Author Topic: Golden Lion AU TRO - Collection (Complete)  (Read 7503 times)

Gorgon

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Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #30 on: 22 May 2023, 05:17:28 »
Looking forward to it!

As for the ERLL - I'm a simple guy. I see 11 fixed heatsinks and 5 tons of pod space, my mind immediately goes to the biggest gun possible.   ;D
Jude Melancon lives!

Wrangler

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Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #31 on: 22 May 2023, 06:47:34 »
I'll try get myself to cobble together art for Shadow Hawk like Kyabaria (Cavalier) KYB-7K if time allows.  Other have art already.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
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"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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AlphaMirage

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Clan Rearmament Project | Part 3
« Reply #32 on: 22 May 2023, 08:16:03 »
The SXR series of robotic Battlemech wingmen were the brainchild of the Nova Fox’s Scientist Caste as an inexpensive way to extend the Clans' limited manpower. Due to the Wolf War destroying much of their military-industrial capacity the class 180 power plant was selected as the power plant for these robots which were already slow to respond.

Without a pilot in the machine the bipedal prototypes were unstable and easily knocked down. A quadruped design was proposed and developed with assistance from Clan Hell’s Horses and Mongoose who were the only Clans to use quadruped Battlemechs.

With the greater stability of four legs the SXR robot prototypes spent more time up and on mission. All five designs would be quadrupeds which were otherwise uncomfortable for Mechwarriors to ride and mostly used as fire support platforms. The SXR robots are still only as stable as a novice Mechwarrior but since most are long range combatants and those that aren’t are scouts and spotters they shouldn’t be receiving large quantities of return fire.

As the algorithms were still new and more accustomed to industrial and agricultural labor then conflict the first design was to be the heaviest and least nimble, at 90 tons the SXR-18 Savage, would be equipped with a targeting computer to give its inferior robotic pilot a better chance of connecting with its weapons. The GM 180 engine caused trouble for the designers as the internal volume of the mech was occupied long before reaching the designed mass limit due to its light weight.

During live fire testing it was determined that since it was so slow additional endurance in the form of a reinforced chassis could partially combat its lack of mobility. Due to its low speed and high payload capacity the Savage was later equipped with a pair of Arrow IV Launch Systems, this variant, the SXR-20 Storm, is the Clan’s preferred choice of tactical missile support. If possible or during extended sieges the Clans will bring in heavier crewed armored vehicles with higher ammo capacity and the ability to tailor munitions for a mission.

Looking for more economical solutions the designers dropped down into the heavyweight category and designed the SXR-22 Shatter which is almost half the price for being 2/3s of the mass. This design was equipped with a conventional Thunderstroke Series 2b Gauss Rifle, anti-infantry flamers, and ultimately a Laser AMS. While lacking the targeting computer of its larger brethren, upgrades in the form of the Nova CEWS prior to the Clan Invasion of the Inner Sphere and a deep ammo bin ensured it was a capable wingman when operating in support of heavier formations.

SXR-22 Shatter’s popularity as low cost wingman during trials encouraged the designers to build these features into the lighter trio of SXR units. The next lightest unit, the SXR-27 Sentinel, dropped into the mediumweight category at 45 tons. With its top speed of 64 km/h it could keep up with more units within the Touman although it typically needed to run in order to do so. Carrying a pair of TH 44 Mortars the Sentinel is widely used as a light artillery platform, the TH 44s could also be swapped out for other systems such as the ATM-6 or LRM-15 depending on mission profile.

The lightest but most common types of drones are the SXR-31 Skewer and the SXR-35 Skitter. Both designs use advanced Endo-Steel chassis which were originally minimized due to industrial output being redirected to the manned machines and spacecraft instead. The Skewer Sabotage Robot is commonly used as a tough scout, minelayer, and detector. Two heavy rocket launchers built into its sides can disarm mines that it detects, and its ECM suite can jam command detonated mines. Two minelayers allow it to deploy its own mines as it withdraws from a battlefield or behind enemy lines.  The SXR-35 Skitter required the finest tuning of the SRCS algorithms to operate effectively due to its high speed and its TAG is used to spot for precision weapons, artillery, and orbital fire support from arsenal ships.

Prior to the Clan’s Invasion of the Inner Sphere the Nova Foxes built Ingvolstand Automata on its namesake planet transporting and expanding the previously small prototype factory on Barcella. With the occupied Chainelaine Islands they were able to tap into additional manpower, natural resources, and advances in automation to increase production of these designs beyond what the Homeworlds themselves could manage. This ensured that these inexpensive Automata could be made available and shipped to the front line as needed and damaged machines could be rapidly returned to service.

SXR-18 Savage Robotic Battlemech
Mass: 90 tons
Chassis: IA Savage Reinforced Quad
Power Plant: GM 180 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Series Ab Standard
Armament:
     1 ER PPC
     1 Improved ATM 12
     1 TAG (Clan)
Manufacturer: Ingvolstand Automata
     Primary Factory: Ingvolstand
Communication System: IANCS
Targeting & Tracking System: IANTT
Cost: 11,124,500 C-bills

Description – The Savage battlemech is a brutal combatant capable of withstanding withering firepower and delivering it in return. They are typically utilized as blunt force objects against heavy prepared defenses where their inaccuracy and slow speed are mitigated by the nature of their opponent.

Variants – The most common variant is the SXR-20 which has supplanted the Naga as the Clans principal tactical missile system and includes a heavy gyro and armored hip actuators to withstand the backblast of the artillery system.

Code: [Select]
Type: Savage
Technology Base: Mixed (Experimental)
Tonnage: 90
Battle Value: 2,333

Equipment                                          Mass
Internal Structure            Reinforced             18
Engine                        180 Fusion              7
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sink                     24                     14
Gyro                                                  2
Cockpit (Improved Smart Robotic Contol System)     9.5
Armor Factor                  272                    17

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            29        40   
     Center Torso (rear)               13   
     R/L Torso               19        29   
     R/L Torso (rear)                  8     
     FR/L Leg                19        34   
     RR/L Leg                19        34   

Weapons
and Ammo                                  Location  Critical   Heat    Tonnage
2 Heat Sinks                                FRL        2        -       2.0   
TAG                                          CT        1        0       1.0   
Nova Combined Electronic Warfare System      HD        1        -       1.5     
Targeting Computer                           RT        2        -       2.0   
ER PPC                                        RT        2        15      6.0   
7 Heat Sinks                                  RT        7        -       7.0   
2 Heat Sinks                                RLL        2        -       2.0   
2 Heat Sinks                                FLL        2        -       2.0     
Extended-Range iATM/12 Ammo (25)             LT        5        -       5.0   
Improved ATM 12                              LT        5        8       7.0   
Heat Sink                                    LT        1        -       1.0   
Heat Sink                                    CT        1        -       1.0   
2 Heat Sinks                                RRL        2        -       2.0   

SXR-20 Storm
Equipped with a Heavy Gyro and Armored Hip Actuators

Weapons
and Ammo                                  Location  Critical   Heat    Tonnage
TAG                                          CT        1        0       1.0   
Nova Combined Electronic Warfare System      HD        1        -       1.5     
Heat Sink CT 1 1.0
Arrow IV                              RT 12 10    12.0
Arrow IV LT 12 10 12.0
Arrow IV Ammunition (5) FRL 1 1.0
Heat Sink FRL 1 - 1.0
Arrow IV Ammunition (5) FLL 1 1.0
Heat Sink FLL 1 - 1.0
Arrow IV Ammunition (5) RRL 1 1.0
Heat Sink RRL 1 - 1.0
Arrow IV Ammunition (5) LRL 1 1.0
Heat Sink LRL 1 - 1.0

SXR-22 Shatter Robotic Battlemech
Mass: 60 tons
Chassis: IA Shatter Standard Quad
Power Plant: GM 180 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Series Ab Standard
Armament:
     1 Gauss Rifle
     1 TAG (Clan)
     2 Flamers
     1 Laser AMS
Manufacturer: Ingvolstand Automata
     Primary Factory: Ingvolstand
Communication System: IANCS
Targeting & Tracking System: IANTT
Cost: 5,971,600 C-bills

Description – The Shatter is a legged Gauss Rifle carrier giving it greater mobility and superior defense against mines than the similarly massed Chimera MBT while retaining the ability to direct this rifle anywhere using its built in turret. While slow it is a common platform to unload the potentially explosive Gauss rifle onto for heavy mech formations. It’s Laser AMS provides some protection against hostile long range attack but the Shatter is hopeless against more maneuverable foes that can close with it although its Nova CEWS does meant that such opponents will have to face it’s starmates wrath. A pair of flamers are used for various incendiary duties including anti-infantry and anti-structure work.

