Author Topic: Denizens of the Deep Periphery: 3130 edition  (Read 29602 times)

Sir Chaos

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #120 on: 02 July 2019, 08:16:17 »
It's only 50% water... relatively dry...

It´s also smaller to begin with, though with a higher portion of its surface as dry land. With a diameter of 9000 km it should have a surface area of roughly 250,000,000 square kilometers; with half of that surface being dry land, that´d give us 125,000,000 sqkm, compared to 150,000,000 on Earth.

Population estimates from the time humanity on Earth was at the same stage these people are vary from 1 million to 15 million. Even if we assume that, because of the dryer climate, only half as much land is actually available for settlement as there was on Earth, that would allow for a population from between 500,000 to 7.5 million. 910,000 sounds perfectly feasible.
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Daryk

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #121 on: 02 July 2019, 18:08:40 »
I bow to you actually using math to make the point!  :thumbsup:

Giovanni Blasini

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #122 on: 02 July 2019, 22:24:43 »
I'm pretty sure Sybil would still be hanging out at her base waiting for her Star League officer to come while most of this was going on.  :P

Also, there's a different modus operandi. Sybil is rather professional. This one is kinda a troll, and may actually be playing hide and seek with IE because it's fun.

Oh yeah, it's Chobi.
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Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #123 on: 07 July 2019, 17:03:16 »
Novyy Rodina
Star Type: F6V
Charge Time: 177 hours
Transit Time: 13.87 days

Vanya
Position in System: 3rd
Diameter: 13,500 km
Gravity: 1.02
Day Length: 24 Hours
Satellites: 2

Atmospheric Pressure: Standard
Atmospheric Composition: Tainted
Surface Water: 20%
Equatorial Temperature: 34 C
Highest Native Life: Fish

Population: 1,088,000,000
USILR Classification:
Technological Sophistication: B
Industrial Sophistication:  B
Industrial Output: B
Agricultural Dependence: C
Raw Material Dependence: C

Katya
Position in System: 4th
Diameter: 5500 km
Gravity: 0.45
Day Length: 25 Hours
Satellites: 4

Atmospheric Pressure: Low
Atmospheric Composition: Breathable
Surface Water: 40%
Equatorial Temperature: 17 C
Highest Native Life: Birds

Population: 832,000,000
USILR Classification:
Technological Sophistication: B
Industrial Sophistication:  C
Industrial Output: B
Agricultural Dependence: A
Raw Material Dependence: B

Government: Autocratic (Hereditary Monarchy)
HPG Class: none
Recharge Stations: none


The nation state that controls Novyy Rodina (New Homeland) has its roots in the Terran region of Russia and the new wave of nationalism that swept through it in the mid 25th century. This nationalist group, the New Russians, drew their inspiration from glorious (and exaggerated) tales of the old Russian Empire and Soviet Union, and raged against what their beloved homeland had become, not a superpower, but a collection of states under the thrall of the Terran Hegemony, the successors of the government that had once broken the old empire. Though their original efforts were concentrated on increasing Russia's standing within the Hegemony, many of the more radical members of the New Russians believed that properly restoring the glory of Russia could not happen under the Hegemony or anybody else's rule. As such, they set their sights on the Periphery, identifying a probable colony site roughly one hundred light years beyond the borders of the Draconis Combine.

The survey ships that followed to make a more thorough inspection of the system did not have a lot of good news. While the system hosted two worlds suitable for habitation, both could be described as marginal at best. Both were water poor, one was dreadfully hot and almost devoid of life, the other was small, frigid and possesed uncomfortably low gravity. Still, they had viable atmospheres and were unclaimed, so the decision was made to claim them. Small expeditions established bases in 2457, and the system was formally declared the Novyy Rodinia system, and its two now inhabited worlds named Vanya and Katya. Colonists would begin to arrive shortly after, and over the next ten years, five million people would eventually migrate to Novyy Rodina, split more or less evenly between its two worlds.

The struggle to tame these worlds was difficult to say the least. Settlements on both worlds crowded around their small oceans. On Vanya, the only native life that existed was in the ocean, and its unique biochemistry made it useless as a food supply. The air was heavily tainted with sulfur dioxide, which would occasionally fall as acidic rain on the newly established colonies. And the land was barren, lacking any nutrients necessary for growing healthy crops. The locals had to rely on large numbers of enclosed hydroponic farms to produce food, and large, expensive water purifiers to provide drinking water. Even then, shortages were and still are a common problem.

Katya was practically a garden world in comparison, but it had its own problems. The world's single ocean wrapped around the equator, separating the dry land into a northern and southern continent, but it also cut off the relatively temperate equatorial regions from settlement, forcing colonists to establish themselves in the frigid northern and southern parts of the world. This was not seen as a major hardship, however, as the new colonists would often describe the frigid weather as "just like home". The planet also boasted more diverse wildlife (surveyors were actually surprised at the complexity of the local life, given the relatively young age of its parent star). The northern hemisphere is dominated by vast forests of trees that possess broad trunks and regularly exceed one hundred meters in height. The wood from these trees is extremely porous (the better to trap scarce moisture), making it poorly suited for building material in its natural state, easily processed into paper products and fiber board. The dominant native animal life most closely resembles the small therapod dinosaurs and early birds of Terra's ancient past, and unlike Vanya's limited sea life, is entirely useful as a food source. The native life also proved suprisingly resistant to introduced life. Local lore insists that the rats that managed stowaway aboard the colony ships were quickly hunted to extinction by native predators.

The tremendous resources and effort that went in to colonizing the worlds of the Novyy Rodina system resulted in colonies that thrived despite their poor surroundings, but it also had many negative affects. The local society quickly stratified into five classes: the Nobility, which ruled through their control of most of the wealth and land, the Church, which gained considerable power and influence due to the conservative nature of the colonists, the Military, which maintained order in the face of continued shortages and hardships, the Learned Class, which was responsible for knowing how to do things, and the Peasant class, which vastly outnumbered the other classes, but controlled little effective power and was responsible for performing the massive amounts of labor that allowed the colonies to flourish. As time passed, these class divides only strengthened, kept in place not by law, but by those who held the power, until it became a matter of tradition. However, the peasantry has never been completely accepting of this fate, and peasant revolts happen (and are suppressed by the military) with unsettling regularity, often drawing from the same Russian nostalgia that encouraged the system's colonization in the first place. A heavily sanitized veiw of old Soviet Communism long ago took hold among the peasantry, despite the best efforts of the Church to discourage it and the military to stamp it out.

In addition to social struggles within, Novyy Rodina has faced the occasional outside threat. The massive amounts of resources poured into colonization came, at least partly, from loans granted by several financial institutions and trading houses from across the Hegemony, loans that the leadership of the new colony believed they could safely ignore once they had established themselves. And for over a hundred years, they were right. That changed with the formation of the new Star League. Still considered (from a legal standpoint at least) a member of the Terran Hegemony, elements of the SLDF were dispatched to the system shortly after the Reunification War to assist in debt collection. Unfortunately, the locals had little of value and no means of paying back the debt, thus the SLDF forces seized their small fleet of dropships and jumpships instead. The planet's leadership protested, but was powerless to do anything about it. This effectively cut of Novyy Rodina from access to the outside universe, save when that universe came calling itself.

