Author Topic: How do the editions of AToW differ  (Read 12952 times)

Gray_Noton_4lfe

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Re: How do the editions of AToW differ
« Reply #30 on: 09 May 2024, 10:26:39 »
Just got A Time of War. I found it on Amazon for $45.00 so thought why not get it. The weirdest thing is that it says it's the fourth corrected printing (copyright 2023).
« Last Edit: 09 May 2024, 10:31:10 by Gray_Noton_4lfe »
Corporal: Were under attack general.
General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

Gray_Noton_4lfe

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Re: How do the editions of AToW differ
« Reply #31 on: 09 May 2024, 10:32:55 »
And as far as I know this is the third printing
Corporal: Were under attack general.
General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

Gray_Noton_4lfe

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Re: How do the editions of AToW differ
« Reply #32 on: 09 May 2024, 10:36:35 »
This also blew my mind.
Corporal: Were under attack general.
General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

Daryk

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Re: How do the editions of AToW differ
« Reply #33 on: 09 May 2024, 13:21:44 »
Yep, that's me!  My name is in a few other rule books like that too... :)

If I ever retire from Active Duty, I may throw my hat into the writer's ring.  Having successfully evaded statutory retirement once, there's no telling how many more times I'll do it... ;)

paladin2019

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Re: How do the editions of AToW differ
« Reply #34 on: 09 May 2024, 13:57:49 »
And as far as I know this is the third printing
That is what I have as the corrected third printing, ©2002
<-- first 'mech I drove as a Robotech destroid pilot way back when

Paul

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Re: How do the editions of AToW differ
« Reply #35 on: 21 May 2024, 15:07:30 »
This also blew my mind.

Several of those names still come to the forums.
But so many don't anymore. I kept seeing nicks in there "Oh yeah! I miss that guy...!"
The solution is just ignore Paul.

MacPhail

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Re: How do the editions of AToW differ
« Reply #36 on: 20 February 2025, 10:52:45 »
Apologies for resurrecting a zombie, but I've been away from Battletech for some 13 years and I wanted to chip in to this topic and ask a question.

Firstly, thank you to everyone who has added to this thread. The Information is solid and very welcome. Whilst I was involved in fact checking and proof reading parts of the 1st printing of AToW, I never actually played the game. At that time I didn't have an rpg group. However, now I do have an rpg group and they are interested in the Battletech genre. I'm planning on running a roleplaying game for them, hence my reactivation of this thread.

My main question - Do I really need a spread sheet to make a character? That sounds horrific to me. I'm more of a rules light guy.

I had a good gander at Daryk's master thread. Very informative, but quite overwhelming.

I am considering buying the most up-to-date version of AToW, the one with the Succession Wars cover, as I hope that it has refined the game. However, I am incredibly indecisive at this time. I want a system that's simple to pick up and run, and easy for new players to understand and get behind. Too much crunch will kill it for me, as I've just not got the time or will to investigate deeply into how to run a game.

I wonder what the creator of this thread thinks? Being a relatively newcomer to the system, how did you find it?
« Last Edit: 20 February 2025, 12:05:40 by MacPhail »
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Daryk

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Re: How do the editions of AToW differ
« Reply #37 on: 20 February 2025, 13:59:52 »
If you have any questions or need any help, just let me know!  I usually talk through character creation with my players and do all the spreadsheet work myself.  I'm more than willing to help with that too.  With a solid idea, I can usually throw a character together in 15 minutes or so.  It's really not too much trouble! :)

Paul

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Re: How do the editions of AToW differ
« Reply #38 on: 21 February 2025, 05:33:32 »
Do I really need a spread sheet to make a character?

No, I can do life modules on a piece of paper. My handwriting sucks, and I often use excel to keep notes of any kind. The optimization step includes some back n forth on XP, which may also be easier to resolve in a spreadsheet; again, Ive done it all with pen and paper. There's other (older) RPGs out there that are massively more complex from my perspective. Modern RPGs generally try to be at a complexity level below that of life modules.

You'll have an easier time using Pointbuy. You have e a pile of XP and just buy the stuff you want to use. Piece of cake.

The overall rules crunch can be high; there's rules covering many elements of what you might want to do in an RPG. I feel the overall complexity is below the point of a BT game where you use a bunch of optional rules from TO, advanced 3150 equipment, and optional stuff like quirks and SPAs, (which started in ATOW)

But the thing is, you dont have to use rules you don't feel like using, nor do you have to memorize the whole book. That statement is also true for BT games, after all.

If you want a lighter RPG experience, look at Destiny. A lot of people really like it, and maybe it's closer to what you're looking for. But give ATOW a look also.
The solution is just ignore Paul.

SANSd20

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Re: How do the editions of AToW differ
« Reply #39 on: 21 February 2025, 10:48:45 »


Mechwarrior: Destiny (Mechwarrior 5th Edition?)



Since this thread has been resurrected, Destiny is its own thing. Think of it as the RPG version of Alpha Strke, while Mechwarrior and AToW are the RPG versions of Total Warfare.
Mecr KS back #244

MacPhail

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Re: How do the editions of AToW differ
« Reply #40 on: 22 February 2025, 04:03:17 »
No, I can do life modules on a piece of paper. My handwriting sucks, and I often use excel to keep notes of any kind. The optimization step includes some back n forth on XP, which may also be easier to resolve in a spreadsheet; again, Ive done it all with pen and paper. There's other (older) RPGs out there that are massively more complex from my perspective. Modern RPGs generally try to be at a complexity level below that of life modules.

