I'm thinking about a mercenary unit to run through the Total Chaos campaign track--using mostly lance-sized engagements, with the whole company participating in the big ones. I want the unit to feel believable (as far as equipment used and salvaged), and not to have any special connections or Great House benefactors. I'll post TO&E as well as history when I get that written up.
The breakdown of the unit is:
2 'mech lances
(OR 1 'mech lance and 1 vehicle lance)
1 battle armor platoon
2 aerospace fighters
I prefer having 2 'mech lances, which means that if I could just pick and choose, I'd go with the Union-X. Given that in 3067, only a few of these had been made, and Skye was holding onto them pretty tightly, I can't see how my unit would come by one. (Unless I could come up with some noble- or business connection to Skye, but I wanted to go more for the small, unknown unit status).
The only other option I could see is a Seeker (if I stretch the fluff a bit). It's supposed to be modular, and one variant will fit 4 'mechs. How believable does it seem to have a Seeker that switches out all its vehicle bays for 8 'mechs and 2 fighters? I don't see a problem with fitting a battle armor platoon into a space for 4 times as many standard infantry. It would mean for a slower deployment, but I generally use battle armor for defense or city fighting--they're not usually the first in an assault anyway.
My only real issue with a Seeker is the doors--it would make a combat drop pretty challenging; I'd like to be able to get the whole lance down pretty quickly. On the other hand, I can more easily believe that a merc unit could reconfigure a Seeker to its needs than it could procure a Union - X in 3067.
I suppose another option would be 2 Leopards + a Fury (and then I could add a few light vehicles), but then we'd need pretty significant JumpShip support. I'd really prefer a single DropShip that could just dock with a Scout.
How would you transport this unit?