In the old "First Strike" supplement, the last three scenarios of the Basic Battletech section are a cool "Heart of Darkness"-tinged mini-campaign where the attackers are assaulting a Germanium mine held by a rogue Davion agent. I'm looking at turning this into a full-on roleplay campaign for my home group, but stumbled upon something in looking at Germanium on Wikipedia:
Among the common compounds of Germanium is a gas called Germane, which is highly pyrophoric (in other words it spontaneously combusts on contact with air) and toxic. I've no doubt that a loony-bird like The Old Man wouldn't hesitate to weaponize that as a last-ditch effort. My only question is, if he were to have run pipes in the ground to use as hidden gas jets/improvised mines -- or set up improvised flamethrowers with the stuff near the mine, how much damage in AS terms would burning Germane do? Would it even be chemically feasible for him to get enough Germane to weaponize it? Is there anyone who knows enough about the chemistry who could weigh in?
Thanks!