Author Topic: MotW: Blackjack  (Read 37887 times)

Daryk

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Re: MotW: Blackjack
« Reply #90 on: 19 October 2019, 06:07:13 »
How many Medium Lasers does the 3X have?  The 1DB only has two, and if the 3X is supposed to be a derivative of that, that could mean more heat sinks (specifically, the Prototype Doubles).

RifleMech

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Re: MotW: Blackjack
« Reply #91 on: 19 October 2019, 10:19:00 »
The BJ-3X has 4 medium lasers. The PPCs replace the AC/2s, ammo, and 1 heat sink, and upgrades the 3 remaining heat sinks do DHS-Ps. It is a 180 rated SFE with 7 SHSs.

Daryk

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Re: MotW: Blackjack
« Reply #92 on: 19 October 2019, 10:24:41 »
Hmmm... yeah, dropping two of those Mediums for two more P-DHS would work pretty well, I think.

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Re: MotW: Blackjack
« Reply #93 on: 19 October 2019, 14:20:27 »
The Blackjack 3X has 3 DHS-P, which are the Freezers from Sword & Dragon. It has a total of 13 heat dissipation (7 SHS+3 DHS-Ps). That isn't enough for two PPCs.

It's plenty of you're willing to use your heat scale. A standing 2-1-2-1-1 pattern of ten-point slugs out of a pre-Invasion 45-tonner is a nasty volume of fire against anything its own size, and it can go heavier if you're willing to chance a couple fairly easy shutdown rolls.
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Daryk

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Re: MotW: Blackjack
« Reply #94 on: 19 October 2019, 14:39:42 »
Having seen a 'mech fail that 4+ roll (and be headcapped as a result), I no longer characterize ANY shutdown roll as "easy"...  8)

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Re: MotW: Blackjack
« Reply #95 on: 19 October 2019, 15:06:57 »
Rolls like that are what make games worth playing. :)
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Daryk

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Re: MotW: Blackjack
« Reply #96 on: 19 October 2019, 15:09:13 »
LOL!  Indeed...  :thumbsup:

RifleMech

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Re: MotW: Blackjack
« Reply #97 on: 20 October 2019, 16:31:18 »
If you make the shutdown roll you've still got the -2 modifier. You're also -3 MP making retreat difficult. :(

Daryk

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Re: MotW: Blackjack
« Reply #98 on: 20 October 2019, 16:37:52 »
Also true, though I'll say the 'mech I saw shutdown could have made it off the board with the -3 MP...

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Re: MotW: Blackjack
« Reply #99 on: 20 October 2019, 16:38:43 »
The basic 3025 Blackjack is probably the best use of AC2's on a mech that I have ever seen.

The 3040's BJ-3 turns around & makes it even better with a brutal punch for a 45t mech at that range & is an easy class-D repair bay refit.

I'm not a huge fan of most of the other variants or the Omni.  But those 2 above are gems in my book.

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Re: MotW: Blackjack
« Reply #100 on: 20 October 2019, 16:39:43 »
You're also -3 MP making retreat difficult. :(

The 4 JJ's don't care about your -3 MP issue.
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Daryk

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Re: MotW: Blackjack
« Reply #101 on: 20 October 2019, 16:44:15 »
Agreed about the Blackjack... the Vulcan's not bad, either.  It has the speed to keep the range open at a walk against heavier opponents.

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Re: MotW: Blackjack
« Reply #102 on: 20 October 2019, 21:36:08 »
If you make the shutdown roll you've still got the -2 modifier. You're also -3 MP making retreat difficult. :(

If you're willing to spike to shutdown, you're not in a retreating mood. Carpe Caseum!
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RifleMech

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Re: MotW: Blackjack
« Reply #103 on: 21 October 2019, 00:41:17 »
The 4 JJ's don't care about your -3 MP issue.


True but the heat of jumping could cause another shutdown roll.


If you're willing to spike to shutdown, you're not in a retreating mood. Carpe Caseum!


True but life is cheap. Mechs are expensive.  ;)

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Re: MotW: Blackjack
« Reply #104 on: 21 October 2019, 08:49:58 »
Make sure the other guy's mech is more expensive. >:D
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JadeHellbringer

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Re: MotW: Blackjack
« Reply #105 on: 21 October 2019, 09:25:14 »
Make sure the other guy's mech is more expensive. >:D

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Arkansas Warrior

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Re: MotW: Blackjack
« Reply #106 on: 21 October 2019, 11:00:42 »
If you're willing to spike to shutdown, you're not in a retreating mood. Carpe Caseum!