Code: [Select]
Type: Shatter
Technology Base: Mixed (Experimental)
Tonnage: 60
Battle Value: 1,527

Equipment                                          Mass
Internal Structure                                    6
Engine                        180 Fusion              7
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink                     12                     2
Gyro                                                  2
Cockpit (Improved Smart Robotic Control System)      7.5
Armor Factor                  216                  13.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            20        30   
     Center Torso (rear)               9     
     R/L Torso               14        22   
     R/L Torso (rear)                  6     
     FR/L Leg                14        28   
     RR/L Leg                14        28   

Weapons
and Ammo                                  Location  Critical   Heat    Tonnage
TAG                                          CT        1        0       1.0   
BattleMech Turret                            RT        1        -       1.5   
Gauss Rifle Ammo (24)                        RT        3        -       3.0   
Gauss Rifle                                  RT        6        1       12.0 
Laser AMS                                    LT        1        5       1.0   
2 Flamers                                      LT       2    6       1.0
6 Heat Sinks                                 LT        6        -       6.0   
Nova Combined Electronic Warfare System      HD        1        -       1.5   


SXR-27 Sentinel Robotic Battlemech
Mass: 45 tons
Chassis: IA Sentinel Standard Quad
Power Plant: GM 180 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Series Ab Standard
Armament:
     2 'Mech Mortar 4
     1 TAG (Clan)
Manufacturer: Ingvolstand Automata
     Primary Factory: Ingvolstand
Communication System: IANCS
Targeting & Tracking System: IANTT
Cost: 3,142,150 C-bills

Description – Sentinels are commonly used as a Star’s indirect fire support using their mortars or other missiles to deliver ordnance from a safe position, preferably ducking behind some cover. Its moderate speed means that it can pace most Medium Stars which are often lacking in indirect fires and specialty munitions such as anti-personnel, flare, or smoke and are incredibly lethal against armored and unarmored infantry formations and hull-down tanks.


Code: [Select]
Type: Sentinel
Technology Base: Mixed (Advanced)
Tonnage: 45
Battle Value: 741

Equipment                                          Mass
Internal Structure                                  4.5
Engine                        180 Fusion              7
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     12                      2
Gyro                                                  2
Cockpit (Improved Smart Robotic Control System)       6
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        18   
     Center Torso (rear)               5     
     R/L Torso               11        16   
     R/L Torso (rear)                  4     
     FR/L Leg                11        18   
     RR/L Leg                11        18   

Weapons
and Ammo                      Location  Critical   Heat    Tonnage
TAG                              CT        1        0       1.0   
Airburst Mortar 4 Ammo (18)      RT        3        -       3.0   
'Mech Mortar 4                   RT        2        5       3.5   
Heat Sink                        RT        1        -       1.0   
Heat Sink                       RLL        1        -       1.0   
Heat Sink                       FLL        1        -       1.0   
Flare Mortar 4 Ammo (18)         LT        3        -       3.0   
'Mech Mortar 4                   LT        2        5       3.5   
Heat Sink                        LT        1        -       1.0   
Heat Sink                       RRL        1        -       1.0   
   
   
SXR- 31 Skewer Robotic Battemech
Mass: 30 tons
Chassis: Skewer Endo Steel Quad
Power Plant: GM 180 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Series Ab Standard
Armament:
     1 TAG (Clan)
     2 Rocket Launcher 20
Manufacturer: Ingvolstand Automata
     Primary Factory: Ingvolstand
Communication System: IANCS w/ ECM
Targeting & Tracking System: IANTT w/ Active Probe
Cost: 2,730,000 C-bills

Description – One of the more common robotic wingmen in Clan Toumans the Skewer is a heavy scout that can detect, disarm, or disable mines and ambushes. Severely lacking in firepower, the Skewer’s rocket pods can do some damage to enemies and are easily reloaded in the field but are hardly worthy of the title. It possess a narrow profile and like many modern Clan light mechs it can be stored two to a transport bay.

Quirks – Fast Reload, Low/Narrow Profile, Compact Mech

Code: [Select]
Type: Skewer
Technology Base: Mixed (Advanced)
Tonnage: 30
Battle Value: 727

Equipment                                          Mass
Internal Structure            Endo Steel            1.5
Engine                        180 Fusion              7
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit (Improved Smart Robotic Control System)      5.5
Armor Factor                  112                     7

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        15   
     Center Torso (rear)               4     
     R/L Torso               7         11   
     R/L Torso (rear)                  3     
     FR/L Leg                7         14   
     RR/L Leg                7         14   

Weapons
and Ammo                   Location  Critical   Heat    Tonnage
TAG                           CT        1        0       1.0   
Heat Sink                     CT        1        -       1.0   
Active Probe                  RT        1        -       1.0   
Vehicular Mine Dispenser      RT (R)       1        -       0.5   
Rocket Launcher 20            RT        3        5       1.5   
Vehicular Mine Dispenser      LT (R)      1        -       0.5   
ECM Suite                     LT        1        -       1.0   
Heat Sink                     LT        1        -       1.0   
Rocket Launcher 20            LT        3        5       1.5   
Heat Sink                     HD        1        -       1.0   
   

SXR- 35 Skitter Robotic Battlemech
Mass: 20 tons
Chassis: IA Skitter Endo Steel Quad
Power Plant: GM 180 Fusion
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Series Ab tandard
Armament:
     1 TAG (Clan)
Manufacturer: Ingvolstand Automata
     Primary Factory: Ingvolstand
Communication System: IA-Basic
Targeting & Tracking System: IA-Basic
Cost: 1,614,000 C-bills

Description – An incredibly inexpensive design the Skitter is used as a high speed scout and TAG spotter. What it lacks in almost everything else it makes up for in speed being able to pace the Dasher and sharing similar design paradigms including its very small targeting profile and ability to fold into itself for easy stowing.

Quirks – Low/Narrow Profile, Compact Mech

Code: [Select]
Type: Skitter
Technology Base: Mixed (Advanced)
Tonnage: 20
Battle Value: 383

Equipment                                          Mass
Internal Structure            Endo Steel              1
Engine                        180 Fusion              7
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit (Improved Smart Robotic Control System)      4.5
Armor Factor                  72                    4.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            6         9     
     Center Torso (rear)               2     
     R/L Torso               5         8     
     R/L Torso (rear)                  2     
     FR/L Leg                4         8     
     RR/L Leg                4         8     

Weapons
and Ammo              Location  Critical   Heat    Tonnage
TAG                      CT        1        0       1.0   
Heat Sink                CT        1        -       1.0   
Heat Sink                RT        1        -       1.0   
Heat Sink                LT        1        -       1.0   

Wrangler

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  • Posts: 25955
  • Dang it!
    • Battletech Fanon Wiki
Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #33 on: 22 May 2023, 17:45:42 »
Are these robotic drones based on existing design loosely.  Appearance wise I mean?
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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AlphaMirage

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  • Posts: 4036
Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #34 on: 22 May 2023, 18:25:39 »
Roughly yes, I'd go with the basic outline of Celerity for Skitter, Bishamon for Skewer, Antlion for Sentinel (since that is basically what it is), Stalking Spider for Shatter, and Trebaruna for Savage (just replace light PPCs with an iATM12).

AlphaMirage

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Clan Rearmament Project | Part 4
« Reply #35 on: 22 May 2023, 22:19:51 »
Heavy Metal
Although the whole Clan Rearmament Project was filled with drama, when it came to heavier machines competition was particularly fierce. With only 4 middleweight power plants approved to build the new Mech and Armor Touman (with some specialty ones for certain vehicles) this severely limited the options for heavy machines. However, it also had some of the most common designs throughout the Clan Toumans contained within it and most of those were eliminated by the choice of power plant. Still there were multiple entrants and adjustments to existing designs to reduce the expense of retooling their factories.

Clan Star Adder championed their Hellfire, Glass Spider, and Blood Asp (100 ton) platforms.
The Ghost Bears, Hell’s Horse, and Mongoose surprised the other Clans when they agreed to consolidate lines on Tokasha for a slightly smaller Hellbringer (from 65 to 60) and the more fragile, slightly less flexible, but better armed Mad Dog Battlemech.
Nova Fox forwarded an 80-ton version of the Supernova, 60 ton Thresher, and 75 ton Night Gyr.
The Steel Vipers had one entrant as usual, their 75 ton Sidewinder.
Finally, Ghost Bear proposed the 90 ton Kraken Omni and Kodiak Battlemech designs.

Ultimately, the Glass Spider and Supernova were eliminated in the first round as it was deemed that an armored vehicle could perform a similar job. Ultimately it came down to a runoff with the Hellfire and Thresher occupying the lower speed 60 ton bracket compared to the slightly faster (most of the time) Hellbringer and Vulture.

The Sidewinder and Night Gyr are functionally identical except in visual styling and deployment with the Snakes and Hell’s Horses preferring the Sidewinder and the others choosing the Night Gyr. The difference in pod space between the Kraken and Blood Asp is merely three tons and thus it’s deployment was mostly decided by whether a Clan liked or hated the Star Adders. Clan Ghost Bear almost exclusively utilizes the short ranged but powerful Kodiak Battlemech.

Blood Asp
Mass: 100 tons
Chassis: Type MAES-90 Standard Biped
Power Plant: CFE 300 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Forging ZZ7 Standard
Armament:
     55.0 tons of pod space
Manufacturer: Sheridan LM-TA 10
     Primary Factory: Sheridan
     REVIVAL Forward Factory: Haublan Imperial Arsenal
Communication System: Series D8 CC-25X
Targeting & Tracking System: "Hermes" CT-42 Mk II
Cost: 28,575,000 C-bills

Description – The Blood Asp is a formidable design packing three medium mechs worth of pod space which is used to maximum effect. Due to their expense and limited mobility Star Adders don’t deploy many of this design. When it is needed though the Blood Asp can rip through entire stars worth of enemies although its armor is unlikely to withstand the return fire for long. Nevertheless, it is a rugged design and when deployed is a terrifying sight to behold.

Quirks - Rugged

Code: [Select]
Type: Blood Asp
Technology Base: Clan (Standard)
Tonnage: 100
Battle Value: 2,548

Equipment                                          Mass
Internal Structure                                   10
Engine                        300 XL                9.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink                     28                     18
Gyro                                                  3
Cockpit                                               3
Armor Factor                  282                  17.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            31        43   
     Center Torso (rear)               14   
     R/L Torso               21        30   
     R/L Torso (rear)                  10   
     R/L Arm                 17        30   
     R/L Leg                 21        38   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  None                    2
Right Torso                   2 XL Engine            10
Left Torso                    2 XL Engine            10
Right Arm                     None                    9
Left Arm                      None                    9
Right Leg                     None                    2
Left Leg                      None                    2

Prime Configuration
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                 Location  Critical   Heat    Tonnage
2 Heat Sinks                LL        2        -       2.0   
Streak SRM 6 Ammo (15)      CT        1        -       1.0   
Heat Sink                   CT        1        -       1.0   
Gauss Rifle Ammo (16)       RT        2        -       2.0   
Streak SRM 6                RT        2        4       3.0   
Gauss Rifle                 RT        6        1       12.0 
2 Heavy Medium Lasers       LA        4        7       2.0   
5 Heat Sinks                LA        5        -       5.0   
Gauss Rifle Ammo (16)       LT        2        -       2.0   
Streak SRM 6                LT        2        4       3.0   
Gauss Rifle                 LT        6        1       12.0 
2 Heat Sinks                RL        2        -       2.0   
Heat Sink                   HD        1        -       1.0   
2 Heavy Medium Lasers       RA        4        7       2.0   
5 Heat Sinks                RA        5        -       5.0   

A Configuration

Weapons
and Ammo                           Location  Critical   Heat    Tonnage
2 Heat Sinks                          LL        2        -       2.0   
ECM Suite                             CT        1        -       1.0   
Heat Sink                             CT        1        -       1.0   
Gauss Rifle Ammo (32)                 RT        4        -       4.0   
Gauss Rifle                           RT        6        1       12.0 
Artemis IV FCS                        LA        1        -       1.0   
LRM 20 Artemis-capable Ammo (18)      LA        3        -       3.0   
LRM 20                                LA        4        6       5.0   
Ultra AC/2 Ammo (45)                  LT        1        -       1.0   
Ultra AC/2                            LT        2        1       5.0   
4 Medium Pulse Lasers                 LT        4        4       8.0   
Heat Sink                             LT        1        -       1.0   
Heat Sink                             RL        1        -       1.0   
Heat Sink                             HD        1        -       1.0   
Artemis IV FCS                        RA        1        -       1.0   
LRM 20 Artemis-capable Ammo (18)      RA        3        -       3.0   
LRM 20                                RA        4        6       5.0

B Configuration
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Heat Sinks             LL        2        -       2.0   
Jump Jet                 CT        1        -       2.0   
Heat Sink                CT        1        -       1.0   
Targeting Computer       RT        4        -       4.0   
Jump Jet                 RT        1        -       2.0   
4 Heat Sinks             RT        4        -       4.0   
ER PPC                   LA        2        15      6.0   
3 Heat Sinks             LA        3        -       3.0   
Heavy Large Laser        LA        3        18      4.0   
Jump Jet                 LT        1        -       2.0   
8 Heat Sinks             LT        8        -       8.0   
2 Heat Sinks             RL        2        -       2.0   
Heat Sink                HD        1        -       1.0   
ER PPC                   RA        2        15      6.0   
4 Heat Sinks             RA        4        -       4.0   
Heavy Large Laser        RA        3        18      4.0   

C Configuration
Weapons
and Ammo                Location  Critical   Heat    Tonnage
2 Heat Sinks               LL        2        -       2.0   
2 Heat Sinks               CT        2        -       2.0   
ER Large Laser             RT        1        12      4.0   
3 Heat Sinks               RT        3        -       3.0   
Gauss Rifle Ammo (24)      LA        3        -       3.0   
Heat Sink                  LA        1        -       1.0   
Gauss Rifle                LA        6        1       12.0 
ER Large Laser             LT        1        12      4.0   
3 Heat Sinks               LT        3        -       3.0   
2 Heat Sinks               RL        2        -       2.0   
Ultra AC/2 Ammo (90)       RA        2        -       2.0   
3 Ultra AC/2s              RA        6        1       15.0 
2 Heat Sinks               RA        2        -       2.0   
   
Kraken
Mass: 90 tons
Chassis: Type AXP Mark XX Endo Steel Biped
Power Plant: CFE 270 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Forging C745 Standard
Armament:
     52.0 tons of pod space
Manufacturer: Gatekeeper Heavy Industries
     Primary Factory: Gatekeeper
     Revival Forward Factory: Botany Bay
Communication System: Cephaloid ICS
Targeting & Tracking System: Dead Eye TOTs
Cost: 27,466,875 C-bills

Description – The Kraken is a powerful and high tech fire support design that really stretched Nova Fox scientists when it was initially developed in the Political Century. Initially a Battlemech designed by Clan Nova Fox, Clan Ghost Bear took control of the factories and moved them to Gatekeeper. Built as a rugged and reliable fire support mech, the Kraken is the Bane of anything Aerospace due to its fast swiveling torso, numerous small cannons, and large missile racks that overwatch Ghost Bear positions. Constant fighting between Ghost Bear and Hell’s Horses has also increased the machine’s protection from being swarmed by Elementals.

Quirks – Extended Torso Twist, Protected Actuators

Code: [Select]
Type: Kraken
Technology Base: Mixed (Advanced)
Tonnage: 90
Battle Value: 1,728

Equipment                                          Mass
Internal Structure            Endo Steel            4.5
Engine                        270 XL                7.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink                     18                      8
Heavy Duty Gyro                                       6
Cockpit                                               3
Armor Factor                  272                    17

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            29        43   
     Center Torso (rear)               14   
     R/L Torso               19        28   
     R/L Torso (rear)                  9     
     R/L Arm                 15        29   
     R/L Leg                 19        37   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  2 Endo Steel            0
Right Torso                   4 Endo Steel            6
                              2 XL Engine             
Left Torso                    4 Endo Steel            6
                              2 XL Engine             
Right Arm                     None                   10
Left Arm                      None                   10
Right Leg                     2 Endo Steel            0
Left Leg                      2 Endo Steel            0

Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Prime Configuration
Weapons
and Ammo               Location  Critical   Heat    Tonnage
2 Heat Sinks              CT        2        -       2.0   
3 Heat Sinks              RT        3        -       3.0   
Ultra AC/2 Ammo (90)      LA        2        -       2.0   
4 Ultra AC/2s             LA        8        1       20.0 
3 Heat Sinks              LT        3        -       3.0   
Ultra AC/2 Ammo (90)      RA        2        -       2.0   
4 Ultra AC/2s             RA        8        1       20.0 

