This week we had a couple of hours to begin the Rebel Crossing scenario, playing it up to the third, critical turn. I'm gonna post here a provisional AAR which I will update as we go on, to give you a feeling of how the scenario plays out.
T1-T3: I played the pursuing Beta regiment force. My forward lance took position in the woods near the lake, severely damaging the dam as the two enemy lances approached the river. That was enough to pinn most of the Wolf Pack units, with the exception of a few jumping 'Mechs (Thor, Catapult, Thunderbolt) and of a sprinting Loki; the Loki also carried a squad of Elementals, soon eliminated as they dismounted on the north bank. Meanwhile shots were traded, with the loyalist Masakari and my opposing Catapult taking the worst of it.
On Turn 3 my assault lance also entered, and I split them with the heavies (Guillotine, Archer) bordering the south-east woods and the assault machines (Highlander, Annihilator) tooking partial cover behind the south-west hills. It was a perfect setup to inflict heavy damage, but my MechWarriors displayed a really unusual example of poor marksmanship, leaving the Masakari crippled but still walking. The Annihilator also received a leg crit, but happily it need not to move a lot (and it was not doing it in any case, given its speed). On the other hand, the loyalist Stalker IIC and Marauder IIC tried their luck crossing the river but my Shadow Hawk promptly destroyed the dam, causing water to flood the riverbed: the two IICs were knocked down and dragged downstream a bit, with the MAD getting its engine damaged by water and the STK losing speed to actuator damage. The Loki, which had taken some damage from my units further north, pressed on and exited the map on its legs.