Author Topic: nroe03742 Fleet Composition  (Read 17513 times)

Daryk

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  • The Double Deuce II/II-σ
Re: Nroe's Fleet Composition
« Reply #30 on: 16 April 2019, 21:01:33 »
I'm not familiar with the design software you're using, but it makes sense to me that if you check the box to include it, you shouldn't need to include it otherwise.

The tanker seems awfully light on gas.  Maybe slow it down to 4/6?

nroe03742

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Re: Nroe's Fleet Composition
« Reply #31 on: 16 April 2019, 21:10:25 »
here is the updated code for the Mercury Class Battle Carrier MK I
Code: [Select]
Mercury Class Battle Carrier MK I
Mass: 2,500,000 tons
Technology Base: Clan (Advanced)
Introduced: 3065
Mass: 2,500,000
Battle Value: 191,626
Tech Rating/Availability: F/X-X-F-F
Cost: 35,173,664,000 C-bills

Fuel: 15,000 tons (37,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2451 (4902)
Structural Integrity: 134

Armor
    Nose: 1242
    Fore Sides: 1241/1241
    Aft Sides: 1241/1241
    Aft: 1242

Cargo
    Bay 1:  Fighter (204)           6 Doors   
    Bay 2:  Fighter (204)           6 Doors   
    Bay 3:  Small Craft (194)       6 Doors   
    Bay 4:  Cargo (100000.0 tons)   1 Door   
    Bay 5:  Standard Repair Facility (Pressurized) (429,900)12 Doors 
    Bay 6:  BattleArmor (Clan) (60) 1 Door   

Ammunition:
    100 rounds of AR10 Killer Whale ammunition (400 tons),
    90 rounds of AR10 Barracuda ammunition (240 tons),
    80 rounds of AR10 White Shark ammunition (320 tons),
    1,350 rounds of SRM 6 (Clan) Artemis-capable ammunition (8 tons),
    540 rounds of LRM 20 (Clan) Artemis-capable ammunition (8 tons)

Dropship Capacity: 2
Grav Decks: 28 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 246
Crew:  206 officers, 914 enlisted/non-rated, 112 gunners, 2146 bay personnel, 2146 passengers, 240 BA marines

Notes: Equipped with
    lithium-fusion battery system
    7 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
6,700 tons of lamellor ferro-carbide armor.

Weapons:                                            Capital Attack Values (Standard)
Arc (Heat)                                      Heat  SRV     MRV     LRV      ERV    Class       
Nose (468 Heat)
10 Laser AMS                                    50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                            10   3(30)    0(0)    0(0)     0(0)   Point Defense
2 LRM 20+Artemis IV                             12   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV                              16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher)      40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
    AR10 Barracuda Ammo (10 shots)
4 Naval Laser 55                                340  22(220) 22(220) 22(220) 22(220)  Capital Laser
FRS/FLS (298 Heat)
10 Laser AMS                                    50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                            10   3(30)    0(0)    0(0)     0(0)   Point Defense
2 LRM 20+Artemis IV                             12   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV                              16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher)      40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
    AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55                                170  11(110) 11(110) 11(110) 11(110)  Capital Laser
RBS/LBS (298 Heat)
10 Laser AMS                                    50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                            10   3(30)    0(0)    0(0)     0(0)   Point Defense
2 LRM 20+Artemis IV                             12   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV                              16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher)      40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (20 shots)
    AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55                                170  11(110) 11(110) 11(110) 11(110)  Capital Laser
ARS/ALS (298 Heat)
10 Laser AMS                                    50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                            10   3(30)    0(0)    0(0)     0(0)   Point Defense
2 LRM 20+Artemis IV                             12   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV                              16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Capital Missile Launcher (AR10 Launcher)      40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (20 shots)
    AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55                                170  11(110) 11(110) 11(110) 11(110)  Capital Laser
Aft (298 Heat)
10 Laser AMS                                    50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                            10   3(30)    0(0)    0(0)     0(0)   Point Defense
2 LRM 20+Artemis IV                             12   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV                              16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher)      40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
    AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55                                170  11(110) 11(110) 11(110) 11(110)  Capital Laser


here is the updated description of the Mercury Class Battle Carrier MK I
Code: [Select]
The drop ships that will be assigned to the Mercury Class Battle Carrier MK I

2 Mule Class Hospitals (stored internally) weighting 11,200 tons each
9 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
166 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 429,900 tons will be broken up into the following parts:

100,000 Evacuation Transport Mk I storage will be capped at 100,000 tons
114,000 dopship repair capability will be capped at 14,000 tons
114,500 areospace fighter capability will be capped at 500 tons
115,000 small craft repair capability will be capped at 500 tons
150,000 semi automated Aerospace Fighter Factory 35,000 tons
165,000 semi automated Engine Factory 15,000 tons
180,000 semi automated Weapons Factory 15,000 tons
195,000 semi automated Endo Steel Factory 15,000 tons
210,000 semi automated Ammunition Factory 15,000 tons
225,000 semi automated Battle Armor Factory 15,000 tons
250,000 various semi automated factories capped at 25,000 tons
272,400 Mule Class Hospitals storage will be capped at 22,400 tons
398,400 Gremlin (Boarding Craft) storage will be capped at 126,000 tons
429,900 Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 31,500 tons

The following operates in Squadrons of 6 craft:
Corasir CSR-V14 (C) omni for a total of 17 squadrons
Corsair CSR-V14 (C) omni 2 for a total of 17 squadrons
Corsair CSR-V14 (C) omni stealth for a total of 17 squadrons
Stuka STU-K5bC Omni for a total of 17 squadrons
NL-45 Gunboat Escort for a total of 8 squadrons
Wurger Assault Craft Escort for a total of 8 squadrons
Recon Bird MK I for a total of 2 squadrons

The Aerospace Fighters that will be assigned to the Mercury Class Battle Carrier MK I are the following:

102 Corasir CSR-V14 (C) omni weighting 100 tons each
102 Corsair CSR-V14 (C) omni 2 weighting 100 tons each
102 Corsair CSR-V14 (C) omni stealth weighting 100 tons each
102 Stuka STU-K5bC Omni weighting 100 tons each

The small craft that will be assigned to the Mercury Class Battle Carrier MK I are the following:

48 NL-45 Gunboat Escort weighting 200 tons each
48 Wurger Assault Craft Escort weighting 200 tons each
12 Recon Bird MK I weighting 200 tons each
86 Refueling Craft MK I weighting 200 tons each (one per squadron of Aerospace Fighters, Small Craft)

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
« Last Edit: 16 April 2019, 21:17:43 by nroe03742 »

nroe03742

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Re: Nroe's Fleet Composition
« Reply #32 on: 16 April 2019, 21:14:23 »
here is the updated code for the Refueling Craft MK I

Code: [Select]
Refueling Craft MK I
Type: Military Aerodyne
Mass: 200 tons
Technology Base: Clan (Standard)
Introduced: 3065
Mass: 200
Battle Value: 1,111
Tech Rating/Availability: F/X-X-D-D
Cost: 12,704,400 C-bills

Fuel: 20 tons (1,600)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 20 (40)
Structural Integrity: 11

Armor
    Nose: 91
    Sides: 91/91
    Aft: 91

Cargo
    Bay 1:  Cargo (5.0 tons)        1 Door   
    Bay 2:  Cargo (Liquid) (25.0 tons)1 Door   

Ammunition:
None

Escape Pods: 0
Life Boats: 0
Crew:  2 enlisted/non-rated, 2 gunners

Notes: Mounts 19.5 tons of standard aerospace armor.

Weapons
and Ammo                                Location   Tonnage  Heat   SRV  MRV  LRV  ERV
2 Micro Pulse Lasers                     R Wing     1.0      1      3    0    0    0 
2 Micro Pulse Lasers                     L Wing     1.0      1      3    0    0    0 
2 Micro Pulse Lasers                      Nose      1.0      1      3    0    0    0 
2 Micro Pulse Lasers                      Aft       1.0      1      3    0    0    0 
2 Micro Pulse Lasers                   L Wing(R)    1.0      1      3    0    0    0 
2 Micro Pulse Lasers                   R Wing(R)    1.0      1      3    0    0    0 
Refueling Drogue/Fluid Suction System     Hull      1.0      -      -    -    -    - 
ECM Suite                                 Hull      1.0      -      -    -    -    - 


I am hoping that the cargo liguid is the fuel that will be given to the craft that is being refueled otherwise please let me know so that I can remove that cargo module and give the correct module.

nroe03742

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Re: Nroe's Fleet Composition
« Reply #33 on: 16 April 2019, 21:41:55 »
here is the updated code for the Nova Class Battle Carrier MK I

Code: [Select]
Nova Class Battle Carrier MK I
Mass: 2,500,000 tons
Technology Base: Clan (Advanced)
Introduced: 3066
Mass: 2,500,000
Battle Value: 230,712
Tech Rating/Availability: F/X-X-F-X
Cost: 35,147,054,000 C-bills

Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 9500 (19000)
Structural Integrity: 147

Armor
    Nose: 1364
    Fore Sides: 1362/1362
    Aft Sides: 1362/1362
    Aft: 1363

Cargo
    Bay 1:  Small Craft (338)       6 Doors   
    Bay 2:  BattleArmor (Clan) (57) 1 Door   
    Bay 3:  Cargo (100000.0 tons)   1 Door   
    Bay 4:  Fighter (300)           6 Doors   
    Bay 5:  Fighter (300)           6 Doors   
    Bay 6:  Standard Repair Facility (Pressurized) (334,700)13 Doors 

Ammunition:
    320 rounds of AR10 Killer Whale ammunition (400 tons),
    48 rounds of Heavy N-Gauss ammunition (1 tons),
    320 rounds of AR10 Barracuda ammunition (240 tons),
    320 rounds of AR10 White Shark ammunition (320 tons),
    3,600 rounds of SRM 6 (Clan) Artemis-capable ammunition (8 tons),
    1,080 rounds of LRM 20 (Clan) Artemis-capable ammunition (8 tons)

Dropship Capacity: 2
Grav Decks: 10 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 242
Crew:  204 officers, 916 enlisted/non-rated, 104 gunners, 3232 bay personnel, 3232 passengers, 228 BA marines

Notes: Equipped with
    lithium-fusion battery system
    6 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
7,350 tons of lamellor ferro-carbide armor.

