Author Topic: (Answered) Mech damage and unit facing after falling into a basement  (Read 2575 times)

Alfaryn

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P. 179 TW

Which torso armor facing of a 'Mech is used if a 'Mech takes damage from falling to basement? Always front?

What is a unit facing (for units that normally have facing of course) after falling to the basement? Same as before the fall? Decided by Facing After Fall Table on p. 68 TW? Some other?
« Last Edit: 08 April 2017, 23:03:48 by Xotl »

Alfaryn

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Re: 'Mech damage and unit facing after falling into a basement
« Reply #1 on: 03 January 2017, 08:04:10 »
Bump.

Xotl

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It's still a fall, so use the facing after fall table.
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Alfaryn

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Thanks.

The basements Table on p. 179 TW always says to use the Front of Front/Rear columns of appropriate hit location tables. I assume it overrules the hit location column in the Facing After Fall Table on p. 68 for results 2, 3, 5, 6 (which tell to apply fall damage to the Left/Right Sides). What happens when a 'Mech falls into a basement, and I roll 4 in the Facing After Fall Table? Is fall damage to the 'Mech's torso locations applied to it's Front or Rear Armor facings?

Note, that on p. 179 it says to apply damage to front or rear of the Vehicles based on the direction of their movement before the fall to a basement (no similar rule for the 'Mechs), which could, but maybe does not have to, imply, that Vehicle facing should remain unchanged after the fall.

In light of the above what is the facing of Vehicles (and I guess ProtoMechs) after a fall into a basement?
« Last Edit: 04 January 2017, 14:07:40 by Alfaryn »

Xotl

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First, for mechs note that we've decided to strip all special facing and hit location info from the basements table.  Ignore everything there other than the number of levels fallen; use the Facing After Fall Table to determine absolutely everything else.

As for vehicles and protos, I think your logic is sound there, so yes, don't change their facing.
« Last Edit: 08 April 2017, 23:05:12 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Alfaryn

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Ok, so as I understand it with this ruling not only we use Facing After Fall Table to determine damage direction, but we also ignore notes on results 2,3,11,12 of the Basements Table, which tell us to use 'Mech Punch Location Table or 'Mech Kick Location table, just use regular 'Mech Location Table for everything. This would result in a little fewer 'Mech sudden deaths due to falls on their heads after rolling 11 or 12 in the Basements Table, as there would be no threat of rolling multiple sixes in the 'Mech Punch Location Table, and thus loosing a head when resolving the damage afterwards.

For ProtoMechs note, that unlike Vehicles they don't have such thing as damage direction (Special ProtoMech Hit Location Table on p. 185 TW, which applies to ProtoMech falls has only one column, and ProtoMechs don't have separate rear armor facings), so my logic for Vehicles does not apply here. Personally with ProtoMechs usually being build in a configuration closer to bipedal 'Mechs, then Vehicles, I would expect them to determine facing after a fall randomly, like 'Mechs do. I just mentioned ProtoMechs together with Vehicles above, because they, along with regular 'Mechs are the only types of units that have a defined facing, and are likely to end up in a basement.

Theoretically Aerospace units (at least those taking up only one hex on a ground map), but I guess they don't need their rules here, because in TW if an Aerospace unit ends up in a Building it is Immobile (see Buildings on p. 82), and if it falls into a Basement at that point it is most likely functionally out of a fight (as it can not get out of there and is unlikely to be able to attack anything from that position, although I guess like an ECM mounted on an aerospace unit would still function as lo0ng as the unit has any Structural Integrity left, and the ECM is not otherwise disabled).
« Last Edit: 07 January 2017, 17:02:56 by Alfaryn »

 

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