I would not use the games ranges as strictly their actual range, considering that the fluff it self indicates that they can fire at further ranges listed, for example the 3067 Laio House book has their sniper rifle with a 1.5km range (which also indicates that the Zeus is a 50 cal) but the fluff hints at snipers hitting targets at 3km ranges with it.
But fluff has no sway in game...
Their is a bit of a disconnect with the current in game Zeus Hvy Rifle and the Fluff.
The Fluff has it being a 12.7mm sniper rifle firing a 45g slug at hypersonic velocitys, further more their are examples of this weapon firing at 1km ranges. Their is mention of a counter recoil device being used with this weapon (said to make recoil feel more like a 7mm rifle).
The Game it self indicates that it's a 12.7mm rifle with a 400ish meter range... it generally dose not present it as a sniper rifle as well...
By the way just to be pedantic a kilogram is 2.205 pounds so the Zeus is 17.64 pounds (8kg), personally I view that this is for a loaded weapon.
As for the Gauss rifle I never seen a quote that uses both hypersonic and super sonic velocity's at the same time, it's one or the other, and theirs roughly three times as many hypersonic quotes than supersonic ones. And I have looked at over 60 quotes for Gauss rifles which is most of the novels.
Thing is, only in hollywood, gun press, and Clancy Novels are .50 caliber rifles 'sniper rifles' instead of 'anti-materiel rifles'. A sniper rifle is a precision weapon, where fractions of an inch groups are needed, intended to deprive a target of life at extreme ranges. an anti-materiel rifle is designed to deprive light vehicles, thin-skinned armored vehicles and similar large items of function at moderate ranges. While this might also involve depriving a person of further existence, it's a bit more like unto a mallet, than a scalpel.
the Game-stats of the Zeus work pretty well for a Mallet, they don't work so well for a scalpel, otoh, the fluff/story describes what amounts to a scalpel on the end of a mallet.
what's more amusing though, is that EVERYBODY comes to the exact same approach to problems in the BTU.
everybody.
In 'the world of reality' different nations with weapons programs often do NOT come up with the same, identical, (albeit significantly heavier and bulkier) answer to the same questions-because they don't necessarily ask the same exact questions.
but in Battletech,
they do.Thus, everyone is copying the Clanner Heavy Machinegun and Light Machinegun at improbably heavy weights, even though it's not an answer to a question anyone is asking.
"Oh hey, let's waste the mass of a Medium Laser for slightly better anti-infantry performance at pistol caliber ranges!!"
Why? because the Clanners are doing it. (Difference being, the clanners are only wasting the mass of a SMALL laser, and Trial zones are confined spaces).
nobody, apparently, is capable of saying, "Hey, why not try to get better RANGE with the same rate of fire and same mass of projectile for that extra weight!"
which would be the workaround you'd expect, if people were actually asking for a heavier Machine Gun in, say, the Periphery.
generally when setting up a game/campaign, you have to lean on the stats-and in the case of the Zeus, stats-don't-match-fluff. as a GM, your best bet is to dump the fluff and go with explaining the stats in your own, internal, campaign fluff.