Author Topic: Box Set  (Read 49246 times)

Giovanni Blasini

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Re: Box Set
« Reply #180 on: 15 March 2017, 02:25:41 »
I started getting interested in Battletech at age 12, buying my first mini, a Phoenix Hawk, and began actively playing at 14-15.

These days, I'm 43, married, and have a three year old. Even before I met my wife, I hadn't actually played on tabletop for, well, years. Hell, I think the FGC was still a thing here on these boards.  If it wasn't for MegaMek and MekHQ, I wouldn't be playing at all.

Alpha Strike looks interesting but, with the absence of an equivalent to MegaMek, I don't think that's going to be happening for me, and that's kept me from investing in Alpha Strike.

I mention this because, while I'm sure the particulars are different for others, I've no doubt there are plenty of others in similar situations.
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Talen5000

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Re: Box Set
« Reply #181 on: 15 March 2017, 02:45:47 »
The problem with BT/TW as it stands is that it encourages weapon choices and mixes that slow down gameplay (LB-X's, ML spam), if the designs going forward discontinued making use of such weapon mixes I think things might improve, but rules level changes would help more.

If you are going to get that way, there are several factors which slow down BT.

The use of numerous small weapons.
Crit seeking with weapons like SRMs and LBXs
Heat management

And other aspects such as C3.

One could say weapons which do less than 3 damage deal 0 against combat units. No more small lasers, no more MGs, etc. The LBX spam would be dead and missile rules would need to be adapted.

It would speed up gameplay, it would change design by bringing back an emphasis on bigger weapons - but would it BE BattleTech? Would it have the same feel?

Same with Heat management. It would be easy to add a rule to say that Mechs must be designed with enough heat sinks to dissipate all their heat. But that would remove a limiting factor on the game, one that prevents/discourages (for most units) continual Alpha Strikes and adds a tactical element in deciding if the pay off is worth the cost. You could rejig the heat rules so that heat becomes an issue in certain circumstances and is ignored otherwise, or reduce the scale form 1-30 to 1-10 to reduce or eliminate the math.

There is also the tone...maybe Mechs should be presented not as the main order of battle, but as specialist strike units. The units sent into battle to take out planetary defences for example, to allow for an invasion. The regulars have vehicles...the SAS/Green Berets/Spetsnaz have Mechs. It doesn't sound like a major change, but it could bring about a change in tone and feel.

But care should be taken. For all that AoD was popular and simplified, it is also now dead.

As for minis....we'll always need designers. But....the industry is moving away from metal, and the rise of 3D printing should be a concern. High quality detailed minis from home based 3D printers are only a matter of time.

« Last Edit: 15 March 2017, 03:43:14 by Talen5000 »
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UrQuanKzinti

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Re: Box Set
« Reply #182 on: 15 March 2017, 04:18:58 »
If you are going to get that way, there are several factors which slow down BT.

The use of numerous small weapons.
Crit seeking with weapons like SRMs and LBXs
Heat management

And other aspects such as C3.

Also:
Irregular Weapon Ranges
Simultaneous Combat
Individual Unit Movement
Distance-Based Movement Modifiers & Skids (as opposed to speed-based)
etcetera

There is also the tone...maybe Mechs should be presented not as the main order of battle, but as specialist strike units. The units sent into battle to take out planetary defences for example, to allow for an invasion. The regulars have vehicles...the SAS/Green Berets/Spetsnaz have Mechs. It doesn't sound like a major change, but it could bring about a change in tone and feel.

But care should be taken. For all that AoD was popular and simplified, it is also now dead.

That I think would be a mistake. The mech-focused lore is the one thing that separates Battletech from many other properties. Warmachine for example has warjacks, and 40k has dreadnoughts/wraithguard, but in both cases they only make up a portion of the army.

Also mechs as special/rare units is also something which typified the clik-based game and was comparatively unpopular with the core players.  Players wanted mechs the center of the game but instead would get swarmed and taken down by peasant infantry.
« Last Edit: 15 March 2017, 04:29:04 by UrQuanKzinti »

CampaignAnon

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Re: Box Set
« Reply #183 on: 15 March 2017, 08:59:19 »
limiting the number of weapons that can be fired by a 'Mech at once
Like say... heat?

Konrath

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Re: Box Set
« Reply #184 on: 15 March 2017, 09:11:12 »
All reprints, so old timers have little reason to buy them. And I think their all 20 or more years old and not really inspiring.

