BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => BattleMechs => Topic started by: Suralin on 19 March 2015, 01:34:23
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So I got inspired by the NuTech 3050 thread (http://bg.battletech.com/forums/battlemechs/nutech-3050) and some of Xarbala's AU art (http://thundergodxarbala.deviantart.com/art/AU-Battletech-Experimental-Mechs-313995889) and decided to throw together some ideas into a weird AU of my own.
I'm still working on the details of how it all comes together, but the salient points are as follows:
- The New Dallas Core is discovered sometime in the 3020s.
- Max, Janos, and Melissa are all dead by 3028, and Hanse marries Candace Liao instead (though not until after she and Tormano take on Romano in a Liao civil war), producing the Confederated Suns.
- The Helm Core is unknown until a few years after the Clans show up.
Anyway, this thread is for 'Mech designs using this AU technology.
Fair warning, a bunch of this technology is stuff that SSW doesn't handle, so I have to do a fair number of calculations by hand. Lemme know if you spot anything glaringly wrong.
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The first 'Mech up is a derivative of the "Hot Hammer".
The CapCon developed MRMs in this timeline fairly soon after they got the New Dallas Core, as MRMs are a cheap and effective way to get weapon manufacturing going again. Seeing MRMs on ConSuns designs isn't at all uncommon.
As for the engine, well, it's halfway in between a Standard and a Light engine. The first tentative steps towards making a lighter engine, really, but it was put into mass production anyway. The Light Gyro is along the same lines.
You'll also notice an improved, non-volatile version of Hoff-style Freezers on there. The IS doesn't learn how to properly fit double heat sinks in the engine until after the Clans show, but they do learn how to mix doubles and singles (and compact sinks after 3044) quite efficiently.
Warhammer WHM-7C
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3037A
Cost: 8,811,667
Battle Value: 1,411
Chassis: StarCorps 100
Power Plant: VOX 280 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
2 PPCs (Donal or CeresArms Smasher)
1 MRM-20 (Sian/Ceres Puma or Federated 20-Wave)
2 Martell Medium Lasers
2 Zippo Flamers
Manufacturer: StarCorps Industries
Primary Factory: Menke, St.Ives, Crofton
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Trimmed Fusion Engine 280 14.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 5 Freezers 16 [21] 6.00
Heat Sink Locations: [1] LT, [2] LA, [2] RA
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 22
Center Torso (rear) 9
L/R Torso 15 20
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-20 RT 6 3 7.00
Medium Laser RT 3 1 1.00
Flamer RT 3 1 1.00
Medium Laser LT 3 1 1.00
Flamer LT 3 1 1.00
PPC RA 10 3 7.00
PPC LA 10 3 7.00
@MRM-20 (12) RT - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
4 2 2 1 0 3 3 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Warhammer WHM-7C: This overhaul of the classic Heavy 'Mech trims the fusion engine and gyro, upgrades several of the heat sinks to double-strength "freezers", and changes out most of the secondary armament for a new MRM-20 and a pair of flamers, retaining the medium lasers. CASE and one ton of armor are added for extra survivability.
BV2 calculations
Armor 440.0
Internals 141.24
Gyro 35.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 739.488
Heat efficiency 25
Gun heat value 38
Efficiency fail - Mech runs very hot
Weapon BV Heat tally
PPC 176.0 10
PPC 176.0 20
MRM-20 (warm) 112.0 26*
MLAS (hot) 23.0 29!
MLAS (hot) 23.0 32!
Flamer (hot) 3.0 35!
Flamer (hot) 3.0 38!
1T MRM-20 ammo 14.0
Tonnage 70.0
Speed factor x 1.12
---------------------
Off BV2 672.0
Total BV2 1411.488 -> (1411)
Cost calculations
Item Cost
Internal Structure - Standard 28,000.00
Engine - Trimmed Fusion Engine 2,613,333.33
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 390,000.00
Heat Sinks - Single Heat Sink 2,000.00
Heat Sinks - Freezers 30,000.00
Musculature - Standard 140,000.00
Actuators 70,000.00
Armor - Standard Armor 110,000.00
PPC 200,000.00
PPC 200,000.00
MRM-20 125,000.00
@ MRM-20 5,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Flamer 7,500.00
Flamer 7,500.00
CASE 50,000.00
Cost Multiplier 1.7
Dry Cost 8,811,667
Total Cost 8,811,667
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Mackie derivative, produced after the 'great' blackout. 100 tons of nightmare wrapped in a bundle of chocolates and served with a rich red wine.
Mackie MSK-10D
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 12,646,000 C-Bills
Battle Value: 2,024
Chassis: Unknown Endo-Composite
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 Silver Bullet Gauss
2 ER Large Lasers
2 Medium VSPLs
1 Searchlight
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 152 points 7.50
Internal Locations: 1 HD, 2 LT, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 21(42) 11.00
Heat Sink Locations: 3 LT, 4 RT, 2 LA
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 296 18.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 50
Center Torso (rear) 11
L/R Torso 21 34
L/R Torso (rear) 8
L/R Arm 17 34
L/R Leg 21 37
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Silver Bullet Gauss RA 1 7 15.00
2 ER Large Lasers LA 24 4 10.00
Searchlight LT 0 1 0.50
2 Medium VSPLs CT 14 4 8.00
@Silver Bullet Gauss (24) RA - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 5 4 3 0 4 0 Structure: 4
Special Abilities: SRCH, SRCH, ES, SEAL, SOA, FLK 1/1/1
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That's a tough sucker. Not sure if you meant to put it in this AU thread, but whatever. I see your Mackie, and raise you a Mackie of my own! :D
AU EQUIPMENT OVERVIEW
- Trimmed Fusion Engine:
Halfway between a Standard and a Light Engine, for all intents and purposes. 1/8 lighter, but adds
one engine critical to each side torso.
- Improved Electronic Warfare Suite:
Exactly what it sounds like, an improved version of the Capellans' 3025-era electronics suite.
4.5T, 4 crits. Provides ECM and BAP capability out to 4 hexes. 39 BV.
- Mixed Heat Sinks
- Cluster Ammo for Standard ACs
Exactly what it sounds like. Doesn't give the added range of the LB-X, though.
Mackie II MSK-10C
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3040A
Cost: 14,380,000 C-Bills
Battle Value: 2,035
Chassis: Ford Super-H RDL2
Power Plant: Vlar 300 Trimmed
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
1 Magna HellFire Heavy PPC
1 Pontiac 100 Autocannon/20
2 Martell Medium Lasers
1 CeresArms X-4 Improved EW Suite
Manufacturer: HildCo Interplanetary, Ceres Metals Industries, Johnston Industries
Primary Factory: St.Ives (HildCo), Saunemin (Ceres), New Syrtis (Johnston)
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel w/ Improved EW Suite
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Trimmed Fusion Engine 300 17.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single HS w/ 4 Freezers 23 [27] 13.00
Heat Sink Locations: [2] LT, 3 RT, [2] LA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 50
Center Torso (rear) 11
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 41
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers CT 6 2 2.00
Imp. EW Equip LT 0 4 4.50
Autocannon/20 RA 7 10 14.00
Heavy PPC LA 15 4 10.00
@AC/20 (10) RT - 2 2.00
@AC/20 (Cluster) (10) RT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 4 4 2 0 4 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 2/2/0
Mackie II MSK-10C: With the loss of Quentin and Marduk to the Draconis Combine in the War of 3038, new Atlases were no longer available to the CSAF. Several 100-ton designs were mooted, including a rebuilt Pillager and the recovered blueprints of the TI-1A Titan. Ultimately, an updated Mackie was chosen due to the ease with which HildCo could convert the old Pillager line and ramp up production. This proved to be beneficial to the Davion-Liao realm in the long run as well, since the ConSuns' factories on New Syrtis and Saunemin have also been able to churn out these redoubtable assault 'Mechs.
Externally, the Mackie II looks very similar to the 9-series Mackie used by the Terran Hegemony prior to the Amaris Coup, but with many improvements 'under the hood'.
The MSK-9B's paired PPCs are consolidated into a single Heavy PPC, purloined from the Combine by MIIO operatives. This has freed up tonnage for the Improved Electronic Warfare Suite that replaces (and in some ways improves on) the Lostech Beagle Probe of yore. The engine is trimmed down in weight, and several heat sinks are upgraded to double-strength freezers, allowing the new Mackie to run relatively cool in most environments.
BV2 calculations
Armor 760.0
Internals 200.64
Gyro 50.0
Ammo (CASEd) 0.0
Imp. EW Suite 39.0
Def Factor x 1.2
---------------------
Def BV2 1259.568
Heat efficiency 31
Gun heat value 28
Efficiency achieved -- Mech runs cool
Weapon BV
hvPPC 317.0
AC/20 178.0
MLAS 46.0
MLAS 46.0
4T AC20 ammo 88.0
Tonnage 100.0
Speed factor x 1.00
---------------------
Off BV2 775.0
Total BV2 2034.568 -> (2035)
Cost calculations
Item Cost
Internal Structure - Standard 40,000.00
Engine - Trimmed Fusion Engine 4,000,000.00
Gyro - Standard Gyro 900,000.00
Cockpit - Standard 450,000.00
Heat Sinks - Single Heat Sink 18,000.00
Heat Sinks - Freezers 24,000.00
Musculature - Standard 200,000.00
Actuators 90,000.00
Armor - Standard Armor 190,000.00
Heavy PPC 250,000.00
Autocannon/20 300,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
@ AC/20 10,000.00
@ AC/20 10,000.00
@ AC/20 (Cluster) 34,000.00
@ AC/20 (Cluster) 34,000.00
Imp. EW Equip 500,000.00
CASE 50,000.00
Cost Multiplier 2.0
Dry Cost 14,380,000
Total Cost 14,380,000
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Tagged.
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I should note I'll edit these with descriptions, BVs, and costs as I complete them.
AU EQUIPMENT OVERVIEW
- Trimmed Fusion Engine:
Halfway between a Standard and a Light Engine, for all intents and purposes. 1/8 lighter, but adds
one engine critical to each side torso.
- Light Gyro:
Halfway between a Standard Gyro and an XL Gyro. Five crits rather than four, but is 25% lighter.
- Semi-Ferro Armor:
A partially-successful attempt to work towards Ferro-Fibrous armor without the benefit
of Star League metallurgy data. 14 crits, multiplies armor value by 1.06.
Dervish DV-7C
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3041A
Cost: 7,136,846
Battle Value: 1,410
Chassis: Dorwinion Standard 55T
Power Plant: Core Tek 275 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Swingline X-100
Jump Capacity: 150 meters
Armor: StarGuard CIII Semi-Ferro w/ CASE
Armament:
2 Federated 10-Shot LRM-10s
4 ChisComp 39 Medium Lasers
Manufacturer: Achernar BattleMechs
Primary Factory: New Avalon
Communications System: Achernar Electronics HID-21
Targeting and Tracking System: Federated Hunter Mk. II
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Trimmed Fusion Engine 275 14.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Single Heat Sinks 11 1.00
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Semi-Ferro AV - 161 9.50
Armor Locations: 2 LT, 2 RT, 5 LA, 5 RA
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 24
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 5
L/R Arm 9 16
L/R Leg 13 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RT 4 2 5.00
LRM-10 LT 4 2 5.00
Medium Laser RA 3 1 1.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Medium Laser LA 3 1 1.00
@LRM-10 (12) RT - 1 1.00
@LRM-10 (12) LT - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
5j 2 2 2 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
Dervish DV-7C: Trimming down the engine and gyro has allowed for a few additional tons for the Dervish, mostly going towards CASE and armor (now upgraded to Semi-Ferro). The SRM-2s have been removed from the "paddle"-arms and have been replaced by another pair of lasers. An extra heat sink is added to the engine's cooling system.
BV2 calculations
Armor 402.5
Internals 120.12
Gyro 27.5
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 715.156
Heat efficiency 12
Gun heat value 20
Efficiency fail - Mech runs hot
Weapon BV Heat tally
LRM-10 90.0 4
LRM-10 90.0 8
MLAS 46.0 11
MLAS (warm) 46.0 14*
MLAS (hot) 23.0 17!
MLAS (hot) 23.0 20!
2T LRM-10 ammo 22.0
Tonnage 55.0
Speed factor x 1.76
---------------------
Off BV2 695.2
Total BV2 1410.356 -> (1410)
Cost calculations
Item Cost
Internal Structure - Standard 22,000.00
Engine - Trimmed Fusion Engine 2,016,666.67
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 360,000.00
Heat Sinks - Single Heat Sink 2,000.00
Musculature - Standard 110,000.00
Actuators 55,000.00
Jump Jets - Standard Jump Jet 275,000.00
Armor - Semi-Ferro 118,750.00
LRM-10 100,000.00
LRM-10 100,000.00
@ LRM-10 30,000.00
@ LRM-10 30,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 1.55
Dry Cost 7,136,846
Total Cost 7,136,846
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AU EQUIPMENT OVERVIEW
- Trimmed Fusion Engine:
Halfway between a Standard and a Light Engine, for all intents and purposes. 1/8 lighter,
but adds one engine critical to each side torso.
- Light Gyro:
Halfway between a Standard Gyro and an XL Gyro. One extra crit, but is 25% lighter.
- Semi-Ferro Armor:
A partially-successful attempt to work towards Ferro-Fibrous armor without the benefit
of Star League metallurgy data. 14 crits, multiplies armor value by 1.06.
- Mixed Heat Sinks
Vindicator VND-1C
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3035A
Cost: 5,325,995
Battle Value: 1,212
Chassis: Ceresplex IV
Power Plant: Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Anderson Propulsion 30
Jump Capacity: 150 meters
Armor: Ceres Semi-Ferro w/ CASE
Armament:
1 PPC (usually CeresArms Smasher or Donal)
1 CeresArms Medium Laser
1 Sian/Ceres Jaguar LRM-5
Manufacturer: Ceres Metals Industries, Shengli Arms
Primary Factory: Capella, St.Ives, Saunemin (Ceres), Victoria (Shengli)
Communications System: CeresCom Model 21-Rs
Targeting and Tracking System: C-Apple Churchill
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Trimmed Fusion Engine 225 9.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 2.50
Heat Sinks: Single HS w/ 2 Freezers 13 [15] 3.00
Heat Sink Locations: [1] LT, [1] RT, 1 LL, 1 RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro AV - 152 9.00
Armor Locations: 3 LT, 3 RT, 4 LA, 4 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 18
Center Torso (rear) 9
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
LRM-5 LT 2 1 2.00
PPC RA 10 3 7.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5j 2 2 2 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Vindicator VND-1C: Persuading Ceres Metals Industries to relax its death grip on the Vindicator blueprints was no small feat, and required considerable arm-twisting by Chancellor Candace Liao. That Hanse Davion gave them permission to set up a factory complex on Saunemin (completed by 3046 despite ComStar's attempts at sabotage) was a consolation prize at best. Nonetheless, the upgraded Vindicator-1C is a common sight in CSAF formations. A trimmed engine allows it greater speed, the gyro and armor have been lightened, and a pair of the improved 'freezers' developed from the Hoff prototypes have been installed and tied into the cooling system. The addition of CASE makes the 'Mech far more survivable, and the only loss in capability was the removal of the small laser.
BV2 calculations
Armor 380.0
Internals 99.0
Gyro 22.5
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 651.95
Heat efficiency 16
Gun heat value 15
Efficiency achieved -- Mech runs cool
Weapon BV
PPC 176.0
MLAS 46.0
LRM-5 45.0
1T LRM5 ammo 6.0
Tonnage 45.0
Speed factor x 1.76
---------------------
Off BV2 559.68
Total BV2 1211.63 -> (1212)
Cost calculations
Item Cost
Internal Structure - Standard 18,000.00
Engine - Trimmed Fusion Engine 1,350,000.00
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 340,000.00
Heat Sinks - Single Heat Sink 2,000.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 90,000.00
Actuators 48,600.00
Jump Jets - Standard Jump Jet 225,000.00
Armor - Semi-Ferro 112,500.00
Medium Laser 40,000.00
PPC 200,000.00
LRM-5 30,000.00
@ LRM-5 30,000.00
CASE 50,000.00
Cost Multiplier 1.45
Dry Cost 5,325,995
Total Cost 5,325,995
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Kyudo KY2-M-02
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3041A
Cost: 3,706,345
Battle Value: 1,096
Chassis: Chariot Type E
Power Plant: VOX 225
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon FWL Semi-Ferro w/ CASE
Armament:
1 Magna Longbow-15
1 Magna Mk.III Large Laser
1 Magna Mk.I Small Laser
Manufacturer: Andurien AeroTech (Ground Div.)
Primary Factory: Lopez
Communications System: Lassitor-3QZ
Targeting and Tracking System: IMB SYS 3740
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Fusion Engine 225 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single HS w/ 2 Freezers 12 [14] 2.00
Heat Sink Locations: 1 CT, [2] RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro AV - 144 8.50
Armor Locations: 1 CT, 1 HD, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
L/R Torso 11 17
L/R Torso (rear) 5
L/R Arm 7 14
L/R Leg 11 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Small Laser RA 1 1 0.50
LRM-15 LA 5 3 7.00
@LRM-15 (8) LT - 1 1.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
5 2 2 1 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Kyudo KY2-M-02: The dissemination of the New Dallas Memory Core -- thanks to Romano Liao's duplicity and spite in the waning days of the Liao Civil War -- has caused industry to flare up across the Inner Sphere anew. One effect of this has been the resurrection of previously-extinct designs such as the Kyudo. This version, while lower-tech than the Hegemony's version, is still a reasonably effective medium 'Mech whose older-style components are easier to manufacture. A large laser and an LRM-15, with extra "freezers" to use them effectively, are quite potent, and a token small laser is present as a backup weapon. Semi-ferro armor, now being produced in large lots by the Free Worlds League's industries, protects the new Kyudo well.
BV2 calculations
Armor 360.0
Internals 112.5
Gyro 22.5
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 643.5
Heat efficiency 18
Gun heat value 14
Efficiency achieved -- Mech runs cool
Weapon BV
LLAS 123.0
LRM-15 136.0
SLAS 9.0
1T LRM15 ammo 17.0
Tonnage 45.0
Speed factor x 1.37
---------------------
Off BV2 452.1
Total BV2 1095.6 -> (1096)
Cost calculations
Item Cost
Internal Structure - Standard 18,000.00
Engine - Fusion Engine 675,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 340,000.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 90,000.00
Actuators 48,600.00
Armor - Semi-Ferro 106,250.00
Large Laser 100,000.00
LRM-15 175,000.00
@ LRM-15 30,000.00
Small Laser 11,250.00
CASE 50,000.00
Cost Multiplier 1.45
Dry Cost 3,706,345
Total Cost 3,706,345
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One last design for the day.
JagerMech JM6-C
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3037A
Cost: 7,810,000
Battle Value: 1,157
Chassis: Kallon Type XII
Power Plant: Magna 260 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Royalstar w/ CASE
Armament:
2 Mydron Model C Medium Autocannons
2 Magna Mk.II Medium Lasers
2 Mydron Model DS Snub AC/2s
Manufacturer: Kallon Industries
Primary Factory: Talon
Communications System: Garrett T11-A
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Trimmed Fusion Engine 260 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 22
Center Torso (rear) 9
L/R Torso 15 21
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 15 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
Autocannon/5 RA 1 4 8.00
Snub AC/2 RA 1 1 4.00
Autocannon/5 LA 1 4 8.00
Snub AC/2 LA 1 1 4.00
@Snub AC/2 (Slug) (45) RT - 1 1.00
@AC/5 (20) RT - 1 1.00
@Snub AC/5 (Cluster) (20) LT - 1 1.00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11
4 3 3 2 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/1
JagerMech JM6-C: The upgraded JagerMech is, like many ConSuns innovations, an incremental improvement over the nadir of Succession Wars technology, but manages nonetheless to solve one of the design's major flaws. By trimming the engine and gyro, and downgrading the light ACs to snub-nosed models, enough tonnage was saved to add CASE to the ammo bins and -- more importantly -- to nearly double the armor coverage over older JagerMech models.
BV2 calculations
Armor 440.0
Internals 137.28
Gyro 32.5
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 731.736
Heat efficiency 14
Gun heat value 10
Efficiency achieved -- Mech runs cool
Weapon BV
AC/5 70.0
AC/5 70.0
MLAS 46.0
MLAS 46.0
snAC/2 30.0
snAC/2 30.0
1T AC5 ammo 9.0
1T snAC5/CL ammo 10.0
1T snAC2/Sl ammo 4.0
Tonnage 65.0
Speed factor x 1.12
---------------------
Off BV2 425.6
Total BV2 1157.336 -> (1157)
Cost calculations
Item Cost
Internal Structure - Standard 26,000.00
Engine - Trimmed Fusion Engine 2,253,333.33
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 380,000.00
Heat Sinks - Single Heat Sink 0.00
Musculature - Standard 130,000.00
Actuators 58,500.00
Armor - Standard Armor 110,000.00
Autocannon/5 125,000.00
Autocannon/5 125,000.00
Snub AC/2 100,000.00
Snub AC/2 100,000.00
@ Snub AC/2 (Slug) 1,000.00
@ Snub AC/5 (Cluster) 15,000.00
@ AC/5 4,500.00
Medium Laser 40,000.00
Medium Laser 40,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 1.65
Dry Cost 7,810,000
Total Cost 7,810,000
-
Somebody take away my keyboard #P
Warhammer WHM-7L
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3036A
Cost: 7,239,733
Battle Value: 1,395
Chassis: StarCorps 100
Power Plant: VOX 280
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield
Armament:
2 PPCs (Donal or CeresArms Smasher)
2 Martell Medium Lasers
2 Zippo Flamers
1 CeresArms X-4 Improved EW Suite
Manufacturer: StarCorps Industries
Primary Factory: Menke, St.Ives, Crofton
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 7 Freezers 18 [25] 8.00
Heat Sink Locations: [3] LT, [2] LA, [2] RA
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 176 11.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 22
Center Torso (rear) 9
L/R Torso 15 20
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
Flamer RT 3 1 1.00
Imp. EW Equip RT 0 4 4.50
Medium Laser LT 3 1 1.00
Flamer LT 3 1 1.00
PPC RA 10 3 7.00
PPC LA 10 3 7.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
4 2 2 2 0 3 1 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Warhammer WHM-7L: The 7L is a modest refit for ConSuns Warhammers, largely because the standard engine is left untouched. The gyro is lightened, and seven heat sinks are upgraded to double-strength freezers, while the SRM rack is replaced by the ConSuns' increasingly ubiquitous electronic warfare package. As with the -7C model, the secondary armaments are pared down to medium lasers and flamers, and the armor is improved by a ton.
BV2 calculations
Armor 440.0
Internals 160.5
Gyro 35.0
Imp. EW Suite 39.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 809.4
Heat efficiency 29
Gun heat value 32
Efficiency fail - Mech runs warm
Weapon BV Heat tally
PPC 176.0 10
PPC 176.0 20
MLAS 46.0 23
MLAS 46.0 26
Flamer 6.0 29
Flamer (hot) 3.0 32!
Tonnage 70.0
Speed factor x 1.12
---------------------
Off BV2 585.76
Total BV2 1395.16 -> (1395)
Cost calculations
Item Cost
Internal Structure - Standard 28,000.00
Engine - Fusion Engine 1,306,666.67
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 390,000.00
Heat Sinks - Single Heat Sink 2,000.00
Heat Sinks - Freezers 42,000.00
Musculature - Standard 140,000.00
Actuators 70,000.00
Armor - Standard Armor 110,000.00
PPC 200,000.00
PPC 200,000.00
Imp. EW Equip 500,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Flamer 7,500.00
Flamer 7,500.00
CASE 50,000.00
Cost Multiplier 1.7
Dry Cost 7,239,733
Total Cost 7,239,733
-
Ok this one is the last one for the night, i swear this time :p
Liberator LIB-5M
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3040A
Cost: 4,180,260
Battle Value: 903
Chassis: KaliYama LIB
Power Plant: Pitban 240 Trimmed
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Semi-Ferro w/ CASE
Armament:
1 SunGlow Type 2 Large Laser
2 Delta Dart LRM-5s
2 LFN Linblad Light Machine Guns
Manufacturer: KaliYama Weapons Industries
Primary Factory: Kalidasa
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 67 points 4.00
Engine: Trimmed Fusion Engine 240 10.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single Heat Sink 11 1.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Semi-Ferro AV - 110 6.50
Armor Locations: 2 LT, 2 RT, 2 CT, 3 LA, 3 RA, 1 LL, 1 RL
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 15
Center Torso (rear) 4
L/R Torso 10 14
L/R Torso (rear) 4
L/R Arm 6 10
L/R Leg 10 13
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RT 8 2 5.00
2 Light Machine Guns LT 0 2 1.00
LRM-5 RA 2 1 2.00
LRM-5 LA 2 1 2.00
@LRM-5 (24) LT - 1 1.00
@LMG (1/2) (100) LT - 1 0.50
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 9
6 2 2 1 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Liberator LIB-5M: No one expected the spectacular failure that was the Liberator to see the light of day again. In a fit of pique, Captain-General Duncan Marik apparently greenlit the design again to spite some of his detractors. The change to a Trimmed engine required a redesign of the cramped torso area, but fixing the 'Mech's broken cooling system necessitated this change anyway. Some of the cooling system was redistributed to the legs in the process. The SRM-2 rack was replaced with a pair of light machine guns, and the large laser was moved to a side-torso mount to avoid any repeats of the original debacle. Semi-ferro armor also gives the new Liberator a slight improvement in protection.
BV2 calculations
Armor 275.0
Internals 88.44
Gyro 20.0
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 498.472
Heat efficiency 15
Gun heat value 12
Efficiency achieved -- Mech runs cool
Weapon BV
LLAS 123.0
LRM-5 45.0
LRM-5 45.0
LMG 5.0
LMG 5.0
1T LRM5 ammo 6.0
0.5T LMG ammo 0.5
Tonnage 40.0
Speed factor x 1.5
---------------------
Off BV2 404.25
Total BV2 902.722 -> (903)
Cost calculations
Item Cost
Internal Structure - Standard 16,000.00
Engine - Trimmed Fusion Engine 1,280,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 330,000.00
Heat Sinks - Single Heat Sink 2,000.00
Musculature - Standard 80,000.00
Actuators 46,400.00
Armor - Semi-Ferro 81,250.00
Large Laser 100,000.00
LRM-5 30,000.00
LRM-5 30,000.00
@ LRM-5 30,000.00
Light Machine Gun 5,000.00
Light Machine Gun 5,000.00
@ LMG (1/2) 250.00
CASE 50,000.00
Cost Multiplier 1.4
Dry Cost 4,180,260
Total Cost 4,180,260
-
Marauder time.
Marauder MAD-3M3
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3044A
Cost: 6,317,500
Battle Value: 1,403
Chassis: GM Marauder
Power Plant: Vlar 300
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Lamellor
Armament:
3 Magna Mk.III Large Lasers
2 Magna Mk.II Medium Lasers
Manufacturer: Ronin Incorporated
Primary Factory: Wallis (refits only)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 8 Freezers 24 [32] 14.00
Heat Sink Locations: [3] LT, [3] RT, [1] LA, [1] RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 184 11.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 17
L/R Torso (rear) 8
L/R Arm 12 22
L/R Leg 16 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser CT 8 2 5.00
Medium Laser RA 3 1 1.00
Large Laser RA 8 2 5.00
Medium Laser LA 3 1 1.00
Large Laser LA 8 2 5.00
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
4 3 3 0 0 3 1 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Marauder MAD-3M3: A minor refit of the laser-heavy -3M2 (http://bg.battletech.com/forums/battlemechs/suralin%27s-%27mech-writeups/msg801639/#msg801639), the -3M3 improves the heat dissipation by changing a number of the heat sinks to double-strength freezers.
BV2 calculations
Armor 460.0
Internals 171.0
Gyro 37.5
No ammo 0.0
Def Factor x 1.2
---------------------
Def BV2 802.2
Heat efficiency 36
Gun heat value 30
Efficiency achieved - Mech runs ice cold
Weapon BV
LLAS 123.0
LLAS 123.0
LLAS 123.0
MLAS 46.0
MLAS 46.0
Tonnage 75.0
Speed factor x 1.12
---------------------
Off BV2 600.32
Total BV2 1402.52 -> (1403)
Cost calculations
Item Cost
Internal Structure - Standard 30,000.00
Engine - Fusion Engine 1,500,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 400,000.00
Heat Sinks - Single Heat Sink 12,000.00
Heat Sinks - Freezers 48,000.00
Musculature - Standard 150,000.00
Actuators 75,000.00
Armor - Standard Armor 115,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Large Laser 100,000.00
Large Laser 100,000.00
Large Laser 100,000.00
Cost Multiplier 1.75
Dry Cost 6,317,500
Total Cost 6,317,500
-
This is what happens when someone in the Vaultsverse decides to make a production version of the MAD-4X from XTRO:SW.
Marauder MAD-4M
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3039A
Cost: 9,252,688 C-Bills
Battle Value: 1,505
Chassis: GM Marauder
Power Plant: Vlar 300 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon FWL Semi-Ferro
Armament:
4 SunGlow Type 2 Large Lasers
2 Ronin Grenadier iVGLs
Manufacturer: Ronin Incorporated
Primary Factory: Wallis
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Trimmed Fusion Engine 300 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 6 Freezers 18 [24] 8.00
Heat Sink Locations: [2] LT, [2] RT, [1] LA, [1] RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Semi-Ferro AV - 212 12.50
Armor Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 23
L/R Leg 16 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Imp. VGL RT 1 1 1.00
Imp. VGL LT 1 1 1.00
2 Large Lasers RA 16 4 10.00
2 Large Lasers LA 16 4 10.00
@iVGL (Frag) (8) RT - 1 1.00
@iVGL (Chaff) (8) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
4 2 2 0 0 3 2 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA
Marauder MAD-4M: After an abortive experimental Marauder using Binary Lasers was scrapped, Ronin pushed forward with a more conventional model using standard Large Lasers and a Trimmed fusion engine. Apart from a quartet of powerful beams, the MAD-4M's only secondary weapons are a pair of Improved Grenade Launchers, able to saturate areas with fragmentation shells for anti-infantry work, or to fire off chaff or smoke rounds to defeat incoming missiles or spoil the enemy's aim. Even with six freezers hooked into the cooling system, though, the MAD-4M runs uncomfortably hot at the best of times, requiring the pilot to avoid alpha striking unless a target of opportunity presents itself.
BV2 calculations
Armor 530.0
Internals 150.48
Gyro 37.5
2 iVGLs 20.0
Ammo -30.0
Def Factor x 1.2
---------------------
Def BV2 849.576
Heat efficiency 28
Gun heat value 34
Efficiency fail - Mech runs hot
Weapon BV Heat tally
LLAS 123.0 8
LLAS 123.0 16
LLAS 123.0 24
LLAS (warm) 123.0 32*
iVGL (hot) 5.0 33!
iVGL (hot) 5.0 34!
2T iVGL ammo 8.0
Tonnage 75.0
Speed factor x 1.12
---------------------
Off BV2 655.2
Total BV2 1504.776 -> (1505)
Cost calculations
Item Cost
Internal Structure - Standard 30,000.00
Engine - Trimmed Fusion Engine 3,000,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 400,000.00
Heat Sinks - Single Heat Sink 4,000.00
Heat Sinks - Freezers 36,000.00
Musculature - Standard 150,000.00
Actuators 75,000.00
Armor - Semi-Ferro 156,250.00
Large Laser 100,000.00
Large Laser 100,000.00
Large Laser 100,000.00
Large Laser 100,000.00
Improved VGL 50,000.00
Improved VGL 50,000.00
@ iVGL (Frag) 18,000.00
@ iVGL (Chaff) 18,000.00
Cost Multiplier 1.75
Dry Cost 9,252,688
Total Cost 9,252,688
-
Charger CGR-1A3
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3044A
Cost: 13,689,120
Battle Value: 1,402
Chassis: Wells 990
Power Plant: Hermes 400 Trimmed
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy
Armament:
5 Martell Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Tek BattleCom
Targeting and Tracking System: Dalban HiRez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Trimmed Fusion Engine 400 46.00
Walking MP: 5 (6)
Running MP: 8 (9)
Jumping MP: 0
Heat Sinks: Single Heat Sink 11 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
TSM Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 31
Center Torso (rear) 10
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 20
L/R Leg 17 25
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Free Critical Slots: 35
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
5 3 2 0 0 4 1 Structure: 4
Special Abilities: TSM, ENE, SRCH, ES, SEAL, SOA
Charger CGR-1A3: Kurita spies managed to steal the technical specifications for the Trimmed Engine and Triple-Strength Myomer during the War of 3038. An immediate consequence of this (once the Combine's industry geared up to produce these items) was the modification of several 'Mechs to accept them. This Charger upgrade uses its six and a half extra tons to upgrade its laser array to mediums, while adding three tons of armor and an extra heat sink. TSM has also been added to take advantage of the increased heat load, giving the Charger-1A3 an impressive boosted top speed of nearly 100 kilometers per hour.
BV2 calculations
Armor 520.0
Internals 161.04
Gyro 40.0
No ammo 0.0
Def Factor x 1.3
---------------------
Def BV2 937.352
Heat efficiency 15
Gun heat value 15
Efficiency achieved -- Mech runs tepid
Weapon BV
MLAS 46.0
MLAS 46.0
MLAS 46.0
MLAS 46.0
MLAS 46.0
Tonnage 80.0
Speed factor x 1.5
---------------------
Off BV2 465.0
Total BV2 1402.352 -> (1402)
Cost calculations
Item Cost
Internal Structure - Standard 32,000.00
Engine - Trimmed Fusion Engine 4,266,666.67
Gyro - Gyro 1,200,000.00
Cockpit - Standard 410,000.00
Heat Sinks - Single Heat Sink 0.00
Musculature - Triple-Strength 1,280,000.00
Actuators 86,400.00
Armor - Standard Armor 130,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Cost Multiplier 1.8
Dry Cost 13,689,120
Total Cost 13,689,120
-
Charger CGR-1A7
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3047A
Cost: 18,478,620
Battle Value: 1,552
Chassis: Alshain Type 92
Power Plant: Hermes 400 Light
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: New Samarkand Semi-Ferro w/ CASE
Armament:
1 Shigunga LRM-15 w/ Artemis IV FCS
4 Argra 1L Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Tek BattleCom
Targeting and Tracking System: Dalban HiRez w/ Artemis IV
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Light Fusion Engine 400 39.50
Walking MP: 5 (6)
Running MP: 8 (9)
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Light 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
TSM Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor: Semi-Ferro AV - 220 13.00
Armor Locations: 5 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 33
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 23
L/R Leg 17 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
LRM-15 RT 5 3 7.00
Artemis IV FCS RT - 1 1.00
Medium Laser LT 3 1 1.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@LRM-15 (Artemis) (8) RT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
5 2 2 1 0 4 1 Structure: 4
Special Abilities: TSM, CASE, SRCH, ES, SEAL, SOA, IF 1
Charger CGR-1A7: Upgrading to a Light Engine, Light Gyro, and Semi-Ferro armor has given House Kurita's main-line Charger a major boost in long-range firepower in the form of an LRM-15 rack with Artemis IV. This caught many Clan attackers by surprise during their push on the DCMS' defensive lines in 3057, particularly the Ice Hellion forces on Gravenhague.
BV2 calculations
Armor 550.0
Internals 137.25
Gyro 40.0
No ammo 0.0
Def Factor x 1.3
---------------------
Def BV2 945.425
Heat efficiency 14
Gun heat value 17
Efficiency fail -- Mech runs warm
Weapon BV Heat tally
aLRM-15 163.2 5
MLAS 46.0 8
MLAS 46.0 11
MLAS 46.0 14
MLAS (hot) 23.0 17!
Tonnage 80.0
Speed factor x 1.5
---------------------
Off BV2 606.3
Total BV2 1551.725 -> (1552)
Cost calculations
Item Cost
Internal Structure - Standard 32,000.00
Engine - Light Fusion Engine 6,400,000.00
Gyro - Light Gyro 1,350,000.00
Cockpit - Standard 410,000.00
Heat Sinks - Single Heat Sink 0.00
Musculature - Triple-Strength 1,280,000.00
Actuators 86,400.00
Armor - Standard Armor 162,500.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
LRM-15 w/ Artemis IV FCS 275,000.00
@ LRM-15 (Artemis) 60,000.00
CASE 50,000.00
Cost Multiplier 1.8
Dry Cost 18,478,620
Total Cost 18,478,620
-
Banshee BNC-4E
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3039A
Cost: 22,292,952
Battle Value: 1,689
Chassis: Star League XT
Power Plant: GM 380 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h [86.4 w/ Supercharger]
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
1 Magna Hellstar PPC
2 GM Whirlwind Autocannon/5s
2 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: Dalban Commline
Targeting and Tracking System: Dalban HiRez-B
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9.50
Engine: Trimmed Fusion Engine 380 36.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sinks 15 5.00
Gyro: Light 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 240 15.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 40
Center Torso (rear) 17
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 21
L/R Leg 20 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
PPC RT 10 3 7.00
2 Autocannon/5s LT 2 8 16.00
@AC/5 (Cluster) (20) LT - 1 1.00
@AC/5 (20) LT - 1 1.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 15
4 3 3 2 0 4 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/1
Banshee BNC-4E: Only in the Lyran realm would someone propose the use of assault mechs like the Banshee and Charger as scouts with a straight face. This upgraded version of the BNC-3E trims the engine and gyro in order to mount a second autocannon and add CASE. A Supercharger is also added, massively increasing the cost but allowing the BNC-4E incredible bursts of speed.
BV2 calculations
Armor 600.0
Internals 191.4
Gyro 45.0
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 1087.32
Heat efficiency 19
Gun heat value 13
Efficiency achieved -- Mech runs ice cold
Weapon BV
PPC 176.0
AC/5 70.0
AC/5 70.0
SLAS 9.0
1T AC5 ammo 9.0
1T AC5(CL) ammo 10.0
Tonnage 95.0
Speed factor x 1.37
---------------------
Off BV2 601.43
Total BV2 1688.75 -> (1689)
Cost calculations
Item Cost
Internal Structure - Standard 38,000.00
Engine - Trimmed Fusion Engine 4,813,333.33
Gyro - Light Gyro 1,350,000.00
Cockpit - Standard 440,000.00
Heat Sinks - Single Heat Sink 10,000.00
Musculature - Standard 190,000.00
Actuators 110,200.00
Armor - Standard Armor 150,000.00
Autocannon/5 125,000.00
PPC 200,000.00
@ AC/5 4,500.00
Autocannon/5 125,000.00
Small Laser 11,250.00
Supercharger 3,800,000.00
@ AC/5 (Cluster) 15,000.00
CASE 50,000.00
Cost Multiplier 1.95
Dry Cost 22,292,952
Total Cost 22,292,952
-
I was very tempted to give this a Heavy Large, but I have it as being a Lyran-exclusive weapon until the late '40s. Doesn't have the heat capacity for it anyway, so oh well.
Edit: Argh, I forgot to properly cost the Semi-Ferro armor. Fixed now.
Enforcer ENF-5C
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3038A
Cost: 6,185,875
Battle Value: 1,306
Chassis: Dorwinion Standard
Power Plant: Magna 250 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: McCloud Specials
Jump Capacity: 150 meters
Armor: StarGuard CIII Semi-Ferro w/ CASE
Armament:
1 Mydron Model BS Snub AC/10
1 ChisComp 43 Special Large Laser
1 ChisComp 32 Small Laser
Manufacturers: Achernar BattleMechs, Kallon Weapon Industries, Tao MechWorks
Primary Factories: New Avalon (Achernar), Talon (Kallon), Styk (Tao)
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Trimmed Fusion Engine 250 11.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 2 LT, 2 RT, 1 CT 2.50
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Semi-Ferro AV - 169 10.00
Armor Locations: 1 HD, 3 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser LT 1 1 0.50
Snub AC/10 RA 3 5 8.00
Large Laser LA 8 2 5.00
@Snub AC/10 (20) RT - 2 2.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
5j 2 2 0 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Enforcer ENF-5C: A series of incremental improvements have given the ConSuns' new Enforcer improved speed, armor, and longevity in battle. Using a lighter snub-nosed AC/10 and a Light Gyro frees up several tons for a higher-rated Trimmed engine. CASE is added to the enlarged ammo bin and the armor is improved to ten tons of Semi-Ferro grade.
BV2 calculations
Armor 422.5
Internals 109.56
Gyro 25.0
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 724.178
Heat efficiency 11
Gun heat value 12
Efficiency fail -- Mech runs warm
Weapon BV Heat tally
LLAS 123.0 8
snAC/10 125.0 11
SLAS (hot) 4.5 12!
@snAC10(SL) 14.0
@snAC10(CL) 14.0
Tonnage 50.0
Speed factor x 1.76
---------------------
Off BV2 561.68
Total BV2 1305.858 -> (1306)
Cost calculations
Item Cost
Internal Structure - Standard 20,000.00
Engine - Trimmed Fusion Engine 1,666,666.67
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 350,000.00
Heat Sinks - Single Heat Sink 0,000.00
Musculature - Standard 100,000.00
Actuators 50,000.00
Jump Jets - Standard Jump Jet 250,000.00
Armor - Semi-Ferro 125,000.00
Large Laser 100,000.00
Small Laser 11,250.00
Snub AC/10 250,000.00
@ Snub AC/10 (Slug) 6,000.00
@ Snub AC/10 (Cluster) 20,000.00
CASE 50,000.00
Cost Multiplier 1.5
Dry Cost 6,185,875
Total Cost 6,185,875
-
Because you knew it was coming.
Centurion CN9-C
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3036A
Cost: 5,644,375
Battle Value: 1,169
Chassis: Corean Model K7
Power Plant: Magna 250 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Corean StrongWeave Semi-Ferro w/ CASE
Armament:
1 Mydron Model BS Snub AC/10
2 Medium Lasers (Martell or CeresArms)
1 LRM-10 (Federated or FarFire)
Manufacturer: Corean Enterprises, Jalastar Aerospace, Shengli Arms
Primary Factory: New Avalon, Panpour, Victoria
Communications System: Corean Transband-J9
Targeting and Tracking System: Corean B-Tech
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Trimmed Fusion Engine 250 11.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro AV - 144 8.50
Armor Locations: 1 HD, 2 LT, 2 RT, 5 LA, 1 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 21
Center Torso (rear) 6
L/R Torso 12 18
L/R Torso (rear) 5
L/R Arm 8 13
L/R Leg 12 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(R) Medium Laser CT 3 1 1.00
Medium Laser CT 3 1 1.00
LRM-10 LT 4 2 5.00
Snub AC/10 RA 3 4 8.00
@Snub AC/10 (20) RT - 2 2.00
@LRM-10 (24) RT - 1 2.00
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
5 2 3 1 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0, IF 1
Centurion CN9-C: Switching to a Trimmed engine and Semi-Ferro armor allows for increased speed. This was done at the cost of removing the temperamental Luxor autocannon in favor of a modern Snub-nosed Mydron. This new Centurion is produced on several planets in the new Davion-Liao realm, including the rebuilt factory on Victoria.
BV2 calculations
Armor 360.0
Internals 109.56
Gyro 25.0
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 642.928
Heat efficiency 14
Gun heat value 13
Efficiency achieved -- Mech runs cool
Weapon BV
snAC/10 125.0
LRM-10 90.0
MLAS 46.0
MLAS (rear) 23.0
@snAC10(SL) 14.0
@snAC10(CL) 14.0
2T LRM10 ammo 22.0
Tonnage 50.0
Speed factor x 1.37
---------------------
Off BV2 526.08
Total BV2 1169.008 -> (1169)
Cost calculations
Item Cost
Internal Structure - Standard 20,000.00
Engine - Trimmed Fusion Engine 1,666,666.67
Gyro - Gyro 900,000.00
Cockpit - Standard 350,000.00
Heat Sinks - Single Heat Sink 0,000.00
Musculature - Standard 100,000.00
Actuators 54,000.00
Armor - Semi-Ferro 106,250.00
(R) Medium Laser 40,000.00
Medium Laser 40,000.00
LRM-10 100,000.00
@ LRM-10 30,000.00
Snub AC/10 250,000.00
@ Snub AC/10 (Slug) 6,000.00
@ Snub AC/10 (Cluster) 20,000.00
@ LRM-10 30,000.00
CASE 50,000.00
Cost Multiplier 1.5
Dry Cost 5,644,375
Total Cost 5,644,375
-
Raven RVN-2C
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3035A
Cost: 4,455,000
Battle Value: 731
Chassis: Hellespont Type R
Power Plant: Hermes 210 Trimmed
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Hellespont Lite Semi-Ferro w/ CASE
Armament:
2 Firmir Standard Medium Lasers
1 Sian/Ceres Bobcat MRM-10
1 CeresArms X-4 Improved EW Suite
Manufacturer: Hellespont Industrials, Robinson Standard BattleWorks
Primary Factory: Sian (HI), Robinson (RSB)
Communications System: Ceres Metals Model 666
Targeting and Tracking System: C-Apple Churchill w/ EW Suite
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 58 points 3.50
Engine: Trimmed Fusion Engine 210 8.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single HS w/ 2 Freezers 12 [14] 2.00
Heat Sink Locations: [1] LT, [1] RA, 1 LL, 1 RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Semi-Ferro AV - 84 5.00
Armor Locations: 3 LT, 3 RT, 4 LA, 4 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 11
Center Torso (rear) 4
L/R Torso 8 11
L/R Torso (rear) 3
L/R Arm 6 8
L/R Leg 8 8
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-10 RT 4 2 3.00
2 Medium Lasers RA 6 2 2.00
Imp. EW Equip LA 0 4 4.50
@MRM-10 (24) LT - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 9
6 2 2 0 0 1 1 Structure: 2
Special Abilities: TSM, CASE, SRCH, ES, SEAL, SOA
Raven RVN-2C: This "intermediate" version of the Raven, using a Trimmed Engine and an MRM-10 rack alongside the improved Electronic Warfare Suite, was produced for about a decade at two factories in the Confederated Suns. A pair of freezers in the torso -- mounted as much for technological show-off purposes as anything else -- gives the RVN-2C the ability to run cool in any situation short of a raging conflagration.
Most of the early Ravens were sold off to the various Archonettes in an attempt to stem the advance of the Clans. A few of them have since been captured as isorla, though only the Goliath Scorpions seem to be making much use of them.
BV2 calculations
Armor 210.0
Internals 76.56
Gyro 17.5
Imp. EW Suite 39.0
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 445.978
Heat efficiency 18
Gun heat value 10
Efficiency achieved -- Mech runs ice cold
Weapon BV
MRM-10 56.0
MLAS 46.0
MLAS 46.0
1T MRM10 ammo 7.0
Tonnage 35.0
Speed factor x 1.5
---------------------
Off BV2 285.0
Total BV2 730.978 -> (731)
Cost calculations
Item Cost
Internal Structure - Standard 14,000.00
Engine - Trimmed Fusion Engine 980,000.00
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 320,000.00
Heat Sinks - Single Heat Sink 0.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 70,000.00
Actuators 31,500.00
Armor - Semi-Ferro 62,500.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Imp. EW Suite 500,000.00
MRM-10 50,000.00
@ MRM-10 5,000.00
CASE 50,000.00
Cost Multiplier 1.35
Dry Cost 4,455,000
Total Cost 4,455,000
-
Raven RVN-3C
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3043A
Cost: 5,286,600
Battle Value: 742
Chassis: Hellespont Type R
Power Plant: Hermes 210 Light
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Hellespont Lite Semi-Ferro w/ CASE
Armament:
2 Firmir Standard Medium Lasers
1 Holly SRM-4
1 Apple Churchill Guiding Light Narc Missile Beacon
1 CeresArms X-4 Improved EW Suite
Manufacturer: Hellespont Industrials, Robinson Standard BattleWorks
Primary Factory: Sian (HI), Robinson (RSB)
Communications System: Ceres Metals Model 666
Targeting and Tracking System: C-Apple Churchill w/ EW Suite
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 58 points 3.50
Engine: Light Fusion Engine 210 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Semi-Ferro AV - 84 5.00
Armor Locations: 3 LT, 3 RT, 4 LA, 4 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 11
Center Torso (rear) 4
L/R Torso 8 11
L/R Torso (rear) 3
L/R Arm 6 8
L/R Leg 8 8
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Narc Launcher RT 0 2 3.00
SRM-4 RT 3 1 2.00
2 Medium Lasers RA 6 2 2.00
Imp. EW Equip LA 0 4 4.50
@Narc (Homing) (6) LT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 8
6 2 2 0 0 1 0 Structure: 2
Special Abilities: TSM, SNARC, CASE, SRCH, ES, SEAL, SOA
Raven RVN-3C: The most common front-line version of the Raven debuted a few months after the introduction of the Light Engine, and mounts the recovered NARC beacon alongside a formidable short-range loadout. The latest models of the EW suite, upgraded and replaced periodically, are powerful enough to fool even Clan sensors to some degree.