And the SLDF did just that in 2650, sending a Corvette back to the system. This sent the population of both worlds into a panic, as they had only limited means of defending themselves and nothing that could hope to touch a warship in orbit. Fortunately, the SLDF had not come to fight, but for scientific purposes. Another world on the edge of the Inner Sphere had detected a supernova centered roughly two hundred and sixty six light years away from Novyy Rodina, and based on observations taken by telescopes placed at various points in the Combine and near periphery (allowing them to observe the star at various points both before and after the supernova) they were able to predict that the blast front of high energy particles would soon reach Novyy Rodina. This presented a unique opportunity to observe the affects of such an event on a living world in real time.

SLDF surveyors did not ask for permission to land, but they also landed well away from the world's settlements to avoid antagonizing the locals. Six months later, the blast front hit, causing no significant harm to the locals, but producing spectacular Auroas on both worlds for several days afterward. After spending another years observing and testing local wildlife, the survey teams packed up and left. Aside from the occasional free trader, explorer, or pirate raid, nobody has been back to Novyy Rodina since.

In the centuries that followed, Novyy Rodina has grown dramatically, despite its marginal worlds, perpetual unrest, and its lack of effective spaceborn capabilities. Without dropships or even small craft, the locals have maintained ties between the two worlds through the use of massive numbers of simple chemical rockets, tens of thousands of which are launched annually to facilitate trade. The population bloomed as well, rising to nearly two billion by present day. Both worlds rely primarily on vast solar farms for power production, augmented by nuclear fission reactors, thorium based on Vanya and uranium based on Katya. The vast arid deserts of Vanya are also home to large moisture collection farms, which extract every bit of water they can from the environment to ship it back to the inhabited regions for purification and distribution.

Industries have also grown considerably. Vanya is heavily industrialized, producing all manner of goods. These hungry industries have also caused the population to spread across the planet, at least in small groups, hunting new mineral resources. Though Katya has its own industries, they are much less extensive and relatively limited by comparison.

One of the most significant developments in recent years was fusion power, with the first fusion reactors going online on Vanya in 3119. Further advancements have seen the construction of the first practical fusion power station in 3123, as well as successes in miniaturization which has led to the production of fusion powered ground and space vehicles, among them Novyy Rodina's first battlemech, the Koloss, in 3128, and its first aerospace fighter, the Zmey, in 3130. Plans for a small dropship class vessel of around eight hundred tons are currently being drawn up, with the first ship expected to launch in ten years. An event which will likely revolutionize trade between Vanya and Katya and produce more substantial ties between the two worlds.

Due to the lack of convenient livable space with ready access to water on both worlds, the cities on Vanya and Katya are extremely cramped, densely populated affairs. The extremely utilitarian architectural style tends to result in an endless sea of virtually featureless concrete buildings and laser straight road grids. Most of the population, regardless of standing, will spend their lives living in small apartments, with those of higher station enjoying such luxuries as a separate bedroom and private washroom. Though there are no laws against owning a larger apartment or even a private house, such amenities are so expensive as to be beyond the reach of anybody but the nobility or the clergy, who tend to build their homes outside of the city proper on large plots of privately owned land.

Of the two worlds, Vanya adheres most closely to this dreary city plan. Their building style is especially spartan, as the atmospheric taints discourage outside travel, leaving no reason for ornaments or open air attractions like parks. Every building, regardless of its function, is constructed along the same lines. On Katya, the cities are much more friendly looking, even broken up by the occasional park or elaborately constructed church. The same featureless concrete tends to predominate, however.

Novyy Rodina is ruled by a Tsar, who legally wields absolute power. An advisory council made up of members from the various social classes is in place to provide guidance, though the effective power of the council's members is often much greater than their legally defined authority. Nobles, the Church, and the Military can all have great affect on swaying a Tsar's decisions simply through the practical power they wield, while representatives of the peasant class can often be easily ignored. Special attention is paid to ensuring the council has equal representation from Vanya and Katya (though the seat of government is located on Katya), facilitated by sattelite communications rather than requiring the council to meet in person. These methods and this balance is considered absolutely vital, as while the two worlds are technically united under one government, practical barriers between them mean that there is little real contact between them, and each sitting Tsar must balance the demands of both worlds to preserve even a thin veneer of unity.

With few outside aggressors, Novyy Rodina has an absolutely bloated military, even given the frequent peasant revolts it faces. This has as much to do with the military's status as a social class and the percieved chance for upward social mobility as it does with any practical need. Limited technical capabilities means that while their army is vast, it is dependent on equipment that wouldn't have seemed out of place during the early years of the age of war. But there is a lot of it, from tank brigades to air regiments to a large blue water navy that counts over two dozen large warships armed with heavy artillery among their number. Against those pirates that manage to land on one of these worlds, standard tactics are to simply overwhelm them with superior numbers, regardless of casualties. Few pirates actually make it to the surface, however. The vast rocket industry that facilitates trade between Vanya and Katya also gives them the ability to strike targets that approach the atmosphere, and the nuclear power industry provides plentiful fissionable material to provide nuclear warheads for those missiles. Though once again more a matter of prestige than utility, Novyy Rodina maintains a stockpile of around ten thousand warheads. Though these are exclusively low yield fission weapons in the 10 kiloton range, the shear number of weapons would be enough to cause concern from any neighboring power, should Novyy Rodina grab their attention.

The development of home grown battlemechs and aerofighters is expected to eventually revolutionize the capabilities of Novyy Rodina's armed forces, but there are many hurdles still to overcome. Lacking a spacecraft capable of transporting a battlemech or aerofighter means all current examples are confined to Vanya, where they are built. Though the manufacturer, Mikhailov-Gagarin Industries, hopes to construct additional production facilites on Katya, such a goal is a long way off, and will require significant advances in Katya's industrial complex before it can even begin. Many of Katya's nobles have long been against the development of an indigenous battlemech program, simply because they feared it would give Vanya and its nobles a tangible advantage over them.

In addition to military strength, Novyy Rodina depends on faith to help maintain order. The state religion (a variant of Russian Orthodoxy that has adopted elements of multiversalism) has been built up into a powerful cultural force which preaches absolute loyalty to the state and other conservative (sometimes archaic) values as a way of achieving comfort in hardship and building a better future. Though it has never completely achieved its goals of establishing an obedient, faithful populace, religion is still a significant force in the lives of the people. Even if they don't entirely live up to the tenants of the Church, very few of Novyy Rodina's citizenry reject their religion, and fewer still would openly admit to it. 

Gamemaster's section

Characters from Novyy Rodina can be generated using the standard independent/Generic affiliation, save that their primary language is Russian. Battle armor, dropship, and jumpship training are all currently unavailable on either world, and mechwarriors and aeropilots can only be trained on Vanya, as Katya has no mech or aerofighter construction.

