC2 or maybe DLC3 . . .

But yeah, it sounds like a extension of the campaign final mission.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Top Sergeant on 28 November 2018, 20:10:32
Any recommendations on which planets I can find some good mechwarriors or is the hiring hall always random?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ThePW on 28 November 2018, 22:18:29
Any recommendations on which planets I can find some good mechwarriors or is the hiring hall always random?
its random with a requirement of your reputation being at certain levels before being about to purchase a particular NPC...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Top Sergeant on 28 November 2018, 22:48:17
Thank you.

I am really enjoying this game: it is the true successor to MechWarrior 2: Mercenaries from 1996, which was my favorite in the entire franchise.  8)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 28 November 2018, 23:13:06
Ok.  This made me laugh.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 29 November 2018, 01:36:03
Ok.  This made me laugh.
What'd you get from helping? I got two DHS.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 29 November 2018, 01:40:29
Yep 2 DHS.  Worth every cbill

What'd you get from helping? I got two DHS.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Tkaz84 on 29 November 2018, 11:32:49
I don't think we will be getting the ability to command more than a single lance at a time in anything short of a full-fledged Battletech 2. The game was designed from the ground up for the player to control only a single lance, and I simply don't think the code can handle multiple lances even if HBS wanted it to (initiative, for example, would have to be reimagined).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 29 November 2018, 12:10:58
HBS has made it clear they will not be allowing anything larger than a player lead lance for the game on multiple occasions.

I don't think we will be getting the ability to command more than a single lance at a time in anything short of a full-fledged Battletech 2. The game was designed from the ground up for the player to control only a single lance, and I simply don't think the code can handle multiple lances even if HBS wanted it to (initiative, for example, would have to be reimagined).
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 29 November 2018, 12:18:48
HBS II- The Clan Invasion . . . command a company against the invaders!

I like that they are trying to steer away from 'take assaults!' and turret wars . . . since IMO it would make for a more exciting game if you could accomplish the mission/contract objectives while avoiding heavy combat.  I loved pvp in MC2 when I could string out the opposing player, then turn and whack his fastest mechs before the heavier guns could catch up.  Knock out their scouts, then come from behind woods or over hills to damage enemy units and fade before they could reply.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: MarauderD on 29 November 2018, 12:43:59
Kell's Flashpoint just popped for me, on my way across the Periphery to do it.

Shame that his Archer isn't in the game.  I curse Harmony Gold to the nine hells.

Best,

Mad
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: 00Dawg on 29 November 2018, 13:55:49
I'm planning to pick up my end-of-the-story campaign.  How do Flashpoints trigger?  Randomly?  Do you have to keep an eye on the map, or will they give you a pop-up?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 29 November 2018, 16:07:34
Having fun with career mode.

Just did a mission (Assassinate the Spy), and my lance was comprised of:

2x Panther (35 tons so 70 total)
1 Jenner (35 tons)
1 Commando (25 tons)

TOTAL 130 tons

And what was my Opposistion....SCREW YOU PIRATES!!!!!!!!!!!! They had:

1 Shadow Hawk (55 tons)
1 Kintaro (55 tons)
1 Blackjack (45 tons)
Total 155 tons

Ohh....did I mention the SPY was in an ORION!!!!!

so with the 75 tons of the Orion, the OpFor had 230 tons to my 130 tons :(

Thank Blake I made it through with no loses, and no injuries.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Fat Guy on 29 November 2018, 18:12:22
One of the pilots is named Peanut Butter!?

No way in hell was I playing a pilot with that name! His portrait had a pornstache, so I renamed him Pornstar.   8)

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 29 November 2018, 19:02:35
Neon Knight, I think you just hit on why taking Assaults will always be a winning strategy... The bot can't exceed your tonnage by enough to matter.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 29 November 2018, 19:18:28
3 missions into a new Update 1.3 Career and enjoying it so far. Having trouble with the concept of taking missions with the Local Pirate Organisation . . .  :-[

I wanted to try Update 1.3 before adding Flashpoints but does anyone know if I can continue the same career after upgrading to Flashpoints or do I have to start again?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Nav_Alpha on 29 November 2018, 19:47:07
I'm planning to pick up my end-of-the-story campaign.  How do Flashpoints trigger?  Randomly?  Do you have to keep an eye on the map, or will they give you a pop-up?

