Author Topic: Scorpion SCP-1D: It's dougram compliant  (Read 383 times)

Liam's Ghost

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Scorpion SCP-1D: It's dougram compliant
« on: 29 December 2024, 18:30:55 »
As a nod to the original dougram art that led to the Scorpion...

All I did was switch to a large laser to mount the grenade launchers and machine gun. This is... almost compliant with the description of Wendall Puritan's Scorpion in the MechWarrior computer game, though the "mortars" are single shot rather than "autoloading". And it matches the dougram art. You could describe it as a Scorpion trying to be a more general use platform rather than the long range skimisher it is. If you wanted to draw a link between the Mechwarrior computer game and the canon stats for Puritan's Scorpion, you could also say that Puritan eventually decided to ditch the machine gun and grenade launchers for more armor protection.

Another possible modification (which might match another piece of Fasa era art) would be to swap the machine gun and ammunition for a medium laser.


Scorpion SCP-1D

Mass: 55 tons
Chassis: Brigadier 800F
Power Plant: Vox 330
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: StarSlab /4
Armament:
     1 Machine Gun
     2 Vehicular Grenade Launcher
     1 SRM 6
     1 Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Garret 500A
Targeting & Tracking System: Garret GRNDTRK 9
Introduction Year: 2570
Tech Rating/Availability: D/D-E-F-E
Cost: 5,086,325 C-bills

Type: Scorpion
Technology Base: Inner Sphere (Standard)
Tonnage: 55
Battle Value: 973

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        330 Fusion           24.5
   Walking MP: 6
   Running MP: 9
   Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  4
Cockpit                                               3
Armor Factor                  112                     7

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            18        24   
     Center Torso (rear)               8     
     R/L Torso               13        11   
     R/L Torso (rear)                  5     
     FR/L Leg                13        10   
     RR/L Leg                13        10   

Weapons
and Ammo                     Location  Critical   Heat    Tonnage   
SRM 6                           RT        2        4       3.0   
Vehicular Grenade Launcher      RT        1        1       0.5   
Large Laser                     RT        2        8       5.0   
Vehicular Grenade Launcher      LT        1        1       0.5   
Machine Gun                     LT        1        0       0.5   
Machine Gun Ammo (100)          LT        1        -       0.5   
SRM 6 Ammo (15)                 LT        1        -       1.0   
   
Features the following design quirks: Bad Reputation (Inner Sphere), Bad Reputation (Clan), Hard to Pilot
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Liam's Ghost

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Re: Scorpion SCP-1D: It's dougram compliant
« Reply #1 on: 29 December 2024, 20:29:02 »
Alternative interpretation. Slows down a bit and switches to a different main gun along with the machine gun and grenade launchers, but also carries more armor.


Scorpion SCP-1A

Mass: 55 tons
Chassis: Brigadier 800F
Power Plant: Vox 275
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: StarSlab /4
Armament:
     1 Machine Gun
     2 Vehicular Grenade Launcher
     1 SRM 6
     1 AC/10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Garret 500A
Targeting & Tracking System: Garret GRNDTRK 9
Introduction Year: 2570
Tech Rating/Availability: D/D-E-F-E
Cost: 4,504,042 C-bills

Type: Scorpion
Technology Base: Inner Sphere (Standard)
Tonnage: 55
Battle Value: 1,042

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        275 Fusion           15.5
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            18        24   
     Center Torso (rear)               8     
     R/L Torso               13        15   
     R/L Torso (rear)                  7     
     FR/L Leg                13        15   
     RR/L Leg                13        15   

Weapons
and Ammo                     Location  Critical   Heat    Tonnage   
AC/10 Ammo (10)                 RT        1        -       1.0   
SRM 6                           RT        2        4       3.0   
Vehicular Grenade Launcher      RT        1        1       0.5   
AC/10                           RT        7        3       12.0 
Vehicular Grenade Launcher      LT        1        1       0.5   
Machine Gun                     LT        1        0       0.5   
Machine Gun Ammo (100)          LT        1        -       0.5   
SRM 6 Ammo (15)                 LT        1        -       1.0   
   
Features the following design quirks: Bad Reputation (Inner Sphere), Bad Reputation (Clan), Hard to Pilot
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Hellraiser

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Re: Scorpion SCP-1D: It's dougram compliant
« Reply #2 on: 29 December 2024, 22:07:16 »
As a nod to the original dougram art that led to the Scorpion...

I was really hoping for Quad-MML3s & a SPL, but I like this anyway.

I was thinking a 5/8 to match engine w/ the other 55t mechs should match nicely.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

RifleMech

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Re: Scorpion SCP-1D: It's dougram compliant
« Reply #3 on: 30 December 2024, 00:45:21 »
I like them.

I'd of lowered the engine rating to include a command console to match the art.

Scorpion SCP-1C

Mass: 55 tons
Chassis: Brigadier 800F
Power Plant: Vox 275
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: StarSlab /4
Armament:
     1 Machine Gun
     2 Vehicular Grenade Launcher
     1 SRM 6
     1 AC/10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Garret 500A
Targeting & Tracking System: Garret GRNDTRK 9
Introduction Year: 2650
Tech Rating/Availability: D/D-E-F-E
Cost: 4,504,042 C-bills

Type: Scorpion
Technology Base: Inner Sphere (Standard)
Tonnage: 55
Battle Value: 1,042

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        275 Fusion           15.5
   Walking MP: 5
   Running MP: 8 (10)
   Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            18        24   
     Center Torso (rear)               8     
     R/L Torso               13        15   
     R/L Torso (rear)                  7     
     FR/L Leg                13        15   
     RR/L Leg                13        15   

Weapons and Ammo
                                Location  Critical  Tonnage   
Command Console          H         1            3
Super Charger                CT        1            2
Large Laser                    RT        1            5   
LRM-10                          RT        2            5   
Vehicular Grenade Launcher      RT       1       0.5     
Vehicular Grenade Launcher      LT        1       0.5   
Machine Gun                     LT               1        0.5   
Machine Gun Ammo (100)  LT               1         0.5   
LRM 10 Ammo (12)             LT              1        1.0   
LRM 10 Ammo (12)             LT              1        1.0
Features the following design quirks: Bad
Reputation, Hard to Pilot

Edit.
Fixed the Command Console weight and gave it extra LRM ammo so it can use alternative munitions.
« Last Edit: 30 December 2024, 22:11:16 by RifleMech »

Daryk

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Re: Scorpion SCP-1D: It's dougram compliant
« Reply #4 on: 30 December 2024, 04:30:32 »
You could slather on some more armor if you went with a Thumper Artillery Cannon in place of the AC/10... ;)

Hellraiser

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Re: Scorpion SCP-1D: It's dougram compliant
« Reply #5 on: 30 December 2024, 14:02:46 »

Weapons and Ammo
                                Location  Critical  Tonnage   
Command Console          H         1            4
Super Charger                CT        1            2
Why is the CC listed at 4 tons instead of 3?
Love the SC on this mech.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

RifleMech

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Re: Scorpion SCP-1D: It's dougram compliant
« Reply #6 on: 30 December 2024, 22:08:47 »
You could slather on some more armor if you went with a Thumper Artillery Cannon in place of the AC/10... ;)


Ooh!  :evil:


Why is the CC listed at 4 tons instead of 3?
Love the SC on this mech.

Finger fumble.  :embarrassed:
Me too.  :grin: