BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Combat Vehicles => Topic started by: Maingunnery on 31 January 2018, 19:13:24
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This challenge is about approaching a Bolo Tank.
Which are self-aware tanks from a fictional universe created by author Keith Laumer.
Any tracked vehicle or tracked structure is acceptable.
Bonus Scoring:
+1 For having at least 2 Cruise MP
+1 For having at least 1 artillery weapon
+2 For having at least one armor facing that can withstand its own tonnage in damage points
+2 For using any drone technology
+3 For appropriate fluff
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Make it as a dropship is probably easier and make more sense.
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Here's a stab at it
Bolo Mark I
Mass: 320 tons
Tech Base: Inner Sphere
Motive Type: Naval (Displacement)
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 0
Cost: 25,988,733 C-Bills
Battle Value: 2,437
Power Plant: 290 Fusion Engine
Cruise Speed: 10.8 km/h
Flanking Speed: 21.6 km/h
Armor: Heavy Ferro-Fibrous
Armament:
1 Cruise Missile/50
2 Gauss Rifles
2 Medium X-Pulse Lasers
8 Rocket Launcher 10s
8 Light Machine Guns
1 Unknown CASE
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
================================================================================
Equipment Type Rating Mass
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Internal Structure: Standard 192 points 32.00
Engine: Fusion Engine 290 26.50
Cruise MP: 1
Flank MP: 2
Heat Sinks: Single Heat Sink 12 2.00
Control Equipment: 16.00
Lift Equipment: 0.00
Turret: 3.00
Rear Turret: 6.00
Armor: Heavy Ferro-Fibrous AV - 535 27.00
Armor
Factor
Front 105
Left/Right 85/85
Turret 90
Rear 80
Rear Turret 90
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Equipment Location Heat Spaces Mass
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2 Rocket Launcher 10s FR 6 2 1.00
2 Light Machine Guns FR 0 2 1.00
2 Rocket Launcher 10s LS 6 2 1.00
2 Light Machine Guns LS 0 2 1.00
2 (R) Rocket Launcher 10s RR 6 2 1.00
2 (R) Light Machine Guns RR 0 2 1.00
2 Rocket Launcher 10s RS 6 2 1.00
2 Light Machine Guns RS 0 2 1.00
Cruise Missile/50 RT 50 1 55.00
2 Medium X-Pulse Lasers RT 12 2 4.00
2 Gauss Rifles T 2 2 30.00
CASE BD - 1 0.50
@Gauss Rifle (48) BD - 0 6.00
@Cruise Missile/50 (4) BD - 0 100.00
@LMG (800) BD - 0 4.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 18 Points: 24
1n 9 6 4 0 4 0 Structure: 19
Special Abilities: ARTCM5, CASE, TUR(3/3/3)
The Mark II is a bit more extreme
Bolo Mark II
Mass: 320 tons
Tech Base: Inner Sphere
Motive Type: Naval (Displacement)
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 0
Cost: 81,080,133 C-Bills
Battle Value: 3,360
Power Plant: 290 Fusion XL Engine
Cruise Speed: 10.8 km/h
Flanking Speed: 21.6 km/h
Armor: Heavy Ferro-Fibrous
Armament:
1 Imp. Heavy Gauss Rifle
2 ER PPCs
4 Snipers
2 ER Medium Lasers
3 Rocket Launcher 20s
8 Magshots
9 Rocket Launcher 10s
1 Unknown CASE
1 Unknown Targeting Computer
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
================================================================================
Equipment Type Rating Mass
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Internal Structure: Standard 192 points 32.00
Engine: XL Fusion Engine 290 13.50
Cruise MP: 1
Flank MP: 2
Heat Sinks: Single Heat Sink 40 30.00
Control Equipment: 16.00
Lift Equipment: 0.00
Turret: 5.50
Rear Turret: 4.50
Armor: Heavy Ferro-Fibrous AV - 1071 54.00
Armor
Factor
Front 206
Left/Right 175/175