Can I second this question? I’ve got steam downloading the new update now but I’m yet to play it. Do I just continue my stumble across the stars getting into fights and they automatically spawn?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NeonKnight on 29 November 2018, 20:34:02
Neon Knight, I think you just hit on why taking Assaults will always be a winning strategy... The bot can't exceed your tonnage by enough to matter.

Except, my HEAVIEST mech at the moment is a Vindicator which was 'in the shop'. I'm less than 20 days into the Career campaign :P
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: NickAragua on 29 November 2018, 20:37:09
https://forum.paradoxplaza.com/forum/index.php?threads/battletech-flashpoint-release-faq.1131658/

The long and short of it is that, if you've completed the campaign, flashpoints should start showing up once you start moving around on the map. Some are probably gated by faction rep but others will just show up.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 29 November 2018, 23:28:50
OK, I got the flashpoint that was showed on the Dev Diary.  Marik Flashpoint, where you ruin a Steiner beachfront property with help of another merc company.  What was the bad thing that happened when you DID not help Gwyndion Company, but go with Steiner and do the same to Marik and let Gwyndion Company die?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 30 November 2018, 00:14:55
Anyone else notice that PPC hits knock back sensors?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 30 November 2018, 00:23:23
All I can imagine is me as my Mechwarrior screeching with unreasonable childlike delight right now.

First mission I saw a Hatchetman, I saw two-one died first turn to an upgraded AC/10 blowing the ammo, and the second one got double legged. This is following the trend of instantly headshotting the first Crab I saw, the first turn of combat it was in, with the same upgraded AC/10. Either way, this is two new toys in the span of two IRL days, and both of them are some of my favorite Mediums.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Alexander Knight on 30 November 2018, 00:23:56
Anyone else notice that PPC hits knock back sensors?

Yep, part of the patch to make 'em better than large lasers.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 30 November 2018, 04:27:27
I thought they always did that?  ???
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: 00Dawg on 30 November 2018, 09:29:00
Played a game last night for first time in 6 months.  Approved the salvage post-battle, click, *crash*.  First time that's happened there.
Guess I'll just jump around systems a bit tonight, hoping for a flashpoint...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Top Sergeant on 30 November 2018, 11:35:11
Best advice for improving my MRBC rating in order to get better mech pilots?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 30 November 2018, 12:51:16
Never judged it . . . might be interesting to compare how campaign missions vs random missions improve it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 30 November 2018, 17:50:33
3 missions into a new Update 1.3 Career and enjoying it so far. Having trouble with the concept of taking missions with the Local Pirate Organisation . . .  :-[

I wanted to try Update 1.3 before adding Flashpoints but does anyone know if I can continue the same career after upgrading to Flashpoints or do I have to start again?

Yes you can continue an Update 1.3 career after adding Flashpoints expansion  :thumbsup:
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 30 November 2018, 21:16:18
Best advice for improving my MRBC rating in order to get better mech pilots?
I've found that pilots that you train up from the lowest levels are cheaper in the long run.  They'll all be straight 10s eventually...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 01 December 2018, 20:46:22
I really want to see how this mission plays out at the end....  >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 01 December 2018, 21:07:08
A two-skull mission for 3/4 of a million?  It seems they've upped the pay scale...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 01 December 2018, 22:11:26
A two-skull mission for 3/4 of a million?  It seems they've upped the pay scale...