BV2 calculations
Armor 210.0
Internals 65.25
Gyro 17.5
Imp. EW Suite 39.0
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 431.275
Heat efficiency 14
Gun heat value 10
Efficiency achieved -- Mech runs cool
Weapon BV
MLAS 46.0
MLAS 46.0
SRM-4 39.0
NARC 30.0
1T NARC ammo 6.0
1T SRM4 ammo 5.0
Tonnage 35.0
Speed factor x 1.5
---------------------
Off BV2 310.5
Total BV2 741.775 -> (742)
Cost calculations
Item Cost
Internal Structure - Standard 14,000.00
Engine - Light Fusion Engine 1,470,000.00
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 320,000.00
Heat Sinks - Single Heat Sink 0.00
Musculature - Standard 70,000.00
Actuators 31,500.00
Armor - Semi-Ferro 62,500.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Imp. EW Suite 500,000.00
Narc Launcher 100,000.00
@ Narc (Homing) 6,000.00
SRM-4 60,000.00
@ SRM-4 27,000.00
CASE 50,000.00
Cost Multiplier 1.35
Dry Cost 5,286,600
Total Cost 5,286,600
-
Firebee FRB-3C
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3043A
Cost: 4,545,518
Battle Value: 834
Chassis: Confederated 5
Power Plant: Hermes 210 Light
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Hellespont Lite Semi-Ferro w/ CASE
Armament:
2 CeresArms Medium Lasers
2 MRM-10s (Sian/Ceres Bobcat or Valiant Sling)
Manufacturer: Hellespont Industrials, Robinson Standard BattleWorks, Corean Enterprises
Primary Factory: Sian, Betelgeuse (HI), Robinson (RSB), New Avalon (Corean)
Communications System: Ceres Metals Model 666
Targeting and Tracking System: C-Apple Churchill
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 58 points 3.50
Engine: Light Fusion Engine 210 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single HS w/ 2 Freezers 13 [15] 3.00
Heat Sink Locations: [1] LT, [1] RT, 1 RA, 1 LL, 1 RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro AV - 110 6.50
Armor Locations: 1 HD, 4 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 16
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-10 RT 4 2 3.00
MRM-10 LT 4 2 3.00
2 Medium Lasers RA 6 2 2.00
@MRM-10 (24) RT - 1 1.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 8
6 2 2 1 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Firebee FRB-3C: The first of a wave of variants, the resurrected Firebee design has become one of the primary Light 'Mechs in both halves of the Davion-Liao realm almost overnight since its debut in 3043. A Light Engine powers the 'Mech and allows it to keep up with the most common Light 'Mechs, while Semi-Ferro armor protects the frame from crippling damage. Two MRM racks and a pair of Medium Lasers give it a powerful punch.
BV2 calculations
Armor 275.0
Internals 65.25
Gyro 17.5
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 465.075
Heat efficiency 19
Gun heat value 14
Efficiency achieved -- Mech runs ice cold
Weapon BV
MRM-10 56.0
MRM-10 56.0
MLAS 46.0
MLAS 46.0
@ MRM-10 7.0
Tonnage 35.0
Speed factor x 1.5
---------------------
Off BV2 369.0
Total BV2 834.075 --> (834)
Cost calculations
Item Cost
Internal Structure - Standard 14,000.00
Engine - Light Fusion Engine 1,470,000.00
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 320,000.00
Heat Sinks - Single Heat Sink 2,000.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 70,000.00
Actuators 37,800.00
Armor - Semi-Ferro 81,250.00
Medium Laser 40,000.00
Medium Laser 40,000.00
MRM-10 50,000.00
MRM-10 50,000.00
@ MRM-10 5,000.00
CASE 50,000.00
Cost Multiplier 1.35
Dry Cost 4,545,518
Total Cost 4,545,518
-
Firebee FRB-3D
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3043A
Cost: 4,603,568
Battle Value: 876
Chassis: Confederated 5
Power Plant: Hermes 210 Light
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarGuard CIII Semi-Ferro w/ CASE
Armament:
2 ChisComp 39 Medium Lasers
3 Federated Five-Shot LRMs
Manufacturer: Corean Enterprises
Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Sync-Tracker
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 58 points 3.50
Engine: Light Fusion Engine 210 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single HS w/ 2 Freezers 12 [14] 2.00
Heat Sink Locations: [1] LT, [1] RT, 1 LL, 1 RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro AV - 110 6.50
Armor Locations: 1 HD, 4 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 16
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-5 RT 2 1 2.00
LRM-5 CT 2 1 2.00
LRM-5 LT 2 1 2.00
2 Medium Lasers RA 6 2 2.00
@LRM-5 (48) RT - 2 2.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 9
6 2 2 1 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Firebee FRB-3D: Corean's Valkyrie line has been repurposed to build the resurrected Firebee, but for a variety of reasons it still reuses a number of the VLK-QA's weapons and electronics. This Firebee, switching the MRM racks for LRMs, is used primarily for fire support and minelaying duty.
BV2 calculations
Armor 275.0
Internals 65.25
Gyro 17.5
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 465.075
Heat efficiency 18
Gun heat value 12
Efficiency achieved -- Mech runs ice cold
Weapon BV
MLAS 46.0
MLAS 46.0
LRM-5 45.0
LRM-5 45.0
LRM-5 45.0
2 @ LRM-5 12.0
Tonnage 35.0
Speed factor x 1.5
---------------------
Off BV2 411.0
Total BV2 876.075 --> (876)
Cost calculations
Item Cost
Internal Structure - Standard 14,000.00
Engine - Light Fusion Engine 1,470,000.00
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 320,000.00
Heat Sinks - Single Heat Sink 0.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 70,000.00
Actuators 37,800.00
Armor - Semi-Ferro 81,250.00
Medium Laser 40,000.00
Medium Laser 40,000.00
LRM-5 30,000.00
LRM-5 30,000.00
LRM-5 30,000.00
@ LRM-5 30,000.00
@ LRM-5 30,000.00
CASE 50,000.00
Cost Multiplier 1.35
Dry Cost 4,603,568
Total Cost 4,603,568
-
There's a whole pile of other Firebee variants I threw together following the same basic frame (210 LFE, Light Gyro, 6.5T SF armor), including a host of NAIS variants. To avoid boring you all to tears and ballooning the thread to ridiculous size, I'm just gonna give the basic overview of each variant, plus the cost and BV.
FRB-3D2: Jumpjet variant of the 3D. Drops CT LRM rack and 1T ammo to add 6 JJ (1 per leg, 2 in each side torso). Freezers moved to arms. BV 887, cost 4,862,768 C-bills.
FRB-3D3: Unconventional NAIS fire support. Drops all LRM racks and freezers from -3D to mount 4 Mech Mortar/1's with 2 tons of ammo. BV 719, cost 4,503,668 C-bills.
FRB-3D4: Similar idea, but slightly more conventional, and usable for anti-air. Instead of mortars, uses 2 Snub AC/2s with 2 tons of ammo. BV 758, cost 4,658,243 C-bills.
FRB-3L: Major production variant based on the original FRB-2E. 3x SRM-2/2@, 1x LLAS. BV 806, cost 4,523,243 C-bills.
FRB-3X: X is for "холодно" (Russian for "frigid"), not "experimental". Hot-environment offshoot of the -3L. Ditches LLAS, 1 freezer, and 1T of the SRM ammo for a SNAC/5 and 2T ammo. BV 738, cost 4,590,068 C-bills.
-
Cataphract CTF-1C
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3035A
Cost: 7,002,753 C-Bills
Battle Value: 1,348
Chassis: Earthwerks CTF
Power Plant: VOX 280
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon RoyalStar w/ CASE
Armament:
1 CeresArms Smasher PPC
2 Mydron Model CS Snub AC/5s
2 CeresArms Medium Lasers
1 CeresArms X-4 Improved EW Suite
Manufacturer: Earthwerks Incorporated
Primary Factory: Tikonov, Grand Base
Communications System: CommuTech Multi-Channel 10
Targeting and Tracking System: BlazeFire Sightlock
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 3 Freezers 14 [17] 4.00
Heat Sink Locations: [1] LT, [1] LA, [1] RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 26
Center Torso (rear) 9
L/R Torso 15 16
L/R Torso (rear) 6
L/R Arm 11 22
L/R Leg 15 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Snub AC/5s RT 2 4 10.00
Imp. EW Equip LT 0 4 4.50
PPC RA 10 3 7.00
2 Medium Lasers LA 6 2 2.00
@Snub AC/5 (Slug) (20) RT - 1 1.00
@Snub AC/5 (Cluster) (20) RT - 1 1.00
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
4 3 3 1 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Cataphract CTF-1C: The Capellan Civil War preempted any major variants to the CTF-1X Cataphract for several years. Once the Confederated Suns was formed, however, technologies from both realms found their way into this redoubtable Heavy 'Mech. Ultimately, EarthWerks took a cue from the experimental CTF-0X and reequipped the Electronic Warfare Suite to the design, albeit in its much-improved form. The shoulder cannon is switched out for a pair of Snub-Nosed AC/5s with two tons of ammo, a second laser is added to the opposite arm, and several double-strength Freezers are added to deal with the waste heat.
BV2 calculations
Armor 440.0
Internals 160.5
Gyro 35.0
Imp. EW Suite 39.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 809.4
Heat efficiency 21
Gun heat value 18
Efficiency achieved -- 'Mech runs cool
Weapon BV
PPC 176.0
snAC/5 62.0
snAC/5 62.0
MLAS 46.0
MLAS 46.0
1T snAC5(SL) ammo 9.0
1T snAC5(CL) ammo 10.0
Tonnage 70.0
Speed factor x 1.12
---------------------
Off BV2 538.72
Total BV2 1348.12 -> (1348)
Cost calculations
Item Cost
Internal Structure - Standard 28,000.00
Engine - Fusion Engine 1,306,666.67
Gyro - Gyro 900,000.00
Cockpit - Standard 390,000.00
Heat Sinks - Single Heat Sink 2,000.00
Heat Sinks - Freezers 18,000.00
Musculature - Standard 140,000.00
Actuators 75,600.00
Armor - Standard Armor 110,000.00
PPC 200,000.00
Snub AC/5 150,000.00
Snub AC/5 150,000.00
@ Snub AC/5 (Slug) 4,000.00
@ Snub AC/5 (Cluster) 15,000.00
Imp. EW Equip 500,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
CASE 50,000.00
Cost Multiplier 1.7
Dry Cost 7,002,753
Total Cost 7,002,753
-
Also using the 1-series Cataphract hull are:
CTF-1D: Strips all but the base 10 heat sinks, as well as the Snubs and PPC, in favor of an AC/10 with 2T ammo and an AC5 with 1T ammo. Keeps the iEW Suite. BV 1,253; cost 6,638,953 C-Bills.
CTF-1L: Inspired by Xarbala's art. MRM-30/2A, LLAS, SRM-4/1A, MLAS. 2 FHS, 12 SHS. Keeps the iEW Suite. BV 1,340; cost 6,763,053 C-bills.
CTF-1E: Same, but uses an LRM-20 instead of the MRM rack. BV 1,381; cost 6,890,553 C-bills.
-
Can you give a list of all the alternative tech and what they do?
-
Can you give a list of all the alternative tech and what they do?
It's all in the non-canon cannons thread (http://bg.battletech.com/forums/index.php?topic=12121.0), not all of which is for this AU, but sure, I'll give a quick rundown of the relevant tech:
* Improved EW Suite: A 4.5T version of the Capellan 3025 EW Suite, but with an increased
radius of 4 hexes for both ECM and BAP effects. Otherwise works just like the EW
Equipment (TacOps p.310-311).
* Protector ECM: Like Guardian ECM, but inferior. Basically just the ECM half of the EW Suite,
with only a 4-hex radius. It's 2.5T/3 crits. Guardian ECM comes back around when the
Clans do, but P.ECM stays in production in some places anyway due to ease of
manufacture.
* Hound Active Probe: Similarly, an inferior BAP. 4-hex radius, as before, 2.5T/3 crits. Like
PECM, HAP remains in production and use even after the Clans show, particularly
in the Periphery.
* IS Heavy Lasers: A Steiner attempt to make more powerful guns for less tonnage.
+75% heat, +50% damage, increasing targeting penalties at longer ranges due to
horrendous blooming. Can also be 'powered down' to act like standard lasers.
* IS Chemical Lasers: In this timeline, the Tamar Pact relies more on vees, and dredged
these up from the New Dallas Core. Identical to canon Clan ChemLasers but with less
ammo per ton.
* Light Gyro: 5 crits instead of 4, but shaves off 25% of the gyro's weight. Kind of expensive
for the benefit unless you've got a real big engine.
* Trimmed Fusion Engine (TFE): It's halfway in between a Standard engine and a Light Engine.
Twice the cost of a SFE, and 8 crits, but trims off 1/8 of the weight.
* Snub-Nosed ACs: Like Light ACs, but with targeting and jamming penalties. On the other
hand, you *can* shove standard AC ammo into them.
* Cluster Ammo for Std/Snub ACs: Poor man's LBX. Still gives you that crit-seeking
goodness, but doesn't improve the range like an LBX does.
* Semi-Ferro Armor: Poor man's Ferro-Fibrous armor. Identical to Light Ferro, but takes up
14 crits. On the other hand, it's pretty cheap, which keeps it in production even after
Light Ferro and Standard Ferro are developed in the '50s.
* Improved Vehicular Grenade Launcher: Works just like the normal VGL (TacOps p.315)
except that it's 1 ton, and not a one-shot weapon anymore (8 volleys per ton of
ammo). Chaff, Frag (anti-infantry), Incendiary, and Smoke ammo are all available.
* Freezer DHS: Work almost exactly like the Prototype DHS (Wo3039, p.144); can't be put
in the engine, but can be combined with non-Doubles. Can also be shoved onto Vees
at 3 slots a piece if you really want to.
* Prototype Gauss: A bit different from the canon Gauss-X from Wo3039, it's a Gauss with
+1 ton and +1 crit. (No jamming tho.) Debuts a decade later than in canon, and is
replaced by standard Gausses about when the Clans show in 3056.
There's also a whole bunch of stuff that's the same as canon, but introduced at a different time and/or place.
* Hardened Armor: Identical to canon, but introduced earlier because Steiner cared even
less about mobility than usual.
* Compact Heat Sinks: Introduced in the '40s by the ConSuns as an outgrowth of their
heat sink research. As with Freezers, they can be (and often are) mixed with other
heat sink types.
* Light and Heavy PPC: Exactly like in canon, but introduced a few decades early.
* MRMs: Identical to canon MRMs, just introduced a lot earlier (and by the Capellans this
time.)
* IS Micro Laser: Technically available in this timeline starting in the 3030s, but it's such
a bad weapon that I've only listed it for the sake of completion.
* Light and Heavy MGs: Identical to canon, just introduced much earlier, courtesy of the
Taurians.
* Extended LRMs: Introduced earlier in this timeline due to Marik's desire to outrange
things. The tech spreads via the Kapteyn Concord, which in this timeline includes
Tamar, Taurus, and a smaller, surlier Rasalhague, alongside Marik and Kurita.
* Enhanced LRMs: Identical to canon in both stats and introduction time.
-
I like the Banshee it's an elegant upgrade.
-
I like the Banshee it's an elegant upgrade.
Thank you. :) I wasn't sure on the supercharger, TBH, but I figured if anyone would make a speedy assault, it'd be Steiner.
More 'phracts incoming.
Cataphract CTF-2C
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3045A
Cost: 11,300,920 C-Bills
Battle Value: 1,313
Chassis: Earthwerks CTF
Power Plant: GM 280 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon RoyalStar w/ CASE
Armament:
1 PPC (CeresArms Smasher or Johnston Parti-Cannon)
1 SarLon MaxiCannon AC/10
2 Medium Lasers (Intek, Magna Mk.II or CeresArms)
1 CeresArms X-4 Improved EW Suite
Manufacturer: Earthwerks Incorporated, Johnston Industries
Primary Factory: Tikonov, Grand Base (EW), New Syrtis (JI)
Communications System: CommuTech Multi-Channel 10
Targeting and Tracking System: BlazeFire Sightlock
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Light Fusion Engine 280 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 4 Freezers 16 [20] 6.00
Heat Sink Locations: 1 CT, [2] LT, [1] LA, [1] RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 26
Center Torso (rear) 9
L/R Torso 15 16
L/R Torso (rear) 6
L/R Arm 11 22
L/R Leg 15 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/10 RT 3 7 12.00
Imp. EW Equip LT 0 4 4.50
PPC RA 10 3 7.00
2 Medium Lasers LA 6 2 2.00
@AC/10 (10) RT - 1 1.00
@AC/10 (Cluster) (10) RT - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
4 3 3 1 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0
Cataphract CTF-2C: The 2-series Cataphracts use the new Light Engine to save weight and allow for larger armaments. In an innovative move, Earthwerks redesigned the right torso of the 'Mech to be readily customizable with different weapons or equipment of roughly the same size and weight, while the lower right arm is similarly replaceable (though it usually requires an external ammo feed if the new weapon isn't energy-based). The CTF-2C uses fairly conventional weaponry in the form of a PPC and an AC/10, along with the standard electronic warfare suite and a pair of medium lasers.
BV2 calculations
Armor 440.0
Internals 120.38
Gyro 35.0
Imp. EW Suite 39.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 761.256
Heat efficiency 24
Gun heat value 19
Efficiency achieved -- 'Mech runs ice cold
Weapon BV
PPC 176.0
AC/10 123.0
MLAS 46.0
MLAS 46.0
1T AC10 ammo 15.0
1T AC10(CL) ammo 17.0
Tonnage 70.0
Speed factor x 1.12
---------------------
Off BV2 552.16
Total BV2 1313.416 -> (1313)
Cost calculations
Item Cost
Internal Structure - Standard 28,000.00
Engine - Light Fusion Engine 3,920,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 390,000.00
Heat Sinks - Single Heat Sink 4,000.00
Heat Sinks - Freezers 24,000.00
Musculature - Standard 140,000.00
Actuators 75,600.00
Armor - Standard Armor 110,000.00
PPC 200,000.00
AC/10 200,000.00
Imp. EW Equip 500,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
@ AC/10 6,000.00
@ AC/10 (Cluster) 20,000.00
CASE 50,000.00
Cost Multiplier 1.7
Dry Cost 11,300,920
Total Cost 11,300,920
-
Also available in the Cataphract 2-class hull are:
CTF-2D: Dakkaphract; SNAC-10/2A, 2 SNAC-5/2A, iVGL(Rear)/1A, 2 MLAS, 2 MG/0.5A, iEWS, 11 SHS only. 1,313 BV; cost 11,654,520 C-Bills.
CTF-2L: Splataphract. MRM-30/2A, MRM-20/2A, 2 MLAS, iEWS. 12 SHS, 4 FHS. 1,335 BV; cost 11,205,720 C-Bills.
CTF-2E: Same, but with LRMs. Used as an ersatz ECM-toting Archer. LRM-20/2A, LRM-15/2A, 2 MLAS, iEWS. 12 SHS, 4 FHS. 1,387 BV; cost 11,503,220 C-Bills
CTF-2F: HPPC, PPC, 2 MLAS, iEWS. CASE removed for an extra SLAS. 12 SHS, 8 FHS. 1,505 BV; cost 11,316,645 C-Bills.
-
Eisenfaust EFT-5S
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3045A
Cost: 4,861,778 C-Bills
Battle Value: 1,293
Chassis: Chariot Type II-B
Power Plant: GM 180 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (54.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Coventry Hardened ThickPlate
Armament:
1 Defiance H6L Heavy Large Laser
1 Thunderbolt A5M Large Laser
1 Defiance B3M Medium Laser
1 Defiance B3S Small Laser
Manufacturer: Coventry Metal Works, Mountain Wolf BattleMechs
Primary Factory: Coventry (CMW), Vendrell (MWBM)
Communications System: Neil 6000-g
Targeting Tracking System: RCA Instatrac Mark XXII
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Light Fusion Engine 180 5.50
Walking MP: 4
Running MP: 6 (5)
Jumping MP: 0
Heat Sinks: Single HS w/ 4 Freezers 14[18] 4.00
Heat Sink Locations: [2] LT, 1 LT, [2] RT, 1 LL, 1 RL
Gyro: Light 1.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Hardened AV - 124 15.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 16
Center Torso (rear) 7
L/R Torso 11 14
L/R Torso (rear) 5
L/R Arm 7 13
L/R Leg 11 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Large Laser RT 14 3 5.00
Medium Laser CT 3 1 1.00
Small Laser LA 1 1 0.50
Large Laser LA 8 2 5.00
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 13
4 2 2 0 0 2 1 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Eisenfaust EFT-5S: Resurrecting an old prototype, the Eisenfaust uses the Lyrans' new Hardened Armor to provide unheard-of protection for a medium 'Mech. A pair of Large Lasers, one of which is a new Heavy version, are overwhelmingly powerful for a 45-ton 'Mech, but even the added Freezers cannot properly cool the 'Mech from an alpha strike. A medium and a small laser round out the armament. Unsurprisingly for a Lyran design, the speed also suffers; the Eisenfaust can barely keep up with an Atlas.
BV2 calculations
Armor 620.0
Internals 84.38
Gyro 22.5
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 872.256
Heat efficiency 22
Gun heat value 26
Efficiency fail -- Mech runs warm
Weapon BV Heat tally
hvLLAS 225.0 14
LLAS 123.0 22
MLAS (hot) 23.0 25!
SLAS (hot) 4.5 26!
Tonnage 45.0
Speed factor x 1.00
---------------------
Off BV2 420.5
Total BV2 1292.756 -> (1293)
Cost calculations
Item Cost
Internal Structure - Standard 18,000.00
Engine - Light Fusion Engine 1,620,000.00
Gyro - Light Gyro 675,000.00
Cockpit - Standard 340,000.00
Heat Sinks - Single Heat Sink 0,000.00
Heat Sinks - Freezers 24,000.00
Musculature - Standard 90,000.00
Actuators 52,200.00
Armor - Hardened 232,500.00
Medium Laser 40,000.00
Heavy Large Laser 150,000.00
Large Laser 100,000.00
Small Laser 11,250.00
Cost Multiplier 1.45
Dry Cost 4,861,778
Total Cost 4,861,778
-
Atlas AS7-S -AU-
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3050
Cost: 17,708,000 C-Bills
Battle Value: 2,058
Chassis: Foundation Type 10X
Power Plant: Edasich 300 Light
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Special Heavy w/ CASE
Armament:
1 Defiance Model 818 Heavy PPC
1 TharHes Reacher LRM-15
2 Defiance B3L Large Lasers
1 TharHes 4-Pack SRM
2 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: Angst Discom
Targeting and Tracking System: Angst Accuracy
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Light Fusion Engine 300 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sinks 14 4.00
Heat Sink Locations: 1 LL, 1 RL
Compact Heat Sinks 4 6.00
Heat Sink Locations: <1> LL, <1> RL
Freezer Heat Sinks 6[12] 6.00
Heat Sink Locations: [2] RT, [2] LA, [2] RA
Total Heat Dissipation 24[30]
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 14
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 41
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (R) Medium Lasers CT 6 2 2.00
Heavy PPC RT 15 4 10.00
LRM-15 LT 5 3 7.00
SRM-4 LT 3 1 2.00
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
@LRM-15 (16) LT - 2 2.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 3 3 2 0 4 2 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Atlas AS7-S (AU): Like House Kurita's upgrade, the Lyrans' new Atlas switches the autocannon for an ammo-free Heavy PPC. Both missile racks are also downgraded, and the engine is switched out for a Light version. This saved tonnage is used to upgrade the arm weaponry to large lasers and add a bevy of heat sinks. Six freezers are added to the torso and a quartet of compact sinks are wedged into the feet, giving the Atlas some much-needed additional cooling if it can get access to standing water. Even then, however, pilots are advised not to alpha strike if they can avoid it.
BV2 calculations
Armor 760.0
Internals 171.0
Gyro 50.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 1177.2
Heat efficiency 34
Gun heat value 45
Efficiency fail -- Mech runs blazing hot
Weapon BV Heat tally
hvPPC 317.0 15
LRM-15 136.0 20
LLAS 123.0 28
LLAS (warm) 123.0 36*
SRM-4 (hot) 19.5 39!
MLAS (hot+rear) 11.5 42!
MLAS (hot+rear) 11.5 45!!
2T LRM15 ammo 34.0
1T SRM4 ammo 5.0
Tonnage 100.0
Speed factor x 1.00
---------------------
Off BV2 880.5
Total BV2 2057.7 -> (2058)
Cost calculations
Item Cost
Internal Structure - Standard 40,000.00
Engine - Light Fusion Engine 6,000,000.00
Gyro - Standard Gyro 900,000.00
Cockpit - Standard 450,000.00
Heat Sinks - Single Heat Sink 8,000.00
Heat Sinks - Compact 12,000.00
Heat Sinks - Freezers 36,000.00
Musculature - Standard 200,000.00
Actuators 116,000.00
Armor - Standard Armor 190,000.00
Heavy PPC 250,000.00
Large Laser 100,000.00
Large Laser 100,000.00
LRM-15 175,000.00
@LRM 30,000.00
@LRM 30,000.00
SRM-4 60,000.00
@SRM 27,000.00
(R) Medium Laser 40,000.00
(R) Medium Laser 40,000.00
CASE 50,000.00
Cost Multiplier 2.0
Dry Cost 17,708,000
Total Cost 17,708,000
-
Catapult CPLT-D1
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3040A
Cost: 8,261,275 C-Bills
Battle Value: 1,428
Chassis: Hollis Mark II
Power Plant: Magna 260 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Model 21
Jump Capacity: 120 meters
Armor: Durallex Heavy w/ CASE
Armament:
2 Holly LRM-15s
3 Martell Medium Lasers
Manufacturer: Hollis Incorporated
Primary Factory: Corey (rebuilt 3040)
Communications System: O/P Com-211
Targeting and Tracking System: O/P 1078
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Trimmed Fusion Engine 260 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Single HS w/ 4 Freezers 15 [19] 5.00
Heat Sink Locations: 1 HD, [2] LA, [2] RA
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 160 10.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 24
Center Torso (rear) 11
L/R Torso 15 19
L/R Torso (rear) 8
L/R Arm 10 13
L/R Leg 15 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser CT 3 1 1.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
LRM-15 RA 5 3 7.00
LRM-15 LA 5 3 7.00
@LRM-15 (16) RT - 2 2.00
@LRM-15 (16) LT - 2 2.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
4j 2 3 2 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2
Catapult CPLT-D1: Resurrecting the factory complex on Corey was far easier said than done, but it was considered worth it to save the moribund Catapult design and bring it back into service as a main-line CSAF heavy. The new version upgrades to a Trimmed Fusion Engine and a Light Gyro. Several double-strength freezers are added, along with CASE and two extra tons of ammo. Space concerns from the enlarged gyro meant that one of the centerline lasers had to be removed to compensate, but the greatly improved combat longevity is seen as more than adequate compensation for this.
BV2 calculations
Armor 400.0
Internals 137.28
Gyro 32.5
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 683.736
Heat efficiency 21
Gun heat value 19
Efficiency achieved -- Mech runs cool
Weapon BV
LRM-15 136.0
LRM-15 136.0
MLAS 46.0
MLAS 46.0
MLAS 46.0
4T LRM15 ammo 68.0
Tonnage 65.0
Speed factor x 1.37
---------------------
Off BV2 743.91
Total BV2 1427.646 -> (1428)
Cost calculations
Item Cost
Internal Structure - Standard 26,000.00
Engine - Trimmed Fusion Engine 2,253,333.33
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 380,000.00
Heat Sinks - Single Heat Sink 2,000.00
Heat Sinks - Freezers 24,000.00
Musculature - Standard 130,000.00
Actuators 58,500.00
Jump Jets - Standard Jump Jet 208,000.00
Armor - Standard Armor 110,000.00
LRM-15 175,000.00
LRM-15 175,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
@ LRM-15 30,000.00
@ LRM-15 30,000.00
@ LRM-15 30,000.00
@ LRM-15 30,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 1.65
Dry Cost 8,261,275
Total Cost 8,261,275
An MRM variant is also available.
CPLT-D2: Switches the LRM-15s for MRM-20s. 1,345 BV; cost 7,931,275 C-Bills.
-
Mreh, this one's so obvious I'm not even sure I should post it. But what the heck, there's fluff.
Archer ARC-2L
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-E-A
Production Year: 3027
Cost: 6,095,973 C-Bills
Battle Value: 1,413
Chassis: Earthwerks Archer Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 100 Standard Armor
Armament:
2 Sian/Ceres Leopard MRM-30s
4 Diverse Optics Type 18 Medium Lasers
Manufacturer: Earthwerks Incorporated, Vandenberg Mechanized Industries,
Gorton, Kingsley & Thorpe Enterprises (GKT)
Primary Factory: Calloway VI (Earthwerks), New Vandenberg (VMI),
Satalice (GKT)
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 11 22
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (R) Medium Lasers CT 6 2 2.00
MRM-30 RT 10 5 10.00
MRM-30 LT 10 5 10.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@MRM-30 (16) RT - 2 2.00
@MRM-30 (16) LT - 2 2.00
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
4 2 2 0 0 3 3 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA
Archer ARC-2L: A surprisingly common sight in the brutal urban fighting of the Capellan Civil War, the ARC-2L refit switches the Archer's stock LRM racks for MRM-30s. Romano Liao's forces tended towards such all-or-nothing combat, thanks in large part to her strict orders not to retreat from the enemy -- and her draconian punishments when those orders were inevitably disobeyed. Often, pro-Romano MechWarriors would push these powerful heavy 'Mechs to the limit and tear their foes asunder with volleys of MRMs, only to suffer ammunition explosions caused by the crippling heat.
-
-- deleted due to redundancy --
-
Ostguard OSG-2C
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-E-A
Production Year: 3039A
Cost: 4,040,000 C-Bills
Battle Value: 1,160
Chassis: Ost-III
Power Plant: GM 180
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
1 Autocannon/10 (Federated or Mydron Model B)
1 MRM-20 (Sian/Ceres Puma or Federated 20-Wave)
2 Medium Lasers (brand varies widely)
4 Machine Guns (brand varies widely, but always standard 20mm caliber)
Manufacturer: Robinson Standard BattleWorks, Kallon Industries, Ceres Metals Industries
Primary Factory: Robinson (RSB), Talon (KI), Capella, St.Ives (CMI)
Communications System: Various
Targeting and Tracking System: Various
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: Fusion Engine 180 7.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 13 3.00
Heat Sink Locations: 1 CT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 160 10.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 23
Center Torso (rear) 8
L/R Torso 14 20
L/R Torso (rear) 6
L/R Arm 10 16
L/R Leg 14 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-20 RT 6 3 7.00
Autocannon/10 LT 3 7 12.00
Medium Laser RA 3 1 1.00
2 Machine Guns RA 0 2 1.00
Medium Laser LA 3 1 1.00
2 Machine Guns LA 0 2 1.00
@MRM-20 (24) RT - 2 2.00
@MG (1/2) (100) RT - 1 0.50
@AC/10 (20) LT - 2 2.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
3 4 4 0 0 3 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0
Ostguard OSG-2C: The Ostguard reuses the familiar "pod" design of the earlier Ostwar and Ostroc. Using a GM 180 standard engine, common to the ConSuns' Javelins and older Vindicators, this 60-ton 'Mech is slow for its size, but fairly well-armed and armored, making it an able garrison 'Mech. An AC/10 sits in one torso, with an MRM rack opposite. Each arm mounts a standard laser and a pair of machine guns. The utter lack of advanced technology, CASE notwithstanding, keeps the cost to just over 4 million C-bills.
It should be noted that an individual Ostguard's weapon configuration may vary widely depending on which factory produced it and what spare parts were available at the time. The most common variant replaces the MRM rack with an LRM-15, giving the slow 'Mech some much-needed reach. Others swap out the arms for the old "paddle"-style SRM racks. First and foremost, the Ostguard was designed with adaptability in mind, so that it could make use of whatever weaponry was on hand.
OSG-2L: Swaps an LRM-15 for the MRMs. 1,261 BV; cost 4,219,200 C-Bills.
OSG-2D: Swaps arm weaponry for 2 SRM-2's per arm. 1,137 BV; cost 3,940,800 C-Bills.
OSG-2G: Swaps torso weaponry for an AC-5 (with 2T ammo) and three Snub AC-2s (with 2T ammo between them). 1,054 BV; cost 4,196,800 C-Bills.
-
Hector II HOR-2T
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-E-A
Production Year: 3038
Cost: 5,758,183 C-Bills
Battle Value: 1,268
Chassis: Corean Model H70-2
Power Plant: VOX 280
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Lamellor w/ CASE
Armament:
2 Sunglow Type 2 Large Lasers
2 SDI WaveFire MRM-10s
2 Diverse Optics Type 10 Small Lasers
Manufacturer: Taurus Territorial Industries, Majesty Metals and Manufacturing,
Bowie Industries
Primary Factory: Taurus (TTI), Canopus (MMM), Carlisle (BI)
Communications System: Varies
Targeting and Tracking System: Varies
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 20 10.00
Heat Sink Locations: 1 HD, 2 CT, 2 LT, 2 RT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 26
Center Torso (rear) 9
L/R Torso 15 21
L/R Torso (rear) 7
L/R Arm 11 18
L/R Leg 15 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-10 RT 4 2 3.00
MRM-10 LT 4 2 3.00
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
Small Laser RL 1 1 0.50
Small Laser LL 1 1 0.50
@MRM-10 (24) RT - 1 1.00
@MRM-10 (24) LT - 1 1.00
Free Critical Slots: 26
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
4 3 3 0 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Hector II HOR-2T: The rebirth of the old Age of War Hector design is less bizarre than it sounds at first. TTI had wanted a platform that could use Warhammer and Marauder parts in roughly equal measure, and Romano Liao's deliberate leak of the New Dallas Core allowed for the old Hector blueprints to be reworked to accomodate them. MRMs were easy enough to retrofit to the chassis, along with CASE for both ammo bins. Majesty Metals licensed the design for export in the late 3040s just before the War of Silence broke out, and Bowie Industries did the same shortly after Clan forces took Coventry.
An LRM version of the Hector II is also available, dropping two single heat sinks to switch the MRM racks for a quartet of LRM-5s. Bowie's factory concentrates primarily on this variant.
HOR-2U: 2 LLAS, 2 SLAS, 4 LRM-5/2A, 18 SHS. 1,316 BV; cost 5,785,383 C-Bills.
-
Grand Dragon DRG-3K
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3045
Cost: 9,157,760 C-Bills
Battle Value: 1,426
Chassis: Alshain Type 56-60H
Power Plant: Vlar 300 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
1 Lord's Light 3 Heavy PPC
3 Victory 23R Medium Lasers
1 Shigunga Grenade System
Manufacturer: Luthien Armor Works, Galedon Defense Corp.
Primary Factory: Luthien, New Samarkand (LAW), Nykvarn (LAW, lost 3056), Galedon V (GDC)
Communications System: Sipher CommSys 3
Targeting and Tracking System: Eagle Eye SY10-10
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: Light Fusion Engine 300 14.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single HS w/ 5 Freezers 17[22] 7.00
Heat Sink Locations: [2] LT, [2] RT, [1] LA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 27
Center Torso (rear) 12
L/R Torso 14 16
L/R Torso (rear) 8
L/R Arm 10 14
L/R Leg 14 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Imp. VGL CT 1 1 1.00
Medium Laser RT 3 1 1.00
(R) Medium Laser LT 3 1 1.00
Heavy PPC RA 15 4 10.00
Medium Laser LA 3 1 1.00
@iVGL (Smoke) (8) LT - 1 1.00
@iVGL (Frag) (8) LT - 1 1.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
5 2 3 2 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Grand Dragon DRG-3K: The Draconis Combine has ramped up production of war machines since gaining access to the New Dallas Core in 3028, rebuilding or starting up a bevy of factories across their territory. The new Grand Dragon is not only made on Luthien and New Samarkand, but also in the industrial city of Washkatin on Galedon V, and formerly on Nykvarn before the planet was taken by the Jade Falcons.
The DRG-3K upgrades the PPC to a heavy model and uses a light engine to gain more free weight. It keeps the expanded laser armament from the DRG-1G, but removes the LRM-10 for lack of free tonnage. Instead, the 'Mech is packed with a bevy of the new double-strength freezers, more than compensating for the tremendous heat of the main gun. A token volley grenade launcher gives the Grand Dragon some protection against conventional infantry, though it has proven less than effective against the Clans' terrifying Elemental troops. In response to this, the DRG-3K2 switches out the grenade launcher for a more traditional LRM-5. (BV 1,448; cost 9,116,160 C-bills.)
BV2 calculations
Armor 400.0
Internals 111.375
Gyro 30.0
iVGL/2A 18.0
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 727.1875
Heat efficiency 26
Gun heat value 25
Efficiency achieved -- Mech runs cool
Weapon BV
hvPPC 317.0
MLAS 46.0
MLAS 46.0
MLAS (rear) 23.0
iVGL 10.0
2T iVGL ammo 8.0
Tonnage 60.0
Speed factor x 1.37
---------------------
Off BV2 698.7
Total BV2 1425.8875 -> (1426)
Cost calculations
Internal Structure - Standard 24,000.00
Engine - Fusion Engine 3,600,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 370,000.00
Heat Sinks - Single Heat Sink 4,000.00
Heat Sinks - Freezers 30,000.00
Musculature - Standard 120,000.00
Actuators 69,600.00
Armor - Standard 100,000.00
Medium Laser 40,000.00
(R) Medium Laser 40,000.00
Heavy PPC 250,000.00
Medium Laser 40,000.00
Imp. VGL 50,000.00
@ iVGL (Smoke) 18,000.00
@ iVGL (Frag) 18,000.00
CASE 50,000.00
Cost Multiplier 1.6
Dry Cost 9,157,760
Total Cost 9,157,760
-
Victor VTR-10C
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3046A
Cost: 14,467,320 C-Bills
Battle Value: 1,711
Chassis: HildCo Type V
Power Plant: Pitban 320 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: HildCo Model 12
Jump Capacity: 120 meters
Armor: Durallex Heavy w/ CASE
Armament:
1 CeresArms Punisher Heavy PPC
2 MilDouglas "Duke" SRM-6s
2 Martell Medium Lasers
Manufacturer: HildCo InterPlanetary
Primary Factory: St.Ives (HildCo)
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Light Fusion Engine 320 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 4.00
Heat Sinks: Single HS w/ 6 Freezers 20[26] 10.00
Heat Sink Locations: [1] LT, [3] RT, [1] LA, [1] RA, 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 216 13.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 34
Center Torso (rear) 15
L/R Torso 17 24
L/R Torso (rear) 10
L/R Arm 13 21
L/R Leg 17 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 SRM-6s LT 8 4 6.00
Heavy PPC RA 15 4 10.00
2 Medium Lasers LA 6 2 2.00
@SRM-6 (30) LT - 2 2.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4j 3 3 2 0 4 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
Victor VTR-10C: Though the Independence plant was lost along with Quentin during House Kurita's offensive in 3038, the HildCo plant on St.Ives was able to be rebuilt. The reborn Victor switches out the autocannon for a hard-hitting Heavy PPC, and ups the secondary armament with eight additional SRM tubes. A number of double-strength freezers help dissipate the tremendous heat of the main gun, and two extra tons of armor are fitted. The tonnage for all this comes from the switch to the new Light Engine, which ups the cost considerably but cuts the engine's weight by five and a half tons.
The rediscovery of some Star League technologies after the War of Silence allowed HildCo to produce the upgraded VTR-11C, which uses Pulse Lasers and Streak SRMs in place of the secondary armament. All of the heat sinks are upgraded to double strength and the armor is now Light Ferro-Fibrous. Guardian ECM and a token small laser to protect the rear round out the variant. (VTR-11C: HvPPC, 4 SSRM-2/1A, 2 MPLAS, SLAS(R), ECM, 17[34]DHS. 1,821 BV; cost 14,868,270 C-bills.)
BV2 calculations
Armor 540.0
Internals 137.25
Gyro 40.0
No ammo 0.0
Def Factor x 1.2
---------------------
Def BV2 860.7
Heat efficiency 28
Gun heat value 29
Efficiency fail -- Mech runs warm
Weapon BV Heat tally
hvPPC 317.0 15
SRM-6 59.0 19
SRM-6 59.0 23
MLAS 46.0 26
MLAS (warm) 46.0 29*
2T SRM6 ammo 14.0
Tonnage 80.0
Speed factor x 1.37
---------------------
Off BV2 850.77
Total BV2 1711.47 -> (1711)
Cost calculations
Item Cost
Internal Structure - Standard 32,000.00
Engine - Light Fusion Engine 5,120,000.00
Gyro - Gyro 1,200,000.00
Cockpit - Standard 410,000.00
Heat Sinks - Single Heat Sink 8,000.00
Heat Sinks - Freezers 36,000.00
Musculature - Standard 160,000.00
Actuators 86,400.00
Jump Jets - Standard Jump Jet 256,000.00
Armor - Standard Armor 135,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Heavy PPC 250,000.00
SRM-6 80,000.00
SRM-6 80,000.00
@ SRM-6 27,000.00
@ SRM-6 27,000.00
CASE 50,000.00
Cost Multiplier 1.8
Dry Cost 14,467,320
Total Cost 14,467,320
-
I figure Marik needs a bit more love in this thread.
Orion ON2-V
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3045A
Cost: 9,873,063 C-Bills
Battle Value: 1,515
Chassis: KaliYama Chassis
Power Plant: Vlar 300 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Semi-Ferro w/ CASE
Armament:
1 Kali Yama Type IIIE Extended LRM 10
2 Imperator Snub-5 ACs
2 I.W.W. Medium Lasers
2 I.W.W. Class 4 S.R. Missile System
Manufacturer: KaliYama/Alphard Trading Corp., KaliYama Weapons Industries
Primary Factory: Kendall, Kalidasa
Communications System: Irian Orator-5K
Targeting and Tracking System: Wasat Aggressor Type 5
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Trimmed Fusion Engine 300 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 11 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Semi-Ferro AV - 228 13.50
Armor Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 22
L/R Torso (rear) 10
L/R Arm 12 24
L/R Leg 16 31
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Snub AC/5s RT 2 4 10.00
Extended LRM-10 LT 6 4 8.00
Medium Laser RA 3 1 1.00
SRM-4 RA 3 1 2.00
Medium Laser LA 3 1 1.00
SRM-4 LA 3 1 2.00
@Snub AC/5 (Slug) (20) RT - 1 1.00
@Snub AC/5 (Cluster) (20) RT - 1 1.00
@SRM-4 (25) LT - 1 1.00
@ELRM-10 (18) LT - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 15
4 3 3 1 0 3 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Orion ON2-V: KaliYama's new Orion is based heavily on the ON1-V. Semi-Ferro armor and a Trimmed engine give it a few extra tons, while the balky autocannon is switched out for a pair of Imperator Snub ACs, based on models pilfered from Bithinian Ballistics by a 3037 raid. The LRM rack is switched out for an Extended model, reducing its power but increasing its reach considerably. Each arm mounts an SRM rack and a medium laser, and one extra heat sink helps keep the 'Mech from running too hot, as long as the pilot uses intelligent bracket firing tactics. CASE increases the survivability of the design markedly.
BV2 calculations
Armor 570.0
Internals 150.48
Gyro 37.5
all ammo CASEd 0.0
Def Factor x 1.2
---------------------
Def BV2 909.576
Heat efficiency 15
Gun heat value 20
Efficiency fail - Mech runs hot
Weapon BV Heat tally
exLRM-10 133.0 6
snAC/5 62.0 7
snAC/5 62.0 8
MLAS 46.0 11
MLAS 46.0 14
SRM-4 (warm) 39.0 17*
SRM-4 (hot) 19.5 20!
@snAC5 (SL) 9.0
@snAC5 (CL) 10.0
@SRM4 5.0
@exLRM10 x2 34.0
Tonnage 75.0
Speed factor x 1.12
---------------------
Off BV2 605.36
Total BV2 1514.936 -> (1515)
Cost calculations
Item Cost
Internal Structure - Standard 30,000.00
Engine - Trimmed Fusion Engine 3,000,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 400,000.00
Heat Sinks - Single Heat Sink 2,000.00
Musculature - Standard 150,000.00
Actuators 75,000.00
Armor - Semi-Ferro 168,750.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Snub AC/5 150,000.00
Snub AC/5 150,000.00
@ Snub AC/5 (Slug) 4,000.00
@ Snub AC/5 (Cluster) 15,000.00
SRM-4 60,000.00
@ SRM-4 27,000.00
Extended LRM-10 200,000.00
@ ELRM-10 35,000.00
@ ELRM-10 35,000.00
SRM-4 60,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 1.75
Dry Cost 9,873,063
Total Cost 9,873,063
-
Hermes II HER-3M
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3043A
Cost: 5,418,980 C-Bills
Battle Value: 984
Chassis: Irian Chassis Type 40
Power Plant: VOX 280 Light
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Semi-Ferro
Armament:
1 Diverse Optics Type 30 Large Laser
1 I.W.W. Medium Laser
1 Olympian Flamer
Manufacturer: Irian BattleMechs Unlimited
Primary Factory: Irian, Shiro III
Communications System: Irian E.A.R.
Targeting and Tracking System: Wasat Aggressor
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 67 points 4.00
Engine: Light Fusion Engine 280 12.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Single HS w/ 2 Freezers 13[15] 3.00
Heat Sink Locations: [1] LT, [1] RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Semi-Ferro AV - 135 8.00
Armor Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 7
L/R Torso 10 14
L/R Torso (rear) 6
L/R Arm 6 12
L/R Leg 10 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser CT 8 2 5.00
Medium Laser RA 3 1 1.00
Flamer LA 3 1 1.00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 10
7 2 2 0 0 2 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Hermes II HER-3M: Light Engine technology gave Irian the ability to upgrade the Hermes II's speed while only sacrificing a half-ton. Three heat sinks are added, two of which are double-strength freezers, and the armor is upgraded to Semi-Ferro and increased almost to the maximum the chassis can hold. The autocannon is replaced with a large laser, incredibly common in Marik stockpiles, and moved back to the old center-torso slot. (A minor variant exists that keeps the laser in the side torso; it is by this means that pilots can differentiate new-built HER-3Ms with the occasional engine-swap refits, which are otherwise functionally identical.)
BV2 calculations
Armor 337.5
Internals 75.38
Gyro 20.0
no ammo 0.0
Def Factor x 1.4
---------------------
Def BV2 606.032
Heat efficiency 19
Gun heat value 14
Efficiency achieved -- Mech runs ice cold
Weapon BV
LLAS 123.0
MLAS 46.0
Flamer 6.0
Tonnage 40.0
Speed factor x 1.76
---------------------
Off BV2 378.4
Total BV2 984.432 -> (984)
Cost calculations
Item Cost
Internal Structure - Standard 16,000.00
Engine - Light Fusion Engine 2,240,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 330,000.00
Heat Sinks - Single Heat Sink 2,000.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 80,000.00
Actuators 43,200.00
Armor - Semi-Ferro 100,000.00
Large Laser 100,000.00
Medium Laser 40,000.00
Flamer 7,500.00
Cost Multiplier 1.4
Dry Cost 5,418,980
Total Cost 5,418,980
-
Wolverine WVR-7K -AU-
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3045A
Cost: 7,702,028 C-Bills
Battle Value: 1,263
Chassis: Crucis-A
Power Plant: CoreTek 275 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 60 w/ CASE
Armament:
1 Victory 41N Large Laser
2 Victory 23R Medium Lasers
2 Telos-4 SRMs
1 Victory 11A Small Laser
Manufacturer: Victory Industries
Primary Factory: Marduk
Communications System: Garret T11-b
Targeting and Tracking System: Sync Tracker (39-42071)
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Light Fusion Engine 275 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 16 6.00
Heat Sink Locations: 1 CT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 184 11.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 25
Center Torso (rear) 10
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
SRM-4 RT 3 1 2.00
SRM-4 LT 3 1 2.00
Medium Laser RA 3 1 1.00
Large Laser RA 8 2 5.00
Small Laser RA 1 1 0.50
@SRM-4 (50) RT - 2 2.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
5 3 3 0 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
Wolverine WVR-7K (AU): Upgrading to a Light Engine allows the DCMS' new Wolverine to pack in more short-range missiles, CASE, and another pair of single heat sinks.