Novyy Rodina's military is vast, but technologically primitive. The following units from the XTRO Primitives series are widely used in their military forces:

Merkava Mk VI, Primitive APCs, Hurricane conventional fighter (Primitives 1)
Strike Falcon attack VTOL, Randolf Support Vehicle, Primitive Missile carriers (Primitives 2)
Carter Medical Emergency Response Vehicle, Caravan Heavy Transport (Primitives 3)
Cobra VTOL transport (Primitives 4)
Dunning Mobile Tactical Command Post, RR-3 Recovery Vehicle, Reaper and Apostle self propelled artillery, Colt medium fighter (Primitives 5)

Though the Mikhailov-Gagarin (and yes, it's abbreviated MiG) plants on Vanya have begun producing battlemechs and aerofighters, these are also primitive designs built around a common 220 rated fusion engine. They've had an understanding of (primitive) industrialmech construction for some time, and have recovered the occasional downed battlemech from pirate raiders, but their own development of mechs and aerofighters is still in its infancy. On the conventional front, there has been some push to develop better armored vehicles, however it has run into resistance from the miltary establishment. While battlemechs are a prestige project, and aerofighters offer definitively new capabilities, ground vehicles are considered fairly mundane, and the military's mantra is "Best is the enemy of good enough."

Each planet has thousands of surface to space missiles (equivalent to white shark missiles for range and resistance to point defense) and every one of them is tipped with a ten kiloton nuclear warhead. The reasons for this are three fold. 1)A nuclear warhead all but guarantees a kill against most spaceborn target. 2)The nuclear industry produces plentiful material for manufacturing warheads. 3)The fact that each world could rain atomic fire on the other in the event of revolt encourages unity through fear. Because Novyy Rodina is virtually unknown to the Inner Sphere, this hasn't caused them any problems yet. However, once IE's account becomes more widely read, it's possible that either the Draconis Comine or Raven Alliance might find it prudent to eliminate that massive stockpile, lest it fall into someone else's hands.


EDIT: The record sheet for the Zmey isn't generating properly, so here's a brief statblock

Zmey MiG-7 (primitive aerofighter)
Mass: 30 tons
Thrust: 8/12
Fuel: 400 points
Armor: 58 primitive,  N:18 W:15 A:10
2 Medium Lasers, Nose
2 Machine Guns, each wing
100 shots machine gun ammo.
« Last Edit: 07 July 2019, 17:14:09 by Liam's Ghost »
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #124 on: 07 July 2019, 17:27:09 »
That's definitely a stockpile NOBODY wants in anybody else's hands...  :o

Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #125 on: 08 July 2019, 01:57:16 »
Bonus content! A scenario that ties in to the House Arano book.

Greenwood Station was never really on our radar. We'd heard of it, of course, but only space stories. A smuggler's haven, welcoming everyone, but wrong somehow. Some said the entire planet was haunted. Others just said there was something unnerving about it. Most people didn't stay long. We didn't take it seriously. I mean, who would? Maybe we would have taken it seriously had we ever been there.

So when we got word that a few Espinosa loyalists were hiding out on Greenwood Station, we set out without a thought. Once we got into orbit, the Captain sent a message explaining our intentions to the only big settlement on the planet and urging the locals to kick the loyalists out of the city to avoid unnecessary bloodshed.

The guy on the other end said "Nope. Don't care about your politics. This is a Free City, everyone's welcome if they don't cause trouble. Since you guys are here to cause trouble, you aren't welcome. Maybe if you agree to land an unarmed party, we'll let you in to talk to them, but that dropship and those mechs stay in space."

There was some back and forth, but the guy on the other end wouldn't budge. The Captain decided we'd land anyway. Hopefully a show of force would cow them without things coming to blows. The land around the settlement was a mess of impact craters and rough terrain, so there was really only one good place to land that would let us get at the city. That was a bit unsettling, the locals would know where we were coming from, but we had numbers on our side. And still we told ourselves they'd break when they saw our strength. At worst, they'd break when the shooting started.

As soon as the dropship entered the atmosphere, the problems started. The dropship crew was complaining of heavy sensor interference, saying they couldn't get a bead on anything down there. Still, we pushed on. When we grounded and marched out of the mech bay, we could see four battlemechs in the distance, waiting for us, but our sensors registered hundreds of contacts, most stationary, but many of them moving around just like a heavy combat unit would. Some of the younger pilots started getting nervous, but the captain calmed them down. "Sensor ghosts," she said. "There's probably hundreds of iron meteors buried around here. Throw in some guys scooting around in jeeps with reflectors. They're just trying to spook us."

Still, she held back a lance of mechs at the dropship, just in case the locals managed to sneak up closer. As we advanced within two kilometers, one of the mechs sent out a broadcast.

"Thought I told you you weren't welcome," he said, it was the same guy that had been on the comms before.

"You're harboring fugitives in possession of stolen property," the Captain responded. The guy on the other end laughed.

"Quite a few of them, actually," he replied. "We aren't your subjects. Your laws don't apply here. You turn around, or we make things ugly."

"Be reasonable." The captain said, almost pleading. We weren't looking for a fight. "You're badly outmatched. This is not a fight you can win."

"Don't be so sure," the other guy said. "'sides. We don't need to win, we just need to hurt you enough that what you get isn't worth it."

He cut off communications after that, so all we could do was advance. The sensor ghosts got worse as we got closer, some of the moving ones, the ones we thought were decoy reflectors on light vehicles, were close enough that we should have been able to see them... but we didn't see anything.

About a kilometer out, we hit the first minefield. Then things got ugly.



Here is Greenwood

Situation:

Greenwood Station, 3026

After its civil war came to an end with a victory for House Arano, the Aurigan Coalition assembled a new special operations force, named Rampart Company, and sent them out into neighboring space to hunt down those Espinosa loyalists that had fled the Coalition with their battlemechs. One group of these loyalists, composed of a short lance of three mechs, made its way to the world of Greenwood Station and took refuge in its largest settlement (also named Greenwood Station). Rampart Company followed soon after, and demanded the right to apprehend the fugitives and their stolen equipment. They were refused multiple times, even as Rampart Company landed and deployed in a show of force. With neither side willing to back down, combat became inevitable.

Game Setup:

Place the City Ruins, Citytech, River Valley, and Lake Area maps in the following layout.

CR|RV   N
-----  ---
CT|LA   S

This scenario is intended to be played with the following optional rules in play:
Squad Deployment (Tactical Operations page 27 and 108)
Atmospheric Pressure (Tactical Operations page 54)
High/Low Gravity (Tactical Operations page 55)
Communications Equipment (Tactical Operations page 194)
Minefields (Tactical Operations page 207)
Disposable Weapons (Tactical Operations page 304)
Design Quirk (Strategic Operations page 193 and Battlemech Manual page 82)
Special Pilot Abilities (Campaign Operations page 70)

These all remain optional rules, but omitting them can change the balance of the game. Additional options may be added with the agreement of all players.

Special Rules:
The planet has a thin atmosphere and gravity one third that of Terran standard. While the attackers suffer all the penalties associated with this gravity level, the defenders have fine tuned their machines over the years to function in this environment. This reduces the to hit penalties suffered by the defenders by half (in this case, this reduces the +4 penalty to ballistic and missile weapons to +2). In addition, they may exceed their normal running movement maximum by 1 without needed to make a piloting skill roll for damage. In the event that reinforcements are called into the battle, the defender's allies do not gain this advantage.

