What I can say is that, as a player from he early 2000's who quit because of the increasing amount of stuff and rules, yes, I am disappointed that progress in Battletech mostly seems to mean adding more stuff to the game. I understand why it is done, but I still wish it wasn't that way. The more things that get added, the more difficult it will be for new folls to join the game, even if you start them in 3025 and let them get used to the new stuff. Is it impossible for new people to join? No, of course not. Is it difficult? Yes. Is it more difficult than many of the big name tabletop games out there that people have gotten used to? Yes.
It seems that you and I are on the same page here. After a lot of the games I played (around the time you were playing in the early 2000's) the group I had disbanded. The game just took too long and it was just not compatible with our lives... older we got, more responsibilities, less time to spend on the hobby.
That, then raises a Big Scary Question... should Battletech abandon its model and move to something more familiar to modern gamers? I don't know. I have never seem a sales figure for Battletech in my life. Do I wish it would adopt a model more familiar with modern gamers that drew in new blood? Yes.
*SNIP*
BattleTech needs to evolve in a way that will not remove the core aspects of the game we enjoy.
Abou and I are working on a way to achieve this so we can actually enjoy this game again and get new people to play.Sadly, I don't think the new box sets are going to achieve anything but the same old. All of us old players are going to buy it, some new people will get it, the game goes stagnant again. Just polishing it up isn't going to cut it anymore. Honestly, Total Warfare is a good example of polish. Like you, I have not seen sales numbers, but I remember a lot of backlash because of how it just made the game so overwhelming. Combined arms warfare for a game that takes FOREVER to play was a terrible idea to draw new people in. Especially when vehicles and infantry get a boost. I tried. None of my friends could get back into it. The BattleMech Manual is a good step, but what does it
really offer? It's the same old stuff! New age players do not like the rules, I can't get people into the game as it stands, how is polish going to draw them in? This new material had some really good opportunities here to actually get something done (just some examples):
- Make Autocannons more useful by boosting damage. I'm sick of hearing "oh, well they're good on vehicles!" when the game is about BATTLEMECHS.
- Streamline weapons ranges so they make more sense (Think Aerotech range brackets). Alpha Strike is MUCH faster than BattleTech because of this alone.
- Streamline combat and movement (Think Alpha Strike movement modes and modifiers). Again, Alpha Strike is faster. Counting hexes takes too long because naturally players are going to min/max to get the best modifier. Having to time people/force a move is a flaw of the game, not the people playing it because they are "too slow."
You can leave hit locations, heat, etc. AND get this, all of that above, is basically how the new PC game works. And it works pretty well, IMO.
Also, bad timing on the box sets too, because while people were scooping the new game up on steam Catalyst could have actually put out box sets beforehand. An advertisement in the MechCommander box AND an available copy of 4th edition got me into BattleTech. I'm sure it would have worked out well to have something out before the PC game.
I love this game. I really, really, do. But something needs to change.