A version that swaps the SRM-4s out for LRM-5s is also produced on Marduk. Given the Wolverine's traditional role as a close-range combatant, though, it hasn't achieved much popularity. (WVR-7K2: BV 1,289; cost 7,609,028 C-bills.)
-
Rifleman RFL-4C
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3037A
Cost: 5,222,000 C-Bills
Battle Value: 1,252
Chassis: Kallon Type IV
Power Plant: Pitban 240
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon RoyalStar Semi-Ferro w/ CASE
Armament:
2 Magna Mk.III Large Lasers
2 Mydron Model CS Snub AC/5s
2 Magna Mk.II Medium Lasers
Manufacturer: Kallon Industries
Primary Factory: Talon (Kallon)
Communications System: Garret T11-A
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: Fusion Engine 240 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 2 Freezers 12[14] 2.00
Heat Sink Locations: 1 CT, [1] LT, [1] RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Semi-Ferro AV - 161 9.50
Armor Locations: 3 LA, 3 RA, 2 RL, 2 LL, 2 RT, 2 LT
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 20
Center Torso (rear) 8
L/R Torso 14 20
L/R Torso (rear) 6
L/R Arm 10 16
L/R Leg 14 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
Snub AC/5 RA 1 2 5.00
Large Laser RA 8 2 5.00
Snub AC/5 LA 1 2 5.00
Large Laser LA 8 2 5.00
@Snub AC/5 (Slug) (20) RT - 1 1.00
@Snub AC/5 (Cluster) (20) LT - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
4 2 2 0 0 3 2 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Rifleman RFL-4C: The new Rifleman uses Snub-nosed AC/5s in place of the standard autocannons. The extra tonnage is used to add a second ammo bin, CASE for both of them, and two double-strength freezers. Most notably, the armor has been upgraded to a full nine and a half tons of Semi-Ferro armor, giving the RFL-4C protection about on par with that of the heavier Warhammer.
Kallon also produces a version of the 4-series Rifleman that swaps the Snub-nosed ACs and ammo for large lasers and additional heat sinks (RFL-4L: BV 1,298; cost 4,890,800 C-Bills), as well as one that does the exact opposite (RFL-4C2: BV 1,188; cost 5,412,400 C-Bills.)
BV2 calculations
Armor 402.5
Internals 148.5
Gyro 30.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 697.2
Heat efficiency 18
Gun heat value 24
Efficiency fail -- Mech runs hot
Weapon BV Heat
LLAS 123.0 8
LLAS 123.0 16
snAC/5 62.0 17
snAC/5 62.0 18
MLAS (hot) 23.0 21!
MLAS (hot) 23.0 24!
@snAC5 (SL) 9.0
@snAC5 (CL) 10.0
Tonnage 60.0
Speed factor x 1.12
---------------------
Off BV2 554.4
Total BV2 1251.6 -> (1252)
Cost calculations
Internal Structure - Standard 24,000.00
Engine - Fusion Engine 960,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 370,000.00
Heat Sinks - Single Heat Sink 0.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 120,000.00
Actuators 54,000.00
Armor - Semi-Ferro 118,750.00
Snub AC/5 150,000.00
Snub AC/5 150,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
@ Snub AC/5 (Flak) 6,000.00
@ Snub AC/5 (Cluster) 15,000.00
@ Snub AC/5 (Slug) 4,000.00
Large Laser 100,000.00
Large Laser 100,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 1.6
Dry Cost 5,222,000
Total Cost 5,222,000
-
I wound up turning the Koschei into a cheaper version of the 3055 Thunder. (About 4 million cheaper, if you're wondering.) Figured it would make sense, since the design's in the New Dallas Core, and the Tikonov mech plant wasn't crippled in this timeline (albeit not for lack of trying on the part of Kurita and ComStar).
Koschei KSC-4C
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054A
Cost: 11,655,518 C-Bills
Battle Value: 1,488
Chassis: Earthwerks KSC
Power Plant: VOX 325 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex FF w/ CASE
Armament:
1 Mydron Model A Autocannon
3 Aberdovey Mk.II Medium Lasers
1 Sian/Ceres Jaguar LRM-5
Manufacturer: Earthwerks Incorporated
Primary Factory: Tikonov, Grand Base
Communications System: CommuTech Multi-Channel 10
Targeting and Tracking System: BlazeFire Sightlock
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Light Fusion Engine 325 18.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Light 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 188 10.50
Armor Locations: 3 LT, 2 RT, 5 RA, 2 LL, 2 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 25
Center Torso (rear) 12
L/R Torso 15 20
L/R Torso (rear) 10
L/R Arm 10 20
L/R Leg 15 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RT 6 2 2.00
Medium Laser CT 3 1 1.00
LRM-5 RT 2 1 2.00
Autocannon/20 LA 7 10 14.00
@LRM-5 (24) RT - 1 1.00
@AC/20 (15) LT - 3 3.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 4 4 1 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 2/2/0
Koschei KSC-4C: This Age of War 'Mech has come full circle. Upgrading to a Light Fusion Engine, Light Gyro, and Ferro-Fibrous armor gives it more tonnage to play with. The heat sinks are also improved to double-strength models. The new Koschei's most noticeable improvement, though, is in its armament. Wielding a massive AC/20 and three medium lasers, the KSC-4C is optimized for urban combat. A token LRM rack gives it the ability to respond to long-range attacks, but generally this weapon is used to deploy mines rather than being directly offensive.
Three variants have cropped up, all of which give the Koschei a different role in combat by swapping out the autocannon. The first swaps out the main gun for a trio of Snub-nosed AC/5s (KSC-4D: 1,434 BV; 11,794,118 C-Bills); the second is a typical Liao variant that uses a pair of MRM racks for close-range brawling (KSC-4L: 1,499 BV; 11,474,018 C-Bills). The final variant is intended as artillery support, and removes both the main gun and the LRM rack in favor of an Arrow IV launcher and a Guardian ECM suite. (KSC-4A: 1,615 BV; 12,002,018 C-Bills.)
BV2 calculations
Armor 470.0
Internals 117.0
Gyro 32.5
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 805.35
Heat efficiency 24
Gun heat value 18
Efficiency achieved -- Mech runs ice cold
Weapon BV
AC/20 178.0
MLAS 46.0
MLAS 46.0
MLAS 46.0
LRM-5 45.0
@ AC20 x3 66.0
@ LRM5 6.0
Tonnage 65.0
Speed factor x 1.37
---------------------
Off BV2 682.26
Total BV2 1487.61 -> (1488)
Cost calculations
Item Cost
Internal Structure - Standard 26,000.00
Engine - Light Fusion Engine 4,225,000.00
Gyro - Light Gyro 1,350,000.00
Cockpit - Standard 380,000.00
Heat Sinks - Double Heat Sink 66,000.00
Musculature - Standard 130,000.00
Actuators 66,950.00
Armor - Ferro-Fibrous 210,000.00
Autocannon/20 300,000.00
@ AC/20 10,000.00
@ AC/20 10,000.00
@ AC/20 10,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
LRM-5 30,000.00
@ LRM-5 30,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 1.65
Dry Cost 11,655,518
Total Cost 11,655,518
-
Two Thuds incoming, one for the ConSuns, the other for the FWL. They'll be in separate posts.
Thunderbolt TDR-6C
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3036A
Cost: 7,822,623 C-Bills
Battle Value: 1,410
Chassis: Earthwerks TDR
Power Plant: Magna 260 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Hellespont Semi-Ferro w/ CASE
Armament:
1 LRM-15 (FarFire or Valiant Arbalest)
1 BlazeFire Systems Large Laser
3 Martell Medium Lasers
3 Voelkers 200 Machine Guns
Manufacturer: Earthwerks Incorporated
Primary Factory: Tikonov
Communications System: Neil 8000
Targeting and Tracking System: RCA Instatrac Mark X
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Trimmed Fusion Engine 260 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 2 Freezers 18[20] 8.00
Heat Sink Locations: 1 HD, [1] LT, 1 CT, [1] RA, 2 LL, 2 RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Semi-Ferro AV - 211 12.50
Armor Locations: 2 LT, 4 RT, 5 LA, 3 RA
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 31
Center Torso (rear) 11
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 10 20
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RT 5 3 7.00
3 Medium Lasers LT 9 3 3.00
Large Laser RA 8 2 5.00
3 Machine Guns LA 0 3 1.50
@LRM-15 (16) RT - 2 2.00
@MG (200) LT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
4 4 3 1 0 3 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Thunderbolt TDR-6C: The chassis is packed tight with upgrades; a Trimmed engine, light gyro, and Semi-Ferro armor allow for some free tonnage at minimal additional cost. The SRM rack and its ammo are removed, and the rest of the ammo feed system had to be reworked so that the LRM rack and the machine guns could pull from CASE-protected side torso bins. Three heat sinks are added, two of which are new Freezers. The CSAF's planners all count themselves tremendously lucky that Romano Liao's spiteful orders to level the Tikonov plant were thwarted, as sturdy heavy 'Mechs like the Thunderbolt are a huge boon to the united realm.
BV2 calculations
Armor 527.5
Internals 137.28
Gyro 32.5
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 836.736
Heat efficiency 24
Gun heat value 22
Efficiency achieved -- Mech runs cool
Weapon BV
LRM-15 136.0
LLAS 123.0
MLAS 46.0
MLAS 46.0
MLAS 46.0
MG 5.0
MG 5.0
MG 5.0
@ LRM15 x2 34.0
@ MG 1.0
Tonnage 65.0
Speed factor x 1.12
---------------------
Off BV2 573.44
Total BV2 1410.176 -> (1410)
Cost calculations
Item Cost
Internal Structure - Standard 26,000.00
Engine - Trimmed Fusion Engine 2,253,333.33
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 380,000.00
Heat Sinks - Single Heat Sink 12,000.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 130,000.00
Actuators 75,400.00
Armor - Standard Armor 156,250.00
Large Laser 100,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
LRM-15 175,000.00
Machine Gun 5,000.00
Machine Gun 5,000.00
Machine Gun 5,000.00
@ LRM-15 30,000.00
@ LRM-15 30,000.00
@ MG 1,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 1.65
Dry Cost 7,822,623
Total Cost 7,822,623
-
Thunderbolt TDR-6M
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3044A
Cost: 8,123,335 C-Bills
Battle Value: 1,436
Chassis: Earthwerks TDR
Power Plant: Magna 260 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Light FF w/ CASE
Armament:
1 Delta Dart Extended LRM-10
1 Sunglow Type 2 Large Laser
3 Diverse Optics Type 18 Medium Lasers
1 Diverse Optics Type 10 Small Laser
Manufacturer: Earthwerks Incorporated
Primary Factory: Keystone
Communications System: Neil 8000 w/ Protector ECM
Targeting and Tracking System: RCA Instatrac Mark X
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Trimmed Fusion Engine 260 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 3 Freezers 17[20] 7.00
Heat Sink Locations: [1] RT, [1] LA, [1] RA, 2 LL, 2 RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Semi-Ferro AV - 211 12.50
Armor Locations: 5 LA, 5 LT, 1 RT, 3 RA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 31
Center Torso (rear) 11
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 10 20
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(R) Small Laser CT 1 1 0.50
Extended LRM-10 RT 6 4 8.00
3 Medium Lasers LT 9 3 3.00
Protector ECM Suite LT 0 3 2.50
Large Laser RA 8 2 5.00
@ELRM-10 (18) RT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
4 3 3 1 0 3 0 Structure: 4
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA, IF 1
Thunderbolt TDR-6M: Use of a Trimmed Engine, Light Gyro, and Semi-Ferro armor allows the Marik Thunderbolt some upgrades to its armament and heat dissipation capabilities. The machine guns and SRMs are removed, though a token small laser is added to guard the rear of the 'Mech. The LRMs are changed out for an Extended-range rack, and Protector ECM provides the TDR-6M and its nearby lancemates with shielding from enemy sensors at range. An impressive seventeen heat sinks (three of which are double-strength Freezers) lets the Thunderbolt run much cooler than its Star League-era forbear.
BV2 calculations
Armor 527.5
Internals 137.28
Gyro 32.5
P.ECM 35.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 878.736
Heat efficiency 24
Gun heat value 24
Efficiency achieved -- Mech runs tepid
Weapon BV
exLRM-10 133.0
LLAS 123.0
MLAS 46.0
MLAS 46.0
MLAS 46.0
SLAS (rear) 4.5
@ exLRM10 x2 34.0
Tonnage 65.0
Speed factor x 1.12
---------------------
Off BV2 557.2
Total BV2 1435.936 -> (1436)
Cost calculations
Item Cost
Internal Structure - Standard 26,000.00
Engine - Trimmed Fusion Engine 2,253,333.33
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 380,000.00
Heat Sinks - Single Heat Sink 8,000.00
Heat Sinks - Freezers 18,000.00
Musculature - Standard 130,000.00
Actuators 75,400.00
Armor - Standard Armor 156,250.00
Large Laser 100,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Extended LRM-10 200,000.00
@ ELRM-10 35,000.00
@ ELRM-10 35,000.00
Protector ECM Suite 200,000.00
(R) Small Laser 11,250.00
CASE 50,000.00
Cost Multiplier 1.65
Dry Cost 8,123,335
Total Cost 8,123,335
-
Huehuehuehuehue
Panther PNT-10R
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3046
Cost: 3,921,548 C-Bills
Battle Value: 998
Chassis: Alshain 56-Carrier
Power Plant: Nissan 175 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Lexington Lifters
Jump Capacity: 150 meters
Armor: New Samarkand Semi-Ferro
Armament:
1 Lord's Light PPC
2 Argra 3L Medium Lasers
Manufacturer: Alshain Weapons, Galedon Defense Corp
Primary Factory: Alshain, New Oslo (AW), Galedon V (GDC)
Communications System: Sipher CommCon CSU-4
Targeting and Tracking System: Cat’s Eyes 5
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 58 points 3.50
Engine: Light Fusion Engine 175 5.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Single HS w/ 4 Freezers 14[18] 4.00
Heat Sink Locations: [3] LT, 3 RT, [1] LA
Gyro: Light 1.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Semi-Ferro AV - 110 6.50
Armor Locations: 1 HD, 1 LT, 7 RT, 3 LA, 2 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 14
Center Torso (rear) 7
L/R Torso 8 11
L/R Torso (rear) 5
L/R Arm 6 11
L/R Leg 8 13
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
2 Medium Lasers LA 6 2 2.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
5j 2 2 1 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Panther PNT-10R: The full array of upgrades available to the DCMS in the '40s are applied to this version of the Panther, from Freezers to a faster Light Engine and Gyro, to Semi-Ferro armor. The enlarged gyro has crowded out the missile rack, but a pair of medium lasers have been added to the left arm to make up for the loss. Defensively, the lack of explosive ammo is seen as a plus by pilots who value more survivability.
BV2 calculations
Armor 275.0
Internals 65.25
Gyro 17.5
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 465.075
Heat efficiency 19
Gun heat value 16
Efficiency achieved -- Mech runs cool
Weapon BV
PPC 176.0
MLAS 46.0
MLAS 46.0
Tonnage 35.0
Speed factor x 1.76
---------------------
Off BV2 533.28
Total BV2 998.355 --> (998)
Cost calculations
Item Cost
Internal Structure - Standard 14,000.00
Engine - Light Fusion Engine 1,225,000.00
Gyro - Light Gyro 675,000.00
Cockpit - Standard 320,000.00
Heat Sinks - Freezers 24,000.00
Musculature - Standard 70,000.00
Actuators 40,600.00
Jump Jets - Standard Jump Jet 175,000.00
Armor - Semi-Ferro 81,250.00
Medium Laser 40,000.00
Medium Laser 40,000.00
PPC 200,000.00
Cost Multiplier 1.35
Dry Cost 3,921,548
Total Cost 3,921,548
-
Hunchback HBK-5K
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3040A
Cost: 3,416,875 C-Bills
Battle Value: 1,184
Chassis: Crucis Type V
Power Plant: Nissan 200
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield
Armament:
1 Lord's Light 3 Heavy PPC
2 Argra 3L Medium Lasers
1 ChisComp 32 Small Laser
Manufacturer: Nissan General Industries, Luthien Armor Works,
Red Devil Industries, Gorton Kingsley & Thorpe
Primary Factory: Kagoshima (Nissan), Nykvarn (LAW, lost 3056),
Pandora (RDI, lost 3056), New Oslo (GKT, lost 3056)
Communications System: Varies, usually Sipher CommCon CSU-4
Targeting and Tracking System: Varies, usually Cat’s Eyes 5
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 6 Freezers 19[25] 9.00
Heat Sink Locations: 1 CT, [3] LT, [1] RT, [1] LA, [1] RA, 2 LL, 2 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
Heavy PPC RT 15 4 10.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
4 3 3 2 0 2 0 Structure: 4
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Hunchback HBK-5K: The Concord of Kapteyn saw a major exchange of designs and construction after the Combine's blitzkrieg victory in 3038, with House Kurita's surly vassals of Tamar and Rasalhague only slightly placated by being allowed to expand their own production facilities. The Free Worlds League provided plans for several of their flagship 'Mechs, including the Hunchback. This version of the venerable medium 'Mech removes the autocannon in favor of a Heavy PPC, and upgrades a number of the heat sinks to Freezers. Though less useful in urban fighting, the HBK-5K is a terror on the front lines, where its main gun can hit just as hard as the Gauss Rifles of the Star League's heyday, at a comparable range, and with no ammunition worries whatsoever.
BV2 calculations
Armor 400.0
Internals 124.5
Gyro 25.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 659.4
Heat efficiency 29
Gun heat value 22
Efficiency achieved -- Mech runs ice cold
Weapon BV
hvPPC 317.0
MLAS 46.0
MLAS 46.0
SLAS 9.0
Tonnage 50.0
Speed factor x 1.12
---------------------
Off BV2 524.16
Total BV2 1183.56 -> (1184)
Cost calculations
Item Cost
Internal Structure - Standard 20,000.00
Engine - Fusion Engine 666,666.67
Gyro - Gyro 600,000.00
Cockpit - Standard 350,000.00
Heat Sinks - Single Heat Sink 6,000.00
Heat Sinks - Freezers 36,000.00
Musculature - Standard 100,000.00
Actuators 58,000.00
Armor - Standard 100,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Small Laser 11,250.00
Heavy PPC 250,000.00
Cost Multiplier 1.5
Dry Cost 5,644,375
Total Cost 5,644,375
-
Man, the Heavy PPC sees a lot of use in this timeline.
Hammerhands HMH-5C
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3057A
Cost: 8,814,750 C-Bills
Battle Value: 1,860
Chassis: Achernar Special Type 4-reinforced
Power Plant: 225 Trimmed (Nissan or VOX)
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarGuard III w/ CASE
Armament:
2 Heavy PPCs (Magna HellFire, Defiance 818, or Lord's Light 3)
1 MRM-10 (Sian/Ceres Bobcat, TharHes Defender 10, or Shigunga)
3 Medium Pulse Lasers (Raker-III, Defiance B4M, or Valiant Ruby Dart)
Manufacturer: Achernar BattleMechs, Outback FarmMechs, Arcturan Arms,
StarCorps Industries
Primary Factory: New Avalon (ABM), Filtvelt (OFM), Arcturus (AA),
Son Hoa (SC)
Communications System: Varies (Achernar HICS-11 or Dalban CommLine),
w/ Guardian ECM
Targeting and Tracking System: Varies (Federated Hunter or Dalban HiRez)
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Trimmed Fusion Engine 225 9.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 3 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 231 14.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser HD 4 1 2.00
Guardian ECM Suite CT 0 2 1.50
MRM-10 RT 4 2 3.00
Heavy PPC RA 15 4 10.00
Medium Pulse Laser RA 4 1 2.00
Heavy PPC LA 15 4 10.00
Medium Pulse Laser LA 4 1 2.00
@MRM-10 (24) RT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
3 4 5 3 0 3 1 Structure: 4
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA
Hammerhands HMH-5C: In a simultaneous bid to revive the flagging Davion-Steiner alliance and prevent any further loss of territory to the Clans, Chancellor-Prince Jie Davion-Liao has ordered military production to be scaled up greatly across the entire Confederated Suns. The revived Hammerhands was meant to be sold to the rump Commonwealth and the Tamar Pact, in hopes that these tough heavy 'Mechs could help hold the line. Soon afterwards the design was licensed to Arcturan Arms and StarCorps' factory on Son Hoa.
The HMH-5C doesn't rely on the traditional autocannons of yore, however, instead using a pair of powerful Heavy PPCs for its main firepower. Backup weapons consist of a trio of accurate Medium Pulse Lasers and an inexpensive MRM rack. Though alpha striking with all weapons is ill-advised, even with sixteen double heat sinks, the Hammerhands can stay relatively cool otherwise. It can run while firing both PPCs, or walk while firing everything except one of the PPCs, and not build up any significant heat. ECM helps offset the slow speed of the 'Mech, making it harder for the Clans' warriors to target it.
Steiner and Tamar forces often switch the MRM rack out for a more common SRM-6. (HMH-5S: 1,863 BV; cost 8,905,750 C-bills.)
BV2 calculations
Armor 577.5
Internals 150.48
Gyro 37.5
Guardian ECM 61.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 991.776
Heat efficiency 36
Gun heat value 46
Efficiency fail - Mech runs blazing hot
Weapon BV Heat tally
hvPPC 317.0 15
hvPPC 317.0 30
MRM-10 56.0 34
MPLAS (warm) 48.0 38*
MPLAS (hot) 24.0 42!
MPLAS (hot) 24.0 46!!
@ MRM10 7.0
Tonnage 75.0
Speed factor x 1.00
---------------------
Off BV2 868.0
Total BV2 1859.776 -> (1860)
Cost calculations
Item Cost
Internal Structure - Standard 30,000.00
Engine - Trimmed Fusion Engine 2,250,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 400,000.00
Heat Sinks - Double Heat Sink 96,000.00
Musculature - Standard 150,000.00
Actuators 81,000.00
Armor - Standard 145,000.00
Heavy PPC 250,000.00
Heavy PPC 250,000.00
MRM-10 50,000.00
@ MRM-10 5,000.00
Medium Pulse Laser 60,000.00
Medium Pulse Laser 60,000.00
Medium Pulse Laser 60,000.00
Guardian ECM Suite 200,000.00
CASE 50,000.00
Cost Multiplier 1.75
Dry Cost 8,814,750
Total Cost 8,814,750
-
One more Victor. I probably should have dropped one of the freezers for another laser, just to match the Striker.
Victor VTR-10L -AU-
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3047A
Cost: 13,971,420 C-Bills
Battle Value: 1,488
Chassis: HildCo Type V
Power Plant: Pitban 320 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy w/ CASE
Armament:
1 CeresArms Smasher PPC
1 Firmir MaxiLase Large Laser
1 Mydron Model C AC/5
2 Martell Medium Lasers
Manufacturer: HildCo InterPlanetary
Primary Factory: St.Ives (HildCo)
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Light Fusion Engine 320 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 6 Freezers 20[26] 10.00
Heat Sink Locations: [1] LT, [3] RT, [1] LA, [1] RA, 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 216 13.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 34
Center Torso (rear) 15
L/R Torso 17 24
L/R Torso (rear) 10
L/R Arm 13 21
L/R Leg 17 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/5 LT 1 4 8.00
Large Laser RA 8 2 5.00
PPC RA 10 3 7.00
2 Medium Lasers LA 6 2 2.00
@AC/5 (20) LT - 1 1.00
@AC/5 (Cluster) (20) LT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 3 3 2 0 4 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Victor VTR-10L: This version of the Victor is meant to emulate (and improve upon) the Striker of old. It matches the STC-2C's speed and is only one laser short of its armament, while adding CASE and greatly improving heat dissipation. A second ton of AC/5 ammo allows for the use of Cluster munitions.
BV2 calculations
Armor 540.0
Internals 137.25
Gyro 40.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 860.7
Heat efficiency 30
Gun heat value 25
Efficiency achieved -- Mech runs ice cold
Weapon BV
PPC 176.0
LLAS 123.0
AC/5 70.0
MLAS 46.0
MLAS 46.0
@ AC5 (SL) 9.0
@ AC5 (CL) 10.0
Tonnage 80.0
Speed factor x 1.12
---------------------
Off BV2 627.20
Total BV2 1487.9 -> (1488)
Cost calculations
Item Cost
Internal Structure - Standard 32,000.00
Engine - Light Fusion Engine 5,120,000.00
Gyro - Gyro 1,200,000.00
Cockpit - Standard 410,000.00
Heat Sinks - Single Heat Sink 8,000.00
Heat Sinks - Freezers 36,000.00
Musculature - Standard 160,000.00
Actuators 86,400.00
Armor - Standard Armor 135,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Autocannon/5 125,000.00
Large Laser 100,000.00
PPC 200,000.00
@ AC/5 4,500.00
@ AC/5 (Cluster) 15,000.00
CASE 50,000.00
Cost Multiplier 1.8
Dry Cost 13,971,420
Total Cost 13,971,420
-
Icarus II ICR-2M
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3035
Cost: 3,283,630 C-Bills
Battle Value: 850
Chassis: Corean Model 1B
Power Plant: Pitban 240
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Light w/ CASE
Armament:
1 Magna Mk.III Large Laser
1 Octagon Missile-Magnet NARC
1 Magna Mk.I Small Laser
Manufacturer: Ronin Inc.
Primary Factory: Wallis
Communications System: O/P 3000 COMSET
Targeting and Tracking System: Wasat Aggressor
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 67 points 4.00
Engine: Fusion Engine 240 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 120 7.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 15
Center Torso (rear) 6
L/R Torso 10 14
L/R Torso (rear) 6
L/R Arm 6 10
L/R Leg 10 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Narc Launcher RT 0 2 3.00
Small Laser LA 1 1 0.50
Large Laser LA 8 2 5.00
@Narc (Homing) (6) RT - 1 1.00
@Narc (Explosive) (6) RT - 1 1.00
Free Critical Slots: 39
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 9
6 2 1 0 0 2 0 Structure: 3
Special Abilities: SNARC, CASE, SRCH, ES, SEAL, SOA
Icarus II ICR-2M: Working from readily-available blueprints from the New Dallas Core, Ronin Incorporated's facility on Wallis has been scaled up dramatically, starting with an Icarus II meant for NARC support. Upgrading the engine to a more commonly-available Pitban 240 improves the 'Mech's speed to that of House Marik's other common 40-tonners, but the legs had to be redesigned based on the Vulcan to reduce the stress caused by the additional speed. On the other hand, the lack of jump jets alleviates this problem somewhat. Apart from the NARC launcher, which replaces the medium lasers, the armament consists of a large and a small laser, both in the left arm.
(No non-canon equipment on this design, so no calculations needed.)
-
Trebuchet TBT-6M
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3045A
Cost: 6,921,000 C-Bills
Battle Value: 1,198
Chassis: Corean Model 9C
Power Plant: Magna 250 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Semi-Ferro w/ CASE
Armament:
2 Kali Yama Type IIIE Extended LRM-10s
3 Magna Mk.II Medium Lasers
Manufacturer: Corean Enterprises, Kali Yama Weapons Industries
Primary Factory: Stewart (Corean), Kalidasa (KaliYama)
Communications System: Corean TransBand-J9
Targeting and Tracking System: Corean B-Tech
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Light Fusion Engine 250 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro AV - 135 8.00
Armor Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 23
Center Torso (rear) 7
L/R Torso 12 15
L/R Torso (rear) 6
L/R Arm 8 11
L/R Leg 12 16
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Extended LRM-10 RT 6 4 8.00
2 Medium Lasers RA 6 2 2.00
Medium Laser LA 3 1 1.00
Extended LRM-10 LA 6 4 8.00
@ELRM-10 (18) LT - 2 2.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5 2 2 1 0 2 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Trebuchet TBT-6M: House Marik's preference for extreme-range LRMs is manifested in this Trebuchet variant, which switches the engine for a Light version to get the required tonnage. The armor is also upgraded to eight tons of Semi-Ferro (a 12 percent improvement in coverage over the TBT-5N), and CASE provides extra survivability.
BV2 calculations
Armor 337.5
Internals 93.375
Gyro 25.0
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 592.6375
Heat efficiency 14
Gun heat value 21
Efficiency fail -- Mech runs hot
Weapon BV Heat
exLRM-10 133.0 6
exLRM-10 133.0 12
MLAS (warm) 46.0 15*
MLAS (hot) 23.0 18!
MLAS (hot) 23.0 21!
@ exLRM10 x2 34.0
Tonnage 50.0
Speed factor x 1.37
---------------------
Off BV2 605.54
Total BV2 1198.1775 -> (1198)
Cost calculations
Item Cost
Internal Structure - Standard 20,000.00
Engine - Light Fusion Engine 2,500,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 350,000.00
Heat Sinks - Single Heat Sink 0,000.00
Musculature - Standard 100,000.00
Actuators 54,000.00
Armor - Semi-Ferro 100,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Extended LRM-10 200,000.00
Extended LRM-10 200,000.00
@ ELRM-10 35,000.00
@ ELRM-10 35,000.00
CASE 50,000.00
Cost Multiplier 1.5
Dry Cost 6,996,000
Total Cost 6,996,000
-
One last one for today.
UrbanMech UM-62C
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3043A
Cost: 2,957,825 C-Bills
Battle Value: 592
Chassis: Republic-R
Power Plant: GM 120 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Pitban 6000
Jump Capacity: 120 meters
Armor: Durallex Medium
Armament:
2 Mydron Model CS Snub AC/5s
1 Harmon Small Laser
Manufacturer: Hellespont Industrials, Robinson Standard BattleWorks, Outback FarmMechs
Primary Factory: Betelgeuse, Sian (HI), Robinson (RSB), Filtvelt (OFM)
Communications System: Dalban Interact
Targeting and Tracking System: Dalban Urban
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 51 points 3.00
Engine: Light Fusion Engine 120 3.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 2.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LT, 1 RT, 2 LL, 2 RL
Gyro: Light 1.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 96 6.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 11
Center Torso (rear) 8
L/R Torso 7 8
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Snub AC/5s RA 2 4 10.00
Small Laser LA 1 1 0.50
@Snub AC/5 (20) RT - 1 1.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 6
4j 2 1 0 0 1 0 Structure: 2
Special Abilities: SRCH, ES, SEAL, SOA, AC 1/1/0
UrbanMech UM-62C: Upgrading to a Light Engine gives the UrbanMech double its previous speed. The Gyro is also lightened, while the autocannon is replaced with a pair of Snub AC/5s. These upgraded UrbanMechs, cheap and reliable, are common in garrisons all across the Confederated Suns.
BV2 calculations
Armor 240.0
Internals 57.375
Gyro 15.0
Ammo penalty -15.0
Def Factor x 1.2
---------------------
Def BV2 356.85
Heat efficiency 12
Gun heat value 3
Efficiency achieved -- Mech runs ice cold
Weapon BV
snAC/5 62.0
snAC/5 62.0
SLAS 9.0
@ snAC5 (SL) 9.0
Tonnage 30.0
Speed factor x 1.37
---------------------
Off BV2 235.64
Total BV2 592.49 --> (592)
Cost calculations
Item Cost
Internal Structure - Standard 12,000.00
Engine - Light Fusion Engine 720,000.00
Gyro - Light Gyro 675,000.00
Cockpit - Standard 310,000.00
Heat Sinks - Single Heat Sink 0.00
Musculature - Standard 60,000.00
Actuators 27,000.00
Jump Jets - Standard Jump Jet 96,000.00
Armor - Standard Armor 60,000.00
Small Laser 11,250.00
Snub AC/5 150,000.00
Snub AC/5 150,000.00
@ Snub AC/5 (Slug) 4,000.00
Cost Multiplier 1.3
Dry Cost 2,957,825
Total Cost 2,957,825
-
The Mackies, they just keep coming >:D
Mackie II MSK-11A
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054A
Cost: 14,832,000 C-Bills
Battle Value: 2,143
Chassis: Ford Super-H RDL2b
Power Plant: Vlar 300 Trimmed
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
1 Arrow IV Missile (Valiant Catapult or Luxor Mobile Battery)
2 Large Lasers (Wu Heavy or BlazeFire)
2 Medium Pulse Lasers (Valiant Ruby Dart or CeresArms)
2 LRM-5s (Sian/Ceres Jaguar, Valiant Light Crossbow or Holly)
1 TAG (Apple Churchill 442x or Garret Mole)
Manufacturer: HildCo Interplanetary, Ceres Metals Industries, Johnston Industries
Primary Factory: St.Ives (HildCo), Saunemin (Ceres), New Syrtis (Johnston)
Communications System: Sipher Security Plus w/ Guardian ECM
Targeting and Tracking System: Matabushi Sentinel
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Trimmed Fusion Engine 300 17.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LT, 2 LA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 50
Center Torso (rear) 11
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 41
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1.00
2 Medium Pulse Lasers CT 8 2 4.00
Arrow IV Missile RT/RA 10 5/10 15.00
2 LRM-5s LT 4 2 4.00
2 Large Lasers LA 16 4 10.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@Arrow IV (Homing) (5) RT - 1 1.00
@Arrow IV (Cluster) (5) RT - 1 1.00
@Arrow IV (Non-Home) (5) RT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
3 5 4 1 0 4 0 Structure: 5
Special Abilities: PRB, RCN, ECM, ARTAIS, TAG, CASE, SRCH, ES, SEAL, SOA, IF 1
Mackie II MSK-11A: The 11-series Mackie is an increasingly common sight across the Inner Sphere in the aftermath of the War of Silence. It upgrades the heat sinks to doubles, swaps out the older Improved EW Suite for Star League-equivalent Beagle Probe and Guardian ECM equipment mounted on the hips, and upgrades the two chest lasers to pulse models. A missile launcher is added to the left torso, usually mounting two LRM-5s with one ton of ammo. The armor is unchanged from the -10C.
There are a plethora of models filling nearly any role that a 100-ton chassis could conceivably fill. This is facilitated by the Mackie II's relative ease of modification; lacking much in the way of arm actuators, the entire assembly can be removed and replaced fairly quickly. (Modifying the ammo feeds, however, is often another story entirely.)
The 11-Alpha is an artillery platform, mounting an Arrow IV launcher with fifteen rounds, TAG, and a pair of large lasers for close-to-midrange backup. Sixteen double heat sinks deal with nearly all the heat buildup short of an alpha strike. Because the Arrow IV and its loading mechanisms are too large to be contained within the arm proper, the right side of the MSK-11A lacks the semi-modularity of the other models. Converting other Mackie IIs to this variant is (on paper) possible outside of a factory, but it is considered prohibitively difficult and time-consuming.
Bravo is a close-range brawler mounting an AC/20 in each arm, with five total tons of ammo. It only requires twelve double heat sinks. These Mechs have been brutally effective in city fighting on Vega, where four Mackie IIs of McCarron's Armored Cavalry accounted for an entire Trinary of Smoke Jaguar OmniMechs during a massive sandstorm that blanketed half of the South Nanturo landmass. (MSK-11B: 2 AC-20/5A, 2 LRM-5/1A, 2 MPLAS, ECM, BAP, 12[24] DHS. 2,072 BV; cost 14,700,000 C-Bills.)
Charlie is the most common variant and is directly based on the older MSK-10C, with the same Heavy PPC/heavy autocannon punch. Seventeen double heat sinks help keep the 'Mech cool under fire. (MSK-11C: AC-20/4A, HvPPC, 2 LRM-5/1A, 2 MPLAS, ECM, BAP, 17[34] DHS. 2,189 BV; cost 14,404,000 C-bills.)
Delta was put together at the insistence of the Davion Heavy Guards, whose preference for autocannons is strongly reflected. Paired AC/10s and Light PPCs give a good mix of firepower at mid-range. As this variant runs relatively cool, only eleven double heat sinks were deemed necessary. (MSK-11D: 2 AC-10/4A, 2 LtPPC, 2 LRM-5/1A, 2 MPLAS, ECM, BAP, 11[22] DHS. 2,053 BV; cost 14,632,000 C-Bills.)
The MSK-11G was so designated because of its punishing dual-Gauss loadout, which replaces the 11D's arm-mounted guns. The recent implementation of Silver Bullet ammo for the Gauss Rifle has given these powerful guns even more versatility. (MSK-11G: 2 Gauss/4A, 2 LRM-5/1A, 2 MPLAS, ECM, BAP, 11[22] DHS. 2,360 BV; cost 14,432,000 C-Bills.)
Finally, the MSK-11L brings a whopping ninety MRMs to the face of anyone that dares come close, making this version of the Mackie II an ambush predator par excellence. As it lacks the standard LRMs, however, it is completely unable to respond to long-range aggression. (MSK-11L: 2 MRM-40/5A, MRM-10/1A, 2 MPLAS, ECM, BAP, 17[34] DHS. 2,145 BV; cost 14,684,000 C-bills.)
BV2 calculations
Armor 760.0
Internals 200.64
Gyro 50.0
Ammo (CASEd) 0.0
Guardian ECM 61.0
Beagle Probe 10.0
Def Factor x 1.2
---------------------
Def BV2 1297.968
Heat efficiency 36
Gun heat value 38
Efficiency fail -- 'Mech runs warm
Weapon BV Heat
Arrow IV 240.0 10
LLAS 123.0 18
LLAS 123.0 26
MPLAS 48.0 30
MPLAS 48.0 34
LRM-5 45.0 36
LRM-5 (hot) 22.5 38!
TAG 0.0
@ Arrow4 (H) 30.0
@ Arrow4 (CL) 30.0
@ Arrow4 (NH) 30.0
@ LRM5 6.0
TAG 0.0
Tonnage 100.0
Speed factor x 1.00
---------------------
Off BV2 845.5
Total BV2 2143.468 -> (2143)
Cost calculations
Item Cost
Internal Structure - Standard 40,000.00
Engine - Trimmed Fusion Engine 4,000,000.00
Gyro - Standard Gyro 900,000.00
Cockpit - Standard 450,000.00
Heat Sinks - Double Heat Sink 96,000.00
Musculature - Standard 200,000.00
Actuators 90,000.00
Armor - Standard Armor 190,000.00
Beagle Active Probe 200,000.00
Guardian ECM Suite 200,000.00
Medium Pulse Laser 60,000.00
Medium Pulse Laser 60,000.00
LRM-5 30,000.00
LRM-5 30,000.00
@ LRM-5 30,000.00
Large Laser 100,000.00
Large Laser 100,000.00
Arrow IV Missile 450,000.00
@ Arrow IV (Homing) 15,000.00
@ Arrow IV (Cluster) 15,000.00
@ Arrow IV (Non-Home) 10,000.00
TAG 50,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 2.0
Dry Cost 14,832,000
Total Cost 14,832,000
-
I'll start off this post by saying that, purely on a lark, I decided to see if I could 3D-model the Mackie II as my final project in CAD, and my professor said yes. :D
Also here's an Osprey, Kurita-fied.
Misago OSP-21
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3051A
Cost: 7,286,938 C-Bills
Battle Value: 1,412
Chassis: Hollis Mk.II
Power Plant: DAV 220 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Chilton 425
Jump Capacity: 120 meters
Armor: New Samarkand Semi-Ferro w/ CASE
Armament:
1 Lord's Light 3 Heavy PPC
1 Shannon SH-60 SRM-6 Rack
2 Victory 23R Medium Lasers
1 ChisComp 32 Small Laser
Manufacturer: Galedon Defense Corp.
Primary Factory: Galedon V
Communications System: Colmax 95
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Light Fusion Engine 220 7.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT 2.00
Heat Sinks: Single HS w/ 4 Freezers 16[20] 6.00
Heat Sink Locations: [1] LT, [1] RT, [1] LA, [1] RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Semi-Ferro AV - 185 11.00
Armor Locations: 2 LT, 2 RT, 5 LA, 5 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 27
Center Torso (rear) 9
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
Heavy PPC RT 15 4 10.00
SRM-6 LT 4 2 3.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
4j 2 3 1 0 2 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Misago OSP-21: The Misago is a pragmatic update (and translation) of the Star League's old Osprey, intended for DCMS units. The sale of the chassis rights to GDC happened in 3048 with strong behind-the-scenes backing by none other than Hanse Davion himself. This caused no end of confusion until the outbreak of the War of Silence, when it was revealed Hanse had been attempting to undercut ComStar's "Holy Shroud" for years and provoke Primus Myndo Waterly into direct action.
Lacking the Extra-Light engines and Double Heat Sinks of yore, GDC reworked the Misago's chassis around a Light Fusion Engine. Weaponry is based around a Heavy PPC, with a trio of lasers and an SRM rack for short-range backup. Semi-Ferro armor covers the Misago, giving it the maximum protection a 55-tonner can hold. Jump jets afford it enough maneuverability to make up for its relative lack of speed.
The Misago's only real drawback is that its heat dissipation system is not up to the task of dealing with high-intensity situations. This was remedied by the newer OSP-22 variant in 3055, which upgraded all the heat sinks to double-strength, the armor to less bulky Light Ferro, and the arm lasers to pulse models; however, not all of the DCMS' Misagos were upgraded by the time the Clans invaded. (OSP-22: HvPPC, SRM-6/1A, 2 MPLAS, SLAS, 14[28] DHS, 4 JJ. BV 1,455; cost 7,436,513 C-bills.)
BV2 calculations
Armor 462.5
Internals 102.375
Gyro 27.5
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 710.85
Heat efficiency 22
Gun heat value 26
Efficiency fail - Mech runs warm
Weapon BV Heat
hvPPC 317.0 15
SRM-6 59.0 19
MLAS 46.0 22
MLAS (hot) 23.0 25!
SLAS (hot) 4.5 26!
@ SRM6 7.0
Tonnage 55.0
Speed factor x 1.37
---------------------
Off BV2 700.755
Total BV2 1411.605 -> (1412)
Cost calculations
Item Cost
Internal Structure - Standard 22,000.00
Engine - Light Fusion Engine 2,420,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 360,000.00
Heat Sinks - Single Heat Sink 4,000.00
Heat Sinks - Freezers 24,000.00
Musculature - Standard 110,000.00
Actuators 49,500.00
Jump Jets - Standard Jump Jet 176,000.00
Armor - Semi-Ferro 137,500.00
Heavy PPC 250,000.00
SRM-6 80,000.00
@ SRM-6 27,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Small Laser 11,250.00
CASE 50,000.00
Cost Multiplier 1.55
Dry Cost 7,286,938
Total Cost 7,286,938
-
Flashman FLS-10S
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3054A
Cost: 15,464,313 C-Bills
Battle Value: 1,763
Chassis: FLS/HV-2
Power Plant: Edasich 375 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Special Heavy FF
Armament:
2 Defiance E6L ER Large Lasers
2 Defiance H4M Heavy Medium Lasers
2 Defiance P5M Medium Pulse Lasers
1 Defiance H2S Heavy Small Laser
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: Faust/Calliope FM-4
Targeting and Tracking System: TharHes Ares-7
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 114 points 6.00
Internal Locations: 1 LT, 1 RT, 1 CT, 2 LA, 2 RA
Engine: Light Fusion Engine 375 29.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Gyro: Light 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 224 12.50
Armor Locations: 1 LT, 1 RT, 4 LA, 4 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 29
Center Torso (rear) 16
L/R Torso 16 22
L/R Torso (rear) 10
L/R Arm 12 24
L/R Leg 16 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Small Laser HD 2 1 0.50
Heavy Medium Laser RT 6 2 1.00
Heavy Medium Laser LT 6 2 1.00
ER Large Laser RA 12 2 5.00
Medium Pulse Laser RA 4 1 2.00
ER Large Laser LA 12 2 5.00
Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5 4 4 2 0 3 1 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Flashman FLS-10S: Though Star League-level technologies have spread throughout the Inner Sphere and Periphery with the fall of Terra, many manufacturers have mixed the newer, "intermediate" technologies pioneered in the past few decades with them, rather than unthinkingly reusing centuries-old blueprints. Defiance's new Flashman is a textbook example of this design philosophy, making use of Endo-Composite internals, a Light Engine and Gyro, and Ferro-Fibrous armor.
As before, the Flashman mounts an all-energy loadout; a pair of extended-range large lasers gives it good reach, while two pulse lasers and three heavy lasers give it impressive power in close-range brawls. The fifteen double heat sinks within the engine can't cool the Mech when alpha striking, but pilots are meant to avoid using the ER large lasers in close anyway.
The Flashman-10S has been sold exclusively to the Isle of Skye since the breakaway realm's creation, shortly after the Clans' arrival. The chassis design has recently been sold to Skye's Kurita benefactors, who are tooling up to produce their own variant on Abiy Adi. Some still soldier on in Lyran formations, as well, where they are well-loved for being able to keep up with most of the Ghost Bears' heavy and medium 'Mechs.
BV2 calculations
Armor 560.0
Internals 128.25
Gyro 37.5
No ammo 0.0
Def Factor x 1.3
---------------------
Def BV2 943.475
Heat efficiency 34
Gun heat value 46
Efficiency fail - Mech runs blazing hot
Weapon BV Heat
erLLAS 163.0 12
erLLAS 163.0 24
hvMLAS 70.0 30
hvMLAS (warm) 70.0 36*
MPLAS (hot) 24.0 40!
MPLAS (hot) 24.0 44!
hvSLAS (v.hot) 9.0 46!!
Tonnage 75.0
Speed factor x 1.37
---------------------
Off BV2 819.26
Total BV2 1762.735 -> (1763)
Cost calculations
Item Cost
Internal Structure - Endo Composite 240,000.00
Engine - Light Fusion Engine 5,625,000.00
Gyro - Light Gyro 1,350,000.00
Cockpit - Standard 400,000.00
Heat Sinks - Double Heat Sink 90,000.00
Musculature - Standard 150,000.00
Actuators 75,000.00
Armor - Ferro-Fibrous 250,000.00
ER Large Laser 200,000.00
ER Large Laser 200,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Medium Pulse Laser 60,000.00
Medium Pulse Laser 60,000.00
Heavy Small Laser 16,750.00
Cost Multiplier 1.75
Dry Cost 15,464,313
Total Cost 15,464,313
-
Crossbow CRS-8P
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3053A
Cost: 10,104,000 C-Bills
Battle Value: 1,494
Chassis: ArcWalker 8X-C
Power Plant: GM 300 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarSlab-4 Ferro-Fibrous w/ CASE II
Armament:
1 Parti-Kill PPC
2 Defiance B3M Medium Lasers
4 Coventry Five-Tube LRMs
Manufacturer: Arcturan Arms
Primary Factory: Arcturus
Communications System: Arc-Signal A62
Targeting and Tracking System: Angst ClearView 2B
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: Light Fusion Engine 300 14.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 179 10.00
Armor Locations: 1 HD, 4 LT, 4 RT, 1 RA, 2 LL, 2 RL
CASE II Locations: 1 LA, 1 RA 2.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 25
Center Torso (rear) 7
L/R Torso 14 22
L/R Torso (rear) 6
L/R Arm 10 20
L/R Leg 14 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RT 10 3 7.00
2 LRM-5s RA 4 2 4.00
Medium Laser RA 3 1 1.00
2 LRM-5s LA 4 2 4.00
Medium Laser LA 3 1 1.00
@LRM-5 (48) RA - 2 2.00
@LRM-5 (48) LA - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 3 4 3 0 3 0 Structure: 3
Special Abilities: CASEII, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
Crossbow CRS-8P: Arcturan Arms' new Crossbow, introduced after the spoils of the War of Silence had found their way to every realm of the Inner Sphere and Periphery, uses the same armament as its older forbear, but with the LRMs split back into pairs of LRM-5s and fed by as many tons of ammo. Upgrading to a Light Engine and gyro, as well as a modern Ferro-Fibrous armor weave, gives this heavy 'Mech longevity in combat, while double heat sinks keep it cool in all but the most hostile situations. The showcase technology, however, is CASE II, used to secure the ammo in the self-contained arms and keep any ammo explosion damage to a bare minimum.