Turret 175
Rear 165
Rear Turret 175
================================================================================
Equipment Location Heat Spaces Mass
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Imp. Heavy Gauss Rifle FR 2 1 20.00
2 Magshots FR 2 2 1.00
3 Rocket Launcher 10s FR 9 3 1.50
2 Magshots LS 2 2 1.00
2 Rocket Launcher 10s LS 6 2 1.00
Rocket Launcher 20 LS 5 1 1.50
2 (R) Magshots RR 2 2 1.00
2 (R) Rocket Launcher 10s RR 6 2 1.00
(R) Rocket Launcher 20 RR 5 1 1.50
2 Magshots RS 2 2 1.00
2 Rocket Launcher 10s RS 6 2 1.00
Rocket Launcher 20 RS 5 1 1.50
2 Snipers RT 20 2 40.00
2 ER Medium Lasers RT 10 2 2.00
2 Snipers T 20 2 40.00
2 ER PPCs T 30 2 14.00
CASE BD - 1 0.50
Targeting Computer BD - 1 10.00
@Sniper (80) BD - 0 8.00
@Sniper (Cprhead) (40) BD - 0 4.00
@iHGR (20) BD - 0 5.00
@Magshot Gauss Rifle (400) BD - 0 8.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 36 Points: 34
1n 16 8 6 0 4 0 Structure: 19
Special Abilities: ARTS, CASE, TUR(7/3/3)
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I think we already have a canon Bolo equivalent. The Rattler. It has everything that the later model Bolos have (apart from the AI controls).
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I think we already have a canon Bolo equivalent. The Rattler. It has everything that the later model Bolos have (apart from the AI controls).
I thinks that the Rattler refers more to the Ratte P1000 (Nazi idea).
There are multiple designs in BT that get near a Bolo, such as the Ratte or Destrier Siege Vehicle.
But I think that we can do better.
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I've been reading up on BOLO tanks lately and found this very old design challenge. I see that few responded to it originally, so I figured I'd give it a stab.
BOLO Mk. III
Mass: 200 tons
Movement Type: Tracked
Power Plant: 400 XXL
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Heavy Ferro-Fibrous
Armament:
6 Small Pulse Laser
1 Gauss Rifle
1 Arrow IV
6 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-F
Cost: 338,534,000 C-bills
Type: BOLO
Technology Base: Inner Sphere (Experimental)
Movement Type: Tracked
Tonnage: 200
Battle Value: 2,925
Equipment Mass
Internal Structure 40
Engine 400 XXL 26.5
Cruising MP: 2
Flank MP: 3
Heat Sinks: 12 2
Control Equipment: 10.0
Power Amplifier: 0.0
Rear Turret: 1.5
Front Turret: 1.5
Armor Factor (Heavy Ferro) 515 26
Internal Armor
Structure Value
Front 20 200
Front R/L Side 20/20 50/50
Rear R/L Side 20/20 41/41
Rear 20 33
Rear Turret 20 50
Front Turret 20 50
Weapons
and Ammo Location Tonnage
Gauss Rifle Front Turret 15.0
Anti-Missile System Rear 0.5
Small Pulse Laser Rear 1.0
Anti-Missile System Front 0.5
Small Pulse Laser Front 1.0
Anti-Missile System Front Right 0.5
Small Pulse Laser Front Right 1.0
Anti-Missile System Front Left 0.5
Small Pulse Laser Front Left 1.0
Anti-Missile System Ammo (228) Body 19.0
Arrow IV Ammo (40) Body 8.0
Gauss Rifle Ammo (40) Body 5.0
Smart Robotic Control System(Improved) Body 14.0
ECM Suite Body 1.5
Targeting Computer BD 6.0
Anti-Missile System Rear Left 0.5
Small Pulse Laser Rear Left 1.0
Anti-Missile System Rear Right 0.5
Small Pulse Laser Rear Right 1.0
Arrow IV Rear Turret 15.0
I really wanted to stick another Arrow IV on there with more ammo, but I couldn't do that without dropping the engine size. What you don't see about the Arrow IV ammo is that I had it in MML such that at least 6 tons go to Davy Crocket missiles >:D
I hope to see some more custom mobile structures that could satisfy the challenge!