If they were printed a decade ago, that was pre alpha strike and pre a lot of the new MW/BT games. If they want to grow their franchise and open up to new players they cant look at 10-15 years ago when it didnt sell. I see people looking for Woods & Rivers all the time and they are crazy expensive. And each boxset keeps releasing the same 2 maps, so its hard to get some new maps. Maybe the next boxset can include some new maps. Also as someone who works in the printing industry producing these map packs isnt that expensive.

klarg1

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Re: Box Set
« Reply #185 on: 15 March 2017, 10:15:27 »
Now I know the boxed set, at least one iteration, has a whole book about the universe. But- there's a difference between a general overview and playing a specific story.  Scenario books from what I understand have always traditionally been some of the poorest sellers for Battletech, but when I look at board games on the market most seem to present the game in a series of scenarios. Even some of the most popular games coming out, so-called Legacy games like Risk or Pandemic Legacy or the underwhelming Seafall are all built around the idea of a game evolving from one play session to the next.

Undoubtedly it's a combination of factors, both in terms of rules, presentation and game structure, but maybe the lesson to be learned is that restructuring the boxed game for a modern market requires more than just miniatures.  If the rules are sacred, then at the very least all the components perhaps need to be examined. Not just the counters.

Sure.

I am claiming the miniatures are necessary in this day and age, but re-examining how the existing game is presented to new players seems reasonable enough to me. Scenarios and mini-campaigns are a good tool.

In many respects, that is what the Starter Book series was meant to accomplish. Maybe a scaled down version of those would help.

Kit deSummersville

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Re: Box Set
« Reply #186 on: 15 March 2017, 11:29:09 »
Also as someone who works in the printing industry producing these map packs isnt that expensive.

How much does the art for each map cost?
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Re: Box Set
« Reply #187 on: 15 March 2017, 11:45:38 »
And map cost is a small part of the overall costs getting a product into stores.

Let's say a buck a map - hardly excessive. Four maps, four bucks. Then you got to pay for packaging. Let's go shrink-wrap with a printed insert. Lash out - another buck.

Then you have to sell to a distributor. Don't forget to include shipping costs to get it to them! Let's say the distributor will offer 10 bucks per unit. The margin - $5 - minus incidental costs is all the money CGL sees.

The distributor onsells it to the game stores at $20 a pop - they have even more shipping to cover - and the game store sells it for $39.95 - to cover the 'dead money' involved in things sitting on shelves.

Let's say Cat runs off 4000 copies - the sort of minimum most distributors want to see; they don't want to be nickle-and-dime-ing their business. So that's $20K up-front costs, with about $6K profit to pay wages, rent, and beard-grooming products. How many hours go into the whole process from "Hey, let's do maps!" through to the very end? How many people touch it? And what happens if only around 600 sell, and the rest go into the 'bargain bucket' spiral?

Maybe in time Print On Demand can short-circuit this. But it ain't happened yet, and doesn't make life easy for new pickups to get into things.

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Re: Box Set
« Reply #188 on: 15 March 2017, 11:46:56 »
How much does the art for each map cost?

From limited experience in other fabrication and production, Kit's right. There's a host of costs that have to be recouped and get expensive more quickly than people commonly think.

It's kind of the same thing as when a business owner says the actual employee costs are somewhere around double take-home pay due to benefits and hiring expenses. Lots of people forget that. And boy do those things add up quick. If you run an LLC of any kind for the first time many nasty surprises descend upon a person.


Regarding Konrath's point, I definitely grok what you're saying. However, it's kind of like the popularity of any cult product. Maybe there's increased popularity after time has passed but as others have said, you need to recoup costs inside of a year. Getting popular on the secondary market three years later doesn't do the publisher any good. To them and their business plan the product is still a failure even if the product is going for $500 on Ebay. So you could try to tap into that interest, but you need to make sure you'll make the money back sooner the second time around and be sure you won't have a repeat performance. Paper publishing is hard.


edit: partially ninja'd by Worktroll.
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Re: Box Set
« Reply #189 on: 15 March 2017, 12:00:04 »
I'm unaware of how the process works so forgive my ignorance, but is print on demand a possiblity for maps?

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Re: Box Set
« Reply #190 on: 15 March 2017, 12:02:34 »
Not currently, but been looking into it.
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UrQuanKzinti

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Re: Box Set
« Reply #191 on: 15 March 2017, 12:52:44 »
Federation Commander, which probably caters to an audience even smaller than Battletech's included new map boards in every major expansion they did.  Admittedly the boards are lacking in art being set in space, with only the occasional planet or moon to decorate them, but they were also double-sided with different size hexes on both. The expansions did also included full color counters. They were lower-quality than the boxset hard-card board, but they still being cardboard were superior to the fold out paper mappack sheets.

If the boxed-set style high quality maps are unprofitable maybe something like this would be a good alternative.


Also I can't imagine that artwork for a new map would differ considerably from that of a cover for a book.  It's a larger piece of artwork certainly, but elements could be copy-pasted around (trees, rocks), since the map itself needs to be readable.  Ultimately it's whatever they negotiate the with the artist.
« Last Edit: 15 March 2017, 13:36:32 by UrQuanKzinti »

nckestrel

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Re: Box Set
« Reply #192 on: 15 March 2017, 13:50:58 »
Federation Commander, which probably caters to an audience even smaller than Battletech's included new map boards in every major expansion they did.  Admittedly the boards are lacking in art being set in space, with only the occasional planet or moon to decorate them, but they were also double-sided with different size hexes on both. The expansions did also included full color counters. They were lower-quality than the boxset hard-card board, but they still being cardboard were superior to the fold out paper mappack sheets.

Which is why I've personally argued for more box sets, and less individual items (map packs, record sheet books, scenario books, etc).
But Federation Commander doesn't have minis, and as you say probably has an even smaller audience.  I don't think most of us want to settle for Federation Commander's product.  Compare to Star Trek Attack Wing, which is similar to what many are advocating.  Minis, simpler game, MUCH larger audience.
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UrQuanKzinti

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Re: Box Set
« Reply #193 on: 15 March 2017, 13:57:32 »
Which is why I've personally argued for more box sets, and less individual items (map packs, record sheet books, scenario books, etc).
But Federation Commander doesn't have minis, and as you say probably has an even smaller audience.  I don't think most of us want to settle for Federation Commander's product.  Compare to Star Trek Attack Wing, which is similar to what many are advocating.  Minis, simpler game, MUCH larger audience.

Miniatures? Yes it does.  The Boxsets and expansions all come with full-colour cardboard counters, but in addition they sell various sized boxes of pewter miniatures.  Each box is paired to an expansion, so if you want one of every ship that comes with say the intro box you can buy one product and get it.  They also did cheaper, laminated record sheet expansions of say 8-10 ships which each also had a matching box of 5-6 miniatures (duplicates excluded). So every expansion was self contained, there were large expansions and smaller expansions, and each of these small and large expansions had a specific boxed set of miniatures which went along with it. Miniatures can also be purchased individually.

Another thing ADB does that CGL doesn't do is release one or two free record sheets every month which feature ships from upcoming products.  Which is not only a free bonus but allows playtesting.  I've seen other companies do the same. That said CGL does have its share of free goodies like some quick start and miniature rules.
« Last Edit: 15 March 2017, 14:04:59 by UrQuanKzinti »

nckestrel

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Re: Box Set
« Reply #194 on: 15 March 2017, 14:05:03 »
Miniatures? Yes it does.  The Boxsets and expansions all come with full-colour cardboard counters, but in addition they sell various sized boxes of pewter miniatures.  Each box is paired to an expansion, so if you want one of every ship that comes with say the intro box you can buy one product and get it.  They also did cheaper, laminated record sheet expansions of say 8-10 ships which each also had a matching box of 5-6 miniatures (duplicates excluded). So every expansion was self contained, there were large expansions and smaller expansions, and each of these small and large expansions had a specific boxed set of miniatures which went along with it. Miniatures can also be purchased individually.
I wasn't familiar with Federation Commander, and didn't see anything in the Box Set mentioning miniatures being available.   Didn't read down to related products :).
BattleTech has done something similar, with metal Lance Packs supporting the cardboad Box Set.  It didn't work for BattleTech (Randall had a blog post long ago about using cardboard box sets as wallpaper they sold so poorly, and box sets with minis going out of print regularly).
But yes, I'd love to see a more box set + expansion product release for BattleTech.  But to hit numbers BattleTech PTB/fans want, I think it has to include minis.  But the Box Set (and/or expansions), is the way to see the game properly supported ( maps, record sheets, etc).
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UrQuanKzinti

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Re: Box Set
« Reply #195 on: 15 March 2017, 14:12:38 »
But yes, I'd love to see a more box set + expansion product release for BattleTech.  But to hit numbers BattleTech PTB/fans want, I think it has to include minis.  But the Box Set (and/or expansions), is the way to see the game properly supported ( maps, record sheets, etc).

I agree.   O0

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Re: Box Set
« Reply #196 on: 15 March 2017, 14:53:35 »
Not currently, but been looking into it.

Don't stop there.  Try doing a print on demand setup for Alpha Strike cards (like, the good color ones) and record sheets on the MUL.  Maybe make BattleTech record sheets in the color style of the color Alpha Strike cards.  IMO, that would be awesome.  Maybe you can even bundle things like maps a counters for a discount.

I like 'Mech designers, but I would invest in some decent color card stock Alpha Strike cards.  Even custom ones.
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Kit deSummersville

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Re: Box Set
« Reply #197 on: 15 March 2017, 15:00:38 »
Don't stop there.  Try doing a print on demand setup for Alpha Strike cards (like, the good color ones) and record sheets on the MUL.  Maybe make BattleTech record sheets in the color style of the color Alpha Strike cards.  IMO, that would be awesome.  Maybe you can even bundle things like maps a counters for a discount.


And maybe a nap after that. Maybe.
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Konrath

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Re: Box Set
« Reply #198 on: 15 March 2017, 15:04:31 »
I think it would make sense for CGL to release or reprint more map-packs when they are doing the new boxsets. IF they  are already printing maps for the box, adding more versions would reduce the the overall cost of production for them. But its kind of chicken or the egg. If they dont release new things based on how they did 10-15 years ago, they wont get new players. I guess they need to do their market research or gauge what retailers are saying. If they push some new marketing, they need to support it. Or they keep status queue and just have a tiny community of 15-30+ year vets and never grow a newer audience. To me that does not sound sustainable for the future.

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Re: Box Set
« Reply #199 on: 15 March 2017, 15:44:16 »
None of those assertions are incorrect, but I don't think they address the issue at-hand, either.

Resolving the modifiers in your head only works if you are, like us, veteran players and have had enough time to study the charts.  In my opinion, telling new players that, 'well, these two pages of charts aren't THAT bad if you memorize them' is not especially accommodating. 

Dumb question. Has anyone ever tried teaching the game to new players with the hit location rolls printed on the actual 'Mech sheet by the location on the armor diagram? Would it be too scattered for people?
In fact, what information could be added to the 'Mech sheet that would speed up play, but not overly clutter/ confuse if included?

Colt Ward

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Re: Box Set
« Reply #200 on: 15 March 2017, 15:53:30 »
So there has been discussion about a box set . . . but what should be in it?

As discussed I think a Alpha Strike Intro Box might be the way to go, so for that I think it would need-

12 IS Mechs- mix of Classic & Lance Pack Mechs
10 Clan Mechs- Dire Wolf, Warhawk, Timberwolf, Summoner, Hellbringer, Mad Dog, Stormcrow and Kit Fox.  The 8 mechs are all stars of MechWarrior and MechCommander games.  Other recognizable mechs would be Shadow Cat and Cauldron Born, but that makes it a lot of heavies using 2 not from TRO3050.
The 'special' might be Elementals or a ComGuard Star League mech
Simple Rules book- none of the SPA or other things making it more complicated, instead indicate that the is a option.
Setting book . . . bring home the desperation of the Clan invasion

Azakael, it would be a speed home rule . . . it works but it does neglect some of the tactics of turning damaged sides away or positioning your attacks for that damaged side.
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Re: Box Set
« Reply #201 on: 15 March 2017, 16:14:38 »
So there has been discussion about a box set . . . but what should be in it?

As discussed I think a Alpha Strike Intro Box might be the way to go, so for that I think it would need-

12 IS Mechs- mix of Classic & Lance Pack Mechs
10 Clan Mechs- Dire Wolf, Warhawk, Timberwolf, Summoner, Hellbringer, Mad Dog, Stormcrow and Kit Fox.  The 8 mechs are all stars of MechWarrior and MechCommander games.  Other recognizable mechs would be Shadow Cat and Cauldron Born, but that makes it a lot of heavies using 2 not from TRO3050.
The 'special' might be Elementals or a ComGuard Star League mech
Simple Rules book- none of the SPA or other things making it more complicated, instead indicate that the is a option.
Setting book . . . bring home the desperation of the Clan invasion

Azakael, it would be a speed home rule . . . it works but it does neglect some of the tactics of turning damaged sides away or positioning your attacks for that damaged side.

Not saying we ditch the left and right side charts. My idle question is, can we redesign the 'Mech sheet entirely to facilitate faster play without a full need of redesigning the rules? I think it's possible to do so. Not sure how.
Honestly, what I find slows our games the most is grabbing the appropriate charts. What can be moved from charts to the 'Mech sheet, without overloading the sheet?

