Author Topic: Aurigan Reach  (Read 41789 times)

The_Livewire

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Re: Aurigan Reach
« Reply #270 on: 01 December 2018, 16:26:51 »
As someone else mentioned, I'd love to see the Argus statted.  I don't think it's practical as a military dropship. It takes two collars, piggybacking likely has a size limit, no sign of weapons, but I can see one group that would love to be able to build them...

Interstellar Operations. 

An Argo would be great for observing lost colonies who have lost spaceflight.  Take an Argo and you can observe from long orbit and have a well developed long term lab.  You also have a point where you can attach a dropship, like a Drost IIa for sending teams down to the planet.

And I'll agree with other posters who've said I'd like more small failed states in the Periphery. 
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Maingunnery

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Re: Aurigan Reach
« Reply #271 on: 01 December 2018, 16:54:44 »
Back to the Reach. I do hope Catalyst pulls them into a book, even if it's just to eliminate them. Just fills things out better. I'd like to see the deep periphery filled out more in the SW era too.
Maybe it could also become a good example of a faction that goes 'under the radar' of the greater universe.
They have local control, but no influence over other nations.
So if it is reasonable, then I will be able to imagine that the periphery is filled with such factions. 
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Elmoth

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Re: Aurigan Reach
« Reply #272 on: 01 December 2018, 17:29:09 »
The fronc reaches have the same status: local control and nil influence on nearby powers. A war between the aurigans and the fronc reaches can be a great event for small merc commands and a good RPG campaign. In the power area of what the Marians and the minor powers to their north fight.

DarkLloyd

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Re: Aurigan Reach
« Reply #273 on: 17 December 2018, 17:59:31 »
Then I guess no one has mentioned the House Arano Book coming in March...

As per an update from the Kickstarter:
"And, finally, we're excited to share that our friends at Catalyst Game Labs will be releasing a new House Arano sourcebook with contributions from Kiva and Andrew on March 1st - be sure to check it out when it lands!"

With the cover:
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Adrian Gideon

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Re: Aurigan Reach
« Reply #274 on: 17 December 2018, 18:18:32 »
I just now sent the draft back with all my notes. Should be a pretty neat book.
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DarkSpade

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Re: Aurigan Reach
« Reply #275 on: 17 December 2018, 18:26:16 »
Then I guess no one has mentioned the House Arano Book coming in March...

You mean except just about everyone on the last page and anyone under the announcement two pages back?   O:-)
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haesslich

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Re: Aurigan Reach
« Reply #276 on: 17 December 2018, 22:10:07 »
Then I guess no one has mentioned the House Arano Book coming in March...

As per an update from the Kickstarter:
"And, finally, we're excited to share that our friends at Catalyst Game Labs will be releasing a new House Arano sourcebook with contributions from Kiva and Andrew on March 1st - be sure to check it out when it lands!"

With the cover:


https://bg.battletech.com/forums/index.php?topic=63253.msg1462399#msg1462399

Announced last month.

Azakael

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Re: Aurigan Reach
« Reply #277 on: 17 December 2018, 22:34:12 »
I just now sent the draft back with all my notes. Should be a pretty neat book.

Sometimes the crown is heavy... sometimes it has really cool perks...

So if I look at one of the old school House books, would that give me a good idea of what to expect from this one?

Adrian Gideon

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Re: Aurigan Reach
« Reply #278 on: 17 December 2018, 23:33:52 »
Somewhat. But picture it’s about the size of one of the faction chapters of the old Periphery book.
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Re: Aurigan Reach
« Reply #279 on: 18 December 2018, 00:43:22 »
Nice addition to the collective lore gathered together in the bt universe.
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Dulahan

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Re: Aurigan Reach
« Reply #280 on: 20 December 2018, 22:33:00 »
I think the "Real Story" of what went down is what I'm most looking forward to.  Hoping we get something like that! 

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Re: Aurigan Reach
« Reply #281 on: 20 December 2018, 22:35:56 »
"Real Story"

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Re: Aurigan Reach
« Reply #282 on: 21 December 2018, 03:28:49 »
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Re: Aurigan Reach
« Reply #283 on: 21 December 2018, 11:46:34 »
I like the idea of coalition being just loose alliance of independent worlds being guided by one (we would have hoped) stable leadership one world. I can't wait for the book to come out.
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Phalanx

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Re: Aurigan Reach
« Reply #284 on: 21 December 2018, 15:46:25 »
I like the idea of coalition being just loose alliance of independent worlds being guided by one (we would have hoped) stable leadership one world. I can't wait for the book to come out.

I am more interested in the In-Universe reason why it was not mentioned in earlier sources. A polity both with a Larger Military  and more worlds than any of the other Minor Periphery Powers, including Grim's Oberon Confederation or the Outworlds Alliance.

My wishlist:
- Aurigan Coalition RAT
- Explanation of Government Structure
- Explanation of Military Units
- ATOW Affiliation
- ISAW Special Abilities

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Colt Ward

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Re: Aurigan Reach
« Reply #285 on: 21 December 2018, 16:20:17 »
I am more interested in the In-Universe reason why it was not mentioned in earlier sources. A polity both with a Larger Military  and more worlds than any of the other Minor Periphery Powers, including Grim's Oberon Confederation or the Outworlds Alliance.

I think you can expect the military to be smaller than you expect- remember even in the game a lance was a decisive force for Kamea to call down on a critical assignment and the Taurian battalion would drastically alter the balance of power in her rebellion.

As for the worlds?  Again, IMO expect less than what you saw in the game . . . first, it could simply be they counted every world they had a presence on- meaning marginal ones that ComStar did not consider worthy of inclusion on the maps they released.  Second, some of the planets Kamea considered part of the Coalition could have been more of clients rather than members.  Third, it does not even need to be the whole planetary government.  Periphery worlds outside the major powers do not seem to have a single world government, rather divided up territory between planetary powers/warlords and the neighboring Houses prefer that since they seem to spend resources keeping the periphery worlds unstable.  Finally, its going to be a conversion of the game . . . so just like previous game elements, it will be tailored to fit into BTU.

But that opening scene in MW4 was still awesome, even if a planetary noble should not really have had a pair of Clan mechs!
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Re: Aurigan Reach
« Reply #286 on: 21 December 2018, 16:52:54 »
I think you can expect the military to be smaller than you expect- remember even in the game a lance was a decisive force for Kamea to call down on a critical assignment and the Taurian battalion would drastically alter the balance of power in her rebellion.

I would expect large-ish formations of infantry, (mainly cheap ICE-powered) conventional vehicles and VTOLs and the like, backed up by small ´Mech units that are only really used for the most critical operations. Sort of like elsewhere in the independent periphery regions.
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Colt Ward

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Re: Aurigan Reach
« Reply #287 on: 21 December 2018, 17:11:59 »
Lol, we could get armed IndiMechs too!
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Elmoth

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Re: Aurigan Reach
« Reply #288 on: 21 December 2018, 17:35:40 »
Lol, we could get armed IndiMechs too!
Now I want to be able to field industrials in my HBS games...

Colt Ward

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Re: Aurigan Reach
« Reply #289 on: 21 December 2018, 17:37:05 »
IndustrialMechs- because some sort of mech is better than no mech.
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Dark Jackal

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Re: Aurigan Reach
« Reply #290 on: 22 December 2018, 11:55:56 »
I wonder how they're going to work with the Star League tech portion of the game's story. I feel the addition made sense in a video game in order to boost the player with a really powerful SL-era Highlander in case they were having trouble up to that point. Personally, in view of TT, I would not be happy if that happened in 3020s where this story takes place even if its just a handful of 'Mechs. The tech used are the types Kerensky most likely would have taken with him on the Exodus.

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Re: Aurigan Reach
« Reply #291 on: 22 December 2018, 12:21:57 »
I wonder how they're going to work with the Star League tech portion of the game's story. I feel the addition made sense in a video game in order to boost the player with a really powerful SL-era Highlander in case they were having trouble up to that point. Personally, in view of TT, I would not be happy if that happened in 3020s where this story takes place even if its just a handful of 'Mechs. The tech used are the types Kerensky most likely would have taken with him on the Exodus.

LosTech caches are inherently predicated on having been left behind by the Exodus for one reason or another.  Being located literally out in the Periphery, so far from the rallying point at New Samarkand, provides ready excuses for why such a primo cache got left behind intact.

Dark Jackal

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Re: Aurigan Reach
« Reply #292 on: 22 December 2018, 12:42:14 »
LosTech caches are inherently predicated on having been left behind by the Exodus for one reason or another.  Being located literally out in the Periphery, so far from the rallying point at New Samarkand, provides ready excuses for why such a primo cache got left behind intact.

I understand there is a fluff of possibility for something like that to happen as SL era caches are a dime a dozen as far as plots go. I was rather pointing out that it doesn't add anything interesting in the 3020s and actually could present more problems with a power creep if we did a direct port over. This is something I hope is changed with TT adaptation. It's pretty huge to have a fully functional and working SL era 'Mech that just so happens to be a Highlander with a Gauss Rifle (something very unlikely to be left behind --intact). A SL-era Griffin would have been more passable given that it was vastly more common. Again, I have to mention I don't have problems with the videogame providing that player with a boost or Arano with a fully functional Atlas to boot. My ace pilot Dekker slayed any level I 'Mech that it came across without much fuss or challenge hopping to various sniping spots with his shiny new Highlander. It's not something I want a straight port over to TT.

Maingunnery

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Re: Aurigan Reach
« Reply #293 on: 22 December 2018, 13:21:17 »

Don't forget that those SL 'Mechs would soon run into repair issues.
So in a couple of years they would have to downgrade or keep them safe in vault, either situation removes a SL Mech from the battlefield.
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Tai Dai Cultist

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Re: Aurigan Reach
« Reply #294 on: 22 December 2018, 13:28:23 »
Not to mention there's any number of powerful IS factions who'd find it worthwhile to launch a major raid just to steal those mechs once they became publicly known.  Possibly not even to field those mechs themselves; maybe all they want is the now-irreplaceable components for their own lostech mechs.

A cache like that turns up? The LAST thing that would happen is some minor periphery power successfully holds onto them to pose a conflict with existing canon.

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Re: Aurigan Reach
« Reply #295 on: 22 December 2018, 14:37:55 »
Galtor part II: lostech boogaloo

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Daryk

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Re: Aurigan Reach
« Reply #296 on: 22 December 2018, 14:49:19 »
Now THAT's funny!  ;D

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Re: Aurigan Reach
« Reply #297 on: 22 December 2018, 14:59:12 »
Actually, I'm not sure a few mechs in and of themselves would be worth mounting a raid.

The possibility that there might be even more equipment on the planet to find, however...  Who'd believe the league set up a whole cache just for a few mechs? Obviously those periphery scum didn't look hard enough. We're going to need to linger here for a while to make "extra sure" everything has been found...
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Re: Aurigan Reach
« Reply #298 on: 22 December 2018, 19:28:05 »
Actually, I'm not sure a few mechs in and of themselves would be worth mounting a raid.

The possibility that there might be even more equipment on the planet to find, however...  Who'd believe the league set up a whole cache just for a few mechs? Obviously those periphery scum didn't look hard enough. We're going to need to linger here for a while to make "extra sure" everything has been found...
depends on who it is and exactly when it occurs.

to be honest Kurita I am not sure they would really do much, too far away, and the odds of anything still being there /intact by the time they got tho the region...
Davion, isn't this around the time Hanse was really getting going? and was getting NAIS set up?  I could totally see him sending a "retrieval team" with literally millions of cbills and a company (or 2) of battlemechs to trade (buy) the mechs and gear from the finder, and I could totally see him trading several assault mechs for the star league highlander (mainly for the gauss rifle) and even offering a hey give us the gauss rifle and we will give you a replacement ac20/ac10 (your choice) right now to replace it, AND if we manage to reverse engineer it and get it working, we will give you 10 of the first 100 gauss rifles we manage to build.

Steiner similar to Kurita but even further away.

Laio and Marik would definitely be fairly interested, but they seem lets trustworthy to make a reasonable deal (and abide by it)

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Re: Aurigan Reach
« Reply #299 on: 22 December 2018, 21:14:30 »
We also have to take into account what the rest are doing to each other, or planning to.

The destroyed cache on Artu is not going to amount to anything is Yang was half the tech god he is portrayed.  In 3025, they have prototypes of Double Heat Sinks in NAIS, Defiance Industries, and Luthien.  they may not be the Star League ones, becuase of the different coolants, but they are that track.  Hell, by 3030 Max has gotten the first Mech produced with DHS in 200 years with the BJ-3.  Right now, to the Houses and to Comstar (and the Dragoons) is the memory cache of the Argo that will intrigue everyone.  However, that is something of a hot potato.  Whoever gets it, might NOT want to study it at thier best place.

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