January 30th, 2011. Gamer's Armory in Cary, NC. The players had a choice of House Hiritsu versus Republic of the Sphere or Sword of Light versus Kestrel Grenadiers and went with SoL v KG.
1st Sword of Light:
Lance 1: Tai-Sho TSH-7S, Grasshopper GHR-6K, Grand Dragon DRG-C, Jenner JR7-C2 (c3 network, 4 skill)
Lance 2: Hatamoto-Hi HTM-CM, Grand Dragon DRG-7K (Mark), Black Hawk-KU BHKU-OF, Spider SDR-7KC (c3 network, 4 skill)
Lance 3: Awesome AWS-10KM, Thresher, Black Hawk/Nova B, Panther PNT-16K (no c3, 3 skill)
Battle Armor Support: IS Standard Battle Armor [SRM] x2, Kanazuchi Assault Battle Armor (3 skill)
Lances 1 and 2 are together in a single c3 network.
1st Kestrel Grenadiers:
Lance 1: Templar TLR1-O, Ajax Assault Tank Prime, Wolverine WVR-9D, Garm GRM-01B, Cavalier Battle Armor [SRM]
Lance 2: Marauder II MAD-5A, Rifleman RFL-6D, Rommel Tank (Gauss), Valkyrie VLK-QD3, Cavalier Battle Armor [SRM]
Lance 3: Longbow LGB-12C, Warhammer WHM-8D, Rommel Tank (Gauss), Blackjack BJ-3, Hauberk Battel Armor
All three lances are skill 3.
so the major question beginning the game was how much of an effect does c3 (using advanced rules) operate in quick strike. The Kuritans have two fast spotters and a lot of range variants in the c3 lances. but they need the c3 to make up for lower skills. the non-c3 lance is more of a medium range brawler lance to break a charge? both sides also have limited battle armor carrier capacity, they can each carry 2 of their 3 squads.
tonnage was equal at 300 tons each. Kestrels had 243 Points to 214 of the Sword of Light, but that didn't include C3 costs. BVs with c3 were 25,254 for the Kestrels versus 31,954 for the Sword of Light.
The terrain was from Gamer's Armory, a snowy plain broken up by rocky hills and scattered forests. Both sides started outside of long range. I wanted DC to have room to fall back after engaging if they wanted. Ihadn't considered how that would extend the game time though. Bth players also needed time to familarize themselves with their forces, so we got off to a very slow start.
Turn 1The Sword of Light advanced in a loose line. One C3 lance on each flank, the non c3 up the middle.
The Kestrel Grenadiers also advanced in line, with the left flank advancing faster. The slowest units were advancing up the right flank.
Turn 2The Sword of Light put a single Spider up a medium range from the lead Kestrels as a spotter. The non c3 lance huddle in the middle behind a lot of cover, while the left flank c3 lance slowly moved up. A single Grand Dragon took up cover on the right flank in an advance position behind total cover.
The Kestrel's left flank continued their fast advance. The middle and right primarily took cover, thought the two Rommels advanced to support the left flank charge.
One of the Rommels died for moving up. The Spider's c3 slave directed a ton of firepower that brought down the Rommel. The Kestrels' return fire at the Spider was hasty (poor die rolls), and though it lost all its armor, the Spider survived its turn as point man.
Turn 3The Spider had enough, and ducked behind full cover. The two Grand Dragons jumped ahead as spotters, one meeting the Kestrels left flank charge literally head on.
The rest of the Sword of Light continued their slow advance.
The Kestrels' charge up the left flank halted at the Grand Dragon that jumped in their path. The Ajax plowed to the middle of its woods in cover, while the assaults tried to keep partial cover or complete cover behind a forest. The Battle Armor advanced to get some shots and spot for the Longbow.
This turn was painful for the Kestrels. The Grand Dragon spotting on the Kestrel's left flank, along with the non c3 lance being in good firing position, lead to the entire line of three Kestrel mechs being destroyed. The Kestrels did manage to take down both Grand Dragons, but was looking at two to one losses at this point and was terrified of the C3 network.
Turn 4The Sword of Light charged their Jenner forward as a spotter, right in to the Kestrel's lone ECM carried by its Hauberk Battle Armor. The rest of the Sword of Light continued to slowly advance.
the left flank of the Kestrels had dissolved in to chaos, as the Sword of Light Spider gleefully jumped behind line. The Kestrels advanced the ajax and Marauder II to try and get better shots.
The Kestrels luck turned. The Sword of Light began missing many shots, even easy shots, while the Kestrels' Longbow in particular continued smashing things. The Sword of Light had found their own fear in the Longbow.
The Thresher and Hatamoto-Hi both died. The Kestrels' lost the Hauberk Battle Armor.
At this point we had to call the game. It was a close call, with the Kestrel's having lost as many BattleMechs as the Sword of Light, plus the Hauberk.
Sword of Light lost 18 + 13 + 31 + 16 = 78 points.
Kestrel Grenadiers lost 17 + 12 + 19 + 16 + 5 = 69.