Welcome to COTMAT (Cowdragon Over The Moon Aerospace Technologies). I'm a pretty prolific poster on the Aerospace boards here, so figured rather than clutter everything up so much, I'd try and stick it all into one thread. Hope this works out better. Feel free to peruse and make suggestions. Compliments are accepted here, the complaint department is manned by ex-convicted felons who were guilty of not using their blinkers and being complete jerks. Their office is in the basement behind the stack of old asbestos ceiling tiles. :D
Edited with even more recent technology and variants! :)
To start off, I'll repost all of the latest designs I've been working on for a while now for my personal fleet. You may notice some continuity between designs. This is intentional. Designs are imagined to look very similar and even perform in conjunction with each other. You may also notice that most of these designs are different than the last time I posted them. Like George Lucas, I have trouble leaving my creations alone. Unlike George Lucas, I don't think Jar Jar Binks is a good idea. Hope you enjoy. Without further adieu, I present to you my flagship model... the Longship!
*it was pointed out that my design was even more illegal than I had thought, as warships must be in 10,000 ton incriments. So it was modified from 95,000 tons down to 90,000 tons.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Longship Class Cutter (Homeworld)
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 90,000 tons
K-F Drive System: (Unknown)
Length: 272 meters
Sail Diameter: 835 meters
Power Plant: Standard
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Lamellor Ferro-carbide
Armament:
12 ER PPC
5 NL55
12 Large Pulse Laser
4 AMS
10 LB 10-X AC
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==Overview:==
The Longship class Cutter is for the Space Viking in al of us. Built for
lighting fast raids and sacking of obnoxious monks, it performs well in its
duties. Usually paired with standard jumpships and others of its kind, a group
of these can easily overwhelm even other warships with its speed and firepower
(its compliment of fighters and small craft help as well.)
The Longship is based on a tried and true variant I have played for years. I
know that it is an illegal weight class by modern standards, but I like it to
be small and agile. So 90,000 tons it stays. haha
It has at least 1 extreme range energy weapon facing out each of its major
arcs (front, sides, aft). It can also carry a pair of dropships, which very
much help in its mission profile. This ship is a major exploit of BV games as
it weighs in at only slightly over 17k in BV. I can bring in entire squadrons
of these in BV styled games and seriously overwhelm my opponents (been there,
done that!) and still have enough BV for other standarnd Jumpships and loads
of Dropships. Plus their integral small craft compliments of course.
Hope you enjoy what I've done over these years, trying to perfect this
designs. Feedback is always welcome!
There are 6 Longships in the Valhallen Homeworld Fleet:
Skandia
Svedlandia
Norway
Denmark
Finnlandia
Icelandia
Each is capable of carrying 2 Dropships, 6 Small craft, and 2 Fighters.
So far they have all stayed uniform in what small craft and fighters they
carry, although this is up to each captain. As for dropships, this changes due
to mission profiles. Inplanetary invasion type missions they would carry mech
and fighter carriers, in patrol missions it would be cargo and fighters, or
sometimes just some assault/patrol droppers, etc.
As for the small craft and fighters, each one has upgraded to a pair of the
new Hala Light Fighters, and 2 Gravling Escort Craft, 2 Lopare Light Tankers,
1 Battle Taxi, and 1 Glacier Cargo Hauler.
Noted flaws of the design: all Longships have been designed without HP's or
Lithium Fusion Batterys. This has only recently been considered a flaw.
Originally it helped to get them into service quite rapidly. They are very
small and fairly simple to build, many times using weapons salvaged from the
larger, original Valhallen Exodus Fleet. However, now that Valhallen citizens
have voted to reveal themselves to the Inner Sphere (and the Clans) it has
been suggested that upgrades may be needed. HPG's are fairly simple and can
help communicate rapidly with the Homeworlds, but LFB's are a much more
extensive upgrade. Moves have been made to start the process however. Also,
crew quarters are tight. Each crew member has a private room (something not
granted by most navys), but the space is very small (even the Captain only has
a 5 ton living quarters). But most crew do not complain too much about it,
considering themselves lucky to have a private room.
