An Urbie for infantry hunting
Bloodhound active probe, Angel ECM for detecting BA no matter what. Reactive armor to deal with those SRM warheads. Crit packed torso, head and CT. Standard fusion engine. A full suite of laser and magshot weaponry to deal with BA and infantry up to 9 hexes. Heat neutral. Reasonable BV.
UrbanMech UM-R120
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-E
Production Year: 3132
Dry Cost: 3.847.025 C-Bills
Total Cost: 3.848.025 C-Bills
Battle Value: 1.046
Chassis: Standard
Power Plant: 120 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Reactive
Armament:
4 Medium Lasers
1 ER Small Laser
4 Magshots
1 Bloodhound Active Probe
1 Angel ECM
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 51 points 3,00
Engine: Fusion Engine 120 4,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Heat Sink Locations: 3 LT, 3 RT
Gyro: Standard 2,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Reactive AV - 104 6,50
Armor Locations: 8 LA, 2 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
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Equipment Location Heat Critical Mass
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4 Magshots RA 4 8 2,00
Medium Laser LA 3 1 1,00
ER Small Laser LA 2 1 0,50
Bloodhound Active Probe RT 0 3 2,00
3 Medium Lasers LT 9 3 3,00
Angel ECM CT 0 2 2,00
@Magshot Gauss Rifle (50) HD - 1 1,00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
4 4 4 0 0 1 0 Structure: 3
Special Abilities: BH, RCN, AECM, SRCH, ES, SEAL, SOA