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Re: Box Set
« Reply #202 on: 15 March 2017, 16:18:18 »
SSW sheets have the charts on the sheet, might want to check those out if you have not since it might be what you are looking for.
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Re: Box Set
« Reply #203 on: 15 March 2017, 17:41:09 »
SSW sheets have the charts on the sheet, might want to check those out if you have not since it might be what you are looking for.
As a option.
I will admit it is a decent option to have. It does scrunch the Crit table a bit, but considering that you get the full, upper, and lower body charts, as well as the most used to hit mods, stuff for Physical Attacks and the Cluster table. I can deal with a scrunched up Crit table...

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Re: Box Set
« Reply #204 on: 15 March 2017, 17:51:14 »
I think a larger problem is a failure by the core player base to really recognize how Battletech fits into the current war gaming landscape. Boardgaming has changed in the last 30 years, and with Battletech staying steadfast to its original rules it has been passed by with time.  There is the tendency I think for groups of fans to resist change because they fear losing something very dear to them, but the danger is that without change the game will stagnate, fail to grow and possibly even disappear.  Catalyst has made great strides raising the production and art values over all, delivering if nothing else some well-produced books.  People can argue the value of their content but most don't discredit the full-colour pages or the myriad of other books, such as historicals, which have been released. Yet despite these advances, the core rules of the ground game has not changed to any large degree.

***snip***

that's an attitude that should be more readily adopted by more players, the game is great but in this era of gaming it probably will not appeal to a lot of people and that's not because those players are flawed its because the game doesn't connect as well with a modern audience.   Is this example definitive? No, but my prevailing feeling is that change appears to be a necessity.

I found this post interesting, so I want to share my own experiences.

Storytime. Skip the next two paragraphs if you want.

I started Battletech in high school in the late 90's when I joined a group of older kids who had a group that played every Thursday. They were experts; I was a good four or five years younger than them. They never gave me the rulebook. They just said "look, this is how you move, this is how you shoot." They gave me (and a couple of other kids around my age) a bunch of 3025 Inner Sphere basic 'Mechs like the kind you get in the introductory box set (we wouldn't have known anything about that... they were all just big stompy robots to us). Meanwhile, they brought their customized top tier homemade 'Mechs using advanced Clan tech like ER PPCs, Arrow IV with special munitions, C3 slave systems, double heat sinks, endo-steel armour and so on. They put all us young kids on one side and themselves on the other and creamed us every week. We kept at it, because we didn't realize that our 'Mechs and theirs were on a fundamentally different scale.

The second group I played with was in college. I was much more experienced, had bought a couple 'Mechs of my own, read the rulebook (one of the high schoolers gave me one of his beat up master rulebooks when he graduated). I had even read two or three of the fiction books and played the Mechwarrior 2 computer game (one of the first computer games that I owned on CD instead of 3.5" floppy disk). The college group were "professionals." Each had their own opinion about the most powerful 'Mech and they argued about it until they were close to throwing punches. Each one owned at least 100 metal Battlemech models and every TRO. They scheduled weekly games over email and would only ever play one format: a massive game with around a dozen 'Mechs per side on an 8'x6' table. Of course, their games typically lasted around 6 hours. I stuck with them for a while, but this was way too much of a time investment for a commited fan but a casual player like myself. Plus, when you played, you were always on a team with two or three of these professional players and they would criticize me very harshly if I made a maneuver which they did not feel was tactically optimized (that is, every move I made). And it was no holds barred... if you made a mistake, the other team would exploit it mercilessly and expect nothing less from you.

Ok, storytime over. My experience is not that the rules of Battletech are somehow out of date with modern gamers. It is true, games have changed a lot... games in general are a lot quicker, more simple to pick up and brightly and beautifully packaged. They have the "strategies" and "tactics" of the game baked right into the rules and clearly flagged by the designers so that a new player can instantly see the "combos" that will make a play session exciting and fun. Battletech is obviously "old school" in that regard, since you learn the effective strategies by initially failing. And failing a lot. But that is not a problem, and it can even be quite fun if you can do this with friends (or at least friendly players) and be as enthusiastic as I was to compete against your own record and do better next game. The real problem in that regard is that, at least in my experience, a lot of Battletech gamers and clubs are really toxic.

But I don't really see this as a problem with the rules. Battletech's popularity is not because of some wistful nostalgia... rather, at its heart Battletech is a really great game.