A Configuration
Weapons
and Ammo                Location  Critical   Heat    Tonnage
2 Heat Sinks               CT        2        -       2.0   
5 Heat Sinks               RT        5        -       5.0   
Gauss Rifle Ammo (16)      LA        2        -       2.0   
ER PPC                     LA        2        15      6.0   
Gauss Rifle                LA        6        1       12.0 
5 Heat Sinks               LT        5        -       5.0   
Gauss Rifle Ammo (16)      RA        2        -       2.0   
ER PPC                     RA        2        15      6.0   
Gauss Rifle                RA        6        1       12.0

B Configuration
Weapons
and Ammo                  Location  Critical   Heat    Tonnage
Streak LRM 20 Ammo (24)      RT        4        -       4.0   
2 Heat Sinks                 RT        2        -       2.0   
2 Streak LRM 20s             LA        10       6       20.0 
Streak LRM 20 Ammo (24)      LT        4        -       4.0   
2 Heat Sinks                 LT        2        -       2.0   
2 Streak LRM 20s             RA        10       6       20.0

C Configuration
Weapons
and Ammo                Location  Critical   Heat    Tonnage
3 Heat Sinks               RT        3        -       3.0   
Ultra AC/10 Ammo (10)      RT        1        -       1.0   
2 Ultra AC/10s             LA        8        3       20.0 
Ultra AC/10 Ammo (20)      LA        2        -       2.0   
3 Heat Sinks               LT        3        -       3.0   
Ultra AC/10 Ammo (10)      LT        1        -       1.0   
2 Ultra AC/10s             RA        8        3       20.0 
Ultra AC/10 Ammo (20)      RA        2        -       2.0   

Sidewinder
Mass: 75 tons
Chassis: New Kent Serpent Endo Steel
Power Plant: 300 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Pryzhok WM 20
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     33.0 tons of pod space
Manufacturer: Novy Minsky Armaments Plant
     Primary Factory: New Kent
     Revival Forward Factory: Botany Bay
Communication System: Mercer 971
Targeting & Tracking System: GEG Pattern 491/6
Cost: 19,616,406 C-bills

Description – The Sidewinder is a sleek and dangerous looking design and that is the way the Steel Vipers wanted it to be when they designed it. It is only brought out when the Vipers want to really flex their prowess against an Assault mech (something they do not field). The fact that the Hell’s Horses and Star Adders choose to use it is just icing on the cake for the proud Vipers.

Equipped with a Full-Head Ejection System

Code: [Select]
Type: Sidewinder
Technology Base: Mixed (Advanced)
Tonnage: 75
Battle Value: 2,243

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        300 XL                9.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink                     20                     10
Gyro                                                  3
Cockpit                                               3
Armor Factor                  231                  14.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        35   
     Center Torso (rear)               11   
     R/L Torso               16        24   
     R/L Torso (rear)                  8     
     R/L Arm                 12        24   
     R/L Leg                 16        32   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  2 Heat Sink             0
Right Torso                   5 Endo Steel            5
                              2 XL Engine             
Left Torso                    5 Endo Steel            5
                              2 XL Engine             
Right Arm                     None                   10
Left Arm                      4 Endo Steel            6
Right Leg                     2 Jump Jet              0
Left Leg                      2 Jump Jet              0

Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                Location  Critical   Heat    Tonnage
LRM 10 Ammo (12)           RT        1        -       1.0   
LRM 10                     RT        1        4       2.5   
3 Heat Sinks               RT        3        -       3.0   
Large Pulse Laser          LA        2        10      6.0   
LRM 10 Ammo (12)           LT        1        -       1.0   
LRM 10                     LT        1        4       2.5   
3 Heat Sinks               LT        3        -       3.0   
Gauss Rifle Ammo (16)      RA        2        -       2.0   
Gauss Rifle                RA        6        1       12.0 

Night Gyr
Mass: 75 tons
Chassis: JF 7 Endo Steel Biped
Power Plant: CFE 300 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: JF Standard
     Jump Capacity: 120 meters
Armor: Series Ab Standard
Armament:
     33.0 tons of pod space
Manufacturer: Ironhold Gamma Complex
     Primary Factory: Ironhold
     REVIVAL Forward Factory: Paran Mechanized Industries
Communication System: JF 3048 Series III
Targeting & Tracking System: Ironhold Mk III
Cost: 19,662,344 C-bills

Description – The Night Gyr was claimed by Clan Nova Fox after they took control of the former Jade Falcon’s homeworld of Ironhold. The Nova Foxes reactivated the Gamma Complex and began churning out Night Gyrs to compete with the Steel Viper’s Sidewinder, this wasn’t a problem initially as the Vipers were often unwilling to trade their largest machine but when new work orders from the Mongoose ilKhan came in the Vipers found themselves competing with the Nova Foxes for scarce materials and were forced to adapt.

Although there is no evidence to this fact the Night Gyr is an unusually difficult machine to maintain as the leg actuators ‘might’ have been built with inferior materials or bad engineering to increase the rate of spare part purchases.

Quirks | Difficult to Maintain

Code: [Select]
Type: Night Gyr
Technology Base: Mixed (Advanced)
Tonnage: 75
Battle Value: 2,288

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        300 XL                9.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink                     26                     16
Gyro                                                  3
Cockpit                                               3
Armor Factor                  231                  14.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        35   
     Center Torso (rear)               11   
     R/L Torso               16        24   
     R/L Torso (rear)                  8     
     R/L Arm                 12        24   
     R/L Leg                 16        32   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  2 Heat Sink                   0
Right Torso                   4 Endo Steel            6
                              2 XL Engine             
Left Torso                    5 Endo Steel            5
                              2 XL Engine             
Right Arm                     4 Endo Steel            6
Left Arm                      Endo Steel              9
Right Leg                     2 Jump Jet              0
Left Leg                      2 Jump Jet              0

Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                Location  Critical   Heat    Tonnage
6 Heat Sinks               RT        6        -       6.0   
ER PPC                     LA        2        15      6.0   
3 Heat Sinks               LA        3        -       3.0   
3 ER Medium Lasers         LT        3        5       3.0   
2 Heat Sinks               LT        2        -       2.0   
Heat Sink                  HD        1        -       1.0   
Ultra AC/10                RA        4        3       10.0 
Ultra AC/10 Ammo (20)      RA        2        -       2.0   

AlphaMirage

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  • Posts: 4036
Clan Rearmament Project | Part 5
« Reply #36 on: 22 May 2023, 22:20:11 »
Hellbringer
Mass: 60 tons
Chassis: HB-30k Standard Biped
Power Plant: 300 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Compound A Ferro-Fibrous
Armament:
     28.0 tons of pod space
Manufacturer: Industrialplex Alpha | Tokasha Mechworks
     Primary Factory: Niles | Tokasha
     REVIVAL Forward Factory: Antwerp Heavy Industries
Communication System: Bellwave Link-46
Targeting & Tracking System: Dante Directed
Cost: 14,672,200 C-bills

Description – The Hellbringer is a slightly smaller version of the 65 ton original that has long been one of Clan Hell’s Horses flagship designs. Its simple design and mostly arm mounted weapons provide maximum flexibility for mounted Elementals and thus it has also been a prime target for trade and trials by Clan Ghost Bear, their historical rival and a fellow prolific Elemental user.

