'Mech of the Week: Night Wolf
My last time out here I covered the Blood Reaper, one of Clan Wolf's new heavy 'Mechs. I had hoped to cover the Kuma, but I'm still waiting on the record sheets for the variants, so as soon as RS:3085 unabridged comes I'll get that one added to the rotation. Instead today's discussion is going to cover a bit of an odd design, one that (for better or worse) doesn't have any alternative variants. Today's 'Mech of the Week is the Night Wolf.
Like we learned & discussed with the Sun Cobra, Tundra Wolf, and Blood Reaper articles, Clan Wolf lost most, if not all, of it's 'Mech production facilities when it lost contact with the Clan Homeworlds, when Clan Hell's Horses invaded, and when the Word of Blake struck Tamar. While they were able to get some production up and running and they were able to fill some of the gaps by emptying their stockpiles and buying from other clans, there was still a need to replace their own assault 'Mech production, enter the Night Wolf. While the Tundra Wolf and Blood Reaper are filling gaps in the front-line forces, the Night Wolf was designed to fill the gaps in the Wolves' second-line forces and to be able to combat the increasingly common combined arms forces.
Second-line 'Mechs, particularly heavy and assault 'Mechs, frequently need to be a jack of all trades, able to fight in a variety of conditions against a variety of opponents. The Night Wolf was designed as such, but this has led to many of the criticisms of it's design, it can do a lot of things, but it doesn't excel at much. It's a 90-tonner, using an XL engine and jump jets to move at a 4/6/4 pace. The engine is quite large as a result, but it allows the Night Wolf to keep up with many of the heavy 'Mechs it's likely to work with, as well as some of the common assault OmniMechs. Designers also used Endo Steel to save tonnage, but in order to save crit space they went with standard armor, 15.5 tons of it for an 88.9% armor coverage. For the most part it passes the smart armor placement, 25 points to each arm, 32 points to each leg, 28 to each side torso front, with 37 to the center torso front. Across the rear torsos, we have 10/12/10 points. I wish we could move 2 points from each leg up to the front side torsos, but they are already maxed out.
Not bad for the basics, but here's where people take issue, the weapons. Each arm carries an ATM9 w/ 3 tons of ammo, good. In the right torso is a Heavy Large Laser and an Targeting Computer, short-ranged but still a good combo. One arm carries an ER Medium Laser while the other carries a Plasma Cannon with 2 tons of ammo. Lastly an AMS system and an ECM suite round out the defensive capabilities, with 18 double heat sinks to cool it all. And that's it. While it can work great in an urban or broken terrain setting, many players get frustrated that an assault 'Mech's only weapons to reach past 15 hexes are a pair of ATM9's and a Plasma Cannon, not to mention the AMS ammo getting parked in the center torso.
As a defensive 'Mech, one designed to fight combined arms forces, it's great. The Plasma Cannon can hit hard against non-'Mech forces, as will ATM rounds on HE and the Heavy Large Laser. I think most people get hung up on the lack of long-range firepower on a slower 'Mech and the Plasma Cannon's lack of 'Mech-hunting power compared to the Inner Sphere's Plasma Rifle.
My rating: 8/10, Not the be all, end all of Clan 'Mechs, but a well designed 'Mech for it's intended role.
How I would improve it:
The obvious ways to improve are with the long-range firepower. An ER Large Laser for the Heavy Large Laser is an obvious option. Another is to pull the Plasma Cannon and ammo for some better anti-'Mech firepower. Oh and moving the AMS system to the CT and the AMS ammo to the head would be good too.
How I would use it/fight it:
While the speed of 4/6/4, gives it good mobility for it's size and weight class, it's limited weapons range means it best used to defend a target or in an urban area with limited lines of sight. Like the fluff says about it's design purpose, I would use it against enemy vehicles and infantry as my primary choices.
To fight against a Night Wolf I would do my best to stay at long range where the Night Wolf's firepower is much more limited. With 7 different ammo bins on board going with SRMs/LB cluster ammo and going crit seeking isn't a bad idea either.