400k and 2/8 salvage is the mid point on this one. 750k gets you 0/2 salvage. If they can afford to have a WarShip on standby they're obviously not short on resources or this job!
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 02 December 2018, 09:53:33
Finished my first Mark Target mission. It was an interesting challenge.
I was fielding two Jenners, a Wolverine and a Vindicator
Getting to all three marking zones wasn't too hard. The two mediums went for the nearest and I sent a Jenner to each outlier.
Having to remain in the marking zone for two consecutive turns while under fire was a little trickier. Then I was asked to hang around for two more turns to observe the fall of shot and while my Vindicator when down, it was well worth it to see what HBS thinks orbital fire support should look like  >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 02 December 2018, 10:59:30
Ha. It reminds me for some reason of that fleet graphic from Dragonforce's Ground and Pound. Oh the cheese.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 02 December 2018, 11:25:54
It's a more impressive result than the in-mission announcement led me to expect. Does that look like 30 rounds HE to you?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Daryk on 02 December 2018, 11:30:28
And here I thought it was a Naval PPC...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Apocal on 02 December 2018, 12:17:06
Anyone else notice that PPC hits knock back sensors?

Yeah, that was a feature added in to make PPCs less garbage because they don't want to just turn down the heat.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 02 December 2018, 12:26:07
And here I thought it was a Naval PPC...

That's how I interpreted the visuals too. After all, the mission briefing specified a WarShip was providing fire support
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Luciora on 02 December 2018, 12:40:46
Maybe they meant Highly Energized?

It's a more impressive result than the in-mission announcement led me to expect. Does that look like 30 rounds HE to you?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Reldn on 02 December 2018, 14:30:00
 Oh great...All this new stuff out and here I am still 'Merc-ing about and haven't even finished the Main campaign yet. I really should get on that now.  xp
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 02 December 2018, 22:03:39
Well, about 12 hours into flashpoint, I have only seen A couple of Cyclops, and Hatchetman.  This is with run where i finished the Arano Restoration, and put Kamea's **** butt on the throne. 

I did the Steiner Flashpoint doable with 2 Wolverine's (Made them to be 6Ms), Jenner (7F) and the Royal Highlander for the TAG mission.   But then I did the Davion one, where you have to hit the command center, and kill Liao sniper mech, and had to abandon it, becuase there was no way to take on one heavy lance at one point, another heavy Lance at the base, and almost up my behind the Liao kill team. 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ThePW on 06 December 2018, 22:04:26
I guess I got something new: Sumire trolled me with some "Halt! or be Destroyed" nonsence before admitting she LoL'ed and told me to go destroy stuff... :D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Matti on 08 December 2018, 00:44:18
PRIORITY MISSIONs are getting harder on me and my medium 'Mechs. Do I have any time to go around making money and looking for partial 'Mech salvage of heavy-assault 'Mechs?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Icerose20 on 08 December 2018, 00:54:53
Yes, you can delay when you accept the Priority Missions of the Restoration. 
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 08 December 2018, 02:37:34
Hell, if you want the war to go on 13 years before you do the first priority mission or the last, you can. Everyone'll just wait patiently.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Matti on 08 December 2018, 14:01:08
Thanks. But if I bring heavier 'Mechs on the table, will opposition increase as well? Or are all PRIORITY MISSIONs totally fixed and don't scale up? What about rest of the contracts? Can I throw bugs (Locust, Spider, Cicada) with rookies to the field and have hope for success? Haven't seen 1 skull contracts as of late ::)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 08 December 2018, 14:27:18
Priority missions are all prebuilt and scripted so they won't increase with you.  Also, some mechs are partially gated behind story missions.  Like before you take over the prison, you'll only very rarely see heavy mechs.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: guardiandashi on 08 December 2018, 15:35:14
Priority missions are all prebuilt and scripted so they won't increase with you.  Also, some mechs are partially gated behind story missions.  Like before you take over the prison, you'll only very rarely see heavy mechs.