Through some combination of scattered metal deposits, carefully positioned sensor reflectors, and totally no supernatural assistance, the attackers all suffer the affects of the sensor ghosts quirk (this affect remains in play even if the design quirk rules are not used). The defenders have adapted their own systems to counteract this problem, however any reinforcements they bring into play also suffer from it.

Each side has a lance of battlemechs in reserve that may be brought in at any time after turn five. Once a player declares they are bringing in reinforcements, those troops are placed in the first row of hexes on their home edge during the end phase four rounds later, and may then move and act normally on the following round.

Forced withdrawal is in affect for both sides.

Attackers:

The attackers are two lances worth of mechs from Rampart Company (as described House Arano sourcebook). This force may be composed of eight mechs in almost any configuration, save that the initial force may have no more than one assault and two heavy mechs. This force is placed within three hexes of the southern edge of the battlefield.

The remaining mechs of Rampart Company are available as reinforcements.


Defenders:
The defending force is composed of a combined arms unit identified as the Off Brand Heroes, which serves as Greenwood Station's defense force.

Captain Shin Cutter, 3/4, Shadow Hawk SHD-2H, pilot possesses the Sniper and Cluster Hitter special pilot abilities.
Mechwarrior Roussete, 4/5 Vindicator VND-1R
Mechwarrior Kisaragi, 4/5 Cicada CDA-3C
Mechwarrior Kaelin, 4/2 Wasp WSP-1D, pilot possesses the Jumping Jack special pilot ability.
Higgins, 5/5 Savannah Master
Cross, 5/5 Savannah Master
Tactical Officer Udaloy, 6/4, Tracked APC: Replace the machinegun, ammo, and troop space with two additional tons of communication equipment. This vehicle also has the Battle Computer design quirk. Though technically outranked by Captain Cutter, Udaloy effectively commands the battle from his heavily customized APC.

These forces are placed within three hexes of the northern edge of the map.

In addition, the defenders may place eight ten man infantry squads anywhere on the map as hidden units. These are foot rifle troops that are additionally equipped with disposable LAW rockets. Unlike standard infantry, these units automatically disperse and are removed from play in the event that they either make an attack on an enemy or take any amount of damage, making them functionally ranged mines. On a related note, the defenders may also place ten ten point mine fields, either standard or command detonated, anywhere on the map. 

Finally the defenders may call upon a "trustworthy" lance of pirate battlemechs as reinforcements. Keep in mind that these reinforcements suffer all of the penalties inherent in their environment.

Scott, 4/4 Victor VTR-9B
Lemay, 4/5 Blackjack BJ-1
Fox 4/3 Centurion CN9-A
Dudley 4/5 Dervish DV-6M

Victory Conditions
The attacker's goal is to eliminate their opponents by destruction or forced withdrawal while also losing no more than two of their battlemechs in the process.

The defender's goal is to destroy at least three of the enemy battlemechs, or alternately force their enemies to retreat through forced withdrawal.

The scenario ends when one of these victory conditions is met. Reinforcements only count towards this goal if they have made it onto the map before the victory conditions are met. 
« Last Edit: 08 July 2019, 02:00:29 by Liam's Ghost »
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #126 on: 08 July 2019, 03:37:49 »
Nice scenario Liam!  :thumbsup:

Takiro

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #127 on: 08 July 2019, 05:22:07 »
That is a tough one for Rampart Company

Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #128 on: 08 July 2019, 17:01:54 »
The scenario would probably go a bit easier on Rampart company than straight fiction would, since their player can read the entire scenario and have a bit better idea of what they're up against.

For example, if they don't know about the defenders pseudo mobile HQ, they might decide to hold back the shadowhawk Downburst (primarily missile and ballistic based, and that battle computer is awfully valuable to risk casually), and be faced with an opponent that gets a total +3 initiative for most if not all of the fight, without any bonus of their own.

Though they can still handle a war of attrition better. I... think... its relatively well balanced, but also I think I kept my promise of things getting ugly.

Optional expansions to the scenario: The Espinosa renegades taking refuge in the city had intended to sit out the fight, but they might be touched by the House Brand Heroes willingness to defend them to ride into battle. This could potentially play out two ways.

1) The Espinosa renegades march onto the field after the House Brand Heroes are defeated, triggering another fight with the remainder of Rampart Company after the first scenario is completed.
2) The Espinosa renegades use the cover of the sensor interference to sneak around and hit Rampart Company's landing zone, either facing off with Rampart Company's reinforcements and the dropship, or just the dropship if those reinforcements are committed during the main fight.

In either case, their force would be composed of one light and two medium battlemechs (randomly generated using the tables in the house Arano book) with 4/5 pilots. Like the defenders' pirate allies, they'd also suffer all the penalties associated with the stated planetary conditions.

Rampart Company would also have a grounded Union class dropship at the landing zone with a regular (4 gunnery) crew.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #129 on: 02 March 2020, 04:50:49 »
Port Sur
Star Type: K4V
Charge Time: 195 hours
Transit Time: 4.31 days

Position in System: 1st
Diameter: 12,000 km
Gravity: 0.99
Day Length: 29 Hours
Satellites: 4

Atmospheric Pressure: Standard
Atmospheric Composition: Breathable
Surface Water: 70%
Equatorial Temperature: 15 C
Highest Native Life: Birds

Population: 5,000,000
Government: Autocracy
HPG Class: none
Recharge Stations: none

USILR Classification:
Technological Sophistication: B
Industrial Sophistication:  A
Industrial Output: A
Agricultural Dependence: D
Raw Material Dependence: C

A frigid, rugged world recognizable by its large icecaps, Port Sur was never a great place to settle. The geography of the world left most of the landmasses covered in ice, and what remained was largely dominated by mountain ranges that made traditional agriculture difficult. Also, unlike the similar nearby world of Dutch Harbor, Port Sur's native life is sufficiently biochemically different that it proved useless as a food source, forcing early settlements to rely on only what crops and animal life they brought with them to survive.

Port Sur (originally known as Harding 692) was initially colonized by "voluntary exiles" from the Terran Hegemony and Federated Suns. Criminals, malcontents, and other undesirables who chose exile to this unforgiving world as an alternative to whatever punishments they would face in their homelands. Settled with minimal tools, enough hardy seeds to establish viable crops, and little else, they managed to scratch out several small subsistence level settlements in isolated mountain valleys scattered across the fringes of the largest continent. Though they had little direct contact with each other, these settlements retained at least some sense of unity focused on their resentment of the "Terrans" that had stranded them and a mutual desire to survive to spite them.

They would find a kindred spirit in this attitude in the form of Cristobel Blake, a Taurian naval officer turned pirate who chose to retire to the world in 2605 along with his crew and all of his ill gotten wealth, establishing his own settlement, named Port Sur, on one of the many uninhabited coastal islands (the locals stayed away from the coast due to the lack of edible sea life and frequent storms). Unlike the locals, who had nothing of particular value, Cristobel Blake had years of plunder, a small fleet of captured ships for hauling cargo, and an insatiable desire for creature comforts. In order to turn the barren island he'd claimed into a "proper" home, he sent those ships back to the inner sphere under the banner of the Boucan Shipping Company (formally registered on the Federated Suns world of Argyle, chosen for its very loose shipping laws), trading away a decades worth of plunder for luxuries and materials that were funneled back to Port Sur. Cristobel Blake also brought in extra immigrants from his "fellow periphery states", primarily entertainers from the Magistracy, unskilled labor from the Outworlds, and educators and specialists from his home state of the Concordat. Other traders followed his own ships, drawn by word of a planet hungry for resources and unconstrained by Star League Laws, and it wasn't long before the world (now commonly called Port Sur, with Cristobel Blake's settlement now just known as The Port) became a haven for smugglers, pirates, and free traders who preferred not to deal with the complications of state regulations.

