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Fan Articles / Re: Mech of the Week - Flea
« Last post by Paul on 15 September 2024, 22:44:25 »Not much to add to this fun thread beyond observing that it's also excellent at doing property damage. And to me at least, that's a huge part of what the smaller 'Mechs should be spending their booked labor on in typical raids.
Putting stuff on fire or blowing it up. Ideally the things the enemy cares about. And a Flea is going to be a lot more effective at that job than many other 'Mechs in its weight class.
I think something people find hard when evaluating 'Mechs, is considering aspects beyond 1:1 combat. Because it's how we all play the game. Duels. Lance on Lance. *maybe* company on company. This also creates a blind spot on the top side; 'Mechs that become more useful in battalion sized engagements, that's not likely to be a first hand experience for most players.
Meanwhile, what are the odds of 2 players "playing" a game where 1 side is a Flea that broke through, and the other 'side' is a map full of warehouses that need to be a little more on fire, or perhaps slightly more kicked and exploded?
So yeah, a Flea sucks compared to quite a few designs that are good or just decent in 'Mech combat. And that's a big problem when some of them are fast enough that a Flea can't just avoid them. But most days of the week, the Flea doesn't have to worry about how well it can do against hostile 'Mechs and vehicles, because it shouldn't see *any*. And for a regiment or brigade (once upon a time, common), sending a company of Fleas out to put crap on fire means you get to keep your company of Wolverines and your company of Thunderbolts to do the 'Mech on 'Mech stuff.
Putting stuff on fire or blowing it up. Ideally the things the enemy cares about. And a Flea is going to be a lot more effective at that job than many other 'Mechs in its weight class.
I think something people find hard when evaluating 'Mechs, is considering aspects beyond 1:1 combat. Because it's how we all play the game. Duels. Lance on Lance. *maybe* company on company. This also creates a blind spot on the top side; 'Mechs that become more useful in battalion sized engagements, that's not likely to be a first hand experience for most players.
Meanwhile, what are the odds of 2 players "playing" a game where 1 side is a Flea that broke through, and the other 'side' is a map full of warehouses that need to be a little more on fire, or perhaps slightly more kicked and exploded?
So yeah, a Flea sucks compared to quite a few designs that are good or just decent in 'Mech combat. And that's a big problem when some of them are fast enough that a Flea can't just avoid them. But most days of the week, the Flea doesn't have to worry about how well it can do against hostile 'Mechs and vehicles, because it shouldn't see *any*. And for a regiment or brigade (once upon a time, common), sending a company of Fleas out to put crap on fire means you get to keep your company of Wolverines and your company of Thunderbolts to do the 'Mech on 'Mech stuff.