The Marlin Attack Sub is Carrion Combat Industries first forray into submersible combat. This little underwater predator is intended to keep the clients waters clear of any undersea threats and make their waters too dangerous to tread.
The Marlin's primary doctrine is to simply stay at range and poke small holes into the enemy until water starts flooding in. Packing sensor baffling stealth armour and enough speed to outstrip all but the fastest of attack subs the Marlin generally keeps itself at long range from it's targets and uses multiple small clusters of LRT to strip away armour and seek a hull breach while return fire is generally ineffective. The biggest danger for the Marlin are faster subs closing into close range where the Marlin does not have an effective response but it is always recommended that Marlins swim in pods of at least 2 and preferably 4 so that any vessel that closes with one Marlin is in ideal combat range of 3 others and quickly sunk.
Marlin
Mass: 40 tons
Tech Base: Inner Sphere
Motive Type: Naval (Submarine)
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 0
Cost: 3,129,000 C-Bills
Battle Value: 617
Power Plant: 170 Fusion Engine
Cruise Speed: 54.0 km/h
Flanking Speed: 86.4 km/h
Armor: Vehicle Stealth Armor
Armament:
3 LRT-5s
1 Guardian ECM Suite
1 Cargo, Standard (1.0 tons)
1 Infantry Bay (1.0 tons)
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
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Equipment Type Rating Mass
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Internal Structure: Standard 20 points 4.00
Engine: Fusion Engine 170 9.00
Cruise MP: 5
Flank MP: 8
Heat Sinks: Single Heat Sink 10 0.00
Control Equipment: 2.00
Lift Equipment: 4.00
Turret: 1.00
Armor: Vehicle Stealth Armor AV - 136 8.50
Armor
Factor
Front 34
Left/Right 27/27
Turret 27
Rear 21
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Equipment Location Heat Spaces Mass
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3 LRT-5s T 6 3 6.00
Guardian ECM Suite BD 0 1 1.50
Cargo, Standard (1.0 tons) BD 0 1 1.00
Infantry Bay (1.0 tons) BD 0 1 1.00
@LRT-5 (48) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 6
5s 1 1 1 0 2 0 Structure: 2
Special Abilities: ECM, STL, TUR(1/1/1)
Marlins are built for long period submerssion, the 3 man crew is treated to a, rather cramped, personnel compartment allowing them to sleep, wash and stretch and a modest cargo bay allows sufficient supplies for days of continuous operation without resupply - although the ammunition will only last 1 or 2 engagements - so generally Marlins will be found roaming the waters around a base of operations seeking targets of opportunity so that they can return home after each battle.
Edited to change compartment to bay