BattleTech - The Board Game of Armored Combat

BattleTech Player Boards => Fan Designs and Rules => Combat Vehicles => Topic started by: Sartris on 15 February 2018, 22:20:42

Title: Incoming
Post by: Sartris on 15 February 2018, 22:20:42
if there's one principle i try to live by, it's being a jerk at all times.

Code: [Select]
Concept
IS advanced
60 tons 
BV: 608
Cost: 15,125,750 C-bills

Movement: 6/9 (Wing in Ground Effect)
Engine: 220 Light

Internal: 10
Armor: 128
                     Internal    Armor
--------------------------------------
Front                       2       33
Right                       2       25
Left                        2       25
Rear                        2       20
Turret                      2       25

Weapon                         Loc  Heat
----------------------------------------
Sniper                          TU    10

Ammo                           Loc Shots
----------------------------------------
Sniper Ammo                     BD    10
Sniper Ammo                     BD    10
Sniper Ammo                     BD    10

Equipment                      Loc
----------------------------------
Active Probe (Beagle)           BD
CASE                            BD
Remote Sensors/Dispenser        RR
Combat Vehicle Chassis Mod [Flotation Hull]  BD

Troops - 2.0 tons





Title: Re: Incoming
Post by: YingJanshi on 16 February 2018, 00:26:16
I'll applaud anyone that adds more WiGEs to the game. And it seems a really well rounded artillery vehicle. I'd use it.

(I'm just not seeing anything really jerk-ish about it.)
Title: Re: Incoming
Post by: Sartris on 16 February 2018, 13:13:42
It drops its own spotters and shoots from the middle of lakes

It’s as jerkish as I could get since I can’t make it submersible
Title: Re: Incoming
Post by: YingJanshi on 16 February 2018, 14:27:46
It drops its own spotters and shoots from the middle of lakes

It’s as jerkish as I could get since I can’t make it submersible

That's just excellent design and channeling your inner Capellan. :D
Title: Re: Incoming
Post by: Simon Landmine on 16 February 2018, 14:36:37
Ooh, I like it!

(And I'd not even seen the troop compartment when I wrote that reply.)
Title: Re: Incoming
Post by: Daryk on 16 February 2018, 17:29:56
I wouldn't characterize it as jerky either... It's very specialized, and good it at what it does.
Title: Re: Incoming
Post by: DOC_Agren on 17 February 2018, 15:53:29
 O0   I like it

It sneaks in shells the target and the head to the next one }:)
Title: Re: Incoming
Post by: Maxxx on 21 February 2018, 14:08:38
Since you are already using a fusion engine, you could make a variant dropping the active probe for an ECM and equip it with vehicular stealth armor.
Title: Re: Incoming
Post by: AldanFerrox on 21 February 2018, 14:15:38
Since you are already using a fusion engine, you could make a variant dropping the active probe for an ECM and equip it with vehicular stealth armor.

http://i0.kym-cdn.com/photos/images/newsfeed/000/975/464/97d.gif (http://i0.kym-cdn.com/photos/images/newsfeed/000/975/464/97d.gif)
Title: Re: Incoming
Post by: Sartris on 21 February 2018, 14:30:18
It has vehicular stealth. Does that require an ECM? I didn’t bother to look at the rules
Title: Re: Incoming
Post by: AldanFerrox on 21 February 2018, 14:34:47
It has vehicular stealth. Does that require an ECM? I didn’t bother to look at the rules

Yes, it needs a Guardian or Angel ECM to work.
Title: Re: Incoming
Post by: grimlock1 on 21 February 2018, 17:32:59
Ooh, I like it!

(And I'd not even seen the troop compartment when I wrote that reply.)
I thought you needed at least 3 tons for platoon of gropos?
Title: Re: Incoming
Post by: Sartris on 21 February 2018, 17:34:43
With the special ops nature of the craft, I was envisioning squad-level deployment
Title: Re: Incoming
Post by: Daryk on 21 February 2018, 18:52:25
Another option would be to drop to a Thumper, and use the 5 tons for 3 tons of Communications Equipment (4 tons equivalent for satellite downlinks) and the aforementioned ECM suite.
Title: Re: Incoming
Post by: Sartris on 22 February 2018, 12:41:24
Tweaked it a bit. Since cost isn't a factor with spec ops toys like this, I upgraded to an XL engine to preserve the tube size, add the required ECM for the stealth armor, and expand the infantry compartment to four tons to tote a BA squad or jump platoon. It can spot for itself with the beagle and remote sensors or use the infantry. You could drop to a thumper allows for a light fusion engine instead, as well as the ability to upgrade the electronics to the bloodhound / angel standards.

