The most recent one: 4 stock Jenners versus an opposing lance of (all 3025 also) Awesome, Zeus, Banshee, Cyclops. Such a ridiculous matchup, fortunately the terrain was very very open, leaving lots of room to run11, and a few heavy woods even to Jump5 into when I start overheating, making me very hard to hit. My pilots were 4/3 veterans and his were 6/4 green.
By timing it right, correct number of lasers/missiles, getting in at full throttle at a spot where there would be heavy woods to jump into as soon as the heat became a movement penalty, all 4 jenners stayed at exactly the same heat: run+2ML+SRM4 on the closing turn, same for 3 turns afterwards, round and round in circles never less than 7 hexes of movement, playing with range brackets of target's weapons - then one extreme volley of everything and 4 kick attacks, leaving them at +11 heat after dissipation with a dead assault mech, or at least a topled leg useless one. final turn after the big end blast, jump away into the woods and run away while cooling off for a turn...
Repeated this identical mob attack first on the awesome, then the cyclops (who did manage to AC20 one of my jenners splat dead), left with 3 jenners almost unharmed and a zeus and banshee out of ammo.
So after the third 'wave' in, the zeus became a real problem because even out of ammo it was still taking a good toll with LL and ML and the rear ML, it didnt hit often but every time it did it was a big deal to the flimsy jenner armor and one of my guys came 1 point away from a leg shot out and with an engine AND gyro hit, and no arms... he evacuated away behind a little elevation area while the last two finally brought down the zeus. Banshee still lurching around with its PPC just happened to miss with great regularity until it blew one of their legs off, and punched out the other's head ALL IN ONE TURN, while it was trying to kick it off its feet from behind it swivelled torso to slap the jenner and yup.. crit hit.. head goes fying.
One legless jenner 2 hexes away from the big dumb banshee.. the crippled armless, gyro-hit buddy who was hiding from earlier re-engages coming in full blast with its only weapon left and catches the banshee with and SRM CT crit to the gyro. Banshee falls on its bum with a crash, jenner races away again.. next turn it tries to get up.. twice... crash.. crash... and the next turn... and the next... the last mobile jenner decides to spend the rest of the game kicking it to death... which took 5 turns.