Weapons:                                             Capital Attack Values (Standard)
Arc (Heat)                                       Heat  SRV     MRV     LRV      ERV    Class       
Nose (275 Heat)
10 Laser AMS                                     50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                             10   3(30)    0(0)    0(0)     0(0)   Point Defense
4 LRM 20                                         24   5(48)   5(48)   5(48)     0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6                                          16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Capital Missile Launcher (AR10 Launcher)       40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 White Shark Ammo (40 shots)
    AR10 Killer Whale Ammo (40 shots)
    AR10 Barracuda Ammo (40 shots)
1 Naval PPC (Medium)                             135  9(90)   9(90)   9(90)    9(90)   Capital PPC
FRS/FLS (311 Heat)
10 Laser AMS                                     50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                             10   3(30)    0(0)    0(0)     0(0)   Point Defense
4 LRM 20                                         24   5(48)   5(48)   5(48)     0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6                                          16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 (Clan) Artemis-capable Ammo (13500 shots)
2 Capital Missile Launcher (AR10 Launcher)       40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 White Shark Ammo (40 shots)
    AR10 Killer Whale Ammo (40 shots)
    AR10 Barracuda Ammo (40 shots)
2 Naval Gauss (Heavy)                            36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (24 shots)
1 Naval PPC (Medium)                             135  9(90)   9(90)   9(90)    9(90)   Capital PPC
RBS/LBS (275 Heat)
10 Laser AMS                                     50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                             10   3(30)    0(0)    0(0)     0(0)   Point Defense
4 LRM 20                                         24   5(48)   5(48)   5(48)     0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6                                          16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Capital Missile Launcher (AR10 Launcher)       40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 White Shark Ammo (40 shots)
    AR10 Killer Whale Ammo (40 shots)
    AR10 Barracuda Ammo (40 shots)
1 Naval PPC (Medium)                             135  9(90)   9(90)   9(90)    9(90)   Capital PPC
ARS/ALS (275 Heat)
10 Laser AMS                                     50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                             10   3(30)    0(0)    0(0)     0(0)   Point Defense
4 LRM 20                                         24   5(48)   5(48)   5(48)     0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6                                          16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Capital Missile Launcher (AR10 Launcher)       40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 White Shark Ammo (40 shots)
    AR10 Killer Whale Ammo (40 shots)
    AR10 Barracuda Ammo (40 shots)
1 Naval PPC (Medium)                             135  9(90)   9(90)   9(90)    9(90)   Capital PPC
Aft (275 Heat)
10 Laser AMS                                     50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                             10   3(30)    0(0)    0(0)     0(0)   Point Defense
4 LRM 20                                         24   5(48)   5(48)   5(48)     0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6                                          16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Capital Missile Launcher (AR10 Launcher)       40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 White Shark Ammo (40 shots)
    AR10 Killer Whale Ammo (40 shots)
    AR10 Barracuda Ammo (40 shots)
1 Naval PPC (Medium)                             135  9(90)   9(90)   9(90)    9(90)   Capital PPC


here is the updated description for the Nova Class Battle Carrier MK I

Code: [Select]
The drop ships that will be assigned to the Nova Class Battle Carrier MK I

2 Mule Class Hospitals (stored internally) weighting 11,200 tons each
9 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
8 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 334,700 tons will be broken up into the following parts:

Mule Class Hospitals storage will be capped at 22,400 tons
22,400
Gremlin (Boarding Craft) storage will be capped at 126,000 tons
148,400
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 31,500 tons
179,900
Evacuation Transport Mk I storage will be capped at 4,800 tons
184,700
dopship repair capability will be capped at 14,000 tons
198,700
areospace fighter capability will be capped at 500 tons
199,200
small craft repair capability will be capped at 500 tons
199,700
semi automated Aerospace Fighter Factory 35,000 tons
234,700
semi automated Engine Factory 15,000 tons
249,700
semi automated Weapons Factory 15,000 tons
264,700
semi automated Endo Steel Factory 15,000 tons
279,700
semi automated Ammunition Factory 15,000 tons
294,700
semi automated Battle Armor Factory 15,000 tons
309,700
various semi automated factories capped at 25,000 tons
334,700

The following operates in Squadrons of 6 craft:
Corasir CSR-V14 (C) omni for a total of 25 squadrons
Corsair CSR-V14 (C) omni 2 for a total of 25 squadrons
Corsair CSR-V14 (C) omni stealth for a total of 25 squadrons
Stuka STU-K5bC Omni for a total of 25 squadrons
NL-45 Gunboat Escort for a total of 16 squadrons
Wurger Assault Craft Escort for a total of 16 squadrons
Recon Bird MK I for a total of 2 squadrons

The Aerospace Fighters that will be assigned to the Nova Class Battle Carrier MK I are the following:

150 Corasir CSR-V14 (C) omni weighting 100 tons each
150 Corsair CSR-V14 (C) omni 2 weighting 100 tons each
150 Corsair CSR-V14 (C) omni stealth weighting 100 tons each
150 Stuka STU-K5bC Omni weighting 100 tons each

The small craft that will be assigned to the Nova Class Battle Carrier MK I are the following:

96 NL-45 Gunboat Escort weighting 200 tons each
96 Wurger Assault Craft Escort weighting 200 tons each
12 Recon Bird MK I weighting 200 tons each
134 Refueling Craft MK I weighting 200 tons each (one per squadron of Aerospace Fighters, Small Craft)

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

truetanker

  • Lieutenant Colonel
  • *
  • Posts: 9901
  • Clan Hells Horses 666th Mech. Assualt Cluster
Re: Nroe's Fleet Composition
« Reply #34 on: 17 April 2019, 12:33:46 »
Liquid fuel, cargo is closer to .8-.9 fuel per every 1 ton... the rest of the .2/.1 represents the fuel bag weight. I'm away from the books, but that's closest to the math. So every ton of fuel you assign isn't a full ton,  just partial.  When I built my Ridgrider OmniConventional, which is not legal btw, I made sure the whole unit had a main gun, ammo and any extras that would allow me to swap out for a tanker variant, I made sure that the drogue was included.

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #35 on: 17 April 2019, 17:52:15 »
here is the updated code for the Farragut Battleship MK II
Code: [Select]
Farragut Battleship MK II
Mass: 1,680,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 1,680,000
Battle Value: 311,964
Tech Rating/Availability: F/X-X-F-X
Cost: 24,689,482,000 C-bills

Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 7
KF Drive Integrity: 33
Heat Sinks: 3000 (6000)
Structural Integrity: 100

Armor
    Nose: 626
    Fore Sides: 626/626
    Aft Sides: 626/626
    Aft: 626

Cargo
    Bay 1:  Cargo (50000.0 tons)    1 Door   
    Bay 2:  BattleArmor (Clan) (38) 1 Door   
    Bay 3:  Standard Repair Facility (Pressurized) (181,700)17 Doors 
    Bay 4:  Small Craft (21)        6 Doors   

Ammunition:
    420 rounds of NAC/40 ammunition (16.8 tons),
    220 rounds of Killer Whale ammunition (400 tons),
    220 rounds of Heavy N-Gauss ammunition (4.5 tons)

Dropship Capacity: 0
Grav Decks: 20 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 189
Crew:  164 officers, 638 enlisted/non-rated, 176 gunners, 333 bay personnel, 333 passengers, 152 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 MASH Core Component
    3 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
3,360 tons of lamellor ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       
Nose (220 Heat)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
2 Capital Missile Launcher (Killer Whale)  40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Killer Whale Ammo (20 shots)
6 Large Pulse Laser                        60   6(60)   6(60)   6(60)     0(0)   Pulse Laser
8 Laser AMS                                40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                         8   2(24)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (1,149 Heat)
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (30 shots)
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (30 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
3 Naval PPC (Heavy)                        675  45(450) 45(450) 45(450) 45(450)  Capital PPC
3 Capital Missile Launcher (Killer Whale)  60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    Killer Whale Ammo (30 shots)
6 Large Pulse Laser                        60   6(60)   6(60)   6(60)     0(0)   Pulse Laser
8 Laser AMS                                40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                         8   2(24)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (1,149 Heat)
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (30 shots)
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (30 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
3 Naval PPC (Heavy)                        675  45(450) 45(450) 45(450) 45(450)  Capital PPC
3 Capital Missile Launcher (Killer Whale)  60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    Killer Whale Ammo (30 shots)
6 Large Pulse Laser                        60   6(60)   6(60)   6(60)     0(0)   Pulse Laser
8 Laser AMS                                40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                         8   2(24)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (474 Heat)
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (30 shots)
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (30 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
3 Capital Missile Launcher (Killer Whale)  60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    Killer Whale Ammo (30 shots)
6 Large Pulse Laser                        60   6(60)   6(60)   6(60)     0(0)   Pulse Laser
8 Laser AMS                                40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                         8   2(24)    0(0)    0(0)     0(0)   Point Defense
Aft (1,129 Heat)
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (30 shots)
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (30 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
3 Naval PPC (Heavy)                        675  45(450) 45(450) 45(450) 45(450)  Capital PPC
2 Capital Missile Launcher (Killer Whale)  40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Killer Whale Ammo (20 shots)
6 Large Pulse Laser                        60   6(60)   6(60)   6(60)     0(0)   Pulse Laser
8 Laser AMS                                40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                         8   2(24)    0(0)    0(0)     0(0)   Point Defense

here is the updated description of the Farragut Battleship MK II
Code: [Select]
The drop ships that will be assigned to the Farragut Battleship MK II

2 Mule Class Hospitals (stored internally) weighting 11,200 tons each
9 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
3 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 181,700 tons will be broken up into the following parts:

Mule Class Hospitals storage will be capped at 22,400 tons
22,400
Gremlin (Boarding Craft) storage will be capped at 126,000 tons each
148,400
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 31,500 tons each
179,900
Evacuation Transport Mk I storage will be capped at 1,800 tons
181,700

The following operates in Squadrons of 6 craft:

NL-45 Gunboat Escort for a total of 1 squadron
Wurger Assault Craft Escort for a total of 1 squadron
Recon Bird MK I for a total of 1 squadron

The small craft that will be assigned to the Farragut Battleship MK II are the following:

6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Birds MK I weighting 200 tons each
3 Refueling Craft MK I weighting 200 tons each (one per squadron of Small Craft)

The Crew of the Farragut Battleship MK II breaks down in the following ways before accounting for training:

Base Crew: 401
Gunners: 88
Total Crew: 489
Officers: 82
Bay Personnel: 333
Passengers: 333
Marines: 0
BA Marines: 152

The Crew of the Farragut Battleship MK II breaks down in the following ways after accounting for training:

Base Crew: 802
Gunners: 176
Total Crew: 978
Officers: 164
Bay Personnel: 333
Passengers: 333
Marines: 0
BA Marines: 152
The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.
all of the files for the Farragut Battleship MK II are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #36 on: 17 April 2019, 18:06:04 »
here is the updated code for the Victory II Heavy Cruiser MK II

Code: [Select]
Victory II Heavy Cruiser MK II
Mass: 900,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 900,000
Battle Value: 153,735
Tech Rating/Availability: F/X-X-F-X
Cost: 15,784,808,000 C-bills

Fuel: 14,000 tons (35,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 19
Heat Sinks: 1500 (3000)
Structural Integrity: 105

Armor
    Nose: 469
    Fore Sides: 386/386
    Aft Sides: 343/343
    Aft: 218

Cargo
    Bay 1:  BattleArmor (Clan) (64) 1 Door   
    Bay 2:  Cargo (50000.0 tons)    2 Doors   
    Bay 3:  Standard Repair Facility (Pressurized) (48,000)8 Doors   
    Bay 4:  Small Craft (21)        6 Doors   

Ammunition:
    80 rounds of Heavy N-Gauss ammunition (1 tons),
    160 rounds of NAC/30 ammunition (3.2 tons)

Dropship Capacity: 0
Grav Decks: 12 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 144
Crew:  102 officers, 388 enlisted/non-rated, 118 gunners, 489 bay personnel, 489 passengers, 256 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 MASH Core Component
    4 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
1,890 tons of lamellor ferro-carbide armor.