Two variants of the 8-series Crossbow have seen use, both of which change out the arm-mounted missiles. The first switches one LRM-5 on each arm for an SRM-4 (CRS-8R: 1,475 BV; cost 10,200,000 C-Bills). The other is a pure brawler, switching all the missiles for SRM-6s, but it lacks the ammo for extended deployment, with only two tons of ammo for the four launchers. (CRS-8S: 1,494 BV; cost 10,414,400 C-bills.)
There are also a few 7-series Crossbows still in operation, which were built during the 3040s and early 3050s. Their armament is identical to the more modern -8P and -8R Crossbows, but they use only standard armor, single heat sinks, a standard gyro, and Trimmed engines. These 7-series Crossbows also lack the CASE II which makes their modern counterparts so survivable. (CRS-7P: BV 1,256, cost 6,998,400 C-bills.) (CRS-7R: BV 1,245; cost 7,094,400 C-bills.) Between combat losses during the War of Silence and the decimation of the Tamar Pact at the hands of the Clans, few 7-series Crossbows are seen in Pact colors anymore. Were House Kelswa's forces not in such desperate straits trying to hold the line against the Steel Vipers and Smoke Jaguars, it's likely these inferior 'Mechs would have already been sold to mercenaries by now.
BV2 calculations
Armor 447.5
Internals 111.375
Gyro 30.0
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 765.5375
Heat efficiency 26
Gun heat value 24
Efficiency achieved -- Mech runs cool
Weapon BV
PPC 176.0
MLAS 46.0
MLAS 46.0
LRM-5 45.0
LRM-5 45.0
LRM-5 45.0
LRM-5 45.0
@LRM5 (4x) 24.0
Tonnage 60.0
Speed factor x 1.37
---------------------
Off BV2 728.84
Total BV2 1494.3775 -> (1494)
Cost calculations
Internal Structure - Standard 24,000.00
Engine - Light Fusion Engine 3,600,000.00
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 370,000.00
Heat Sinks - Double Heat Sink 66,000.00
Musculature - Standard 120,000.00
Actuators 60,000.00
Armor - Ferro-Fibrous 200,000.00
PPC 200,000.00
LRM-5 30,000.00
LRM-5 30,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
@ LRM-5 30,000.00
@ LRM-5 30,000.00
LRM-5 30,000.00
LRM-5 30,000.00
@ LRM-5 30,000.00
@ LRM-5 30,000.00
CASE II 175,000.00
CASE II 175,000.00
Cost Multiplier 1.6
Dry Cost 10,104,000
Total Cost 10,104,000
-
Quickdraw QKD-5K -AU-
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3049A
Cost: 9,635,360 C-Bills
Battle Value: 1,466
Chassis: Technicron Type E
Power Plant: Vlar 300 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton 460
Jump Capacity: 150 meters
Armor: New Samarkand Royal Semi-Ferro w/ CASE
Armament:
1 Shigunga LRM-20
4 Diplan M3 Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Luthien, Nykvarn (lost 3056)
Communications System: Garret T12E
Targeting and Tracking System: Dynatec 2180
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: Light Fusion Engine 300 14.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Single Heat Sink 13 3.00
Heat Sink Locations: 1 HD
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Semi-Ferro AV - 152 9.00
Armor Locations: 1 CT, 3 RT, 3 LA, 3 RA, 2 LL, 2 RL
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 21
Center Torso (rear) 8
L/R Torso 14 18
L/R Torso (rear) 6
L/R Arm 10 14
L/R Leg 14 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RT 6 2 2.00
LRM-20 LT 6 5 10.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@LRM-20 (12) LT - 2 2.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 15
5j 2 3 1 0 3 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Quickdraw QKD-5K (AU): Seeking greater ranged firepower from their Quickdraws, the DCMS commissioned Luthien Armor Works to rework the design to that effect. The rear-facing lasers are moved forward, the LRMs are upgraded to a full 20-rack, and the SRMs are removed altogether. Armor is upgraded to Semi-Ferro and increased by a ton, improving overall protection by about 20 percent.
When the Jade Falcons captured Nykvarn in 3056, they upgraded the QKD-5K with Clan weaponry and a few extra single heat sinks, though it retains the IS-tech Light Engine. The resulting Quickdraw C is seen from time to time among Clan second-line forces and solahma units. (Quickdraw QKD-5K-C: 4 cerMLAS, cLRM-20/2A, 10.5T std armor, 17 SHS. 1,983 BV; cost 9,796,160 C-Bills.)
BV2 calculations
Armor 380.0
Internals 111.375
Gyro 30.0
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 677.7875
Heat efficiency 14
Gun heat value 18
Efficiency fail -- Mech runs warm
Weapon BV Heat
LRM-20 181.0 6
MLAS 46.0 9
MLAS 46.0 12
MLAS (warm) 46.0 15*
MLAS (hot) 23.0 18!
2T LRM20 ammo 46.0
Tonnage 60.0
Speed factor x 1.76
---------------------
Off BV2 788.48
Total BV2 1466.2675 -> (1466)
Cost calculations
Internal Structure - Standard 24,000.00
Engine - Light Fusion Engine 3,600,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 370,000.00
Heat Sinks - Single Heat Sink 6,000.00
Musculature - Standard 120,000.00
Actuators 69,600.00
Jump Jets - Standard Jump Jet 300,000.00
Armor - Semi-Ferro 112,500.00
LRM-20 250,000.00
@LRM 30,000.00
@LRM 30,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
CASE 50,000.00
Cost Multiplier 1.6
Dry Cost 9,635,360
Total Cost 9,635,360
-
Commando COM-3T
Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3050A
Cost: 2,561,250 C-Bills
Battle Value: 578
Chassis: Vandenberg Standard
Power Plant: GM 150 Light
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Riese-100 w/ CASE
Armament:
1 Martell Medium Laser
2 Shannon Fore SRMs
Manufacturer: Vandenberg Mechanized Industries
Primary Factory: Illiushin
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 43 points 2.50
Engine: Light Fusion Engine 150 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 80 5.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 9
L/R Torso (rear) 3
L/R Arm 4 8
L/R Leg 6 9
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-4 CT 3 1 2.00
SRM-4 RA 3 1 2.00
Medium Laser LA 3 1 1.00
@SRM-4 (25) RT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 6
6 2 2 0 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
Commando COM-3T: Downgrading the center-torso SRMs to a quad-rack and upgrading to a Light Engine allows for the addition of CASE and a 25 percent improvement in armor coverage. Coventry licensed the Commando chassis to VMI just before the outbreak of the War of Silence. A version using LRM-5s instead of SRM-4s is also produced in small lots as a counter to the ConSuns' common Valkyrie and Firebee fire-support scouts. (COM-3T2: BV 599; cost 2,486,250 C-Bills.)
Meanwhile, the Lyrans have created their own new Commando using the same GM 150 Light engine, but armed with Light PPCs rather than missiles. Adding one Freezer to the otherwise-conventional cooling system allows this variant to run cool while sniping. Arcturan Arms and Bowie Industries have produced the COM-3S since 3046, as did Coventry prior to being lost to the Ghost Bear onslaught. (COM-3S: 2 LtPPC, MLAS, 5T std armor, 11[12] HS. BV 710; cost 2,668,750 C-Bills.)
The newest Commando, the COM-4D, is a Bowie exclusive mounting a Lostech ER Large Laser, a pair of standard medium lasers for close-range combat, and Guardian ECM. Like the 3-series Commandos, the COM-4D uses a Light engine to save weight, but also upgrades to Ferro-Fibrous armor and Double Heat Sinks for greater effectiveness. (COM-4D: erLLAS, 2 MLAS, G.ECM, 4.5T FF armor, 10[20] DHS. BV 838, cost 2,961,250 C-Bills.)
-
Locust LCT-2T
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3043A
Cost: 2,209,800 C-Bills
Battle Value: 483
Chassis: Bergan VII
Power Plant: GM 160 Light
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Semi-Ferro w/ CASE
Armament:
1 Martell Medium Laser
6 Machine Guns (SperryBrowning or Voelkers 200)
Manufacturer: Majesty Metals and Manufacturing, Vandenberg Mechanized Industries,
Taurus Territorial Industries
Primary Factory: Canopus IV (MMM), New Vandenberg (VMI), Taurus (TTI)
Communications System: Garret T10-B
Targeting and Tracking System: O/P 911
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 33 points 2.00
Engine: Light Fusion Engine 160 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 LL, 2 RL
Gyro: Light 1.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Semi-Ferro AV - 67 4.00
Armor Locations: 5 RT, 3 LT, 3 LA, 3 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 6 10
Center Torso (rear) 2
L/R Torso 5 8
L/R Torso (rear) 2
L/R Arm 3 5
L/R Leg 4 8
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser CT 3 1 1.00
3 Machine Guns RA 0 3 1.50
3 Machine Guns LA 0 3 1.50
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 26
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 5
8 2 1 0 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Locust LCT-2T: A series of upgrades have given the Taurians' Locust a new lease on life. A Light Engine, Light Gyro, and Semi-Ferro armor give the design the tonnage to add another four machine guns to its armament, along with CASE for its ammo bin.
BV unchanged by non-canon tech
Item Cost
Internal Structure - Standard 8,000.00
Engine - Light Fusion Engine 640,000.00
Gyro - Light Gyro 675,000.00
Cockpit - Standard 290,000.00
Heat Sinks - Single Heat Sink 0.00
Musculature - Standard 40,000.00
Actuators 18,000.00
Armor - Semi-Ferro 50,000.00
Medium Laser 40,000.00
Machine Gun 5,000.00
Machine Gun 5,000.00
Machine Gun 5,000.00
Machine Gun 5,000.00
Machine Gun 5,000.00
Machine Gun 5,000.00
@ MG (1/2) 500.00
CASE 50,000.00
Cost Multiplier 1.200
Dry Cost 2,209,800
Total Cost 2,209,800
-
Hoplite HOP-5S
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3058
Cost: 6,163,833 C-Bills
Battle Value: 1,197
Chassis: Star League HO-01a
Power Plant: Core Tek 275 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon RoyalStar Semi-Ferro w/ CASE
Armament:
1 Imperator-B AC/10
1 Harmon Starclass Medium Laser
1 LongFire V LRM
1 Defiance A5L Small Laser
Manufacturer: Bowie Industries
Primary Factory: Carlisle
Communications System: MultiGab 2000
Targeting and Tracking System: Dalban HiRez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Trimmed Fusion Engine 275 14.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Semi-Ferro AV - 178 10.50
Armor Locations: 7 RA, 7 LA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 9
L/R Torso 13 18
L/R Torso (rear) 8
L/R Arm 9 18
L/R Leg 13 23
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser CT 3 1 1.00
(R) Small Laser CT 1 1 0.50
Autocannon/10 RT 3 7 12.00
LRM-5 LT 2 1 2.00
@AC/10 (10) LT - 1 1.00
@LRM-5 (24) LT - 1 1.00
@AC/10 (Cluster) (10) LT - 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12
5 2 2 1 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0
Hoplite HOP-5S: Few could have foreseen how completely the Lyran realm would be shattered by the machinations of House Kurita, the coming of the Clans, and the treachery of Ryan Steiner. The rump Commonwealth under the young Adam Steiner is critically short of materiel, so the Bowie Industries plant on Carlisle has had to be massively enlarged. One of its major products is the Hoplite, whose production has been restarted.
House Steiner's Hoplite retains its old cannon-and-missile armament, while also adding a pair of lasers, CASE, and another ton of ammo. Several of the superfluous heat sinks were removed, the armor was upgraded to Semi-Ferro (graciously provided in large lots by the Free Worlds League), and the engine is upgraded to a 275-rated Trimmed version. This allows the new Hoplite to keep up with other common medium 'Mechs like the Griffin.
BV2 calculations
Armor 445.0
Internals 120.12
Gyro 27.5
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 770.406
Heat efficiency 14
Gun heat value 9
Efficiency achieved - Mech runs ice cold
Weapon BV
AC/10 123.0
MLAS 46.0
LRM-5 45.0
SLAS (rear) 4.5
@AC10 (SL) 15.0
@AC10 (CL) 17.0
@LRM5 6.0
Tonnage 55.0
Speed factor x 1.37
---------------------
Off BV2 426.755
Total BV2 1197.161 -> (1197)
Cost calculations
Item Cost
Internal Structure - Standard 22,000.00
Engine - Trimmed Fusion Engine 2,016,666.67
Gyro - Gyro 900,000.00
Cockpit - Standard 360,000.00
Heat Sinks - Single Heat Sink 0.00
Musculature - Standard 110,000.00
Actuators 49,500.00
Armor - Semi-Ferro 131,250.00
AC/10 200,000.00
@ AC10 6,000.00
@ AC10 (Cluster) 20,000.00
LRM-5 30,000.00
@ LRM5 30,000.00
Medium Laser 40,000.00
Small Laser (R) 11,250.00
CASE 50,000.00
Cost Multiplier 1.55
Dry Cost 6,163,833
Total Cost 6,163,833
-
Stalker IIC
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-D-C-A
Production Year: 3058A
Cost: 8,325,925 C-Bills
Battle Value: 2,103
Chassis: Titan H1
Power Plant: Strand 255
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Trellshire RoyalStar
Armament:
2 Series 7N ER Large Lasers
2 "Great Bow" LRM-10s
4 Series J6T ER Medium Lasers
2 "Short Bow" SRM-6s
Manufacturer: Trellshire Heavy Industries
Primary Factory: Twycross
Communications System: Garret T-11A
Targeting and Tracking System: Dtrac Suite 4
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 30 20.00
Heat Sink Locations: 2 CT, 4 LT, 4 RT, 3 LA, 3 RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 216 13.50
CASE Locations: LT, RT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 36
Center Torso (rear) 11
L/R Torso 18 25
L/R Torso (rear) 7
L/R Arm 14 23
L/R Leg 18 25
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RT 12 1 4.00
SRM-6 RT 4 1 1.50
ER Large Laser LT 12 1 4.00
SRM-6 LT 4 1 1.50
2 ER Medium Lasers RA 10 2 2.00
LRM-10 RA 4 1 2.50
2 ER Medium Lasers LA 10 2 2.00
LRM-10 LA 4 1 2.50
@SRM-6 (15) RT - 1 1.00
@SRM-6 (15) LT - 1 1.00
@LRM-10 (12) RA - 1 1.00
@LRM-10 (12) LA - 1 1.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
3 4 4 2 0 4 4 Structure: 7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Stalker IIC: With the Clans' seizure of the Trellshire plant on Twycross, the 'Mech factory has been dutifully churning out war materiel. The Stalker IIC is a minor update of the classic STK-3F already produced on Twycross with Clan weaponry brought in from the Homeworlds. Solving the problems inherent in mating these two tech bases required swapping out the Stalker's targeting and tracking system for a Clan unit as well.
Heat is still a horrendous problem on the Stalker IIC if the pilot doesn't stick strictly to bracket-firing, as its thirty standard heat sinks are not up to the task of dissipating even half of an alpha strike. This runs directly counter to the desires of many of the Steel Viper second-line and solahma pilots, who tend to prefer all-or-nothing fighting tactics.
Not many of these new machines have been produced yet, as it took the Vipers' technician caste an excessive amount of time (by their standards) to solve the constant electronics failures that plagued the design. Though the Stalker IIC is not expected to be a common sight on the front line, Inner Sphere forces will likely have to face them during counterattack operations in the future.
-
Banshee BNC-4M
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3056A
Cost: 13,701,903 C-Bills
Battle Value: 2,073
Chassis: Star League XT
Power Plant: GM 380
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield
Armament:
2 Cyclops XII ER Large Lasers
2 Defiance B3M Medium Lasers
3 Defiance B3S Small Lasers
1 Cyclops Hound Active Probe
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: Dalban Commline w/ Protector ECM
Targeting and Tracking System: Dalban HiRez-B w/ Hound Probe
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9.50
Engine: Fusion Engine 380 41.00
Walking MP: 4 (5)
Running MP: 6 (8)
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Light 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor: Standard Armor AV - 272 17.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 44
Center Torso (rear) 11
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 28
L/R Leg 20 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
Medium Laser RT 3 1 1.00
ER Large Laser RT 12 2 5.00
Small Laser RT 1 1 0.50
Protector ECM Suite RT 0 3 2.50
Medium Laser LT 3 1 1.00
ER Large Laser LT 12 2 5.00
Small Laser LT 1 1 0.50
Hound Active Probe LT 0 3 2.50
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 21
4 3 3 2 0 4 0 Structure: 8
Special Abilities: TSM, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
Banshee BNC-4M: This version of the Banshee uses the original GM 380 engine and augments it with Triple-Strength Myomer, allowing the 'Mech to match the speeds of Clan heavy OmniMechs in short bursts. Pairs of extended-range large and standard medium lasers give the BNC-4M its (admittedly limited) main firepower, while a trio of small lasers add a bit of extra damage at close range -- as well as just enough heat to activate TSM at a full run. Protector ECM and a Hound Active Probe allow the BNC-4M to be used in a heavy scout role, or to move close to the enemy without being detected. A Light Gyro, Double Heat Sinks and improved armor coverage round out the 'Mech's features. This variant was designed and thrown together in a panic just after the first arrival of Clans Steel Viper and Smoke Jaguar, and just before the Isle of Skye seceded; as a result, it is a Skye exclusive at the moment.
BV calculations unnecessary
Cost calculations
Item Cost
Internal Structure - Standard 38,000.00
Engine - Fusion Engine 2,406,666.67
Gyro - Light Gyro 1,350,000.00
Cockpit - Standard 440,000.00
Heat Sinks - Double Heat Sink 78,000.00
Musculature - TSM 1,520,000.00
Actuators 110,200.00
Armor - Standard Armor 170,000.00
Small Laser 11,250.00
Medium Laser 40,000.00
Medium Laser 40,000.00
ER Large Laser 200,000.00
ER Large Laser 200,000.00
Small Laser 11,250.00
Small Laser 11,250.00
Protector ECM Suite 200,000.00
Hound Active Probe 200,000.00
Cost Multiplier 1.950
Dry Cost 13,701,903
Total Cost 13,701,903
-
Archer ARC-4D
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3036A
Cost: 8,744,007 C-Bills
Battle Value: 1,476
Chassis: Earthwerks Archer
Power Plant: VOX 280 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 100 w/ CASE
Armament:
2 FarFire LRM-15s
4 Firmir Medium Lasers
2 HoverTec Quad SRMs
Manufacturer: EarthWerks Incorporated
Primary Factory: Grand Base
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Trimmed Fusion Engine 280 14.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 2 Freezers 13[15] 3.00
Heat Sink Locations: [1] LA, [1] RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 11 22
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (R) Medium Lasers CT 6 2 2.00
LRM-15 RT 5 3 7.00
SRM-4 RT 3 1 2.00
LRM-15 LT 5 3 7.00
SRM-4 LT 3 1 2.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@LRM-15 (8) RT - 1 1.00
@SRM-4 (25) RT - 1 1.00
@LRM-15 (16) LT - 2 2.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 3 3 2 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
Archer ARC-4D: The ARC-4D was first put on the drawing board in 3031, prior to the royal marriage that inaugurated the Confederated Suns, but languished there for several years. Taking a cue from the Dragoons' ARC-2W, the ARC-4D uses both long- and short-range missiles, but doesn't drop any armor to do so. Instead, it downgrades the LRM racks to 15s and adds a third ton of ammo, while upgrading to a Trimmed engine and adding several heat sinks, including a double-strength 'freezer' in each arm. These upgrades (along with the presence of Earthwerks' Grand Base facility) were what allowed the ARC-4D to finally enter full production.
BV2 calculations
Armor 520.0
Internals 141.24
Gyro 35.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 835.488
Heat efficiency 19
Gun heat value 28
Efficiency fail -- 'Mech runs hot
Weapon BV Heat
LRM-15 136.0 5
LRM-15 136.0 10
MLAS 46.0 13
MLAS 46.0 16
SRM-4 39.0 19
SRM-4 (hot) 19.5 22!
MLAS (hot,rear) 11.5 25!
MLAS (hot,rear) 11.5 28!
@SRM4 (1x) 5.0
@LRM15 (3x) 51.0
Tonnage 70.0
Speed factor x 1.12
---------------------
Off BV2 640.08
Total BV2 1475.568 -> (1476)
Cost calculations
Item Cost
Internal Structure - Standard 28,000.00
Engine - Trimmed Fusion Engine 2,613,333.33
Gyro - Gyro 900,000.00
Cockpit - Standard 390,000.00
Heat Sinks - Single Heat Sink 2,000.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 140,000.00
Actuators 81,200.00
Armor - Standard Armor 130,000.00
LRM-15 175,000.00
LRM-15 175,000.00
@ LRM-15 30,000.00
@ LRM-15 30,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
(R) Medium Laser 40,000.00
(R) Medium Laser 40,000.00
SRM-4 60,000.00
SRM-4 60,000.00
@ SRM-4 27,000.00
@ LRM-15 30,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 1.7
Dry Cost 8,744,007
Total Cost 8,744,007
-
Griffin GRF-2C
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3039A
Cost: 7,558,523 C-Bills
Battle Value: 1,383
Chassis: Earthwerk GRF
Power Plant: Core Tek 275 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Rawlings 55
Jump Capacity: 150 meters
Armor: StarShield A
Armament:
1 PPC (Brand varies widely)
2 Medium Lasers (Brand varies widely)
1 CeresArms X-4 Improved EW Suite
Manufacturer: Kallon Industries, Victory Industries, EarthWerks Incorporated
Primary Factory: Talon (KI), Marduk (VI, captured 3038), Grand Base (EW)
Communications System: Neil 6000
Targeting and Tracking System: Octagon Tartrac System C
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Trimmed Fusion Engine 275 14.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 2 LT, 2 RT, 1 CT 2.50
Heat Sinks: Single HS w/ 2 Freezers 13[15] 3.00
Heat Sink Locations: [1] RT, [1] LA
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 176 11.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 24
Center Torso (rear) 9
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 23
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RT 6 2 2.00
Imp. EW Equip LT 0 4 4.50
PPC RA 10 3 7.00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
5j 2 2 1 0 2 0 Structure: 3
Special Abilities: PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
Griffin GRF-2C: Updating the classic Griffin for modern ConSuns units was begun in the mid-3030s with the advent of the Trimmed Engine and double-strength Freezers. The missiles were removed altogether, and were replaced by a pair of medium lasers, while heat sinks were added to deal with the additional heat load. The real improvements were in armor coverage -- the GRF-2C boasts more armor than many heavy 'Mechs -- and in electronics, where an Improved Electronic Warfare Suite gives the design impressive versatility and stealth on the battlefield.
BV2 calculations
Armor 440.0
Internals 120.12
Gyro 27.5
Imp. EW Suite 39.0
No ammo 0.0
Def Factor x 1.3
---------------------
Def BV2 814.606
Heat efficiency 16
Gun heat value 16
Efficiency achieved - Mech runs tepid
Weapon BV
PPC 176.0
MLAS 46.0
MLAS 46.0
Tonnage 55.0
Speed factor x 1.76
---------------------
Off BV2 568.48
Total BV2 1383.086 -> (1383)
Cost calculations
Item Cost
Internal Structure - Standard 22,000.00
Engine - Trimmed Fusion Engine 2,016,666.67
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 360,000.00
Heat Sinks - Single Heat Sink 2,000.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 110,000.00
Actuators 63,800.00
Jump Jets - Standard Jump Jet 275,000.00
Armor - Standard Armor 110,000.00
PPC 200,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Imp. EW Equip 500,000.00
Cost Multiplier 1.55
Dry Cost 7,558,523
Total Cost 7,558,523
-
Swordsman SWD-3
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-F-D-A
Production Year: 3036
Cost: 2,759,027 C-Bills
Battle Value: 932
Chassis: Jerricho SWD
Power Plant: Nissan 200
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield A w/ CASE
Armament:
1 GM Whirlwind AC/5
2 Photech 806c Medium Lasers
1 Sian/Ceres Jaguar LRM-5
Manufacturer: Robinson Standard BattleWorks, Ceres Metals Industries
Primary Factory: Robinson (RSB), Saunemin (Ceres)
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 67 points 4.00
Engine: Fusion Engine 200 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 128 8.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 16
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-5 RT 2 1 2.00
Autocannon/5 LT 1 4 8.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@AC/5 (20) RT - 1 1.00
@LRM-5 (24) RT - 1 1.00
Free Critical Slots: 35
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 9
5 2 2 1 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Swordsman SWD-3: Another in the Confederated Suns' litany of general-purpose mediums, the Swordsman was originally a slow Age of War-era design, greatly maligned for its presence among rebels during the Varnay Crisis. Robinson Standard BattleWorks got a hold of the resources it needed to update this old design for the faster-paced combat of the modern era, thanks to its growing partnership with Ceres Metals Industries, who also provided the LRM rack for this design. Mediocre speed, armor, and armament make the inexpensive Swordsman a master of none, with poor acceleration further marring its usefulness. However, its main gun is surprisingly accurate and the 'Mech's ease of use makes it a favorite of new pilots.
These 'Mechs were intended to help rebuild the ConSuns' military in the wake of the War of Silence, but the majority of them wound up being sold off to the Lyran Commonwealth and Tamar Pact a few years later so as to slow the advance of the Clans' Crusade.
Quirks:
- Accurate Weapon (AC/5) (+1)
- Easy To Pilot (+2)
- Searchlight (+1)
- Bad Reputation (-1)
- Poor Performance (-3)
-
Exterminator EXT-5P
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3057
Cost: 12,365,348 C-Bills
Battle Value: 1,758
Chassis: SL Special
Power Plant: VOX 325 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton 465
Jump Capacity: 150 meters
Armor: Durallex Heavy FF
Armament:
1 ER PPC (Johnston High Speed or Fusigon Longtooth)
4 Medium Lasers (CeresArms or Hellion-V)
1 Magna Mk.IV Heavy Small Laser
Manufacturer: EarthWerks, Inc.; Ronin, Inc.
Primary Factory: Tikonov (EW), Wallis (Ronin)
Communications System: Varies
Targeting and Tracking System: Varies
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Light Fusion Engine 325 18.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 2 LT, 1 CT, 2 RT 5.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Light 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 188 10.50
Armor Locations: 5 LA, 5 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 25
Center Torso (rear) 8
L/R Torso 15 21
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Small Laser HD 2 1 0.50
Guardian ECM Suite RT 0 2 1.50
ER PPC LT 15 3 7.00
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5j 4 3 1 0 3 0 Structure: 4
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
Exterminator EXT-5P: In the face of the Clan Crusaders' onslaught, House Kurita was forced to trade territory for time in order to mount an effective defense. In doing so, the Combine's vassals of Rasalhague and Tamar were largely left to the tender mercies of the invaders. The Confederated Suns and Free Worlds League both began supplying the Pact with war materiel a scant few months later, though it was far too late to save the Rasalhague Republic, or the Pact's capital of Tamar.
One 'Mech that both factions provided to Tamar forces was a resurrected version of the Exterminator. The EXT-5C was based heavily on a briefly-reintroduced version the Davions had put together in 3007, with a comparably light armament and a NARC beacon. As Tamar Pact forces lacked much in the way of support for the NARC system, however, the Ronin-designed EXT-5P was quickly substituted, replacing all the missiles and ammo with an ER PPC and removing the AMS in favor of a Heavy Small Laser.
Both versions mount ten and a half tons of ferro-fibrous armor, a 325-rated Light Fusion Engine, a Light Gyro, Guardian ECM, and an effective brace of double-strength heat sinks. A full set of jump jets is also present, though the original Star League Chevron-II models have been replaced by the far more common Chilton 465, commonly used on jumping variants of the Crusader.
The EXT-5M, a fire support model using Extended LRMs, is also available, but is generally rare outside Marik units because few units outside the FWLM have much logistical support for these munitions.
EXT-5C: 4 MLAS, 2 LRM-5/2A, NARC/2A, AMS/1A, G.ECM, 10[20]DHS, CASEx2. 1,611 BV; cost 12,377,310 C-bills.
EXT-5M: 4 MLAS, exLRM-10/2A, LRM-5/1A, G.ECM, 10[20]DHS, CASE. BV 1,707; cost 12,245,310 C-bills.
BV calculations unnecessary
As the only problematic equipment present is the Light Gyro, it was easy to deduct the (150,000 x 1.65) cost difference
between that and the XL gyro (which SSW actually supports) from the total cost SSW gave me.
-
New thing, with a new gadget.
Hippolyta HIP-1C
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 3054A
Cost: 3,391,360 C-Bills
Battle Value: 928
Chassis: Earthwerks PXH-Mod
Power Plant: GM 240
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarSlab-1 w/ CASE
Armament:
1 Holly LRM-10
2 Diverse Optics Type 20P Medium Pulse Lasers
Manufacturer: Majesty Metals & Manufacturing
Primary Factory: Dunianshire
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 67 points 4.00
Engine: Fusion Engine 240 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Improved Heat Sink 10{15} 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 128 8.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 16
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 LT 4 2 5.00
Medium Pulse Laser RA 4 1 2.00
Medium Pulse Laser LA 4 1 2.00
@LRM-10 (12) LT - 1 1.00
Free Critical Slots: 39
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 9
6 2 2 1 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
HIP-1C Hippolyta: Named for the ancient queen of the Amazons, the Hippolyta is a fairly basic design with an LRM rack backed up by a pulse laser in each arm. Were it not for the inclusion of Improved Heat Sinks -- and the desperate need for war materiel by every nation -- the Hippolyta would likely have gone relatively unnoticed in the aftermath of the War of Silence. As it is, despite its limited firepower and ammunition levels, the design has been pushed into mass production, not only for Magistracy forces but also for export.
BV recalculations unnecessary, as the only new equipment is the Improved HS, and this
design runs ice-cold. That said, here it is anyway.
BV2 calculations
Armor 320.0
Internals 100.5
Gyro 20.0
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 572.65
Heat efficiency 19
Gun heat value 12
Efficiency achieved -- Mech runs ice cold
Weapon BV
LRM-10 90.0
MPLAS 48.0
MPLAS 48.0
@LRM10 x1 11.0
Tonnage 40.0
Speed factor x 1.5
---------------------
Off BV2 355.5
Total BV2 928.15 -> (928)
Cost calculations
Item Cost
Internal Structure - Standard 16,000.00
Engine - Fusion Engine 640,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 330,000.00
Heat Sinks - Improved Heat Sinks 30,000.00
Musculature - Standard 80,000.00
Actuators 46,400.00
Armor - Standard 80,000.00
LRM-10 100,000.00
@ LRM-10 30,000.00
Medium Pulse Laser 60,000.00
Medium Pulse Laser 60,000.00
CASE 50,000.00
Cost Multiplier 1.4
Dry Cost 4,180,260
Total Cost 4,180,260
I'll be coming up with versions of some of my page-1 Mechs that have switched the SHS/FHS mix for IHS, or perhaps even an IHS/FHS mix. For example...
-
...this!
Vindicator VND-2C
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3056A
Cost: 5,687,770 C-bills
Battle Value: 1,293
Chassis: Ceresplex IV
Power Plant: Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Anderson Propulsion 30
Jump Capacity: 150 meters
Armor: Ceres Semi-Ferro w/ CASE
Armament:
1 PPC (usually CeresArms Smasher or Donal)
2 CeresArms Medium Lasers
1 Sian/Ceres Jaguar LRM-5
Manufacturer: Ceres Metals Industries, Shengli Arms
Primary Factory: Capella, St.Ives, Saunemin (Ceres), Victoria (Shengli)
Communications System: CeresCom Model 21-Rs
Targeting and Tracking System: C-Apple Churchill
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Trimmed Fusion Engine 225 9.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 2.50
Heat Sinks: Improved Heat Sinks 12{18} 2.00
Heat Sink Locations: {1} RT, {1} LL, {1} RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro AV - 152 9.00
Armor Locations: 3 LT, 3 RT, 4 LA, 4 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 18
Center Torso (rear) 9
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
Medium Laser LA 3 1 1.00
LRM-5 LT 2 1 2.00
PPC RA 10 3 7.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5j 2 2 2 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Vindicator VND-2C: A slight update to the Vindicator upgrades the base heat sinks to Improved models. The Freezers are no longer present, but the overall heat capacity has improved anyway. One ton was made available by these changes, and it was put to use by adding a medium laser to the previously-empty left arm mount. Given that common Inner Sphere 'Mechs are only competitive with Clan OmniMechs by dint of sheer numbers, however, this upgrade is seen as a small consolation for ConSuns 'MechWarriors who have been sent to the front lines.
BV2 calculations
Armor 380.0
Internals 99.0
Gyro 22.5
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 651.95
Heat efficiency 19
Gun heat value 18
Efficiency achieved -- Mech runs cool
Weapon BV
PPC 176.0
MLAS 46.0
MLAS 46.0
LRM-5 45.0
1T LRM5 ammo 6.0
Tonnage 45.0
Speed factor x 1.76
---------------------
Off BV2 640.64
Total BV2 1292.59 -> (1293)
Cost calculations
Item Cost
Internal Structure - Standard 18,000.00
Engine - Trimmed Fusion Engine 1,350,000.00
Gyro - Light Gyro 1,312,500.00
Cockpit - Standard 340,000.00
Heat Sinks - Improved Heat Sink 36,000.00
Musculature - Standard 90,000.00
Actuators 48,600.00
Jump Jets - Standard Jump Jet 225,000.00
Armor - Semi-Ferro 112,500.00
Medium Laser 40,000.00
Medium Laser 40,000.00
PPC 200,000.00
LRM-5 30,000.00
@ LRM-5 30,000.00
CASE 50,000.00
Cost Multiplier 1.45
Dry Cost 5,687,770
Total Cost 5,687,770
-
Mbande MBD-1MC
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3054A
Cost: 5,199,760 C-Bills
Battle Value: 1,322
Chassis: Magistracy MLM
Power Plant: Pitban 240
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarSlab/5 w/ CASE
Armament:
1 Holly MRM-30
1 Holly Extended LRM-10
1 Martell Medium Laser
1 Magna Mk.I Small Laser
Manufacturer: Majesty Metals and Manufacturing
Primary Factory: Canopus IV
Communications System: O-P 300 COMSET
Targeting and Tracking System: O-P 2000A
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: Fusion Engine 240 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Improved Heat Sink 10{15} 0.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 188 12.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 26
Center Torso (rear) 11
L/R Torso 14 21
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 14 23
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser CT 3 1 1.00
(R) Small Laser CT 1 1 0.50
MRM-30 RT 10 5 10.00
Extended LRM-10 LT 6 4 8.00
@MRM-30 (16) RT - 2 2.00
@ELRM-10 (18) LT - 2 2.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
4 3 3 1 0 3 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Mbande MBD-1MC: In need of a relatively inexpensive main-line heavy 'Mech, the MAF commissioned Majesty Metals and Manufacturing to come up with something. The solution was a fairly simple one, all told; the Shadow Hawk's chassis was modified to hold 60 tons, allowing for the reuse of many older, common parts.
The left-torso autocannon was removed in favor of an Extended LRM rack from the Free Worlds League, while an MRM-30 sits on the right shoulder. A couple of lasers are present as backup weapons. Because both main weapons are shoulder-mounted, it is relatively easy to remove and replace them with other weapons of similar tonnage at need, allowing the Mbande (named for Nzinga Mbande, an ancient queen of Africa) a surprising amount of customizability.
Two major variants are present, one a fire-support version that switches the MRM rack for an LRM-20 (MBD-1M: exLRM-10/2A, LRM-20/2A, MLAS, SLAS(r); 10{15}IHS, 64kph. BV 1,343; cost 5,111,760 C-bills), the other a direct-fire combatant with a Heavy PPC, a few extra heat sinks, and an autocannon (MBD-1N: HvPPC, AC-5/2A, MLAS, SLAS(r); 12{18} IHS, 64kph. 1,357 BV; cost 5,001,360 C-Bills).
BV2 calculations
Armor 470.0
Internals 148.5
Gyro 30.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 778.20
Heat efficiency 19
Gun heat value 20
Efficiency fail -- Mech runs warm
Weapon BV Heat
MRM-30 168.0 10
exLRM-10 133.0 16
MLAS (warm) 46.0 19*
SLAS (rear,hot) 2.25 20!
@exLRM10 x2 34.0
@MRM30 x2 42.0
Tonnage 60.0
Speed factor x 1.12
---------------------
Off BV2 543.48
Total BV2 1321.68 -> (1322)
Cost calculations
Internal Structure - Standard 24,000.00
Engine - Fusion Engine 960,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 370,000.00
Heat Sinks - Improved Heat Sink 30,000.00
Musculature - Standard 120,000.00
Actuators 69,600.00
Armor - Standard Armor 120,000.00
Extended LRM-10 200,000.00
@ ELRM-10 35,000.00
@ ELRM-10 35,000.00
MRM-30 225,000.00
@ MRM-30 5,000.00
@ MRM-30 5,000.00
Medium Laser 40,000.00
(R) Small Laser 11,250.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 1.6
Dry Cost 5,199,760
Total Cost 5,199,760
-
So this Mech's Cost and BV were horribly miscalculated, as was the -D4. Sorry bout that, it's been fixed.
Catapult CPLT-D3
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3055
Cost: 7,918,488 C-Bills
Battle Value: 1,434
Chassis: Hollis Mark II
Power Plant: Magna 260 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Model 21
Jump Capacity: 120 meters
Armor: Durallex Heavy w/ CASE
Armament:
2 Holly LRM-15s
3 Martell Medium Lasers
1 Harmon Small Laser
Manufacturer: Hollis Incorporated
Primary Factory: Corey
Communications System: O/P COM-211
Targeting and Tracking System: O/P 1078
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Trimmed Fusion Engine 260 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Improved Heat Sink 14{21} 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 160 10.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 24
Center Torso (rear) 11
L/R Torso 15 19
L/R Torso (rear) 8
L/R Arm 10 13
L/R Leg 15 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser CT 3 1 1.00
(R) Small Laser CT 1 1 0.50
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
LRM-15 RA 5 3 7.00
LRM-15 LA 5 3 7.00
@LRM-15 (16) RT - 2 2.00
@LRM-15 (16) LT - 2 2.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
4j 3 4 2 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2
Catapult CPLT-D3: While refitting the CSAF's Catapult-D1s with full arrays of double-strength heat sinks was considered to be too expensive, the development of Improved heat sinks made the proposition much more logistically viable. This also allowed for the use of a cheaper standard gyro, as well as adding a small laser to guard the 'Mech's rear. The heat sinks themselves have been rearranged, with two Improved sinks wedged into the legs to take advantage of standing water if need be.
The MRM-packing -D2s were refitted with the new heat sinks as well, producing the CPLT-D4. (CPLT-D4: BV 1,352; cost 7,569,925 C-Bills.) Meanwhile, House Kurita's CPLT-K1, in production since the 3030s, sticks with a Standard Engine and eschews the missiles entirely in favor of a pair of PPCs, cooling them with a brace of Freezers. (CPLT-K1: 2 PPC, 3 MLAS, 1 SLAS, 10 SHS/8[16] FHS, L.Gyro. BV 1,473; cost 6,160,138 C-bills.)
BV2 calculations
Armor 400.0
Internals 137.28
Gyro 32.5
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 683.736
Heat efficiency 23
Gun heat value 20
Efficiency achieved -- Mech runs cool
Weapon BV
LRM-15 136.0
LRM-15 136.0
MLAS 46.0
MLAS 46.0
MLAS 46.0
SLAS (rear) 4.5
4T LRM15 ammo 68.0
Tonnage 65.0
Speed factor x 1.37
---------------------
Off BV2 750.075
Total BV2 1433.811 -> (1434)
Cost calculations
Item Cost
Internal Structure - Standard 26,000.00
Engine - Trimmed Fusion Engine 2,253,333.33
Gyro - Gyro 900,000.00
Cockpit - Standard 380,000.00
Heat Sinks - Improved Heat Sink 42,000.00
Musculature - Standard 130,000.00
Actuators 58,500.00
Jump Jets - Standard Jump Jet 208,000.00
Armor - Standard Armor 100,000.00
LRM-15 175,000.00
LRM-15 175,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
@ LRM-15 30,000.00
@ LRM-15 30,000.00
@ LRM-15 30,000.00
@ LRM-15 30,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 1.65
Dry Cost 7,918,488
Total Cost 7,918,488
-
Daboku DBK-2K
Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3052A
Cost: 17,426,800 C-Bills
Battle Value: 1,788
Chassis: Alshain Class 101
Power Plant: Hermes 270 Light
Walking Speed: 32.4 km/h (43.2 km/h)
Maximum Speed: 54.0 km/h (64.8 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Wakizashi Standard Plate w/ CASE
Armament:
2 Lord's Light PPCs
1 Victory 23R Medium Laser
4 Thunderstroke SRM-4s
4 Imperator Snub AC/2s
Manufacturer: Luthien Armor Works
Primary Factory: New Samarkand, Luthien
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 9.00
Engine: Light Fusion Engine 270 11.00
Walking MP: 3 (4)
Running MP: 5 (6)
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
TSM Locations: 1 HD, 1 CT, 2 LL, 2 RL
Armor: Standard Armor AV - 224 14.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 29 29
Center Torso (rear) 12
L/R Torso 19 26
L/R Torso (rear) 9
L/R Arm 15 26
L/R Leg 19 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser CT 3 1 1.00
2 Snub AC/2s RT 2 2 8.00
2 SRM-4s RT 6 2 4.00
2 Snub AC/2s LT 2 2 8.00
2 SRM-4s LT 6 2 4.00
PPC RA 10 3 7.00
PPC LA 10 3 7.00
@Snub AC/2 (Slug) (45) RT - 1 1.00
@SRM-4 (25) RT - 1 1.00
@Snub AC/2 (Cluster) (45) LT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
3 5 5 3 0 4 0 Structure: 5
Special Abilities: TSM, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
Daboku DBK-2K: Upgrades to the Combine's mediocre Daboku assault 'Mech, following its subpar performance in the War of Silence, resulted in a much more refined and workable design.
A Light Engine allows for much more armor and weapon space, which is used to upgrade the arm-mounted lasers to PPCs. The autocannons are switched out for snub-nosed models, and the LRMs were swapped out for SRM racks to give the reworked Daboku some protection against enemies who get too close. A token medium laser sits in the chest. The Daboku's armor has been improved by almost 50 percent, making it able to serve in the assault roles it was built for.
The new Daboku also boasts the addition of Triple-Strength Myomer, which can be activated by running and firing an Alpha Strike. This allows the Daboku a surprising amount of mobility for a 90-ton 'Mech. Jade Falcon, Burrock, and Ice Hellion MechWarriors have all been caught off guard by sudden Daboku banzai charges.
(In this AU, the DBK-1K seen during the War of 3038 and the War of Silence is functionally equivalent to the DCMS-MX90-D seen in canon, with the sole exception being that in this timeline, the CASE system isn't faulty and operates normally.)
BV and cost calculations unnecessary
-
Sorry for limited posts lately, I've been a) heavy on the job search, and b) working on a bunch of side projects, including helping model stuff for MechCommander OmniTech.
This design's reposted from the "Creative Ideas? (http://bg.battletech.com/forums/battlemechs/creative-ideas/)" thread.
Phoenix II PX2-L
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3046A
Cost: 5,802,750 C-Bills
Battle Value: 1,192
Chassis: CeresArms 12L
Power Plant: Nissan 200 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Propulsion 30
Jump Capacity: 120 meters
Armor: StarShield Standard
Armament:
2 CeresArms Smasher PPCs
6 Hessen Small Lasers
Manufacturer: Ceres Metals Industries
Primary Factory: St.Ives, Saunemin
Communications System: CeresCom Model 20-Y
Targeting and Tracking System: Apple Churchill 2000
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Light Fusion Engine 200 6.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Single HS w/ 4 Freezers 15[19] 5.00
Heat Sink Locations: 1 HD, 1 LT, [2] LT, 1 RT, [2] RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 21
Center Torso (rear) 10
L/R Torso 12 17
L/R Torso (rear) 7
L/R Arm 8 15
L/R Leg 12 17
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Small Lasers CT 2 2 1.00
PPC RA 10 3 7.00
2 Small Lasers RA 2 2 1.00
PPC LA 10 3 7.00
2 Small Lasers LA 2 2 1.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
4j 2 2 2 0 2 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Phoenix II PX2-L: One of the designs resurrected thanks to the New Dallas Memory Core, the Phoenix II is used more for fire support than the usual medium cavalry role embodied by the upgraded Vindicators and Centurions common to the Confederated Suns. That said, this reborn version takes tremendous liberties with the original design, reducing the speed and using the new Light Engine to save weight.
This weight is put towards a pair of PPCs, giving the Phoenix II primary firepower on par with that of the much larger Warhammer, allowing it to serve as a pocket heavy in a pinch. Six surplus small lasers provide secondary, short-range weaponry.
Fifteen heat sinks, four of which are double-strength freezers, help keep the 'Mech cool, though they are nowhere near equal to the task of dissipating the heat from a jumping alpha strike. The armor is equal to that of the ubiquitous Griffin, and just short of that mounted on heavy 'Mechs like the Warhammer. It can only rarely withstand an AC/20 blast, and only then on the thickest part of the glacis, but given its weapon loadout, the Phoenix II was never intended to be a short-range brawler in any case.
No variants of the Phoenix II have yet been produced, though a variant that swaps the PPCs for Snub-Nose AC/10s is slated for prototyping by 3048. CeresArms has talked of the possibility of more comprehensive variants if and when more advanced technologies (for instance, XL engines or integral double heat sinks) become available.
BV2 calculations
Armor 380.0
Internals 93.375
Gyro 25.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 598.05
Heat efficiency 21
Gun heat value 26
Efficiency fail -- Mech runs hot
Weapon BV Heat
PPC 176.0 10
PPC 176.0 20
SLAS 9.0 21
SLAS (hot) 4.5 22!
SLAS (hot) 4.5 23!
SLAS (hot) 4.5 24!
SLAS (hot) 4.5 25!
SLAS (hot) 4.5 26!
Tonnage 50.0
Speed factor x 1.37
---------------------
Off BV2 593.895
Total BV2 1191.945-> (1192)
Cost calculations
Item Cost
Internal Structure - Standard 20,000.00
Engine - Light Fusion Engine 2,000,000.00
Gyro - Gyro 600,000.00
Cockpit - Standard 350,000.00
Heat Sinks - Single Heat Sink 2,000.00
Heat Sinks - Freezers 24,000.00
Musculature - Standard 100,000.00
Actuators 50,000.00
Jump Jets - Standard Jump Jet 160,000.00
Armor - Standard Armor 95,000.00
PPC 200,000.00
PPC 200,000.00
Small Laser 11,250.00
Small Laser 11,250.00
Small Laser 11,250.00
Small Laser 11,250.00
Small Laser 11,250.00
Small Laser 11,250.00
Cost Multiplier 1.5
Dry Cost 5,802,750
Total Cost 5,802,750
-
Awesome AWS-10M
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052A
Cost: 14,593,770 C-Bills
Battle Value: 1,838
Chassis: Technicron Type G
Power Plant: Pitban 320 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Super Ferro-Fibrous
Armament:
1 Magna Supernova Heavy PPC
2 Magna Hellstar PPCs
1 Magna 400P Medium Pulse Laser
1 Magna Mk.I Small Laser
Manufacturer: Technicron Manufacturing, Irian BattleMechs Unlimited
Primary Factory: Savannah (TM), Irian (IBU)
Communications System: Garret T20-B
Targeting and Tracking System: Dynatec 2850
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Light Fusion Engine 320 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 241 13.50
Armor Locations: 1 HD, 2 CT, 1 LT, 1 RT, 3 LA, 2 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 36
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 26
L/R Leg 17 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RT 10 3 7.00
PPC LT 10 3 7.00
Heavy PPC RA 15 4 10.00
Medium Pulse Laser LA 4 1 2.00
Small Laser LA 1 1 0.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 4 4 4 0 4 1 Structure: 4
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Awesome AWS-10M: Building on the improvements of the AWS-9M, the -10M upgrades to a Light engine, Ferro-Fibrous armor, and a full complement of double heat sinks. This allows for a few improvements in armament as well; the right-arm PPC is upgraded to a heavy model, while a medium pulse laser now sits in the left arm alongside the small laser, for close-range defense.
