Target: Talitha (Federated Commonwealth)http://www.sarna.net/wiki/TalithaDefender: 9th Division of Com Guards "Dark Kat Killers", Talitha Planetary Militia
Attacker: Atrean Hussars (Free Worlds League)
Notes: Using the Chaos Campaign rules and Era Report 3062***
<18 hours following the previous mission>
"Sir, our fighters have discovered mech forces leaving Charity Heights and are currently enroute. It looks like 2 lances of medium to heavy mechs."
"Prep the drop ship. While they attack us here, take the Assault Lance and secure the capital. This could be easier than we expected."***
Mission 2: Defense at the Gilmour Miltech Manufacturing PlantStarting WP Total: 1328 WP
Cost: 200 WP
Objectives:- Select Destruction. Destroy or Force to Withdraw all forces which enter play on Turn 1 +300 WP
- Cut off the Head. Destroy or Disable or Force to Withdraw the attacking force commander +100 WP
Forces:Attacker:Archer ARC-4M (3/4) (Force Commander)
Marshal MHL-X1 (4/5)
Griffin GRF-1N (4/5)
Centurion CN9-A (5/4) [Yes, he is a better pilot than gunner]
Wolverine WVR-6R (4/5) (Lance Commander)
Catapult CPLT-C1 (5/5)
Dervish DV-6M (5/5)
Defender:Battlemaster BLR-3M (2/3) (Major John Handerson) (Force Commander)
Marauder MAD-5Mc (3/4) (Bruce Grove)
Archer ARC-5S (3/4) (Cassandra Turf)
Caesar CES-3R (2/3) (James Hendrix)
Centurion CN9-A (3/4) (Jacob Ryans) (Lance Commander)
Trebuchet TBT-5N (4/5) (Lilo Smite)
Panther PNT-9R (4/5) (Patrick Time)
Jenner JR7-D (4/5) (Sarah Smith)
Game Play:Note: The Hussars set up with their Command Lance outside the facility to the west while the Recon lance covers the east with the Command Archer. The Militia forces initially enter play from the west.
Turn 1 - Militia Griffin and Archer fire at the Marauder (Archer missing with both LRM 20s), the Marshal and Centurion vs the Caesar. The Caesar fires back at the Centurion damaging 2 torso locations internally forcing him to withdraw.
Turn 2 - The Marshal continues firing at the Caesar while the Archer continues to miss with his LRM 20s. The Caesar takes a parting shot at the Centurion with its Gauss rifle but hits a hill. The Griffin jumps next to the Marauder but gets shot down by the Battlemaster and falls to the ground, meanwhile the Marauder misses a kick against the Griffin.
Turn 3 - The Griffin stands up while the Centurion escapes. The Battlemaster takes some fire from the Archer. The Griffin gets savaged by the Marauder, falling with a damaged leg and foot actuator, hits his head on a bar and falls unconscious and is then kicked by the Marauder.
"Reinforcements, head for a flanking position" <Militia Force Commander>
Turn 4 - Militia reinforcements arrive from the east. The Catapult and Dervish jump in and launch their missiles against the Hussar Centurion while the Wolverine runs toward the Panther. The Griffin continues to be kicked by the Marauder and the Marshal falls during it's duel with the Caesar.
Turn 5 - Militia Archer indirectly fires at the Battlemaster as it moves to assist the Recon Lance. The Caesar hits the Marshals engine and gyro while the Marauder hits the Marshals cockpit. The Griffin pilot cannot seem to wake himself up despite the repeated kicking. The Centurion gets a head shot on the Wolverine, stripping the armor and leaving him with 1 structure.
Turn 6 - Militia Archer trades shots with the Marauder and takes fire from the Caesar. Blows are traded over by the Recon Lance.
Turn 7 - Marauder destroys the Militia Archers left arm. The Centurion falls after a foot and hit get damaged and then gets kicked in the side by the militia Catapult causing 2 ammo explosions; as the pilot ejects he gets tangled in his parachute lines and caught in the trees and strangles. (2+2 from the ammo explosions, ejection failure margin of 7 for an additional 3 damage to the pilot)
Turn 8 - Militia Archer hits the Marauder with 36 missiles, but suffers a destroyed LRM 20 in return and is forced to withdraw. The militia Dervish falls due to damage from the Hussar Archer.
Turn 9 - An series of SRMs from the Wolverine causes the Hussar Jenner to drop and shut down.
"Militia forces are ordered to withdraw." <Militia Force Commander>
Turn 10 - All militia forces retreat off the map.
After Action Report:Keep Griffin Pilot captive.
Salvage Griffin and Marshal
Repair Battlemaster, Panther, Trebuchet, Marauder, Ceaser and salvaged Griffin
Rearm Archer, Trebuchet, Marauder, Caeser
Select Destruction +300 WP
Ending WP Total: 1295 WP