Weapons:                           Capital Attack Values (Standard)
Arc (Heat)                     Heat  SRV     MRV     LRV      ERV    Class       
Nose (256 Heat)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
8 ER Large Laser               96   8(80)   8(80)   8(80)    8(80)   Laser       
4 Large Pulse Laser            40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
8 Laser AMS                    40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser             8   2(24)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (904 Heat)
2 Naval PPC (Heavy)            720  48(480) 48(480) 48(480) 48(480)  Capital PPC
    2 Naval PPC (Medium)
8 ER Large Laser               96   8(80)   8(80)   8(80)    8(80)   Laser       
4 Large Pulse Laser            40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
8 Laser AMS                    40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser             8   2(24)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (584 Heat)
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
8 ER Large Laser               96   8(80)   8(80)   8(80)    8(80)   Laser       
4 Large Pulse Laser            40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
8 Laser AMS                    40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser             8   2(24)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (904 Heat)
2 Naval PPC (Heavy)            720  48(480) 48(480) 48(480) 48(480)  Capital PPC
    2 Naval PPC (Medium)
8 ER Large Laser               96   8(80)   8(80)   8(80)    8(80)   Laser       
4 Large Pulse Laser            40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
8 Laser AMS                    40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser             8   2(24)    0(0)    0(0)     0(0)   Point Defense
Aft (524 Heat)
4 Naval Laser 55               340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 ER Large Laser               96   8(80)   8(80)   8(80)    8(80)   Laser       
4 Large Pulse Laser            40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
8 Laser AMS                    40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser             8   2(24)    0(0)    0(0)     0(0)   Point Defense


here is the updated description of the Victory II Heavy Cruiser MK II

Code: [Select]
The drop ships that will be assigned to the Victory II Heavy Cruiser MK II

1 Mule Class Hospital (stored internally) weighting 11,200 tons
2 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
2 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
3 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 48,000 tons will be broken up into the following parts:

Mule Class Hospital storage will be capped at 11,200 tons
11,200
Gremlin (Boarding Craft) storage will be capped at 28,000 tons
39,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 7,000 tons
46,200
Evacuation Transport Mk I storage will be capped at 1,800 tons
48,000

The following operates in Squadrons of 6 craft:

NL-45 Gunboat Escort for a total of 1 squadron
Wurger Assault Craft Escort for a total of 1 squadron
Recon Bird MK I for a total of 1 squadron

The small craft that will be assigned to the Victory II Heavy Cruiser MK II are the following:

6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Bird MK I weighting 200 tons each
3 Refueling Craft MK I weighting 200 tons each (one per squadron of Small Craft)

The Crew of the Victory II Heavy Cruiser MK II breaks down in the following ways before accounting for training:

Base Crew: 245
Gunners: 59
Total Crew: 304
Officers: 51
Bay Personnel: 489
Passengers: 489
Marines: 0
BA Marines: 256

The Crew of the Victory II Heavy Cruiser MK II breaks down in the following ways after accounting for training:

Base Crew: 490
Gunners: 118
Total Crew: 608
Officers: 102
Bay Personnel: 489
Passengers: 489
Marines: 0
BA Marines: 256

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

all of the files for the Victory II Heavy Cruiser MK II are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #37 on: 17 April 2019, 18:19:55 »
here is the updated Arrow Missile Destroyer MK II code

Code: [Select]
Arrow Missile Destroyer MK II
Mass: 600,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 600,000
Battle Value: 71,299
Tech Rating/Availability: F/X-X-F-F
Cost: 12,280,412,000 C-bills

Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 13
Heat Sinks: 2000 (4000)
Structural Integrity: 80

Armor
    Nose: 241
    Fore Sides: 199/199
    Aft Sides: 176/176
    Aft: 113

Cargo
    Bay 1:  Cargo (12000.0 tons)    3 Doors   
    Bay 2:  BattleArmor (Clan) (14) 2 Doors   
    Bay 3:  Standard Repair Facility (Pressurized) (8,200)3 Doors   
    Bay 4:  Small Craft (21)        6 Doors   

Ammunition:
    240 rounds of AR10 Killer Whale ammunition (400 tons),
    720 rounds of AR10 Barracuda ammunition (240 tons),
    240 rounds of AR10 White Shark ammunition (320 tons)

Dropship Capacity: 0
Grav Decks: 9 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 97
Crew:  88 officers, 282 enlisted/non-rated, 156 gunners, 189 bay personnel, 189 passengers, 56 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 MASH Core Component
    1 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
960 tons of lamellor ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (452 Heat)
3 Capital Missile Launcher (AR10 Launcher)  60   6(60)   6(60)   6(60)    6(60)   AR10       
    AR10 White Shark Ammo (30 shots)
    AR10 Killer Whale Ammo (30 shots)
    AR10 Barracuda Ammo (90 shots)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
8 Large Pulse Laser                         80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
8 Laser AMS (THB)                           24   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                          8   2(24)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (452 Heat)
3 Capital Missile Launcher (AR10 Launcher)  60   6(60)   6(60)   6(60)    6(60)   AR10       
    AR10 White Shark Ammo (30 shots)
    AR10 Killer Whale Ammo (30 shots)
    AR10 Barracuda Ammo (90 shots)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
8 Large Pulse Laser                         80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
8 Laser AMS (THB)                           24   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                          8   2(24)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (452 Heat)
3 Capital Missile Launcher (AR10 Launcher)  60   6(60)   6(60)   6(60)    6(60)   AR10       
    AR10 White Shark Ammo (30 shots)
    AR10 Killer Whale Ammo (30 shots)
    AR10 Barracuda Ammo (90 shots)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
8 Large Pulse Laser                         80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
8 Laser AMS (THB)                           24   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                          8   2(24)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (452 Heat)
3 Capital Missile Launcher (AR10 Launcher)  60   6(60)   6(60)   6(60)    6(60)   AR10       
    AR10 White Shark Ammo (30 shots)
    AR10 Killer Whale Ammo (30 shots)
    AR10 Barracuda Ammo (90 shots)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
8 Large Pulse Laser                         80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
8 Laser AMS (THB)                           24   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                          8   2(24)    0(0)    0(0)     0(0)   Point Defense
Aft (452 Heat)
3 Capital Missile Launcher (AR10 Launcher)  60   6(60)   6(60)   6(60)    6(60)   AR10       
    AR10 White Shark Ammo (30 shots)
    AR10 Killer Whale Ammo (30 shots)
    AR10 Barracuda Ammo (90 shots)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
8 Large Pulse Laser                         80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
8 Laser AMS (THB)                           24   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                          8   2(24)    0(0)    0(0)     0(0)   Point Defense


here is the updated description for the Arrow Missile Destroyer MK II

Code: [Select]
The drop ships that will be assigned to the Arrow Missile Destroyer MK II

1 Outpost (Hospital) (stored internally) weighting 7,000 tons
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 8,200 tons will be broken up into the following parts:

Outpost (Hospital) storage will be capped at 7,000 tons
7,000
Evacuation Transport Mk I storage will be capped at 1,200 tons
8,200

The following operates in Squadrons of 6 craft:

NL-45 Gunboat Escort for a total of 1 squadron
Wurger Assault Craft Escort for a total of 1 squadron
Recon Bird MK I for a total of 1 squadron

The small craft that will be assigned to the Arrow Missile Destroyer MK II are the following:

6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Birds MK I weighting 200 tons each
3 Refueling Craft MK I weighting 200 tons each (one per squadron of Small Craft)

The Crew of the Arrow Missile Destroyer MK II breaks down in the following ways before accounting for training:

Base Crew: 185
Gunners: 78
Total Crew: 263
Officers: 44
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56

The Crew of the Arrow Missile Destroyer MK II breaks down in the following ways after accounting for training:

Base Crew: 370
Gunners: 156
Total Crew: 526
Officers: 88
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

all of the files for the Arrow Missile Destroyer MK II are attached to this post
« Last Edit: 17 April 2019, 18:28:19 by nroe03742 »

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #38 on: 17 April 2019, 18:33:01 »
here is the updated code for the Carson II Destroyer MK II

Code: [Select]
Carson II Destroyer MK II
Mass: 510,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 510,000
Battle Value: 94,237
Tech Rating/Availability: F/X-X-F-F
Cost: 11,561,066,000 C-bills

Fuel: 9,000 tons (22,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 1600 (3200)
Structural Integrity: 61

Armor
    Nose: 156
    Fore Sides: 130/130
    Aft Sides: 115/115
    Aft: 74

Cargo
    Bay 1:  Cargo (50000.0 tons)    2 Doors   
    Bay 2:  BattleArmor (Clan) (14) 2 Doors   
    Bay 3:  Standard Repair Facility (Pressurized) (8,200)3 Doors   
    Bay 4:  Small Craft (21)        6 Doors   

Ammunition:
    60 rounds of White Shark ammunition (80 tons),
    160 rounds of NAC/30 ammunition (3.2 tons)

Dropship Capacity: 0
Grav Decks: 9 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 81
Crew:  72 officers, 252 enlisted/non-rated, 102 gunners, 189 bay personnel, 189 passengers, 56 BA marines

Notes: Equipped with
    lithium-fusion battery system
    4 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
622 tons of lamellor ferro-carbide armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (658 Heat)
4 Naval PPC (Medium)                      540  36(360) 36(360) 36(360) 36(360)  Capital PPC
2 Capital Missile Launcher (White Shark)  30   6(60)   6(60)   6(60)    6(60)   Capital Missile
    White Shark Ammo (30 shots)
4 Large Pulse Laser                       40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
8 Laser AMS                               40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                        8   2(24)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (648 Heat)
4 Naval Laser 45                          280  18(180) 18(180) 18(180) 18(180)  Capital Laser
4 Naval Laser 45                          280  18(180) 18(180) 18(180) 18(180)  Capital Laser
4 Large Pulse Laser                       40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
8 Laser AMS                               40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                        8   2(24)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (288 Heat)
2 Naval Autocannon (NAC/30)               200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
4 Large Pulse Laser                       40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
8 Laser AMS                               40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                        8   2(24)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (358 Heat)
2 Naval Autocannon (NAC/30)               200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
1 Naval Laser 45                          70   5(45)   5(45)   5(45)    5(45)   Capital Laser
4 Large Pulse Laser                       40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
8 Laser AMS                               40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                        8   2(24)    0(0)    0(0)     0(0)   Point Defense
Aft (243 Heat)
2 Naval Laser 45                          140  9(90)   9(90)   9(90)    9(90)   Capital Laser
1 Capital Missile Launcher (White Shark)  15   3(30)   3(30)   3(30)    3(30)   Capital Missile
    White Shark Ammo (30 shots)
4 Large Pulse Laser                       40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
8 Laser AMS                               40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                        8   2(24)    0(0)    0(0)     0(0)   Point Defense

here is the updated description for the Carson II Destroyer MK II
Code: [Select]
The drop ships that will be assigned to the Carson II Drestroyer MK II

1 Outpost (Hospital) (stored internally) weighting 7,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 7,600 tons will be broken up into the following parts:

Outpost (Hospital) storage will be capped at 7,000 tons
7,000   
Evacuation Transport Mk I storage will be capped at 1,200 tons
8,200

The following operates in Squadrons of 6 craft:

NL-45 Gunboat Escort for a total of 1 squadron
Wurger Assault Craft Escort for a total of 1 squadron
Recon Bird MK I for a total of 1 squadron

The small craft that will be assigned to the Carson II Drestroyer MK II are the following:

6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Bird MK I weighting 200 tons each
3 Refueling Craft MK I weighting 200 tons each (one per squadron of Small Craft)

The Crew of the Carson II Drestroyer MK II breaks down in the following ways before accounting for training:

Base Crew: 162
Gunners: 51
Total Crew: 213
Officers: 36
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56

The Crew of the Carson II Drestroyer MK II breaks down in the following ways after accounting for training:

Base Crew: 324
Gunners: 102
Total Crew: 426
Officers: 72
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

all of the files for the Carson II Destroyer MK II are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #39 on: 17 April 2019, 18:43:08 »
here is the updated code for the Buford II Class Corvette (LF) MK II

Code: [Select]
Buford II Class Corvette (LF) MK II
Mass: 350,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 350,000
Battle Value: 46,474
Tech Rating/Availability: F/X-X-F-F
Cost: 10,076,155,000 C-bills

Fuel: 14,000 tons (35,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 9
Heat Sinks: 1700 (3400)
Structural Integrity: 80

Armor
    Nose: 145
    Fore Sides: 119/119
    Aft Sides: 106/106
    Aft: 69

Cargo
    Bay 1:  Cargo (20000.0 tons)    2 Doors   
    Bay 2:  Standard Repair Facility (Pressurized) (7,600)2 Doors   
    Bay 3:  BattleArmor (Clan) (14) 2 Doors   
    Bay 4:  Small Craft (21)        6 Doors   

Ammunition:
None

Dropship Capacity: 0
Grav Decks: 7 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 70
Crew:  62 officers, 198 enlisted/non-rated, 102 gunners, 189 bay personnel, 189 passengers, 56 BA marines

Notes: Equipped with
    lithium-fusion battery system
    3 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
560 tons of lamellor ferro-carbide armor.