The Awesome-10M has proven to be a surprisingly powerful ambush predator, and is one of the few Inner Sphere 'Mechs that Crusader Clan warriors will admit to having a healthy respect for. Even the most arrogant and headstrong Jaguar, Falcon, or Hellion gives pause when reminded that a lance of Marik Awesomes might be lying in wait up ahead.
Note: The AWS-9M is quite different in this reality. It retains the -8Q's armament of 3 PPCs and a small laser, but ditches 7 single heat sinks and upgrades 8 of the remaining 21 to Freezers, as well as using a 320 LFE for greater speed. In many ways it'd be considered an intermediate step instead of a production variant, if it hadn't been so prominent in the War of Silence. Many -9Ms are upgraded to -10M status in the years between ComStar's fall and the coming of the Clan Crusade. (AWS-9M-AU: 3 PPC, SLAS, 21[29] SHS/FHS, 320 LFE. 1,645 BV; cost 14,091,570 C-Bills.)
Nothing non-canon on this 'Mech, so no calculations are needed.
-
Serpent SRP-5K
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Cost: 11,098,148 C-Bills
Battle Value: 1,575
Chassis: Kankoku SP-7
Power Plant: VOX 325 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: New Samarkand Royal Light Ferro w/ CASE
Armament:
1 Lord's Light 3 Heavy PPC
1 LongFire X LRM
1 Argra H1 Heavy Small Laser
1 Olympian Flamer
Manufacturer: New Samarkand Metals
Primary Factory: New Samarkand
Communications System: Olmstead 3000
Targeting and Tracking System: Matabushi Sentinel
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Light Fusion Engine 325 18.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Light Ferro-Fibrous AV - 211 12.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 LT 4 2 5.00
Heavy PPC RA 15 4 10.00
Flamer LA 3 1 1.00
Heavy Small Laser LA 2 1 0.50
@LRM-10 (12) LT - 1 1.00
Free Critical Slots: 26
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
5 3 3 3 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Serpent SRP-5K: New Samarkand Metals had long been desirous of the profits associated with BattleMech manufacture, and the damage done to the DCMS' line regiments by ComStar fanatics during the War of Silence finally gave them the political leverage they needed to do so. Starting off with the freely-available blueprints of the forgotten Von Rohrs heavy 'Mech, NSM modified it heavily into the modern Serpent (though they vehemently insist that any connection to the older, disgraced design is a coincidence).
Compared to its progenitor, the Serpent has considerable additional free tonnage available thanks to its Light Fusion Engine and the use of double-strength heat sinks. Light Ferro armor also grants it a bit of additional protection for less weight, while the main gun is upgraded to a Heavy PPC, and an extra Heavy Small laser is added to the opposite arm. An LRM rack allows for some indirect fire capability, and a token Flamer allows it some defense against infantry and battle armor.
NSM has come under criticism for producing a 'Mech that largely duplicates the speed and role of the ubiquitous Dragon while being utterly incompatible with all but a handful of parts. Furthermore, Coordinator Theodore Kurita was irritated that NSM would create a 'Mech so obviously based on one that had been disgraced centuries before.
Plans were made to sell these 'Mechs to the Coordinator's vassals of Rasalhague and Tamar instead, but the Clan Crusade scuppered these plans before they could bear much fruit. Some do still serve in Tamar forces, but the multi-pronged Clan assault has ravaged the Combine and forced it to reserve all new Serpent production for the DCMS. Most of them are earmarked for the enlarged 5th Galedon Regulars, so as to defend against the imminent Nova Cat invasion of New Samarkand.
Additionally, a few Serpents have been taken as isorla, primarily by Falcon and Burrock forces. Refits that replace all of the weaponry with equivalent tonnages of Clan tech are surprisingly uncommon, as the Crusaders' destructive push into the Inner Sphere has stretched their supply lines past their limit.
BV and cost calculations unnecessary
-
By the way, those who are watching/reading the thread are more than welcome to post your ideas, suggestions, and even designs. :)
Ballista BAL-2C
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-E-A
Production Year: 3039A
Cost: 6,033,125 C-Bills
Battle Value: 1,454
Chassis: Mitchell HEP
Power Plant: Nissan 225
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Riese-318 w/ CASE
Armament:
1 ChisComp 43 Special Large Laser
2 Federated 20-Wave MRM-20s
1 Federated 10-Shot LRM
1 Holly SRM-4
1 ChisComp 32 Small Laser
Manufacturer: Jones-Davion Tech, Inc.
Primary Factory: Allerton
Communications System: Achernar HICS-11
Targeting and Tracking System: Federated Hunter
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 225 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 17 7.00
Heat Sink Locations: 1 CT, 1 LT, 2 RT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Standard Armor AV - 208 13.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 31
Center Torso (rear) 12
L/R Torso 16 21
L/R Torso (rear) 10
L/R Arm 12 22
L/R Leg 16 25
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
SRM-4 CT 3 1 2.00
LRM-10 LT 4 2 5.00
2 MRM-20s RA 12 6 14.00
Large Laser LA 8 2 5.00
@MRM-20 (24) RT - 2 2.00
@LRM-10 (12) LT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
3 3 3 1 0 3 2 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Ballista BAL-2C: Among the Mechs the 4th CRC (and the pirates they were chasing) found in the New Dallas Vault were several old Helepolis chassis; long past usability for high-recoil weapons like the Sniper Artillery cannons they once carried, but still potentially useful. Techs from the 4th used parts of these chassis in several FrankenMechs once the Carver V incident was over, and these 'Mechs later made a surprisingly good account of themselves during the Liao Civil War, when the unit was forced to abandon the violently paranoid Romano Liao for Davion space -- carrying a stolen copy of the New Dallas Core with them.
The Ballista is a production version of one of these surviving loadouts, based very heavily on the Helepolis and Hammerhands data. It was at first only produced by a small factory built from New Dallas data by a Davion cadet branch on Allerton, but has since spread to a few other smaller factories in the Confederated Suns. The Ronin factory on Wallis, in the Free Worlds League, also produces a Ballista variant for the Free Worlds League military; the design blueprints were sold to House Marik by Hanse Davion himself during the "fire sale" of 3042.
Though still just as slow as its forbear, the Ballista compensates with tough armor and high firepower. Two MRM-20s are nothing to scoff at, particularly when backed up with a bevy of other missiles and a pair of lasers, allowing the 'Mech to act as a mid-range powerhouse.
When the JDT factory on Allerton was finally completed in 3039, it couldn't readily incorporate advanced technology apart from CASE, and the BAL-2C reflects that. The more modern BAL-3C upgrades the head laser back to a medium, and adds two more single heat sinks, using the tonnage gained from a swap to a Light engine to do so. (BAL-3C: BV 1,421; cost 10,027,938 C-Bills) That said, the -2C and -3C were co-produced for some time, with the former only ending production in 3055, just before the Clans arrived.
Since the Clan Crusade began, the Ballista has had a very mixed record. Though it acquitted itself reasonably well against the Com Guards, the much more mobile Clan OmniMechs have consistently been able to outreach and outflank the ConSuns' medium-range weaponry. With ECM support, however, CSAF Ballistas make for powerful ambush predators.
Meanwhile, Ronin's version uses a similar setup to that of the -3C, but removes the MRMs in favor of a pair of Extended LRM ten-racks. One heat sink is removed, and the standard LRMs are in two packs of five, to garner the extra two tons needed for this switch. (BAL-3M: 1,442 BV, cost 10,216,938 C-Bills.) Marik Ballistas favor longer-ranged tactics, using Extended LRMs to pepper Clan 'Mechs from the maximum distance possible. This, too, has had mixed results. Against forces that can be pinned down by this fire, it's certainly effective, but it has often been countered by the Clans' highly mobile tactics.
-
Reposted from another thread.
Cavalry CAV-2H
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 2528
Cost: 6,613,907 C-Bills
Battle Value: 1,293
Chassis: Chariot Type G
Power Plant: DAV 350
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor:
Armament:
6 Hellion Spitfire Medium Lasers
2 Harpoon-5 LRM Launchers
2 M-4 Machine Guns
Manufacturer: Martinson Armaments
Primary Factory: Terra
Communications System: Dalban CommTek
Targeting and Tracking System: Standus-2
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 350 29.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 14 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 25
Center Torso (rear) 6
L/R Torso 15 21
L/R Torso (rear) 5
L/R Arm 11 15
L/R Leg 15 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RT 6 2 2.00
LRM-5 RT 2 1 2.00
2 Medium Lasers LT 6 2 2.00
LRM-5 LT 2 1 2.00
Medium Laser RA 3 1 1.00
Machine Gun RA 0 1 0.50
Medium Laser LA 3 1 1.00
Machine Gun LA 0 1 0.50
@LRM-5 (24) CT - 1 1.00
@MG (1/2) (100) CT - 1 0.50
Free Critical Slots: 35
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
5 3 3 1 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
Cavalry CAV-2H: One of a series of Hegemony prototypes, the Cavalry seems (appropriately) to have been an early precursor to the heavy-cavalry designs of the Star League, and later the Clans, such as the Excalibur and the Jotun.
Unlike either of its later descendants, however, the Cavalry avoids large weaponry and uses its limited tonnage on a Battlemaster-esque array of medium lasers, machine guns, and missiles. Based on their serial numbers, the weapons themselves were likely older spares, put on the trio of chassis to serve as a proof-of-concept. With fourteen standard heat sinks, the heat levels would have been at least somewhat manageable, provided the pilot didn't alpha strike very often.
What little data survives regarding the history of this 'Mech seems to point to supply issues being at the heart of its cancellation. The 350-rated standard engines used in the prototypes were clearly custom-made, and it is likely the DAV corporation would have had to produce an entirely new product line to support the Cavalry, an expensive undertaking when the 'Mech itself was hardly guaranteed to be used by the Hegemony Armed Forces.
Only three prototype chassis are known to have been built during the 2520s, and since their unearthing they have been refurbished more as historical curiosities than as proper war machines. The design was never properly revisited, though some Techs and researchers do claim to see similarities between the Cavalry's internals and those of the later Excalibur, implying Martinson Armaments may have sold off the Cavalry schematics at some point prior to 2621.
-
Decided to do a writeup for something that's in MechCommander:Omnitech, since it's non-canon and has no fluff proper. Suggestions on how to improve the modernized version are welcome.
Fire Wraith FW3-A
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2504
Cost: 4,587,483 C-Bills
Battle Value: 1,217
Chassis: CIW Fire Wraith
Power Plant: DAV 220
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Chilton 460
Jump Capacity: 120 meters
Armor: Starslab-3
Armament:
1 Parti-Kill PPC
1 GM Whirlwind AC/5
2 Defiance B3M Medium Lasers
2 Holly SRM-2s
Manufacturer: Caph Industrial Works, Arcturan Arms,
other small manufacturers
Primary Factory: Caph (Prototypes only); Arcturus (3050 on); Various
Communications System: Arc-Signal A62
Targeting and Tracking System: Angst ClearView 2B
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Fusion Engine 220 10.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 168 10.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 21
Center Torso (rear) 8
L/R Torso 13 19
L/R Torso (rear) 7
L/R Arm 9 18
L/R Leg 13 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
SRM-2 RT 2 1 1.00
Medium Laser LT 3 1 1.00
SRM-2 LT 2 1 1.00
PPC RA 10 3 7.00
Autocannon/5 LA 1 4 8.00
@SRM-2 (50) RT - 1 1.00
@AC/5 (20) LT - 1 1.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12
4j 2 2 1 0 2 1 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA
Fire Wraith FW3-A: The Fire Wraith, designed in its primitive form in 2498 by Caph Industrial Works, a long-forgotten subsidiary of Martinson Armaments, was a multipurpose BattleMech capable of combat at all ranges, intended for Hegemony use. Originally, the primitive Fire Wraith prototypes were only capable of moving 54 kilometers per hour, a damning trait given that the existing Griffin not only outranged and outpaced it, but could jump as well. GRF-1As triumphed over the primitive FW1-A Fire Wraith in 88 percent of all the simulations the Hegemony's strategists and programmers could muster, and the newer -1N increased that to 95.8 percent.
With the first company of primitive 'Mechs already built and summarily rejected, the designers at Caph Industrial Works moved forward with a modernized variant, the FW3-A, in hopes that it would fare better. This variant used then-modern components, equal to those of the Succession War era, to improve the speed, mobility, armor, and firepower. This, too, was rejected by the Hegemony Armed Forces in 2505. CIW then attempted to sell the blueprints to a Capellan broker and pass it off as corporate espionage, but the plot was stopped and Martinson absorbed their wayward charges. The prototypes were quietly moved to the New Dallas militia and stored in the vault a scant decade and a half later for lack of proper replacement parts.
These failed, but still repairable prototypes lay forgotten in the New Dallas Vault until 3022, when they were unearthed by pirates who had misjumped into the system. Though only two of these 'Mechs were built to modern standards at the time, the pirates managed to modify four primitive chassis with modern equipment to match them, scrapping the other eight for parts. All were rendered inoperable by the end of the New Dallas Incident, either by destruction or attrition.
Primitive Fire Wraiths, based on the New Dallas schematics have been produced on a handful of worlds across the Inner Sphere and Periphery since the end of the War of Silence, particularly by non-House powers like the Marians and the Tamar Pact. These 'Mechs are horribly ineffective against Clan attackers, as seen with the Star Adders' massacre of the garrison on Morges. They can, however, hold their own against pirates and other ill-equipped raiders so that better units can move to the front lines.
The more modern FW3-A is also produced and used by Tamar and Skye forces, though never in terribly great numbers. The lack of CASE, among other things, is seen as a major safety hazard. A modernized FW4-P variant is currently in the works.
Fire Wraith FW1-A
Mass: 55 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/E-X-F-A
Production Year: 2498
Cost: 3,294,267 C-Bills
Battle Value: 1,014
Chassis: Unknown Primitive Structure
Power Plant: Unknown 200 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
1 Large Laser
1 Autocannon/5
2 Medium Lasers
2 SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure 91 points 5.50
Engine: Primitive Fusion Engine 200 8.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Primitive 5.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Primitive AV - 160 15.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 21
Center Torso (rear) 8
L/R Torso 13 18
L/R Torso (rear) 7
L/R Arm 9 16
L/R Leg 13 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-2 RT 2 1 1.00
Medium Laser RT 3 1 1.00
SRM-2 LT 2 1 1.00
Medium Laser LT 3 1 1.00
Large Laser RA 8 2 5.00
Autocannon/5 LA 1 4 8.00
@SRM-2 (50) RT - 1 1.00
@AC/5 (20) LT - 1 1.00
Free Critical Slots: 35
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 10
3 2 2 1 0 2 1 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA
Fire Wraith FW4-P
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3057A
Cost: todo
Battle Value: todo
Chassis: Unknown Standard
Power Plant: Unknown 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 PPC
1 Snub AC/5
2 Medium Lasers
2 SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Light Fusion Engine 275 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 168 10.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 21
Center Torso (rear) 8
L/R Torso 13 19
L/R Torso (rear) 7
L/R Arm 9 18
L/R Leg 13 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
SRM-2 RT 2 1 1.00
Medium Laser LT 3 1 1.00
SRM-2 LT 2 1 1.00
PPC RA 10 3 7.00
Snub AC/5 LA 1 2 5.00
@SRM-2 (50) RT - 1 1.00
@Snub AC/5 (Slug) (20) LT - 1 1.00
Free Critical Slots: 26
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5j 3 3 1 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Firestarter IIC
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-D-D-A
Production Year: 3057A
Cost: 5,580,225 C-Bills
Battle Value: 1,420
Chassis: Argile H/09
Power Plant: Great Father 210XL
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
Jump Capacity: 180 meters
Armor: Forging BC17 Ferro-Fibrous
Armament:
1 Series 7K ER Large Laser
2 Series 3C ER Medium Lasers
3 Type 1a Flamers
Manufacturer: Coventry Metal Works
Primary Factory: Coventry
Communications System: Cyclops 14
Targeting and Tracking System: Hunter 57p
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 58 points 3.50
Engine: XL Fusion Engine 210 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 1 LT, 2 RT, 2 LA, 2 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 7
L/R Torso 8 11
L/R Torso (rear) 5
L/R Arm 6 11
L/R Leg 8 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(R) Flamer CT 3 1 0.50
ER Large Laser CT 12 1 4.00
ER Medium Laser RA 5 1 1.00
Flamer RA 3 1 0.50
ER Medium Laser LA 5 1 1.00
Flamer LA 3 1 0.50
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
6j 3 3 1 0 1 0 Structure: 2
Special Abilities: ENE, HT1, SRCH, ES, SEAL, SOA
Firestarter IIC: It's unclear as yet why the Clan invaders are beginning to rely on Inner Sphere-made equipment, or why some of them appear to be doing so more than others. The Falcons, for instance, have only grudgingly made use of the Quickdraw and Dragon chassis, which their captured factory produces on Nykvarn. In stark contrast, the Ghost Bears were ready with a new design almost immediately after their capture of Coventry, building on the successes of the FS9-S Firestarter and improving it even further. The result has been designated the Firestarter IIC.
Switching to an extra-light engine and a full spread of double heat sinks allows this versatile light 'Mech some additional tonnage, which the Bears have used for weaponry rather than stealth. The Clans' superior weaponry allows them to outrange our lasers of equivalent tonnage while matching the damage of the Lyran Heavy Lasers. In addition to the requisite suite of flamers, a single extended-range large laser sits in the center torso, giving the Firestarter IIC some ability to respond to long-ranged threats.
Surprisingly enough, the Ghost Bears are using this new light 'Mech on the front lines alongside their OmniMechs. Whether this is a positive or negative sign is yet to be determined. It is telling, however, that in this design the Bears seem to be fitting off-the-shelf components on a readily-available Inner Sphere chassis. Perhaps the several-year "delay" of the invasion that captured Clan pilots have spoken of was used to prepare blueprints for common-sense retrofit 'Mechs like this one.
-
Those who've paid attention to my posts over the years will probably notice a resemblance to my Arquebusier, but oh well.
Musketman MKM-1M
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3036A
Cost: 3,706,750 C-Bills
Battle Value: 1,075
Chassis: Kallon Type III-B
Power Plant: Nissan 200
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Semi-Ferro w/ CASE
Armament:
2 Oriente AC/5s
3 Diverse Optics Type 18 Medium Lasers
Manufacturer: Kallon Industries
Primary Factory: Thermopolis, Loyalty
Communications System: Garret T10-B
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Light 1.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Semi-Ferro AV - 169 10.00
Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser CT 3 1 1.00
Autocannon/5 RA 1 4 8.00
Medium Laser RA 3 1 1.00
Autocannon/5 LA 1 4 8.00
Medium Laser LA 3 1 1.00
@AC/5 (20) RT - 1 1.00
@AC/5 (Cluster) (20) LT - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11
4 3 3 1 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/1
Musketman MKM-1M: One of the many knock-on effects of the spread of the New Dallas Memory Core was an expansion of Kallon's Thermopolis facility to produce an upgraded version of the primitive 50-ton Rifleman. To avoid confusion, this lighter anti-air 'Mech was renamed the Musketman.
This lighter, cheaper chassis is far better armored than the standard Rifleman, in part because of the use of Semi-Ferro armor, and in part because a full ten tons are allocated for it. The armament, however, is rather lacking by modern standards, consisting only of a pair of AC/5s and a trio of standard lasers. Disparaging comparisons have been made with the lighter, more mobile Blackjack.
As a result, Kallon released the MKM-1M2 variant in 3040. The autocannons and CASE are removed in favor of two large lasers and a brace of double-strength freezers to keep them cool. Delays in scaling up freezer production allowed for the inclusion of a new Protector ECM suite on the design, courtesy of House Marik's Draconis allies. A token small laser is added to protect the 'Mech from rear attacks. (MKM-1M2: 2 LLAS, 3 MLAS, SLAS(r), 16[22] HS. 1,210 BV; cost 3,823,375 C-Bills.)
Most Musketmen were deployed defensively prior to the Clan Crusade; since then, the surviving Concord nations' desperate attempts to counter the Clans' air superiority have led to Marik units at flashpoints like Vega and Port Arthur making far heavier use of this garrison design than anticipated. This is compounded by the fact that Kallon has licensed the Musketman design to about a dozen small factories across the Inner Sphere and Periphery. Mutual mistrust has kept any deals from being made with producers in the Confederated Suns or the rump Commonwealth.
A modernized version of the Musketman with a full complement of double heat sinks, an upgrade to the new Light Ferro armor, and a pair of Heavy Large Lasers was proposed in 3054 and rejected by the LCCC due to having higher priorities at the time. This variant was put into production two months ago, but a few refit kits have made their way to the front lines against the Crusaders. Reviews are mixed, with some pilots preferring the lower heat curve and ECM coverage of the -1M2, while others are highly impressed by the firepower offered by the heavy lasers. (MKM-2M: 2 hvLLAS, 3 MLAS, SPLAS(r), 18[36] DHS. BV 1,408; cost 3,826,000.)
BV2 calculations
Armor 422.5
Internals 124.5
Gyro 25.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 686.4
Heat efficiency 14
Gun heat value 11
Efficiency achieved -- Mech runs cool
Weapon BV
AC/5 70.0
AC/5 70.0
MLAS 46.0
MLAS 46.0
MLAS 46.0
@AC5 (SL) 9.0
@AC5 (CL) 10.0
Tonnage 50.0
Speed factor x 1.12
---------------------
Off BV2 388.64
Total BV2 1075.04 --> (1,075)
Cost calculations
Item Cost
Internal Structure - Standard 20,000.00
Engine - Fusion Engine 666,666.67
Gyro - Light Gyro 675,000.00
Cockpit - Standard 350,000.00
Heat Sinks - Single Heat Sink 0,000.00
Musculature - Standard 100,000.00
Actuators 45,000.00
Armor - Semi-Ferro 125,000.00
Autocannon/5 125,000.00
Autocannon/5 125,000.00
@ AC/5 4,500.00
@ AC/5 (Cluster) 15,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 1.5
Dry Cost 3,706,750
Total Cost 3,706,750
-
How do I not have a Marik Archer here already :o
Archer ARC-5M
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3053
Cost: 11,235,640 C-Bills
Battle Value: 1,563
Chassis: Earthwerks Archer
Power Plant: VOX 280 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 100 w/ CASE
Armament:
2 Zeus Astrapios Extended LRM 15 Launchers
4 Diverse Optics Type 18 Medium Lasers
Manufacturer: Earthwerks Incorporated
Primary Factory: Calloway VI
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Light Fusion Engine 280 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 11 22
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (R) Medium Lasers CT 6 2 2.00
Extended LRM-15 RT 8 6 12.00
Extended LRM-15 LT 8 6 12.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@ELRM-15 (12) RT - 2 2.00
@ELRM-15 (6) LT - 1 1.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4 2 3 2 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Archer ARC-5M: House Marik's new Archer uses a Light Engine to gain a few tons, which are used to upgrade the LRMs to Extended models. The launchers are limited to only eighteen volleys, which forces FWLM fire-support units to stay relatively close to vulnerable supply lines.
-
Got to ask, where's the lore/background for this AU?
-
Got to ask, where's the lore/background for this AU?
to make a long story short the New Dallas memory core gets found first and the helm core doesn't get found until after a war with comstar that happens in the 3030/3040s and then a clan invasion in 3056 respectively.
and instead of a fedcom union we get a Liao Davion union instead.
-
Got to ask, where's the lore/background for this AU?
Mostly I'm making it up as I go. I have some background bits and pieces, but haven't written down a story yet, apart from an outline of the first chapter, which I am hoping I have the time to make into a shortish MechCommander 2/Omnitech campaign.
to make a long story short the New Dallas memory core gets found first and the helm core doesn't get found until after a war with comstar that happens in the 3030/3040s and then a clan invasion in 3056 respectively.
The War of Silence doesn't happen until 3049, and ends in early 3052 with the Houses victorious but suffering from heavy losses and various comm failures. They agree to a detente in the aftermath.
I've also changed my mind about the Helm Core in this timeline. Comstar was successful in burying it in the 3020s due to the lack of GDL involvement, and because after the New Dallas incident they were a bit more proactive on hunting down cores. Instead, most of the Star League-era tech gets reverse engineered from Com Guard mechs or from bits and pieces gleaned from defectors.
-
I was thinking about the economies of scale necessary to make the upgraded Vindicator's 225 TFE cost-effective, given it's a very modest improvement in tonnage for a sizable increase in C-bills. Then I thought what other CSAF designs could use it, besides the Hammerhands I'd already thrown together earlier. I came up with two main ideas.
Take a guess which canon 'mech inspired this one. :p
Fastball ARM-4C
Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3038
Cost: 3,033,750 C-Bills
Battle Value: 567
Chassis: Corean Model 287A
Power Plant: Nissan 225 Trimmed
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Semi-Ferro w/ CASE
Armament:
1 PhoTech 806c Medium Laser
2 LFN Lindblad Machine Guns
Manufacturer: Corean Enterprises
Primary Factory: New Avalon
Communications System: Corean TransBand-J9
Targeting and Tracking System: Corean B-Tech
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 43 points 2.50
Engine: Trimmed Fusion Engine 225 9.00
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 CT
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Semi-Ferro AV - 84 5.00
Armor Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 8 12
Center Torso (rear) 3
L/R Torso 6 10
L/R Torso (rear) 2
L/R Arm 4 8
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
2 Machine Guns LT 0 2 1.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 6
9 1 1 0 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Fastball ARM-4C: Corean and NAIS' joint Advanced Recon 'Mech program languished in development hell for several years, until the invention of the Trimmed Engine gave them new resources and new impetus. The fruits of their labor first saw combat during the War of 3038. Though lacking in heavy armaments, the strange, egg-shaped Fastball can outrun most Inner Sphere light 'Mechs thanks to its 225-rated Trimmed Engine (the same one that powers the CSAF's upgraded Vindicators) and has enough armor on most of its chassis to absorb PPC blasts without taking internal damage.
A War of Silence-era upgrade removes the weaponry and CASE, replacing them with a heavy medium laser, a standard small laser, and a Guardian ECM suite. (ARM-6C: 701 BV; cost 3,247,188 C-Bills.) This upgrade can be retrofitted onto existing Fastballs in the field; the only real bottleneck is availability of the Guardian suite. In cases where the suite isn't available, another pair of lasers can be added, making the 'Mech's weapons symmetrical. However, adding the extra gunmounts can become time-intensive on older chassis. (ARM-6D: 2 HvMLAS, 2 SLAS. 786 BV; cost 3,086,250 C-bills.)
BV2 calculations
Armor 210.0
Internals 56.76
Gyro 12.5
Ammo (CASEd) 0.0
Def Factor x 1.4
---------------------
Def BV2 390.964
Heat efficiency 14
Gun heat value 3
Efficiency achieved -- Mech runs ice cold
Weapon BV
MLAS 46.0
MG 5.0
MG 5.0
@MG (1/2) 0.5
Tonnage 25.0
Speed factor x 2.16
---------------------
Off BV2 176.04
Total BV2 567.004 --> (567)
Cost calculations
Item Cost
Internal Structure - Standard 10,000.00
Engine - Trimmed Fusion Engine 750,000.00
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 300,000.00
Heat Sinks - Single Heat Sink 0.00
Musculature - Standard 50,000.00
Actuators 29,000.00
Armor - Standard Armor 62,500.00
Medium Laser 40,000.00
Machine Gun 5,000.00
Machine Gun 5,000.00
@ MG (1/2) 500.00
CASE 50,000.00
Cost Multiplier 1.25
Dry Cost 3,033,750
Total Cost 3,033,750
-
Blackjack BJ-2C
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3036A
Cost: 5,381,675 C-Bills
Battle Value: 1,112
Chassis: GM BJ-1
Power Plant: Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Anderson Model 30
Jump Capacity: 150 meters
Armor: Valiant Semi-Ferro w/ CASE
Armament:
4 Intek Medium Lasers
2 Mydron Model DS Snub AC/2s
Manufacturer: General Motors, Ceres Metals Industries
Primary Factory: Kathil (GM), St.Ives, Saunemin (Ceres)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Trimmed Fusion Engine 225 9.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Single HS w/ 2 Freezers 12[14] 2.00
Heat Sink Locations: 1 LT, [1] LA, [1] RA
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Semi-Ferro AV - 135 8.00
Armor Locations: 6 LT, 6 RT, 1 LA, 1 RA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 18
Center Torso (rear) 8
L/R Torso 11 15
L/R Torso (rear) 6
L/R Arm 7 12
L/R Leg 11 17
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
Medium Laser RA 3 1 1.00
Snub AC/2 RA 1 1 4.00
Medium Laser LA 3 1 1.00
Snub AC/2 LA 1 1 4.00
@Snub AC/2 (Slug) (45) RT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
5j 2 2 1 0 2 1 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Blackjack BJ-2C: The military planners of the AFFS, and later the CSAF, were forced to reevaluate the Blackjack's long-held negative reputation in the wake of terrific performance on Xhosa VII in 3022, and later during the Capellan Civil War. Hanse Davion himself weighed in on the matter, ordering the creation of new variants for the maligned chassis.
When the Trimmed Engine was put into mass production for the upgraded Vindicator, it was quickly noted that the 225-rated engine would be a perfect fit for the Blackjack chassis as well. Initial refits proved promising, and a partnership between Ceres and GM led to the rebuilding of a Blackjack plant on Kathil, as well as obtaining Ceres the (non-exclusive) rights to build the design for a century.
The BJ-2C uses a host of new upgrades that debuted in the 3030s: Snub-Nosed Autocannons, double-strength Freezers, a Light Gyro, and Semi-Ferro armor, as well as NAIS' re-engineered version of CASE.
Ceres' variant ditches the autocannons, ammo, and two of the medium lasers in favor of a pair of versatile large lasers, imitating the loadout of the earlier BJ-1DB. These weapons, however, run the BJ-2L rather hot in heavy combat situations. (BJ-2L: 2 LLAS, 2 MLAS, 13[15] HS. 1,190 BV; cost 5,267,125 C-Bills.) The BJ-2L still has the CASE and ammo feeds left over from the base chassis, so refitting it back to an ammo-toting design is significantly easier -- on paper, at least.
More recently, the BJ-3C variant has updated the weaponry with Light PPCs reverse-engineered from House Kurita, retaining all four medium lasers and adding extra heat sinks. By the onset of the War of Silence, all Blackjack production in the Confederated Suns had switched over to this variant, though many older 1- and 2-series Blackjacks remain in service. (BJ-3C: 2 LtPPC, 4 MLAS, 15[19] HS. 1,269 BV; cost 5,545,525 C-Bills.)
A variant with Improved Heat Sinks and a cheaper, sturdier standard Gyro came into production just prior to the onset of the Clan Crusade, but there just hasn't been time to retrofit very many of the existing BJ-3C's to this variant. (BJ-3C2: 2 LtPPC, 4 MLAS, SLAS, 14{21} IHS. 1,317 BV; cost 5,258,788 C-Bills.)
BV2 calculations
Armor 337.5
Internals 99.0
Gyro 22.5
Ammo (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 596.7
Heat efficiency 15
Gun heat value 14
Efficiency achieved -- Mech runs cool
Weapon BV
MLAS 46.0
MLAS 46.0
MLAS 46.0
MLAS 46.0
snAC/2 30.0
snAC/2 30.0
@snAC2 (1T) 4.0
Tonnage 45.0
Speed factor x 1.76
---------------------
Off BV2 515.68
Total BV2 1112.38 -> (1112)
Cost calculations
Item Cost
Internal Structure - Standard 18,000.00
Engine - Trimmed Fusion Engine 1,350,000.00
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 340,000.00
Heat Sinks - Single Heat Sink 0,000.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 90,000.00
Actuators 40,500.00
Jump Jets - Standard Jump Jet 225,000.00
Armor - Semi-Ferro 100,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Snub AC/2 100,000.00
Snub AC/2 100,000.00
@ Snub AC/2 (Slug) 1,000.00
CASE 50,000.00
Cost Multiplier 1.45
Dry Cost 5,381,675
Total Cost 5,381,675
-
Visually, this looks a lot like a cross between TRO:3075's Titan II and the Grand Titan of TRO:3055 fame, with the CT, legs, and head (minus spoiler-thing) of the former, and the side torsos and arms (minus shoulder guns) of the latter.
As you can see, it runs crazy hot, but remember that you can power down IS Heavy Lasers to standard levels for more effective bracket firing, as well as far better aiming ability outside of point-blank range. With the lasers in standard mode, you can jump and fire everything but the PPC and stay heat neutral. The Heavy PPC is mostly there for jousting, like that lone LRM rack on the Grand Titan, but without the risk of ammo explosion.
Great Titan GTT-2M
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3044A
Cost: 18,048,000 C-Bills
Battle Value: 2,312
Chassis: Earthwerks GTT
Power Plant: Vlar 300 Light
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Chilton 602
Jump Capacity: 90 meters
Armor: Durallex Heavy
Armament:
1 Magna Supernova Heavy PPC
1 Magna Mk.VI Heavy Large Laser
1 Magna Mk.III Large Laser
2 Magna Mk.V Heavy Medium Lasers
2 Magna Mk.II Medium Lasers
Manufacturer: Earthwerks
Primary Factory: Keystone
Communications System: Corean Transband-J9 w/ Protector ECM
Targeting and Tracking System: Hartford S2000A
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Light Fusion Engine 300 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 6.00
Heat Sinks: Single HS w/ 3 Freezers 28[31] 18.00
Single HS Locations: 1 HD, 1 CT, 1 LT, 1 RT, 4 LA, 3 RA, 1 LL, 1 RL
Freezer HS Locations: [1]LT, [2]RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 304 19.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Medium Laser RT 6 2 1.00
Medium Laser RT 3 1 1.00
Heavy Medium Laser LT 6 2 1.00
Medium Laser LT 3 1 1.00
Protector ECM Suite LT 0 3 2.50
Large Laser RA 8 2 5.00
Heavy Large Laser RA 14 3 5.00
Heavy PPC LA 15 4 10.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3j 3 4 1 0 4 3 Structure: 5
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
Great Titan GTT-2M: Hanse Davion's "fire sale" in 3042 netted House Marik not only the plans for the Light Fusion Engine and the Lyrans' Heavy Lasers, but also the chassis blueprints for the TI-1A Titan, a long-forgotten Star League prototype the Davions had unearthed in 3023. A rework of the torso and arms by Earthwerks led to their project being reclassified as a new 'Mech entirely, the Great Titan.
Using a 300-rated Light Engine, the Great Titan mounts a heavy array of energy weapons, making it a fearsome brawler at the cost of horrendous heat buildup. The chassis is so packed with heat sinks that there was only space to upgrade three of them to double-strength freezers. Even so, an alpha strike is extremely ill-advised. An ECM suite at least keeps the 'Mech hidden from sensors so it can ambush targets at close range, and a Heavy PPC allows it to joust to some extent.
The designers at Earthwerks also wanted to improve the mobility of the Great Titan over that of other 100-tonners, but lacked anywhere near the tonnage they would have needed to upgrade the engine. Instead, they added a set of reliable Chilton jump jets for use in cities and rough terrain. Based on the 600-series jump jets used on GM/Blackwell's Marauder II, the 602 is a slightly altered version specific to this 'Mech. Techs also discussed the possibility of using TSM on the design to speed it up, but lacked the room for the bulky myomer bundles.
Once the technology was available to do so, the Great Titan was improved with a suite of double heat sinks, as well as a modern Guardian ECM. Several single and compact heat sinks were wedged into the remaining spaces in an attempt to deal with the 'Mech's horrendous heat issues, but alpha striking is still an incredibly dicey proposition. (GTT-3M: HvPPC, HvLLAS, LLAS, 4 hvMLAS, G.ECM, 17(34)DHS, <6>CHS, 3 SHS; 26[43] heat dissipation. BV 2,416; cost 18,284,000 C-Bills.)
BV2 calculations
Armor 760.0
Internals 171.0
Gyro 50.0
Protector ECM 35.0
no ammo 0.0
Def Factor x 1.2
---------------------
Def BV2 1219.2
Heat efficiency 34
Gun heat value 55
Efficiency fail -- Mech is known to evaporate under stress
Weapon BV Heat tally
hvPPC 317.0 15
hvLLAS 225.0 29
LLAS (warm) 123.0 37*
hvMLAS (hot) 35.0 43!
hvMLAS (v.hot) 35.0 49!!
MLAS (v.hot) 23.0 52!!
MLAS (molten) 23.0 55!!!
Tonnage 100.0
Speed factor x 1.24
---------------------
Off BV2 1092.44
Total BV2 2311.64 -> (2,312)
Added 12k to the base cost, since the only problematic equipment is
the 3 freezers. This ups the final cost by 24k.
-
The 2-class Cataphract wound up with some minor upgrades when the Clans came calling, mostly to the heat dissipation system. All of these were designed to require minimal work apart from the heat sink upgrade, as upgrading the 'Mechs to Cataphract IIIs would be prohibitively time-consuming given the dire need for reinforcements at Vega and other trouble spots.
All but the 2D2 have a modular section added on top of the Cataphract's left shoulder that houses two medium lasers and a double heat sink.
CTF-2C2: AC-10/2A, PPC, 4 MLAS, iEWS, 14[28] DHS. 1,416 BV; cost 11,487,920 C-Bills.
CTF-2D2: SNAC-10/2A, 2 SNAC-5/2A, iVGL(Rear)/1A, 2 MLAS, 2 MG/0.5A, iEWS, 11[22] DHS. 1,313 BV; cost 11,763,320 C-Bills. Functionally unchanged from the 2D apart from the heat sinks.
CTF-2L2: MRM-30/2A, MRM-20/2A, 4 MLAS, iEWS, 14[28] DHS. 1,438 BV; cost 11,402,920 C-Bills.
CTF-2E2: LRM-20/2A, LRM-15/2A, 4 MLAS, hvMLAS, iEWS, 13[26] DHS. 1,569 BV; cost 11,622,220 C-Bills.
CTF-2F2: HPPC, PPC, 4 MLAS, SLAS, iEWS. 18[36] DHS. 1,608 BV; cost 11,547,845 C-Bills.
-
Cataphract III CTF-3C
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3055
Cost: 16,932,312 C-Bills
Battle Value: 1,734
Chassis: Earthwerks CTF
Power Plant: GM 350 XL
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Ferro-Fibrous w/ CASE
Armament:
1 ER PPC (CeresArms Warrior or Johnston High-Speed)
1 Mydron Excel LB 10-X AC
1 Heavy Medium Laser (Magna Mk.V or BlazeFire PowerShot)
1 Medium Pulse Laser (CeresArms W or Magna 450P)
1 Harmon Small Laser
Manufacturer: Earthwerks Incorporated, Johnston Industries
Primary Factory: Tikonov, Grand Base (EW), New Syrtis (JI)
Communications System: CommuTech Multi-Channel 10 w/ Guardian ECM
Targeting and Tracking System: BlazeFire Sightlock II w/ Beagle
Active Probe
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 215 12.00
Armor Locations: 1 HD, 2 CT, 2 LT, 2 LA, 3 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 11
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 11 22
L/R Leg 15 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RT 2 6 11.00
Guardian ECM Suite LT 0 2 1.50
Beagle Active Probe LT 0 2 1.50
(R) Small Laser LT 1 1 0.50
ER PPC RA 15 3 7.00
Heavy Medium Laser LA 6 2 1.00
Medium Pulse Laser LA 4 1 2.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
5 3 3 2 0 3 1 Structure: 3
Special Abilities: ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Cataphract III CTF-3C: ComStar's defeat, presaged by a host of defections from the manipulative order, led to the rediscovery or reverse-engineering of a treasure trove of long-lost Star League technology. Extra-light engines in particular allowed heavy cavalry 'Mechs to become far more viable in combat. This led, very quickly, to the creation of the new 3-class Cataphract chassis by the Confederated Suns, who use it as their flagship heavy 'Mech.
The rediscovered extended-range PPC and LB 10-X autocannon are the primary weapons of the Cataphract III, backed up by three lasers (one covering the rear) and a full suite of electronics. The armor has been upgraded to ferro-fibrous and increased over that of its forbear, inviting positive comparisons to the Clan Crusaders' main-line heavy OmniMechs in many respects.
As with the 1- and 2-series Cataphract, the latter of which is still being produced, the Cataphract III boasts a series of variants for different situations, most of which are very similar to their predecessors.
CTF-3D: uAC-5/1A, 2 snAC-5/2A, hvMLAS, MPLAS, SLAS(r), ECM/BAP, 10[20] DHS. 1,515 BV; cost 16,571,912 C-Bills.
CTF-3E: LRM-20/2A, LRM-15/1A, hvMLAS, MPLAS, SLAS(r), ECM/BAP, 12[24] DHS. 1,667 BV; 16,464,812 C-Bills.
CTF-3F: HvPPC, PPC, hvMLAS, MPLAS, SLAS(r), ECM/BAP, 15[30] DHS. 1,877 BV; 16,537,912 C-Bills.
CTF-3L: MRM-30/2A, MRM-20/1A, hvMLAS, MPLAS, SLAS(r), ECM/BAP, 12[24] DHS. 1,606 BV; 16,337,312 C-Bills.
Also added the BJ-3C2 earlier in the thread.
-
Ostwar OWR-3M (AU)
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3038A
Cost: 7,958,500 C-Bills
Battle Value: 1,358
Chassis: Ost-1
Power Plant: Magna 260 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 100 w/ CASE
Armament:
1 Doombud LRM-20
2 Harpoon-6 SRMs
2 Magna Mk.II Medium Lasers
Manufacturer: Oriente Weapon Works, Earthwerks Inc.
Primary Factory: Oriente (OWW), Calloway VI (EWI)
Communications System: Neil 9000
Targeting and Tracking System: RCA InstaTrac Mark X
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Trimmed Fusion Engine 260 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 2 Freezers 16[18] 6.00
Heat Sink Locations: [1] LA, [1] RA, 2 LL, 2 RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 192 12.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 29
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 10 19
L/R Leg 15 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RT 6 5 10.00
2 Medium Lasers LT 6 2 2.00
SRM-6 RA 4 2 3.00
SRM-6 LA 4 2 3.00
@LRM-20 (12) RT - 2 2.00
@SRM-6 (15) RT - 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
4 3 4 2 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0, LRM 1/1/1, IF 1
Ostwar OWR-3M (AU): Oriente Weapon Works jumped on the possibility of making their own 'Mechs almost the very day the New Dallas Core's contents were broadcast across the HPG network, and started off with RetroTech versions of the Icarus II and Ostwar for garrison units. More modern versions of these 'Mechs, using technologies newly stolen from the Confederated Suns, were developed in concert with Earthwerks' Calloway facility.
The OWR-3M trims the fusion engine, bringing House Marik's modern Ostwar up to the average speed for a heavy 'Mech. A Light Gyro, CASE, and the addition of a pair of freezers round out the new-tech upgrades. The old paddle-like SRMs on the arms are replaced by bulkier, hexagonal SRM-6 racks, giving the new Ostwar more short-range firepower, although ammo longevity is more of a concern than before.
BV2 calculations
Armor 480.0
Internals 137.28
Gyro 32.5
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 779.736
Heat efficiency 22
Gun heat value 20
Efficiency achieved -- Mech runs cool
Weapon BV
LRM-20 181.0
SRM-6 59.0
SRM-6 59.0
MLAS 46.0
MLAS 46.0
2T LRM20 ammo 46.0
2T SRM6 ammo 14.0
Tonnage 65.0
Speed factor x 1.12
---------------------
Off BV2 577.92
Total BV2 1357.656 -> (1358)
Cost calculations
Item Cost
Internal Structure - Standard 26,000.00
Engine - Trimmed Fusion Engine 2,253,333.33
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 380,000.00
Heat Sinks - Single Heat Sink 8,000.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 130,000.00
Actuators 65,000.00
Armor - Standard Armor 120,000.00
LRM-20 250,000.00
@ LRM-20 30,000.00
@ LRM-20 30,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
SRM-6 80,000.00
SRM-6 80,000.00
@ SRM-6 27,000.00
@ SRM-6 27,000.00
CASE 50,000.00
CASE 50,000.00
Base cost 4,823,333.33
Cost Multiplier 1.65
Dry Cost 7,958,500
Total Cost 7,958,500
-
Valkyrie VLK-QB
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3046A
Cost: 2,266,095 C-Bills
Battle Value: 794
Chassis: Corean Model 1AA
Power Plant: Omni 150
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Norse Industries 3S
Jump Capacity: 150 meters
Armor: StarGuard CIII Semi-Ferro w/ CASE
Armament:
1 Devastator Series-7 LRM-10
1 ChisComp 58 Heavy Medium Laser
Manufacturer: Corean Enterprises
Primary Factory: New Avalon (refits only)
Communications System: Lynx-Shur
Targeting and Tracking System: Sync-Tracker
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 51 points 3.00
Engine: Fusion Engine 150 5.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 CT, 1 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro AV - 93 5.50
Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 14
Center Torso (rear) 4
L/R Torso 7 11
L/R Torso (rear) 2
L/R Arm 5 9
L/R Leg 7 11
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 LT 4 2 5.00
Heavy Medium Laser RA 6 2 1.00
@LRM-10 (24) RT - 2 2.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 8
5j 1 2 1 0 1 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Valkyrie VLK-QB: Though production of the Valkyrie has been phased out in favor of new-build Firebees, Corean supports the large number of Valkyries still active in the CSAF with several upgrade packages. The most modest upgrade is intended for units (particularly garrison units and mercenaries) who find it harder to procure the new Light Fusion Engine.
An upgrade to Semi-Ferro armor allows for the weight savings needed to mount CASE without sacrificing much protection, while the arm-mounted laser is swapped for a new Heavy model. One heat sink is removed to make room for additional ammunition for the LRM rack.
The VLK-QC1, introduced at the same time, also upgrades the engine to a GM 150 Light model, splitting up the LRMs and adding more of them. (VLK-QC1: 3 LRM-5/2A, hvMLAS. 831 BV; cost 3,033,095 C-Bills.)
BV calculations unnecessary, and recosting the armor was pretty easy
-
Ugh. Doing BV and cost calculations by hand for Omnis is a pain. If I ever use Vaults-specific tech on Omnis again, slap me with a trout. #P
With that said, https://www.youtube.com/watch?v=ZvqkXHphvgs
yeah, it's basically this AU's Snake (http://www.sarna.net/wiki/Snake), but as an Omni.
Asp ASP-1O
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3058A
Cost: 5,833,328 C-Bills
Battle Value: 686
Chassis: Ceresplex V Endo-Steel
Power Plant: Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Anderson Propulsion 30
Jump Capacity: 150 meters
Armor: Starshield w/ CASE
Armament:
17.0 tons of pod space.
Manufacturer: Ceres Metals Industries, Robinson Standard BattleWorks
Primary Factory: Capella, Saunemin (Ceres); Robinson (RSB)
Communications System: CeresCom Model 21-Rs
Targeting and Tracking System: C-Apple Churchill
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 1 CT, 3 LT, 3 RT, 3 LA, 3 RA
Engine: Trimmed Fusion Engine 225 9.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 144 9.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 18
Overview: Soon after the loss of Rasalhague and Pesht to the Clan Crusaders, the leaders of the Inner Sphere gathered on Terra to discuss lengthening the post-War of Silence truce and allying against the invading Clans. At that same summit, intel and technical advisers swapped tremendous amounts of data regarding the Clans' fearsome OmniMechs.
The key voice advocating for the Confederated Suns to produce its own OmniMechs was none other than the Chancellor-Prince's younger brother, Ernst Davion-Liao, whose severe autism is more than compensated for by his amazing analytical mind. In Ernst's view, only the ability to field Omnis of their own could properly allow the Houses to retake the offensive without having to swamp the Clans with numbers -- using up an unacceptably large portion of their transport fleets in the process. Ernst quickly swayed the Chancellor-Prince to this point of view, and Project Asp was begun.
Capabilities: Using the Vindicator as a starting point, the Asp makes use of the now-ubiquitous Trimmed 225 engine, allowing the medium 'Mech to keep an average pace in CSAF formations. Jump jets grant it even more agility, and nine tons of standard armor are good protection for a 45-tonner.
The chassis itself takes numerous cues from a study done on whether the Vindicator could be modified with an Endo-Steel structure. While the upgrade itself was shelved for cost reasons -- it would have taken years of rebuilding Vindicators almost from scratch to put the upgrade into widespread service -- having the blueprints on hand did considerably shorten the time it took to get the Asp completed. While Endo-Steel still suffers from considerable production and transport bottlenecks, there is enough stockpiled to keep Asp production going for about a year in case of sabotage.
