Author Topic: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition  (Read 151155 times)

Asgo

  • Warrant Officer
  • *
  • Posts: 425
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1410 on: 27 February 2020, 16:36:07 »
You answered your own question. Clan tech takes up less space and weight than Inner Sphere tech. It's more refined. Their XL engine, FF, and ES, is much better than the Star League counterpart. Real world example: Today I provided phone assistance to someone who replaced an old alarm switch that was 3 times the size of the new switch. They do the same thing, only one is far less bulky. You could say the same for a PC processor of the 80's compared with one from the 90's. This is how I see Clan tech, and I don't see the new designs accomplishing this.
that comparison only works so far.
When tech gets smaller through progress you don't necessarily reduce the size unless you have external constraints.
Usually you take the tech advantage and add more power at the same size.

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7884
  • Technical Victory!
    • Elmer Studios Blog
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1411 on: 27 February 2020, 16:50:17 »
By the time you've drawn as many MegaMek sprites as I have, you realise that Scale in TRO Artwork is an abstract concept at best and a joke at worst. The artwork is rarely, if ever, drawn with anything to give it a sense of scale beyond "the cockpit goes here" and making assumptions after that. There are massively oversized Light 'Mechs (eg Puma), overly fat Heavies (eg Linebacker), small Heavies (eg Kuma), 'Mechs with no scale refences at all (eg Stalker) and so on.

By being consistent, these redesigns are making a world of difference
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Empyrus

  • Lieutenant Colonel
  • *
  • Posts: 9121
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1412 on: 27 February 2020, 17:34:06 »
Did we ever get all 5 scenarios from the Kickstarter?

Or have i just forgotten to either download them or maybe misplace my files? I can only find one scenario, "Diminishing Returns".

shivanwurm

  • Lieutenant
  • *
  • Posts: 949
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1413 on: 27 February 2020, 18:30:27 »
“Scale”

DarkSpade

  • Major
  • *
  • Posts: 3656
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1414 on: 27 February 2020, 18:41:07 »
There's plenty of good arguments for why general unit designs should vary between IS and Clan, different factions, and from era to era, but there's also something to be said for having a similar esthetic across one game line.
Space Marines are guys who look at a chainsaw and think, “That should be balanced for parrying.”

Cache

  • Captain
  • *
  • Posts: 3128
    • Lords of the Battlefield
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1415 on: 27 February 2020, 19:17:09 »
...but there's also something to be said for having a similar esthetic across one game line.
With over 1000 designs out there I would say, "boring".

Cache

  • Captain
  • *
  • Posts: 3128
    • Lords of the Battlefield
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1416 on: 27 February 2020, 19:25:01 »
i actually think the opposite. the clans, being planned economies and semi-pragmatists in terms of military designs, should probably have blockier and chunkier designs. aesthetics for the sake of aesthetics are waste, and the clans are supposed to abhor waste.

Original 3050 Omnis. Blocky and utilitarian, definitely. Chuncky... a handful... mostly in the legs.


Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13703
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1417 on: 28 February 2020, 00:13:50 »
“Scale”

Looking at the big line-up of designs, I'm inclined to believe that there's a consistent scale, and that it was achieved with the really convenient "internal volume" figure available in most, if not all, 3D modelling programs.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

shivanwurm

  • Lieutenant
  • *
  • Posts: 949
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1418 on: 28 February 2020, 01:22:59 »
Looking at the big line-up of designs, I'm inclined to believe that there's a consistent scale, and that it was achieved with the really convenient "internal volume" figure available in most, if not all, 3D modelling programs.

That was more aimed at the previous generations of BT artwork not the new stuff.

Cubby

  • Space Wizard of Secrets
  • BattleTech Developer
  • Major
  • *
  • Posts: 3584
  • BattleTech Assistant Line Developer
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1419 on: 28 February 2020, 09:45:55 »
Did we ever get all 5 scenarios from the Kickstarter?

Or have i just forgotten to either download them or maybe misplace my files? I can only find one scenario, "Diminishing Returns".

As far as I know, only the one has been released. I've written and submitted no. 2 and 3, they just haven't been released yet. No. 4 and 5 are in progress.
Demo Team Agent #639, northeastern Maryland.

BattleTech Assistant Line Developer, writer and editor - Sarna.net Profile

Fear Factory

  • Major
  • *
  • Posts: 4070
  • Designing the Enemy
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1420 on: 28 February 2020, 10:04:30 »
Looking at the big line-up of designs, I'm inclined to believe that there's a consistent scale, and that it was achieved with the really convenient "internal volume" figure available in most, if not all, 3D modelling programs.

The best thing that could happen, too. Alpha Strike really needs properly scaled miniatures.
The conflict is pure - The truth devised - The future secured - The enemy designed
Maj. Isaac "Litany" Van Houten, Lone Wolves, The Former 66th "Litany Against Fear" Company

Empyrus

  • Lieutenant Colonel
  • *
  • Posts: 9121
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1421 on: 28 February 2020, 10:25:04 »
As far as I know, only the one has been released. I've written and submitted no. 2 and 3, they just haven't been released yet. No. 4 and 5 are in progress.
Good to know. Started worrying i had missed something. Thanks.

Cache

  • Captain
  • *
  • Posts: 3128
    • Lords of the Battlefield
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1422 on: 28 February 2020, 10:33:08 »
Alpha Strike really needs properly scaled miniatures.
What are properly scaled Alpha Strike miniatures? Do you mean a different scale than current miniatures?

