Author Topic: Armored Regimental Combat Team structure (adapted TI Halo ARCT)  (Read 301 times)

Ramblefire

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I basically took the Templin Institute video: Building An Entire United Nations Space Command Armored Regiment, link provided
https://www.youtube.com/watch?v=BdnUX3vxIJs&ab_channel=TheTemplinInstitute
and wrote it down. I changed a little bit, but it should be very similar.

    Headquarters and Headquarters Command Company
        Mobile HQ vehicle
        4 Heavy Transport
        24 MRAP
        6 Heavy Trucks
    1st Combined Arms Battalion
        HQ
            1 tank + 4 IFV
            18 Heavy Transport
            16 MRAP
            8 Heavy Trucks
        Armored Company
            2 tanks HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 tanks
        Armored Company
            2 tanks HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 tanks
        Mechanized Infantry
            2 IFV HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 IFV + 3 Infantry Platoon
        Mechanized Infantry
            2 IFV HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 IFV + 3 Infantry Platoon
    2nd Combined Arms Battalion
        HQ
            1 tank + 4 IFV
            18 Heavy Transport
            16 MRAP
            8 Heavy Trucks
        Armored Company
            2 tanks HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 tanks
        Armored Company
            2 tanks HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 tanks
        Mechanized Infantry
            2 IFV HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 IFV + 3 Infantry Platoon
        Mechanized Infantry
            2 IFV HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 IFV + 3 Infantry Platoon
    3rd Combined Arms Battalion
        HQ
            1 tank + 4 IFV
            18 Heavy Transport
            16 MRAP
            8 Heavy Trucks
        Armored Company
            2 tanks HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 tanks
        Armored Company
            2 tanks HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 tanks
        Mechanized Infantry
            2 IFV HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 IFV + 3 Infantry Platoon
        Mechanized Infantry
            2 IFV HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 IFV + 3 Infantry Platoon
    Cavalry Squadron
        HQ
            1 tank + 4 IFV
            18 Heavy Transport
            16 MRAP
            8 Heavy Trucks
        Cavalry Troop
            2 IFV HQ + 4 Heavy Transport + Heavy Truck + 2 MRAP
            12 IFV + 3 Infantry Platoon
        Cavalry Troop
            2 IFV HQ + 4 Heavy Transport + Heavy Truck + 2 MRAP
            12 IFV + 3 Infantry Platoon
        Cavalry Troop
            2 IFV HQ + 4 Heavy Transport + Heavy Truck + 2 MRAP
            12 IFV + 3 Infantry Platoon
        Armored Company
            2 tanks HQ + Heavy Transport + Heavy Truck + 2 MRAP
            12 tanks
    Regimental Engineering Battalion
        HQ
            Command Van
            8 Heavy Transports
            10 MRAP
            4 Heavy Trucks
        Engineering Company
            4 IFV
            4 MRAP
            4 Heavy Transports
            10 Combat Engineering Vehicles
            4 Construction Mechs
            4 Bridge Layers
            10 Heavy Trucks
            4 Haulermechs
        Engineering Company
            4 IFV
            4 MRAP
            4 Heavy Transports
            10 Combat Engineering Vehicles
            4 Construction Mechs
            4 Bridge Layers
            10 Heavy Trucks
            4 Haulermechs
        Military Intelligence Company
            4 Command Van
            16 MRAP
            4 Heavy Trucks
        Signals Company
            12 MRAP
            4 Heavy Trucks
            2 Command Vans
    Air Defense Artillery Battalion
        HQ
            Command Van
            4 heavy transports
            10 MRAP
            4 Heavy Trucks
        ADA Battery
            12 SPAA + 6 Heavy Transport + 6 Heavy Trucks
            9 Loadermech
            10 MRAP
        ADA Battery
            12 SPAA + 6 Heavy Transport + 6 Heavy Trucks
            9 Loadermech
            10 MRAP
    Artillery Battalion
        HQ
            Command Van
            12 IFV
            12 heavy transports
            10 MRAP
            10 Heavy Trucks
        Artillery Battery
            12 SPG + 6 Heavy Transport + 6 Heavy Trucks
            9 Loadermech
            10 MRAP
        Artillery Battery
            12 SPG + 6 Heavy Transport + 6 Heavy Trucks
            9 Loadermech
            10 MRAP
        Artillery Battery
            12 SPG + 6 Heavy Transport + 6 Heavy Trucks
            9 Loadermech
            10 MRAP
        Heavy Artillery Battery
            12 SPG + 6 Heavy Transport + 6 Heavy Trucks
            9 Loadermech
            10 MRAP
    Regimental Support Battalion
        HQ + Headquarters Company
        Medical Company
        Field Maintenance Company
        Distribution Company
        7x Forward Support Company
    Special Warfare Group
        [Classified]

The regimental support battalion would vary in size based on location and available resources which would
The formation contains 169 listed heavy transports, 136 heavy trucks, 278 MRAPs, and while there's a lot of specialized equipment, I imagine that most of it can be removed should the RCT need to move, and truck, transport, and MRAP hulls can just be procured locally assuming the planet has a good industrial base or filled out over time assuming an outback or periphery posting. That or they can just take over whatever the previous unit left for them assuming they're moving from a garrison post to another garrison post.

