Author Topic: Far Cry 5: Share the Insanity  (Read 31780 times)

MoneyLovinOgre4Hire

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Re: Far Cry 5: Share the Insanity
« Reply #240 on: 18 April 2018, 15:49:15 »
Yeah, I intentionally did not mention that part.
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ColBosch

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Re: Far Cry 5: Share the Insanity
« Reply #241 on: 18 April 2018, 16:07:36 »
Let's leave it at "it's been said once, it doesn't need to be mentioned again."

SPOILER

I have Stuff to say, but not quite yet. I am still thinking over the Resist ending and how I feel about it (beyond that I liked it). I don't have much to say about the other two; the first is a gag (since you skip the entire game) and the second is certainly non-standard, but also non-controversial.
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ColBosch

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Re: Far Cry 5: Share the Insanity
« Reply #242 on: 18 April 2018, 19:58:50 »
Okay, I've thought on it, and...

SPOILER

...the Resist ending just works for me. It almost felt like it was a Fallout prequel, explaining the origin of nuke-worshiping cultists. Beyond that, the game sure does drop a lot of hints about what's coming. For one thing, the "captured" interludes don't take place over just a few hours. At least one is specifically mentioned as lasting over a week, and a couple are so long that NPCs are surprised you've returned. If you bring a sidekick along to Joseph's compound, they'll even comment, "this doesn't feel right, someone should've come by now." Sure, somewhere like Hope County could go silent for a few days without anyone noticing...but Far Cry 5 seems to take place over months. It's almost like the rest of the country is focused on Other Stuff, like perhaps impending nuclear annihilation.

But do note: if you go back to the game after the Resist ending, you get your "happy ending." Check the map screen, hover over Joseph's island, and he'll be X'd out, with the note "you have defeated the FATHER and liberated Hope County." Good job, hero.
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MoneyLovinOgre4Hire

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Re: Far Cry 5: Share the Insanity
« Reply #243 on: 18 April 2018, 20:19:48 »
Spoiler

Yeah, the game takes place over a period of months.

And they do foreshadow the ending, there's  radio blurb about a nuclear weapon exploding in Moscow and the US being on high alert as a result, and another about the president being moved to a secure location.

But Joseph being marked as dead, well, even if he is officially dead, which is questionable since the playable epilogue isn't canon*, the fact that his death happens offscreen denies the player the catharsis of actually showing him being taken down once and for all.

*According to Upbisoft, the nuclear destruction of Hope County is canon, so obviously the epilogue's depiction of everyone being alive and everything intact can't simultaneously be canon.
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ColBosch

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Re: Far Cry 5: Share the Insanity
« Reply #244 on: 18 April 2018, 21:14:30 »
SPOILER

Ah, think back to Jess Black and The Cook. She finally sees the vicious murderer dead...and gets no catharsis from it. This theme definitely continues with the deaths of the Heralds: John is the product of child abuse, Faith was (at the least) a drug addict, and Jacob was a homeless veteran. Their backgrounds do not in any way excuse their actions, but did it feel good to kill them?

This has also been a consistent theme throughout the Far Cry series (excepting the first, of course). Like Spec Ops: The Line, these are definitely games that are contrasting the visceral appeal of violent video games with an undertone of making the player question why they enjoy the violence so much.

Someone - on YouTube, of all places - made a comment that got me thinking. Given the impending end of the world - the bombs are going to fall, and there is no happy ending - what do you do? Project Eden's Gate chose to selfishly grab all they could for themselves. (Note that nearly everyone that has a fallout shelter has been murdered by the Peggies.) The Deputy chose to resist, to make life better for those he/she could. Yes, in the end the sky cracked open, but those you helped in this game died free rather than lived on as slaves.

...and for one more thing, remember the words of Watchman's Rorshach: "I'm not locked in here with you, you're locked in here with ME!" You've survived worse than being locked to a chair. ;)
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MoneyLovinOgre4Hire

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Re: Far Cry 5: Share the Insanity
« Reply #245 on: 18 April 2018, 21:33:59 »
SPOILER

Ah, think back to Jess Black and The Cook. She finally sees the vicious murderer dead...and gets no catharsis from it. This theme definitely continues with the deaths of the Heralds: John is the product of child abuse, Faith was (at the least) a drug addict, and Jacob was a homeless veteran. Their backgrounds do not in any way excuse their actions, but did it feel good to kill them?

Yes.  Because I didn't care about any of their excuses.

Or as it it was put in one issue of Transformers: More Than Meets The Eye

Quote
Ratchet: No. If we kill him, we're no better than him. If we kill him, he wins.
First Aid: Yeah except we are better than him and he doesn't win. He doesn't anything. He's dead. That's the point.
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ColBosch

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Re: Far Cry 5: Share the Insanity
« Reply #246 on: 18 April 2018, 21:44:35 »
*shrugs* To each their own. So how do you feel it ranked, from 1 to Mass Effect 3? ;D
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MoneyLovinOgre4Hire

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Re: Far Cry 5: Share the Insanity
« Reply #247 on: 18 April 2018, 22:16:39 »
Well, the first time I beat Mass Effect 3, I watched the whole cutscene.
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ColBosch

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Re: Far Cry 5: Share the Insanity
« Reply #248 on: 18 April 2018, 22:18:58 »
Well, the first time I beat Mass Effect 3, I watched the whole cutscene.

Mmm. Well, I don't think we're going to find common ground here.
BattleTech is a huge house, it's not any one fan's or "type" of fans.  If you need to relieve yourself, use the bathroom not another BattleTech fan. - nckestrel
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JadeHellbringer

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Re: Far Cry 5: Share the Insanity
« Reply #249 on: 18 April 2018, 22:28:35 »
SPOILER

I think they made a very bold decision, whether people like the ending or not. We've seen games have less-than-happy endings before, but this... man, that's dark as hell. As noted by others, you never actually do get to kill Joseph- you never get that catharsis (or lack thereof, if you take what Jess said to heart), Hope County is in ruins- if not the rest of the country, maybe even the world, if Joseph really did predict the end of the world and not just Hope. It's... really, you lost. As a wise bald man in red pajamas once said, it is possible to play the game exactly right and still lose. That's life. And it really seems to be the case here- no matter how many side quests you finished, no matter how many outposts you liberated, no matter how much damage you did to Eden's Gate, you still lost. Really, so did they- few of them will have survived the bombs, after all. Even Joseph- his family, both real and adopted, are all gone, and the only person he has left in his life- for better or for worse- is the person he rightfully hates more than any other.

I find myself thinking of the original ending to Fallout 3, which fans hated enough that it was eventually semi-retconned in the Broken Steel DLC. Very different situations, but both were grim endings in which the player didn't get to walk away from their choices. But in Fallout, there was still a catharsis- the man who murdered your father and brought untold suffering to the Capital Wasteland, Col. Autumn, could either be threatened into leaving or be killed by your hand, depending on your choices. You faced down the monster, your archenemy, and dealt with him. That Ubisoft made the decision here to not allow you the same here with Joseph Seed before everything goes to hell, is a very bold move, and while I'm not as big of a fan of that ending as I'd have liked I at least salute the decision-making.

(It also makes the decision to do three DLCs that have absolutely nothing to do with the original game premise make some sense- yeah, no further adventures in Hope County after that! I almost wish they did allow you to go back post-credits to see a nuclear hellscape version though, add a few missions to search for survivors, perhaps even recreate the malarial infection from Far Cry 2 as radiation sickness.)

One last thing. The past few games have sold well enough, this one included, that we can almost certainly expect Far Cry 6 in a few years. Small details from 3 found their way into 4, both worked into 5 here and there... one of those being everyone's favorite mentally-slow rocket specialist, Hurk. If no one else survived Far Cry 5, if everyone else is either ash or trapped in a bomb shelter for years to come... Hurk lives or we riot. ;) (And yes, I know there's virtually no way you could actually have him do so without using a whole mine's worth of handwavium, but... come on, it's HURK!)
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ColBosch

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Re: Far Cry 5: Share the Insanity
« Reply #250 on: 18 April 2018, 22:46:24 »
SPOILER

No handwavium needed. "So after you drove off with Joe, and everything started going kablooey, I went looking for a beer and found myself in the Peggies' basement..." But man, I found Hurk to be fun, but not exactly the most reliable companion. He did tend to blow himself up, let alone poor Boomer.
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NeonKnight

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Re: Far Cry 5: Share the Insanity
« Reply #251 on: 19 April 2018, 00:38:26 »
OK, who here giggled their buttocks off, puching Hurk Senior in the head mid speech to watch him seize up and roll and the floor?
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ColBosch

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Re: Far Cry 5: Share the Insanity
« Reply #252 on: 19 April 2018, 04:53:24 »
OK, who here giggled their buttocks off, puching Hurk Senior in the head mid speech to watch him seize up and roll and the floor?

Daaaaammit. Another missed opportunity.
BattleTech is a huge house, it's not any one fan's or "type" of fans.  If you need to relieve yourself, use the bathroom not another BattleTech fan. - nckestrel
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MoneyLovinOgre4Hire

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Re: Far Cry 5: Share the Insanity
« Reply #253 on: 19 April 2018, 23:44:14 »
Okay, here's a question that doesn't have anything to do with the game's endings:

On at least one of the armed helicopters, there's a flare launcher.  Do the flares actually do anything?  Because I've tried using them a couple of times and they don't seem to have any noticeable effects.  They don't start fires and they don't inflict damage.
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Re: Far Cry 5: Share the Insanity
« Reply #254 on: 20 April 2018, 12:03:38 »
Okay, here's a question that doesn't have anything to do with the game's endings:

On at least one of the armed helicopters, there's a flare launcher.  Do the flares actually do anything?  Because I've tried using them a couple of times and they don't seem to have any noticeable effects.  They don't start fires and they don't inflict damage.

You know, that's a good question. I know I see the cultists fire them sometimes to call in reinforcements, could they call in resistance fighters for your side? (Genuinely don't know)
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ColBosch

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Re: Far Cry 5: Share the Insanity
« Reply #255 on: 20 April 2018, 12:15:25 »
I think it's an incomplete feature. Perhaps there were supposed to be enemies with guided rockets that were cut before release.
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Re: Far Cry 5: Share the Insanity
« Reply #256 on: 20 April 2018, 12:39:36 »
I think it's an incomplete feature. Perhaps there were supposed to be enemies with guided rockets that were cut before release.

There may STILL be. During our Tuesday night session GhostBear's chopper ride was cut short by an RPG that hit us while moving at full speed past a hill- if it was just a regular aimed shot, that cultist is GOOD.
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"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
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Re: Far Cry 5: Share the Insanity
« Reply #257 on: 23 April 2018, 19:15:11 »
Recently discovered something that I find to be a tad irritating...Getting "Marked" and suddenly whisked off to custscene land. Just going along doing side jobs, destroying cult property when out of nowhere "BAM" I've been kidnapped and need to escape from John once again.

...This probably happens in each area as you fill the resistance meter doesn't it?

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Re: Far Cry 5: Share the Insanity
« Reply #258 on: 23 April 2018, 19:33:38 »
Recently discovered something that I find to be a tad irritating...Getting "Marked" and suddenly whisked off to custscene land. Just going along doing side jobs, destroying cult property when out of nowhere "BAM" I've been kidnapped and need to escape from John once again.

...This probably happens in each area as you fill the resistance meter doesn't it?

Yessir
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Re: Far Cry 5: Share the Insanity
« Reply #259 on: 23 April 2018, 22:35:59 »
Yeah, that was one mechanic I was not particularly enamored with. It felt like an inelegant way to force the narrative on me rather than letting me consume it at my own pace. It actually interrupted me in the middle of another mission once (the one where you get Hurk), which was incredibly irritating.


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MoneyLovinOgre4Hire

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Re: Far Cry 5: Share the Insanity
« Reply #260 on: 23 April 2018, 23:52:25 »
The only way to avoid it is to go to another region.  If you're Marked and in that region, doesn't matter what you do, you'll get caught.  You could be flying in an airplane just below the game's ceiling and wham, caught.  The railroading was so blatant I'm surprised they didn't go ahead and stick you in an actual rail yard for it.

What's worse, there are some NPCs who give out quests that get killed in some of the story missions, so if you failed to complete all of their quests before triggering the mission where they die, you're SOL.
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JadeHellbringer

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Re: Far Cry 5: Share the Insanity
« Reply #261 on: 24 April 2018, 10:50:24 »
Yeah, this was a game that was a whole lot of fun, and had some very deep flaws as well. The 'constantly kidnapped' trope was VERY overused- once per area, I could see, but THREE TIMES by each of the idiots? I like that they come to you now, as opposed to folks like Vaas and LePleur in prior games just kind of squatting and waiting on you to come beat on them, but this was too much of it. It also means that you have no control over when you have to finish an area off- for example, killing Faith means that the cult ceases to exist basically (beyond unfinished outposts and such) in the Henbane River area. A big portion of the map, previously a chaotic and fun mess, is almost timid and boring now. That's a mechanic I deeply disliked- clearing an area, even a palace, in Kyrat still meant there were plenty of red trucks driving around. In Montana, those white pickups cease almost entirely.

