I'm teaching some new players the game and we're doing a mix of the rpg and tabletop, this is what's happened so far.
1st Landing Guards (ATOW & TW rules set in 3022):
Founded by farmers led by a one-legged retired merc/tech named "Old Bill" on a backwater periphery planet called Landing. The unit was formed after a ragged scout group of pesky pirates got overconfident, and were caught by locals while out of their mechs celebrating their latest plunders. They were taken apart rather quickly by hunting dogs and rifles. The Locust pilot on watch, who was later found sleeping in his mech with an empty bottle, was beaten and shanghaied into service after given some unpleasant options. The now ex-pirate, realizing he could never go back to his boss after his mistake, also gratefully gave over the security start-up codes for the remaining parked mechs and quickly became everyone's best friend. After looking over the poorly-cared for rusty machines the pirates called mechs that had killed so many neighbors and livestock, "Old Bill" decided enough was enough.
A short time later the 1st Landing Guards was born. It is now the job of a few half-trained farmers, an untrustworthy ex-pirate, and a one- legged old merc to protect the quiet little planet from a now very pissed off pirate boss.
Lct-1v Locust (low MG ammo)
Wsp-1a Wasp (no SRM ammo)
Stg-3r Stinger (low MG ammo, busted jump jets)
Com-2d Commando (no SRM ammo)
And "Old Bills" mothballed family heirloom, whos fusion engine was powering his hot-water heater:
Cplt-C1 Catapult (no LRM ammo, half-busted gyro, home to a family of squirrels)
O0 Full of cheese, but its good old fashion beer and pretzel "salvage what you can" Battletech.
I'm trying to work out a paint scheme now, considering the limited resource environment I'm tempted to rust them up and patchwork them until things get a bit more economically stable down the road.
Any ideas?
I was thinking guerrilla warfare against a larger force, on foot and in cockpit. meanwhile they can bribe a shady merchant family for supplies, parts, and communications with civilized space.