==Capabilities:==
Armed with a small battery of Naval Lasers, Longships are a real threat to
other capital ships, while its batterys of standard weapons (ER PPC's, Large
Pulse Lasers, AMS, and LB-10X AC's) it is capable of driving off and
threatening fighters and other small vessels.
The NLAS-55's are of special note. One is nose mounted, and the other 4 are
mounted in the F R/L and A R/L arcs. these can be aimed directly in front or
in back (2 each) of the Longship to give it extreme reach from every arc,
maximizing each weapon. The same coverage is offered by its pulse lasers,
while the PPC's are fore, aft, and broadsides. The AC's are all broadside
mounts.
as for cargo carried, it has 1,000 tons allocated for fuel as these are
regularly sent on long patrols around the Valhallenmark borders, and another
800 tons of cargo. It also carries 80 tons of consumables. These are not a
lot, but more than adequate for what it is meant to perform.
The craft was designed with the idea that PAL suited marines would protect
them in case of being boarded, and these are also the soldier who board other
ships with the battle taxi's. As such, the quarters that the Marines take up
is larger than standard, and so are all corridors, to help accomodate the
bulky armor.
==Battle History:==
Not much of the Valhallen military has seen combat as Valhallens. There are
the Viking partys that frequently enter the Inner Sphere disguised as
mercenary forces to gain combat experience and to experience battle without
causing damage to the Homeworlds, but within the borders it has been very
peaceful.
A few times however, there has been confrontation with ships bumbling into the
Vahallenmark. Some of these have ended in bloodshed. So far, they have all
ended very badly for anyone who refused to lay down their arms.
2788: A band of deep periphery pirates jumped in system and tried to take a
Valhallen Jumpship. The VSN Meadry. The crew resisted long enough for help to
arrive, and the pirates were overwhelmed. Onbaord their own jumpship, 50
slaves were discovered and freed. The pirates were in fast vessels, prompting
the decree to start building a Navy of pursuit craft that would be capable of
patroling the borders and catching pirates and dealing with them.
2795: Captain Birch, of the RWS Krait jumped within the Valhallenmark. They
had refused to follow Amaris and decided to go into the deep periphery. They
had been traveling the galaxy for years at this point and were down to about
half their original numbers. They were all malnurised and ill on some level or
another. When ordered to stand down they complied without resistance. Once it
was realized who they were and what they had done, they were treated as
heroes. Offered citizenship, and commissions. Captain Birch served on the
Krait, spying on the Inner Sphere until his demise 30 years later, of natural
causes. His reports were considered invaluable. The "Skandia" was still a
prototype, but was the vessel that gave the order for Birch and his crew to
stand down.
2831: A strange force, that was very well armed, jumped in system and refused
any communications with the Valhallens. A battle ensued, which ended with the
strangers jumping away after severe losses. The Valhallens had not expected
this either, and their own losses were devestating to them. Although they lost
no capital ships, they lost over 40 fighters. When the remains of the strange
force were examined, they were wearing insignias with the numer 331 on them,
had pictures of Terran Minnesota, and what appeared to be a wolverine head on
them. They had advanced SLDF technology, and fought with strange tactics. They
were suicidal. This event prompted the Viking Partys that have become a
tradition of many of the younf adults in Valhalla. It is the thinking that
Viking Partys will give the young warriors battle experience. The 6 Homeworld
Longships all fought in this battle. The Spjut Aerospace fighters made their
debut in this battle as well.
2853: Another band of pirates jumped in system and siezed a moon outpost, and
killed or enslaved all hands. They were aprehended soon after, and this
prompted "Operation Pirate Flush" which moved to find the nearest pirate
holds, and destroy them. It also gave the Valhallenmark its closest holds to
the Inner Sphere. These were turned into listening outposts, and the local
populations have since been granted citizenship. The 3 "Patrol" class
Longships that are still stationed at these worlds were integral in destroying
the pirates here.
==Variants:==
There have been a few upgraded with HPG's to make room cargo space was reduced
slightly. Engineers are still trying to figure out if adding LFB's would be
viable, as space is so tight.