Deployment: Being such a new design, the Asp has yet to filter into many CSAF commands, despite three factories being rapidly retooled to produce it. It is still exclusive to House Davion-Liao, with the majority either in OpEval units such as the 4th CSRC, or being send to replenish elite units like the 1st Davion Guards, Warrior House Imarra, and the 1st McCarron's Armored Cavalry.
Variants: Most Asp variants have a roughly ten-ton armament in the right arm, with an ammo bin in the right torso and secondary weaponry and equipment in the left torso. Keeping the pods and their weight distribution fairly similar helps keep logistics streamlined.
The Asp Prime uses the new Heavy Assault Missiles for maximum versatility. Though highly vulnerable to enemy anti-missile systems, HAMs pack a surprising punch for their size. The Asp Prime's main deficiency is in ammo; three tons of missiles is only enough for twelve volleys, and the trio of backup lasers -- though heavy models -- are inadequate against Clan enemies. The Prime variant is often used close to supply lines for this reason, either as a short-range ambush predator or as support for other ranged 'Mechs.
================================================================================
Loadout Name: Prime Cost: 7,214,380
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,775
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sink Locations: 1 LA
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Heavy Medium Lasers LT 12 4 2.00
Heavy Small Laser LT 2 1 0.50
HAM/3 w/Artemis IV RA 9 7 10.00
@HAM/3 (SR) (4) RT - 1 1.00
@HAM/3 (Artemis IV) (4) RT - 1 1.00
@HAM/3 (Art.IV/LR) (4) RT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 17
5j 4 3 0 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
The Alpha variant uses a pair of Snub-nose ACs in the right arm, augmented by an ECM suite and two medium lasers (one a new extended-range model, the other a heavy model). Two tons of ammo is enough for a medium-length engagement.
================================================================================
Loadout Name: Alpha Cost: 7,028,095
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,268
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser LT 5 1 1.00
Guardian ECM Suite LT 0 2 1.50
Heavy Medium Laser LT 6 2 1.00
2 Snub AC/5s RA 2 4 10.00
@Snub AC/5 (Slug) (20) RT - 1 1.00
@Snub AC/5 (Cluster) (20) RT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5j 3 3 0 0 2 0 Structure: 2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
Bravo is primarily used for minefield delivery, but can double as line support if needed. It mounts a pair of backup lasers underneath a trio of LRM-5 racks, with a heavy laser as the main gun in the right arm. An extra heat sink helps dissipate the buildup from the laser.
================================================================================
Loadout Name: Bravo Cost: 6,481,022
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,449
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LA, 1 RA
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 LRM-5s LT 6 3 6.00
Medium Laser LT 3 1 1.00
Small Laser LT 1 1 0.50
Heavy Large Laser RA 14 3 5.00
@LRM-5 (48) RT - 2 2.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
5j 3 3 1 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
Charlie variant is meant for durability and line support, mounting a Heavy PPC and several backup lasers, along with several extra heat sinks. Notably, the left-torso pod is identical to that of the Prime variant.
================================================================================
Loadout Name: Charlie Cost: 6,567,139
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,525
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 2 RT, 1 LA, 1 RA
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Heavy Medium Lasers LT 12 4 2.00
Heavy Small Laser LT 2 1 0.50
Heavy PPC RA 15 4 10.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 15
5j 3 3 2 0 2 1 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Delta is a variant using Star League weaponry, namely a pair of ER Large Lasers for sniping, and a few Streak SRM racks for close-in combat. The lasers run too hot for repeated alpha strikes, so pilots are advised to chain fire them in most situations.
================================================================================
Loadout Name: Delta Cost: 6,738,015
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,365
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Streak SRM-2s LT 6 3 4.50
2 ER Large Lasers RA 24 4 10.00
@Streak SRM-2 (50) RT - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
5j 2 2 2 0 2 1 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Echo variant uses an LRM-20 with two tons of ammo as its main weapon. A pair of heavy medium lasers provides a modicum of backup, while ECM keeps the 'Mech from enemy sensors. Foxtrot variant is identical, but with an MRM-30 instead of the LRM rack, and is used as an ambush predator.
================================================================================
Loadout Name: Echo Cost: 6,975,518
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,430
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite LT 0 2 1.50
2 Heavy Medium Lasers LT 12 4 2.00
LRM-20 RA 6 5 10.00
@LRM-20 (12) RT - 2 2.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
5j 3 3 2 0 2 0 Structure: 2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
================================================================================
Loadout Name: Foxtrot Cost: 6,884,868
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,400
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite LT 0 2 1.50
2 Heavy Medium Lasers LT 12 4 2.00
MRM-30 RA 10 5 10.00
@MRM-30 (16) RT - 2 2.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
5j 3 3 0 0 2 1 Structure: 2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
-
Time for another Omni. It has a familiar name and layout.
The CSR-3OH was inspired by one of the variants of the Avatar from Living Legends, for the record.
Caesar CSR-3O
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3058
Cost: 19,257,458 C-Bills
Battle Value: 1,111
Chassis: Earthwerks/Johnston CSR
Power Plant: GM 350 XL
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy w/ CASE
Armament:
1 Heavy Medium Laser (Magna Mk.V or BlazeFire PowerShot)
1 Medium Pulse Laser (CeresArms W or Magna 450P)
23.0 tons of pod space.
Manufacturer: Earthwerks Incorporated, Johnston Industries
Primary Factory: Tikonov, Grand Base (EW), New Syrtis (JI)
Communications System: CommuTech Multi-Channel 10 w/ Guardian ECM
Targeting and Tracking System: BlazeFire Sightlock II
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 2 CT, 2 LT, 5 LA, 2 LL, 2 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 192 12.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 27
Center Torso (rear) 14
L/R Torso 15 20
L/R Torso (rear) 10
L/R Arm 11 20
L/R Leg 15 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite LT 0 2 1.50
Heavy Medium Laser LA 6 2 1.00
Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11
5 2 2 0 0 3 0 Structure: 3
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
Caesar CSR-3O: The second OmniMech commissioned for the CSAF by the Celestial Chancellor-Prince was a thinly-veiled upgrade of the Cataphract III renamed the Caesar. The right torso and arm are fully modular, and can be replaced and refitted with new equipment in under fifteen minutes. This nod to logistics allowed the Caesar to be fielded in record time.
Currently, only a few front-line units have received the Caesar, notably McCarron's Armored Cavalry and the new 1st Chesterton Protectors regiment. A few OpEval units on the Nova Cat border, notably the 4th CSRC, have also been sighted using a few Caesars, mostly to test the design's usability against comparable Clan heavy OmniMechs.
Each Caesar has a pair of medium lasers on the left arm, one heavy and one pulse. An ECM suite gives it protection from enemy scanners and allows for stealth tactics. CASE is so ubiquitous on CSAF designs that it scarcely bears mentioning anymore. Twelve tons of standard armor provides decent protection for a heavy 'Mech.
The Prime variant uses a Gauss Rifle as its main weapon, fed by two tons of ammo and backed up by an extended-range large laser. One additional heavy medium laser is used for additional short-range firepower.
================================================================================
Loadout Name: Prime Cost: 20,486,133
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,969
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RT 1 7 15.00
Guardian ECM Suite LT 0 2 1.50
ER Large Laser RA 12 2 5.00
Heavy Medium Laser RA 6 2 1.00
Heavy Medium Laser LA 6 2 1.00
Medium Pulse Laser LA 4 1 2.00
@Gauss Rifle (16) LT - 2 2.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 20
5 5 5 3 0 3 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
The Caesar Alpha mimics the CTF-3C Cataphract III, using an ER PPC and an LBX-10 autocannon, along with one extra heavy medium laser and two extra heat sinks.
================================================================================
Loadout Name: Alpha Cost: 20,917,296
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,736
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 2.00
Heat Sink Locations: 1 LT, 1 RA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RT 2 6 11.00
Guardian ECM Suite LT 0 2 1.50
ER PPC RA 15 3 7.00
Heavy Medium Laser RA 6 2 1.00
Heavy Medium Laser LA 6 2 1.00
Medium Pulse Laser LA 4 1 2.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5 4 4 2 0 3 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Bravo uses a trio of autocannons, allowing for surprisingly high intensity of fire. However, three tons of ammo will run dry relatively quickly, barring an ill-timed jam.
================================================================================
Loadout Name: Bravo Cost: 20,466,796
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,517
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Snub AC/5s RT 2 4 10.00
Guardian ECM Suite LT 0 2 1.50
Ultra AC/5 RA 1 5 9.00
Heavy Medium Laser RA 6 2 1.00
Heavy Medium Laser LA 6 2 1.00
Medium Pulse Laser LA 4 1 2.00
@Snub AC/5 (Cluster) (20) RT - 1 1.00
@Snub AC/5 (Slug) (20) RT - 1 1.00
@Ultra AC/5 (20) RT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 4 4 1 0 3 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
Charlie variant uses the new Heavy Assault Missiles, with five launchers in total. Twelve volleys per launcher is barely sufficient for a short battle, even if the enemy lacks AMS. Johnston has been pushing an alternative to the Charlie pods that would switch out the arm-mounted weapons for LRM racks and a heavy medium laser, allowing for greater ammo efficiency.
================================================================================
Loadout Name: Charlie Cost: 20,213,921
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,963
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 1.00
Heat Sink Locations: 1 RA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
HAM/3 RT 9 6 9.00
Guardian ECM Suite LT 0 2 1.50
HAM/2 RA 6 4 6.00
Medium Pulse Laser RA 4 1 2.00
Heavy Medium Laser LA 6 2 1.00
Medium Pulse Laser LA 4 1 2.00
@HAM/2 (Std) (6) RT - 1 1.00
@HAM/2 (LR) (6) RT - 1 1.00
@HAM/3 (Std) (4) LT - 1 1.00
@HAM/3 (LR) (4) LT - 1 1.00
@HAM/3 (SR) (4) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 20
5 4 4 0 0 3 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
Delta variant uses the conventional loadout of two Artemis-enhanced LRM racks, with two tons of ammo each. Echo switches these for MRM racks, one more heavy medium laser, and some extra ammo.
================================================================================
Loadout Name: Delta Cost: 20,604,921
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,663
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RT 6 5 10.00
Artemis IV FCS RT - 1 1.00
Guardian ECM Suite LT 0 2 1.50
LRM-15 RA 5 3 7.00
Artemis IV FCS RA - 1 1.00
Heavy Medium Laser LA 6 2 1.00
Medium Pulse Laser LA 4 1 2.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@LRM-20 (Artemis) (12) LT - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5 3 5 3 0 3 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 3
================================================================================
Loadout Name: Echo Cost: 20,155,483
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,617
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-30 RT 10 5 10.00
Guardian ECM Suite LT 0 2 1.50
MRM-20 RA 6 3 7.00
Heavy Medium Laser RA 6 2 1.00
Heavy Medium Laser LA 6 2 1.00
Medium Pulse Laser LA 4 1 2.00
@MRM-30 (8) RT - 1 1.00
@MRM-20 (24) RT - 2 2.00
@MRM-30 (16) LT - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
5 5 5 0 0 3 1 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
Foxtrot variant uses a pair of PPCs (one a Heavy model) and a couple extra pulse lasers. Seventeen heat sinks keep the 'Mech cool in most situations, as it's rare that the effective ranges of the PPCs and backup lasers overlap.
================================================================================
Loadout Name: Foxtrot Cost: 20,432,796
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,860
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 17(34) 3.00
Heat Sink Locations: 1 LT, 1 RT, 1 RA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy PPC RT 15 4 10.00
Guardian ECM Suite LT 0 2 1.50
PPC RA 10 3 7.00
Medium Pulse Laser RA 4 1 2.00
Small Pulse Laser RA 2 1 1.00
Heavy Medium Laser LA 6 2 1.00
Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
5 4 5 3 0 3 0 Structure: 3
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
Rarely seen for much the same reason as the Bravo variant, Golf uses twin Snub AC/10s and adds two more heavy medium lasers, producing a powerful brawling configuration at the cost of potential jamming. Earthwerks is already considering discontinuing production of Bravo and Golf pods due to low demand.
================================================================================
Loadout Name: Golf Cost: 20,607,046
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,644
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 1.00
Heat Sink Locations: 1 LT
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Snub AC/10 RT 3 5 8.00
Guardian ECM Suite LT 0 2 1.50
Snub AC/10 RA 3 5 8.00
2 Heavy Medium Lasers RA 12 4 2.00
Heavy Medium Laser LA 6 2 1.00
Medium Pulse Laser LA 4 1 2.00
@Snub AC/10 (Slug) (20) RT - 2 2.00
@Snub AC/10 (Cluster) (10) RT - 1 1.00
@Snub AC/10 (Cluster) (10) LT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
5 5 5 0 0 3 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
Hotel, meanwhile, uses a trio of ER Large Lasers as the 'Mech's main weaponry, with a pair of medium pulses added to the existing backup lasers. Another four double heat sinks (all that would fit) is barely sufficient to cool the 'Mech when all three main guns are fired, much less after an alpha strike.
================================================================================
Loadout Name: Hotel Cost: 20,857,796
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,813
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 4.00
Heat Sink Locations: 1 LT, 1 RT, 2 RA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Large Lasers RT 24 4 10.00
Medium Pulse Laser RT 4 1 2.00
Guardian ECM Suite LT 0 2 1.50
ER Large Laser RA 12 2 5.00
Medium Pulse Laser RA 4 1 2.00
Heavy Medium Laser LA 6 2 1.00
Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5 4 4 2 0 3 2 Structure: 3
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
-
Only a minor update, i know, but I've let this thread lapse a bit too long. I'll have something more substantive next week.
Also, over 5,000 views! Thanks everyone :D
Centurion CN9-C2
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3044
Cost: 7,053,375 C-Bills
Battle Value: 1,147
Chassis: Corean Model K7
Power Plant: GM 250 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Corean StrongWeave Semi-Ferro w/ CASE
Armament:
1 Mydron Model BS Snub-Nose AC/10
2 Medium Lasers (Martell, CeresArms, or ChisComp 39)
2 LRM-5s (Valiant Light Crossbow, Sian/Ceres Jaguar,
or Federated 5-Shot)
Manufacturer: Corean Enterprises, Jalastar Aerospace, Shengli Arms
Primary Factory: New Avalon, Panpour, Victoria
Communications System: Corean Transband-J9
Targeting and Tracking System: Corean B-Tech w/ Hound Probe
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Light Fusion Engine 250 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro AV - 144 8.50
Armor Locations: 1 HD, 2 LT, 2 RT, 4 LA, 1 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 21
Center Torso (rear) 6
L/R Torso 12 18
L/R Torso (rear) 5
L/R Arm 8 13
L/R Leg 12 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(R) Medium Laser CT 3 1 1.00
Medium Laser CT 3 1 1.00
Hound Active Probe LT 0 3 2.50
2 LRM-5s LT 4 2 4.00
Snub AC/10 RA 3 5 8.00
@Snub AC/10 (Slug) (10) RT - 1 1.00
@Snub AC/10 (Cluster) (10) RT - 1 1.00
@LRM-5 (24) RT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
5 2 3 1 0 2 0 Structure: 3
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1
Centurion CN9-C2: The Centurion saw rolling upgrades in the '40s and '50s, with a Light Fusion Engine replacing the older Trimmed one. The LRMs are also split into two five-racks to save tonnage. This tonnage is devoted to a surplus Hound Probe, giving the CN9-C2 the ability to spot concealed enemies and cut through interference.
The new CN9-C3, set to ship to frontline units by mid-3058, upgrades to double heat sinks and uses an extended-range PPC as its main weapon, alongside a dual HAM rack and a head-mounted anti-missile system. The armor has been improved to less-bulky Light Ferro. -C2 and -C3 Centurions are intended to work in tandem with each other and with other 'Mechs of similar speed, such as the Vindicator, Asp, Cataphract III, and Koschei. (CN9-C3: 5/8/x, 250 LFE; erPPC, HAM-2/3A, MLAS, MLAS(r), AMS/1A. 8.5T Lt.Ferro, 11[22] DHS. BV 1,524; cost 7,196,250 C-Bills.)
A minor refit kit for the -C2 is also available to allow it to use the Light Ferro armor plating of the -C3 if needed. Due to the presence of the anti-missile system, the -C3 is not fully backwards-compatible with the Semi-Ferro armor plating meant for the older -C2, but patchwork solutions have occasionally been seen in the field where supplies of Light Ferro armor have run low.
-
Threw together a list of IS Reporting Names for Clan mechs in this timeline.
Tons Clan name IS
15 Emerald Harrier Mayfly
Named as another "bug mech" because it's an obvious
Locust offshoot.
20 Firemoth Runner
fairly straightforward
20 Howler Saru
"Monkey"
20 Snow Fox Mirage
First encountered by Dread Legion merc troops on
Gravenhague, where the heat shimmers led to this
name catching on.
20 Piranha Maxim
Naming a MG boat after one of the inventors of
automatic weaponry was understandable, though I doubt
Hiram would've wanted his name on it.
25 Icestorm Cameroon IIC
Assumed to be a IIC at first.
25 Mist Lynx Fujin
Makes sense, it runs like the wind.
25 Fire Falcon Suzume
"Sparrow". It's pretty obviously a bird and is small,
so there you go.
25 Bear Cub n/a
Interestingly enough, the reporting name was a sheer
guess, made after the name of the Ghost Bear Clan was
known. It turned out to be 100% correct, leading to a
lucrative payoff for an earlier bet.
25 Commando IIC n/a
Obvious "IIC" mechs never got a reporting name.
30 Kit Fox Skadi
Another Norse name, only this time it's an archer
jotun rather than a Vanir.
30 Arctic Cheetah Koshi
"Small Death". Fits better than on the Lynx, IMO.
30 Incubus Valkyrie IIC
Another mech misidentified as a IIC. Would've been
labeled the "Wasp IIC" if not for the tonnage.
30 Mandrill Baboon
Pretty much ignored because the Mandrills are so
shambolic, and so painfully incapable of doing more
than tiny token raids.
35 Adder Raptor
35 Horned Owl Caliban
Because "Cyclops" was taken.
35 Ostscout IIC n/a
I'm only mentioning this because it wasn't a
boondoggle in this timeline and actually wound up
getting produced, albeit far more effective.
40 Battle Cobra Cobra
The motif is pretty obvious.
40 Corvis Crow
Another bird mech, and a less-than-imaginative
name from a Tamar Jaegers infantrywoman fighting
the Horses on Liezen.
40 Pouncer Leaper
Slightly different in this timeline but recognizable.
The Adders got hold of the design during the run-up
to the invasion via a Trial, and the Wolves are still
pissed.
40 Viper Machete
Like a lot of the Bears' mechs, this one was named
by some Waco Rangers fighting a desperate holding
action against Bear and Adder invaders.
45 Ice Ferret Sanpei
"Skirmisher". Not to be confused with "senpai". :p
45 Ice Leopard Cutthroat
A new Hellion Mech that looks suspiciously
like Mektek's Assassin II.
45 Mongrel Grendel
The more things change, the more they stay the
same...
45 Shadow Cat Fuishi
"Sudden/Unexpected Death"
45 Great Wyrm Drake
As a small Dragon, the name fits.
50 Nova Troll
So named by Tamar Pact soldiers because their first
encounter with this hunched-over mech was under a
suspension bridge.
50 Huntsman Shark
Named by luckless Outworlds troops.
50 Conjurer Wolverine IIC
That's basically what it *is*. The use of this name
pisses off the Crusader Clans something fierce.
55 Black Lanner Taka
"Falcon".
55 Stormcrow Karyudo
"Hunter".
55 Vapor Eagle Harrier
Another birdlike mech, this time a different bird got
chosen. Oh well.
55 Stooping Hawk n/a
the Crusading Clans didn't take any of these with
them, and the IS only found out about the existence of
it and the Wardens after capturing some bondsmen.
60 Glass Spider Galahad IIC
The relation is pretty obvious.
60 Crossbow Arbalest
With the reintroduction of the CRS-7 and -8 series,
this is one of the reporting names the IS keeps on
using. The lineage is obvious when you look for it.
60 Mad Dog Vulture/Hagetaka
It just fits way too well not to reuse it, it really
DOES look like a Vulture.
60 Matador Golem
A big slab-sided cube on legs? Definitely a golem.
60 Predator Cannoneer
Big shoulder guns.
60 Thresher Desperado
Yet another mech named by the Waco Rangers.
65 Hellbringer Mace
Like a Warhammer, but lighter.
65 Fire Scorpion Hell Scorpion
A close guess, the Scorpion invaders were polite
enough to correct the speaker during the negotiations
that allowed the surviving Swartklip defenders
hegira.
65 Ebon Jaguar Odin
The first one of these was faced by Rasalhague.
70 Summoner Jotun
Same.
70 Bowman Mjolnir
70 Grizzly Hrunting
At the time it was assumed to be a derivative of the
Star League Excalibur, and was named as such by a
transplanted Rasalhaguian in the Waco Rangers' ranks.
75 Black Python Ravager
75 Timber Wolf Mad Cat
Much the same thing happened as in canon, only it was
a KungsArme patrol who had a bad time.
75 Night Gyr Fullback
The Vipers traded some Mechs from their captured
facilities in exchange for the Falcons' blueprints.
As a result the Waco Rangers encountered it first.
80 Gargoyle Brute
it fits
80 Naga n/a
none are present in the IS
80 Phoenix Hawk IIC Grand Hawk
The radical tonnage difference threw IS observers off
until more accurate data was provided.
85 Warhawk Raijin
The Prime variant is made of PPCs, why not name it after
the god of thunder and lightning?
85 Blood Kite Katyusha
Named by a Russian-speaker who was familiar with WW2
history.
85 Thunder Stallion Oliphaunt
Giant quadruped, rather fits.
90 Kingfisher Claymore
As more or less an Omni Highlander, going with the
Scottish theme was pretty much inevitable.
90 Supernova n/a
Not encountered until after the IS had bondsmen to
provide proper names for the design. Which is kinda
surprising, given its effectiveness.
95 Executioner Revenant
Assumed to be an Omni Banshee IIC, sort of, the Waco
Rangers weren't that far off.
95 Turkina Shinotori
"Death Bird".
100 Dire Wolf Daishi
"Great Death". Nothing else really fits; someone
tried to name it "Grand Turtle" but it didn't really
take.
100 Bane Hailstorm
Makes perfect sense, unless Hellbie Dice intervene of
course. ;)
100 Kodiak Ursa
As a gigantic fearsome bear with wicked claws, what
else would suffice?
100 Stone Rhino Behemoth
Named as such for the same reasons as canon.
100 Storm Giant n/a
The Vipers deployed a few of these as factory
defenders. By the time they're brought up to the IS
front, there are enough bondsmen around to properly
name 'em.
-
Here's a familiar one. It wound up getting resurrected earlier than in canon, tho with a few visual changes; the aesthetic is a bit blockier, and it has a left hand (the heavy lasers are bracketed to the outer forearm).
Falcon Hawk FNHK-8M
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3054
Cost: 5,409,518 C-Bills
Battle Value: 1,171
Chassis: Kallon Light Type 2AR
Power Plant: Pitban 210 XL
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon FWL Special Ferro-Fibrous
Armament:
1 Magna Firestar ER PPC
3 Magna Mk.V Heavy Medium Lasers
1 Magna Mk.I Small Laser
Manufacturer: Kallon Industries
Primary Factory: Asuncion
Communications System: Irian TelStar
Targeting and Tracking System: GuideRite with Laser Coordination Link
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 58 points 3.50
Engine: XL Fusion Engine 210 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 116 6.50
Armor Locations: 3 LT, 3 RT, 1 LA, 3 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 16
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
(R) Heavy Medium Laser CT 6 2 1.00
ER PPC RA 15 3 7.00
2 Heavy Medium Lasers LA 12 4 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
6 3 3 1 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Falcon Hawk FNHK-8M: The Succession Wars prevented the development of this 'Mech just before the start of the 29th century, but technical data gleaned from the fall of ComStar allowed Kallon Industries to begin reworking the design for the modern battlefield.
First among the changes was an upgrade to the engine, allowing the reborn Falcon Hawk to match the speed of other Marik standbys like the Hermes II and Vulcan. Though it lacks jump jets, the tradeoff allows for tough ferro-fibrous armor and impressive firepower for a light 'Mech.
An ER PPC is the main gun, mounted in the right arm, with a pair of heavy medium lasers mounted on the opposite wrist and a third rear-mounted in the center torso. A token small laser is mounted just below the cockpit. Fourteen double heat sinks can deal with the forward-firing weaponry while standing still, or with all the weaponry while running if the heavy lasers are powered down to standard mode.
The Falcon Hawk has made a name for itself on the Clan front. Though it can't match the terrifying firepower of heavily-armed Clan lights such as the Raptor or Skadi, or the speed of the Koshi or Suzume, it has proven to be a successful compromise, particularly when it can bring its impressive short-range firepower to bear. This is especially true considering that it was meant to deal with other Inner Sphere light 'Mechs, such as the Firebee and Zeelander, rather than anything Clan-built (which the designers, of course, had no idea existed).
A few Falcon Hawks have been captured by Clan forces, and Kallon-FWL exports the design (and spare parts) to the Draconis Combine occasionally in an attempt to shore up House Marik's main ally.
Marik forces operate two variants of the Falcon Hawk, both of which remove the main gun, the head laser, and several heat sinks to mount a different weapon in the right arm. The FNHK-8N uses an Extended LRM-10 with two tons of ammo, while the experimental FNHK-8X uses an Improved Hyper-Velocity AC/2 with only a single ton of ammo. Both variants protect the right torso ammo bin with CASE. Outside FWLM forces, only the -8M is regularly seen, apart from occasional Kurita battlefield refits that use the common standard PPC.
(FNHK-8N: exLRM-10/2A, 3 hvMLAS, 11[22] DHS. 1,035 BV; cost 5,302,530 C-Bills.)
(FNHK-8X: iHVAC-2/1A, 3 hvMLAS, 11[22] DHS. 899 BV; cost 5,194,530 C-Bills.)
(FNHK-8K: PPC, 3 hvMLAS, SLAS, 14[28] DHS. 1,095 BV; cost 5,274,518 C-Bills.)
-
A little something based on a Mech I drive in MWO. (Tho admittedly I use Endo and a STD 250 rather than the LFE seen here.)
Shadow Hawk SHD-3F
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3041A
Cost: 7,681,490 C-Bills
Battle Value: 1,107
Chassis: Earthwerks SHD
Power Plant: Core Tek 275 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarGuard CIII Semi-Ferro w/ CASE
Armament:
2 Armstrong J11 AC/5s
1 Martell Medium Laser
1 Holly SRM-2
Manufacturer: Refit
Primary Factory: n/a
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Light Fusion Engine 275 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Semi-Ferro AV - 169 10.00
Armor Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 9
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-2 HD 2 1 1.00
2 Autocannon/5s LT 2 8 16.00
Medium Laser RA 3 1 1.00
@AC/5 (20) RT - 1 1.00
@AC/5 (Cluster) (20) RT - 1 1.00
@SRM-2 (50) RT - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11
5 2 2 1 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/1
Shadow Hawk SHD-3F: Stripping the jump jets and LRM rack, while upgrading to a Light Engine and Semi-Ferro armor allows for the addition of a second autocannon to the shoulder. There are rumors floating around concerning the potential return of Star League-era Gauss Rifle technology, which would be the right size to replace the autocannons and their ammo quite easily. This has led some to theorize that the SHD-3F is meant more as a stress test for the engine and gyro than as a true combat variant. The appearance of prototype Gauss Rifles on NAIS grounds two years ago has only fueled these rumors.
BV is unaffected by non-canon equipment.
Also, cost is easy to figure, with the armor cost being 125,000 instead of 150,000.
-
One more ConSuns Omni after this (in the light category), then it's on to the Marik Omnis and the changed Clan stuff.
Mackie III MAC-3O
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3059A
Cost: 21,405,000 C-Bills
Battle Value: 1,458
Chassis: Ford Super-H RDL3
Power Plant: Vlar 300 Light
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
2 Medium Pulse Lasers (Valiant Ruby Dart or CeresArms)
1 Beagle Active Probe
1 Guardian ECM Suite
40.5 tons of pod space.
Manufacturer: HildCo Interplanetary, Ceres Metals Industries, Johnston Industries
Primary Factory: St.Ives (HildCo), Saunemin (Ceres), New Syrtis (Johnston)
Communications System: Sipher Security Plus w/ Guardian ECM
Targeting and Tracking System: Matabushi Sentinel w/ Beagle Active Probe
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Light Fusion Engine 300 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 50
Center Torso (rear) 11
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 41
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Pulse Lasers CT 8 2 4.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
Free Critical Slots: 39
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 15
3 2 2 0 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Empty Cost: 21,405,000
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,458
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Pulse Lasers CT 8 2 4.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
Free Critical Slots: 39
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 15
3 2 2 0 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
Mackie III MAC-3O: The Mackie III is a logical evolution of the earlier Mackie II, produced for the CSAF by several manufacturers in House Davion-Liao's territory. The "Deuce" pioneered the use of relatively modular refit kits; the capture of Clan OmniMechs led to this technology being rapidly reverse-engineered.
For the most part, the existing structure and design of the new Mackie was left unchanged; the main difference was the use of the more versatile OmniPods, and the upgrade from a Trimmed Engine to a Light one. The electronics suite is still placed on the hips, while a pair of pulse lasers are still fixed in the center torso, with a decent vertical traverse (particularly downward).
As a result of the minimal changes, it's technically possible to send a 10- or 11-series Mackie II back to the factory and refit it into an OmniMech, though it does require an engine swap, and considerable time and cost. This is less costly than a brand new Omni, though, and has been proposed as a way to efficiently reuse a wide variety of pre-Crusade parts for the older chassis.
Along with the other new OmniMechs, the Mackie III has already made it to front-line fighting on Pandora, seeing use with the 1st ConSuns Lancers, the 1st Chesterton Protectors, the 3rd McCarron's Armored Cav, and the 22nd Avalon Hussars. Heavy fighting against the Steel Vipers for the captured factory complexes there have shown the Mackie III's versatility and power, though it still comes off as second-best compared to the Clans' Daishi, Revenant and Raijin OmniMechs.
================================================================================
Loadout Name: Prime Cost: 23,255,000
Tech Rating/Era Availability: E/X-X-X-A BV2: 2,218
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 17(34) 5.00
Heat Sink Locations: 2 LT, 1 RT, 2 LA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
2 LRM-5s LT 4 2 4.00
Autocannon/20 RA 7 10 14.00
Heavy PPC LA 15 4 10.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@AC/20 (10) RT - 2 2.00
@AC/20 (Cluster) (10) RT - 2 2.00
@Anti-Missile System (24) RT - 2 2.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3 5 6 3 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, AMS, CASE, SRCH, ES, SEAL, SOA, AC 2/2/0, IF 1
The Mackie III's Prime loadout is a throwback to older models, with an AC/20 and a Heavy PPC in opposite arms, alongside a pair of small LRM racks. A head-mounted Anti-Missile System is the only new addition.
================================================================================
Loadout Name: Alpha Cost: 23,683,125
Tech Rating/Era Availability: E/X-X-E-A BV2: 2,451
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
Light PPC RA 5 2 3.00
Gauss Rifle RA 1 7 15.00
Light PPC LA 5 2 3.00
Gauss Rifle LA 1 7 15.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@Gauss Rifle (16) RT - 2 2.00
@Gauss Rifle (16) LT - 2 2.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 5 6 4 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Alpha loadout uses twin Gauss Rifles, with a pair of Light PPCs for additional ranged damage. An extended-range small laser was added to the head mount as an afterthought.
================================================================================
Loadout Name: Bravo Cost: 24,196,875
Tech Rating/Era Availability: E/X-X-E-A BV2: 2,256
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
2 LRM-15s RA 10 6 14.00
Artemis IV FCS RA - 2 2.00
2 LRM-15s LA 10 6 14.00
Artemis IV FCS LA - 2 2.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@LRM-15 (Artemis) (32) RT - 4 4.00
@LRM-15 (Artemis) (32) LT - 4 4.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 4 6 5 0 4 1 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 4
Bravo variant is meant purely for missile support. A quartet of LRM-15 racks with Artemis IV fire-control, fed by eight tons of ammo, provides withering damage to any target in range. A single heavy laser sits in the head to provide a modicum of additional defense at short range.
================================================================================
Loadout Name: Charlie Cost: 23,321,875
Tech Rating/Era Availability: E/X-X-X-A BV2: 2,469
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
5 HAM/1s RA 15 10 15.00
5 HAM/1s LA 15 10 15.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@HAM/1 (Std) (24) RT - 2 2.00
@HAM/1 (LR) (12) RT - 1 1.00
@HAM/1 (SR) (24) RT - 2 2.00
@HAM/1 (LR) (24) LT - 2 2.00
@HAM/1 (SR) (12) LT - 1 1.00
@HAM/1 (Std) (24) LT - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 5 5 0 0 4 3 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Charlie variant uses missiles as well, though in this case it uses ten single-tube Heavy Assault Missile launchers fed by as many tons of ammo. The damage potential of this variant is extreme, though many MechWarriors are reluctant to deploy it if they think the enemy will be using AMS.
================================================================================
Loadout Name: Delta Cost: 22,786,875
Tech Rating/Era Availability: E/X-X-E-A BV2: 2,008
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 6.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
2 MRM-20s RA 12 6 14.00
2 MRM-20s LA 12 6 14.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@MRM-20 (36) RT - 3 3.00
@MRM-20 (36) LT - 3 3.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 7 6 0 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Delta variant uses a quartet of MRM-20 racks, fed by six tons of ammo. Like Bravo and Charlie, it mounts a heavy small laser in the head. This variant is meant for ambush tactics.
================================================================================
Loadout Name: Echo Cost: 23,446,875
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,980
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
2 Ultra AC/5s RA 2 10 18.00
2 Ultra AC/5s LA 2 10 18.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@Ultra AC/5 (40) RT - 2 2.00
@Ultra AC/5 (40) LT - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 5 5 3 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Unpopular at best, the Echo variant uses quadruple Ultra AC/5s. This can provide withering firepower, but only assuming none of the guns jam. Mainly this variant gets shoehorned into anti-air defense in the event that the Clans deploy large numbers of fighter craft.
================================================================================
Loadout Name: Foxtrot Cost: 23,111,875
Tech Rating/Era Availability: E/X-X-X-A BV2: 2,084
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 1.00
Heat Sink Locations: 1 RT
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
2 LRM-5s LT 4 2 4.00
Autocannon/20 RA 7 10 14.00
Autocannon/20 LA 7 10 14.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@AC/20 (10) RT - 2 2.00
@AC/20 (Cluster) (10) RT - 2 2.00
@AC/20 (5) LT - 1 1.00
@AC/20 (Cluster) (5) LT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
3 7 6 1 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, AC 4/4/0, IF 1
Foxtrot variant brings back the terrifying power of twin AC/20s, fed by six tons of ammo. The shoulder-mounted LRMs make a return, though because this variant is meant as a city fighter and ambusher, these missile racks are intended more as mine-laying devices than as real standoff weapons.
================================================================================
Loadout Name: Golf Cost: 23,246,875
Tech Rating/Era Availability: E/X-X-E-A BV2: 2,452
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
Gauss Rifle RA 1 7 15.00
Medium Pulse Laser RA 4 1 2.00
Gauss Rifle LA 1 7 15.00
Medium Pulse Laser LA 4 1 2.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@Gauss Rifle (24) RT - 3 3.00
@Gauss Rifle (24) LT - 3 3.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 6 6 3 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Golf variant is simply an alternative to the Alpha variant, swapping the Light PPCs for more Medium Pulse lasers and another two tons of Gauss ammo, for greater battlefield longevity.
-
The last ConSuns omni for 3059A. Oddly enough, I couldn't find any Omni Javelins to use as inspiration, though admittedly my search was kinda cursory. :/
Bayonet BNT-2O
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3059
Cost: 2,479,750 C-Bills
Battle Value: 450
Chassis: Duralyte 250 Endo-Steel
Power Plant: GM 180
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield
Armament:
10.0 tons of pod space.
Manufacturer: Jalastar Aerospace, Achernar BattleMechs,
Tao MechWorks
Primary Factory: Panpour (JA), New Avalon (AB), Styk (Tao)
Communications System: Garret T10B
Targeting and Tracking System: Dynatec 128C
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: Fusion Engine 180 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 2 LA, 2 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 88 5.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 13
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 8
L/R Leg 7 9
================================================================================
Loadout Name: Empty Cost: 2,492,425
Tech Rating/Era Availability: E/X-X-E-A BV2: 450
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Bayonet BNT-2O: After the CSAF managed to get a hold of a relatively intact Clan OmniMech -- courtesy of the Waco Rangers -- their own OmniMech program moved forward in earnest. The lightest of the Omnis would be based on the Javelin, but built around a new Endo-Steel skeleton. However, apart from the skeleton and a full set of double-strength heat sinks, the new Bayonet is remarkably light on new technology, using standard armor and the old, reliable GM 180 engine.
The arms themselves are based heavily on those of the old Javelin, to the point that the Bayonet can even reuse the old actuators if need be. Double-strength heat sinks are mounted on each shoulder; as a nod to Capellan culture, the heat sinks were designed to resemble Chinese fans, so as to offset the design being seen as exclusively Davion.
A major improvement from the Javelin has been the increase of armor from four tons to five and a half, made possible by the switch to Endo-Steel. Jump jets are not mounted as standard, but the torso was designed such that they could be mounted in pods. Because of the double heat sink array and limited pod tonnage, though, most Bayonet configurations focus on energy weaponry.
================================================================================
Loadout Name: Prime Cost: 3,354,488
Tech Rating/Era Availability: E/X-X-E-A BV2: 995
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LT, 2 RT 3.00
Heat Sinks: Double Heat Sink 13(26) 2.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Medium Laser RT 6 2 1.00
ER Medium Laser RT 5 1 1.00
Small Laser RT 1 1 0.50
Heavy Medium Laser LT 6 2 1.00
ER Medium Laser LT 5 1 1.00
Small Laser LT 1 1 0.50
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
6j 4 3 0 0 1 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
The Prime loadout is an homage to the old Fire Javelin loadout, only far deadlier. With the medium lasers upgraded half-and-half to heavy and ER versions, and a full set of jump jets added, the Bayonet Prime is a powerful light raider. A pair of standard small lasers were added as an afterthought, along with another pair of heat sinks.
================================================================================
Loadout Name: Alpha Cost: 2,898,675
Tech Rating/Era Availability: E/X-X-X-A BV2: 787
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
HAM/1 RT 3 2 3.00
HAM/1 LT 3 2 3.00
@HAM/1 (LR) (12) RT - 1 1.00
@HAM/1 (SR) (12) RT - 1 1.00
@HAM/1 (Std) (12) LT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 8
6 2 2 0 0 1 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Alpha mounts a pair of HAM launchers, each with their own integral CASE-protected ammo bin. The missiles are vulnerable to anti-missile systems, though, and the variant has become unpopular due to a persistent rumor that the CASE system is faulty. Stories abound of exploding ammo bins causing the entire pod to be propelled out the front of the 'Mech at high speeds, though none of these rumors have ever been substantiated.
================================================================================
Loadout Name: Bravo Cost: 3,142,425
Tech Rating/Era Availability: E/X-X-E-A BV2: 939
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RT 12 2 5.00
ER Large Laser LT 12 2 5.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 9
6 2 2 2 0 1 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 3,194,425
Tech Rating/Era Availability: E/X-X-E-A BV2: 924
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 2.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC RT 5 2 3.00
Heavy Medium Laser RT 6 2 1.00
Light PPC LT 5 2 3.00
Heavy Medium Laser LT 6 2 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 9
6 3 3 1 0 1 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Bravo variant is meant as a harasser, using a pair of extended-range large lasers to damage opponents at range and then retreat to cool down if needed. Charlie variant is similar, but uses paired Light PPCs, with a pair of heavy lasers as backup weapons, and an extra pair of double heat sinks to keep the whole 'Mech cool.
================================================================================
Loadout Name: Delta Cost: 3,948,425
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,053
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LT, 2 RT 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RT 5 1 1.00
Guardian ECM Suite RT 0 2 1.50
Heavy Medium Laser RT 6 2 1.00
ER Medium Laser LT 5 1 1.00
Beagle Active Probe LT 0 2 1.50
Heavy Medium Laser LT 6 2 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
6j 3 3 0 0 1 0 Structure: 3
Special Abilities: OMNI, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
Delta variant is based on the Prime, but lacks the extra heat sinks and small lasers. Instead, it mounts a full electronics suite and serves as a well-armed scout.
================================================================================
Loadout Name: Echo Cost: 2,768,675
Tech Rating/Era Availability: E/X-X-E-A BV2: 558
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
7 Machine Guns RT 0 7 3.50
7 Machine Guns LT 0 7 3.50
@MG (200) RT - 1 1.00
@MG (200) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 6
6 3 0 0 0 1 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Finally, Echo variant is intended for anti-infantry operations or for very hot environments. Fourteen twenty-millimeter machine guns are present, along with two tons of ammo protected by CASE.
-
This is more or less my attempt to roll up the Perseus, Orion 3-series, and Pandarus all onto one chassis, with a couple cues from stuff I've seen on MWO here and there. Hopefully I at least sorta succeeded.
Odysseus ODS-1O
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3058A
Cost: 14,507,500 C-Bills
Battle Value: 967
Chassis: Kali Yama Endo-Composite
Power Plant: Vlar 300 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon FWL Light Ferro-Fibrous w/ CASE
Armament:
32.0 tons of pod space.
Manufacturer: Kali Yama Weapons Industries
Primary Factory: Kalidasa
Communications System: Irian Orator-5U
Targeting and Tracking System: Wasat Aggressor Type 6
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 114 points 6.00
Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: Light Fusion Engine 300 14.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 228 13.50
Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 9
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 31
================================================================================
Loadout Name: Empty Cost: 14,507,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 967
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Odysseus ODS-1O: When OmniMech technology was first reverse-engineered by the Confederated Suns, it was considered a no-brainer that the fiercely competitive Captain-General Duncan Marik would pour enormous amounts of money and support into the Free Worlds League's own OmniMech development. It was also considered highly likely that old Marik standbys like the Orion would be the basis for these new 'Mechs.
Both predictions were rapidly borne out shortly after the major battle on Pandora, which failed to take the planet from the Steel Vipers, but mauled several Clusters and secured a large portion of Clan salvage in the process. This salvage was instrumental in the development of Inner Sphere OmniMechs, and the Captain-General was simply not going to settle for second-best.
As such, the new Odysseus incorporates the best features of the ancient Orion design, along with a host of advanced technologies that push it to its fullest. Light Ferro armor, an Endo-Composite skeleton, and a Light Fusion Engine save some weight without introducing any major weaknesses, and the ammo bins are fitted with CASE for increased survivability. All this leaves thirty-two tons free for weapon pods, mostly in the arms and left torso.
There was talk of using the new CASE II technology from Canopus, but relations between the League and the Magistracy have been rather tense since the Andurien Affair in the 3030s. The Captain-General wanted to avoid any dependence on the Periphery state, even for a short time.
================================================================================
Loadout Name: Prime Cost: 16,147,578
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,916
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 1.00
Heat Sink Locations: 1 RT
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Medium Laser CT 6 2 1.00
Extended LRM-10 LT 6 4 8.00
Gauss Rifle RA 1 7 15.00
3 Heavy Medium Lasers LA 18 6 3.00
@Gauss Rifle (16) RT - 2 2.00
@ELRM-10 (18) LT - 2 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
4 5 5 2 0 3 1 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
The Odysseus Prime has a mix of weaponry for all ranges of combat, mounting an Extended LRM rack, a Grizzard Gauss Rifle based heavily on Star League schematics captured from ComStar, and a quartet of heavy medium lasers for hard-hitting close-range firepower. Thirteen double heat sinks can deal with most of the heat of an alpha strike; however, with proper bracket firing and powering the lasers down to standard levels as needed, it's considered unlikely that an experienced pilot would build up such a level of heat.
================================================================================
Loadout Name: Alpha Cost: 15,849,531
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,590
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Medium Laser CT 6 2 1.00
Heavy Medium Laser RT 6 2 1.00
Heavy Medium Laser LT 6 2 1.00
Autocannon/10 RA 3 7 12.00
Heavy Small Laser RA 2 1 0.50
Autocannon/10 LA 3 7 12.00
Heavy Small Laser LA 2 1 0.50
@AC/10 (10) RT - 1 1.00
@AC/10 (Cluster) (10) RT - 1 1.00
@AC/10 (10) LT - 1 1.00
@AC/10 (Cluster) (10) LT - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16
4 5 5 0 0 3 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, AC 2/2/0
Alpha variant uses a host of heavy lasers to support a pair of ten-class autocannons at mid-to-close range. Perversely, early rumors indicated that these autocannons had inherited the Orion's old jamming problem when fully loading the ammo bins, despite not being mounted on the hip anymore and not even being the same brand of cannon. No jamming incidents have been reported since, though, so the rumor is suspected at this point to be an urban legend.
================================================================================
Loadout Name: Bravo Cost: 16,165,625
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,832
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 3.00
Heat Sink Locations: 1 RT, 1 LA, 1 RA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Medium Laser CT 6 2 1.00
3 SRM-4s LT 9 3 6.00
Heavy PPC RA 15 4 10.00
Heavy PPC LA 15 4 10.00
@SRM-4 (25) RT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 4 4 3 0 3 1 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
Bravo variant uses a pair of Heavy PPCs for its main firepower, with a few SRM packs in the torso to find the holes the PPCs made in the armor. A single heavy medium laser is a last-ditch backup weapon for short-range combat.
================================================================================
Loadout Name: Charlie Cost: 16,462,031
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,664
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 6.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
Heavy Medium Laser CT 6 2 1.00
ER Large Laser RA 12 2 5.00
Large Pulse Laser RA 10 2 7.00
ER Large Laser LA 12 2 5.00
Large Pulse Laser LA 10 2 7.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
4 4 4 2 0 3 1 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Charlie variant eliminates ammo dependence altogether, packing in as many heat sinks as the chassis will hold and using paired ER-Large and Large Pulse lasers as main weapons. Two medium lasers (one a heavy version) are on the centerline as backup.
================================================================================
Loadout Name: Delta Cost: 16,193,516
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,924
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 2.00
Heat Sink Locations: 1 RT, 1 LA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Medium Laser CT 6 2 1.00
3 Streak SRM-2s LT 6 3 4.50
Guardian ECM Suite LT 0 2 1.50
Gauss Rifle RA 1 7 15.00
Heavy Large Laser LA 14 3 5.00
@Gauss Rifle (16) RT - 2 2.00
@Streak SRM-2 (50) LT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
4 5 5 2 0 3 0 Structure: 2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
Delta is an odd duck, with the Gauss Rifle from the Prime variant making a return alongside the usual centerline heavy medium laser. The left torso, however, mounts Guardian ECM and a trio of Streak SRM packs, while the left arm now mounts a Heavy Large laser. Two extra heat sinks keep the mech cool in anything short of a raging inferno.
================================================================================
Loadout Name: Echo Cost: 15,902,031
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,664
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 17(34) 5.00
Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser HD 4 1 2.00
Heavy Medium Laser CT 6 2 1.00
SRM-6 LT 4 2 3.00
2 Large Lasers RA 16 4 10.00
2 Large Lasers LA 16 4 10.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
4 5 5 0 0 3 1 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Echo variant uses pairs of surplus Large Lasers in the arms for its main firepower. These weapons are ubiquitous in the Free Worlds League, and Kali Yama and Irian have published numerous guides for how to convert existing weapons to pod mounts compatible with the Odysseus. (The latter company also sells kits along these lines for what they, at least, consider to be a reasonable fee.) Along with these weapons are the centerline heavy medium and a medium pulse, along with a mess of extra heat sinks. An SRM-6 was added to the missile rack as an afterthought.
