Mmm... I have been thinking about the concept of a minimalist box set and
I am getting the thought that, the rules and maps would determine the minimal box size. Am I wrong?
I wouldn't think so. It would be more the size of tne mapsheets and boards than the rules though.
I still think an Introductory Box Set is a good idea....but in todays market, its going to be competing with other wargames. That implies a certain level of quality.
Hardback mapsheets for one. A certain number of minis...I like the idea of 8 IS and 5 Clan but you can get away with 8, or even 4. A universe guide....a scenario book....tokens which could be cardboard but probably better if they were plastic and 3D....re ord sheets...lookup tables for each player
And a ruleset designed to strip out at least some of the complexity and detail in favour of speeding up gameplay....although this aspect would argue for more minis and larger battles. The more lethal a game is, the more units you need to have to avoid lucky wins and keep tne game going for a full session.
A minimalist approach still requires quite a lot to be included.
With reference to the stick....I don't think it matters if its creating a "third set of rules" as some would say. There is nothing to say Alpha Strike isn't a better iteration of the game and more suitable for a startet set. There's no reason its rules couldn't be used in conjunction with a mapsheet, no reason the main BT rules couldn't be described as "advanced" duelling rules.
A Starter or Introductory Set needs to appeal to todays audience.
That means it can't be as complex as it could be....that certain elements which bog down the game should be streamlined, at least for Starter rules. If there is a gameplay element...such as the stick...which can be added to speed up or simplidy gameplay, then it should be considered ....
And considered without worrying too much about how it fits in with the traditional advanced rulesets. No...you don't want the rules to diverge too much, but mixing and matching the best elements of the games different rulesets isn't necessarily bad. A certain level of abstraction can be good for a starter game