That is interesting, and his comment about playing with the movement curve got me thinking about how to get the speed up so I broke out SSW to see what you can do if you pull the Jump Jets. The answer is that you can get to 8/12/0 with no other changes, and switching to Endo and dropping 3 points of armor lets you hit a very respectable 9/14/0 and make the Crimson Hawk a very dangerous 'Mech. Larger would still be better (a 30 ton frame could get to 10/15 and add a bit more armor), but just dropping the Jump Jets and kicking the engine up would put this guy up to an 8 or 9 instead of the 5 it is.