It was perhaps inevitable that the Star League wouldn't be far behind, but the form their intervention would take was a bit surprising. In 2666 the battleship SLS Triumphant arrived over the world, not seeking to enforce League authority, but fleeing arrest. It had been discovered by SLDF authorities that the Triumphant's captain and crew had been grotesquely abusing their authority, extorting traders, settlements, or entire worlds, dealing with pirates and smugglers, and even seizing cargo and destroying ships on trumped up charges. By the time they'd come to Port Sur, they'd already fired on an SLDF battlegroup meant to arrest them, and were desperate for somewhere to hide. Threatening planetary bombardment to bring the locals in line, the ship's crew landed at the Port in an attempt to hide among the locals. Instead, they were set upon by a mob, many of them hanged on the spot or stoned to death in the streets as they tried to flee.

An SLDF WarShip squadron arrived a week later and clamped down on the system, stopping and boarding every ship they found, and landing marines at the Port to begin house to house searches for any deserters or "contraband". Met with violent resistance among the locals, including heavy weapons from pirates (many of whom still considered themselves periphery freedom fighters), the SLDF forces sent a ship back to request reinforcements, leading to a six year long conflict against a popular insurgency that cost thousands of lives and led to the SLDF placing Port Sur under military administration. As for the Triumphant and its crew, SLDF personnel were eventually able to identify the remains of three hundred of the Triumphant's six hundred personnel, but no survivors, nor the battleship itself, were ever found. Though publicly the SLDF commander reported the Triumphant destroyed to save face, privately it was assumed that the remainder of the crew had fled the system for somewhere less hostile.

The Star League administered Port Sur with a fairly light hand. Though it stamped out any outright pirates it found, it allowed the locals to largely govern themselves as a protectorate. The Star League also invested heavily in the world, constructing the enormous New Atlantropa project, which provided the planet's citizens with vast tracts of arable farmland along with plentiful fresh water and hydroelectric power. The League also seeded Port Sur's oceans with Terran life, allowing the planet to develop a functional aquaculture industry. A large, centralized source of resources also helped the entire planet establish a strong centralized democratic government, giving the scattered people of the world a greater voice in their offworld relations. If the locals were grateful for all this aid, they never showed it. The memories of the six year long conflict with the SLDF never faded, fed partly by a persistent resistance known as the Night Legion, and partly because for all their supposed benevolence, the SLDF showed no actual desire to relinquish their authority. Mutual distrust would lead to regular outbreaks of violence on both sides, as the SLDF personnel regarded the locals as ungrateful, and the locals saw the SLDF as occupiers.

Fortunately, unlike so many other worlds in the Periphery, this would not boil over into outright warfare. The descendants of Cristobel Blake, now a powerful mercantile family on Port Sur with holdings in the Inner Sphere were able to provide advanced warning to the planetary government of both the Periphery Uprising and the Amaris Coup. In response, the planetary government chose to reign in the subversive activity of the Night Legion. Not out of a sense of loyalty, but to allay suspicion as they planned their own operation. They struck two weeks after the Amaris Coup, with Night Legion affiliated workers at the fleet base successfully sabotaging the WarShips Greyscuttle and Clarion. While the Clarion was quickly repaired, the damage to the Greyscuttle's drive controller was too extensive to repair on site, and with orders to return to the Inner Sphere immediately, the garrison was forced to abandon the ship. With an experienced crew provided by the Blake Family and the Boucan Shipping Company, the Greyscuttle was claimed by the Planetary Government and integrated into their newly formed Militia, composed of Night Legion members and civilian volunteers.

With a WarShip under their control, Port Sur was able to ride out the fall of the Star League better than many other worlds. What they lacked in combat experience, they made up for with raw enthusiasm, outright destroying several pirate bands that raided the world and dissuading many others to even consider an attempt. Though they would eventually have to mothball the Greyscuttle due to a lack of replacement parts, Port Sur was able to pass through the most chaotic period of the early Succession Wars without significant damage and maintained its autonomy as a free port over the subsequent centuries. The Blake Family, with their extensive holdings in the Inner Sphere, were not so lucky, and the Succession Wars saw the Boucan Shipping Company lose dozens of ships and most of their holdings. By the dawn of the thirty first century, they were only a minor trading house with a dozen ships under their banner and a few small landholds on worlds close to Terra. Unwilling to accept their reduced station, the Blake family funneled large sums of money and resources into developing their own indigenous jumpship manufacturing, concentrating their research at a private repair yard located in the outer system called Heaven's Gate. Though they eventually got to the point where Heaven's Gate could design or assemble a ship, Port Sur lacked both the heavy manufacturing and the germanium to actually support shipbuilding, making the entire endeavor a questionable waste of resources at best.

Though Port Sur proper wanted little to do with the Inner Sphere, certain elements of the world were still willing to seek profit there. At the end of the thirtieth century, elements of Port Sur's government conceived the idea of sending a portion of the world's over-sized militia to the Inner Sphere to act as mercenaries, hopefully generating extra income while also reducing the threat of a militia that had grown overlarge and had no enemies to fight. Heading up this force would be Lieutenant Colonel Jeremiah Blake, next in line to take over the Blake family and due to "prove himself a man" in accordance with family tradition. This force traveled to the Inner Sphere and registered with the mercenary review board under the Night Legion name in 3000. Benefiting from the natural talent (and possible psychopathy) of Jeremiah Blake as well as his ties to the Boucan Shipping Company, the Night Legion proved very successful in the mercenary trade, operating in the Inner Sphere for seventy six years before the events of the Jihad forced them to return home.

The Word of Blake (known locally as simply the Word) came to the world offering friendship, at least at first. While certain groups, among them Henry Blake commander of the militia and the recently installed patriarch of the Blake family, denounced them as dangerous outsiders and made clear their distrust, the planetary government and many of the populace dismissed the complainers as throwbacks to a darker, more bitter time, one that Port Sur had moved beyond since the fall of the Star League. Duels on the assembly floor, firebombings of Blakist facilities, and elements of the militia (where the most prominent opponents could be found) declaring a strike were all seen as business as usual by the government, and would likely have subsided eventually. The Word of Blake Commander on scene, however, saw it as the beginning of a worldwide uprising. Thus, he struck first. Blakist marines stormed the world's orbital facilities, the ancient fleet base once operated by the SLDF, and seized the Greyscuttle, which had been restored to operable condition several years prior. Word of Blake forces then moved to arrest Henry Blake and disarm the militia, only to discover they had already fled into the wilderness. In a last ditch attempt to cow the locals, the Word of Blake used nuclear warheads to destroy many of the hydroelectric dams surrounding New Atlantropa, flooding the entire artificially created valley and destroying Port Sur's agricultural heartland. They then issued an ultimatum, surrender or starve.

The locals did not surrender. Instead they rose up en-mass. Fighting would continue for nearly a year on both the ground and in space. Expecting to easily dominate the space around the world with the Greyscuttle in their possession, the Word of Blake was shocked to be confronted by the battleship Triumphant, which, it turns out, had been boarded and seized by Cristobel Blake and his followers all those centuries before. The Word of Blake was able to regain the advantage in space with the arrival of additional forces, which managed to cripple the Triumphant and destroy the naval yard of Heaven's Gate with nuclear weapons. They then settled down to a long siege of the world, grounding forces to take direct control of the Port while dispatching hunter killer teams to root out resistance.

Unfortunately for the Word, Jeremiah Blake arrived with his own regiment, other mercenaries hired through Boucan Shipping, and yet another WarShip, this time the battlecruiser Arcadia, at his back. Even today, researchers and analysts are still attempting to determine exactly how this ship, once under the command of his ancestor Christopher Blake, ended up in his hands.

Jeremiah Blake was merciless in his attack, smashing through the naval forces around the world, and when informed that the Word of Blake troops in the Port were using civilian hostages as human shields, ordered the guns of the Arcadia let loose on the city, destroying it, most of the Word of Blake troops on the planet, and their civilian hostages completely. Witnesses darkly commented on this action saying Jeremiah brought "the Peace of Blake" to the Word. Jeremiah Blake's forces descended into the firestorm they had created, and over the next year systematically hunted down every last Word of Blake member and collaborator they found. After the fighting was complete, Jeremiah Blake declared himself the sole ruler of Port Sur and began the process of reconstruction.

The most immediate concern faced was impending starvation, even with the two million killed during the Word invasion and its aftermath, Port Sur was facing critical food shortages with its agricultural breadbasket now under twenty meters of seawater. Though existing stores would last for several years, eventually the population would begin dying en-mass without the infrastructure, resources, or even simply the arable land to stop it. To counter this, Jeremiah Blake's regime imposed strict rationing of resources, concentrating on ensuring the well being of the most useful and productive members of the population while deeming the rest as expendable. He also concentrated considerable resources on long term projects that would allow the reconstruction of the world once the population had "stabilized" at an estimated one million. Resistance to his heartless decision making was stamped down violently by his followers, though it is likely that he would have faced revolt had outside forces not stepped in.

This was the relatively close independent system of Man'yoshu, which had likewise suffered Word of Blake attacks during the Jihad, and more critically, had ridiculously bountiful food supplies, a considerable technical and industrial base, and more importantly a willingness to help. Millions of tons of food and medical aid would be shipped in to Port Sur over the next several decades, with the returning ships relocating a portion of Port Sur's population to Man'yoshu to reduce the burden on Port Sur's food supply. These efforts helped stabilize the situation on Port Sur and avert the expected mass dieoff, while also forging a persistent alliance between the two worlds that remains to this day.

Port Sur has yet to fully recover, and in fact might never return to the state it was before the Jihad. Rebuilding New Atlantropa is beyond their ability, and even with advanced agricultural technologies provided by Man'yoshu, Port Sur is still dependent on food shipments from its ally to sustain even its reduced population. While the current government is not as authoritarian as Jeremiah Blake's regime, the representative democracy of old seems like a fairy tale, or bad memory, given how it ended. The investments Jeremiah Blake put into growing the world's infrastructure have paid considerable dividends, however, and Port Sur's industrial base has improved dramatically, able to manufacture a wide variety of goods both for trade and domestic use, and a portion of the population has begun migrating to the small spaceborn habitats and other facilities popping up in orbit. Even the old Blake family pipe dream of jumpship construction seems to be paying off, with a rebuilt Heaven's Gate facility now producing a small number of new jumpships annually. Port Sur may not return to what it was, but it will continue to grow, and perhaps exceed any hopes of its ancestors.

Gamemaster's Section:

Characters from Port Sur can be generated using the standard independent: Generic affiliation found in A Time of War.

There is a whole lot the write up leaves out, like a whole lot. Partly this is because in universe not all of these questions were answered, and partly it's because I try to keep these entries relatively short, and the first attempt was longer than this one and I hadn't even gotten out of the succession wars yet.

Some worthwhile notes/campaign hooks not dealt with in the main text:
1) It's a persistent mystery how Cristobel Blake successfully stole and hid the battleship Triumphant from the SLDF. Maybe a part of the crew was in on it, maybe the SLDF never really gave up and the reason they ultimately occupied Port Sur was so they could keep searching for it.
2) The battlecruiser Arcadia was a slightly modified Black Lion involved in weapons testing under the command of Christopher Blake. While choosing to join the SLDF got him branded a "Black Sheep" by his family back on Port Sur, he never really lost his loyalty to his home. When his ship was crippled fighting a rogue admiral, well, he left a map so that his family could eventually salvage it so something would be protecting Port Sur when everything fell apart.
3) Those polities familiar with Man'yoshu and Port Sur and concerned about the affairs of a couple of minor periphery worlds don't know how Man'yoshu manages to ship enough food to Port Sur to keep it afloat. Man'yoshu simply doesn't have enough Jumpships to move that much food, and even using the Triumphant, Port Sur doesn't have enough capacity to make up the slack. An unknown third party with a large carrying capacity is suspected.

Port Sur still retains a militia numbering a battalion of mechs plus a large amount of foot and mechanized infantry. Also two WarShips. The Arcadia is in reasonably good shape, though mostly due to the lack of opponents willing to take her on. The battleship Triumphant... can jump. But not much else. The ship was ravaged during the Jihad and has only been patched up enough to serve as a large cargo carrier between Port Sur and Man'yoshu. Restoring the ship may be possible in the distant future (Man'yoshu is developing the capabilities), but won't happen until the immediate concern of preventing starvation is taken care of.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Takiro

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #130 on: 02 March 2020, 06:27:28 »
Good stuff as always!

Dragon Cat

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #131 on: 02 March 2020, 10:26:13 »
I really enjoy these
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Daryk

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #132 on: 02 March 2020, 18:02:11 »
Excellent stuff!  :thumbsup:

I especially like the fact that outside powers haven't yet figured out how the two worlds transfer enough food, though I have to wonder why the food shipments aren't carrying more people as return cargo...  ^-^

DOC_Agren

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #133 on: 04 March 2020, 02:15:39 »
interesting planet fluff   :thumbsup:
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

lrose

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #134 on: 04 March 2020, 06:09:38 »
This is a great write up I wish you had done the longer version. 

Question - maybe I missed it but what class were the Triumphant and Greyscuttle?

Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #135 on: 04 March 2020, 21:32:33 »
The Triumphant is a monsoon, the Greyscuttle was a variant of the Vincent configured as a minelayer/minesweeper.

