Author Topic: The Free Worlds League: Winning with what we've got!  (Read 162516 times)

Alexander Knight

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1410 on: 16 September 2018, 14:12:00 »
Capacitors are a choice.  If you have them, there is no requirement that you use them on any turn. The only time you would use them is if in that situation using them is a better option. If it’s not, then you don’t use them.
But the base PPC damage should be the minimum they are considered for damage, because that remains an option.

I'm not defending the decision, just explaining what I think the process was.  I still remember trying to keep them from dividing armor by 9 instead of 3 when translating up into SBF while keeping damage divided by 3.

Minemech

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1411 on: 16 September 2018, 15:04:33 »
 On another note, the FWLM gained excellent specialty unit in the Partisan AA. Sure its wheeled, but I will take it.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1412 on: 16 September 2018, 20:51:40 »
So, I'm curious what PVs people typically use for Alpha Strike. The book has some suggestions, but I wonder how closely they're adhered to.

Also, what about typical Skill values? Are they directly tied to TW's Gunnery stat, such that Inner Sphere default Skill is 4 and clan default is 3? Would this make Paul Masters (+1 piloting, +2 gunnery in TW) a Skill 2 if he were ported to Alpha Strike?

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1413 on: 16 September 2018, 20:55:45 »
My group plays with 400 point forces. We don't pay for skills at all, and set everything in the game at skill 3 for free to speed the game up a tad.
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1414 on: 16 September 2018, 21:26:02 »
So, I'm curious what PVs people typically use for Alpha Strike. The book has some suggestions, but I wonder how closely they're adhered to.

Also, what about typical Skill values? Are they directly tied to TW's Gunnery stat, such that Inner Sphere default Skill is 4 and clan default is 3? Would this make Paul Masters (+1 piloting, +2 gunnery in TW) a Skill 2 if he were ported to Alpha Strike?

In my circle we were doing 400PV before the PV re-eval, and we're still settling in to decide on something post-eval.  Probably gonna end up being 500PV since it's a very round number.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1415 on: 16 September 2018, 22:44:10 »
Our local group does 500 PV, no free skills.  Don't forget that Clan "Regular" units may be Skill 3, but that skill bonus isn't free.  They pay for it just like everybody else.
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GespenstM

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1416 on: 16 September 2018, 22:53:54 »
Sounds like 400-500 is the norm then.

So Skill maps directly to TW's Gunnery stat, is this correct?

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1417 on: 16 September 2018, 22:55:46 »
Yes.
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1418 on: 16 September 2018, 22:57:16 »
Not exactly.

It's the average of the piloting & gunnery skills, rounded down.

Your typical 4/5 pilot in CBT is averaged to 4.5, rounded to 4 for AS.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1419 on: 17 September 2018, 08:49:01 »
Making my way to the League. I have read up on it in the various sourcebooks and historicals. I have to say, I am kind of liking its quirks. What brought all of you to the FWL?

A JumpShip. Duh.  :P
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1420 on: 17 September 2018, 08:59:58 »
Making my way to the League. I have read up on it in the various sourcebooks and historicals. I have to say, I am kind of liking its quirks. What brought all of you to the FWL?

I like the fact that there are plenty of options for roleplaying in the League.  With so many civil wars, backstabbing politics, economic discord, and internal strife it's easy to write out an interesting RPG (or Tabletop Campaign) character that was cast out with a mech for some reason and became a Merc or an opening for Merc characters (every RPGer) to find employment. 

Their mechs are interesting and are heavy on supporting one another (while moving 5/8 whether that makes sense or not) and the vehicles that are heavily mixed at company level.

Plus Warships and Aerospace fighters

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1421 on: 17 September 2018, 10:19:40 »
I like the fact that there are plenty of options for roleplaying in the League.  With so many civil wars, backstabbing politics, economic discord, and internal strife it's easy to write out an interesting RPG
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1422 on: 17 September 2018, 14:52:39 »
For those interested, my game yesterday was a draw.  He took one look at my LGR Ontoses and started laying out city maps.  He ran a C3i level 2 with an Ostscout, Kintaro, Griffin, Raijin, LRM carrier & SRM carrier.  At the end of the match, my Longinus squad was dead and both the Perseus and Locust were pretty beat up - I miscalculated a move and ended up taking the SRM carrier on full blast to the Perseus - but my Achileus teams swarmed and scored mobility kills on both carriers.  The Ost and Raijin were both torn up as well, and while the Ost was fast enough to withdraw when threatened, I had the Raijin surrounded and getting pummelled by all three Mechs.