Quirks | Easy to Maintain

Code: [Select]
Type: Hellbringer
Technology Base: Mixed (Experimental)
Tonnage: 60
Battle Value: 1,479

Equipment                                          Mass
Internal Structure                                    6
Engine                        300 XL                9.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     20                     10
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          188                  10.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            20        28   
     Center Torso (rear)               9     
     R/L Torso               14        21   
     R/L Torso (rear)                  6     
     R/L Arm                 10        18   
     R/L Leg                 14        26   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  None               2
                              None           
Right Torso                   4 Endo Steel            6
                              2 XL Engine             
Left Torso                    4 Endo Steel            3   
                              2 XL Engine             
Right Arm                     3 Endo Steel            6
Left Arm                      3 Endo Steel            6
Right Leg                     None                    2
Left Leg                      None                    2

Prime Configuration
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                   Location  Critical   Heat    Tonnage
2 Heat Sinks                  LL        2        -       2.0   
Improved PPC                  RA        2        10      6.0   
Medium Pulse Laser            RA        1        4       2.0   
3 Heat Sinks                  RT        3        -       3.0   
Improved PPC                  LA        2        10      6.0   
Medium Pulse Laser            LA        1        4       2.0     
2 Heat Sinks                  RL        2        -       2.0   
Heat Sink                     HD        1        -       1.0   
SRM-4          CT      1           -       2.0
SRM-4 Ammo (25) CT 1  -  1.0

A Configuration
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Heat Sinks             LL        2        -       2.0   
Targeting Computer       RT        3        -       3.0   
Heat Sink                RT        1        -       1.0   
Large Pulse Laser        LA        2        10      6.0   
Heat Sink                LT        1        -       1.0
Communications Equipment LT        3        -       3.0     
2 Heat Sinks             RL        2        -       2.0   
Heat Sink                HD        1        -       1.0   
Large Pulse Laser        RA        2        10      6.0
TAG (Clan)   CT 1 – 1.0
Small Pulse Laser CT 1 3 1.0   
   
Hellfire
Mass: 60 tons
Chassis: Lupus Standard Biped
Power Plant: CFE 240 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Grandthrust Mk 3 Standard
     Jump Capacity: 120 meters
Armor: Mark VI Standard
Armament:
     25.5 tons of pod space
Manufacturer: Arcadia Manufacturing Plant CM-T4
     Primary Factory: Arcadia
     REVIVAL Forward Factory: Antwerp Heavy Industries
Communication System: Hector CC-22E
Targeting & Tracking System: Brim CT-37 Mark XIII
Cost: 12,996,200 C-bills

Description – The Hellfire is an ugly machine that was originally built from Lupus chassis stowed away by the Star Adders during the Golden Century. These old machines were refurbished and rearmed with the Star Adder’s prototype Heavy Lasers during the Wolf War where they received their baptism of fire. It was equipped with jump jets to serve as an advance landing machine to establish an LZ for other assets. Due to the heavy investment in the design and a surplus of Lupus chassis the Hellfire eventually became a standardized design within the Adder Touman. Unfortunately restarting production of a long extinct chassis has proven difficult and there are some quality problems with the Hellfire that are exacerbated by the high heat stress the heavy lasers put on its systems.

Quirks | Difficult to Maintain

Code: [Select]
Type: Hellfire
Technology Base: Mixed (Advanced)
Tonnage: 60
Battle Value: 1,779

Equipment                                          Mass
Internal Structure                                    6
Engine                        240 XL                  6
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink                     20                     10
Gyro                                                  3
Cockpit                                               3
Armor Factor                  200                  12.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            20        30   
     Center Torso (rear)               9     
     R/L Torso               14        22   
     R/L Torso (rear)                  6     
     R/L Arm                 10        20   
     R/L Leg                 14        28   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          Heat Sink               0
Center Torso                  None                    2
Right Torso                   2 Jump Jet              8
                              2 XL Engine             
Left Torso                    2 Jump Jet              8
                              2 XL Engine             
Right Arm                     None                    8
Left Arm                      None                    8
Right Leg                     None                    2
Left Leg                      None                    2

Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Heat Sinks             LL        2        -       2.0   
Targeting Computer       CT        2        -       2.0   
4 Heat Sinks             RT        4        -       4.0   
Heavy Large Laser        RT        3        18      4.0   
Heavy Medium Laser       LA        2        7       1.0   
Flamer                   LA        1        3       0.5   
LRM 20 Ammo (12)         LT        2        -       2.0   
LRM 20                   LT        4        6       5.0   
Heat Sink                LT        1        -       1.0   
2 Heat Sinks             RL        2        -       2.0   
Heavy Medium Laser       RA        2        7       1.0   
Heat Sink                RA        1        -       1.0   

Mad Dog
Mass: 60 tons
Chassis: Eden Mark 60-OM Endo Steel Biped
Power Plant: Type XI 300 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Compound SJ6-CWStandard
Armament:
     2 LRM 15s
     2 Large Pulse Lasers
Manufacturer: Huntress Manufacturing Plant DL-6 | Saint Lois Mechworks | Strana Mechty 'Mech Production Facility Beta
     Primary Factory: Huntress | Niles | Strana Mechty
     REVIVAL Forward Factory | Eagle Craft Group aboard CNF Poseidon
Communication System: Build OSJ-41
Targeting & Tracking System: Cat’s Eye MD6
Cost: 12,120,000 C-bills

Description – This formidable machine was originally a joint venture between Clan Ghost Bear and Mongoose on Tokasha before that line was seized by the Steel Vipers the moniker Mad Dog was an unsubtle dig against the Wolves and Coyotes that were their principal opponents during that time with their Lupus Omnimech.

Mad Dog blueprints were then traded to the Hell’s Horses who were looking for a cheaper mech to accompany the Hellbringer. Once they found out about the backroom deals Mongoose was making with their Rivals the Ghost Bears then traded it to the Jade Falcons.

The Steel Viper’s Sidewinder also shares a heritage with the Mad Dog, being functionally a reinforced slightly heavier and slower yet jump capable version, due to their seizure of the Tokasha line which was relocated to New Kent.

A Mad Dog’s Cat’s Eye MD6 is a sophisticated piece of targeting equipment and is unusually accurate at common engagement ranges leading to the Mad Dog’s deserved reputation as a deadly machine.

Quirks | Improved Targeting (Medium)

Code: [Select]
Type: Mad Dog
Technology Base: Mixed (Advanced)
Tonnage: 60
Battle Value: 1,983

Equipment                                          Mass
Internal Structure            Endo Steel              3
Engine                        300 XL                9.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     17                      7
Gyro                                                  3
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            20        22   
     Center Torso (rear)               7     
     R/L Torso               14        18   
     R/L Torso (rear)                  5     
     R/L Arm                 10        14   
     R/L Leg                 14        20   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Heat Sinks             LL        2        -       2.0   
Heat Sink                CT        1        -       1.0   
Artemis IV FCS           RT        1        -       1.0   
LRM 15                   RT        2        5       3.5   
LRM 15 Ammo (16)         RT        2        -       2.0   
Large Pulse Laser        LA        2        10      6.0   
Artemis IV FCS           LT        1        -       1.0   
LRM 15                   LT        2        5       3.5   
LRM 15 Ammo (16)         LT        2        -       2.0   
2 Heat Sinks             RL        2        -       2.0   
Large Pulse Laser        RA        2        10      6.0   
   
Thresher
Mass: 60 tons
Chassis: DSHM-2.4 Endo Steel Biped
Power Plant: CFE 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Forging ZK10 Standard
Armament:
     1 ER PPC
     2 Small Pulse Laser
     3 Medium Laser
     1 LRM 15
Manufacturer: Manufacturing Plant CNF-51 | Barcella Manufacturing Plant A
     Primary Factory: Strato Domingo | Barcella
     REVIVAL Forward Factory: Botany Bay
Communication System: Crossband 20
Targeting & Tracking System: Dtrac Suite 10
Cost: 6,192,960 C-bills

Description – The Thresher is an old Battlemech that apes the weapons configuration of the Royal Thunderbolt and although the Summoner didn’t make the cut the Thresher serves as an admirable replacelement. It has long been a popular trade item and thus widely utilized by the Nova Foxes and traded throughout the Homeworlds. Many of the Freeborn pilots incorporated into the Touman pilot this simple design to great effect, if they can keep their heat down. The Dtract Suite is very user friendly and optimized for the most common engagement distances for Battlemech combat.

Quirks | Improved Targeting (Medium)

Code: [Select]
Type: Thresher
Technology Base: Clan (Standard)
Tonnage: 60
Battle Value: 1,944

Equipment                                          Mass
Internal Structure            Endo Steel              3
Engine                        240 Fusion           11.5
Walking MP: 4
Running MP: 6(8)
Jumping MP: 0
Heat Sink                     19                      9
Gyro                                                  3
Cockpit                                               3
Armor Factor                  192                    12

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            20        30   
     Center Torso (rear)               9     
     R/L Torso               14        21   
     R/L Torso (rear)                  6     
     R/L Arm                 10        19   
     R/L Leg                 14        26   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo               Location  Critical   Heat    Tonnage
2 Heat Sinks              LL        2        -       2.0   
MASC                      CT        2        -       2.0   
3 Medium Lasers           RT        3        3       3.0   
3 Heat Sinks              RT        3        -       3.0   
2 Small Pulse Lasers      LA        2        2       2.0   
LRM 15                    LT        2        5       3.5   
LRM 15 Ammo (16)          LT        2        -       2.0   
2 Heat Sinks              LT        2        -       2.0   
2 Heat Sinks              RL        2        -       2.0   
Heat Sink                 HD        1        -       1.0   
ER PPC                    RA        2        15      6.0   

Gorgon

  • Lieutenant
  • *
  • Posts: 1066
  • The little duchy that could
Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #37 on: 28 May 2023, 04:11:39 »
A random thought just occurred to me: with the Falcons extinct and the Steel Vipers part of the initial invasion, the Falconer won't get its name. But it could be names Snake Handler, if the Vipers (or Star Adders) end up fighting the Lyrans.