Code: [Select]
Concept Production
IS advanced
60 tons 
BV: 632
Cost: 19,460,750 C-bills

Movement: 6/9 (Wing in Ground Effect)
Engine: 220 XL

Internal: 10
Armor: 112
                     Internal    Armor
--------------------------------------
Front                       2       29
Right                       2       22
Left                        2       22
Rear                        2       17
Turret                      2       22

Weapon                         Loc  Heat
----------------------------------------
Sniper                          TU    10

Ammo                           Loc Shots
----------------------------------------
Sniper Ammo                     BD    10
Sniper Ammo                     BD    10
Sniper Ammo                     BD    10

Equipment                      Loc
----------------------------------
Active Probe (Beagle)           BD
ECM Suite (Guardian)            BD
Remote Sensors/Dispenser        RR
Combat Vehicle Chassis Mod [Flotation Hull]  BD

Troops - 4.0 tons

Here's the downsized gun with upgraded equipment. It gains a ton of field endurance due to the deeper bins on the thumper

Code: [Select]
Concept Production 2
IS experimental
60 tons 
BV: 675
Cost: 20,015,375 C-bills

Movement: 6/9 (Wing in Ground Effect)
Engine: 220 Light

Internal: 10
Armor: 120
                     Internal    Armor
--------------------------------------
Front                       2       29
Right                       2       24
Left                        2       24
Rear                        2       19
Turret                      2       24

Weapon                         Loc  Heat
----------------------------------------
Thumper                         TU     5
Laser AMS                       RR     7

Ammo                           Loc Shots
----------------------------------------
Thumper Ammo                    BD    20
Thumper Ammo                    BD    20
Thumper Ammo                    BD    20

Equipment                      Loc
----------------------------------
Combat Vehicle Chassis Mod [Flotation Hull]  BD
Remote Sensors/Dispenser        RR
Angel ECM Suite                 BD
Bloodhound Active Probe         BD
CASE                            BD

Troops - 4.0 tons
Title: Re: Incoming
Post by: Col Toda on 27 February 2018, 17:03:15
It needs anchors .  If after every shot the artillery piece moves even a little then you can Never correct the firing solution and even if you hit the target because the recoil will move a floating gun you would have to roll to hit an immobile target with every shot . A ground based unit once it hits the target you can automatically hit it over and over again no further rolls to hit needed . So you eithier use anchors or a less recoil artillery piece like the Arrow IV.
Title: Re: Incoming
Post by: Sartris on 27 February 2018, 21:53:20
which book are anchors in?
Title: Re: Incoming
Post by: truetanker on 28 February 2018, 15:45:26
NOT TRUE...

WiGE have to land to fire Tube Artillery, you can't fire on the move. Unless your using Arrow. Anchors are not needed since you've landed in a hex ( assume a 30 meter circle ) a few meters drift wont matter anyway. You'l still need to move to change hexside as needed.

TT

Title: Re: Incoming
Post by: Sartris on 28 February 2018, 17:22:30
NOT TRUE...

WiGE have to land to fire Tube Artillery, you can't fire on the move. Unless your using Arrow. Anchors are not needed since you've landed in a hex ( assume a 30 meter circle ) a few meters drift wont matter anyway. You'l still need to move to change hexside as needed.

TT

this was the assumption was working under re: landing to fire
Title: Re: Incoming
Post by: DOC_Agren on 28 February 2018, 18:29:33
Question, does it really need stealth armor?
If you get close enough for anything but a Fighter or maybe a VTOL to be shooting at it, you have done something wrong with an Arty Unit.  The idea is to park Shell and Go, This has the advantage of being very mobile compared to a Ground based Arty unit.  Plus it has no guns to return fire at any unwelcome guest who come crashing the "let it rain party".

Now if your "let it rain party" is more then 1 unit, might I suggest for cover band.
Concept Production 2Gunship
Loose the Thumper, Swap the Turret for Twin Ultra AC2 (and 2 tons of ammo) and a SRM2 (with 1 ton)
Would have gone with a LL backed by a Ultra AC2 but without pulling the Laser AMS you needed more Heat Sinks

Title: Re: Incoming
Post by: Daryk on 28 February 2018, 20:01:54
NOT TRUE...

WiGE have to land to fire Tube Artillery, you can't fire on the move. Unless your using Arrow. Anchors are not needed since you've landed in a hex ( assume a 30 meter circle ) a few meters drift wont matter anyway. You'l still need to move to change hexside as needed.

TT
Page number and book, please... some of us haven't memorized all the books yet...
Title: Re: Incoming
Post by: Col Toda on 09 March 2018, 11:29:57
WIGE are essentially flying boats . Any number of means to address my perceived problem . First Fluff text fire control to account for recoil on water . Second buy navy support fire control that Does account for it . Third lash it to the dock then it does not move . Third back in a shallow or sand bar and just the use and loss of weight with the use of ammo would get it to float . It is not being in a water hex I see as a problem it is the middle of lake that seems off .  Hell even saying it uses GPS to taxi back to a set location would fix it. The choice is. Any of the above solutions gets it to pass the I can believe this test .
Title: Re: Incoming
Post by: Col Toda on 09 March 2018, 11:54:33
On the surface a nice enough idea . But a single artillery piece unless it is firing copperhead , chemical , or nucular rounds is of limited use . The minimum effective number is 3 pieces . So a 240 ton Support WIGE with 3 Snipers would be a proper battery .  The posts suggesting. That steath armor and other combat hardware is truely needed is valid . All a single  sniper truly does is convert a TAG to an AC 10  . 
Title: Re: Incoming
Post by: Dave Talley on 09 March 2018, 14:17:01
since you are getting close enough for infantry to spot for is, switching to A4
gives you a better punch, and sine it doesnt need to ground you can fire from water/marshes etc
Title: Re: Incoming
Post by: Col Toda on 09 March 2018, 14:49:41
A4 gives more ammo type options as well .