Thank you for all your help guys finished fleet redesign and tactical doctrine. New doctrine build up fighter swarm while firing at max range using echo. Fighter swarm should be poised to hit the enemy one turn before the fleet could come into broadside.
At this time fleet goes to max thrust 5 and broadside specialist ships target enemies seeking to cripple them based on threat priority. The goal is to minimize the time in broadside action.
If possible main targets of fighters and other craft are fcs and engines. Without FC3 the ship has little chance of hitting us and can be mostly ignored. Without engines either the ship falls out of formation and is vulnerable, or the enemy gives up the initiate to defend it.
After the broadside exchange max thrust will be sustained for several turns building distance and buying time to rearm fighters. If any fighters were not able to launch before this they may be used to launch a spoiling attack and cripple more ships.
If we are not forced to retreat then after all enemy ships have been immobilized or fled the boarding ship will be brought just outside weapons range of the more valuable ships and launch boarders.
Marquee Boarding Mothership
Mass: 300,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3065
Mass: 300,000
Battle Value: 21,990
Tech Rating/Availability: F/X-X-F-F
Cost: 8,132,804,000 C-bills
Fuel: 2,500 tons (6,250)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 8
Heat Sinks: 1250 (2500)
Structural Integrity: 90
Armor
Nose: 127
Fore Sides: 107/107
Aft Sides: 95/95
Aft: 63
Cargo
Bay 1: Small Craft (120) 10 Doors
Bay 2: Cargo (41971.0 tons) 1 Door
Ammunition:
None
Dropship Capacity: 4
Grav Decks: 0
Escape Pods: 0
Life Boats: 0
Crew: 26 officers, 79 enlisted/non-rated, 80 gunners, 600 bay personnel, 20 BA marines
Notes: Mounts 540 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (180 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
FRS/FLS (228 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
RBS/LBS (228 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
ARS/ALS (228 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
Aft (228 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
1 Sub-Capital Laser /1 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
This ship will launch 120 of these.
Pirate Shuttle
Type: Military Spheriod
Mass: 200 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3060
Mass: 200
Battle Value: 1,226
Tech Rating/Availability: E/X-X-E-D
Cost: 24,239,790 C-bills
Fuel: 14.5 tons (1,160)
Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 18 (36)
Structural Integrity: 15
Armor
Nose: 107
Sides: 91/91
Aft: 75
Cargo
Bay 1: BattleArmor (IS) (5) 3 Doors
Bay 2: Cargo (2.5 tons) 1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 0
Crew: 1 officer, 2 enlisted/non-rated, 30 bay personnel
Notes: Mounts 17 tons of ferro-aluminum armor.
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
Laser AMS Aft R 1.5 7 3 0 0 0
Laser AMS Nose 1.5 7 3 0 0 0
Laser AMS Fwd R 1.5 7 3 0 0 0
Laser AMS Fwd L 1.5 7 3 0 0 0
Laser AMS Aft L 1.5 7 3 0 0 0
ECM Suite Hull 1.5 - - - - -
Which have 5 units of these. which as previously mentioned the weapons mounts mount four wakazashi o-12.
Marine Raider BattleArmor
Type: Marine Raider
Manufacturer: Unknown
Primary Factory: Unknown
Tech Base: Inner Sphere (Standard)
Chassis Type: Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value: 224
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/Yes
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Equipment Slots Mass
Chassis: 175 kg
Motive System:
Ground MP: 3 80 kg
Jump MP: 0 0 kg
Manipulators:
Left Arm: Heavy Vibro-Claw 60 kg
Right Arm: Heavy Vibro-Claw 60 kg
Armor: Standard (Basic) 0 350 kg
Armor Value: 8 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Space Operations Adaptation Body 1 100 kg
Cutting Torch Right Arm 1 5 kg
Demolition Charge None 0 0 kg
Power Pack Body 1 25 kg
Searchlight Left Arm 1 5 kg
Extended Life Support Body 1 25 kg
Improved Sensors Body 1 65 kg
Anti Personnel Weapon Mount Right Arm 1 5 kg
Anti Personnel Weapon Mount Left Arm 1 5 kg
Anti Personnel Weapon Mount Left Arm 1 5 kg
Anti Personnel Weapon Mount Right Arm 1 5 kg
For a total of six hundred units of battlearmor. With the remaining storage on the ship being enough to store more than half a years supply for the onboard troops plus spare parts and food mix in the dropships.