(Never mind the fact that all the IS mechs built as direct response / copy of Clan designs will be very different machines this time around)
Jude Melancon lives!

PsihoKekec

  • Major
  • *
  • Posts: 3327
  • Your spleen, give it to me!
Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #38 on: 30 May 2023, 15:21:55 »
Tagging the thread, because I missed it before.
Shoot first, laugh later.

AlphaMirage

  • Major
  • *
  • Posts: 4036
Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #39 on: 22 June 2023, 15:47:06 »
Fruits of Thought, Fists of Iron | The Lyran Commonwealth's Titans of Industry prior to the Clan Invasion.
With immense material superiority over any of their adversaries the LCAF had little need to innovate to overcome their enemies on the battlefield. Unfortunately the battlefield was never the principal competition for Lyran Industries, that lay in the Solaris Arena and Marketplace. Facing increasing competition from the Free World's League Lyran private industry made major investments into R&D in order to remain competitive.

This 'virtuous' cycle of market competition led to a large number of experimental designs with short production runs. These short runs were the result of the massive inflation that using Extralight Fusion Engines imposed on the purchase price, something that understandable even the extraordinarily well funded LCAF was unwilling to invest in. Some of these would be proven viable (Battle Hawk, Bushwhacker, Maelstrom, and Enfield) in test runs and acquired by the LCAF but the others (Axman, Berserker, Blitzkrieg, Defiance, Hollander, Rawhide, and Razorback as well as resurrected Alfar and Ymir Mechs) became curiosities to be put into some noble's bunker for when he wanted to go out 'plinking,' compare his stable of 'thoroughbred Lyran fighting machines' to others at the next Provincial Governor's ball, or for Mercenaries and Gladiators to establish brands and market them to export customers particularly the Free Rasalhague Republic and Capellan Confederation.

Defiance DFN-3T
Mass: 75 tons
Chassis: Defiant V Endo Steel Biped
Power Plant: Vlar 300 Light
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Durallex Heavy Standard
Armament:
     2 Improved PPCs
     1 Small Pulse Laser
     1 LB 10-X AC
     1 Streak SRM 4
Manufacturer: Defiance Industries
     Primary Factory: Furillo
Communication System: Angst Discom
Targeting & Tracking System: Angst Accuracy
Cost: 14,602,000 C-bills

One of these experimental small batch designs was the Defiance, a hunched threatening design crafted by Defiance Industries Furillo, this mech was an upgraded Marauder style Battlemech equipped with Triple Strength Myomer, a pair of more efficient and lighter PPCs, a Streak missile launcher, and LBX-10 autocannon. However its light engine was the biggest advancement as it improved the Mech's survivability in combat which is good because when combined with the advanced chassis it costs 50% more than a basic Atlas.

This survivability would come into play when Venctin Ferrous of the Mar Grave Digger's Stable, sponsored by Duchess Iris Steiner of Furillo, won the Class Four Solaris Games of 3046. His modified version of the base model (known as the 3S7 for Solaris) became something of a collector's item that required special permission from the Duchess to acquire. It replaced the LBX-10 with a RAC/5 and Streak SRM-4 with a pair of SRM-4s to better control the heat levels in order to activate the Triple Strength Myomer musculature built into the chassis.

Code: [Select]
Type: Defiance
Technology Base: Inner Sphere (Experimental)
Tonnage: 75
Battle Value: 1,424

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        300 Light            14.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     16                      6
Gyro                                                  3
Cockpit                                               3
Armor Factor                  231                  14.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        35   
     Center Torso (rear)               11   
     R/L Torso               16        24   
     R/L Torso (rear)                  8     
     R/L Arm                 12        24   
     R/L Leg                 16        32   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                    Location  Critical   Heat    Tonnage
Triple Strength Myomer      LT/RL/LL   4/1/1      -       0.0   
Small Pulse Laser              CT        1        2       1.0   
LB 10-X AC                     RT        6        2       11.0 
Heat Sink                      RT        1        -       1.0   
LB 10-X AC Ammo (20)           RT        2        -       2.0   
Improved PPC                   LA        2        10      6.0   
Streak SRM 4                   LT        1        3       3.0   
4 Triple Strength Myomers   LT/RL/LL   4/1/1      -       0.0   
3 Heat Sinks                   LT        3        -       3.0   
Streak SRM 4 Ammo (25)         LT        1        -       1.0   
Triple Strength Myomer      LT/RL/LL   4/1/1      -       0.0   
Improved PPC                   RA        2        10      6.0   

Variant 3S7
Weapons
and Ammo                    Location  Critical   Heat    Tonnage
Triple Strength Myomer     CT/LT/RL/LL 1/3/1/1    -       0.0   
Small Pulse Laser              CT        1        2       1.0   
Triple Strength Myomer     CT/LT/RL/LL 1/3/1/1    -       0.0   
Rotary AC/5                    RT        6        1       10.0 
Rotary AC/5 Ammo (40)          RT        2        -       2.0   
2 Heat Sinks                   RT        2        -       2.0   
Improved PPC                   LA        2        10      6.0   
Heat Sink                      LA        1        -       1.0   
2 SRM 4s                       LT        2        3       4.0   
3 Triple Strength Myomers  CT/LT/RL/LL 1/3/1/1    -       0.0   
SRM 4 Ammo (25)                LT        1        -       1.0   
Heat Sink                      LT        1        -       1.0   
Triple Strength Myomer     CT/LT/RL/LL 1/3/1/1    -       0.0   
Improved PPC                   RA        2        10      6.0   

AlphaMirage

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Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #40 on: 15 July 2023, 09:08:58 »
Dissenters by Doctrine
While the vast majority of Clan Mechs became standardized before REVIVAL some Clans maintained their own factory infrastructure based on their doctrine. Most holdouts were from Clan Ghost Bear and Clan Hell's Horses because both Clans had enough industrial infrastructure to do so.

Kodiak
Mass: 95 tons
Chassis: Berserker Standard Biped
Power Plant: 380 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Compound 12A2 Standard
Armament:
     1 Ultra AC/20
     1 Streak SRM 6
     1 ER Large Laser
Manufacturer: Bearclaw Armaments
     Primary Factory: Bearclaw
Communication System: Garett L20
Targeting & Tracking System: RCA Instratrac Mark IX
Cost: 24,782,290 C-bills

Background - The Kodiak is a totem mech for Clan Ghost Bear and one of the oldest designs still in use among the Clan based as it was on the Banshee. It occupies something of a spiritual shamanistic position among Ghost Bears. Although it is a formidable short range combatant only those who have undertaken the Clawing may pilot it and utilize its Claws without dishonor. This has given them something of a fearless berzerker nature and a Star of Kodiaks running into battle has frequently proven to break an enemy's morale and cause them to withdraw upon seeing the mighty claws this Battlemech is equipped with, each one capable of ripping another mech's head off or removing a tank's turret.

Code: [Select]
Type: Kodiak
Technology Base: Mixed (Advanced)
Tonnage: 95
Battle Value: 1,943

Equipment                                          Mass
Internal Structure                                  9.5
Engine                        380 XL               20.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     16                      6
Gyro                                                  4
Cockpit                                               3
Armor Factor                  256                    16

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            30        40   
     Center Torso (rear)               13   
     R/L Torso               20        27   
     R/L Torso (rear)                  8     
     R/L Arm                 16        27   
     R/L Leg                 20        35   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                 Location  Critical   Heat    Tonnage
Heat Sink                   LL        1        -       1.0   
Ultra AC/20                 RT        8        7       12.0 
Ultra AC/20 Ammo (10)       RT        2        -       2.0   
Claw                        LA        7        -       7.0   
Streak SRM 6 Ammo (15)      LT        1        -       1.0   
ER Large Laser              LT        1        12      4.0   
Streak SRM 6                LT        2        4       3.0   
Claw                        RA        7        -       7.0   

Corvis ISM
Mass: 40 tons
Chassis: Model MH-24 Endo Steel Biped
Power Plant: LTV 160 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Moderl KT Boosters Standard
     Jump Capacity: 120 meters
Armor: Compound H17 Standard
Armament:
     16.0 tons of pod space
Manufacturer: Niles Industrialplex A
     Primary Factory: Niles
Communication System: CH2 Series Integrated
Targeting & Tracking System: Version Gamma-V TTS
Cost: 3,659,017 C-bills

Background - One of the earliest designs built by Clan Hell's Horses the Corvis is still built and deployed as an Infantry Support Mech. Although lightweight and slow it was meant to pace tanks not go against other Mechs by itself. Due to this weakness many of its MechWarriors are freeborn just like the Elementals they carry. Thousands of these inexpensive designs were brought from the Homeworlds to support Clan Hell's Horses Mechanized Infantry formations and Occupation Clusters.

