Author Topic: (Answered) CR special ability  (Read 1819 times)

Kharn01

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(Answered) CR special ability
« on: 31 October 2023, 04:43:08 »
ASCE 5th Printing
P. 84

The rule as written works as intended for crit rolls vs Exceptionally Large Units and Protomechs. However, it has unintended interactions with the Mech and Combat Vehicle Critical Hit charts.

Versus Mechs it decreases the likelihood of rolling a critical by 8.3% while increasing the odds of ammo explosions by 300%, increasing the overall likelihood of catastrophic critical and/or extra damage by 50%. Versus Combat Vehicles it both increases the likelihood of critical damage by 8.3%, and increases the likelihood of ammo explosion. Thus having the opposite effect of its intended purpose.

Possible solution - simply ignore critical rolls of 11-12. Ensuring that the likelihood of critical damage is reduced by 8.3% while also reducing the likelihood of catastrophic damage by 50%.

Any chance that the CR special would be changed for next errata? Strict -2 on crit rolls theems good but ammo hit would be now at a 4 (much better)
« Last Edit: 01 November 2023, 08:02:22 by nckestrel »

nckestrel

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Re: CR special ability
« Reply #1 on: 31 October 2023, 05:20:32 »
We are not soliciting rules.  This thread/forum is for questions on the rules as they are.
Alpha Strike Introduction resources
Left of Center blog - Tukayyid Expanded Random Unit Tables, Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Kharn01

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Re: CR special ability
« Reply #2 on: 31 October 2023, 05:27:29 »
I hope you will discuss the matter