================================================================================
Loadout Name: Foxtrot Cost: 16,230,156
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,705
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Medium Laser CT 6 2 1.00
Extended LRM-10 LT 6 4 8.00
Extended LRM-10 RA 6 4 8.00
Heavy Medium Laser RA 6 2 1.00
Extended LRM-10 LA 6 4 8.00
Heavy Medium Laser LA 6 2 1.00
@ELRM-10 (27) RT - 3 3.00
@ELRM-10 (18) LT - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
4 3 3 2 0 3 2 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
The final loadout of the Odysseus is a fire-support variant mounting a trio of Extended LRM racks, along with five tons of ammo. A trio of heavy medium lasers are decent backup weapons, but woefully inadequate for a 75-ton heavy 'Mech. Because the similarly-armed (and far cheaper) Archer-5M is also seeing fairly heavy use among Marik units, the Odysseus Foxtrot is largely seen as superfluous by many commanders.
-
Awesome AWS-8M2
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 3037A
Cost: 6,284,970 C-Bills
Battle Value: 1,569
Chassis: Technicron Type G
Power Plant: Pitban 240
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Special
Armament:
4 Diverse Optics Type 30 Large Lasers
1 Diverse Optics Type 10 Small Laser
Manufacturer: Technicron Manufacturing
Primary Factory: Refit
Communications System: Garrett T19-G
Targeting and Tracking System: Dynatec 2780
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Fusion Engine 240 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single HS w/ 6 Freezers 29[35] 19.00
Heat Sink Locations: 2 CT, 3 LT, [2]LT, 1 RT, [3]RT, 4 RA, [1]RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 240 15.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 30
Center Torso (rear) 19
L/R Torso 17 24
L/R Torso (rear) 10
L/R Arm 13 24
L/R Leg 17 33
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RT 8 2 5.00
Large Laser LT 8 2 5.00
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
Small Laser LA 1 1 0.50
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16
3 4 3 0 0 4 1 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Awesome AWS-8M2: Marik forces occasionally changed out the Awesome's PPC armament for more readily-available large lasers, bracketing a fourth one to the left arm and adding one more single heat sink. (AWS-8M: 1,569 BV; cost 6,241,770 C-Bills.) When double-strength freezers began to be produced in Marik space, this little-seen Awesome variant upgraded its cooling system as much as was feasible at the time.
No changes to BV
Cost calculations
Item DefBV OffBV Cost
Internal Structure - Standard 183 0 32,000.00
Engine - Fusion Engine 0 0 1,280,000.00
Gyro - Gyro 40 0 900,000.00
Cockpit - Standard 0 0 410,000.00
Heat Sinks - Single Heat Sink 0 0 26,000.00
Heat Sinks - Freezers 0 0 36,000.00
Musculature - Standard 0 80 160,000.00
Actuators 0 0 86,400.00
Armor - Standard Armor 600 0 150,000.00
Large Laser 0 123 100,000.00
Large Laser 0 123 100,000.00
Large Laser 0 123 100,000.00
Large Laser 0 123 100,000.00
Small Laser 0 9 11,250.00
Cost Multiplier 1.800
Dry Cost 6,284,970
Total Cost 6,284,970
-
"Hmm, what would happen if I tried to cram every type of heat sink onto a chassis at once?" :P
Awesome AWS-8Mr
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-D-A
Production Year: 3057A
Cost: 7,140,870 C-Bills
Battle Value: 1,738
Chassis: Technicron Type G
Power Plant: Pitban 240
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Special
Armament:
4 Diverse Optics Sunbeam ER Large Lasers
1 Diverse Optics Flarebeam Heavy Small Laser
Manufacturer: Technicron Manufacturing
Primary Factory: Refit
Communications System: Garrett T19-G
Targeting and Tracking System: Dynatec 2780
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Fusion Engine 240 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sinks 18(36) 8.00
Heat Sink Locations: [3]LT, [3]RT, [1]LA, [2]RA
Improved Heat Sinks 2{3} 2.00
Heat Sink Locations: {1}LA, {1}CT
Compact Heat Sinks 4 6.00
Heat Sink Locations: <1>LL, <1>RL
Single Heat Sinks 3 3.00
Heat Sink Locations: 1 LL, 1 RL, 1 RA
Total Heat Dissipation 27[46]
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 240 15.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 30
Center Torso (rear) 19
L/R Torso 17 24
L/R Torso (rear) 10
L/R Arm 13 24
L/R Leg 17 33
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RT 12 2 5.00
ER Large Laser LT 12 2 5.00
ER Large Laser RA 12 2 5.00
ER Large Laser LA 12 2 5.00
Heavy Small Laser LA 2 1 0.50
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
3 3 3 3 0 4 1 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Awesome AWS-8Mr: A modern update to the -8M and -8M2, the large lasers are upgraded to extended-range models, while the small laser is a heavy model. As many heat sinks as possible are upgraded to doubles. With eleven tons remaining, but no room for more double-strength sinks, a horrifying jumble of heat sinks of varying sizes were crammed into the chassis haphazardly. This leads the -8Mr to be an able long-range support chassis, at least when its shambolic cooling system is working properly.
BV2 calculations
Armor 600.0
Internals 183.0
Gyro 40.0
No ammo 0.0
Def Factor x 1.2
---------------------
Def BV2 987.6
Heat efficiency 50
Gun heat value 50
Efficiency achieved -- Mech runs tepid
Weapon BV
erLLAS 163.0
erLLAS 163.0
erLLAS 163.0
erLLAS 163.0
hvSLAS 18.0
Tonnage 80.0
Speed factor x 1.00
---------------------
Off BV2 750.0
Total BV2 1737.6 -> (1738)
Item DefBV OffBV Cost
Internal Structure - Standard 183 0 32,000.00
Engine - Fusion Engine 0 0 1,280,000.00
Gyro - Gyro 40 0 900,000.00
Cockpit - Standard 0 0 410,000.00
Heat Sinks - Double Heat Sink 0 0 108,000.00
Heat Sinks - Improved Heat Sink 0 0 6,000.00
Heat Sinks - Compact Heat Sink 0 0 12,000.00
Heat Sinks - Single Heat Sink 0 0 6,000.00
Musculature - Standard 0 80 160,000.00
Actuators 0 0 86,400.00
Armor - Standard Armor 600 0 150,000.00
ER Large Laser 0 163 200,000.00
ER Large Laser 0 163 200,000.00
ER Large Laser 0 163 200,000.00
ER Large Laser 0 163 200,000.00
Heavy Small Laser 0 18 16,750.00
Cost Multiplier 1.800
Dry Cost 7,140,870
Total Cost 7,140,870
-
Time for some 3030s intermediate tech. Been a while since I've thrown a real one of these atcha. :D
BattleMaster BLR-3C
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3039A
Cost: 12,344,002 C-Bills
Battle Value: 1,762
Chassis: Hollis Mark X
Power Plant: VOX 340 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarGuard IV
Armament:
2 Magna Mk.VI Heavy Large Lasers
6 Martell Medium Lasers
1 Olympian Flamer
Manufacturer: Tao MechWorks
Primary Factory: Styk
Communications System: HartfordCo COM 4000
Targeting and Tracking System: HartfordCo XKZ 1
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Trimmed Fusion Engine 340 24.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 6 Freezers 25(31) 15.00
Heat Sink Locations: [2]LT, [2]RT, [2]LA, 2 RA, 2 LL, 2 RL
Gyro: Light 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 232 14.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 11
L/R Torso 18 28
L/R Torso (rear) 8
L/R Arm 14 24
L/R Leg 18 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RT 6 2 2.00
(R) Medium Laser RT 3 1 1.00
2 Medium Lasers LT 6 2 2.00
(R) Medium Laser LT 3 1 1.00
2 Heavy Large Lasers RA 28 6 10.00
Flamer LA 3 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
4 3 3 0 0 4 2 Structure: 5
Special Abilities: ENE, SRCH, ES, SEAL, SOA
BLR-3C Battlemaster: This abortive late-3030s variant was only in production for a few years before the development of the Light Engine led to a major overhaul of most of the CSAF's major designs.
The BLR-3C's engine is a 340 Trimmed model, and all ammo-using weaponry is removed, along with the PPC. The 'Mech uses a pair of Heavy Large Lasers in a double-barreled, detachable housing in place of the PPC, and the chassis is crammed full of heat sinks, six of which are double-strength. A flamer is added to the left arm to replace the machine guns and give the BLR-3C a modicum of anti-infantry weaponry.
A few early prototypes of the BLR-3C saw combat on the Kurita front during the War of 3038, but lacked the Heavy Lasers seen on the production model, instead using standard ones. (BLR-3X: 1,588 BV; cost 12,159,002 C-Bills.)
The few remaining 3-series Battlemasters that survived the War of Silence were sold off to the Tamar Pact and the Waco Rangers to help them defend themselves against the Clans' Crusade -- or at least to inflict as much damage on the invaders as possible.
BV2 calculations
Armor 580.0
Internals 171.6
Gyro 42.5
No ammo 0.0
Def Factor x 1.2
---------------------
Def BV2 952.92
Heat efficiency 35
Gun heat value 49
Efficiency fail -- Mech runs blazing hot
Weapon BV Heat
hvLLAS 225.0 14
hvLLAS 225.0 28
MLAS 46.0 31
MLAS 46.0 34
MLAS (warm) 46.0 37*
MLAS (hot) 23.0 40!
MLAS (rear/hot) 11.5 43!!
MLAS (rear/v.hot) 11.5 46!!!
Flamer (v.hot) 3.0 49!!!
Tonnage 85.0
Speed factor x 1.12
---------------------
Off BV2 808.64
Total BV2 1761.56 -> (1762)
Internal Structure - Standard 146 0 34,000.00
Engine - Trimmed Fusion Engine 0 0 3,853,333.33
Gyro - Light Gyro 43 0 1,350,000.00
Cockpit - Standard 0 0 420,000.00
Heat Sinks - Single Heat Sink 0 0 18,000.00
Heat Sinks - Freezers 0 0 36,000.00
Musculature - Standard 0 85 170,000.00
Actuators 0 0 98,600.00
Armor - Standard Armor 580 0 145,000.00
Heavy Large Laser 0 225 150,000.00
Heavy Large Laser 0 225 150,000.00
Medium Laser 0 46 40,000.00
Medium Laser 0 46 40,000.00
Medium Laser 0 46 40,000.00
Medium Laser 0 46 40,000.00
(R) Medium Laser 0 46 40,000.00
(R) Medium Laser 0 46 40,000.00
Flamer 0 6 7,500.00
Base Cost 6,672,433.33
Cost Multiplier 1.850
Dry Cost 12,344,002
Total Cost 12,344,002
-
Kyudo KY3-M-O3
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3053A
Cost: 6,285,895 C-Bills
Battle Value: 1,234
Chassis: Chariot Type E3 Advanced Endo-Composite
Power Plant: VOX 225 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon FWL Light Ferro w/ CASE
Armament:
1 Zeus Astrapios Extended LRM-15
1 Magna Mk.IX ER Large Laser
Manufacturer: Andurien AeroTech (Ground Div.)
Primary Factory: Lopez
Communications System: Lassitor-3QZ
Targeting and Tracking System: IMB SYS 3740
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 75 points 3.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: Light Fusion Engine 225 7.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 144 8.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
L/R Torso 11 17
L/R Torso (rear) 5
L/R Arm 7 14
L/R Leg 11 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 2 5.00
Extended LRM-15 LA 8 6 12.00
@ELRM-15 (12) LT - 2 2.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5 2 2 2 0 2 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Kyudo KY3-M-O3: The modern Kyudo uses Endo-Composite internals, a Light Fusion engine, and Light Ferro armor to gain the tonnage to upgrade its weaponry. An Extended LRM-15 and an extended-range Large Laser give it impressive ability at long range, at the cost of suffering in close combat. Older Kyudos, often survivors of the bloody War of Silence, tend to be mixed with the newer ones in formations so as to complement each other's optimum ranges. On paper, it was also thought that they could share components as well, but the top-to-bottom upgrades of the -O3 Kyudo makes this difficult in practice.
-
Crusader CRD-4M
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3044A
Cost: 9,739,373 C-Bills
Battle Value: 1,428
Chassis: Crucis-B
Power Plant: Magna 260 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Riese-500 w/ CASE
Armament:
2 Magna Longbow LRM-15s
2 Intek Medium Lasers
2 Hovertec Quad SRMs
2 Imperator Light Machine Guns
1 Imperator Crown Anti-Missile System
Manufacturer: Kallon Industries
Primary Factory: Asuncion, Bernardo
Communications System: Garret T11-b
Targeting and Tracking System: Garret A7
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Light Fusion Engine 260 10.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 2 Freezers 12[14] 2.00
Heat Sink Locations: [1]LT, [1]RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 192 12.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 33
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 10 20
L/R Leg 15 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
Medium Laser RA 3 1 1.00
Light Machine Gun RA 0 1 0.50
LRM-15 RA 5 3 7.00
Medium Laser LA 3 1 1.00
Light Machine Gun LA 0 1 0.50
LRM-15 LA 5 3 7.00
SRM-4 RL 3 1 2.00
SRM-4 LL 3 1 2.00
@Anti-Missile System (12) RT - 1 1.00
@LRM-15 (16) RT - 2 2.00
@LMG (1/2) (100) LT - 1 0.50
@LRM-15 (8) LT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
4 2 3 2 0 3 1 Structure: 4
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
Crusader CRD-4M: Marik forces make frequent use of an upgraded Crusader that uses a Light Engine for additional tonnage. An Anti-Missile System is added to the head, the machine guns are switched out for light models for greater range, CASE is added to both side torsos, and the SRMs are reduced to quad-racks. This leaves just enough tonnage for a third ton of LRM ammo and a pair of freezers, which improves the Crusader's heat curve markedly. The CRD-4M was a common sight in FWL forces during the War of Silence, and many survived the conflict.
A variant of this design removes the machine guns and AMS to gain enough tonnage to swap out the LRMs for Extended LRM-10s. A pair of heavy small lasers fit snugly in the machine guns' old ports. This variant has recurrent overheating issues. (CRD-4M2: 2 exLRM-10/3A, 2 SRM-4/1A, 2 MLAS, 2 hvSLAS. 12[14] HS. 1,356 BV; cost 9,716,685 C-Bills.)
BV2 calculations
Armor 480.0
Internals 117.5
Gyro 32.5
AMS 32.0
1T AMS ammo 11.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 807.6
Heat efficiency 18
Gun heat value 23
Efficiency fail -- Mech runs warm
Weapon BV Heat tally
LRM-15 136.0 5
LRM-15 136.0 10
MLAS 46.0 13
MLAS 46.0 16
SRM-4 (warm) 39.0 19*
SRM-4 (hot) 19.5 22!
AMS 0.0 23!
LMG (no heat) 5.0
LMG (no heat) 5.0
3T LRM15 ammo 51.0
1T SRM4 ammo 5.0
1T AMS ammo 0.0
0.5T LMG ammo 0.5
Tonnage 65.0
Speed factor x 1.12
---------------------
Off BV2 620.48
Total BV2 1428.08 -> (1428)
Cost calculations
Item Cost
Internal Structure - Standard 26,000.00
Engine - Light Fusion Engine 3,380,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 380,000.00
Heat Sinks - Single Heat Sink 0.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 130,000.00
Actuators 75,400.00
Armor - Standard Armor 120,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Light Machine Gun 5,000.00
Light Machine Gun 5,000.00
@ LMG (1/2) 250.00
Anti-Missile System 100,000.00
@ Anti-Missile System 2,000.00
LRM-15 175,000.00
LRM-15 175,000.00
@ LRM-15 30,000.00
@ LRM-15 30,000.00
@ LRM-15 30,000.00
SRM-4 60,000.00
SRM-4 60,000.00
@ SRM-4 27,000.00
CASE 50,000.00
CASE 50,000.00
Base Cost 5,902,650
Cost Multiplier 1.650
Dry Cost 9,739,373
Total Cost 9,739,373
-
BattleAxe BKX-8C
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3037A
Cost: 8,916,217 C-Bills
Battle Value: 1,318
Chassis: Achernar Special Type 4
Power Plant: VOX 280 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarGuard-V w/ CASE
Armament:
2 Magna HellStar PPCs
3 Holly SRM-4s
2 GM MiniGuns
Manufacturer: Achernar BattleMechs
Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter Mark II
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Trimmed Fusion Engine 280 14.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single HS w/ 4 Freezers 19[23] 9.00
Heat Sink Locations: [2]LA, [2]RA, 2 LL, 2 RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 160 10.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 21
Center Torso (rear) 6
L/R Torso 15 21
L/R Torso (rear) 5
L/R Arm 11 17
L/R Leg 15 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-4 RT 3 1 2.00
Machine Gun RT 0 1 0.50
SRM-4 CT 3 1 2.00
SRM-4 LT 3 1 2.00
Machine Gun LT 0 1 0.50
PPC RA 10 3 7.00
PPC LA 10 3 7.00
@SRM-4 (25) RT - 1 1.00
@MG (1/2) (100) RT - 1 0.50
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
4 3 3 2 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
BattleAxe BKX-8C: Officially, Achernar BattleMechs brought back the venerable BattleAxe for the ConSuns military as an attempt to break into the heavy 'Mech market. In reality, it may have been done to resecure their legal rights to the ancient design, so as to allow for legal recourse should others attempt to reproduce the BattleAxe from the New Dallas Core's data without Achernar's permission.
A Trimmed engine and a host of heat sinks let the design run much cooler than its Age of War forbear. The machine guns from the primitive model have also returned, along with the addition of CASE, and an increase in armor. The only downside was the loss of the LRMs, which were switched out for more SRMs.
All told, it's not a bad update by any means, but the BKX-8C still finds it exceedingly hard to break out of the shadow of its descendant, the ubiquitous Warhammer. Achernar's generous repair and parts contracts have not swayed many minds as yet.
BV2 calculations
Armor 400.0
Internals 141.24
Gyro 35.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 691.488
Heat efficiency 27
Gun heat value 29
Efficiency fail - Mech runs warm
Weapon BV Heat tally
PPC 176.0 10
PPC 176.0 20
SRM-4 39.0 23
SRM-4 39.0 26
SRM-4 (warm) 39.0 29*
MG (no heat) 5.0
MG (no heat) 5.0
2T SRM4 ammo 10.0
0.5T MG ammo 0.5
Tonnage 70.0
Speed factor x 1.12
---------------------
Off BV2 626.64
Total BV2 1318.128 -> (1318)
Cost calculations
Item Cost
Internal Structure - Standard 28,000.00
Engine - Trimmed Fusion Engine 2,613,333.33
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 390,000.00
Heat Sinks - Single Heat Sink 10,000.00
Heat Sinks - Freezers 24,000.00
Musculature - Standard 140,000.00
Actuators 70,000.00
Armor - Standard Armor 100,000.00
PPC 200,000.00
PPC 200,000.00
SRM-4 60,000.00
SRM-4 60,000.00
@ SRM-4 27,000.00
@ SRM-4 27,000.00
SRM-4 60,000.00
Machine Gun 5,000.00
Machine Gun 5,000.00
@ MG (1/2) 500.00
CASE 50,000.00
CASE 50,000.00
Base cost 5,244,833.33
Cost Multiplier 1.7
Dry Cost 8,916,217
Total Cost 8,916,217
-
I like the Battleaxe. Probably needs a jumping variant but the SRM spam backing up the PPC's is nice.
-
Sorry for procrastinating, I've been focused on trying to find a new place to live :-[
Anyway, here's that dual-engine Charger I promised a while ago. It's actually pretty boss, all told. 8)
Charger CGR-2XK
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3059A
Cost: 18,623,520 C-Bills
Battle Value: 2,022
Chassis: Alshain Type 92
Power Plant: Dual Vlar 300 Trimmed
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy
Armament:
2 Tronel X Heavy Large Lasers
3 Tronel XI Heavy Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Luthien (prototypes only)
Communications System: Tek BattleCom
Targeting and Tracking System: Dalban HiRez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Engine: Dual Trimmed 300 x2 34.00
(Effective Engine Rating: 400)
Walking MP: 5 (6)
Running MP: 8 (9)
Jumping MP: 5 5.00
Heat Sinks: Improved Heat Sink 24{36} 4.00
Gyro: Light 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
TSM Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor: Standard AV - 224 14.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 32
Center Torso (rear) 13
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 25
L/R Leg 17 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Medium Laser RT 6 2 1.00
Heavy Medium Laser LT 6 2 1.00
Heavy Large Laser LA 14 3 5.00
Heavy Medium Laser LA 6 2 1.00
Heavy Large Laser RA 14 3 5.00
Free Critical Slots: 0
Charger CGR-2XK: Summits held on the neutral ground of Terra have led to exchanges of all sorts of experimental data, including a long-forgotten 'Dual Engine' prototype the Davions had tinkered with in the 2840s (http://bg.battletech.com/forums/index.php?topic=49553.0). TharHes, with the backing of General Nondi Steiner, had pushed for the creation of a super-heavy 'Mech powered by two ultra-light engines, dubbed the Ragnarok (http://bg.battletech.com/forums/index.php?topic=53373.0). The literally astronomical projected cost of the prototype led the Archon to cancel it on the spot before TharHes could even start to put together the frame.
Nonetheless, the dual-engine idea showed some promise, if less expensive engines were used. Luthien Armor Works, with their OmniMechs still on the drawing board, decided to build a dual-engine prototype out of a modified Charger frame and a couple spare Trimmed engines to see if the concept was feasible.
The result was the CGR-2XK. Even though it is better armed and armored than the common CGR-1A7 (http://bg.battletech.com/forums/index.php?topic=45420.msg1046741#msg1046741), with far better heat dissipation, the cost of the two wound up being quite comparable. Furthermore, the use of the Lyrans' Heavy Laser technology makes the -2XK a fearsome brawler, particularly when it can activate its triple-strength myomer and deliver crippling punches and kicks.
The main problems with the design are twofold. Firstly, with five Clans having eaten away at about half its territory and military, the Combine is not exactly swimming in spare engines at the moment. This would lead to logistical problems (or worse, dependency on another realm's industry) if dual-engine designs were adopted in earnest.
The other problem has to do with the engines' setup. One would think that having two engines would add a layer of redundancy to the design, allowing the 'Mech to continue functioning if it lost one of them to damage. Tests against the Jade Falcons on Port Arthur have shown this not to be the case; even though the Trimmed Engine itself is fairly hardy, the two reactors are built to run in tandem due to the overlapping magnetic fields; disabling one forces the other to shut down until it's recalibrated for functioning solo again. Furthermore, having the engines off-center adds the risk of severely overtaxing the gyro and unbalancing the 'Mech, particularly if one of them is destroyed.
Twelve CGR-2XKs were built at Luthien's main 'Mech plant, all of which have been deployed against Clan forces on Port Arthur, Talisker, and Aix-la-Chappelle. It is possible that more will be made, but unlikely unless House Marik is willing to divert engine production to their erstwhile ally. The Captain-General has waffled on the issue, making vague promises of material support but keeping the vast majority of the engines for FWLM use.
An adapted version of the -2XK's loadout using a single 400-rated Light Engine and a standard gyro is already being tooled up to replace the older -1A7. It is less capable due to the reduced cooling ability and lack of jump jets, but should be far easier for the Combine's damaged industrial base to upkeep. (CGR-2K: Endo, 400 LFE, 12[24] DHS, 14T Std armor, TSM, residual CASE. 2 hvLLAS, 3 hvMLAS. 5/8/0. 1,971 BV; cost 18,443,520 C-Bills.)
The long-delayed Hatamoto, now an OmniMech, should also make its debut in the next few months, now that the dual-engine option has been officially nixed.
LA LT CT RT RA HD
Shldr TFE1 TFE1 TFE2 Shldr LifeSup
UprArm TFE1 LGyro TFE2 UprArm Sensors
LwrArm TFE1 LGyro TFE2 LwrArm Cockpit
TSM TFE1 LGyro TFE2 Hand Endo
hvLLAS TFE1 LGyro TFE2 TSM Sensors
****** TFE1 LGyro TFE2 hvLLAS LifeSup
****** TFE1 TFE2 TFE2 ******
hvMLAS JJ JJ JJ ******
****** TSM Endo TSM Endo
Endo hvMLAS Endo hvMLAS Endo
Endo ****** Endo ****** Endo
Endo Endo Endo Endo Endo
LL RL
Hip Hip
UprLg UprLg
LwrLg LwrLg
Foot Foot
JJ JJ
TSM TSM
BV2 calculations
Armor 560.0
Internals 141.7152 (x 0.88^2)
Gyro 40.0
No ammo 0.0
Def Factor x 1.3
---------------------
Def BV2 964.230
Heat efficiency 37
Gun heat value 46
Efficiency fail -- Mech runs hot
Weapon BV Heat tally
hvLLAS 225.0 14
hvLLAS 225.0 28
hvMLAS 70.0 34
hvMLAS (warm) 70.0 40!
hvMLAS (hot) 35.0 46!!
Tonnage 80.0
Speed factor x 1.5
---------------------
Off BV2 1057.5
Total BV2 2021.73 -> (2022)
Cost calculations
Item Cost
Internal Structure - Endo Steel 128,000.00
Engine - Trimmed Fusion Engine 3,200,000.00
Engine - A second Trimmed engine 3,200,000.00
Gyro - Light Gyro 1,350,000.00
Cockpit - Standard 410,000.00
Heat Sinks - Improved Heat Sink 72,000.00
Musculature - Triple-Strength 1,280,000.00
Actuators 86,400.00
Armor - Standard Armor 140,000.00
Heavy Large Laser 150,000.00
Heavy Large Laser 150,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Base cost 10,346,400
Cost Multiplier 1.8
Dry Cost 18,623,520
Total Cost 18,623,520
-
*bump*
Now that crazy hectic time is over, I can get back to making some Vaults stuff. Possibly even getting off my butt and starting the storyline proper!
In the meantime, though, I'm gonna take a page from my earlier mech thread and add little blurbs describing the custom weaponry and equipment to each post.
Fluff for the dual-engine Warhammer (from my failed design challenge thread (http://bg.battletech.com/forums/index.php?topic=54173.0)) is also forthcoming, and possibly some alternate Clan Omni configurations after that. Or maybe the Vaultsverse's non-terrible version of the Ostscout IIC.
-
I return. For real this time.
This one uses a new toy, the Variable-Range Missile system. I'll post the details in the Non-Canon Cannons thread (http://bg.battletech.com/forums/index.php?topic=12121.0) soon, but the gist is that VRMs are a Marik-specific weapon that uses their fuel as the explosive. The upshot of this is that they do more damage up close (3/2/1 damage), dropping off as range increases (9/16/21 5/12/21 hexes), but the launchers are pretty heavy. The exploding fuel is a bit touchy, too, so try not to run hot while using these.
Ostwar OWR-4M
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3060A
Cost: 8,677,900 C-Bills
Battle Value: 1,551
Chassis: Ost-1
Power Plant: Magna 260 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 100 w/ CASE
Armament:
1 Zeus Thunderblast VRM-12
2 Magna Mk.VIII ER Medium Lasers
2 Zeus Thunderspark VRM-3s
Manufacturer: Oriente Weapon Works, Earthwerks Inc.
Primary Factory: Oriente (OWW), Calloway VI (EWI)
Communications System: Neil 9000
Targeting and Tracking System: RCA InstaTrac Mark XIV
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Trimmed Fusion Engine 260 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LA, 1 RA
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 192 12.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 29
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 10 19
L/R Leg 15 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
VRM-12 RT 9 5 12.00
2 ER Medium Lasers LT 10 2 2.00
VRM-3 RA 3 2 3.00
VRM-3 LA 3 2 3.00
@VRM-3 (28) RT - 1 1.00
@VRM-12 (14) RT - 2 2.00
@VRM-3 (28) LT - 1 1.00
@VRM-12 (14) LT - 2 2.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
4 3 3 1 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Ostwar OWR-4M: Working with the OWR-3M as a basis, Oriente and Earthwerks decided to upgrade the Ostwar to make use of House Marik's new Variable-Range Missiles, replacing the entire missile armament to do so. These missiles use their volatile fuel as their payload, leading to gradually decreasing damage at longer ranges. Because keeping the volatile ammunition cool is crucial for any unit mounting VRMs, both companies opted to refit the chassis' cooling system to double heat sinks. It was considered well worth it in order to grant the Ostwar unparalleled versatility; with the new missiles, League forces can engage a target at any range, crushing a foe with incredible short-range power and immediately providing indirect fire support to friends in need. The twin lasers were upgraded to ER models, as well, likely an afterthought.
Earthwerks also manufactures a variant that mounts an Extended LRM-15 in place of the large VRM rack. Oriente does not produce this variant yet, as they are still gauging demand, but they look likely to do so within a year or two. (OWR-4M2: BV 1,462; cost 8,575,600 C-Bills.)
BV2 calculations
Armor 480.0
Internals 137.28
Gyro 32.5
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 779.736
Heat efficiency 28
Gun heat value 25
Efficiency achieved -- Mech runs cool
Weapon BV
VRM-12 192.0
erMLAS 62.0
erMLAS 62.0
VRM-3 48.0
VRM-3 48.0
4T VRM12 ammo 188.0
2T VRM3 ammo 24.0
Tonnage 65.0
Speed factor x 1.12
---------------------
Off BV2 771.68
Total BV2 1551.416 -> (1551)
Cost calculations
Item Cost
Internal Structure - Standard 26,000.00
Engine - Trimmed Fusion Engine 2,253,333.33
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 380,000.00
Heat Sinks - Double Heat Sink 72,000.00
Musculature - Standard 130,000.00
Actuators 65,000.00
Armor - Standard Armor 120,000.00
ER Medium Laser 80,000.00
ER Medium Laser 80,000.00
VRM-3 54,000.00
VRM-3 54,000.00
@ VRM-3 84,000.00
@ VRM-3 84,000.00
VRM-12 216,000.00
@ VRM-12 84,000.00
@ VRM-12 84,000.00
@ VRM-12 84,000.00
@ VRM-12 84,000.00
CASE 50,000.00
CASE 50,000.00
Base cost 5,259,333.33
Cost Multiplier 1.65
Dry Cost 8,677,900
Total Cost 8,677,900
-
:P
Edit: How do I keep not changing the overall tonnage of the Mech when I mess with the dual-engine template? I only noticed this a month and a half later.
NEW TECH OVERVIEW
- Trimmed Fusion Engine:
Halfway between a Standard and a Light Engine, for all intents and purposes. 1/8
lighter, but adds one engine critical to each side torso.
- Dual-Engine Mech:
Uses two engines, moved mainly to the side torsos. These engines provide a total
of 2/3 of their combined Engine Rating, rounded up to the nearest 5. Losing one
engine will disable the 'Mech, even if the other is intact. This is much more fragile
than just having one larger engine, but it does at least provide a lot of extra cooling.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
Cavalry CAV-4S
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3060A
Cost: 13,963,857 C-Bills
Battle Value: 2,010
Chassis: Chariot Type G-X
Power Plant: Dual Magna 260 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy
Armament:
8 Diverse Optics Model 35 Heavy Medium Lasers
2 Diverse Optics Model 44 Heavy Small Lasers
Manufacturer: StarCorps Industries
Primary Factory: Son Hoa
Communications System: Dalban Commline w/ Guardian ECM
Targeting and Tracking System: Dalban HiRez w/ Beagle Active Probe
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Dual Trimmed 260 x2 24.00
(Effective Engine Rating: 350)
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 3 CT, 1 LT, 1 RT 5.00
Heat Sinks: Double Heat Sink 23[46] 3.00
Heat Sink Locations: 1 LA, 1 RA, 1 CT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard AV - 192 12.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 27
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 23
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Small Laser RA 2 1 0.50
2 Heavy Medium Lasers RA 12 4 2.00
2 Heavy Medium Lasers RT 12 4 2.00
2 Heavy Medium Lasers LT 12 4 2.00
2 Heavy Medium Lasers LA 12 4 2.00
Heavy Small Laser LA 2 1 0.50
Guardian ECM RL 0 2 1.50
Beagle Active Probe LL 0 2 1.50
Free Critical Slots: 1
Cavalry CAV-4S: With the loss of Hesperus and some of the former Commonwealth's most industrialized worlds to the breakaway Isle of Skye, and the coreward systems overrun by various Clans, the Lyran realm's list of effective defense industries grows thin. In many cases the Commonwealth has had to accept humiliating "reparations" to the ascendant Free Worlds League in exchange for military aid on the Clan front. (The Confederated Suns sends what spare supplies it can, but given the distances involved and their own wartime needs, the Lyrans are lucky the Chancellor-Prince can get anything to them at all.)
Far from being flashy new technology, many of the supplies that make it to Lyran territory are second-hand and of the previous technological generation. Most notably, large numbers of 225- and 260-rated Trimmed Engines have made their way to the Commonwealth to be used in her war machines due to their ubiquity. Bowie Industries and StarCorp, among others, have had to get creative in the use of these engines.
Modifications to the Warhammer to accomodate a dual-engine loadout and Heavy PPCs were successful, but too expensive to roll out such an upgrade across the board. (WHM-9X: See here. (http://bg.battletech.com/forums/index.php?topic=54173.msg1249762#msg1249762)) Instead StarCorps bought the rights to the almost-forgotten Cavalry design (http://bg.battletech.com/forums/index.php?topic=45420.msg1146900#msg1146900) for a pittance, and completely reworked the torso.
The new Cavalry's loadout is based around a heavy short-range alpha strike, as the immense heat dissipation offered by two engines' worth of double heat sinks allows the 'Mech to use powerful, hot energy weapons with reckless abandon. Eight heavy medium lasers are enough to melt four tons of enemy armor off in one alpha strike, assuming the pilot can hold the beams on target steadily enough. A pair of Heavy Small Lasers are also present, more or less as afterthoughts. High mobility, jump jets, tough armor, and a full electronics suite all allow the new Cavalry to get close enough to use its short-range weaponry effectively. If needed, the Cavalry can use its fists as well, which is helpful as it is one of the few Inner Sphere tactics that the Clans cannot readily counter.
The facility on Son Hoa has been dutifully churning out this unorthodox 'Mech since early 3060; the Loburg facility has rebuilt from damage suffered in the War of Silence but hasn't expanded enough to produce the Cavalry yet. StarCorps has also begun production of the Cavalry on Emris IV for Marik forces.
Steiner forces have been using the Cavalry primarily in urban ambush tactics, where their vulnerable dual-engine nature is less of a hindrance given the preponderance of cover available. Marik formations tend to relegate it to bodyguard duty, protecting vulnerable missile-armed units, particularly 'Mechs mounting large numbers of Extended LRMs.
LA LT CT RT RA HD
Shldr TFE1 TFE1 TFE2 Shldr LifeSup
UprArm TFE1 Gyro TFE2 UprArm Sensors
LwrArm TFE1 Gyro TFE2 LwrArm Cockpit
Hand TFE1 Gyro TFE2 Hand ------
DHS TFE1 Gyro TFE2 DHS Sensors
*** TFE1 TFE2 TFE2 *** LifeSup
*** TFE1 DHS TFE2 ***
hvMLAS hvMLAS *** hvMLAS hvMLAS
****** ****** *** ****** ******
hvMLAS hvMLAS JJ hvMLAS hvMLAS
****** ****** JJ ****** ******
hvSLAS JJ JJ JJ hvSLAS
LL RL
Hip Hip
UprLg UprLg
LwrLg LwrLg
Foot Foot
BAP G.ECM
*** *****
BV2 calculations
Armor 480.0
Internals 82.8608 (107 x 0.88^2)
Gyro 35.0
Guardian ECM 61.0
Beagle Probe 10.0
No ammo 0.0
Def Factor x 1.3
---------------------
Def BV2 869.519
Heat efficiency 47
Gun heat value 52
Efficiency fail -- Mech runs warm
Weapon BV Heat tally
hvMLAS 70.0 6
hvMLAS 70.0 12
hvMLAS 70.0 18
hvMLAS 70.0 24
hvMLAS 70.0 30
hvMLAS 70.0 36
hvMLAS 70.0 42
hvMLAS (warm) 70.0 48*
hvSLAS (hot) 9.0 50!
hvSLAS (hot) 9.0 52!
Tonnage 70.0
Speed factor x 1.76
---------------------
Off BV2 1140.48
Total BV2 2009.999 -> (2010)
Cost calculations
Item Cost
Internal Structure - Standard 28,000.00
Engine - Trimmed Fusion Engine 2,426,666.67
Engine - A second Trimmed engine 2,426,666.67
Gyro - Standard Gyro 1,200,000.00
Cockpit - Standard 390,000.00
Heat Sinks - Double Heat Sink 138,000.00
Musculature - Standard 140,000.00
Actuators 81,200.00
Jump Jets - Standard Jump Jet 350,000.00
Armor - Standard Armor 120,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Heavy Small Laser 16,750.00
Heavy Small Laser 16,750.00
Guardian ECM 200,000.00
Beagle Active Probe 200,000.00
Base cost 8,214,033.33
Cost Multiplier 1.7
Dry Cost 13,963,856.66
Total Cost 13,963,857
-
More Steiner desperation stuff.
NEW TECH OVERVIEW
- Improved Heat Sinks: Halfway in between SHS and DHS. 2 crits, 1.5 heat per turn.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
- Gast Autocannons: Can fire 3 shots per turn with no chance to jam whatsoever.
Can survive one critical hit, at the cost of rapid-fire capability. To-hit bonus
from AES/TarComp/etc capped at -1 unless firing single shots, but other bonuses
(e.g. C3, using Cluster ammo) still apply.
Phoenix PX-4S
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3059A
Cost: 3,336,000 C-Bills
Battle Value: 1,042
Chassis: 12f Krauss-Liemann
Power Plant: GM or Omni 150
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Varies, usually Maximillian 100 or equivalent (w/ CASE)
Armament:
1 Mydron Model GC Gast AC/5
1 Heavy Medium Laser (BlazeFire PowerShot under license, or spare Defiance H4M)
1 TharHes Defender MRM-10
1 LRM-5 (manufacturer varies widely)
Manufacturer: Bowie Industries
Primary Factory: Carlisle
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 150 5.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Improved Heat Sink 10{15} 0.00
Heat Sink Locations: {1}LT, {1}RT, {1}LL, {1}RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 152 9.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 21
Center Torso (rear) 8
L/R Torso 12 16
L/R Torso (rear) 6
L/R Arm 8 15
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Medium Laser CT 6 2 1.00
MRM-10 LT 4 2 3.00
LRM-5 LT 2 1 2.00
Gast AC/5 RA 1 7 13.00
@AC/5 (60) RT - 3 3.00
@MRM-10 (24) LT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 10
3 3 3 2 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Phoenix PX-4S: In desperate need of more war materiel, House Steiner has had to dig into the New Dallas Core for all-purpose designs that can be produced at the widest number of facilities. The Phoenix was a natural choice, especially since it could reuse a number of spare engines.
As such, a wide variety of Phoenix variants have rapidly come into use in the LCAF, from the primitive and semi-primitive 1- and 2-series produced in a number of backwater facilities, to the once-common -3R, to a host of new variants using different engines.
The 4-series denotes Phoenixes that use the common 150-rated standard engine, widely used on the Commando before Coventry's capture by the Ghost Bears. This limits the medium 'Mech to the same speed as many assault 'Mechs, and relegates the PX-4S and its brethren to heavier formations where it is seemingly out of place, or to garrison units that don't require speed.
The -4S in particular makes use of a new five-class Gast Autocannon. With its reliability and high rate of fire, the Gast AC/5 is an able weapon even in the hands of a novice. Backup weapons include a centerline heavy laser and a pair of missile racks on the left shoulder. With this eclectic loadout, the Phoenix-4S is often used as a guard for Lyran assault 'Mechs, helping to amplify the damage on the chosen target and protecting its lumbering friends from lighter assassins. Owing to shortages of the new weapon, the -4S2 uses a common AC/10, while the -4S3 switches the MRM rack for an SRM-4 and uses a Gauss Rifle.
5-series Phoenixes use a standard 200 engine, again with the heat dissipation system stripped out and replaced with an Improved one. The base PX-5S variant uses a Heavy PPC and an SRM-6, backed up by the usual centerline laser, but a couple other common loadouts exist due to the varying logistical situations on the ground. 5-series Phoenixes are about as common as the 4-series overall.
The 6-series is a catch-all category for Phoenixes that use various 250-rated engines, whether coming from the factory with a Standard or Trimmed engine, or modified with a Light or XL engine. These loadouts tend to be quite similar to the original PX-3R loadout, with a PPC of some sort augmented by missiles. The 7-series is similar, but uses a 300-rated engine (or, in the case of the PX-7X, paired Trimmed 225's). With the higher-rated engines in demand by assault and heavy 'Mechs, the 7-series Phoenix is quite rare indeed.
BV2 calculations
Armor 380.0
Internals 124.5
Gyro 25.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 635.4
Heat efficiency 19
Gun heat value 15
Efficiency achieved -- Mech runs cool
Weapon BV
Gast AC/5 146.0
hvMLAS 70.0
MRM-10 56.0
LRM-5 45.0
@AC/5 x3 27.0
@MRM10 x1 7.0
@LRM5 x1 6.0
Tonnage 50.0
Speed factor x 1.00
---------------------
Off BV2 407.0
Total BV2 1042.4 -> (1042)
IHS is the only new tech, so adding 30k to the base cost was easy enough
-
This post has been reserved for a mess of Phoenix variants.
-
(Moved this post down one so I can paste in a mess of Phoenix variants in the previous one. Sorry for those who were hoping for something more substantive.)
NEW TECH OVERVIEW
- Variable-Range Missiles: Does 3/2/1 damage based on range to target (5/12/21
hexes). Ammo is heat-sensitive (like Inferno missiles) and may blow up if the Mech
overheats.
Archer ARC-6M
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3059A
Cost: 11,191,440 C-Bills
Battle Value: 1,554
Chassis: Earthwerks Archer Standard
Power Plant: VOX 280 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 100 Standard Armor w/ CASE
Armament:
2 Delta Dart Extended LRM-10s
4 ER Medium Lasers (Magna Mk.VIII or Diverse Optics Sunfire)
2 Zeus Thunderspark VRM-3s
Manufacturer: Earthwerks Incorporated
Primary Factory: Calloway VI
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Light Fusion Engine 280 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 11 22
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers CT 10 2 2.00
Extended LRM-10 RT 6 4 8.00
VRM-3 RT 3 2 3.00
Extended LRM-10 LT 6 4 8.00
VRM-3 LT 3 2 3.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
@ELRM-10 (18) RT - 2 2.00
@ELRM-10 (9) LT - 1 1.00
@VRM-3 (28) LT - 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4 3 3 1 0 3 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Archer ARC-6M: The new Archer upgrades to extended-range lasers and downgrades the missiles to ten-racks for greater ammo longevity. A pair of small variable-range missile racks are added for additional damage, and one extra double heat sink helps deal with any buildup.
-
Raise your hands if you were expecting an Omni Whitworth.
...Nobody? Good.
NEW TECH OVERVIEW
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
- Snub Autocannons: This universe's version of Light ACs; identical apart from a
chance to jam (on a roll of 2), which can be cleared as per Rotary rules. Can use
Standard AC ammo (with corresponding range brackets) in exchange for a +1
penalty to hit and a higher jam chance (roll of 2 or 3).
Ashigaru AGR-1O
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3060
Cost: 6,429,500 C-Bills
Battle Value: 623
Chassis: Whitworth Type II Endo-Composite
Power Plant: Pitban 240 Light
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: New Samarkand Royal Light Ferro w/ CASE
Armament:
13.0 tons of pod space.
Manufacturer: LexaTech Industries, Luthien Armor Works
Primary Factory: Hun Ho (LI), Luthien (LAW)
Communications System: Sipher CommSys 4
Targeting and Tracking System: Eagle Eye 350 XX
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 67 points 3.00
Internal Locations: 2 LT, 5 RA
Engine: Light Fusion Engine 240 9.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 135 8.00
Armor Locations: 6 LA, 1 RA
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 18
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 19
Ashigaru AGR-1O: Due to their association with the mysteriously-disappeared Wolf's Dragoons, Theodore Kurita's proposed military reforms were publicly renounced by his father and stalled for decades, and the Ryuken were disbanded. With Takashi's death in the War of Silence, and despite incredible behind-the-scenes resistance from the Black Dragon Society and recalcitrant Warlords such as Tetsuo Akuma, these reforms are finally moving forward again.
One aspect of these reforms was a massive reinvestment in new 'Mech plants and chassis, leading to LexaTech expanding their operations to Hun Ho just before the Clans arrived. With the Coordinator's blessing, they bought up a few "orphaned" designs and reinvented them for the modern age.
The Ashigaru looks at first glance like someone modernized a Whitworth and gave it a number of samurai-esque flourishes. Closer inspection reveals that the torso has been heavily reworked with a mix of Endo-Steel and standard components, and the legs have been redesigned entirely. Only a few parts of the arms have enough commonality with the older design to be reusable on the Ashigaru -- notably, the lower arm actuators -- but with the Whitworth so rare on the modern battlefield this makes little impact on logistics.
A Light Engine powers the 'Mech, giving it the respectable speed of just under one hundred kilometers per hour. LexaTech had partnered with Luthien Armor Works to produce the design, whose designers had wanted to use an XL engine for greater speed instead. However, with XL engines expensive and still on the fairly rare side, there were serious concerns with getting the XL 280 to both factories soon enough to build the number of OmniMechs the Coordinator was demanding.
With respectable armor, about a third of its weight devoted to pod space, and the survivability and speed provided by its Light Engine, the Ashigaru doesn't excel in any particular area. As a result it hasn't caught on to the extent that the other Draconis Omnis have.
The Prime loadout is in many ways an updated version of the old Whitworth and shows its origins. Though it lacks jump jets, it has the same firepower and mounts CASE, in addition to upgrading the lasers to new extended-range models.
================================================================================
Loadout Name: Prime Cost: 7,077,700
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,190
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser HD 5 1 1.00
2 LRM-5s RT 4 2 4.00
2 LRM-5s LT 4 2 4.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
@LRM-5 (24) RT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
6 2 3 2 0 2 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
Alpha variant uses a pair of extended-range large lasers in the upper torso, with a solitary medium laser in the head for short-range defense. Extra heat sinks keep the design from running too hot, though repeated alpha strikes should still be avoided. Many who use the Ashigaru Alpha loadout use the high-mounted lasers to peek over hills and harass Clan targets.
================================================================================
Loadout Name: Alpha Cost: 7,238,700
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,181
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 2 RT
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
ER Large Laser RT 12 2 5.00
ER Large Laser LT 12 2 5.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
6 3 3 2 0 2 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Bravo, meanwhile, is a short-range brawler with nine medium lasers, outdoing the old Hunchback-4P while having greater speed and fewer heat issues.
================================================================================
Loadout Name: Bravo Cost: 7,108,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,244
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
2 Medium Lasers CT 6 2 2.00
3 Medium Lasers RT 9 3 3.00
3 Medium Lasers LT 9 3 3.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
6 5 5 0 0 2 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Charlie variant uses a quintet of medium pulse lasers for a more accurate short-range barrage. A full set of jump jets allows Ashigaru pilots to close more quickly in rough or urban terrain, positioning them for the perfect backstab.
================================================================================
Loadout Name: Charlie Cost: 7,476,700
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,092
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser HD 4 1 2.00
Medium Pulse Laser RT 4 1 2.00
Medium Pulse Laser LT 4 1 2.00
Medium Pulse Laser RA 4 1 2.00
Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
6j 3 3 0 0 2 1 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Delta is a rare anti-aircraft variant mounting a pair of Snub Autocannon/2s. With only one ton of ammo and limited damage levels, this variant is thoroughly disliked by most Kurita warriors, but it does see some use in hot environments where more energy-heavy loadouts would be inappropriate.
================================================================================
Loadout Name: Delta Cost: 7,217,700
Tech Rating/Era Availability: E/X-X-X-A BV2: 998
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser HD 5 1 1.00
Snub AC/2 RT 1 1 4.00
Snub AC/2 LT 1 1 4.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
@Snub AC/2 (Slug) (45) RT - 1 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 10
6 2 2 1 0 2 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Echo is a throwback to the old Whitworth-1S, with paired SRM racks and medium lasers. Upgraded technology, however, makes it more lethal; the arm lasers are now Heavy models, giving them added damage, and the missiles are now enhanced with Artemis fire control.