my experience was that priority missions are mostly scripted with some variation for instance the argo mission is always going to have the end boss in a quickdraw with a medium (griffon I think) in support. regardless of what you take you are going to get that, on the other hand I used a change that got me a king crab, and a highlander going into that mission, and there were some more mediums supporting them than I remembered instead of all lights
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Matti on 08 December 2018, 16:13:08
my experience was that priority missions are mostly scripted with some variation for instance the argo mission is always going to have the end boss in a quickdraw with a medium (griffon I think) in support.
I got Shadow Hawk in tandem with Quickdraw.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 08 December 2018, 17:22:53
I got a new glitch today. A convoy escort mission that I can't complete because one of the four APCs has parked itself outside the destination zone and juts won't move anymore
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ThePW on 08 December 2018, 21:37:10
usually its because one of your units hasn't moved. it often clears when you make sure all your mechs move but sometimes its because the APC in question has lost LOS of friendly units and will remain parked until another friendly unit moves in close proximity to the APC...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Liam's Ghost on 08 December 2018, 23:07:26
That's how I interpreted the visuals too. After all, the mission briefing specified a WarShip was providing fire support

Wait. A warship during the 3025 era?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 08 December 2018, 23:44:34
While waiting for some mechs to repair I got a message telling me a flash point had expired.  Would have been nice to have been notified that there was a flash point in the first place.   Not that I could handle the couple I've noticed anyway.  30 weeks in and I haven't been able to build a single medium mech.  Starting to think that 5 pieces to salvage is too much.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: ThePW on 09 December 2018, 00:38:55
While waiting for some mechs to repair I got a message telling me a flash point had expired.  Would have been nice to have been notified that there was a flash point in the first place.   Not that I could handle the couple I've noticed anyway.  30 weeks in and I haven't been able to build a single medium mech.  Starting to think that 5 pieces to salvage is too much.
LOL 5? Weaaaaaaaaaaaaaak. Try 8, just for the LoLs… what kind of partials do you see in stores? its sorta random (what im confused is the planets where you are supposed to have unlimited GRFs (or DRGs) and often the selection is a random (but reasonable #, usually 6) amount...
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 09 December 2018, 03:27:55
Enjoying the new career mode.

Vindicator in mechbay and my character in the medbay both for over 30 days after an especially tough mission. So had to rotate to back up mech. Now running a classic Kurita light lance of two Panthers and two Jenners-Fs, I now fully understand why this lance composition has such a fearsome reputation  >:D
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Caedis Animus on 09 December 2018, 03:35:00
Wait. A warship during the 3025 era?
I assumed 'Warship' meant a dropship with sufficient ordinance, considering the timeframe.

Even if it's not actually *correct* within Battletech terms, I suppose calling a dropship with sufficient ordinance to level a building could, in a way, be considered a different kind of Warship if you look at it from an angle that isn't Battletech. If that makes any sense.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Wrangler on 09 December 2018, 07:54:00
In deep dark (fun fluff) of the early Battletech books i remember dropships mentioned as warship, but as generic term before they came up what current definition of a "Warship" type unit was.

So i think it's former, a Achilles Class Dropship is a warship, meant to do harm. Verses a Buccaneer Class DropShip that's a civilian ship. etc.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 09 December 2018, 08:01:22
usually its because one of your units hasn't moved. it often clears when you make sure all your mechs move but sometimes its because the APC in question has lost LOS of friendly units and will remain parked until another friendly unit moves in close proximity to the APC...

I had one APC get left behind and stop moving until I sen a Jenner back for it, but the other overran the evac zone slightly and wouldn't move again no mater how I rearrange my 'mechs around the area
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 09 December 2018, 08:06:06
Wait. A warship during the 3025 era?

It doesn't make sense in terms of BT history, but that's what it said.

At it definitely looks like how I imagined NPPC bombardment would look like >:D

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 09 December 2018, 08:18:34
It doesn't make sense in terms of BT history, but that's what it said.

At it definitely looks like how I imagined NPPC bombardment would look like >:D
What was in your lance for that mission?

Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 09 December 2018, 09:23:54
LOL 5? Weaaaaaaaaaaaaaak. Try 8, just for the LoLs… what kind of partials do you see in stores? its sorta random (what im confused is the planets where you are supposed to have unlimited GRFs (or DRGs) and often the selection is a random (but reasonable #, usually 6) amount...