Weapons:                  Capital Attack Values (Standard)
Arc (Heat)            Heat  SRV     MRV     LRV      ERV    Class       
Nose (351 Heat)
3 Naval Laser 45      210  14(135) 14(135) 14(135) 14(135)  Capital Laser
8 Large Pulse Laser   92   9(92)   9(86)    0(0)     0(0)   Pulse Laser
    2 Small Pulse Laser
    2 Medium Pulse Laser
9 Micro Pulse Laser    9   3(27)    0(0)    0(0)     0(0)   Point Defense
8 Laser AMS           40   2(24)    0(0)    0(0)     0(0)   AMS         
FRS/FLS (350 Heat)
3 Naval Laser 45      210  14(135) 14(135) 14(135) 14(135)  Capital Laser
8 Large Pulse Laser   92   9(92)   9(86)    0(0)     0(0)   Pulse Laser
    2 Small Pulse Laser
    2 Medium Pulse Laser
8 Micro Pulse Laser    8   2(24)    0(0)    0(0)     0(0)   Point Defense
8 Laser AMS           40   2(24)    0(0)    0(0)     0(0)   AMS         
RBS/LBS (815 Heat)
3 Naval PPC (Heavy)   675  45(450) 45(450) 45(450) 45(450)  Capital PPC
8 Large Pulse Laser   92   9(92)   9(86)    0(0)     0(0)   Pulse Laser
    2 Small Pulse Laser
    2 Medium Pulse Laser
8 Micro Pulse Laser    8   2(24)    0(0)    0(0)     0(0)   Point Defense
8 Laser AMS           40   2(24)    0(0)    0(0)     0(0)   AMS         
ARS/ALS (350 Heat)
3 Naval Laser 45      210  14(135) 14(135) 14(135) 14(135)  Capital Laser
8 Large Pulse Laser   92   9(92)   9(86)    0(0)     0(0)   Pulse Laser
    2 Small Pulse Laser
    2 Medium Pulse Laser
8 Micro Pulse Laser    8   2(24)    0(0)    0(0)     0(0)   Point Defense
8 Laser AMS           40   2(24)    0(0)    0(0)     0(0)   AMS         
Aft (350 Heat)
3 Naval Laser 45      210  14(135) 14(135) 14(135) 14(135)  Capital Laser
8 Large Pulse Laser   92   9(92)   9(86)    0(0)     0(0)   Pulse Laser
    2 Small Pulse Laser
    2 Medium Pulse Laser
8 Micro Pulse Laser    8   2(24)    0(0)    0(0)     0(0)   Point Defense
8 Laser AMS           40   2(24)    0(0)    0(0)     0(0)   AMS         

here is the updated description for the Buford II Class Corvette (LF) MK II

Code: [Select]
The drop ships that will be assigned to the Buford II Class Corvette (LF) MK II

1 Outpost (Hospital) (stored internally) weighting 7,000 tons
1 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 7,600 tons will be broken up into the following parts:

Outpost (Hospital) storage will be capped at 7,000 tons
7,000   
Evacuation Transport Mk I storage will be capped at 600 tons
7,600

The following operates in Squadrons of 6 craft:

NL-45 Gunboat Escort for a total of 1 squadron
Wurger Assault Craft Escort for a total of 1 squadron
Recon Bird MK I for a total of 1 squadron

The small craft that will be assigned to the Buford II Class Corvette (LF) MK II are the following:

6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Bird MK I weighting 200 tons each
3 Refueling Craft MK I weighting 200 tons each (one per squadron of Small Craft)

The Crew of the Buford II Class Corvette (LF) MK II breaks down in the following ways
before accounting for training:

Base Crew: 130
Gunners: 51
Total Crew: 181
Officers: 31
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56

The Crew of the Buford II Class Corvette (LF) MK II breaks down in the following ways
after accounting for training:

Base Crew: 260
Gunners: 102
Total Crew: 362
Officers: 62
Bay Personnel: 189
Passengers: 189
Marines: 0
BA Marines: 56

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

all of the files for the Buford II Class Corvette (LF) MK II are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #40 on: 17 April 2019, 19:18:42 »
here is the updated code for the Carrack BA Marine Transport (LF)

Code: [Select]
Carrack BA Marine Transport (LF)
Mass: 1,000,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 1,000,000
Battle Value: 82,098
Tech Rating/Availability: F/X-X-F-F
Cost: 20,865,152,000 C-bills

Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 21
Heat Sinks: 747 (1494)
Structural Integrity: 100

Armor
    Nose: 494
    Fore Sides: 406/406
    Aft Sides: 362/362
    Aft: 230

Cargo
    Bay 1:  BattleArmor (Clan) (1,000)10 Doors 
    Bay 2:  Standard Repair Facility (Pressurized) (122,800)6 Doors   
    Bay 3:  Cargo (75000.0 tons)    2 Doors   

Ammunition:
    1,000 rounds of NAC/10 ammunition (1 tons),
    501 rounds of NAC/20 ammunition (1.2 tons)

Dropship Capacity: 2
Grav Decks: 13 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 121
Crew:  104 officers, 426 enlisted/non-rated, 92 gunners, 6000 bay personnel, 6000 passengers, 4000 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 MASH Core Component
    3 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
2,000 tons of lamellor ferro-carbide armor.

Weapons:                         Capital Attack Values (Standard)
Arc (Heat)                   Heat  SRV     MRV     LRV      ERV    Class       
Nose (288 Heat)
2 ER Large Laser             24   2(20)   2(20)   2(20)    2(20)   Laser       
4 Large Pulse Laser          40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
2 Naval Laser 35             104  7(70)   7(70)   7(70)     0(0)   Capital Laser
1 Naval Autocannon (NAC/20)  60   20(200) 20(200) 20(200)   0(0)   Capital AC 
    NAC/20 Ammo (167 shots)
10 Laser AMS                 50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser         10   3(30)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (258 Heat)
2 ER Large Laser             24   2(20)   2(20)   2(20)    2(20)   Laser       
4 Large Pulse Laser          40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
2 Naval Laser 35             104  7(70)   7(70)   7(70)     0(0)   Capital Laser
1 Naval Autocannon (NAC/10)  30   10(100) 10(100) 10(100)   0(0)   Capital AC 
    NAC/10 Ammo (200 shots)
10 Laser AMS                 50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser         10   3(30)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (288 Heat)
2 ER Large Laser             24   2(20)   2(20)   2(20)    2(20)   Laser       
4 Large Pulse Laser          40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
2 Naval Laser 35             104  7(70)   7(70)   7(70)     0(0)   Capital Laser
1 Naval Autocannon (NAC/20)  60   20(200) 20(200) 20(200)   0(0)   Capital AC 
    NAC/20 Ammo (167 shots)
10 Laser AMS                 50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser         10   3(30)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (258 Heat)
2 ER Large Laser             24   2(20)   2(20)   2(20)    2(20)   Laser       
4 Large Pulse Laser          40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
2 Naval Laser 35             104  7(70)   7(70)   7(70)     0(0)   Capital Laser
1 Naval Autocannon (NAC/10)  30   10(100) 10(100) 10(100)   0(0)   Capital AC 
    NAC/10 Ammo (200 shots)
10 Laser AMS                 50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser         10   3(30)    0(0)    0(0)     0(0)   Point Defense
Aft (258 Heat)
2 ER Large Laser             24   2(20)   2(20)   2(20)    2(20)   Laser       
4 Large Pulse Laser          40   4(40)   4(40)   4(40)     0(0)   Pulse Laser
2 Naval Laser 35             104  7(70)   7(70)   7(70)     0(0)   Capital Laser
1 Naval Autocannon (NAC/10)  30   10(100) 10(100) 10(100)   0(0)   Capital AC 
    NAC/10 Ammo (200 shots)
10 Laser AMS                 50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser         10   3(30)    0(0)    0(0)     0(0)   Point Defense

here is the updated description for the Carrack BA Marine Transport (LF)

Code: [Select]
The drop ships that will be assigned to the Carrack BA Marine Transport (LF)

18 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
7 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
2 Outpost (Hospital) (stored internally) weighting 7,000 tons each

The pressurized repair bay of 122,800 tons will be broken up into the following parts:

Evacuation Transport Mk I storage will be capped at 10,800 tons 
10,800
Gremlin (Boarding Craft) storage will be capped at 98,000 tons
108,800
Outpost (Hospital) storage will be capped at 14,000 tons
122,800

The Crew of the Carrack BA Marine Transport (LF) breaks down in the following ways before accounting for training:

Base Crew: 265
Gunners: 46
Total Crew: 311
Officers: 52
Bay Personnel: 6000
Passengers: 6000
Marines: 0
BA Marines: 4000

The Crew of the Carrack BA Marine Transport (LF) breaks down in the following ways after accounting for training:

Base Crew: 530
Gunners: 92
Total Crew: 622
Officers: 104
Bay Personnel: 6000
Passengers: 6000
Marines: 0
BA Marines: 4000

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

The ship has 25 BA Marine Squads assigned as security the rest of the BA Marines are assigned to
Gremlin (Boarding Craft) as their duty stations.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

all of the files for the Carrack BA Marine Transport (LF) are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #41 on: 17 April 2019, 19:43:32 »
here is the updated code for the MAS Mobile Factory Ship MK II

Code: [Select]
MAS Mobile Factory Ship MK II
Mass: 2,000,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 2,000,000
Battle Value: 124,360
Tech Rating/Availability: F/X-X-F-F
Cost: 16,841,824,000 C-bills

Fuel: 10,000 tons (25,000)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3900 (7800)
Structural Integrity: 74

Armor
    Nose: 550
    Fore Sides: 550/550
    Aft Sides: 549/549
    Aft: 550

Cargo
    Bay 1:  Mech (140)              1 Door   
    Bay 2:  BattleArmor (Clan) (60) 1 Door   
    Bay 3:  Standard Repair Facility (Pressurized) (2,500,000)1 Door   
    Bay 4:  Cargo (257911.0 tons)   1 Door   
    Bay 5:  Fighter (60)            12 Doors 
    Bay 6:  Small Craft (44)        6 Doors   

Ammunition:
    960 rounds of Barracuda ammunition (240 tons)

Dropship Capacity: 0
Grav Decks: 22 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 214
Crew:  190 officers, 730 enlisted/non-rated, 214 gunners, 980 bay personnel, 4000 passengers, 150 BA marines

Notes: Equipped with
    lithium-fusion battery system
    6 Advanced Robotic Transport System (ARTS)
    1 Communications Equipment (15 ton)
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
2,960 tons of lamellor ferro-carbide armor.