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 11045
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1423 on: 28 February 2020, 10:35:41 »
I think he just means scale has meaningful game effects in Alpha Strike rather than just being a "token" on the board.
Alpha Strike Introduction resources
Left of Center blog - Tukayyid Expanded Random Unit Tables, Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Fear Factory

  • Major
  • *
  • Posts: 4070
  • Designing the Enemy
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1424 on: 28 February 2020, 10:49:36 »
I think he just means scale has meaningful game effects in Alpha Strike rather than just being a "token" on the board.

Yep. Unless you use hexmaps.
The conflict is pure - The truth devised - The future secured - The enemy designed
Maj. Isaac "Litany" Van Houten, Lone Wolves, The Former 66th "Litany Against Fear" Company

Cache

  • Captain
  • *
  • Posts: 3128
    • Lords of the Battlefield
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1425 on: 28 February 2020, 11:02:58 »
I think he just means scale has meaningful game effects in Alpha Strike rather than just being a "token" on the board.
Ah. I've been playing on terrain so long that I don't remember it not having meaningful effect.

So, in that case, there are generic Mech counters provided in the Practical Line of Sight section, p. 171. As it states, they aren't just used because of scale issues, but also for the pose of the miniature. That way you don't get penalized for posing your miniature dynamically, or for using one with an arm way out like a first sculpt Wraith. (Minis would be boring if they were all legs straight and arms down.)

bearcat

  • Private
  • *
  • Posts: 27
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1426 on: 28 February 2020, 12:15:52 »
Does anyone know when/where the credit will show up if we decided not to create a canon character. I didn't make a choice until after the Wave 1 pledge manager closed if that effects anything.

Fat Guy

  • Major
  • *
  • Posts: 5008
  • I make beer disappear. What's your superpower?
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1427 on: 28 February 2020, 15:03:15 »
Check your email. They just sent out Redemption and Malice.

In pdf only.   :ticked:
I have spoken.


shivanwurm

  • Lieutenant
  • *
  • Posts: 949
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1428 on: 28 February 2020, 15:14:57 »
Nope, not there.

Fat Guy

  • Major
  • *
  • Posts: 5008
  • I make beer disappear. What's your superpower?
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1429 on: 28 February 2020, 15:27:07 »
Sender is battletech-clan-invasion@support.crowdox.com

Subject line is New BattleTech Story
I have spoken.


shivanwurm

  • Lieutenant
  • *
  • Posts: 949
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1430 on: 28 February 2020, 15:42:24 »
Nope. Haven't gotten a thing from CrowdOx since I closed my pledge manager.

Sartris

  • Codex Conditor
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 19857
  • Cap’n-Generalissimost
    • Master Unit List
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1431 on: 28 February 2020, 15:58:24 »
hit my inbox at 1:30 cst

You bought the box set and are ready to expand your bt experience. Now what? | Modern Sourcebook Index | FASA Sourcebook Index | Print on Demand Index
Equipment Reference Cards | DIY Pilot Cards | PaperTech Mech and Vehicle Counters

Quote
Interviewer: Since you’ve stopped making art, how do you spend your time?
Paul Chan Breathers: Oh, I’m a breather. I’m a respirateur. Isn’t that enough?

Fat Guy

  • Major
  • *
  • Posts: 5008
  • I make beer disappear. What's your superpower?
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1432 on: 28 February 2020, 16:02:24 »
I have spoken.


jimdigris

  • Catalyst Demo Team
  • Lieutenant Colonel
  • *
  • Posts: 8768
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1433 on: 28 February 2020, 16:04:18 »
Nothing.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40853
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1434 on: 28 February 2020, 16:08:02 »
Nothing on my end. I'm in the same boat of not getting anything since closing my pledge manager.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Maingunnery

  • Lieutenant Colonel
  • *
  • Posts: 7187
  • Pirates and C3 masters are on the hitlist
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1435 on: 28 February 2020, 16:17:11 »
Nothing on my end. I'm in the same boat of not getting anything since closing my pledge manager.
Me too.
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

The Society:Fan XTRO & Field Manual
Nebula California: HyperTube Xtreme
Nebula Confederation Ships

Wolf72

  • Captain
  • *
  • Posts: 3066
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1436 on: 28 February 2020, 16:42:15 »
The original MAD II had a bigger autocannon too (and it was pointed right at you), so I thought it was more than just wings...

I can't keep track of any of them ...
[edit] poop, jpg didn't work so well ... anyway, favorite is the one that appears as main on sarna.net

This one is my favorite, along with the chin turret guy ... I like the simplicity of a beefier MAD.  Ok with Phoenix and like the new version too.
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."

Valkerie

  • Captain
  • *
  • Posts: 2522
  • Gravity always wins.
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1437 on: 28 February 2020, 18:19:25 »
Nothing here either, and no word on my refund.  That was taken care of before the pledge manager closed, but I have yet to see an email concerning it.
There is no avoiding war; it can only be postponed to the advantage of others.   -Machiavelli

Greetings, Mechwarrior!  You have been recruited by the Star League to defend the frontier against...Oops, wrong universe.  -unknown SLDF Recruiter

Because overkill is underrated my friend.  -John "Hannibal" Smith

Unit/Scheme of the Month Master Index

shivanwurm

  • Lieutenant
  • *
  • Posts: 949
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1438 on: 28 February 2020, 19:19:35 »
Who wants some sexy time Stone Rhino?

jimdigris

  • Catalyst Demo Team
  • Lieutenant Colonel
  • *
  • Posts: 8768
Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #1439 on: 28 February 2020, 20:30:26 »
That’s the way it should have been done when FASA first designed it. I salute you, Anthony Scroggins :thumbsup: