One of the problematic things I've had with the Battletech RPG is the lack of published adventures - I normally prefer not to start from scratch but pick up a published adventure and modify it. Time and time again, I've suffered massive writers block when faced with a blank page. As I am embarking on penning my fifth home-grown adventure, I'm wondering how people structure their adventures? What is the standard BT RPG formula? What would a fully-written adventure look like in terms of structure, layout, information provided etc.?
If anyone can come up with a standard skeleton formula for BT RPG adventures, it would really help me get started on laying the flesh on the bones.
cheers
Landryan