Seize the...cheese?   ???
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Re: MotW: Blackjack
« Reply #107 on: 21 October 2019, 11:06:37 »
what else would one seize?

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Re: MotW: Blackjack
« Reply #108 on: 21 October 2019, 11:18:49 »
I have other thoughts, but not on this forum. :)
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Daryk

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Re: MotW: Blackjack
« Reply #109 on: 21 October 2019, 15:20:49 »
That's only because you're a mod now...  8)

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Re: MotW: Blackjack
« Reply #110 on: 21 October 2019, 15:29:54 »
Is the Dark Crow quasi Clan cousin to the Black Jack?
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RifleMech

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Re: MotW: Blackjack
« Reply #111 on: 22 October 2019, 04:06:03 »
Make sure the other guy's mech is more expensive. >:D

 :))

JadeHellbringer

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Re: MotW: Blackjack
« Reply #112 on: 22 October 2019, 13:55:22 »
Is the Dark Crow quasi Clan cousin to the Black Jack?

I never stopped to think about it, but the similarities in layout are pretty obvious now that you mention it. I wouldn't call it a Blackjack IIC, but I wouldn't be surprised if the scientists and engineers behind the Crow had old Blackjack blueprints on their walls. Good call!
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Arkansas Warrior

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Re: MotW: Blackjack
« Reply #113 on: 22 October 2019, 14:27:28 »
I prefer my own theory that the Sun Cobra is the Blackjack IIC.  But I can definitely see similarities.  I suppose both the Wolves and Ravens recognized the sublime majesty of the Blackjack, and adapted it to Clan technology in different ways.
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Re: MotW: Blackjack
« Reply #114 on: 23 October 2019, 14:37:57 »
The Blackjack 3X has 3 DHS-P, which are the Freezers from Sword & Dragon. It has a total of 13 heat dissipation (7 SHS+3 DHS-Ps). That isn't enough for two PPCs.

The full stats for the BJ-3X have never been released, so we don't know what it has in terms of heat dissipation.

Chris

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Re: MotW: Blackjack
« Reply #115 on: 24 October 2019, 06:26:41 »
The full stats for the BJ-3X have never been released, so we don't know what it has in terms of heat dissipation.

Chris

TRO:3039 tells us what modifications were made to the Blackjack BJ-1 to create the BJ-3X variant. Replacement of the Autocannons, ammo, and 1 heat sink with 2 PPCs. Three of the remaining heat sinks were replaced with DHS-P. The BJ-1 had 11 heat sinks. Removing 1 SHS and replacing 3 others with DHS-P gives the BJ-3X the ability to remove 13 point of heat.

VhenRa

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Re: MotW: Blackjack
« Reply #116 on: 25 October 2019, 18:28:25 »
Hmm... the Alpha Strike stats on MUL also line up for a 7 SHS/3 DHS design. Without those extra MLs, it doesn't do enough damage to get 2/2/2 OV2.


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Re: MotW: Blackjack
« Reply #117 on: 20 November 2019, 02:38:45 »
I am always thinking it is so odd that they made the BJ-3 come out during 4SW 20 years before the BJ2 existed.  I know they probably designed it later outside the game but it seems odd to give it that designation in universe.  You would think they would have called it like BJ-1a or something.

glitterboy2098

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Re: MotW: Blackjack
« Reply #118 on: 20 November 2019, 09:25:23 »
it is an oddity.. the result of a mix of the BJ-3 being retroactively inserted into the setting well after the BJ-2 had been established in TRO3050, and the general FASA trend of not giving a [bleep].

honestly though i wouldn't be surprised if maybe the prototype for what would become the BJ-2 didn't exist already in setting (a BJ-2X or something), leading to the BJ-3.
given that it looks likely that both were built on St.ives. if the BJ-2 prototype had a lot of growing pains (or just a lot of redesigns) i could see a 20 year development cycle. especially if the design got shelved for a bit after the 4th succession war and then revisited around 3039. we've honestly seen worse in the setting.

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Re: MotW: Blackjack
« Reply #119 on: 20 November 2019, 09:56:08 »
I am always thinking it is so odd that they made the BJ-3 come out during 4SW 20 years before the BJ2 existed.  I know they probably designed it later outside the game but it seems odd to give it that designation in universe.  You would think they would have called it like BJ-1a or something.
That is a bit of an "oops."  On the other hand, rule of cool dominates designation/numbering convention in this setting.  The letter suffix is sometimes a good clue as to which faction it goes with but not always, especially pre-TRO 3050 material.  FASA started to tighten up the faction specific machines in TRO 3055.
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