Author Topic: Battle Armor of the Week - Constable Pacification Suit  (Read 13119 times)

sillybrit

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Battle Armor of the Week - Constable Pacification Suit
« on: 27 December 2012, 04:29:43 »
Constable Pacification Suit - BattleCorps



     The Constable Pacification Suit is a new Battle Armor design developed by Clan Ghost Bear - or the Dominion, if you prefer to look upon them that way - that was first fielded in 3092. Introduced via BattleCorps, the Constable lacks an entry in an actual Technical Readout, but unlike the Gray Death Heavy it does possess a full write-up in the Readout style.

     The design is based upon a Light chassis, which makes the Constable something of a rarity for Clan Battle Armor, and for good reason given that Lights can't avoid being one-shotted by Clantech Medium Lasers, and given how commonly such weapons are found on Clan 'Mechs and vehicles, that stacks the deck against Clan Lights from the start. In addition to that, apart from niche movement profiles and a minor advantage with Armored Gloves, there's nothing that Light Battle Armor can do that a Medium can't do better. Of course, you'll pay for that superiority, but unless your BV or CBill budget is extremely tight, the cost isn't going to be excessively higher. It should be mentioned that the recently introduced Reflective armor can overcome the Medium Laser issue by allocating more mass per point of armor and using all but one of a Light suits' equipment slots, but that leaves little for offensive capabilities, which means that most Lights you see will remain so very fragile.

     In the case of the Constable, this potential vulnerability for a Clan Light suit is mitigated by its intended role, which is hinted at by its full designation. Instead of being developed for the battlefield, like most full-sized Battle Armor designs, the Constable undertakes a task the Inner Sphere assigns to PA(L)s, being intended for use as a police suit. The term Pacification Suit perhaps suggests a more robust method of policing than most Inner Sphere powers would consider, but then again, if you're bringing out any form of powered armor, you're probably already involved in a SWAT-style situation.

     jymset: Jumping in here with some background, the Constable is the sole Dark Age-era Battle Armor that appears only in a novel, namely Trial by Chaos. Described as a paramilitary suit, intended for riots rather than combat, the Constable is actually called an "exoskeleton" at one point, as well as a lighter, more mobile and less capable version of the Rogue Bear. Together this helped set the stage for the Constable's design.

     While an Exoskeleton/PA(L) chassis would perhaps be appropriate for a police suit, this would greatly limit the design options, so it was decided to make it a Light. Given its role and final configuration, the Constable can perhaps even be viewed as a "Heavy PA(L)".


     Although unusual for a Ghost Bear design for its use of a Modular Weapon Mount on the torso, its most militant configuration, which uses a single SRM tube, does emphasize its heritage. Like older, more familiar Ghost Bear designs, namely the Rogue Bear and Golem, the Constable complements its backpack missile launcher with a ballistic weapon mounted on each arm. In the case of the Constable, those arm-mounted weapons are Heavy Grenade Launchers, which make up for mediocre firepower in BattleTech terms with superb flexibility in A Time of War scenarios. Depending upon the rounds loaded, the Grenade Launchers can be used to deliver commonplace explosive grenades for heavy combat situations, through to specialist electronic loads, gas rounds and other less lethal munitions. This multi-purpose capability is the very reason that the Grenade Launchers were chosen over more standard fare, such as Machine Guns, thus allowing police commanders to more finely tailor their response to the situation at hand.

     Another useful feature of the Grenade Launchers is that they're both equipped with extended magazines, allowing for each to be loaded with two different ammo types. Even with a choice between just standard, incendiary and smoke rounds for BattleTech play, a player can pick between a variety of load outs depending upon the scenario. I'd favor one smoke grenade magazine, to allow the suit to provide its own cover, and then split the other three magazine slots between standard and incendiary rounds, depending upon how much I believe I can get a use out of the Inferno-like capability of the latter.

