BattleTech - The Board Game of Armored Combat
BattleTech Game Systems => Ground Combat => Topic started by: Zaskar24 on 10 October 2020, 16:35:37
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I could not find an answer in the books that I currently have access to. Can a vehicle with an infantry bay of the proper size carry both a squad of battle armor and a squad of infantry?
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I don’t see why not.
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Yes. For example, there is absolutely nothing stopping a player from loading the 7-ton bay of a Karnov with a standard foot platoon and a 4-suit squad of BA at the same time.
Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.
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Thank you for the replies Arkansas Warrior and Weirdo! I did not think it would be a problem, but wanted to double check.
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There's a difference between bays and compartments for vehicles, right?
I thought compartments don't really care, while bays were more specific -- since, at the SC/DS+ level you also have to include techs.
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There's a difference between bays and compartments for vehicles, right?
I thought compartments don't really care, while bays were more specific -- since, at the SC/DS+ level you also have to include techs.
There is indeed a difference between bays and compartments, but neither is specific about what TYPE of infantry it holds, as long as it remains within the tonnage limit.
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at the SC/DS level there seems to be a difference though. Or is that to far beyond the OP question?
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at the SC/DS level there seems to be a difference though. Or is that to far beyond the OP question?
Rephrased from Sarna's Transport bays (https://www.sarna.net/wiki/Transport_Bay):
Each Bay or Compartment can hold up to 1 platoon of troops (28), 5 Mechanized Infantry (5 troops), or 1 Battlearmor. A Bay provides longer duration life support (air, food, bathrooms, bunks), while a Compartment is just for short duration (i.e. troops sitting in the back of a truck)
So it looks like the masses of the Compartments are used to determine how much tonnage is needed to carry the unit itself, while the extra tonnage of a bay tells what is needed to provide support (i.e. Motorized bays only need 1 extra ton, while Mechanized bays need 3 extra tons).
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I'm good with Infantry is any infantry, you just need the correct size. Not so sure about BA as those bays require a bay crew of 6 (for each bay, whether you have a unit of 4 (IS), 5 (clan), or 6 (C*/WoB)).
Perhaps a fair question for TM rules board ...
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Thank you for the additional input all.
Just to clear things up I am talking about a compartment. I am looking at an APC/IFV to transport both a squad of BA and a squad of jump infantry. I was looking to see if a stock Clan transport would work for this and the consensus seems to be that it would work.
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Svantovit is zippy, can hold up to 5 tons of troops and has some decent support firepower to go with it. Original version only has 3 tons transport ability, but bigger SSRMs.
Both? OH, ... um, not the Svantovit then. (Anhur maybe? ... nope only 7 tons cargo)
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Svantovit is zippy, can hold up to 5 tons of troops and has some decent support firepower to go with it. Original version only has 3 tons transport ability, but bigger SSRMs.
Both? OH, ... um, not the Svantovit then. (Anhur maybe? ... nope only 7 tons cargo)
Wouldn't the 5 ton "Cargo" bay in the Svantovit cover it though? 4 tons for the 4 suits of battle armor and 1 ton for the jump infantry squad? I do have to confirm how much cargo space is needed for the jump infantry.
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What, I am expected to read for understanding? ... aka missed Squad. But in this case a clan unit would use 5 BA, unless the unit you're talking about is a big mix of cobblestone.
1st find the mass of a typical jump platoon for clans, then divide by number of squads. It's in the TechManual somewhere. Also there was errata (may be in my updated version) that may have reduced their overall mass.
I want to say a clan jump star is 20 men at 5 men per squad. Will try to help tomorrow if no one else has posted those answers
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What, I am expected to read for understanding? ... aka missed Squad. But in this case a clan unit would use 5 BA, unless the unit you're talking about is a big mix of cobblestone.
1st find the mass of a typical jump platoon for clans, then divide by number of squads. It's in the TechManual somewhere. Also there was errata (may be in my updated version) that may have reduced their overall mass.
I want to say a clan jump star is 20 men at 5 men per squad. Will try to help tomorrow if no one else has posted those answers
I figured the squad part was missed.
For clarification I am talking about an Inner Sphere unit using standard 4 BA squads.
In my copy of the TechManual it has a Jump trooper weighing .18 tons which would fit with a clan jump star organization, 1 ton per squad. Unless this has changed in a later version.
So a Svantovit or Tyr would work for this. Or a Blizzard with one ton left over or a second squad of 5 jump troopers.
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Well, load them troops up and get work, dude!