I will say that in my modest two decades with the game, Battletech has increasingly folded the "kitchen sink" into the default rules. To this day, I turn to the 3rd Edition rulebook when playing Battletech (I own Total Warfare too, but it sits on the shelf looking pretty). If you look at the 3rd Edition rulebook that came in the starter box, it is dirt simple and incredibly slim. It's the same rules as Total Warfare in essence, but 3rd Edition has a different understanding of where you draw the line between the "core" game and the "expanded" advanced rules of the supplements.

FredrikR

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Re: Box Set
« Reply #205 on: 16 March 2017, 06:45:45 »
My personal quick-and-dirty analysis says that we can spin the argument of complex vs simplified forever. But as long as we do not have entry-level products available, a large portion of potential customers (regardless if they are many or few) and new blood will drift on to other things. Currently people need to go on a small personal crusade and devote considerable time to dig up things like basic boxes and maps, even if/when they become aware of BattleTech and would like to try it "because it looks cools" or whatever.

An intro/box set should be an absolute priority. BT or AS matters less in my mind...just...get...it...out...there!
(And this is only magnified with the HBS game enroute in the near future - the people who play that game and get interested in BattleTech need to have an entry-level product to try! It's the best chance to breathe a bit of new life into the player base in many years.)

"Save us Catalyst, you're our only hope."    :))
Star Commander Jared, 2nd Falcon Jaegers, Clan Jade Falcon
"We are the light at the end of your sorry little tunnel."

Meridian

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Re: Box Set
« Reply #206 on: 16 March 2017, 09:22:37 »
That pretty much sums it up, FredrikR :)

snewsom2997

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Re: Box Set
« Reply #207 on: 16 March 2017, 10:51:26 »
My personal quick-and-dirty analysis says that we can spin the argument of complex vs simplified forever. But as long as we do not have entry-level products available, a large portion of potential customers (regardless if they are many or few) and new blood will drift on to other things. Currently people need to go on a small personal crusade and devote considerable time to dig up things like basic boxes and maps, even if/when they become aware of BattleTech and would like to try it "because it looks cools" or whatever.

An intro/box set should be an absolute priority. BT or AS matters less in my mind...just...get...it...out...there!
(And this is only magnified with the HBS game enroute in the near future - the people who play that game and get interested in BattleTech need to have an entry-level product to try! It's the best chance to breathe a bit of new life into the player base in many years.)

"Save us Catalyst, you're our only hope."    :))

I have to agree with this. Not many people want to play with printed out rules, and then using coins or other objects as minis, it's not 1985 anymore, every other game out there has minis and a polished look to it. Printed out rules and mini proxies, are basically the only way to get into the game, short of knowing someone with a box set already, and when you want your own box set, or Book copies for the rules, they are simply unavailable, or take months to ship, or a 1000 other things.

I get the feeling CGL is just trying to ride the wave as long as possible until even the old grognards give up. Even with the new PC game, i don't see a rush of people buying the box set. Board Games, Mini Games, are a niche industry, and fickle, and kids today like video games. Why would a new person, play a 3 hour board game version of a video game that takes 15 minutes on a computer, when the computer game costs $60, and the Rules, board game and minis costs $200 if you can find them?

UrQuanKzinti

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Re: Box Set
« Reply #208 on: 16 March 2017, 11:56:12 »
An intro/box set should be an absolute priority. BT or AS matters less in my mind...just...get...it...out...there!
(And this is only magnified with the HBS game enroute in the near future - the people who play that game and get interested in BattleTech need to have an entry-level product to try! It's the best chance to breathe a bit of new life into the player base in many years.)

Planning a re-released box set to coincide with the HBS game would have been good marketing, I wonder if there's anything in the works for just that idea?

NeonKnight

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Re: Box Set
« Reply #209 on: 16 March 2017, 12:09:42 »
How much does the art for each map cost?

Well....finally a question I can honestly answer.

Having been in the past (and I would love to continue in the future) a Cartographer for hire:

http://paizo.com/paizo/blog/tags/people/artists/danielThomson

I did the original map for the City of Ilizmagorti for Pathfinder, while that was then 'reskinned' to have a consistent look in their product line. As to what I was paid for my work. $100. I don't know what Rob Lazzaretti's fee was, but I am certain it was something similar.

So, assume a similar cost for the art for the maps, maybe even less as a little less work is involved, so maybe $50 per map sheet.
AGENT #575, Vancouver Canada

 

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