     The Modular Weapon Mount on the back of the suit is currently cleared for five official configurations. The heavy combat setup is the afore-mentioned single-tube SRM launcher supplied with four shots, although in some situations the Light Machine Gun would be the preferred choice. Neither weapon is going to win the Constable any prizes in a firepower contest, but during its normal usage the suit shouldn't really be needing anything more powerful. The other three configurations allow the suit to be used in a scouting role, giving the choice between a Light TAG, ECM or Improved Sensors, with the latter perhaps the most likely for everyday policing missions. Other, currently unofficial, configurations are mentioned, such as water cannon and rescue equipment, and presumably other monitoring electronics would also be popular options.

     jymset: Simply, it was to be the Rogue Bear's smaller sibling. While its equipment and movement profile fully accommodated the "Exoskeleton" character of the unit, at the end of the day it is a light Battle Armor, after all. Its jack of all character really shows here. It's geared towards civilian duty, but will be thrown at 'Mechs if need be.

     For me, the choice of manipulator is perhaps the most curious design feature of the Constable. Mounting paired Battle Claws - the matching pair another feature of Ghost Bear suits - that does provide the Constable with impressive gripping and rending capability, but it does lack finesse. Given that the design was introduced to provide the Bears' Watch with a less clumsy option than the traditional assignment of combat suits such as the Elemental, I personally would have chosen either paired Armored Gloves or Basic Manipulators. The Battle Claws do provide Mechanized Battle Armor capability to supplement the suit's inherent mobility, and also allow the Constable to make Anti-'Mech attacks, but both abilities could also be provided by the lighter manipulators, so I'm left looking forlornly at the big clumsy claws.

     Backing up the Battle Claws, each forearm also mounts a Cutting Torch, meaning that if the operator can't tear his or her way through an obstacle, there's the option of burning their way in instead. Rounding out the equipment is a searchlight, giving the Constable a useful night fighting capability, although in roleplaying scenarios I could also see a use for dazzling a suspect, or perhaps even a feature that allows it to be used as a flashing blue light like real world police vehicles. I really hope the suit also has a loudspeaker to play the theme from Robocop whenever out on the beat.

     The armor is a non-maximum five points, which does at least allow the Constable to survive an Inner Sphere Medium Laser hit, even if a Clantech version is still to be feared and best avoided. Fire Resistant armor would have been nice, especially given the secondary role in rescue situations, but the extra slots required would result in a loss of equipment due to a lack of space.

     jymset: Exactly. Armor using slots wasn't an option at all. And seeing it is a police suit and won't live through Clan MLs anyway, the basic 5-threshold was acceptable enough.

     Where the Constable really does shine when compared to other canon Battle Armor designs is its mobility. While not the fastest, it's unusual in possessing both a solid jump capability as well as a good ground speed. Able to move three hexes using either movement method, the Constable can generate a Target Movement Modifier in both modes, partially compensating for its relative fragility as well as granting impressive flexibility in urban areas.

     jymset: Yeah, in the end the Resgate is a role model there. Being the sibling of the Rogue Bear, it needed jump movement. Being a police suit, it needed good ground speed. You won't get a full "battle" armor by bringing a Constable to the battlefield, but at least it does what it does equally well in all environments.

     I would feel remiss if I neglected to mention one other feature unique to the Constable: the ability to lower the operator's head into their chest without inflicting any bodily harm. From the artwork, the operator's face appears to be only a few inches above the level of the suit's armpits, and this gap will be reduced even more by the need to account for the thickness of the suit's skin, meaning that the operator's armpit level should be even higher up. Maybe it's just the angle of view, but personally I find that this does mar an otherwise excellent visual appearance.

     Assuming you prefer to stick to canon units and configurations, then the Constable can find itself a useful niche in BattleTech scenarios, acting as an urban scout or cheap TAGing unit. With custom Elemental configurations allowed, then that niche becomes even narrower, perhaps even non-existent depending upon your priorities. That doesn't make the Constable a bad suit; it's simply built to match a theme that doesn't quite mesh with the all-out combat role more typically required for BattleTech scenarios. As a flavor piece, it works very well indeed, and crafty players will no doubt occasionally be able to exploit its capabilities to great success, while in the roleplaying world, it'll no doubt become a feared opponent in scenarios set in the Dominion.

     jymset: It does do stuff other suits don't. It gives you the chance at a low-end support unit; it is somewhat useful, offensively more than defensively. With its assortment of options it does fill the support role particularly well. All in all, I'm quite fond of the suit.

