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Hero Labs "module" for BT:AToW?
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Topic: Hero Labs "module" for BT:AToW? (Read 3616 times)
Mettius
Guest
Hero Labs "module" for BT:AToW?
«
on:
01 February 2012, 22:57:13 »
Any plans to get an official character design software "module" for Hero Labs?
I like the product, would love to see some character creation/management software such as Hero Labs.
Does anyone know if something like that is in the works?
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Maverick
Private
Posts: 32
Re: Hero Labs "module" for BT:AToW?
«
Reply #1 on:
02 February 2012, 18:58:15 »
The answer that was given by the folks at Lone Wolf a while back when that question was asked (prior to the release of the Shadowrun dataset) is that they would see how things went with the Shadowrun module. I haven't heard anything new about it, nor has it been announced. That said, I'm very much hoping that the collaboration with Catalyst on the Shadowrun dataset went well so that we can see an AToW dataset release. :)
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gleamingterrier
Corporal
Posts: 91
Re: Hero Labs "module" for BT:AToW?
«
Reply #2 on:
19 February 2012, 19:16:20 »
I've been working on on myself using the Authoring Kit. It's point-buy only, but I've got the traits, skills and qualities mostly entered, along with some other stuff. Not anywhere close to done, but I figure it's a third of the way there.
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Vass' Chindits: Tales of a Mercenary Company, 3030-?
gleamingterrier
Corporal
Posts: 91
Re: Hero Labs "module" for BT:AToW?
«
Reply #3 on:
22 July 2012, 14:08:47 »
It's been a while, but I'm working on this again. Included are a few screenshots to show what's been done. If anyone has some experience with the HeroLab authoring kit, I'd love some help!
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Vass' Chindits: Tales of a Mercenary Company, 3030-?
Wereferret
Catalyst Demo Team
Sergeant
Posts: 173
Re: Hero Labs "module" for BT:AToW?
«
Reply #4 on:
19 February 2013, 19:35:35 »
How is this project coming? I don't have any experience with the authoring kit but I'd love to see Herolab support for AToW. With Realmworks coming out this summer, it seems a perfect fit for the sandbox style play that AToW encourages. Since Herolab is integrated with Realmworks, it would be nice to be able to create and maintain characters using Herolab and just zip 'em over to Realmworks. Is there any chance of an official licensing deal?
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beachhead1985
Major
Posts: 4096
1st SOG; SLDF. "McKenna's Marauders"
Re: Hero Labs "module" for BT:AToW?
«
Reply #5 on:
28 February 2013, 22:25:51 »
wow, looks like a pretty neat system and ATOW is dying for a CC program.
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Epitaph on an Army of Mercenaries
These, in the day when heaven was falling, Their shoulders held the sky suspended;
The hour when earth's foundations fled, They stood, and earth's foundations stay;
Followed their mercenary calling, What God abandoned, these defended,
And took their wages, and are dead. And saved the sum of things for pay.
A.E. Housman
Bedwyr
A Sticky Wicket
Global Moderator
Lieutenant Colonel
Posts: 10220
RIP. Again. And again. And again.
Re: Hero Labs "module" for BT:AToW?
«
Reply #6 on:
28 February 2013, 23:40:06 »
Wow. Did not see this earlier. It looks promising and I do know that Hero Lab is a very good toolset. I hope it continues.
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Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.
Drufause
Master Sergeant
Posts: 329
We were never here.
Re: Hero Labs "module" for BT:AToW?
«
Reply #7 on:
01 March 2013, 00:07:03 »
subbed
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Combat Command Counters Thread
http://www.classicbattletech.com/forums/index.php?topic=191.0
quote by OgreBattle on 09/08/2011
"Knowledge and social skills usually use separate attributes, and often when you're good at one you take the other as your dump stat."
WONC
Warrant Officer
Posts: 770
Don't Stop Believin'
Re: Hero Labs "module" for BT:AToW?
«
Reply #8 on:
09 March 2013, 02:20:54 »
Absolutely love it! Please keep up the wonderful work. :)
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Quando Omni Flunkus Moritati
"Being tactful in audacity is knowing how far one can go too far."
Jean Cocteau
The Once & Future WiseOldNovaCat
SANSd20
Sergeant
Posts: 196
Re: Hero Labs "module" for BT:AToW?
«
Reply #9 on:
17 January 2023, 23:15:49 »
I hate to bring a thread back from the dead, but I am wondering if anything came of this?
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Mecr KS back #244
Daryk
Lieutenant General
Posts: 37617
The Double Deuce II/II-σ
Re: Hero Labs "module" for BT:AToW?
«
Reply #10 on:
18 January 2023, 21:06:57 »
Not that I've seen, sorry! :-\
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Index of Daryk's AToW Tweaks and Other Stuff
Bedwyr
A Sticky Wicket
Global Moderator
Lieutenant Colonel
Posts: 10220
RIP. Again. And again. And again.
Re: Hero Labs "module" for BT:AToW?
«
Reply #11 on:
18 January 2023, 21:21:02 »
Yes I think that’s a “no”. I’m going to go ahead and lock thread as we try to discourage thread resurrections from that long ago.
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Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.
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