I'm at the endgame as of last night (Faith is dead!), have a few side quests to finish up before saying hi to Captain Man-Bun again, but I can call this a game that I very much enjoyed, greatly look forward to the DLCs for, but which I didn't enjoy on anything near the same level as 3 or 4- a lot of the mechanic changes like exploring by traveling rather than climbing towers, those were good moves. The kidnapping cutscene stuff was awful. The prepper stash setup for perk points was inspired and a great bit of fun. The loss of crafting from animal skins meant that once your economy was in decent shape there wasn't a reason to go hunting/fishing again unless a quest told you to.

All in all, a minor step back in the series, but still a great game that someday down the road I'll happily give a second playthrough to. For now, once Joseph is down I'll be heading back to finish a few others that got bumped aside for it (Halo Wars 2 in particular has sat for far too long with its campaign mostly completed).
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

JadeHellbringer

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Re: Far Cry 5: Share the Insanity
« Reply #262 on: 25 April 2018, 10:56:53 »
I got kidnapped. Not by one of Joseph's lieutenants this time. I got kidnapped by Sharky.

So I joined GhostBear's game last night, and we did Hurk's missions so he could finally get the funniest RPG-thrower in video games. Since I was part of his game, he had to replace Sharky (I was already the second companion). So Hurk joins us, and Sharky gets on the quadbike Hurk arrived in to drive off.

Sharky: Green hoodie, white ballcap.

GhostBear: Green hoodie, grey ballcap.

Hellbie: Thought it was GhostBear on the quad, so I hopped on the back, with my rocket launcher ready to go, and away we go down the road to the next adventure... except after a few minutes, I get the note saying I'm too far away from my partner. Huh? I have an anti-tank weapon parked on his shoulder. What gives?

GhostBear: "Where are you going?"

Me: "YOU'RE driving, where are YOU going?"

GhostBear: "No... I think Sharky stole you."

Me; "AMBER ALERT!!!"

That was a unique experience. I had to jump off the back as he took a corner (he wouldn't slow down otherwise- I tried), ended up in a fight with a cougar and two wolves, and when GB showed up in a sedan to pick me up (with Hurk) he ran me over thinking I was a Peggie.
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

MoneyLovinOgre4Hire

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Re: Far Cry 5: Share the Insanity
« Reply #263 on: 25 April 2018, 11:09:36 »
I've had a couple of instances in single player where one of my Guns For Hire has hopped into a mission-required vehicle and gone speeding off, causing me to fail the mission because I was suddenly too far from the vehicle.
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Re: Far Cry 5: Share the Insanity
« Reply #265 on: 25 April 2018, 21:49:34 »
Bad news everyone, Teste Festy is cancelled

http://missoulian.com/news/local/testicle-festival-canceled-following-deaths-attendance-decline/article_8113f1e2-17d0-581d-a460-c406899deaaf.html

I had no idea that was a real thing, but yeah, I can see why it was cancelled. It sounds like it was a real poop opera.
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JadeHellbringer

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Re: Far Cry 5: Share the Insanity
« Reply #266 on: 26 April 2018, 12:31:14 »
There are so many jokes I want to make that will result in my being banned from the forums I theoretically am supposed to run... and I'm really struggling with that moral dilemma.  ;D

By the way, learned something interesting- I've been using the .50 rifle for my long-shot needs for most of the game, because one-hit kills anywhere on a cultist are never a bad thing. I never even bought other single-shot rifles because why bother?

I'm re-evaluating. GhostBear is a menace with the 45-70, and it was genuinely surprising to me how well it worked. Yeah, he might need two hits to kill if he doesn't hit the head, yeah he might miss now and then completely, but the next shot is almost immediate, whereas the .50 takes a while to deal with the bolt. I may need to give this a try as I clear my last few outposts this weekend.
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

MoneyLovinOgre4Hire

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Re: Far Cry 5: Share the Insanity
« Reply #267 on: 26 April 2018, 12:34:12 »
Have you tried the semi-auto .50 cal?

This week's Live Event was the easiest yet.  I activated Outpost Master and just went to outposts, deliberately let them call reinforcements, then tossed remote bombs on any trucks that appeared.  Only took about 15 minutes to complete.
Warning: this post may contain sarcasm.

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Re: Far Cry 5: Share the Insanity
« Reply #268 on: 26 April 2018, 13:11:54 »
I still need to get into a live event. Do I need to be in the arcade for that?
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

MoneyLovinOgre4Hire

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Re: Far Cry 5: Share the Insanity
« Reply #269 on: 26 April 2018, 14:53:14 »
No, just go to the game's map mode, then tab over until you see Live Events.  As long as you've got internet connection you can join the current Live Event and it will tell you what you need to do.

Even if you don't complete it, you can still get the Community rewards (Silver and new outfits).
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman