I have no earthy idea which genius created the Dominator Battlemech with the idea of it "Countering the Jade Hawk" but this sucker is terrible at that job. the ER Small tosses the Targeting computer up another ton, the Ferro Fibrous armor does nothing to counter angry TSM backed claws and kicks, and there is no Missile Defense OR way to trip up TSM. it is just not fit for purpose
so I fixed it. I swapped the ER Small for an LAMS, and the ERPPC for an improved Heavy Large. i changed the Streak to a standard in order to load Infernos in a CASEII Protected bin, and as the coup de gras, gave it impact resistant armor
now we got a close up brawler that looks at a Jade Hawk, laughs and says "Please!" dropped it's amazing inefficent BV down by almost a thousand points too.
Dominator 3
Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 20,922,880 C-Bills
Battle Value: 2,132
Chassis: Unknown Endo-Steel
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Impact-Res. Armor
Armament:
1 (CL) Improved Heavy Large Laser
1 (CL) ER Large Laser
1 (CL) SRM-6
1 (CL) Laser Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 1 LT, 2 RT, 3 LA, 1 RA
Engine: XL Engine 325 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: (CL) Double Heat Sink 18(36) 8.00
Heat Sink Locations: 1 LT, 1 RT, 1 RA, 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Impact-Res. Armor AV - 209 15.00
Armor Locations: 1 LT, 3 RT, 3 LA, 3 RA
CASE Locations: LT, RA 0.00
CASE II Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 30
Center Torso (rear) 10
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 15 30
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Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) Improved Heavy Large Laser RA 18 3 4.00
(CL) ER Large Laser RT 12 1 4.00
(CL) SRM-6 LT 4 1 1.50
Supercharger CT - 1 1.50
(CL) Laser Anti-Missile System HD 5 1 1.00
@SRM-6 (Inferno) (15) LT - 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
6/5j 4 4 1 0 3 0 Structure: 4
Special Abilities: AMS, CASEII, CASE, SRCH, ES, SEAL, SOA