     Operated by the Ghost Bear's Watch as well as numerous planetary police forces across the Dominion, the Constable is apparently becoming a common sight to the citizens, at least more so than the more combat-orientated suits. Its deployment hasn't always been entirely successful, starting from its very first operation, but that hasn't hindered its acceptance. Despite its less than stellar combat capability, the Constable has even found its way into military units, where its flexibility has proven a great benefit to Ghost Bear commanders.

     Being such a new suit and with the Ghost Bear Dominion known to be secure well into the thirty-second century, there's little risk that the Constable will disappear. Just how much time it'll get in BattleTech scenarios remains to be seen.

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #1 on: 27 December 2012, 05:50:31 »
It screams to me for an artists rendition with a DEST soldier punching him in the faceplate  O0
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #2 on: 27 December 2012, 09:54:03 »
I absolutely love this suit. Ever since I saw it and the text that implied it was found throughout all of Clan space, it's formed the core of my urban pacification units for the Jade Falcons. My planned mix(they haven't seen combat just yet) consists of two points of sensor suits, two with LMGs for general combat, and an SRM point for support.

If forced into a battle against conventional enemies(hopefully not often, but let's be realistic; that'll be the vast majority of the fights where it sees actual player use on the tabletop), the speed is your greatest asset. Many clans lack a really fast suit(at least they did until TRO Prototypes gave us the likes of the Toad II and improved Sylph), so this can serve as a mobile scout and spotter. Sensor suits either escort things you don't want ambushed, or range ahead of a force to flush out enemies, then withdraw while others do the real fighting. (Think the Fire Falcon/Black Lanner combo, but likely with much greater disparity between the two partners.) The TAG suit has the truly hazardous duty since it must stay close to the enemy to be useful, but it can at least find cover and dig in, TAGging anyone that comes near them. Not very Clanlike, but this is a weapon of war that's designed to be primarily used against non-warriors - if you're in a Constable, you're either an extremely bitter castoff, or a rare case of an intelligent Clansman who understands the need of flexible attitudes for the good of the Clan. (In my case, the aforementioned Falcon force is fluffed as a Watch unit instead of a true combat force.) In all cases I'd avoid direct combat with armored units, but if you must, make the most of your strengths. You're fast, and you're insignificant. Avoid notice while getting as close as you can, then go for the leg attacks and swarms.

Another good use for the Constable is in close-quarters infantry combat or boarding actions. Between the base score of the Elemental, the light BA(as compared to PA(L)), and all the gear it mounts, a Constable point actually totals an amazing 26 Marine Points, equivalent of a full platoon of marines or other trained troopers. By comparison, the basic Elemental(MG) totals 20 Marine Points, and even the Elemental(Space) comes up short with 25 points. I'm certain some other suit can beat this MP score, but none come to mind that I can easily calculate from memory. Long story short, using Constables to secure a building or vessel can best be described as letting extremely angry bulls loose in a china shop, where all the flatware is people(who will soon be as flat as my metaphor). }:)

...and to think of it all, I did not know about the alternate grenade ammo types the Constable could use, or the extended ammo slots. I think I'm going to love this suit even more now... [drool]
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #3 on: 27 December 2012, 14:20:16 »
Sensor suits either escort things you don't want ambushed, or range ahead of a force to flush out enemies, then withdraw while others do the real fighting. (Think the Fire Falcon/Black Lanner combo, but likely with much greater disparity between the two partners.) The TAG suit has the truly hazardous duty since it must stay close to the enemy to be useful, but it can at least find cover and dig in, TAGging anyone that comes near them. Not very Clanlike, but this is a weapon of war that's designed to be primarily used against non-warriors - if you're in a Constable, you're either an extremely bitter castoff, or a rare case of an intelligent Clansman who understands the need of flexible attitudes for the good of the Clan.