All in all, it was a slow paced match because we are both exacting and careful about how we maneuver so there were a LOT of missed shots.  The Achileus teams were my MVPs; they put down the tanks and overheated the Kintaro, forcing it to disengage for a turn to cool down, which in turn allowed my Anvil to pull out of the city safely and chase down that Raijin.
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1423 on: 17 September 2018, 15:29:37 »
Hallmark of a good force, they functioned well in terrain other than their comfort zone. :thumbsup:

Were I driving in that situation, I think my first actions would have been to deploy each Ontos staring down one of those map-length major boulevards, and declare overwatch. With LGR ranges hopefully counteracting the overwatch modifier, it would make crossing those roads a hazardous endeavor, reducing the amount of map the opponent can safely maneuver in. Sounds like you did just fine, though!
« Last Edit: 17 September 2018, 15:35:39 by Weirdo »
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1424 on: 17 September 2018, 15:32:34 »
Look at forces and then slap down maps?  bah, pick your force, show up, see the map, and then reveal your force!  Sometimes the surprised look on the other side of the table is part of the fun of force selection.
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1425 on: 17 September 2018, 15:34:20 »
as long as the map is never box canyon

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1426 on: 18 September 2018, 02:51:03 »
So I'm just about done with the current battalion project - Tamar Cavaliers, Jihad era - so now time to plan the next projects. Waiting on Taurian vehicles from IWM, so picking up a League project at last.

The unit? Marik Guard. Which makes it hard to do a combined-arms battalion. But then I had a brainwave - Liberation Units! Irregular troublemakers encouraged to be active on Lyran held worlds. So I can come up with a company of mixed infantry, supported by Technicals and other irregular vehicles, which are supported in this instance by a company of the Marik Guard on a hit-run raid in Wyatt.

Just because, I'm including a platoon of ICE Rotundas, because I can. ComStar pulled them out of storage for the purpose, and that helpful Precentor Emelio Rachan was so obliging, you know? All he wants is a copy of the intel take. He's looking for some old Star League ruins of a ... medical centre. Always so caring, Precentor Rachan.

So there's the four Rotundas in the middle - three SRM and one LRM models (haven't done the SRM version yet. Plus a technical with two MGs in a rear mount, more to come - it'll get a hasty camo paintjob (ink washes in brown & green). The Rotundas won't be camo, of course. And a platoon of Marik regular infantry for scale, and a couple of Guard LAMs.

Oh yes, I got LAMs. Some will be in 'Mech mode, of course ...

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1427 on: 18 September 2018, 03:37:26 »

The Rotundas won't be camo, of course

I don't know what you mean, AFAI can see, they are in camo  >:D

Dat pop-up launcher though. So very Bond.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1428 on: 18 September 2018, 08:29:12 »
Technicals? Backed up by LAMs?!


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truetanker

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1429 on: 18 September 2018, 12:54:19 »
To bad you can't run with Jeeps, we have official RS for them!

There's the standard, MG and a SRM variant.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1430 on: 18 September 2018, 14:05:24 »
Actual jeeps, not the Flatbed Truck from 3060/Klondike? Where?
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1431 on: 18 September 2018, 14:19:38 »
Well . . . there is the Ibex . . . looks something like-



But I did find the Jeep from MW1st and in RS Vol5 . . . I know they were in my HMV for the longest I just did not use them.
Colt Ward
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1432 on: 18 September 2018, 14:24:12 »
Did we ever get an armed Ibex RS?
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1433 on: 18 September 2018, 14:28:56 »
Did we ever get an armed Ibex RS?

Wasn't there a David Gauss armed one in one of the Turning Point pdfs?

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1434 on: 18 September 2018, 14:42:10 »
Specifically thinking of that one from TP Irian, its got King Davids, 1 right & 1 left . . . Bar 7 armor, trying to see on the RS where it says support rule vehicle or combat rules.  Civil War era though so its been around for a while . . .
Colt Ward
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1435 on: 18 September 2018, 15:25:48 »
It's definitely a support vee.

It's a shame that the TacOps rule that gives certain guns damage boosts vs BA only apply to suit-on-suit combat. Otherwise, the Gauss Ibex would actually be pretty nasty against battle armor.
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1436 on: 18 September 2018, 15:31:03 »
With it saying BAR and a few other things I thought it was, but I was looking at the pdf's RS to see if it was clearly marked.  If so I must have missed it.

The speed, BV and KD range make me want to use it, I just have not yet.
Colt Ward
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"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Weirdo

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1437 on: 18 September 2018, 15:53:44 »
You'll get the most use out of it by harassing mechanized infantry platoons, though you can still inflict light damage to almost anything.

Interestingly, because they're not on a battlesuit or infantry platoon, this is the only way that a King David can be used to engage aircraft. A group of Ibexes can actually mount a defense against low-level air attacks and VTOLs, though the lack of fire control means you're not going to hit much without raw numbers on your side.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1438 on: 18 September 2018, 16:01:09 »
Actual jeeps, not the Flatbed Truck from 3060/Klondike? Where?

Using tablet so not sure how to click and link, but search Sarna.net for Jeep. MW1 and Record Sheets Voulume 5: Vehicles.

Lil' suckers rule! But be warned, it uses older construction rules... Which is why I give it general handwaveium ruling.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1439 on: 18 September 2018, 16:02:59 »
A 5-ton wheeled vehicle would pass very well for a Humvee, even under standard construction rules

You could even up it to 10 tons and make an MRAP of sorts

 

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