(The SLDF deployed it there to deal with insurgents, but the ship's equipment could also be repurposed to deploy and monitor probes, so it was also a useful explorer and scout)
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #136 on: 14 March 2020, 23:12:08 »
Anton
Star Type: M2V
Charge Time: 203 hours
Transit Time: 2.86 days

Position in System: 1st
Diameter: 8,000 km
Gravity: 0.73
Day Length: 58 Hours
Satellites: none

Atmospheric Pressure: Low
Atmospheric Composition: Breathable
Surface Water: 60%
Equatorial Temperature: 34 C
Highest Native Life: Mammals

Population: 1,040,000,000
Government: Limited Democracy
HPG Class: none
Recharge Stations: none

USILR Classification:
Technological Sophistication: B
Industrial Sophistication:  B
Industrial Output: A
Agricultural Dependence: A
Raw Material Dependence: B

Passed over by early surveys, never given a second glance by explorers, merchants, or (most of) those looking for a new life out in the void, the world now known as Anton's claim to fame is founded in its history of avoiding any and all attention for so many centuries. So obscure was the world to early explorers that even today we can't be entirely sure how its first settlers even knew to go there. The only survey of the star on record was by the ECR project in 2195, whose telescopes were able to detect a single small star with no evidence of planets. There is no indication of any followup, nor would one be expected given the shear number of other more interesting stars to look at at the time.

Somehow or other, though, humans found their way to the system in 2327 and found a small planet, too small and too out of position to have been detected by the cursory survey of 2195, to settle on. Pro-Alliance separatists opposed to James McKenna's newly established Terran Hegemony, these settlers considered this new world a godsend, as it not only offered a reasonably agreeable climate, fertile soil, and rich resources, but it wasn't on anybody's charts, which they believed would spare them from the imperial ambitions of McKenna or the other "strongmen" gathering power in the Inner Sphere. While early leaders claimed that the planet, which they named Anton for a largely unknown "martyr" supposedly killed during McKenna's coup, had always been their planned destination, the world's modern scholars consider it more likely that finding the planet had been coincidental, with the expedition's original goal being another star system close by.

Though Anton was in many ways a very good world to set up a colony, the first settlement, named Strand Rock, still took time to adjust to their new environment. The planet's long day/night cycle and thin atmosphere made it difficult for most Terran crops to thrive and necessitated the settlers take cover during both the hottest part of the day and the coldest part of the night. Tidal stress due to such a close orbit to the star also results in heavy tectonic and volcanic activity, causing severe damage to many of the first structures the settlers put down. Still, the locals persevered, supplementing their limited output of Terran crops with hardy local flora and learning through sometimes painful trial and error how to adapt to their seismically active environment, producing sprawling settlements of large, squat structures designed to hold up to major earthquakes or remain standing under heavy ashfall, with plentiful climate controlled interior spaces to protect the population from the climate, excessive UV radiation, or volcanic gasses that might threaten them. Over the next five centuries, these efforts allowed the locals to build a thriving pre-fusion industrial civilization that spanned the entirety of one of the world's two large continents.

It was at this point when survey ships under the control of Comstar found the world. Having taken control of Terra only recently, the Order still considered its position in the Inner Sphere as tenuous at best and had begun efforts to find and establish suitable bases to retreat to in the event the Great Houses turned against them, and at first Anton had seemed an ideal candidate for the same reason the locals had chosen the world to settle. Contact between Comstar and the local population was first established in 2803 and went reasonably well after some initial tensions, during which time Comstar brought the locals a very abridged tale of goings on in the inner sphere, successfully casting the organization as a force fighting against the very corrupt imperialistic forces that the locals own ancestors had fled. More importantly, Comstar had a lot to offer the locals in the form of technology and protection from the chaos outside their world, and asked relatively little in return, simply the right to settle on Anton's second, uninhabited continent.

With a deal in hand, Comstar constructed a large base on the second continent, named Outpost Glory, when completed able to house tens of thousands of personnel and vast storehouses of equipment. For planetary defense, they also stationed the WarShip Guardian Angel at a small recieving station placed in orbit. By the time the outpost was completed, however, Comstar's focus had begun to turn inward, away from the periphery, and Anton's value as a bolt hole dropped dramatically. This resulted in the base being staffed by only a skeleton crew largely neglected and ignored by the rest of the organization. As the base's construction and staffing pre-dated Comstar's transition into a theocratic order, Outpost Glory's isolated staff did not fully adopt the religious teaching that would become so common among the rest of Comstar, though they and their descendants would develop their own sort of pragmatic fanaticism and dogma, with their leaders commonly known as the Anton Cabal among other members of the Order.

With little to no support coming in from the rest of Comstar, the Anton Cabal would work with what it had on hand to expand its own influence. They began by generously supporting Anton's indigenous population, providing technical support to rapidly accelerate them into the fusion era, in the process creating a grateful ally and valuable trading parter. They also worked to populate Outpost Glory by taking in refugees from the early Succession Wars and also "liberating" many of those caught up in the slave trade on nearby Antallos. For new arrivals, they offered safety, security, and a chance to build new lives. Cabal members also insisted that any who wished to leave were free to do so, however in order to preserve the safety of the world, they could never return to Anton. Many, particularly those who had been taken as captives in various pirate raids, would take this option.

The dark truth of this generosity was that the Cabal had in fact been sponsoring many of the pirates that had claimed these people as captives in the first place, and rather than actually returning them to their homeworlds, those who chose to leave were instead taken into deep space and disposed of, in order to preserve the planet's anonymity. The death toll from these operations cannot be accurately determined, but is estimated to be in excess of one hundred thousand for the two and a half centuries before the practice was finally stopped. These atrocities were conducted without the knowledge or consent of either Anton's indigenous population or the growing civilian population around Outpost Glory, easily concealed due to the lack of spaceborn infrastructure outside of Comstar's control.

Anton's indigenous population would also become an unwitting supporter of the Jihad. With the Anton Cabal called to arms to support the rest of the Word of Blake,  they turned to the world's civilian manufacturers, establishing several lucrative contracts to produce weapons and supplies for the Word of Blake and its allies (purely for "defensive purposes", of course). Though some of this material would be sent to the Inner Sphere to support combat operations there, the majority of it would be used for offensive actions against nearby worlds such as Man'yoshu and Port Sur, with the long term goal of establishing a stable base of operations for offensives against the neighboring powers such as the Draconis Combine and the Snow Ravens in the Outworlds Alliance. Tens of thousands of tons of munitions, weapons, spare parts, and combat vehicles would flow from Anton to battlefields on other worlds, resulting in widespread damage and drawing out the conflict in the region for years, even without the rest of the Word of Blake's support.

For the locals on Anton, the war being fought beyond their world was at best a footnote to their day to day lives and at worst largely unknown. Their only information about the conflict came from the Anton Cabal itself, and painted a picture of valiant forces fighting off implacable hordes of barbarians bent on universal extinction of their enemies (the Cabal notably even supplied true accounts of Blakist atrocities, recast as enemy actions, to the government at Strand Rock to keep their support). As such, the streets of cities filled with panic when missiles began to rain down from the skys and unfamiliar dropships began descending to disgorge invading battlemechs.