I think this is the main mark against it. Well, that and the artwork-- nice suit but I agree about the face's positioning. This is a suit that's bound to be stigmatized. A suit for freebirths, test-downs, and sohlama. A suit you can't win a Trial in. Suitable only for dezgra pseudo-combat actions like police work, artillery spotting, and flushing out hiding infantry. And for that last duty, you're supposed to withdraw when you finally find the hiding surats so some other warrior can win the piddling glory to be had killing them? What's next, an unarmed C3 spotting variant?

And like Weirdo says, this is a crying shame, because it's so damn useful. I agree that the GL is an inspired choice. I skip right past it on the lists, but it's ideal for its mission. Armored gloves would have been a smarter pick as manipulators given its role. The BA already has an entry option (the torches) and you get sufficient intimidation and melee advantages just by wearing armor in the first place.

Against criminals, terrorists, and insurgents, 5 points is actually a nice speed bump. It gets you to an IS med laser, or a clan ERSm, the "gauss rifles" of the civilian sector. Anything heavier, and you should be calling the nearest garrison for real elementals anyway. I'm assuming that the idea is that against terrorists, you charge into the room and, with your speed, they get one shot on you before you get into melee and can lay down the pain.

I hope we see more of it. Certainly in the RPG and fiction, it will be a go-to suit for heroes and villians alike.

Another great BAotW.

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #4 on: 27 December 2012, 14:32:45 »
I think this is the main mark against it. Well, that and the artwork-- nice suit but I agree about the face's positioning. This is a suit that's bound to be stigmatized. A suit for freebirths, test-downs, and sohlama. A suit you can't win a Trial in. Suitable only for dezgra pseudo-combat actions like police work, artillery spotting, and flushing out hiding infantry. And for that last duty, you're supposed to withdraw when you finally find the hiding surats so some other warrior can win the piddling glory to be had killing them? What's next, an unarmed C3 spotting variant?

Well given the short range of BA-scale sensors, if you do find a hidden enemy, you can always attack. You're fast enough to jump in their hex if they don't withdraw and go for the leg or swarm immediately. If you find infantry or BA, look back at my bit about marine points. If you can convince the other player to use the infantry vs infantry rules for troop combat within a single hex, you stand a pretty fair chance of inflicting some serious damage on the other guy. Basically, on the battlefield your options are either common sense or extreme aggressiveness. Clanners with brains(rare, I admit) and Constable suits can be a great asset to the entire force, and Clanners with overdeveloped adrenal glands(far more common) can do a lot of damage and potentially gain a lot of glory. Sort of a Hunchback IIC mentality.
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #5 on: 27 December 2012, 14:43:08 »
I think this is the main mark against it. Well, that and the artwork-- nice suit but I agree about the face's positioning. This is a suit that's bound to be stigmatized. A suit for freebirths, test-downs, and sohlama. A suit you can't win a Trial in. Suitable only for dezgra pseudo-combat actions like police work, artillery spotting, and flushing out hiding infantry. And for that last duty, you're supposed to withdraw when you finally find the hiding surats so some other warrior can win the piddling glory to be had killing them? What's next, an unarmed C3 spotting variant?

I feel like it's worth pointing out that the Dominion, by virtue of being the first true mix of an Inner Sphere and Clan society, has portions of the military and paramilitary that don't think of this as a dezgra unit or post.  In the same vein, the idea behind the suit isn't to kill the suspects (unless it gets to that point), or call in air support to kill them, it's to disable and apprehend.

It's an actual police unit.  A very rare unit in BattleTech.
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #6 on: 27 December 2012, 15:15:50 »
I think I'm definitely going to have to try these out soon. 

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #7 on: 27 December 2012, 16:44:38 »
...and to think of it all, I did not know about the alternate grenade ammo types the Constable could use, or the extended ammo slots. I think I'm going to love this suit even more now... [drool]

Remember all those long range IS BA weapons that used to annoy us through the 3060s? Well they don't work when there is a line of smoke between you and them. Getting pounded by a bunch of Hauberks at 20 hexes? Start laying smoke and laugh as they try and outrun your incoming Elementals.
Seriously though. Check out AToW for all the crazy stuff you can put though a grenade launcher. You will be house ruling them into BT.
Night fighting rules make spotlights interesting. Given the spotter draws fire it is not a bad idea to keep them off the fighting units. Like many spotting units in a double blind game you can sit them at range and keep them out of trouble.

I like to compare the Constable to the Raven. A mostly harmless light unit that acts as a force multiplier for the real fighters.



Other, currently unofficial, configurations are mentioned, such as water cannon and rescue equipment, and presumably other
monitoring electronics would also be popular options.
I believe the fluff mentions parade balloons.
Quote


     For me, the choice of manipulator is perhaps the most curious design feature of the Constable. Mounting paired Battle Claws - the matching pair another feature of Ghost Bear suits - that does provide the Constable with impressive gripping and rending capability, but it does lack finesse. Given that the design was introduced to provide the Bears' Watch with a less clumsy option than the traditional assignment of combat suits such as the Elemental, I personally would have chosen either paired Armored Gloves or Basic Manipulators. The Battle Claws do provide Mechanized Battle Armor capability to supplement the suit's inherent mobility, and also allow the Constable to make Anti-'Mech attacks, but both abilities could also be provided by the lighter manipulators, so I'm left looking forlornly at the big clumsy claws.
This was a fluff problem forced down from on high to show a link between the Heavy Claws of the Rogue Bear and the Constable.

Artistically the armpits are placed normally as the pauldrons sit high like the Rogue Bear. In part because of the traditional Clan domed head protection.

and flushing out hiding infantry. And for that last duty, you're supposed to withdraw when you finally find the hiding surats so some other warrior can win the piddling glory to be had killing them? What's next, an unarmed C3 spotting variant?
A heavy grenade launcher does 1D6 against infantry without infernos. 10 x HGLs per point. 6 hit on average, 21 points of damage a turn. You aren't retreating from infantry. Heck, you almost certainly will have a clip of incendiary grenades. Stumble on a point of Elementals, release the burn (maybe an inferno SRM too), and get out of Dodge.
« Last Edit: 27 December 2012, 17:15:10 by Jellico »

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #8 on: 27 December 2012, 17:19:22 »
Couldn't they stuff a nuke in a hand grenade even back in the pre-Star League days?  >:)   Not that that Clans would use such a thing(except may e against WoB).  But Rasalhagian freebirths, now....
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #9 on: 27 December 2012, 18:23:27 »
Light BA is a good choice for a police suit, you can carry enough armor so that small arms fire can't hurt them, giving you more options and if you do lose a suit that means that someone's got anti-armor weapons, meaning this is no longer a riot your facing but an insurrection, meaning the bar for excessive force is a LOT higher

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #10 on: 27 December 2012, 18:36:46 »
...this suit looks somewhat like a starcraft grunt with a new weapons loadout. that's not exactly a complaint, now but it's a bit disappointing.

then again, novel doesn't suit a police force. easy and obvious to work on does. despite being a light suit, it looks fairly imposing with it's huge shoulders and thick gauntlets mounting some very visible firepower. the dome "helmet" feels a little off, but as a clan suit, it fits their love of inset head placement on BA, which is honestly probably not a bad thing.

the top-mounted weapon feels a little weird to me, but there's not really space to put it anywhere else without a sacrifice from what i recall so i'm overlooking it. a solid and reasonable design for a solid and versatile light suit. too bad the visible myomer bundles on the suit make me think of those pants with the belts all over them....
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #11 on: 27 December 2012, 19:46:17 »
Thinking it should be possible to kitbash these out of MW:DA Purifiers ...
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #12 on: 27 December 2012, 21:33:01 »
Quote
I believe the fluff mentions parade balloons.

I believe that was an emergency anti-sylph variant.

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #13 on: 28 December 2012, 08:50:17 »
     While an Exoskeleton/PA(L) chassis would perhaps be appropriate for a police suit, this would greatly limit the design options, so it was decided to make it a Light. Given its role and final configuration, the Constable can perhaps even be viewed as a "Heavy PA(L)".[/i]

Funilly enough, I actually designed a PAL that's meant to be a knock-off/sales competitor to the Constable.  Here's the link to the "Deputy" PA(L)

     Being such a new suit and with the Ghost Bear Dominion known to be secure well into the thirty-second century, there's little risk that the Constable will disappear. Just how much time it'll get in BattleTech scenarios remains to be seen.

If I had anything to do with it, I'd make the Constable "disappear" by redesigning it into the "Senior Constable".
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #14 on: 28 December 2012, 11:13:53 »
I like the suit, when did this first appear on BattleCorp?
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #15 on: 28 December 2012, 13:47:45 »
Depending on need, I'd see a variant with fireproof armor being developed, and used for firefighting duties.  Everything else is common to the Constable, but now firefighters that would normally get stuck under a burning beam can just push it aside.  They can't go up stairs as easily, but ground floor firefighting (and safety) just got a lot better.

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #16 on: 28 December 2012, 16:48:17 »
As noted in the article, that wouldn't work without getting rid of a whole bunch of other options. And that'd reduce the suit to a hugely oversized civilian PA(L).

Which would do what one of only 2 PA(L)s the Clans have - the Resgate - does anyway.
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #17 on: 28 December 2012, 17:01:02 »
Depending on need, I'd see a variant with fireproof armor being developed, and used for firefighting duties.  Everything else is common to the Constable, but now firefighters that would normally get stuck under a burning beam can just push it aside.  They can't go up stairs as easily, but ground floor firefighting (and safety) just got a lot better.
Do they make BA scale fluid guns?
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #18 on: 28 December 2012, 17:48:20 »
nice sounding but I don't like the art work
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sillybrit

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #19 on: 29 December 2012, 00:46:30 »
Do they make BA scale fluid guns?

Sort of. BA-scale flamers use fuel with an ignition system, rather than the plasma-thrower style 'Mech flamers, so technically it should be possible to replace the incendiary fuel with some other liquid as a houserule or an RPG-only rule.

Colt Ward

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #20 on: 30 December 2012, 23:06:27 »
Sort of wonder how many of these the Foxes have sold to everyone else?

It would make a good IS Special Ops suit for capture teams, or even mainline merc units to have a specially trained squad or two for CQB when they storm headquarters or other vital buildings.  Or taking dropships, jumpships or any other enclosed environment.
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sandstorm

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #21 on: 31 December 2012, 05:05:48 »
Foxes'd need to get access to them first before they could sell them away, I think.

The way I read it, Bears aren't sharing them.
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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #22 on: 31 December 2012, 09:41:34 »
Do they make BA scale fluid guns?

RPG-scale paint guns exist, and I think they get plenty of ammo types. Put 'em on an AP mount, and you're good to go for squirt-to-hurt. 8)
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Arkansas Warrior

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #23 on: 31 December 2012, 11:48:58 »
I'm just thinking of the proposed firefighter usage, spraying water or some sort of flame-****** foam.
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wellspring

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #24 on: 31 December 2012, 12:42:28 »
I'm just thinking of the proposed firefighter usage, spraying water or some sort of flame-****** foam.

I should probably wait until I'm home to check, but I seem to recall Maximum Tech or another supplement in the BMR-era permitting the use of vehicle flamers to spray non-damaging fire suppression gear. Of course, that was all changed later (and for the better IMO).

Jellico

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #25 on: 31 December 2012, 14:43:10 »
I am wondering how to tweak the rules to use a fire hydrant.

Weirdo

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #26 on: 31 December 2012, 14:44:40 »
Adapt the building rules for off-site power generation?
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SCC

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #27 on: 31 December 2012, 16:49:57 »
I should probably wait until I'm home to check, but I seem to recall Maximum Tech or another supplement in the BMR-era permitting the use of vehicle flamers to spray non-damaging fire suppression gear. Of course, that was all changed later (and for the better IMO).
It's in TacOps as well, page 360

Colt Ward

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #28 on: 31 December 2012, 16:51:00 »
Foxes'd need to get access to them first before they could sell them away, I think.

The way I read it, Bears aren't sharing them.

Bears lose a Trial for a production run and the Sharks will have some to sell . . .
Colt Ward
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UnLimiTeD

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Re: Battle Armor of the Week - Constable Pacification Suit
« Reply #29 on: 02 January 2013, 07:08:19 »
While the constable is anatomically questionable, it is at least more reasonable than the Achileus.
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