I had tried 5 in the campaign that I had dropped to play career mode.  I found it challenging and rewarding, but still felt like I was making progress.  Now in career mode I'm contemplating never taking salvage options ever again since it looks like I'll have to buy finished mechs if I want any hope of advancing.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Euphonium on 09 December 2018, 11:19:57
What was in your lance for that mission?

Two Jenners (JR7-F config), a Vindicator and a Wolverine (with the AC replaced by 2x LRM10)
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Liam's Ghost on 09 December 2018, 16:42:19
It doesn't make sense in terms of BT history, but that's what it said.

At it definitely looks like how I imagined NPPC bombardment would look like >:D

Huh.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 09 December 2018, 18:17:43
Two Jenners (JR7-F config), a Vindicator and a Wolverine (with the AC replaced by 2x LRM10)
Thanks.

Incidentally, I purchased Flashpoint but how would I know of it has installed?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Wrangler on 09 December 2018, 18:56:03
There room for TWO LRM-10s on a Wolverine?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: DarkSpade on 09 December 2018, 18:59:52
Thanks.

Incidentally, I purchased Flashpoint but how would I know of it has installed?

upper left corner of the main screen.  It's huge, you can't miss it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 09 December 2018, 19:42:57
upper left corner of the main screen.  It's huge, you can't miss it.
I'm wondering, despite my purchase, if it hasn't downloaded.  Does yours look like this?  Because I can't tell if this is an advertisement or not.

Update:  I logged into Paradox and there was no change.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 09 December 2018, 20:14:24
After purchasing Flashpoint through Steam and after the download and install, the status next to the Flashpoint banner on that main menu screen changed to "Installed" for me.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 09 December 2018, 20:17:25
After purchasing Flashpoint through Steam and after the download and install, the status next to the Flashpoint banner on that main menu screen changed to "Installed" for me.
Huh, I used GoG and usually get auto-updates.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 09 December 2018, 21:08:06
Unfortunately I have never used GoG, so not sure of the details of how their system works. However, I assume there may be a short delay between you purchasing Flashpoint and it rolling out to your installer to update your installation of HBS Battletech. Maybe try to reboot your system and force GoG to look for updates?
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 09 December 2018, 21:22:10
Unfortunately I have never used GoG, so not sure of the details of how their system works. However, I assume there may be a short delay between you purchasing Flashpoint and it rolling out to your installer to update your installation of HBS Battletech. Maybe try to reboot your system and force GoG to look for updates?
I think I have to fire up GoG Galaxy (their installer) but this thing has been days in waiting.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 09 December 2018, 21:29:10
Try firing up the GoG Galaxy installer and forcing it to look for an update. When I get home I will screen shot my main menu screen for you so you can see how it now looks with Flashpoint "Installed".
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Charlie 6 on 09 December 2018, 22:03:12
Try firing up the GoG Galaxy installer and forcing it to look for an update. When I get home I will screen shot my main menu screen for you so you can see how it now looks with Flashpoint "Installed".
Yup, that was it.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Feenix74 on 09 December 2018, 22:11:24
Excellent.

Tip for young players - Darius will pop up and mention that Flashpoint missions are now available and then go back to his wheeling and dealing and not bother telling you any more.

You need to go to the star map navigation screen and you will see any Flashpoint planets haloed in yellow/gold/orange, if you click on the planet it will give you a rundown of the Flashpoint mission that is on offer at that planet.

I have not taken a Flashpoint yet because I do not think I have enough men or materiel to be able to successfully complete one yet plus the cost of getting halfway across the map is a bit much for me at the moment while I concentrate on putting my small mercenary command in a solid financial position.

Good luck and good hunting.
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Colt Ward on 10 December 2018, 12:39:29
New topic-  https://bg.battletech.com/forums/index.php?topic=63715.0
Title: Re: HBS Battletech Discussion Thread (there may be spoilers)
Post by: Bedwyr on 10 December 2018, 12:43:16
Good call, thanks.