Weapons:                                    Capital Attack Values (Standard)
Arc (Heat)                              Heat  SRV     MRV     LRV      ERV    Class       
Nose (963 Heat)
3 Naval Laser 55                        255  17(165) 17(165) 17(165) 17(165)  Capital Laser
4 Naval PPC (Medium)                    540  36(360) 36(360) 36(360) 36(360)  Capital PPC
8 Large Pulse Laser                     80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
8 Laser AMS                             40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                      8   2(24)    0(0)    0(0)     0(0)   Point Defense
4 Capital Missile Launcher (Barracuda)  40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (120 shots)
FRS/FLS (963 Heat)
3 Naval Laser 55                        255  17(165) 17(165) 17(165) 17(165)  Capital Laser
4 Naval PPC (Medium)                    540  36(360) 36(360) 36(360) 36(360)  Capital PPC
8 Large Pulse Laser                     80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
8 Laser AMS                             40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                      8   2(24)    0(0)    0(0)     0(0)   Point Defense
4 Capital Missile Launcher (Barracuda)  40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (120 shots)
RBS/LBS (963 Heat)
3 Naval Laser 55                        255  17(165) 17(165) 17(165) 17(165)  Capital Laser
4 Naval PPC (Medium)                    540  36(360) 36(360) 36(360) 36(360)  Capital PPC
8 Large Pulse Laser                     80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
8 Laser AMS                             40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                      8   2(24)    0(0)    0(0)     0(0)   Point Defense
4 Capital Missile Launcher (Barracuda)  40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (120 shots)
ARS/ALS (828 Heat)
3 Naval Laser 55                        255  17(165) 17(165) 17(165) 17(165)  Capital Laser
3 Naval PPC (Medium)                    405  27(270) 27(270) 27(270) 27(270)  Capital PPC
8 Large Pulse Laser                     80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
8 Laser AMS                             40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                      8   2(24)    0(0)    0(0)     0(0)   Point Defense
4 Capital Missile Launcher (Barracuda)  40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (120 shots)
Aft (828 Heat)
3 Naval Laser 55                        255  17(165) 17(165) 17(165) 17(165)  Capital Laser
3 Naval PPC (Medium)                    405  27(270) 27(270) 27(270) 27(270)  Capital PPC
8 Large Pulse Laser                     80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
8 Laser AMS                             40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Micro Pulse Laser                      8   2(24)    0(0)    0(0)     0(0)   Point Defense
4 Capital Missile Launcher (Barracuda)  40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (120 shots)


here is the updated description for the MAS Mobile Factory Ship MK II

Code: [Select]
The following operates in Squadrons of 6 craft:

Corsair CSR-V14 (C) omni stealth for a total of 2 squadrons
Stuka STU-K5bC Omni for a total of 2 squadrons
NL-45 Gunboat Escort for a total of 1 squadrons
Wurger Assault Craft Escort for a total of 1 squadrons
Recon Bird MK I for a total of 1 squadrons

The Aerospace Fighters that will be assigned to the MAS Mobile Factory Ship MK II are the following:

12 Corsair CSR-V14 (C) omni stealth weighting 100 tons each
12 Stuka STU-K5bC Omni weighting 100 tons each

The small craft that will be assigned to the MAS Mobile Factory Ship MK II are the following:

6 NL-45 Gunboat Escort weighting 200 tons each
6 Wurger Assault Craft Escort weighting 200 tons each
6 Recon Bird MK I weighting 200 tons each
7 Refueling Craft MK I weighting 200 tons each (one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II weighting 200 tons each

The pressurized repair bay of 2,500,000 tons will be broken up into the following parts:

Designed to be a mobile factory, the pressurized repair bay represents a
automated Mech Factory, semi automated Aerospace Fighter Factory,
Semi automated Battle Armor Factory, Weapons Factory,
Ammunition Factory, Endo Steel Factory, Engine Factory.

Mech Factory 35,000 tons
35,000
Aerospace Factory 35,000 tons
70,000
Battle Armor Factory 15,000 tons
85,000
Engine Factory 15,000 tons
100,000
Weapons Factory 15,000 tons
115,000
Endo Steel Factory 15,000 tons
130,000
Ammunition Factory 15,000 tons
145,000
Assorted Factories 42,500 tons
187,500

  Mech Cubicles represent additional repair/upgrade cradles
  Aerospace Cubicles are for 24 assigned fighters and 36 assembly cradles
  Battle Armor Cubicles represent the 150 BA Marines and 150 assemble cradles

The Crew of the MAS Mobile Factory Ship breaks down in the following ways before accounting for training:

Base Crew: 460
Gunners: 107
Total Crew: 567
Officers: 95
Bay Personnel: 980
Passengers: 4000
Marines: 0
BA Marines: 150

The Crew of the MAS Mobile Factory Ship breaks down in the following ways after accounting for training:

Base Crew: 530
Gunners: 214
Total Crew: 1134
Officers: 190
Bay Personnel: 980
Passengers: 4000
Marines: 0
BA Marines: 150

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

all of the files for the MAS Mobile Factory Ship MK II are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #42 on: 17 April 2019, 20:16:44 »
here is the updated code for the Tarawa LF Transport (Insulated Cargo)

Code: [Select]
Tarawa LF Transport (Insulated Cargo)
Mass: 2,000,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 2,000,000
Battle Value: 111,196
Tech Rating/Availability: F/X-X-F-F
Cost: 29,838,908,000 C-bills

Fuel: 15,000 tons (37,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3000 (6000)
Structural Integrity: 60

Armor
    Nose: 446
    Fore Sides: 446/446
    Aft Sides: 446/446
    Aft: 446

Cargo
    Bay 1:  BattleArmor (Clan) (13) 3 Doors   
    Bay 2:  Cargo (Insulated) (100000.0 tons)5 Doors   
    Bay 3:  Cargo (Insulated) (100000.0 tons)5 Doors   
    Bay 4:  Cargo (Insulated) (100000.0 tons)5 Doors   
    Bay 5:  Cargo (Insulated) (100000.0 tons)5 Doors   
    Bay 6:  Standard Repair Facility (Pressurized) (605,200)5 Doors   

Ammunition:
None

Dropship Capacity: 2
Grav Decks: 23 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 185
Crew:  178 officers, 752 enlisted/non-rated, 128 gunners, 78 bay personnel, 78 passengers, 52 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 MASH Core Component
    6 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
2,400 tons of lamellor ferro-carbide armor.

Weapons:                  Capital Attack Values (Standard)
Arc (Heat)            Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
Aft (496 Heat)
4 Naval Laser 55      340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense


here is the updated description for the Tarawa LF Transport (Insulated Cargo)

Code: [Select]
The drop ships that will be assigned to the Tarawa LF Transport Insulated Cargo

2 Outpost (Hospital) (stored internally) weighting 7,000 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Mammoth (Insulated Cargo) (stored internally) weighting 52,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 605,200 tons will be broken up into the following parts:

Evacuation Transport Mk I storage will be capped at 1,200 tons 
1,200
Mammoth (Insulated Cargo) storage will be capped at 520,000 tons
521,200
Gremlin (Boarding Craft) storage will be capped at 56,000 tons
577,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
591,200
Outpost (Hospital) storage will be capped at 14,000 tons
605,200

The Crew of the Tarawa LF Transport Insulated Cargo breaks down in the following ways
before accounting for training:

Base Crew: 465
Gunners: 64
Total Crew: 529
Officers: 89
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52

The Crew of the Tarawa LF Transport Insulated Cargo breaks down in the following ways
after accounting for training:

Base Crew: 930
Gunners: 128
Total Crew: 1058
Officers: 178
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

all of the files for the Tarawa LF Transport (Insulated Cargo) are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #43 on: 17 April 2019, 21:05:43 »
here is the updated code for the Tarawa LF Transport (Liquid Cargo)

Code: [Select]
Tarawa LF Transport (Liquid Cargo)
Mass: 2,000,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 2,000,000
Battle Value: 111,196
Tech Rating/Availability: F/X-X-F-F
Cost: 29,838,908,000 C-bills

Fuel: 15,000 tons (37,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3000 (6000)
Structural Integrity: 60

Armor
    Nose: 446
    Fore Sides: 446/446
    Aft Sides: 446/446
    Aft: 446

Cargo
    Bay 1:  BattleArmor (Clan) (13) 3 Doors   
    Bay 2:  Standard Repair Facility (Pressurized) (605,200)5 Doors   
    Bay 3:  Cargo (Liquid) (100000.0 tons)5 Doors   
    Bay 4:  Cargo (Liquid) (100000.0 tons)5 Doors   
    Bay 5:  Cargo (Liquid) (100000.0 tons)5 Doors   
    Bay 6:  Cargo (Liquid) (100000.0 tons)5 Doors   

Ammunition:
None

Dropship Capacity: 2
Grav Decks: 23 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 185
Crew:  178 officers, 752 enlisted/non-rated, 128 gunners, 78 bay personnel, 78 passengers, 52 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 MASH Core Component
    6 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
2,400 tons of lamellor ferro-carbide armor.

Weapons:                  Capital Attack Values (Standard)
Arc (Heat)            Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
Aft (496 Heat)
4 Naval Laser 55      340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense


here is the updated description for the Tarawa LF Transport (Liquid Cargo)

Code: [Select]
The drop ships that will be assigned to the Tarawa LF Transport Liquid Cargo

2 Outpost (Hospital) (stored internally) weighting 7,000 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Mammoth (Liquid Cargo) (stored internally) weighting 52,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 605,200 tons will be broken up into the following parts:

Evacuation Transport Mk I storage will be capped at 1,200 tons
1,200
Mammoth (Liquid Cargo) storage will be capped at 520,000 tons
521,200
Gremlin (Boarding Craft) storage will be capped at 56,000 tons
577,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
591,200
Outpost (Hospital) storage will be capped at 14,000 tons
605,200

The Crew of the Tarawa LF Transport Liquid Cargo breaks down in the following ways
before accounting for training:

Base Crew: 465
Gunners: 64
Total Crew: 529
Officers: 89
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52

The Crew of the Tarawa LF Transport Liquid Cargo breaks down in the following ways
after accounting for training:

Base Crew: 930
Gunners: 128
Total Crew: 1058
Officers: 178
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

all of the files for the Tarawa LF Transport (Liquid Cargo) are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #44 on: 17 April 2019, 21:09:19 »
here is the updated code for the Tarawa LF Transport (Livestock Cargo)

Code: [Select]
Tarawa LF Transport (Livestock Cargo)
Mass: 2,000,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 2,000,000
Battle Value: 111,196
Tech Rating/Availability: F/X-X-F-F
Cost: 29,838,908,000 C-bills

Fuel: 15,000 tons (37,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3000 (6000)
Structural Integrity: 60

Armor
    Nose: 446
    Fore Sides: 446/446
    Aft Sides: 446/446
    Aft: 446

Cargo
    Bay 1:  BattleArmor (Clan) (13) 3 Doors   
    Bay 2:  Standard Repair Facility (Pressurized) (605,200)5 Doors   
    Bay 3:  Cargo Livestock) (100000.0 tons)5 Doors   
    Bay 4:  Cargo Livestock) (100000.0 tons)5 Doors   
    Bay 5:  Cargo Livestock) (100000.0 tons)5 Doors   
    Bay 6:  Cargo Livestock) (83000.0 tons)5 Doors   

Ammunition:
None

Dropship Capacity: 2
Grav Decks: 23 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 185
Crew:  178 officers, 752 enlisted/non-rated, 128 gunners, 78 bay personnel, 78 passengers, 52 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 MASH Core Component
    6 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
2,400 tons of lamellor ferro-carbide armor.