It's also notably not a mobile formation in a strategic sense. You could transport all of it in a Mammoth as cargo (the regular dudes get stuffed into a mule traveling economy class), but you're never going to combat drop with it. It's just not configured for a teeth first approach, and more suited to high intensity campaigns across a planet's surface or acting as an anchor for local/militia formations.

When answering a batchall, you report that you have "7 tank companies, 9 mechanized infantry companies, and non-combat support elements". The ADA battalion should be brought up only later only in the event that they bring aero assets and bid against those not against their ground warfare units.

Daryk

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I'm trying to figure out why the only difference I see between the Mech Infantry Companies and Cavalry Troops is 3 Heavy Transports? ???

Ramblefire

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I'm trying to figure out why the only difference I see between the Mech Infantry Companies and Cavalry Troops is 3 Heavy Transports? ???
On the teeth side there isn't. On the fluff side, those three extra transports might be carrying more gear, supplies, and specialist equipment which allows the Cavalry troops to range out really far at full speed relatively unsupported. Doing things like long range scouting, raiding, and "deep" exploitation.

In a pinch, they can do the Mechanized Infantry job, but that's not really what you train them for.

DOC_Agren

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Ping this for future info
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Daryk

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On the teeth side there isn't. On the fluff side, those three extra transports might be carrying more gear, supplies, and specialist equipment which allows the Cavalry troops to range out really far at full speed relatively unsupported. Doing things like long range scouting, raiding, and "deep" exploitation.

In a pinch, they can do the Mechanized Infantry job, but that's not really what you train them for.
That makes sense, thanks! :)

Ramblefire

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The three combined arms battalions + HQ + cavalry squadron + ADA battalion amount to
102 tanks, 142 IFV, 1 mobile hq, 1 command van, 117 Heavy Transports, 70 Heavy Trucks, 24 SPAA, 18 Loadermech, 27 infantry platoons, and then the MRAPs which can be comfortably fitted onto a mammoth in bays for immediate deployment.
A quick glance at the bay personnel count and extrapolating from that this is something to the order of 3500-4000 persons if you decide to for some reason decide to land them all at once and declare a batchall real quick. I wouldn't recommend it, but it's an option. Getting them all unloaded would be a nightmare and you'd only have enough supply to fight for 24-36 hours, but if clanners roll up, man do what man do.

Taking into account a 1 to 2-3 tooth to tail, that means that the entire ARCT is something like 7000 to 10,500 persons. That's a lot of dudes, many of whom can also generally be relied on to shoot a rifle accurately should their position come under fire.

Edit: Of course, Mammoths are expensive and rare outside their natural habitat, that being the probably "naturally occurring command circuits" between such natural destinations like Hesperus to Tharkad, or New Avalon to Robinson where there is always cargo to be moved from one to the other and vise versa.

A mule or Jumbo is able to comfortably carry a Combined Arms battalion each. Each Combined Arms battalion is 29 tanks, 32 IFVs, 6 platoons of infantry, and 34 trucks and transports and these can all be carried in a combat ready configuration if you outfit the Jumbo's bays. MRAPs can be stored as cargo until the time comes  Mine Resistant Ambush Protected vehicles I've fluffed out to be a sub 5 ton semi-armored wheeled truck used primarily in a logistical or liaison role, transporting smaller quantities or a few persons at a time from place to place when a heavy truck, semi-armored transport, IFV, or tank is not appropriate. Rocking up to the command meeting in a tank is all well and dramatic, but honestly it's so much of a hassle you might as well just call in over the phone.

I would prefer the Jumbo since that has enough room left over to also carry the battalion's embedded forward support company as well. This is of course only necessary if you're moving the unit into a combat zone steadily over time. If you're just normally relocating you can just tetris everything into 3 jumbos and job done.
« Last Edit: 07 May 2024, 21:19:58 by Ramblefire »

Ramblefire

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Snip. Accidental double post.
« Last Edit: 07 May 2024, 14:16:48 by Ramblefire »