here is the updated code for the Mercury Class Battle Carrier MK I
Mercury Class Battle Carrier MK I
Mass: 2,500,000 tons
Technology Base: Clan (Advanced)
Introduced: 3065
Mass: 2,500,000
Battle Value: 191,626
Tech Rating/Availability: F/X-X-F-F
Cost: 35,173,664,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2451 (4902)
Structural Integrity: 134
Armor
Nose: 1242
Fore Sides: 1241/1241
Aft Sides: 1241/1241
Aft: 1242
Cargo
Bay 1: Fighter (204) 6 Doors
Bay 2: Fighter (204) 6 Doors
Bay 3: Small Craft (194) 6 Doors
Bay 4: Cargo (100000.0 tons) 1 Door
Bay 5: Standard Repair Facility (Pressurized) (429,900)12 Doors
Bay 6: BattleArmor (Clan) (60) 1 Door
Ammunition:
100 rounds of AR10 Killer Whale ammunition (400 tons),
90 rounds of AR10 Barracuda ammunition (240 tons),
80 rounds of AR10 White Shark ammunition (320 tons),
1,350 rounds of SRM 6 (Clan) Artemis-capable ammunition (8 tons),
540 rounds of LRM 20 (Clan) Artemis-capable ammunition (8 tons)
Dropship Capacity: 2
Grav Decks: 28 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 246
Crew: 206 officers, 914 enlisted/non-rated, 112 gunners, 2146 bay personnel, 2146 passengers, 240 BA marines
Notes: Equipped with
lithium-fusion battery system
7 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
6,700 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (468 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (10 shots)
AR10 Barracuda Ammo (10 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
FRS/FLS (298 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (10 shots)
AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
RBS/LBS (298 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (20 shots)
AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
ARS/ALS (298 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (20 shots)
AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
Aft (298 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Micro Pulse Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (360 shots)
4 SRM 6+Artemis IV 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 (Clan) Artemis-capable Ammo (2250 shots)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (10 shots)
AR10 Killer Whale Ammo (10 shots)
AR10 Barracuda Ammo (10 shots)
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
here is the updated description of the Mercury Class Battle Carrier MK I
The drop ships that will be assigned to the Mercury Class Battle Carrier MK I
2 Mule Class Hospitals (stored internally) weighting 11,200 tons each
9 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
9 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
166 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 429,900 tons will be broken up into the following parts:
100,000 Evacuation Transport Mk I storage will be capped at 100,000 tons
114,000 dopship repair capability will be capped at 14,000 tons
114,500 areospace fighter capability will be capped at 500 tons
115,000 small craft repair capability will be capped at 500 tons
150,000 semi automated Aerospace Fighter Factory 35,000 tons
165,000 semi automated Engine Factory 15,000 tons
180,000 semi automated Weapons Factory 15,000 tons
195,000 semi automated Endo Steel Factory 15,000 tons
210,000 semi automated Ammunition Factory 15,000 tons
225,000 semi automated Battle Armor Factory 15,000 tons
250,000 various semi automated factories capped at 25,000 tons
272,400 Mule Class Hospitals storage will be capped at 22,400 tons
398,400 Gremlin (Boarding Craft) storage will be capped at 126,000 tons
429,900 Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 31,500 tons
The following operates in Squadrons of 6 craft:
Corasir CSR-V14 (C) omni for a total of 17 squadrons
Corsair CSR-V14 (C) omni 2 for a total of 17 squadrons
Corsair CSR-V14 (C) omni stealth for a total of 17 squadrons
Stuka STU-K5bC Omni for a total of 17 squadrons
NL-45 Gunboat Escort for a total of 8 squadrons
Wurger Assault Craft Escort for a total of 8 squadrons
Recon Bird MK I for a total of 2 squadrons
The Aerospace Fighters that will be assigned to the Mercury Class Battle Carrier MK I are the following:
102 Corasir CSR-V14 (C) omni weighting 100 tons each
102 Corsair CSR-V14 (C) omni 2 weighting 100 tons each
102 Corsair CSR-V14 (C) omni stealth weighting 100 tons each
102 Stuka STU-K5bC Omni weighting 100 tons each
The small craft that will be assigned to the Mercury Class Battle Carrier MK I are the following:
48 NL-45 Gunboat Escort weighting 200 tons each
48 Wurger Assault Craft Escort weighting 200 tons each
12 Recon Bird MK I weighting 200 tons each
86 Refueling Craft MK I weighting 200 tons each (one per squadron of Aerospace Fighters, Small Craft)
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.