There is an even cheaper variant of the Longship. It is meant for patrol duty
(Longship Patrol), and was part of the reason so many of these have been built
over the years. It removes all docking collars compltely. Adds 2 Fighter Bays,
2 Small Craft Bays, 10 tons of consumables, and the rest goes to extra cargo.
These are only 1/3 of the cost of the original Homeworld Longship. They also
make up 2/3's of the Class in current service. All of the Longships that have
been upgraded with HPG's have been of the Patrol Variant.
==Deployment==
The original 6 Longships have been stationed around the Valhallen Homeworlds,
while a dozen more patrol the Valhallenmark borders. There are also 3 on the
very edge of what used to be the RWR, protecting star systems siezed from
pirate bands.
In case the Valhallenmark were to ever face invasion by a foreign power, these
would be the first line of defense. Although they are scattered, it is not
likely they would be very effective against a force of warships. They would be
devestating against jumpships however, and even fighters would struggle in
many cases. If however, these were to concentrate their numbers they could
offer stiff resistance to any invader daring to enter the Valhallenmark, while
the larger warship fleet assembled.
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Class/Model/Name: Longship Class Cutter (Homeworld)
Mass: 90,000 tons
Equipment: Mass
Power Plant, Drive & Control: 32,400.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Kearny-Fuchida Hyperdrive: Compact (Integrity = 4) 40,725.00
Jump Sail: (Integrity = 3) 34.00
Structural Integrity: 46 4,140.00
Total Heat Sinks: 302 Double 3.00
Fuel & Fuel Pumps: 1,020.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 225.00
Fire Control Computers: .00
Food & Water: (119 days supply) 80.00
Armor Type: Lamellor Ferro-carbide (146 total armor pts) 83.00
Capital Scale Armor Pts
Location: L / R
Fore: 26
Fore-Left/Right: 25/25
Aft-Left/Right: 24/24
Aft: 22
Cargo:
Bay 1: Fighters (2) with 1 door 300.00
Bay 2: Small Craft (6) with 2 doors 1,200.00
Bay 3: Cargo (1) with 1 door 800.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Decks #1 - 2: (95-meter diameter) 100.00
Escape Pods: 18 (7 tons each) 126.00
Crew and Passengers:
13 Steerage Passengers 65.00
12 Marine Battle Armor Troopers/Elementals 84.00
15 Officers 75.00
49 Crew 245.00
12 Gunners 60.00
34 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 ER PPC Nose 3(30) 3(30) 3(30) -- 45 21.00
1 NL55 Nose 6 6 6 6 85 1,100.00
3 Large Pulse Laser FL/R 3(27) 3(27) -- -- 60 42.00
1 NL55 FL/R 6 6 6 6 170 2,200.00
1 AMS(60 rounds) FL/R -- -- -- -- 2 11.00
3 ER PPC L/RBS 3(30) 3(30) 3(30) -- 90 42.00
5 LB 10-X AC(200 rounds) L/RBS 3(30) 3(30) -- -- 20 150.00
3 Large Pulse Laser AL/R 3(27) 3(27) -- -- 60 42.00
1 NL55 AL/R 6 6 6 6 170 2,200.00
1 AMS(60 rounds) AL/R -- -- -- -- 2 11.00
3 ER PPC Aft 3(30) 3(30) 3(30) -- 45 21.00
1 Lot Spare Parts (0.44%) 395.00
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TOTALS: Heat: 749 90,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 3,137,202,000 C-Bills
Battle Value: 16,632
Cost per BV: 188,624.46
Weapon Value: 13,994 (Ratio = .84)
Damage Factors: SRV = 432; MRV = 388; LRV = 187; ERV = 64
Maintenance: Maintenance Point Value (MPV) = 135,193
(44,756 Structure, 75,622 Life Support, 14,815 Weapons)
Support Points (SP) = 197,100 (146% of MPV)
BattleForce2: Not applicable
This is the latest incarnation of the Longship. Some tech had to be removed or adjusted to make it compatible with my AU. Enjoy!
The picture below is an angled view of the Svedlandia, minutes after leaving dry dock.