Author Topic: Conversions-Warhammer 40k  (Read 73440 times)


Cryhavok101

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Necron Warrior
« Reply #151 on: 13 July 2017, 21:31:14 »
Necron Warrior

Code: [Select]
Necron Warrior
Medium BattleArmor
Mixed (Base Clan)

BV: 365
Cost: 3,051,250 C-bills

Movement: 3/3

Internal: 5
Armor: 35
                     Internal    Armor
--------------------------------------
Trooper 1                   1        7
Trooper 2                   1        7
Trooper 3                   1        7
Trooper 4                   1        7
Trooper 5                   1        7

Weapon                         Loc  Heat
----------------------------------------
Swarm Mek                      Point     0
Attack Swarmed Mek             Point     0
Stop Swarm Attack              Point     0
Leg Attack                     Point     0
Plasma Rifle (DWP) (IS)        Point     0

Equipment                      Loc
----------------------------------
BA Fire Resistant (Body)       Point
BA Fire Resistant (Right arm)  Point
BA Fire Resistant (Body)       Point
BA Fire Resistant (Left arm)   Point
BA Fire Resistant (Body)       Point
Magnetic Clamps (Left arm)     Point
Space Operations Adaptation (Body) Point
Heavy Battle Magnetic Claw (Left arm) Point
Heavy Battle Magnetic Claw (Right arm) Point
Detachable Weapon Pack (Right arm) Point
Power Pack (Right arm)         Point


For the Necron Infantry I am using Fire Resistant Battle Armor, since they don't have any flesh to burn. The people inside would be some of the most cyber'd up people you'd find anywhere. None of the designers have cybernetic enhancements for battle armor pilots though, so they aren't listed here. I decided I was going to use Plasma for the Gauss stuff and PPC for the Tesla stuff. Magnetic clamps and magnetic claws are partly to represent early editions of the necrons with Gauss fields on their claws (I know they were called disruption fields, but they did the exact same effect as the ranged Gauss weapons of the necrons)), which are magnetic. Also to represent the ease with which necrons get around, since I can't do teleportation. Further since they don't breath, I felt space ops adaptation was appropriate.

Cryhavok101

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Re: Conversions-Warhammer 40k
« Reply #152 on: 13 July 2017, 21:36:03 »
Necron Immortal

Code: [Select]
Necron Immortal
Heavy BattleArmor
Mixed (Base Clan)

BV: 344
Cost: 3,713,750 C-bills

Movement: 2/2

Internal: 5
Armor: 50
                     Internal    Armor
--------------------------------------
Trooper 1                   1       10
Trooper 2                   1       10
Trooper 3                   1       10
Trooper 4                   1       10
Trooper 5                   1       10

Weapon                         Loc  Heat
----------------------------------------
Swarm Mek                      Point     0
Attack Swarmed Mek             Point     0
Stop Swarm Attack              Point     0
Leg Attack                     Point     0
Support PPC (Right arm) (IS)   Point     0

Equipment                      Loc
----------------------------------
BA Fire Resistant (Body)       Point
BA Fire Resistant (Right arm)  Point
BA Fire Resistant (Body)       Point
BA Fire Resistant (Left arm)   Point
BA Fire Resistant (Body)       Point
Magnetic Clamps (Left arm)     Point
Heavy Battle Magnetic Claw (Left arm) Point
Heavy Battle Magnetic Claw (Right arm) Point
Space Operations Adaptation (Body) Point
Light Active Probe (Body) (IS) Point


Tougher, Heavier, and more aware than the Necron Warriors, but otherwise very similar.

Cryhavok101

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Necron Lychguard
« Reply #153 on: 13 July 2017, 21:48:20 »
Necron Lychguard

Code: [Select]
Necron Lychguard
Assault BattleArmor
Mixed (Base Clan)

BV: 431
Cost: 8,650,000 C-bills

Movement: 3/3

Internal: 5
Armor: 65
                     Internal    Armor
--------------------------------------
Trooper 1                   1       13
Trooper 2                   1       13
Trooper 3                   1       13
Trooper 4                   1       13
Trooper 5                   1       13

Weapon                         Loc  Heat
----------------------------------------
Swarm Mek                      Point     0
Attack Swarmed Mek             Point     0
Stop Swarm Attack              Point     0
Leg Attack                     Point     0
Pop-up Mine (Right arm)        Point     0

Ammo                           Loc Shots
----------------------------------------
Pop-up Mine Ammo               Point     1
Pop-up Mine Ammo               Point     1
Pop-up Mine Ammo               Point     1
Pop-up Mine Ammo               Point     1
Pop-up Mine Ammo               Point     1

Equipment                      Loc
----------------------------------
BA Fire Resistant (Body)       Point
BA Fire Resistant (Right arm)  Point
BA Fire Resistant (Body)       Point
BA Fire Resistant (Left arm)   Point
BA Fire Resistant (Body)       Point
Space Operations Adaptation (Body) Point
BA Myomer Booster (Left arm)   Point
BA Myomer Booster (Right arm)  Point
BA Myomer Booster (Body)       Point
Heavy Battle Vibro Claw (Left arm) Point
Heavy Battle Vibro Claw (Right arm) Point
Single-Hex ECM (Body)          Point
Anti Personnel Weapon Mount (Left arm) Point
Cutting Torch (Left arm)       Point


Similar to the Warrior and Immortal, The even Heavier Lychguard is a powerful melee combatant. Since battle armor sized shields aren't a thing in BattleTech I put an ECM in it's place. To represent how dangerous these units can be in melee, I gave them all the best melee things. In BattleTech I think they would be most dangerous in a boarding action, but like assault terminators, and any other infantry that can't swam and can't shoot, they are severely limited against traditional BattleTech units. Still, their primary purpose is to absorb fire and protect other things. They do have a popup mine since they can't really hurt 'Mechs any other way, and I wanted them to be able to, as was appropriate for the Warscythes they are supposed to be able to wield. It's no where near a perfect representation, but I think it is as close as I can get. The only improvement I can think of is getting it back down to a heavy frame so it can still act in a protective roll by mechanizing and absorbing hits that way, but the necrons don't exactly have many mechs for that to be used on so I didn't bother.

Cryhavok101

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Necron Tomb Blade
« Reply #154 on: 13 July 2017, 21:53:46 »
Necron Tomb Blade

Code: [Select]
Necron Tomb Blade
Mixed (Base Clan)
10 tons 

Movement: 12/18
Engine: 100 XXL
Heat Sinks: 10
Cockpit: Small Cockpit with Shielded SRCS

Structural Integrity: 12
Armor: 28 (Ferro-Lamellor)
                        Armor
-----------------------------
Nose                        7
Left Wing                   7
Right Wing                  7
Aft                         7


Weapon                         Loc  Heat
----------------------------------------
ER Small Laser                 NOS     2
ER Small Laser                 NOS     2

Equipment                      Loc
----------------------------------
Cargo (1 medium Battle Armor)  NOS


The fluff indicated these were used not only as ground units, but as fighter craft to attack enemy space ships. That meant with how small they were there was only one choice in how to build it: an aerospace fighter. The fluff also says most of the work of piloting it isn't actually coming from the warrior, but from automated systems on the vehicle itself. So I used an shielded SRCS, and had the warrior "pilot" just be a single carried battle armor suit. I am satisfied with the way it turned out.