Code: [Select]
Type: Corvis
Technology Base: Clan (Experimental)
Tonnage: 40
Battle Value: 980

Equipment                                          Mass
Internal Structure            Endo Steel              2
Engine                        160 Fusion              6
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  128                     8

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        18   
     Center Torso (rear)               5     
     R/L Torso               10        15   
     R/L Torso (rear)                  4     
     R/L Arm                 6         11   
     R/L Leg                 10        18   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          Endo Steel              0
Center Torso                  2 Endo Steel            0
Right Torso                   9 Endo Steel            0
                              Heat Sink               
                              2 Jump Jet               
Left Torso                    2 Endo Steel            7
                              Heat Sink               
                              2 Jump Jet               
Right Arm                     None                   10
Left Arm                      None                    8
Right Leg                     Anti-Personnel Pods     0
                              Heat Sink               
Left Leg                      Anti-Personnel Pods     0
                              Heat Sink               

Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                           Location  Critical   Heat    Tonnage
Small Pulse Laser                     LA        1        2       1.0   
Medium Pulse Laser                    LA        1        4       2.0   
Improved Autocannon/10 Ammo (20)      RA        2        -       2.0   
Improved Autocannon/10                RA        6        3       11.0 

AlphaMirage

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Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #41 on: 04 December 2023, 14:18:32 »
Shinobi SH-1KJF 'Skytower'
Mass: 55 tons
Chassis: Lang T1 Endo-Composite Biped
Power Plant: VOX 330 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Lexington Lifters Standard
     Jump Capacity: 180 meters
Armor: Victoria Special Composite Stealth
Armament:
     1 Serpent's Fang VIII ER PPC
     1 Coiled Viper PPC Capacitor
Original Manufacturer: Luthien Armor Works Skytower Annex
     Primary Factory: Luthien
Communication System: HTE Daimyo
Targeting & Tracking System: HTE Shogun w/ TarComp
Introduction Year: 3052

Background - 'Skytower' was acquired by Diana Pryde of the fledgling Clan Jade Falcon because of her willingness to trade some of her stolen Clantech to the Draconis Combine via Free Rasalhague connections but not the technicians she brought with her. The remaining funds were used to outfit a Star of Battlemechs from Kungsarme stocks. Her techs refitted the machine with a Clan-tech ECM system tied into the Capellan manufactured stealth composite and the Lord's Light PPC was replaced with a clan-tech equivalent which provided enough space and mass to add a capacitor to it.

With such a limited heat dissipation the MechWarrior piloting a Shinobi needed to be very careful with selecting their shots as it is incredibly easy to overheat in this machine. However, Clan Mechwarriors train for the heat and Diana Pryde was trained by Clan Steel Viper so she was up for the task, defeating a larger Warhammer piloted by Ranna Kerensky of Wolf's Dragoons by technicality.

Almost certainly the mobility and lethality of this battlemech would have carried the day as the inclusion of the clan-tech PPC with capacitor make it incredibly lethal in a duel. It does however limit it outside of one as the MechWarrior must choose whether to reduce incoming fire by activating the stealth armor, jumping to make it harder to target them, or returning fire. Doing all three would absolutely overwhelm the machine's ability to cope with thermal flux and likely lead to shutdown.

Code: [Select]
Type: Shinobi
Technology Base: Mixed (Inner Sphere/Clan)
Tonnage: 55

Equipment                                          Mass
Internal Structure                                  4.5
Engine                        330 XL               12.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sink                     16                      6
Gyro                                                  4
Cockpit                                               3
Armor Factor                  160                    10

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        25   
     Center Torso (rear)               8     
     R/L Torso               13        18   
     R/L Torso (rear)                  6     
     R/L Arm                 9         15   
     R/L Leg                 13        20   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
1 Heat Sinks             RT        1        -       2.0   
ER PPC (Clan)            RT        2        15      6.0
PPC Capacitor RT    1         -      1.0
3 Jump Jets              RT        3        -       1.5   
1 Endo-Composite RT    1        -          -
3 Jump Jets              LT        3        -       1.5   
2 Heat Sinks             LT        2        -       2.0   
1 Stealth Armor LT    1     -        -
3 Endo-Composite LT    3     -        -
ECM Suite CT    2     -     1.0
1 Endo-Composite CT    1        -         -
2 Stealth Armor RL    2     -        -
2 Stealth Armor LL    2     -        -
4 Stealth Armor RA    2     -        -
2 Endo-Composite RA    2        -          -
4 Stealth Armor LA    2     -        -
1 Endo-Composite LA    1     -        -
1 Stealth Armor HD    1     -        -

PsihoKekec

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  • Your spleen, give it to me!
Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #42 on: 04 December 2023, 14:28:28 »
When mobile oven sneaks on you.
Shoot first, laugh later.

AlphaMirage

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Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #43 on: 20 November 2024, 22:09:33 »
Battle Cobra
Mass: 40 tons
Chassis: Cobra Endo Steel
Power Plant: Consolidated Type 240
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Ferro-Fibrous V3
Armament:
     1 Laser AMS
     13.0 tons of pod space
Manufacturer: Sheridan Warworks
     Primary Factory: Sheridan
Communication System: Bishop 400 Holly-Meridian CTC
Targeting & Tracking System: Spanke 112-A
Introduction Year: 2982
Cost: 5,360,250 C-bills

Background - Developed as a low end Omnimech and prototyping platform the Battle Cobra was designed by Clan Star Adder after the Blood Scandal when they were under immense pressure from Clan Wolf and Mongoose. Unfortunately its arm mounted omni-pods, designed for maximum flexibility, proved flimsy and poorly armored against clan spec ERPPCs and completely removed if hit by a heavy large laser or Class 20 Autocannon. It also carried to much ammunition or not enough heat sinks while being middling when it came to mobility.

Nevertheless due to its relative ease of manufacture and being a pet project of the Khan the Star Adders overbuilt capacity for this design prior to its real trial by fire in the Wolf War. When consolidation came to the Clan's industrial base afterward most of these factories were retooled for Shadow Cat production while the engines were used in armored vehicles. However, the Star Adders were unwilling to break the Battle Cobras into parts and sell them piecemeal as they had a large inventory already (something common among the Adders as the Hellfire can attest). Ultimately some were attempted to be converted into drones as part of the Star Adders own independent research before the Nova Cats released the superior SXR-27 Sentinel to take over that role. Khan Cassius N'Buta transported many of them to the Inner Sphere to be used as supplemental forces and a backup to keep a MechWarrior active should their main ride become damaged (or as punishment detail while preventing Grievance).

Variants - The Prime Battle Cobra was redesignated after it served well as a test platform for the Advanced Tactical Missile using two six packs of these versatile launchers and nothing else but the now fixed Laser AMS to defend itself from counter-battery fire. Its A(djudicator) Variant utilizes four Medium Pulse Lasers to defend its Prime brethren from fast moving light mechs (such as those fielded in mass by their blood rival Clan Mongoose). The B(ruiser) Variant utilizes six Medium Lasers that while capable of delivering substantial damage to an enemy mech are relatively short ranged and  MechWarrior firing all six of these lasers will cause severe overheating problems more akin to the Adder's other mech, The Hellfire.

