Author Topic: Ground to air attacks: Rifleman? O_o  (Read 2444 times)

Elmoth

  • Major
  • *
  • Posts: 3416
  • Periphery fanboy
Ground to air attacks: Rifleman? O_o
« on: 17 November 2018, 18:16:10 »
Hello, I am about to introduce ASF to our RPG campaign. Since they are a bunch of ground pounders, I thought it will be good to shake the PCs current confidence a little bit. I laughed thinking that they do not have any AA assets, like a Rifleman or so.

And then I looked at said mech in Alpha Strike. And found no rules at all that make it any better than say a shadow hawk or a Griffin (in fact it seems to be worse than a Griffin) to take down flyers.

Am I missing something O_o? It is supposed to be an AA mech after all, no?  :o


Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13699
Re: Ground to air attacks: Rifleman? O_o
« Reply #1 on: 17 November 2018, 18:17:47 »
It also sucks at AA in Total Warfare without quirks.  The solution here is the same: use quirks, or use formation bonuses for Anti-Air.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Elmoth

  • Major
  • *
  • Posts: 3416
  • Periphery fanboy
Re: Ground to air attacks: Rifleman? O_o
« Reply #2 on: 17 November 2018, 18:40:22 »
So, I am not missing anything... :(
Will have to houserule that this kind of mech has flak (FLK1/1/1 or 2/2/1) by default or something, otherwise there is not much point in taking them. Weird. Same for the jaggermech, that has the same problem apparently.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40822
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Ground to air attacks: Rifleman? O_o
« Reply #3 on: 18 November 2018, 22:37:03 »
Could always just use the AA Quirk...
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 11044
Re: Ground to air attacks: Rifleman? O_o
« Reply #4 on: 19 November 2018, 07:23:29 »
The Jagermech has AC1/1/1, and can use flak AC ammo.
The RFL-3N does not have AC, due to hear issues, but AC1/1/1 wouldn’t be unreasonable fudging so it could use flak ac ammo as well.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Elmoth

  • Major
  • *
  • Posts: 3416
  • Periphery fanboy
Re: Ground to air attacks: Rifleman? O_o
« Reply #5 on: 19 November 2018, 07:26:20 »
Could always just use the AA Quirk...
Hmm... where can I find it? I failed my search-fu roll and didn't find it in my AS rulebook


the thing about the Jagermech and Rifleman is that they are supposed to be good at shooting aircraft as default, not using special ammo. They are designed to do just that after all. And the current rules do not seem to support that :(
« Last Edit: 19 November 2018, 07:28:19 by Elmoth »

DarkJaguar

  • Master Sergeant
  • *
  • Posts: 220
Re: Ground to air attacks: Rifleman? O_o
« Reply #6 on: 21 November 2018, 21:29:28 »
Hmm... where can I find it? I failed my search-fu roll and didn't find it in my AS rulebook


the thing about the Jagermech and Rifleman is that they are supposed to be good at shooting aircraft as default, not using special ammo. They are designed to do just that after all. And the current rules do not seem to support that :(

The current rules do support it as has been stated.  Page 59 of the Alpha Strike Companion, the section entitled "Unit Design Quirks".  The downside, is that to use canonical quirks, you basically have to own the TRO that has the unit in it, as quirks have never been officially documented in any sort of consolidated location.  As far as the "Rifleman" or "Jagermech" being inherently good at anti-air...  Again, that is just fluff from a TRO.  Their official stats have never supported that statement, and they have no special rules in TW aside from quirks (going back to page 59 of the companion...) to impart that ability.  So your options are really either A) Use quirks/SPA's like you would in TW, B) Use special ammo, or C) House rule something in.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40822
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Ground to air attacks: Rifleman? O_o
« Reply #7 on: 21 November 2018, 21:56:22 »
...quirks have never been officially documented in any sort of consolidated location. 

Battlemech Manual has all mechs from sources prior to publishing quirks with the stat blocks.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Elmoth

  • Major
  • *
  • Posts: 3416
  • Periphery fanboy
Re: Ground to air attacks: Rifleman? O_o
« Reply #8 on: 22 November 2018, 02:35:14 »
Ok, Will look there thanks. Was looking at the AS rulebook and going fairly mad trying to find it xD I do not own the companion myself, but will borrow it from a friend. Thanks :)

It might be fluff, but it is so prominent in both rifleman and jagermech that I found it really weird that a Griffin or dragon was better than them at shoting down aircraft.... It is not a footnote for those, it is their reason for existing in the first place.
« Last Edit: 22 November 2018, 02:37:06 by Elmoth »

OpacusVenatori

  • Master Sergeant
  • *
  • Posts: 325
  • Honor above all, Except of Vengance
Re: Ground to air attacks: Rifleman? O_o
« Reply #9 on: 22 November 2018, 07:23:08 »
Talking about AS and quirks... will the AS commander edition include some of them?
While some fight with honor, Others win battles

Son of Kerenski

  • Catalyst Demo Team
  • Warrant Officer
  • *
  • Posts: 517
  • Everything is AWESOME.
Re: Ground to air attacks: Rifleman? O_o
« Reply #10 on: 22 November 2018, 22:39:59 »
Talking about AS and quirks... will the AS commander edition include some of them?

I'm thinking ALL of them

DarkJaguar

  • Master Sergeant
  • *
  • Posts: 220
Re: Ground to air attacks: Rifleman? O_o
« Reply #11 on: 26 November 2018, 10:43:59 »
Battlemech Manual has all mechs from sources prior to publishing quirks with the stat blocks.

Neat, wasn't aware of that.  Now they just need to attach them to the MUL.

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 11044
Re: Ground to air attacks: Rifleman? O_o
« Reply #12 on: 26 November 2018, 11:11:27 »
I'm thinking ALL of them

The AS rules for Quirks are already in the Companion.  If you mean a list of units assigning quirks to them, no, that won't be in the AS:CE. 
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Xochi

  • Sergeant
  • *
  • Posts: 112
  • Three strengths he gave us.
Re: Ground to air attacks: Rifleman? O_o
« Reply #13 on: 06 December 2018, 16:44:43 »
If I know Aero is a threat I specifically take the SCA Anti-Air to give my force a very strong don't screw with me presence while still getting the bonus of a different formation ability.

 

Register