Having fought Blakist backed enemies for several years, the nearby tiny state of Man'yoshu had somehow managed to identify the location of Anton and its role as a major supply point, and mounted an audacious assault in 3074, sending their single WarShip, the majority of their space capable fleet, and their best troops to secure the world. The defending WarShip Guardian Angel was quickly overwhelmed and the Man'Yoshu WarShip moved into position to provide supporting fire as their troops landed, taking out airfields and military strongpoints with naval missile fire. Anton's population had been long content to depend on their allies to protect their world, and thus possessed only police and a small airforce to protect themselves. However, spurred on by tales of the "atrocities" their Blakist allies had faced, they threw themselves into a vigorous and creative defense, relying heavily on guerrilla tactics. The locals' tiny VSTOL capable Fire Wasp fighters were able to operate out of some of the roughest country imaginable, while local scouts were able to track the invaders movements to identify gaps in their defenses and air cover, allowing for quick strikes launched from unexpected directions. In air combat, while Man'yoshu's fighters were big, powerful, and unbelievably tough, the smaller Fire Wasps could often swarm and out maneuver them, if not actually downing the enemy, then at least inflicting considerable damage that might force them to retire from the field or abort an airstrike.

Bloody conflict would continue for a month, and while Anton might have simply outlasted their more heavily armed but much less numerous enemy, Man'yoshu had an ultimately unbeatable weapon, they had the truth. From the beginning, Anton's government had noticed their enemy's restraint. Man'yoshu had a WarShip in orbit, and continued to demonstrate its capabilities against military targets as they popped up, but it was clear they could simply devastate the planet from orbit if they so desired, and they chose not to. Also, their ground and air forces took great pains in avoiding significant civilian casualties, something that gave the guerrillas a considerable edge in their ability to operate, but even further cemented the notion that these invaders were the murderous barbarians Anton's allies had been spinning stories about. And so, as an alternative to continued bloodshed, Anton's government chose to talk. Within days, a cease fire was in place. Days later testimony from not only those who had fought the Blakists, but also a former member of the Anton Cabal, were being broadcast worldwide. Every atrocity of the Word of Blake, including some not even known to the Inner Sphere at the time, filled every nightly news cycle, and the planet was gripped by a new outrage over what they had been tricked into being a part of. Angry mobs descended on Outpost Glory, attempting to storm the Cabal's headquarters building before police and Man'yoshu's military forces could get organized. Thousands of civilians would subsequently be killed in an instant when the building and the entire city block around it was destroyed by a low yield nuclear warhead, detonated by the Blakist personnel within.

Denied their chance at revenge, rioting would continue for several days in the streets of Outpost Glory, with local administrators, businesses that had worked with the Blakists, those who did not immediately denounce the Blakists, or even those who were descended from people brought to the world by the Blakist, regardless of their actual origin, targeted. Hundreds more would die and thousands more would be injured in the violence before local police and troops provided by Man'yoshu managed to restore order, though flare ups would occur with terrible regularity. With the police forces unable or unwilling to control the situation, the government at Strand Rock agreed to allow Man'yoshu to occupy Outpost Glory and its surrounding territory as peacekeepers, a situation that lasted into 3088, when the territory was formally integrated into the rest of the planetary government and rechristened with the less inflammatory name of Sanctuary. Today, relations between the Sanctuary district and the rest of Anton's population are still strained, though this is as much due to the distance between the district and the rest of Anton's populated areas as it is to lingering prejudices. Possibly as a way to atone for their unknowing misdeeds, Sanctuary began hosting refugees from other worlds affected by the Jihad in 3079, while still under Man'yoshu's occupation, and its population has heavily funded the establishment of a messenger service, relying on both courier jumpships and a Black Box system tied to Man'yoshu's existing network to ensure refugees can keep in contact with loved ones on other worlds.

Though the Messenger Service served as the beginning of Anton's ties to other worlds, the planet still remains largely isolated. Its spaceborn assets consist entirely of two small Explorer class jumpships hired from offworld, and its closest friend, the nation of Man'yoshu, is largely tied up in managing a humanitarian crisis on nearby Port Sur, limiting their ability to conduct trade beyond very small high value cargoes. The local economy, briefly geared towards feeding the Blakist war machine, faced a prolonged recession in the post war era, gradually recovering into its present sedate state. In the short term, the Messenger Service aside, Anton has turned back inward, though the ties that have been built between it, Man'yoshu, and nearby Port Sur could see that change in another generation, with some analysts predicting that these three star systems, each uniquely gifted in resources and technology, may soon form the nucleus of a new interstellar nation. 

Gamemaster's section:

Characters from Anton may be generated as standard Independent: Generic characters, save that they may not recieve mechwarrior or battle armor training unless they first leave Anton, as these technologies never made it to the world.

Due to social backlash following the Jihad, Anton dismantled almost all of its military industries, which placed them in a bad position when they realized that as an independent world with plenty of shiny things to steal, they would need something to protect them. As a consequence, the world operates an infantry heavy militia based loosely on Man'Yoshu's model. Infantry formations are organized into ten man squads and forty man platoons, and can be foot, motorized, or mechanized. These are supported by all flavors of APC in both transport and weapon carrier configurations, and a vast air force composed of very small Fire Wasp class conventional fighters.

The Anton Cabal was a small sub-faction of Comstar that, despite its name, operated all across the Inner Sphere. This merry band of amoral gray men lacked the religious outlook of the rest of the Order, but retained its fanaticism, adopting a very pragmatic, long term outlook to further their goals in accordance with directives from their leaders, "The Old Men". For the most part, the Anton Cabal's members tended to work behind the scenes in very unsexy operations that didn't result in a lot of bloodshed, but for those with more exciting ideas in mind, they did have their own division, the Fili Dei, and a small fleet of WarShips (Star League and earlier relics).

Both before and during the Jihad, the Fili Dei would be used as a covert raiding force, targeting obscure objectives or targets considered vital to the Old Men's inscrutable plans at locations all across the Inner Sphere. The majority of the division used older equipment common to the great houses during the succession wars (but upgraded with modern technology), with only a few Word of Blake or Manei Domini designs, and only when the division was acting openly. Their forces would gradually be worn down by attrition during the Jihad, and were believed destroyed on Terra in battles in the Pacific Northwest and Arabia. The Cabal's fleet was likewise committed to the jihad, with the majority of it destroyed, though reports of a single Baron class destroyer escaping alongside a fleet of jummpships persist. The Guardian Angel (a Riga class Frigate) was their largest ship, and was crippled by Man'yoshu's own WarShip (some reports claim Man'yoshu had two warships at the battle) and taken back to Man'yoshu, where it serves as a source of spare parts for their own ship.

The Cabal's leadership is believed largely accounted for, either killed or considered no longer a threat. Notably absent from this list is the Old Men themselves, who were never actually identified and are believed to have slipped away.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #137 on: 15 March 2020, 04:46:31 »
Another great write up!  :thumbsup:

Takiro

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #138 on: 15 March 2020, 07:21:53 »
Very nice! Looks like the birth of a Federation is close at hand.

kindalas

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #139 on: 07 April 2020, 22:07:18 »
I need to follow this more closely in the future.

I feel like I just found a box of gems.

Dragon Cat

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #140 on: 08 April 2020, 16:13:03 »
I'd have replaced the low yield nuke with a fuel air bomb or a MOAB equivalent maybe a naval missile a nuke would go further than a couple of blocks I feel

Otherwise interesting finding a world that was duped into supporting the blakists
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3