Code: [Select]
Type: Battle Cobra
Technology Base: Mixed (Standard)
Tonnage: 40
Battle Value: 1,123

Equipment                                          Mass
Internal Structure            Endo Steel              2
Engine                        240 Fusion           11.5
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sink                     12                      2
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          116                   6.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        16   
     Center Torso (rear)               5     
     R/L Torso               10        13   
     R/L Torso (rear)                  4     
     R/L Arm                 6         10   
     R/L Leg                 10        16   

Prime Variant
Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          Laser AMS               0
Center Torso                  Heat Sink               0
                              Ferro-Fibrous           
Right Torso                   9 Ferro-Fibrous         3
Left Torso                    5 Endo Steel            3
                              4 Ferro-Fibrous         
Right Arm                     6 Endo Steel            3
Left Arm                      3 Endo Steel            6
Right Leg                     None                    2
Left Leg                      None                    2

Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                         Location  Critical   Heat    Tonnage
Heat Sink                           RT        1        -       1.0   
High-Explosive ATM/6 Ammo (10)      RT        1        -       1.0   
Standard ATM/6 Ammo (10)            RT        1        -       1.0   
ATM 6                               LA        3        4       3.5   
Heat Sink                           LT        1        -       1.0   
Extended-Range ATM/6 Ammo (10)      LT        1        -       1.0   
Standard ATM/6 Ammo (10)            LT        1        -       1.0   
ATM 6                               RA        3        4       3.5   

Variant A
Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          Laser AMS               0
Center Torso                  Heat Sink               1
Right Torso                   10 Ferro-Fibrous        2
Left Torso                    5 Endo Steel            3
                              4 Ferro-Fibrous         
Right Arm                     6 Endo Steel            3
Left Arm                      3 Endo Steel            6
Right Leg                     None                    2
Left Leg                      None                    2

Weapons
and Ammo               Location  Critical   Heat    Tonnage
Heat Sink                 CT        1        -       1.0   
2 Heat Sink               RT        2        -       2.0   
2 Medium Pulse Laser      LA        2        4       4.0   
2 Heat Sink               LT        2        -       2.0   
2 Medium Pulse Laser      RA        2        4       4.0   

Variant B
Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          Laser AMS               0
Center Torso                  Heat Sink               1
Right Torso                   10 Ferro-Fibrous        2
Left Torso                    5 Endo Steel            3
                              4 Ferro-Fibrous         
Right Arm                     6 Endo Steel            3
Left Arm                      3 Endo Steel            6
Right Leg                     None                    2
Left Leg                      None                    2

Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage
Heat Sink                LL        1        -       1.0   
Heat Sink                CT        1        -       1.0   
2 Heat Sink              RT        2        -       2.0   
3 Medium Laser           LA        3        3       3.0   
2 Heat Sink              LT        2        -       2.0   
Heat Sink                RL        1        -       1.0   
3 Medium Laser           RA        3        3       3.0   

Features the following design quirks: Extended Torso Twist, Poor Reputation, Obsolete (3042)

AlphaMirage

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Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #44 on: 24 November 2024, 00:01:27 »
"Cujo" Grand Duke Morgan Kell of Arc-Royal's Archer
Archer ARC-2MK
Mass: 70 tons
Chassis: Earthwerks Archer
Power Plant: VOX 280 Special Edition
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Valiant Lamellar
Armament:
     2 LRM 20
     2 Medium Laser
     2 SRM 4
Manufacturer: Blackwell Industries
     Primary Factory: Outreach
Communication System: Dalban Micronics
Targeting & Tracking System: Dalban High-Rez II
Cost: 16,486,373 C-bills

History - Morgan Kell and Jaime Wolf as leaders of some of the most celebrated Mercenary Commands in the Inner Sphere and best friends have a complex history, and still do. Mostly this is related to Morgan Kell's propensity to be a boisterous mercenary and Jaime Wolf's coldness, later explained by him being a Clan Spy. Both chose the Archer as their mech of choice and thus had a lively competition about who should be known as the 'best' Archer pilot in the Inner Sphere. Morgan won this competition and Jaime gave him Cujo as a trophy, on the outside an otherwise normal 2W Archer but the inside contained some of the most advanced Clan and Star League technology available to the Dragoons regardless of its expense. Unfortunately it was missing something (heat management when the Null Sig was activated) that would later be partially solved by the Radical Heat Sink system developed by Technicron Manufacturing of Tongatapu. It was ultimately this mech that Morgan Kell took into the Clan Invasion alongside his Kell Hounds against Clan Star Adder.

Code: [Select]
Type: Archer
Technology Base: Mixed (Experimental)
Tonnage: 70
Battle Value: 1,795

Equipment                                          Mass
Internal Structure                                    7
Engine                        280 XL                  8
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     19                      9
Gyro                                                  3
Cockpit                                               3
Armor Factor                  208                    13

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            22        33   
     Center Torso (rear)               10   
     R/L Torso               15        22   
     R/L Torso (rear)                  7     
     R/L Arm                 11        21   
     R/L Leg                 15        28   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                   Location  Critical   Heat    Tonnage
Heat Sink                     LL        1        -       1.0   
Null Signature System    CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1    -       0.0   
SRM 4 Ammo (25)               CT        1        -       1.0   
Radical Heat Sink System      RT        3        -       4.0   
LRM 20 Ammo (12)              RT        2        -       2.0   
LRM 20                        RT        4        6       5.0   
3 Heat Sink                   LA        3        -       3.0   
SRM 4                         LA        1        3       1.0   
Medium Laser                  LA        1        3       1.0   
LRM 20 Ammo (24)              LT        4        -       4.0   
SRM 4 Ammo (25)               LT        1        -       1.0   
LRM 20                        LT        4        6       5.0   
Heat Sink                     RL        1        -       1.0   
ECM Suite                     HD        1        -       1.0   
3 Heat Sink                   RA        3        -       3.0   
SRM 4                         RA        1        3       1.0   
Medium Laser                  RA        1        3       1.0   

Features the following design quirks: Battle Fists (LA), Battle Fists (RA), Command Mek, Stable, Ubiquitous (Inner Sphere)

PsihoKekec

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Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #45 on: 24 November 2024, 04:03:08 »
XL engine on ammo happy mech always gives me shivers, even if it's for Morgan Kell who doesn't get hit.
Shoot first, laugh later.

AlphaMirage

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Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #46 on: 24 November 2024, 10:10:04 »
It is at least a Clan Spec version but yeah it's definitely a gamble.

AlphaMirage

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Re: Golden Lion AU TRO - Collection (In Progress)
« Reply #47 on: 31 December 2024, 12:47:51 »
Timber Wolf Reborn (Wolf's Dragoons Standard)
Mass: 75 tons
Chassis: Endo Steel Biped
Power Plant: 375 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Ferro-Fibrous
Armament:
     1 Gauss Rifle
     1 Large Pulse Laser
     2 LRM 10
Manufacturer: Blackwell Industries
     Primary Factory: Outreach
Introduction Year: 3052
Tech Rating/Availability: F/X-X-E-E
Cost: 18,445,000 C-bills

Background - While the Rakshasa was a commercial failure Wolf's Dragoons affiliated Blackwell Industries was quick to buy the plans and tooling. The reborn 'Timber Wolf' while carrying a similar weapon mix to the Clan's Sidewinder Prime does so with a higher ground speed which enables superior accuracy and faster response over flatland. With this combination of weapons it can outfight and outmaneuver many Inner Sphere opponents but it is more than anything else the new face of the Wolf's Dragoons with the first one being issued to Ranna Kerensky to replace her mother's Warhammer which is destined for the Joshua Wolf Memorial museum on Outreach meant to celebrate the history of Clan Wolf now that the Clans have returned and they no longer need to keep it a secret.

Code: [Select]
Type: Timber Wolf Reborn
Technology Base: Mixed (Standard)
Tonnage: 75
Battle Value: 2,247

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        375 XL               19.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     15                      5
Gyro                                                  4
Cockpit                                               3
Armor Factor (Ferro)          224                  12.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        34   
     Center Torso (rear)               11   
     R/L Torso               16        25   
     R/L Torso (rear)                  7     
     R/L Arm                 12        23   
     R/L Leg                 16        30   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                           Location  Critical   Heat    Tonnage
Gauss Rifle Ammo (16)                 RT        2        -       2.0   
LRM 10 Ammo (12)      RT        1        -       1.0   
LRM 10                                RT        1        4       2.5   
Large Pulse Laser                     LA        2        10      6.0   
LRM 10 Ammo (12)      LT        1        -       1.0   
LRM 10                                LT        1        4       2.5   
Gauss Rifle                           RA        6        1       12.0 

Features the following design quirks: Easy to Maintain, Improved Targeting (Medium)

Hazard Pay

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Re: Golden Lion AU TRO - Collection (Complete)
« Reply #48 on: 31 December 2024, 17:48:58 »
Wrong ammo or invisible Art IV?

AlphaMirage

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Re: Golden Lion AU TRO - Collection (Complete)
« Reply #49 on: 31 December 2024, 17:54:51 »
Wrong ammo or invisible Art IV?

I went overweight with the Art IV so removed them and half ton or armor. Good catch though, and now fixed.