Ammunition:
Armor-Piercing Explosive Rounds
Concussion Ammo
Extended-Range Ammo
Queen Bee Ammo
Viscid Incindiary Fluid
Armor:
Ablative Armor
Heat-Dissipating Armor
Impact Armor
Reinforced Armor
Combat Units:
Colossus-Class 'Mechs
Quad-Vees
Defense Systems:
Advanced Anti-Missile Systems
Advanced Point Defense
Close In Weapons Systems
Viral Decoy Jammers
Viral Homing-Beacon Jammers
Heating & Cooling:
Heat Sink Override Kits
Radical Heat Sinks
Lasers:
Hyper Lasers
Refocused Lasers
Miscellaneous:
Overchargers
Seismic Dampeners
Myomer:
Improved Myomer
Supercooled Myomer
Offensive Systems:
Advanced Pulse Modules
Continuous-Fire Mode
Saturation-Fire Mode
Other Weapons:
Bunker Busters
Deforesters
Inferno Flamers
TSEMP
Repeating TSEMP
Repairs:
Harjel II Auto-Repair Systems
Harjel III Auto-Repair Systems
I trimmed down the stuff that we already have stuff for(even if it is named differently,
somethings just already exist)
From the culled list:
Fire Shot is just incendiary ammo
Homing Beacons are NARC, while Haywire "missiles" are the Haywire rounds for iNARC
Heat Seeking missiles already exist in game(get a bonus for how hot the 'mech they are shooting at is!)
Heavy Armour is likely Ferro-Llamelor, or even Heavy Ferro(basicly, that gear represents having more armour)
Emergency Coolant Systems are the well known coolant pods we already have.
Hot-Drop Shielding is the ablative cocoons we have had for years for droping 'mechs in from orbit
Plasma Guns are...just that, Plasma weapons(IIRC< they do no damage to 'mechs, so are likely Plasma Cannons)
I am sure alot of other things in that list might also be already represented in some way, however.
BTW: I am looking forward to Advanced Anti-Missile Systems! I plan to build a 'mech that is JUST those!