Weapons:                  Capital Attack Values (Standard)
Arc (Heat)            Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
Aft (496 Heat)
4 Naval Laser 55      340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense


here is the updated description for the Tarawa LF Transport (Livestock Cargo)

Code: [Select]
The drop ships that will be assigned to the Tarawa LF Transport Livestock Cargo

2 Outpost (Hospital) (stored internally) weighting 7,000 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Mammoth (Livestock Cargo) (stored internally) weighting 52,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 605,200 tons will be broken up into the following parts:

Evacuation Transport Mk I storage will be capped at 1,200 tons 
1,200
Mammoth (Livestock Cargo) storage will be capped at 520,000 tons
521,200
Gremlin (Boarding Craft) storage will be capped at 56,000 tons
577,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
591,200
Outpost (Hospital) storage will be capped at 14,000 tons
605,200

The Crew of the Tarawa LF Transport Livestock Cargo breaks down in the following ways
before accounting for training:

Base Crew: 465
Gunners: 64
Total Crew: 529
Officers: 89
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52

The Crew of the Tarawa LF Transport Livestock Cargo breaks down in the following ways
after accounting for training:

Base Crew: 930
Gunners: 128
Total Crew: 1058
Officers: 178
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

all of the files for the Tarawa LF Transport (Livestock Cargo) are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #45 on: 17 April 2019, 21:13:56 »
here is the updated code for the Tarawa LF Transport (Refridgerated Cargo)

Code: [Select]
Tarawa LF Transport (Refridgerated Cargo)
Mass: 2,000,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 2,000,000
Battle Value: 111,196
Tech Rating/Availability: F/X-X-F-F
Cost: 29,838,908,000 C-bills

Fuel: 15,000 tons (37,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3000 (6000)
Structural Integrity: 60

Armor
    Nose: 446
    Fore Sides: 446/446
    Aft Sides: 446/446
    Aft: 446

Cargo
    Bay 1:  BattleArmor (Clan) (13) 3 Doors   
    Bay 2:  Standard Repair Facility (Pressurized) (605,200)5 Doors   
    Bay 3:  Cargo (Refrigerated) (100000.0 tons)5 Doors   
    Bay 4:  Cargo (Refrigerated) (100000.0 tons)5 Doors   
    Bay 5:  Cargo (Refrigerated) (100000.0 tons)5 Doors   
    Bay 6:  Cargo (Refrigerated) (100000.0 tons)5 Doors   

Ammunition:
None

Dropship Capacity: 2
Grav Decks: 23 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 185
Crew:  178 officers, 752 enlisted/non-rated, 128 gunners, 78 bay personnel, 78 passengers, 52 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 MASH Core Component
    6 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
2,400 tons of lamellor ferro-carbide armor.

Weapons:                  Capital Attack Values (Standard)
Arc (Heat)            Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
Aft (496 Heat)
4 Naval Laser 55      340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense


here is the updated description for the Tarawa LF Transport (Refridgerated Cargo)

Code: [Select]
The drop ships that will be assigned to the Tarawa LF Transport Refridgerated Cargo

2 Outpost (Hospital) (stored internally) weighting 7,000 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Mammoth (Refridgerated Cargo) (stored internally) weighting 52,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 605,200 tons will be broken up into the following parts:

Evacuation Transport Mk I storage will be capped at 1,200 tons
1,200
Mammoth (Refridgerated Cargo) storage will be capped at 520,000 tons
521,200
Gremlin (Boarding Craft) storage will be capped at 56,000 tons
577,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
591,200
Outpost (Hospital) storage will be capped at 14,000 tons
605,200

The Crew of the Tarawa LF Transport Refridgerated Cargo breaks down in the following ways
before accounting for training:

Base Crew: 465
Gunners: 64
Total Crew: 529
Officers: 89
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52

The Crew of the Tarawa LF Transport Refridgerated Cargo breaks down in the following ways
after accounting for training:

Base Crew: 930
Gunners: 128
Total Crew: 1058
Officers: 178
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52

The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

all of the files for the Tarawa LF Transport (Refridgerated Cargo) are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #46 on: 17 April 2019, 21:18:30 »
here is the updated code for the Tarawa LF Transport (Standard Cargo)

Code: [Select]
Tarawa LF Transport (Standard  Cargo)
Mass: 2,000,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3065
Mass: 2,000,000
Battle Value: 111,196
Tech Rating/Availability: F/X-X-F-F
Cost: 29,838,908,000 C-bills

Fuel: 15,000 tons (37,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 8
KF Drive Integrity: 39
Heat Sinks: 3000 (6000)
Structural Integrity: 60

Armor
    Nose: 446
    Fore Sides: 446/446
    Aft Sides: 446/446
    Aft: 446

Cargo
    Bay 1:  BattleArmor (Clan) (13) 3 Doors   
    Bay 2:  Standard Repair Facility (Pressurized) (605,200)5 Doors   
    Bay 3:  Cargo (100000.0 tons)   5 Doors   
    Bay 4:  Cargo (100000.0 tons)   5 Doors   
    Bay 5:  Cargo (100000.0 tons)   5 Doors   
    Bay 6:  Cargo (100000.0 tons)   5 Doors   

Ammunition:
None

Dropship Capacity: 2
Grav Decks: 23 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 185
Crew:  178 officers, 752 enlisted/non-rated, 128 gunners, 78 bay personnel, 78 passengers, 52 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 MASH Core Component
    6 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
2,400 tons of lamellor ferro-carbide armor.

Weapons:                  Capital Attack Values (Standard)
Arc (Heat)            Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (1,056 Heat)
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense
Aft (496 Heat)
4 Naval Laser 55      340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser   80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
20 Laser AMS (THB)    60   6(60)    0(0)    0(0)     0(0)   AMS         
16 Micro Pulse Laser  16   5(48)    0(0)    0(0)     0(0)   Point Defense


here is the updated description for the Tarawa LF Transport (Standard Cargo)

Code: [Select]
The drop ships that will be assigned to the Tarawa LF Transport Standard Cargo

2 Outpost (Hospital) (stored internally) weighting 7,000 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Mammoth (Standard Cargo) (stored internally) weighting 52,000 tons each
2 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people

The pressurized repair bay of 605,200 tons will be broken up into the following parts:

Evacuation Transport Mk I storage will be capped at 1,200 tons 
1,200
Mammoth (Standard Cargo) storage will be capped at 520,000 tons
521,200
Gremlin (Boarding Craft) storage will be capped at 56,000 tons
577,200
Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
591,200
Outpost (Hospital) storage will be capped at 14,000 tons
605,200

The Crew of the Tarawa LF Transport Standard Cargo breaks down in the following ways
before accounting for training:

Base Crew: 465
Gunners: 64
Total Crew: 529
Officers: 89
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52

The Crew of the Tarawa LF Transport Standard Cargo breaks down in the following ways
after accounting for training:

Base Crew: 930
Gunners: 128
Total Crew: 1058
Officers: 178
Bay Personnel: 78
Passengers: 78
Marines: 0
BA Marines: 52


The following is how the crew of this class of ship is trained:

When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.

They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.

all of the files for the Tarawa LF Transport (Standard Cargo) are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #47 on: 19 April 2019, 13:26:35 »
I have decided it was time to post the designs for all of my ships once again because I have made so many changes.

The designs for all of the ships that are my personal designs are in the first warship folder as are their descriptions. My modified versions of 2ndAcr's designs are stored in the folder Quest modified designs. The warship descriptions for these designs are stored in the warship folder. all of my personal designs as well as my modified versions of 2ndAcr's designs have been exported to both HTML and TEXT and are stored in the relative folder under a subfolder with the appropriate name.

here is the updated list of my ideal warship fleet and what is assigned to them as far as aerospace fighters, small craft, and drop ships go.

Code: [Select]
Fleet Composition
Flagship = 1 Nova Class Battle Carrier MK I
Aerospace Fighters:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Small Craft:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
12 Recon Bird MK I
134 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
Drop Ships:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
8 Evacuation Transport Mk I (stored internally)
Escorts:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship MK II:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
8 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
8 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
4 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
  Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
4 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter)
1 Evacuation Transport Mk I (stored internally)
8 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
  Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Mercury Class Battle Carrier MK I
Aerospace Fighters per Mercury:
102 Corasir CSR-V14 (C) omni
102 Corsair CSR-V14 (C) omni 2
102 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Small Craft per Mercury:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
12 Recon Bird MK I
86 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
Drop Ships per Mercury:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
166 Evacuation Transport Mk I (stored internally)
Escorts per Mercury:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship MK II:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
  Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
1 Evacuation Transport Mk I (stored internally)
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
  Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia:
54 Corasir CSR-V14 (C) omni
30 Corsair CSR-V14 (C) omni 2
30 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Small Craft per Columbia:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
12 Recon Bird MK I
54 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
Drop Ships per Columbia:
2 Mule Class Hospitals (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Evacuation Transport Mk I (stored internally)
Escorts per Columbia:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
2 Mule Class Hospitals (stored internally)
9 Gremlin (Boarding Craft) (stored internally)
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Nightlord Battleship's MK II
Drop Ships per Nightlord:
1 Mule Class Hospital (stored internally)
1 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
5 Evacuation Transport Mk I (stored internally)
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
2 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
3 Evacuation Transport Mk I (stored internally)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Evacuation Transport Mk I (stored internally)
  Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital) (stored internally)
2 Gremlin (Boarding Craft) (stored internally)
1 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
1 Evacuation Transport Mk I (stored internally)
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital) (stored internally)
1 Evacuation Transport Mk I (stored internally)
  Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)

I have also included the file of the above code in this post as an attachment named Fleet Composition warships.

here is the updated list of my ideal support elements for the warship fleet and what is assigned to them as far as aerospace fighters, small craft, and drop ships go.
Code: [Select]
Support Element Composition
Support Elements per Nova Class Battle Carrier MK I:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II

Support Elements per Mercury:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II

Support Elements per Columbia:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital) (stored internally)
7 Gremlin (Boarding Craft) (stored internally)
18 Evacuation Transport Mk I (stored internally)
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Insulated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Liquid Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Livestock Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Refridgerated Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
2 Outpost (Hospital) (stored internally)
4 Gremlin (Boarding Craft) (stored internally)
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally)
10 Mammoth (Standard Cargo) (stored internally)
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
1 Evac Transport MK II
2 Evacuation Transport Mk I (stored internally)
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II
I have also included the file of the above code in this post as an attachment named Fleet Composition Support Ships.

nroe03742

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Re: Nroe's Fleet Composition
« Reply #48 on: 19 April 2019, 13:28:36 »
I am currently working on the files that will have the final numbers of each ship in the warship and support ship part of the fleet. which will be posted as soon as both are done.
« Last Edit: 19 April 2019, 15:06:32 by nroe03742 »

nroe03742

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Re: Nroe's Fleet Composition
« Reply #49 on: 19 April 2019, 15:10:47 »
here is the warship totals as far as I am going to take them until I am completely done perfecting the ships of the fleet because I might have to do some more work on them.