You'll have an easier time using Pointbuy. You have e a pile of XP and just buy the stuff you want to use. Piece of cake.

The overall rules crunch can be high; there's rules covering many elements of what you might want to do in an RPG. I feel the overall complexity is below the point of a BT game where you use a bunch of optional rules from TO, advanced 3150 equipment, and optional stuff like quirks and SPAs, (which started in ATOW)

But the thing is, you dont have to use rules you don't feel like using, nor do you have to memorize the whole book. That statement is also true for BT games, after all.

If you want a lighter RPG experience, look at Destiny. A lot of people really like it, and maybe it's closer to what you're looking for. But give ATOW a look also.
Thanks. Your words are encouraging. I've started reading through the 1st print copy I have. I'll get my hands on a 4th printing copy too.

I might have a look at Destiny when funds are obliging. I've heard mixed reviews about it, but I suppose you can say that about most things.
Major Ian MacPhail, Alpha Battalion, BattleCorps Legion

MacPhail

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Re: How do the editions of AToW differ
« Reply #41 on: 22 February 2025, 04:04:12 »

Since this thread has been resurrected, Destiny is its own thing. Think of it as the RPG version of Alpha Strke, while Mechwarrior and AToW are the RPG versions of Total Warfare.
Well said. I've yet to play Alpha Strike. I'm way behind the times.
Major Ian MacPhail, Alpha Battalion, BattleCorps Legion

Atlas3060

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Re: How do the editions of AToW differ
« Reply #42 on: 22 February 2025, 05:56:12 »
Well said. I've yet to play Alpha Strike. I'm way behind the times.
Alpha Strike runs a bit faster than the Classic Total Warfare ruleset.

It also handles damage more abstract, basically the rules of Battleforce 2 but scaled down in size to handle individual Mechs working in lances.
It does mesh well with Destiny given the conversion rules in their book.

Destiny is more of a dice light RPG compared to A Time of War, with one of their more unique mechanics being how people "sharing" the GM storytelling and passing the microphone to the next player; a tad different compared to the more traditional story telling methods I grew up with.

An example of a older way of playing RPGs would be something like:
The GM tells Mike, the player, that as he kicked down the door he encounters two armed guards taken by surprise. Mike readies his weapons and is told to roll for initiative.

With Destiny:
The microphone is handed to Suzy who says she kicks down the door and sees two guards, they were surprised by her actions. The GM decided to roll Perception, fails one but the other makes it, comments to her how one of the guards was probably on duty while the other was sleeping in his chair for a brief break (so it wasn't a complete surprise like Suzy says). They can now play out a combat phase or maybe Suzy continues the story with her trying to bluff or scare them, in which the GM rolls for the guards. After her scene is described, the microphone is passed to a player for their scene.

Now there are rules to adjust for a more "traditional" way of playing with Destiny, but that's kind of the gist. There's not a lot of detailed weapons for players in Destiny; Total Warfare has multiple SMGs for example, Destiny has the one. The game system is less about the fiddly parts of play and more into having the players play cinematically. Hope this comparison helps.
« Last Edit: 22 February 2025, 05:59:49 by Atlas3060 »
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

MacPhail

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Re: How do the editions of AToW differ
« Reply #43 on: 23 February 2025, 09:06:29 »
It does, and thank you for taking the time to reply. Destiny gives players agency, and I suppose it takes a lot of the storytelling out of the GM's hands. Collaborative play, an interesting concept.
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Paul

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Re: How do the editions of AToW differ
« Reply #44 on: 23 February 2025, 13:56:03 »
Yep, it's not for everyone, but if you and your group like it, it can be a lot of fun. You need a mindset change: everyone needs to be working towards moving things forward, it disrupts the typical rivalry relationship between a GM and the players.
The solution is just ignore Paul.

guardiandashi

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Re: How do the editions of AToW differ
« Reply #45 on: 09 April 2025, 06:19:25 »
my 2 C-bills

MW 1st edition was so basic it wasn't good for much beyond a concept of a RPG
with that said it had some useful tables for "encounters" and setting things up for plot arcs.

MW2nd a good attempt and definitely playable the main issue is its rather easy to "game" the system and there are a few ways its really broken because its arguably too simple.

mw3rd this is the system with the most flaws IMO and had the worst examples of power creep in the lifepaths, and I kind of wish if they had to change the dice, 2D12 instead of 2 D10 vs 2d6

Atow mw 4th  i'm going say in a lot of ways I feel its the BEST character creation of 1-4 even with the (arguable) 100 vs 10 point cost system

the only thing I would argue is I keep getting confused (haven't done it enough) by the combat system.

one thing I am halfway considering is if I run a campaign, to essentially use ATOW to make characters, but use the mw 2nd edition for actual combat, but its mostly a casual idea.

haven't really looked at destiny so can't say much there

William J. Pennington

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Re: How do the editions of AToW differ
« Reply #46 on: 09 April 2025, 09:45:57 »
I'm excited for the new one. I'm still tinkering witht he partial ATOW module for Fantasy Grounds VTT though.

Daryk

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Re: How do the editions of AToW differ
« Reply #47 on: 09 April 2025, 13:33:53 »
I finally posted v5.0 of my spreadsheet.  No more hand jamming of canon modules or skill fields required!  Just copy and paste... :)