Code: [Select]
Fleet Warship Totals
1 Nova Class Battle Carrier MK I
Aerospace Fighters:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Small Craft:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
12 Recon Bird MK I
134 Refueling Craft MK I
Drop Ships:
2 Mule Class Hospitals
9 Gremlin (Boarding Craft)
9 Dragau Assualt Interceptor (Anti-Fighter)
8 Evacuation Transport Mk I

Escorts:
2 Farragut Battleship's MK II
Drop Ships:
4 Mule Class Hospitals
18 Gremlin (Boarding Craft)
18 Dragau Assualt Interceptor (Anti-Fighter)
6 Evacuation Transport Mk I
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
6 Refueling Craft MK I
2 Nightlord Battleship's MK II
Drop Ships:
2 Mule Class Hospital
2 Gremlin (Boarding Craft)
2 Dragau Assualt Interceptor (Anti-Fighter)
10 Evacuation Transport Mk I
8 Victory II Heavy Cruiser's MK II
Drop Ships:
8 Mule Class Hospital
16 Gremlin (Boarding Craft)
16 Dragau Assualt Interceptor (Anti-Fighter)
24 Evacuation Transport Mk I
Small Craft:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
8 Arrow Missile Destroyer's MK II
Drop Ships:
8 Outpost (Hospital)
16 Evacuation Transport Mk I
Small Craft:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
4 Carson II Destroyer's MK II
Drop Ships:
4 Outpost (Hospital)
8 Evacuation Transport Mk I
  Small Craft:
24 NL-45 Gunboat Escort
24 Wurger Assault Craft Escort
24 Recon Bird MK I
12 Refueling Craft MK I
4 Halsey II Destroyer's MK II
Drop Ships:
4 Outpost (Hospital)
8 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
4 Evacuation Transport Mk I
8 Buford II Class Corvete's (LF) MK II
Drop Ships:
8 Outpost (Hospital)
8 Evacuation Transport Mk I
  Small Craft:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
2 Mercury Class Battle Carrier MK I
Aerospace Fighters:
204 Corasir CSR-V14 (C) omni
204 Corsair CSR-V14 (C) omni 2
204 Corsair CSR-V14 (C) omni stealth
204 Stuka STU-K5bC Omni
Small Craft:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
24 Recon Bird MK I
172 Refueling Craft MK I
Drop Ships:
4 Mule Class Hospitals
18 Gremlin (Boarding Craft)
18 Dragau Assualt Interceptor (Anti-Fighter)
332 Evacuation Transport Mk I
Escorts:
4 Farragut Battleship's MK II
Drop Ships:
8 Mule Class Hospitals
36 Gremlin (Boarding Craft)
36 Dragau Assualt Interceptor (Anti-Fighter)
12 Evacuation Transport Mk I
Small Craft:
24 NL-45 Gunboat Escort
24 Wurger Assault Craft Escort
24 Recon Bird MK I
12 Refueling Craft MK I
4 Nightlord Battleship's MK II
Drop Ships:
4 Mule Class Hospital
4 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
20 Evacuation Transport Mk I
8 Victory II Heavy Cruiser's MK II
Drop Ships:
8 Mule Class Hospital
16 Gremlin (Boarding Craft)
16 Dragau Assualt Interceptor (Anti-Fighter)
24 Evacuation Transport Mk I
Small Craft per Victory II Heavy Cruiser MK II:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
8 Arrow Missile Destroyer's MK II
Drop Ships:
8 Outpost (Hospital)
16 Evacuation Transport Mk I
Small Craft per Arrow Missile Destroyer MK II:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
4 Carson II Destroyer's MK II
Drop Ships:
4 Outpost (Hospital)
8 Evacuation Transport Mk I
  Small Craft:
24 NL-45 Gunboat Escort
24 Wurger Assault Craft Escort
24 Recon Bird MK I
12 Refueling Craft MK I
4 Halsey II Destroyer's MK II
Drop Ships:
4 Outpost (Hospital)
8 Gremlin (Boarding Craft)
4 Dragau Assualt Interceptor (Anti-Fighter)
4 Evacuation Transport Mk I
8 Buford II Class Corvete's (LF) MK II
Drop Ships:
8 Outpost (Hospital)
8 Evacuation Transport Mk I
  Small Craft:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters:
216 Corasir CSR-V14 (C) omni
120 Corsair CSR-V14 (C) omni 2
120 Corsair CSR-V14 (C) omni stealth
408 Stuka STU-K5bC Omni
Small Craft:
192 NL-45 Gunboat Escort
192 Wurger Assault Craft Escort
48 Recon Bird MK I
216 Refueling Craft MK I
Drop Ships:
8 Mule Class Hospitals
16 Gremlin (Boarding Craft)
16 Dragau Assualt Interceptor (Anti-Fighter)
40 Evacuation Transport Mk I
Escorts:
8 Farragut Battleship's MK II
Drop Ships:
16 Mule Class Hospitals
72 Gremlin (Boarding Craft)
72 Dragau Assualt Interceptor (Anti-Fighter)
24 Evacuation Transport Mk I
Small Craft per Farragut Battleship MK II:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
48 Recon Bird MK I
24 Refueling Craft MK I
8 Nightlord Battleship's MK II
Drop Ships per Nightlord:
8 Mule Class Hospital
8 Gremlin (Boarding Craft)
8 Dragau Assualt Interceptor (Anti-Fighter)
40 Evacuation Transport Mk I
16 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
16 Mule Class Hospital
32 Gremlin (Boarding Craft)
32 Dragau Assualt Interceptor (Anti-Fighter)
48 Evacuation Transport Mk I
Small Craft per Victory II Heavy Cruiser MK II:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
96 Recon Bird MK I
48 Refueling Craft MK I
16 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
16 Outpost (Hospital)
32 Evacuation Transport Mk I
Small Craft per Arrow Missile Destroyer MK II:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
96 Recon Bird MK I
48 Refueling Craft MK I
16 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
16 Outpost (Hospital)
32 Evacuation Transport Mk I
  Small Craft per Carson II Destroyer MK II:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
96 Recon Bird MK I
48 Refueling Craft MK I
8 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
8 Outpost (Hospital)
16 Gremlin (Boarding Craft)
8 Dragau Assualt Interceptor (Anti-Fighter)
8 Evacuation Transport Mk I
16 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
16 Outpost (Hospital)
16 Evacuation Transport Mk I
  Small Craft per Buford II Class Corvete (LF) MK II:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
96 Recon Bird MK I
48 Refueling Craft MK I

here is the support ship totals as far as I am going to take them until I am completely done perfecting the ships of the fleet because I might have to do some more work on them.

Code: [Select]
Support Element Composition
Support Element Totals
7 Carrack BA Marine Transport (LF)
Drop Ships:
14 Outpost (Hospital)
49 Gremlin (Boarding Craft)
126 Evacuation Transport Mk I
7 MAS Mobile Factory Ship MK II
Aerospace Fighters:
84 Corsair CSR-V14 (C) omni stealth
84 Stuka STU-K5bC Omni
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
49 Refueling Craft MK I
133 Evac Transports MK II
7 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Insulated Cargo)
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
21 Refueling Craft MK I
7 Evac Transport MK II
14 Evacuation Transport Mk I
7 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Liquid Cargo)
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
21 Refueling Craft MK I
7 Evac Transport MK II
14 Evacuation Transport Mk I
7 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Livestock Cargo)
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
21 Refueling Craft MK I
7 Evac Transport MK II
14 Evacuation Transport Mk I
7 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Refridgerated Cargo)
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
21 Refueling Craft MK I
7 Evac Transport MK II
14 Evacuation Transport Mk I 
7 Tarawa LF Transport (Standard Cargo)
Drop Ships:
14 Outpost (Hospital)
28 Gremlin (Boarding Craft)
28 Dragau Assualt Interceptor (Anti-Fighter)
70 Mammoth (Standard Cargo)
Small Craft:
42 NL-45 Gunboat Escort
42 Wurger Assault Craft Escort
42 Recon Bird MK I
21 Refueling Craft MK I
7 Evac Transport MK II
14 Evacuation Transport Mk I
7 Newgrange III Yardship MK II
Aerospace Fighters:
378 Corsair CSR-V14 (C) omni stealth
378 Stuka STU-K5bC Omni
Small Craft:
84 NL-45 Gunboat Escort
84 Wurger Assault Craft Escort
84 Recon Bird MK I
168 Refueling Craft MK I
231 Evac Transports MK II
7 HPG Relay Ship (3061) Clan Refit
Small Craft:
14 Evac Transport MK II

The warship totals is contained in the file named  Fleet Composition Warships Totals.
The Support Ship totals is contained in the file named Fleet Composition Support Ship Totals

Daryk

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Re: Nroe's Fleet Composition
« Reply #50 on: 20 April 2019, 16:22:40 »
Ok, looking over your overall numbers as summarized in the last post, I think your WarShip drop collar count may be a bit high.  Drop collars vastly increase the cost of WarShips (VASTLY).  In general, you want as many of your transports on regular JumpShips escorted by the WarShips as possible.  The difference in price between compact core and regular core drop collars is well worth the trade off in vulnerability.  That's not to say your WarShips should have NO drop collars, but the ones they do have should be absolutely necessary.

nroe03742

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Re: Nroe's Fleet Composition
« Reply #51 on: 20 April 2019, 20:10:37 »
the drop ships are being stored internally in the pressurized repair bay on each ship that they are assigned to currently. unless someone can tell me that is not allowed in which case I will change things.

Daryk

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Re: Nroe's Fleet Composition
« Reply #52 on: 21 April 2019, 05:06:19 »
First, the construction rules from Tac Ops state repair facilities reduce the number of collars:
Quote
Naval Repair Facilities: Space Stations, WarShips and JumpShips can be constructed with one or more Naval Repair Facilities, each of which requires an assigned facing. Each repair facility mounted on a unit reduces its maximum number of DropShip docking collars by the facility’s tonnage capacity, divided by 50,000 (rounded up to the nearest whole). For example, a WarShip that mounts a repair facility with a maximum capacity of 280,000 tons would sacrifice 6 potential docking collars to do so (280,000 tons capacity ÷ 50,000 = 5.6, rounded up to 6). These docking collars are effectively integrated into the repair frame, reflecting access gantries that service crews use during repair operations.

The specific issue as to being able to jump with ships docked in a repair bay is discussed briefly here.  The rules team is still looking at it, and apparently will be for some time.  My guess is that eventually, they'll settle on the above rule also increasing the cost of the jump core as though the repair bay was the equivalent number of collars, and limit the number of ships that can jump while docked accordingly.

nroe03742

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Re: Nroe's Fleet Composition
« Reply #53 on: 21 April 2019, 13:54:32 »
ok thanks for telling me I have gone thru my warships and changed them accordingly. as this change is affecting almost all of my designs I will not post the changes piecemeal I will just post the zip folder containing all of my designs once I am done with that change.

nroe03742

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Re: Nroe's Fleet Composition
« Reply #54 on: 21 April 2019, 13:58:01 »
I was considering the fact that since the drop ship version of a boarding craft can not be stored internally on a ship that I would design a small craft version.

here is what I could squeeze into a 200 ton small craft

Code: [Select]
BA Marine Boarding Craft MK I
Type: Military Spheriod
Mass: 200 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 200
Battle Value: 47
Tech Rating/Availability: F/X-X-E-D
Cost: 5,072,020 C-bills

Fuel: 1 tons (80)
Safe Thrust: 1
Maximum Thrust: 2
Heat Sinks: 8 (16)
Structural Integrity: 2

Armor
    Nose: 6
    Sides: 4/4
    Aft: 4

Cargo
    Bay 1:  BattleArmor (Clan) (1)  1 Door   

Ammunition:
None

Escape Pods: 0
Life Boats: 0
Crew:  2 enlisted/non-rated, 6 bay personnel, 6 BA marines

Notes: Mounts 0.5 tons of standard aerospace armor.

Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Naval Tug Adaptor       Nose     120.0     -      -    -    -    - 


once I had finished the design while making it meet the weight limit. I found myself questioning if it was even worth the funds or if I should just stick with the drop ship version. please give me some feedback on this issue so I know if I should even include it in my fleet.

Daryk

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Re: Nroe's Fleet Composition
« Reply #55 on: 21 April 2019, 14:37:07 »
With that little gas and armor, I'd say it's not worth it.  I'd stick with the DropShip version.

nroe03742

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Re: Nroe's Fleet Composition
« Reply #56 on: 21 April 2019, 15:03:41 »
the thinking that I had with the MA Boarding Craft was that they would not launch until after the fighting was done and the ship that they would be sent to would be disabled or a wreck that first needed to be secured before the salvage teams would be sent over. thus they do not need armor and a lot of fuel because the ship that they would be launching from would be close by.

nroe03742

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Re: Nroe's Fleet Composition
« Reply #57 on: 21 April 2019, 15:06:24 »
I have finished editing the warships and support ships to remove the pressurized repair bay that was being used to store drop ships internally. I have also finished editing the warship and support ship counts as far as what is assigned to each ship I have not and will not do the math for what is in the fleet as a whole until all of the editing is done because I am doing it repeatedly.

here is the warship portion of the fleet.
Code: [Select]
Fleet Composition
Flagship = 1 Nova Class Battle Carrier MK I
Aerospace Fighters:
150 Corasir CSR-V14 (C) omni
150 Corsair CSR-V14 (C) omni 2
150 Corsair CSR-V14 (C) omni stealth
150 Stuka STU-K5bC Omni
Small Craft:
96 NL-45 Gunboat Escort
96 Wurger Assault Craft Escort
12 Recon Bird MK I
134 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
18 Evacuation Transport Mk II
Drop Ships:
1 Mule Class Hospital
1 Dragau Assualt Interceptor (Anti-Fighter)
Escorts:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship's MK II
1 Mule Class Hospital
1 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter) 
Small Craft per Nightlord Battleship's MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
10 Evacuation Transport Mk II 
8 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
8 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
4 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital)
  Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
4 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital)
1 Gremlin (Boarding Craft)
  Small Craft per Halsey II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
8 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital)
1 Evacuation Transport Mk I
  Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
2 Mercury Class Battle Carrier MK I
Aerospace Fighters per Mercury:
102 Corasir CSR-V14 (C) omni
102 Corsair CSR-V14 (C) omni 2
102 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Small Craft per Mercury:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
12 Recon Bird MK I
86 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
14 Evacuation Transport Mk II
Drop Ships per Mercury:
1 Mule Class Hospital
1 Dragau Assualt Interceptor (Anti-Fighter)
Escorts per Mercury:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship's MK II
1 Mule Class Hospital
1 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter) 
Small Craft per Nightlord Battleship's MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
10 Evacuation Transport Mk II 
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital)
  Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital)
1 Gremlin (Boarding Craft)
  Small Craft per Halsey II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital)
  Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
4 Columbia Class Battle Carrier MK IV
Aerospace Fighters per Columbia:
54 Corasir CSR-V14 (C) omni
30 Corsair CSR-V14 (C) omni 2
30 Corsair CSR-V14 (C) omni stealth
102 Stuka STU-K5bC Omni
Small Craft per Columbia:
48 NL-45 Gunboat Escort
48 Wurger Assault Craft Escort
12 Recon Bird MK I
54 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
12 Evacuation Transport Mk II
Drop Ships per Columbia:
1 Mule Class Hospital
1 Dragau Assualt Interceptor (Anti-Fighter)
Escorts per Columbia:
2 Farragut Battleship's MK II
Drop Ships per Farragut Battleship MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Farragut Battleship MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
2 Nightlord Battleship's MK II
Drop Ships per Nightlord Battleship's MK II
1 Mule Class Hospital
1 Gremlin (Boarding Craft)
1 Dragau Assualt Interceptor (Anti-Fighter) 
Small Craft per Nightlord Battleship's MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
10 Evacuation Transport Mk II 
4 Victory II Heavy Cruiser's MK II
Drop Ships per Victory II Heavy Cruiser MK II:
1 Mule Class Hospital
2 Gremlin (Boarding Craft)
Small Craft per Victory II Heavy Cruiser MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
6 Evacuation Transport Mk II
4 Arrow Missile Destroyer's MK II
Drop Ships per Arrow Missile Destroyer MK II:
1 Outpost (Hospital)
Small Craft per Arrow Missile Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
2 Carson II Destroyer's MK II
Drop Ships per Carson II Destroyer MK II:
1 Outpost (Hospital)
  Small Craft per Carson II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
2 Halsey II Destroyer's MK II
Drop Ships per Halsey II Destroyer MK II:
1 Outpost (Hospital)
1 Gremlin (Boarding Craft)
  Small Craft per Halsey II Destroyer MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
4 Buford II Class Corvete's (LF) MK II
Drop Ships per Buford II Class Corvete (LF) MK II:
1 Outpost (Hospital)
  Small Craft per Buford II Class Corvete (LF) MK II:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
3 Refueling Craft MK I
(one per squadron of Small Craft)
3 Evacuation Transport Mk II
[/code

here is the support ships of the fleet

[code]
Support Element Composition
Support Elements per Nova Class Battle Carrier MK I:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital)
Small Craft:
1000 BA Marine Boarding Craft MK I
44 Evacuation Transport Mk II
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II

Support Elements per Mercury:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital)
Small Craft:
1000 BA Marine Boarding Craft MK I
44 Evacuation Transport Mk II
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II

Support Elements per Columbia:
1 Carrack BA Marine Transport (LF)
Drop Ships:
2 Outpost (Hospital)
Small Craft:
1000 BA Marine Boarding Craft MK I
44 Evacuation Transport Mk II
1 MAS Mobile Factory Ship MK II
Aerospace Fighters:
12 Corsair CSR-V14 (C) omni stealth
12 Stuka STU-K5bC Omni
Small Craft:
6 NL-45 Gunboat Escort
6 Wurger Assault Craft Escort
6 Recon Bird MK I
7 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
19 Evac Transports MK II
1 Tarawa LF Transport (Insulated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Liquid Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Livestock Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Refridgerated Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Tarawa LF Transport (Standard Cargo)
Drop Ships:
1 Outpost (Hospital)
1 Dragau Assualt Interceptor (Anti-Fighter)
Small Craft:
5 Evac Transports MK II
1 Newgrange III Yardship MK II
Aerospace Fighters:
54 Corsair CSR-V14 (C) omni stealth
54 Stuka STU-K5bC Omni
Small Craft:
12 NL-45 Gunboat Escort
12 Wurger Assault Craft Escort
12 Recon Bird MK I
24 Refueling Craft MK I
(one per squadron of Aerospace Fighters, Small Craft)
33 Evac Transports MK II
1 HPG Relay Ship (3061) Clan Refit
Small Craft:
2 Evac Transport MK II

instead of using drop ships to transfer supplies from the Tarawa LF Transports I have installed a Naval Tug Adaptor in the nose of each ship so that the ship can dock with the ship that is in need of the supplies and they just transfer them that way. if this is not the appropriate location to install the adaptor please let me know.
« Last Edit: 21 April 2019, 15:10:02 by nroe03742 »

Daryk

  • Lieutenant General
  • *
  • Posts: 37046
  • The Double Deuce II/II-σ
Re: Nroe's Fleet Composition
« Reply #58 on: 21 April 2019, 15:14:05 »
MUCH more reasonable numbers of DropShips in this list.  I do an awful lot of Hospital ships, but if that works for your purpose, no worries.

As far as the tug adaptor, the nose is the most logical place.

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Nroe's Fleet Composition
« Reply #59 on: 22 April 2019, 10:25:54 »
here is my version of an updated Elephant Tug that I am planning on using in my fleet.
Code: [Select]
Elephant Tug MK II
Type: Military Spheriod
Mass: 15,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 15,000
Battle Value: 19,517
Tech Rating/Availability: F/X-X-F-F
Cost: 8,674,226,400 C-bills

Fuel: 700 tons (21,000)

Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 200 (400)
Structural Integrity: 32

Armor      
Nose: 620      
Sides: 618/618      
Aft: 618

Cargo
Bay 1: Small Craft (4) 2 Doors
Bay 2: Cargo (2528.5 tons) 1 Door
Bay 3: BattleArmor (IS) (7) 1 Door

Escape Pods: 0
Life Boats: 16

Crew:
14 officers,
30 enlisted/non-rated,
22 gunners,
62 bay personnel,
62 passengers,
28 BA marines

Ammunition:
96 rounds of LRM 20 (Clan) Artemis-capable ammunition (4 tons),
240 rounds of Gauss Rifle [Clan] ammunition (5 tons)

Notes: Mounts 115 tons of ferro-aluminum armor.

Weapons:

Capital Attack Values (Standard)

Arc (Heat) - Heat - SRV - MRV - LRV - ERV - Class
Nose (102 Heat)
2 Gauss Rifle, Gauss Rifle Ammo [Clan] (384 shots) - 2 - 3(30) - 3(30) - 3(30) - 0(0) - AC
1 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (144 shots) - 6 - 1(12) - 1(12) - 1(12) - 0(0) - LRM
4 ER PPC - 60 - 6(60) - 6(60) - 6(60) - 0(0) - PPC
1 ER Large Laser, 2 ER Medium Laser - 22 - 2(24) - 2(24) - 1(10) - 1(10) - Laser
2 Laser AMS - 10 - 1(6) - 0(0) - 0(0) - 0(0) - AMS
2 Micro Pulse Laser - 2 - 1(6) - 0(0) - 0(0) - 0(0) - Point Defense
RS/LS Fwd (72 Heat)
2 Gauss Rifle, Gauss Rifle Ammo [Clan] (384 shots) - 2 - 3(30) - 3(30) - 3(30) - 0(0) - AC
1 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (144 shots) - 6 - 1(12) - 1(12) - 1(12) - 0(0) - LRM
2 ER PPC - 30 - 3(30) - 3(30) - 3(30) - 0(0) - PPC
1 ER Large Laser, 2 ER Medium Laser - 22 - 2(24) - 2(24) - 1(10) - 1(10) - Laser
2 Laser AMS - 10 - 1(6) - 0(0) - 0(0) - 0(0) - AMS
2 Micro Pulse Laser - 2 - 1(6) - 0(0) - 0(0) - 0(0) - Point Defense
RS/LS Aft (78 Heat)
2 Gauss Rifle, Gauss Rifle Ammo [Clan] (384 shots) - 2 - 3(30) - 3(30) - 3(30) - 0(0) - AC
2 ER PPC - 30 - 3(30) - 3(30) - 3(30) - 0(0) - PPC
2 ER Large Laser, 2 ER Medium Laser - 34 - 3(34) - 3(34) - 2(20) - 2(20) - Laser
2 Laser AMS - 10 - 1(6) - 0(0) - 0(0) - 0(0) - AMS
2 Micro Pulse Laser - 2 - 1(6) - 0(0) - 0(0) - 0(0) - Point Defense
Aft (76 Heat)
4 ER Large Laser, 2 ER Medium Laser - 58 - 5(54) - 5(54) - 4(40) - 4(40) - Laser
1 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (144 shots) - 6 - 1(12) - 1(12) - 1(12) - 0(0) - LRM
2 Laser AMS - 10 - 1(6) - 0(0) - 0(0) - 0(0) - AMS
2 Micro Pulse Laser - 2 - 1(6) - 0(0) - 0(0) - 0(0) - Point Defense

 

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