================================================================================
Loadout Name: Echo Cost: 7,357,700
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,135
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
SRM-6 RT 4 2 3.00
Artemis IV FCS RT - 1 1.00
SRM-6 LT 4 2 3.00
Artemis IV FCS LT - 1 1.00
Heavy Medium Laser RA 6 2 1.00
Heavy Medium Laser LA 6 2 1.00
@SRM-6 (Artemis) (15) RT - 1 1.00
@SRM-6 (Artemis) (15) LT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
6 4 4 0 0 2 1 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Finally, Foxtrot loadout uses paired Light PPCs for ranged combat, with a mix of machine guns and extended-range small lasers for close-range skirmishing. Jump jets give this variant a high degree of mobility.
================================================================================
Loadout Name: Foxtrot Cost: 7,551,075
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,075
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC RT 5 2 3.00
ER Small Laser RT 2 1 0.50
Light PPC LT 5 2 3.00
ER Small Laser LT 2 1 0.50
2 Machine Guns RA 0 2 1.00
2 Machine Guns LA 0 2 1.00
@MG (1/2) (100) RT - 1 0.50
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
6j 3 2 1 0 2 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
-
Allow me to cornobble you for a moment. You have done more of these Omni calculations by hand and nobody has yet hit you with a fish.
So here's your fish slap! *slap*
You may now return to your regularly scheduled TRO postings.
-
Allow me to cornobble you for a moment. You have done more of these Omni calculations by hand and nobody has yet hit you with a fish.
So here's your fish slap! *slap*
You may now return to your regularly scheduled TRO postings.
But the fish slap was only supposed to be if I used Vaults-only tech in the base calculations, like the Trimmed Engine on the Asp. I actually haven't had to do any of the Omnis by hand since then...
Nonetheless, I shall accept my fishy fate. Ow. #P
-
On a more serious note, I do enjoy reading your designs. Certainly a more natural progression through the technologies, and makes for interesting tweaks on those marginal 3025 designs.
-
Did you have a Jenner design in this thread? I can't believe Kurita wouldn't take the opportunity to add heat sinks or armor with just a ton or two of weight from, say, a trimmed engine. Or maybe you could make a better K model, at least.
-
That is an excellent idea good sir. I'll put a couple Jenner variants into the mix. And thanks for the compliments :)
-
As requested.
AU EQUIPMENT OVERVIEW
- Semi-Ferro Armor:
A partially-successful attempt to work towards Ferro-Fibrous armor without the
benefit of Star League metallurgy data. 14 crits, multiplies armor value by 1.06.
- Mixed Heat Sinks
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
Jenner JR7-K
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3043A
Cost: 5,025,375 C-Bills
Battle Value: 1,113
Chassis: Alshain Class 48a
Power Plant: Magna 245 Light
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Lexington Ltd. Lifters
Jump Capacity: 210 meters
Armor: New Samarkand Royal Semi-Ferro w/ CASE
Armament:
4 Heavy Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Luthien, Abiy Adi
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 58 points 3.50
Engine: Light Fusion Engine 245 9.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL 3.50
Heat Sinks: Single HS w/ 2 Freezers 13[15] 3.00
Heat Sink Locations: 1 LT, 1 RT, [1]LA, [1]RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Semi-Ferro AV - 101 6.00
Armor Locations: 1 HD, 1 CT, 3 LT, 3 RT, 3 LA, 3 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 13
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 10
L/R Leg 8 11
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Heavy Medium Lasers RA 12 4 2.00
2 Heavy Medium Lasers LA 12 4 2.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
7j 2 2 0 0 1 2 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Jenner JR7-K (AU): Though a version of the Jenner with a Trimmed Engine was on the drawing boards almost from the moment the technology was reverse-engineered in the aftermath of the War of 3038, the Draconis Combine was not yet in a position to restart any manufacturing of the venerable scout 'Mech. By the time LAW was able to bring a secondary wing of the Luthien megafactory online to do so, along with a new facility on Abiy Adi, the Combine had already gotten a hold of Light Engine tech as a result of Hanse Davion's "fire sale", necessitating another redesign of the torso.
The JR7-K upgrades its lasers to heavy models, another prize of the "fire sale", while using the tonnage saved from an upgrade to a Light Engine and the removal of the missile rack to add heat sinks (including two freezers) and another pair of jump jets. On top of all this, the armor was upgraded to an impressive six tons of Semi-Ferro.
Due to the heavy changes involved, the JR7-K wasn't able to supplant the older -D and -F Jenners before the War of Silence began in 3048. All three serve in the modern DCMS alongside the newer -K2, which fully upgrades to double heat sinks. (JR7-K2: 13[26] DHS, otherwise identical. 1,194 BV; cost 5,111,775 C-Bills.)
BV2 calculations
Armor 252.5
Internals 65.25
Gyro 17.5
No ammo 0.0
Def Factor x 1.4
---------------------
Def BV2 469.35
Heat efficiency 14
Gun heat value 24
Efficiency fail -- Mech runs hot
Weapon BV Heat
hvMLAS 70.0 6
hvMLAS 70.0 12
hvMLAS (warm) 70.0 18*
hvMLAS (hot) 35.0 24!!
Tonnage 35.0
Speed factor x 2.30
---------------------
Off BV2 644.0
Total BV2 1113.35 -> (1113)
Cost calculations
Internal Structure - Standard 14,000.00
Engine - Light Fusion Engine 1,715,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 320,000.00
Heat Sinks - Single Heat Sink 2,000.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 70,000.00
Actuators 31,500.00
Jump Jets - Standard Jump Jet 343,000.00
Armor - Semi-Ferro 75,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Base cost 3,722,500
Cost Multiplier 1.35
Dry Cost 5,025,375
Total Cost 5,025,375
-
AU EQUIPMENT OVERVIEW
- Gast Autocannons: Can fire 3 shots per turn with no chance to jam whatsoever.
Can survive one critical hit, at the cost of rapid-fire capability. To-hit bonus
from AES/TarComp/etc capped at -1 unless firing single shots, but other bonuses
(e.g. C3, using Cluster ammo) still apply.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
Atlas AS7-S3 (AU)
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3060
Cost: 10,463,500 C-Bills
Battle Value: 2,270
Chassis: Foundation Type 10X
Power Plant: Vlar 300
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Special Heavy w/ CASE
Armament:
1 Defiance Zerstörer GAC/10
1 FarFire Maxi-Rack LRM-20
6 Defiance E4M ER Medium Lasers
2 Defiance B3M Medium Lasers
1 Defiance H2S Heavy Small Laser
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: Angst Discom
Targeting and Tracking System: Angst Accuracy
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 14
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 41
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Small Laser HD 2 1 0.50
2 (R) Medium Lasers CT 6 2 2.00
GAC/10 RT 2 12 17.00
LRM-20 LT 6 5 10.00
3 ER Medium Lasers RA 15 3 3.00
3 ER Medium Lasers LA 15 3 3.00
@AC/10 (20) LT - 2 2.00
@AC/10 (Cluster) (20) LT - 2 2.00
@LRM-20 (12) LT - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 5 5 3 0 4 1 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
Atlas AS7-S3 (AU): This new Skye-exclusive Atlas model uses the cheaper Vlar 300 Standard Fusion engine and upgrades to a full array of double heat sinks, while the main gun is a new Gast AC/10 fed by four tons of ammo. Three extended-range medium lasers sit in each arm, and the old LRM rack and rear lasers have returned. A token heavy small laser sits in the head for additional close-in damage. With the cost savings over the AS7-S, the -S3 can be produced in greater numbers.
The -S2, built very briefly on Hesperus, is similar to the -S3 but used Improved Heat Sinks, and mounted heavy medium lasers instead of extended-range versions. (AS7-S2 (AU): GAC-10/4A, LRM-20/2A, 6 hvMLAS, 2 (r)MLAS, hvSLAS, 14{21}IHS, 19T Std armor, 3/5/0. Cost and BV forthcoming.)
-
That's not a bad transformation. Myself, I have always been a D fan. So I think as an improved D I'd use that light engine to simply add the two freezers and one ton of armor. I really want to shoehorn in CASE, but I suppose I can't have everything.
-
They told me I could boat anything
So I boated single heat sinks.
(yes, this is me flagrantly stealing from FantasticTuesday)
AU EQUIPMENT OVERVIEW
- wait this is entirely introtech what is going on
Banshee BNC-3T
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 3031A
Cost: 8,477,040 C-Bills
Battle Value: 1,812
Chassis: TTI XTd
Power Plant: VOX 285
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy
Armament:
1 Magna Hellstar PPC
1 Sunglow Type 2 Large Laser
9 Diverse Optics Type 18 Medium Lasers
Manufacturer: Taurus Territorial Industries
Primary Factory: Taurus
Communications System: O-P 3000 Comset
Targeting and Tracking System: O-P 1700 TR
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9.50
Engine: Fusion Engine 285 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 37 27.00
Heat Sink Locations: 1 CT, 7 LT, 7 RT, 6 LA, 1 RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 240 15.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 40
Center Torso (rear) 17
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 21
L/R Leg 20 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
(R) Medium Laser CT 3 1 1.00
PPC RT 10 3 7.00
2 Medium Lasers RT 6 2 2.00
5 Medium Lasers LT 15 5 5.00
Large Laser LA 8 2 5.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
3 6 6 1 0 4 0 Structure: 8
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Banshee BNC-3T: The unexpected widecast of the New Dallas Memory Core led to a huge burst of industrial rebuilding all across inhabited space, and the Periphery was no exception. The Taurians in particular have long been wary of Inner Sphere powers, especially the Davions. Learning the Davions would have little trouble on the Capellan border for the foreseeable future sent the Taurian military-industrial complex into full-blown panic mode.
Lacking any appreciable domestic production of assault 'Mechs, the TDF delved into the memory core's contents and attempted to rectify the problem. While Vandenberg Mechanized Industries and Pinard Protectorates Limited jointly worked on a resurrected Mackie design to pioneer recovered CASE technology, Taurus Territorial Industries decided to bring back the Banshee instead. Protector Thomas Calderon greenlit both projects with little hesitation.
TTI's Banshee started off with major logistical issues, since no engines suitable for a 95-ton 'Mech were produced in the Concordat. The easiest solution was to use the New Dallas Core's data and work out how to up-rate the VOX 280 to a 285-rating safely. This process, as well as starting up production in earnest, took a year and a half, and netted the Concordat's scientists nearly all the remaining data they needed to reproduce any standard engine size. Once the new 285 engine was available, it was relatively simple to modify the primitive Banshee blueprints to accomodate modern components.
The BNC-3T relies on a pure energy loadout of one PPC, one large laser bracketed to the left arm, and a whopping nine medium lasers (one rear-mounted). All are easily found in existing stockpiles and are produced in the Taurian realm. Thirty-seven heat sinks keep the 'Mech cool in most situations, though repeated alpha strikes can still cause significant heat spikes. The O-P corporation also debuted a modified version of their 1500-series targeting gear, the 1700 TR, which helps the pilot manage their heat levels more effectively.
With its lack of ammo dependency and impressive durability, the Banshee-3T is set to become a centerpiece of the Taurians' meager assault forces. The main issue has been in the realm of strategy; since the TDF has had more heavies and fewer assaults for a long time, they have been forced to study less-mobile tactics to accomodate the recent changes.
-
Mackie MSK-9T
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-F-D-A
Production Year: 3034A
Cost: 9,464,000 C-Bills
Battle Value: 1,976
Chassis: Ford Super H TAA3
Power Plant: Vlar 300
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starslab-5 w/ CASE
Armament:
2 Donal PPCs
1 Pontiac 50 Autocannon/10
3 Martell Medium Lasers
1 Shannon Fore SRM-4
Manufacturer: Pinard Protectorates Ltd., Vandenberg Mechanized
Industries
Primary Factory: Pinard (PPL and VMI), New Vandenberg (VMI)
Communications System: O/P 3000 Comset
Targeting and Tracking System: O/P 1700 TR
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 21 11.00
Heat Sink Locations: 3 LT, 2 RT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA
Armor: Standard Armor AV - 307 19.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 51
Center Torso (rear) 11
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers CT 6 2 2.00
SRM-4 RT 3 1 2.00
Medium Laser LT 3 1 1.00
Autocannon/10 RA 3 7 12.00
2 PPCs LA 20 6 14.00
@AC/10 (20) RT - 2 2.00
@SRM-4 (25) RT - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 3 4 2 0 4 2 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA
MSK-9T Mackie: While TTI was rolling out a Banshee for the TDF, based heavily on the primitive blueprints available in the New Dallas Core, the other two major defense contractors -- Pinard Protectorates Limited and Vandenberg Mechanized Industries -- set about resurrecting the Mackie. Originally, the plan was to make a relatively straight copy of one of the 8-series Mackies with only Succession War-level tech. The rediscovery of CASE, even in a prototype form, led the joint venture to find a way to make use of it in their project.
To this end, the design has been modified somewhat. The autocannon has been downgraded to a 10-class, in part because of supply issues, but the longer range was also cited as an attractive benefit. An SRM quad-rack replaces the searchlight, and a third medium laser has been added opposite it. The Taurians perfected CASE within a few years of the project's inception, and added it to the right torso to keep the three tons of ammo safe.
From about 3031 through early 3034, the Mackies produced by VMI and PPL used an early, clunky prototype of CASE that weighed a full ton rather than only half. This necessitated the left torso laser being only a small rather than a medium. Otherwise, this early model is identical to the -9T. (MSK-9Tx: BV 1,958; cost 9,406,500 C-Bills.) A common refit also exists which switches out the -9T's particle cannons for large lasers and extra heat sinks. (MSK-9T2: BV 1,936; cost 9,080,000 C-Bills.)
Protector Thomas Calderon has ordered these assault 'Mechs to be distributed relatively evenly throughout the TDF's assault formations. Some wonder whether his paranoia will eventually lead him to order an attack on the Confederated Suns, perhaps to retake the Pleiades, but most agree the TDF's posture is almost entirely defensive at present.
-
Out of curiosity, when does TSM become available in your AU? 3056?
-
Pretty early, actually, 3035. The ConSuns wound up doing research into the easily-corroded Quad-strength myomers starting around when the Capellan Civil War ended (3028). There were tentative plans to put it into a fairly wide variety of 'Mechs in the CSAF, but then the War of 3038 happened, Hanse and Candace saw how weak their borders still were due to all the losses they had to make up for, and quantity became more important as a strategic and internal-political factor.
I have a bunch of notes on all this in preparation for actually writing the story (I'll get around to it, I swear!) and if you want to take a look I'd be happy to .zip them up and send 'em over.
-
If you can accept the threat that I might start posting Mechs on this thread once I figure it all out, I'll take it! ;)
-
Nyaharr. I've sent you a PM with the relevant info. O0
Fluff forthcoming on this new design once I get some sleep.
Grand Dragon DRG-4XK
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3059A
Cost: 9,869,760 C-Bills
Battle Value: 1,738
Chassis: Alshain Type 56-72A
Power Plant: Dual Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
2 Lord's Light 4 Extended-Range PPCs
2 Victory 37H Heavy Medium Lasers
2 Victory Heartbeat Medium Pulse Lasers
Manufacturer: Luthien Armor Works, Galedon Defense Corp.
Primary Factory: Luthien, New Samarkand (LAW), Galedon V (GDC)
Communications System: Sipher CommSys 3
Targeting and Tracking System: Eagle Eye SY10-10
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: Dual Trimmed 225 x2 18.00
(Effective Engine Rating: 300)
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 20[40] 0.00
Heat Sink Locations: [1]LA, [1]RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro Armor AV - 169 10.00
Armor Locations: 1 LA, 4 LT, 4 RT, 1 HD, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 27
Center Torso (rear) 13
L/R Torso 14 17
L/R Torso (rear) 8
L/R Arm 10 16
L/R Leg 14 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Heavy Medium Lasers LA 12 4 2.00
2 Medium Pulse Lasers CT 8 2 4.00
2 ER PPCs RA 30 6 14.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
5 2 3 2 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Grand Dragon DRG-4XK:
LA LT CT RT RA HD
Shldr TFE1 TFE1 TFE2 Shldr LifeSup
UprArm TFE1 Gyro TFE2 UprArm Sensors
LwrArm TFE1 Gyro TFE2 LwrArm Cockpit
Hand TFE1 Gyro TFE2 DHS SmiFro
DHS TFE1 Gyro TFE2 *** Sensors
*** TFE1 TFE2 TFE2 *** LifeSup
*** TFE1 MPLAS TFE2 erPPC
hvMLAS ------ MPLAS ------ *****
****** SmiFro ------ SmiFro *****
hvMLAS SmiFro ------ SmiFro erPPC
****** SmiFro ------ SmiFro *****
SmiFro SmiFro ------ SmiFro *****
LL RL
Hip Hip
UprLg UprLg
LwrLg LwrLg
Foot Foot
SmiFro SmiFro
SmiFro SmiFro
BV2 calculations
Armor 422.5
Internals 114.998
Gyro 30.0
No ammo 0.0
Def Factor x 1.3
---------------------
Def BV2 737.748
Heat efficiency 44
Gun heat value 50
Efficiency fail -- Mech runs hot
Weapon BV Heat
erPPC 229.0 15
erPPC 229.0 30
hvMLAS 70.0 36
hvMLAS 70.0 42
MPLAS (warm) 48.0 46*
MPLAS (hot) 24.0 50!
Tonnage 60.0
Speed factor x 1.37
---------------------
Off BV2 1000.1
Total BV2 1737.848 -> (1738)
Cost calculations
Internal Structure - Standard 24,000.00
Engine - Trimmed Fusion Engine 1,800,000.00
Engine - A second Trimmed engine 1,800,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 370,000.00
Heat Sinks - Double Heat Sink 120,000.00
Musculature - Standard 120,000.00
Actuators 69,600.00
Armor - Semi-Ferro 125,000.00
ER PPC 300,000.00
ER PPC 300,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Medium Pulse Laser 60,000.00
Medium Pulse Laser 60,000.00
Base Cost 6,168,600
Cost Multiplier 1.6
Dry Cost 9,869,760
Dry Cost 9,869,760
-
Writer's block is a real problem. Trying to find the time to write is a bigger one, but things are (in theory) on track to calm down soon.
In the meantime, have an Omni Dragon.
AU EQUIPMENT OVERVIEW
- Gast Autocannons: Can fire 3 shots per turn with no chance to jam whatsoever.
Can survive one critical hit, at the cost of rapid-fire capability. To-hit bonus
from AES/TarComp/etc capped at -1 unless firing single shots, but other bonuses
(e.g. C3, using Cluster ammo) still apply.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
Shoryu SHY-1O
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3060A
Cost: 10,634,000 C-Bills
Battle Value: 812
Chassis: Alshain Class 560 Endo Steel
Power Plant: Vlar 300 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield w/ CASE
Armament:
24.0 tons of pod space.
Manufacturer: Luthien Armor Works, Galedon Defense Corp.
Primary Factory: Luthien, New Samarkand (LAW), Galedon V (GDC)
Communications System: Sipher CommSys 3
Targeting and Tracking System: Eagle Eye SY10-10
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 HD, 3 LT, 4 RT, 4 LA, 1 LL, 1 RL
Engine: Light Fusion Engine 300 14.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 168 10.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 24
Center Torso (rear) 7
L/R Torso 14 21
L/R Torso (rear) 6
L/R Arm 10 17
L/R Leg 14 20
================================================================================
Loadout Name: Prime Cost: 12,509,600
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,660
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 5.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-4 RT 3 1 2.00
Artemis IV FCS RT - 1 1.00
SRM-4 LT 3 1 2.00
Artemis IV FCS LT - 1 1.00
Heavy PPC RA 15 4 10.00
Heavy Medium Laser LA 6 2 1.00
@SRM-4 (Artemis) (25) RT - 1 1.00
@SRM-4 (Artemis) (25) LT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5j 3 3 2 0 3 1 Structure: 3
Special Abilities: OMNI, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 12,377,600
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,649
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 4.00
Heat Sink Locations: 2 LT, 2 RT
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Pulse Lasers CT 8 2 4.00
2 ER PPCs RA 30 6 14.00
2 Heavy Medium Lasers LA 12 4 2.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
5 4 4 2 0 3 1 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Bravo Cost: 12,287,600
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,538
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 5.00
Heat Sinks: Double Heat Sink 13(26) 1.00
Heat Sink Locations: 1 LT
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RT 10 2 7.00
Large Pulse Laser LT 10 2 7.00
3 Medium Lasers RA 9 3 3.00
Medium Laser LA 3 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5j 4 4 0 0 3 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 12,225,600
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,360
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-4 RT 3 1 2.00
Artemis IV FCS RT - 1 1.00
SRM-4 LT 3 1 2.00
Artemis IV FCS LT - 1 1.00
LRM-20 RA 6 5 10.00
Artemis IV FCS RA - 1 1.00
3 Machine Guns LA 0 3 1.50
@LRM-20 (Artemis) (18) RT - 3 3.00
@SRM-4 (Artemis) (25) LT - 1 1.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
5 3 3 2 0 3 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: Delta Cost: 12,132,600
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,520
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 1.00
Heat Sink Locations: 1 LT
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite CT 0 2 1.50
Heavy Medium Laser RT 6 2 1.00
Heavy Medium Laser LT 6 2 1.00
Flamer LT 3 1 1.00
GAC/5 RA 1 7 13.00
2 Heavy Medium Lasers LA 12 4 2.00
@AC/5 (60) RT - 3 3.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 5 5 1 0 3 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Echo Cost: 11,800,600
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,444
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-10 RT 4 2 3.00
MRM-10 LT 4 2 3.00
MRM-40 RA 12 7 12.00
2 ER Small Lasers LA 4 2 1.00
@MRM-40 (18) RT - 3 3.00
@MRM-10 (24) LT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
5 5 5 0 0 3 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
-
It did not calm down, it in fact calmed up.
Have a BK anyway.
AU EQUIPMENT OVERVIEW
- Light Gyro: Halfway in between a Standard and an XL Gyro. 5 crits.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
Black Knight BL-10-KNT
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3044A
Cost: 8,858,500 C-Bills
Battle Value: 2,166
Construction Options: Fractional Accounting
Chassis: Technicron 1L Endo-Steel
Power Plant: Vlar 300
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Geotec 307
Jump Capacity: 120 meters
Armor: Valiant Lamellor
Armament:
1 Blankenburg Technologies 200 ER PPC
2 Krupp Heavy Large Lasers
1 Blankenburg Heavy Medium Laser
4 Blankenburg Medium Lasers
Manufacturer: Blankenburg Technologies
Primary Factory: Terra
Communications System: Marshall 317 w/ Guardian ECM
Targeting and Tracking System: Blankenburg Trooper w/ Beagle Probe
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 3.750
Internal Locations: 3 LT, 1 CT, 3 RT, 3 LA, 4 RA
Engine: Fusion Engine 300 19.000
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 15[30] 5.000
Heat Sink Locations: 1 LT, 1 RT, 1 LA
Gyro: Light 2.250
Cockpit: Standard 3.000
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13.000
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 8
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 21
L/R Leg 16 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.000
Beagle Active Probe RT 0 2 1.500
Heavy Large Laser RT 14 3 5.000
Medium Laser RT 3 1 1.000
Guardian ECM Suite LT 0 2 1.500
Heavy Large Laser LT 14 3 5.000
Medium Laser LT 3 1 1.000
ER PPC RA 15 3 7.000
Medium Laser RA 3 1 1.000
Heavy Medium Laser LA 6 2 1.000
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
4j 4 4 1 0 3 2 Structure: 6
Special Abilities: PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
Black Knight BL-10-KNT: It is rather fortunate for the Inner Sphere that ComStar's efforts to remilitarize only took place over the course of a decade or so before the War of Silence began. It is obvious in retrospect that the monastic organization was making long-term preparations for such a conflict, but was unable to gather the resources or production necessary for prosecuting the conflict in earnest. They did make significant progress towards modernizing the Com Guard regiments, though, and a textbook example of this is in the modernized 10-class Black Knight.
Top-to-bottom upgrades are par for the course on this revamped Star League 'Mech, based heavily on the Royal 6b-class. The Beagle Probe has been moved to the side torso, and a Star League-grade Guardian ECM suite now sits in the opposite one. Though the BL-10-KNT has one fewer double heat sink, it does mount a full suite of jump jets in the legs. It also, quite ironically, uses the Confederated Suns' heavy laser designs, bought during Hanse Davion's 'fire sale' in 3042, to provide impressive short-to-mid-range firepower. Most of the other armament (including the ER PPC) remains untouched, though the head-mounted laser is upgraded to a medium, and the left-arm laser is upgraded to another heavy model.
The horrendous heat generated by all of these energy weapons precludes any alpha striking, which will cause immediate overheating damage to the engine. By default, the fire-control system automatically powers the heavy lasers down to standard levels if the target is further away than 240 meters, but many of the more fanatical ComStar pilots disregarded this.
These incredibly durable heavy 'Mechs were often seen using their ECM and jump jets to perform infuriating hit-and-run tactics against House forces. Many of the intermediate-tech Electronic Warfare suites used by the Houses during the conflict had serious trouble countering the Star League-grade suites on these 'Mechs.
The Blankenburg factory was taken with moderate damage at the end of the War of Silence, but the Black Knight production wing was relatively unscathed due to last-minute defections by personnel on Terra. The states that fought ComStar in the war have divided the spoils of the factory relatively evenly, with an extra share donated to the Tamar Pact in an attempt to slow the Clan advance.
BV2 calculations
Armor 520.0
Internals 171.0
Gyro 37.5
ECMBAP 71.0
No ammo 0.0
Def Factor x 1.2
---------------------
Def BV2 959.4
Heat efficiency 32
Gun heat value 61
Efficiency fail - Mech may spontaneously combust
Weapon BV Heat
erPPC 229.0 15
hvLLAS 225.0 29
hvLLAS (warm) 225.0 43!!
hvMLAS (hot) 35.0 49!!!
MLAS (v.hot) 23.0 52!!!!
MLAS (v.hot) 23.0 55!!!!
MLAS (molten) 23.0 58!!!!!
MLAS (why) 23.0 61!!!!!
Tonnage 75.0
Speed factor x 1.37
---------------------
Off BV2 1206.97
Total BV2 2166.37 -> (2166)
Cost calculations
Item Cost
Internal Structure - Endo Steel 120,000.00
Engine - Fusion Engine 1,500,000.00
Gyro - Light Gyro 1,125,000.00
Cockpit - Standard 400,000.00
Heat Sinks - Double Heat Sink 90,000.00
Musculature - Standard 150,000.00
Actuators 87,000.00
Jump Jets - Standard Jump Jet 240,000.00
Armor - Standard 130,000.00
Beagle Active Probe 200,000.00
Guardian ECM Suite 200,000.00
ER PPC 300,000.00
Heavy Large Laser 150,000.00
Heavy Large Laser 150,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Heavy Medium Laser 60,000.00
Base cost 5,062,000
Cost Multiplier 1.75
Dry Cost 8,858,500
Total Cost 8,858,500
It also just occurred to me that I made Marik forces the linchpin of the War of Silence purely by accident, mostly on the basis that ComStar had ER Lasers and ER PPCs and no one else did. So the only House forces that could really match them effectively for range were Marik's exLRMs.
-
Note: I went back and calculated the BV/cost for the AWS-9M (AU) and will be doing that for other variants from time to time.
AU EQUIPMENT OVERVIEW
- Gast Autocannons: Can fire 3 shots per turn with no chance to jam whatsoever.
Can survive one critical hit, at the cost of rapid-fire capability. To-hit bonus
from AES/TarComp/etc capped at -1 unless firing single shots, but other bonuses
(e.g. C3, using Cluster ammo) still apply.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
Cyclops CP-11-T
Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3058A
Cost: 8,835,760 C-Bills
Battle Value: 2,102
Chassis: Stormvanger HV-7
Power Plant: PlasmaStar 270
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Gauntlet Ferro-Fibrous w/ CASE
Armament:
1 Imperator Hailstorm GAC/10
2 Magna Mk.VI Heavy Large Lasers
1 ExoStar LRM-15
2 TharHes 4-Pack SRMs
Manufacturer: Snord Armaments
Primary Factory: Buena
Communications System: Arc-Signal 1340
Targeting and Tracking System: Octagon TarTrac
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 9.00
Engine: Fusion Engine 270 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 268 15.00
Armor Locations: 1 HD, 1 CT, 4 LA, 4 RA, 2 LL, 2 RL
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 29 44
Center Torso (rear) 11
L/R Torso 19 28
L/R Torso (rear) 10
L/R Arm 15 28
L/R Leg 19 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-4 CT 3 1 2.00
GAC/10 RT 1 12 17.00
LRM-15 LT 5 3 7.00
SRM-4 LT 3 1 2.00
Heavy Large Laser RA 14 3 5.00
Heavy Large Laser LA 14 3 5.00
@AC/10 (30) LT - 3 3.00
@LRM-15 (16) LT - 2 2.00
@SRM-4 (50) LT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 21
3 4 4 2 0 4 3 Structure: 7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Cyclops CP-11-T: Rhonda Snord and her Irregulars were able to parlay their greater combat expertise -- and a considerable amount of salvaged Star League military technology -- into joint control with the Steiner family and several mercantile endeavors over a new production plant on Buena. By 3043, the Lyrans' panicked rebuilding of their defense industry was beginning to bear fruit on Buena, with an updated Marsden tank and a new scout car (the Nachtaugen, or "Night Eyes") seeing production.
Then the War of Silence hit, followed by the Clans' Crusade and Ryan's betrayal. With Skye and its crucial factories on Hesperus denied to the Commonwealth, Buena seemed as good a place as any for a new secure 'Mech factory.
Through questionable means, the Irregulars managed to get a hold of a few of the new Gast Autocannons made in the Isle of Skye and begin their own production. The heaviest-caliber Gast AC was unsuitable for the Ymir, but luckily the Cyclops and Banshee (both freely-available designs) could both mount it comfortably in their cavernous torso mounts. Snord Armaments' lead designer, 'Shorty' Sneede, chose the former because 270-rated engines were easier to come by than the 285 in the remaining Lyran space.
Though the new Cyclops is far slower than its forbear, it has the free tonnage for more than 67 percent more armor, and a far heavier set of weaponry, based around a pair of heavy lasers and sporting racks of long- and short-range missiles for secondary fire. The engine's complement of double heat sinks is inadequate to cool the 'Mech, though, with many pilots complaining of having to ride the heat scale in heavy combat.
The Lyrans were forced to bend over backwards diplomatically to stop the Free Worlds League from opportunistically poaching any of their factory worlds, and to secure House Marik's direct support against the Clans. As such, half of the CP-11-T's first production run has gone to the FWLM, much to the intense disgust of many long-time Irregulars. The rest have mostly gone to reinforce Lyran armies on the Clan border, and the second production run is set to be shipped to Tharkad to repulse the expected Ghost Bear invasion. General of the Armies Nondi Steiner is reportedly pleased with the 'Mech's performance thus far, though the Archon has more than once remarked he'd prefer a more mobile combat doctrine.
-
So I have to ask, have you written in this AU yet? Besides the fluff
-
I do have about 1/2 an intro chapter written, and a pretty strong outline of the whole 3022 fiasco, which would end up about novel-length. Just need to get the time to work on it.
Ideally, I also want to reread some of the original 3025-era novels for inspiration and insight into the major characters, particularly Romano Liao. Again, tho, time is very often a constraint.
-
I haven't had much time to polish the story into something readable, but it's starting to take shape. Meanwhile there's this.
Banshee BNC-5S
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3045A
Cost: 16,199,040 C-Bills
Battle Value: 2,257
Chassis: Star League XT
Power Plant: Pitban 285 Light
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h (43.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex DoublePlate Hardened
Armament:
2 Defiance Model 704 PPCs
2 Defiance H4M Heavy Medium Lasers
4 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: TharHes Muse 60-85K
Targeting and Tracking System: TharHes Ares-6
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9.50
Engine: Light Fusion Engine 285 12.50
Walking MP: 3
Running MP: 5 (4)
Jumping MP: 0
Heat Sinks: Single HS w/ 6 Freezers 25[31] 15.00
Heat Sink Locations: 2 CT, [1]LT, [1]RT, 1 LA, [2]LA, 1 RA, [2]RA,
2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Hardened AV - 256 32.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 37
Center Torso (rear) 12
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 26
L/R Leg 20 33
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RT 10 3 7.00
Heavy Medium Laser RT 6 2 1.00
2 Medium Lasers RT 6 2 2.00
PPC LT 10 3 7.00
Heavy Medium Laser LT 6 2 1.00
2 Medium Lasers LT 6 2 2.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 17 Points: 22
3 4 4 2 0 4 2 Structure: 5
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Banshee BNC-5S(AU): The Banshee proved to be a surprisingly adept test chassis for Heavy Laser and Hardened Armor technology during the 3030s. With the heavy losses incurred by the Lyran military in the War of 3038, though, plans to improve the 'Mech's firepower markedly were shelved in favor of a design that simply wouldn't die.
A whopping thirty-two tons of Hardened Armor protect the BNC-5S, which uses a Light Engine to save weight for this change. Half a dozen double-strength 'freezers' augment the cooling system, though the pilot still needs to exercise discipline. The weaponry consists of symmetrical pairs of particle cannons and heavy medium lasers, and a quartet of surplus standard medium lasers. This allows the new Banshee to hit targets at range with reasonable accuracy, while bringing an impressive array of firepower -- and the considerable brute force of its battlefists -- on targets up close.
Defiance had planned to build a secondary facility deep within safe Lyran space on Venaria, and produce the BNC-5S there, along with several other chassis. With the Isle of Skye's secession, corporate negotiations and diplomatic wrangling have slowed this process to a crawl.
changes to BV and cost compared to the SSW were minor; one MLAS became cool rather
than hot (+23BV before movement modifiers), freezers added +24,000 to base cost
(before tonnage multiplier).
-
Shadow Hawk SHD-4C
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3043
Cost: 8,153,465 C-Bills
Battle Value: 1,201
Chassis: Earthwerks SHD Standard
Power Plant: CoreTek 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Pitban LFT-50
Jump Capacity: 150 meters
Armor: Riese-380SF w/ CASE
Armament:
1 Sian/Ceres Puma MRM-20
1 Armstrong J11 Autocannon/5
1 Martell Medium Laser
Manufacturer: Earthwerks Incorporated
Primary Factory: Grand Base
Communications System: CommuTech Multi-Channel 10
Targeting and Tracking System: BlazeFire Sightlock
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Light Fusion Engine 275 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 2.50
Heat Sinks: Single Heat Sink 11 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Semi-Ferro AV - 152 9.00
Armor Locations: 1 RT, 1 CT, 5 LA, 5 RA, 1 LL, 1 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 8
L/R Torso 13 18
L/R Torso (rear) 6
L/R Arm 9 16
L/R Leg 13 16
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-20 RT 6 3 7.00
Autocannon/5 LT 1 4 8.00
Medium Laser RA 3 1 1.00
@MRM-20 (12) RT - 1 1.00
@AC/5 (20) LT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5j 3 3 1 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Shadow Hawk SHD-4C: The main Shadow Hawk variant of the 3040s and the War of Silence, the SHD-4C upgrades the engine to a Light variant, kits out the 'Mech with a full set of jump jets, and adds CASE and Semi-Ferro armor. The missiles are removed in favor of an MRM-20 rack, giving the 'Mech a better chance to wear down more heavily-armed targets.
Several other variants are built on this chassis. The -4G uses a Gauss Rifle as its main weapon, and adds a pair of Machine Guns, eschewing missiles entirely. (SHD-4G: Gauss/2@, 2 MG/0.5@, MLAS. 10 SHS, no CASE in RT. 8,165,865 C-Bills, 1,563 BV.) The -4L is a long-range striker using small LRM racks along with the stock autocannon and backup laser. (SHD-4L: AC-5/1@, 3 LRM-5/2@, MLAS. 8,099,215 C-Bills, BV 1,238.) The -4L2 simply switches those LRMs for short-range missiles. (SHD-4L2: Like the 4L, but with SRM-4s instead of the LRMs. Cost 8,238,715 C-Bills, BV 1,203.)
When Light Ferro armor was developed in the early 3050s, all of the 4-series Shadow Hawks were given the option to upgrade.
(SHD-4Cr: 8,188,340 C-Bills, BV 1,201. Switch to Light Ferro armor.)
(SHD-4Gr: 8,200,740 C-Bills, BV 1,563. Light Ferro armor, otherwise unchanged.)
(SHD-4Lr: 8,134,090 C-Bills, BV 1,238. Light Ferro armor, yadda yadda you get the idea)
(SHD-4L2r: Light Ferro upgrade, 8,273,590 C-Bills, BV 1,203.)
As supply constraints have hampered full adoption of Light Ferro by the far-flung forces of the CSAF, some 'Mechs have stuck with the more common Semi-Ferro, while others have wound up with a patchwork of both. EarthWerks planned for this when designing the Light Ferro upgrade for the Shadow Hawk, though; the updated Field Operator's Guide and Field Tech's Guide both cover the topic of mixing both types of armor in considerable detail, and few problems have been reported.
non-canon equipment gives no change in BV
the only difference from the SSW file is armor type
SSW gives me 8,188,340
9T Light Ferro cost: 135,000
9T Semi-Ferro cost: 112,500
difference: 22,500
tonnage factor: 1.55
22,500 x 1.55 = 34,875
8,188,340 - 34,875 = 8,153,465
-
I should really be asleep, but whatever.
King Crab KGC-012
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3041A
Cost: 14,418,000 C-Bills
Battle Value: 1,863
Chassis: Hollis Mark II
Power Plant: Vlar 300 Trimmed
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: ArcShield VI w/ CASE
Armament:
3 Cyclops Stare Heavy Medium Lasers
6 SarLon ShortCannon Snub AC/5s
2 Holly LRM-5s
Manufacturer: StarCorps Industries
Primary Factory: Loburg, Son Hoa
Communications System: Dalban Commline
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Trimmed Fusion Engine 300 17.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single HS w/ 2 Freezers 14[16] 4.00
Heat Sink Locations: [1]LA, [1]RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Heavy Medium Lasers RT 18 6 3.00
2 LRM-5s LT 4 2 4.00
3 Snub AC/5s RA 3 6 15.00
3 Snub AC/5s LA 3 6 15.00
@AC/5 (20) RT - 1 1.00
@Snub AC/5 (Slug) (20) RT - 1 1.00
@AC/5 (Cluster) (20) RT - 1 1.00
@Snub AC/5 (Cluster) (20) LT - 1 1.00
@AC/5 (20) LT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 18
3 3 3 1 0 4 3 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA
King Crab KGC-012: StarCorps sought to capitalize on a seller's market in the aftermath of Steiner's disastrous losses in the War of 3038. The LCAF, of course, prioritized assault 'Mechs, which led to StarCorps' obvious decision to license Cosara's King Crab and produce it at their Loburg and Son Hoa facilities.
The new King Crab uses a Trimmed Engine to save weight; though the Light Engine was introduced only the very next year, the 'Mech's wide configuration and vulnerability to long-range missile fire makes it counterproductive to use bulkier engines. The arms each mount a trio of Snub AC/5s and a double-strength freezer, though the rest of the heat sinks are standard-grade. Three heavy medium lasers, (then) new from Steiner armories, sit in the right torso, while the left torso mounts a pair of small LRM racks for counterbattery fire or minelaying duties.
Despite its size, the KGC-012 was never as popular with the LCAF as StarCorps was hoping. The lack of any "big punch" weaponry was seen by many Lyran pilots as a handicap. StarCorps set about making new variants for the 'Mech, but the War of Silence intervened; the 20-series King Crabs didn't debut until well after the fighting had died down.
The KGC-022 upgrades to a full set of twelve double heat sinks; the two tons saved by this change allow for an upgrade to CASE-II technology and add a fourth heavy medium laser to the center torso, to guard the rear of the 'Mech. The -024 does this while also switching out the Snub autocannons for a pair of Gauss Rifles, making it a brutal sniping variant with a vast store of ammo.
Meanwhile, a variant from the Confederated Suns has shown up from the battered Cosara facility, mounting massive Artemis-linked Heavy Assault Missile launchers. House Steiner's limited logistical support for those weapons, especially after the loss of the Isle of Skye, makes the -026 effectively a ConSuns exclusive.
BV2 calculations
Armor 760.0
Internals 200.64
Gyro 50.0
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 1212.768
Heat efficiency 20
Gun heat value 28
Efficiency fail -- Mech runs hot
Weapon BV Heat tally
hvMLAS 70.0 6
hvMLAS 70.0 12
hvMLAS 70.0 18
snAC/5 62.0 19
snAC/5 62.0 20*
snAC/5 (hot) 31.0 21!
snAC/5 (hot) 31.0 22!
snAC/5 (hot) 31.0 23!
snAC/5 (hot) 31.0 24!
LRM-5 (v.hot) 22.5 26!!
LRM-5 (v.hot) 22.5 28!!
2T @AC5 18.0
1T @AC5-CL 10.0
1T @snAC5 9.0
1T @snAC5-CL 10.0
Tonnage 100.0
Speed factor x 1.00
---------------------
Off BV2 650.0
Total BV2 1862.768 -> (1863)
Cost calculations
Item Cost
Internal Structure - Standard 40,000.00
Engine - Trimmed Fusion Engine 4,000,000.00
Gyro - Standard Gyro 900,000.00
Cockpit - Standard 450,000.00
Heat Sinks - Single Heat Sink 4,000.00
Heat Sinks - Freezers 12,000.00
Musculature - Standard 200,000.00
Actuators 100,000.00
Armor - Standard Armor 190,000.00
base chassis 5,896,000
Snub AC/5 150,000.00
Snub AC/5 150,000.00
Snub AC/5 150,000.00
Snub AC/5 150,000.00
Snub AC/5 150,000.00
Snub AC/5 150,000.00
@ AC/5 4,500.00
@ Snub AC/5 (Slug) 4,000.00
@ AC/5 (Cluster) 15,000.00
@ Snub AC/5 (Cluster) 15,000.00
@ AC/5 4,500.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
Heavy Medium Laser 60,000.00
LRM-5 30,000.00
LRM-5 30,000.00
@ LRM-5 30,000.00
CASE 50,000.00
CASE 50,000.00
loaded chassis 7,209,000
Cost Multiplier 2.0
Dry Cost 14,418,000
Total Cost 14,418,000
-
Time for a few more.
AU EQUIPMENT OVERVIEW
- Trimmed Fusion Engine:
Halfway between a Standard and a Light Engine, for all intents and purposes. 1/8
lighter, but adds one engine critical to each side torso.
- Heavy Assault Missiles
Thunderbolt/ATM-esque missiles that fire in groups of 1 through 4 missiles. Long-Range,
Standard, and (dumbfire) Short-Range ammo are usable, with 4/6/8 damage per missile
depending on type, and a +1 to-hit penalty to the Short-Range ammo due to lack of
guidance systems. Artemis-compatible and Narc-compatible ammo are available for LR
and Standard.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
Hammerhands HMH-6C
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3059A
Cost: 9,926,875 C-Bills
Battle Value: 2,314
Chassis: Achernar Special Type 4-reinforced
Power Plant: Nissan 225 Trimmed
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Rawlings 85
Jump Capacity: 90 meters
Armor: StarGuard III w/ CASE
Armament:
2 Valiant Onager HAM/3s w/ Artemis IV FCS
2 Valiant Ruby Dart Medium Pulse Lasers
2 ChisComp 61 Heavy Small Lasers
Manufacturer: Achernar BattleMechs, Outback FarmMechs
Primary Factory: New Avalon (ABM), Filtvelt (OFM)
Communications System: Achernar HICS-11 w/ Guardian ECM
Targeting and Tracking System: Federated Hunter
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Trimmed Fusion Engine 225 9.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 231 14.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
HAM/3 RA 9 6 9.00
Artemis IV FCS RA - 1 1.00
Medium Pulse Laser RA 4 1 2.00
HAM/3 LA 9 6 9.00
Artemis IV FCS LA - 1 1.00
Medium Pulse Laser LA 4 1 2.00
@HAM/3 (Artemis IV) (4) RT - 1 1.00
@HAM/3 (Art.IV/LR) (4) RT - 1 1.00
@HAM/3 (SR) (4) RT - 1 1.00
Heavy Small Laser RT 2 1 0.50
@HAM/3 (Artemis IV) (4) LT - 1 1.00
@HAM/3 (Art.IV/LR) (4) LT - 1 1.00
@HAM/3 (SR) (4) LT - 1 1.00
Heavy Small Laser LT 2 1 0.50
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 23
3j 5 4 0 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Hammerhands HMH-6C: A ConSuns-exclusive version of the Hammerhands uses Heavy Assault Missiles as the main weapons instead of PPCs. The added expense and logistical demands of the -6C have made this variant rare outside of House Davion-Liao's borders, but the accuracy and firepower of barrages of these oversized missiles have made mincemeat of more than one Nova Cat Binary.
BV2 calculations
Armor 577.5
Internals 150.48
Gyro 37.5
Ammo (CASEd) 0.0
Def Factor x 1.2
---------------------
Def BV2 918.576
Heat efficiency 29
Gun heat value 30
Efficiency fail - Mech runs warm
Weapon BV Heat tally
HAM/3 324.0 9
HAM/3 324.0 18
MPLAS 48.0 22
MPLAS 48.0 26
hvSLAS 18.0 28
hvSLAS (warm) 18.0 30*
6T @HAM/3 270.0
Tonnage 75.0
Speed factor x 1.24
---------------------
Off BV2 1395.0
Total BV2 2313.576 -> (2314)
Cost calculations
Item Cost
Internal Structure - Standard 30,000.00
Engine - Trimmed Fusion Engine 2,250,000.00
Gyro - Gyro 900,000.00
Cockpit - Standard 400,000.00
Heat Sinks - Double Heat Sink 78,000.00
Musculature - Standard 150,000.00
Actuators 81,000.00
Jump Jets - Standard Jump Jet 135,000.00
Armor - Standard 145,000.00
HAM/3 w/ Artemis IV FCS 325,000.00
HAM/3 w/ Artemis IV FCS 325,000.00
@ HAM/3 (Artemis IV) 120,000.00
@ HAM/3 (Artemis IV) 120,000.00
@ HAM/3 (Art.IV/LR) 120,000.00
@ HAM/3 (Art.IV/LR) 120,000.00
@ HAM/3 (SR) 60,000.00
@ HAM/3 (SR) 60,000.00
Heavy Small Laser 16,750.00
Heavy Small Laser 16,750.00
Medium Pulse Laser 60,000.00
Medium Pulse Laser 60,000.00
CASE 50,000.00
CASE 50,000.00
Base cost 5,672,500
Cost Multiplier 1.75
Dry Cost 9,926,875
Total Cost 9,926,875
---------------------------------------------------------
AU EQUIPMENT OVERVIEW
- Trimmed Fusion Engine:
Halfway between a Standard and a Light Engine, for all intents and purposes. 1/8
lighter, but adds one engine critical to each side torso.
- Light Gyro:
Halfway between a Standard Gyro and an XL Gyro. One extra crit, but is 25% lighter.
- Semi-Ferro Armor:
A partially-successful attempt to work towards Ferro-Fibrous armor without the benefit
of Star League metallurgy data. 14 crits, multiplies armor value by 1.06.
- Improved Heat Sinks
A Canopian attempt to make cheaper and more compact Heat Sinks in a way that doesn't
require advanced materials. Didn't work quite as well as advertised, winding up as a
"heat sink and a half", but is far easier to produce than DHS. 1 ton, 2 crits,
1.5 heat dissipated (round fractions down).
Vindicator VND-2C2
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3056A
Cost: 5,550,020 C-bills
Battle Value: 1,173
Chassis: Ceresplex IV
Power Plant: Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Anderson Propulsion 30
Jump Capacity: 150 meters
Armor: Ceres Semi-Ferro w/ CASE
Armament:
2 Sian/Ceres Bobcat MRM-10
2 CeresArms Medium Lasers
1 Sian/Ceres Jaguar LRM-5
Manufacturer: Ceres Metals Industries, Shengli Arms
Primary Factory: Capella, St.Ives, Saunemin (Ceres), Victoria (Shengli)
Communications System: CeresCom Model 21-Rs
Targeting and Tracking System: C-Apple Churchill
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Trimmed Fusion Engine 225 9.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 2.50
Heat Sinks: Improved Heat Sinks 12[18] 2.00
Heat Sink Locations: {1} RT, {1} LL, {1} RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro AV - 152 9.00
Armor Locations: 3 LT, 3 RT, 4 LA, 4 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 18
Center Torso (rear) 9
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
Medium Laser LA 3 1 1.00
LRM-5 LT 2 1 2.00
2 MRM-10s RA 8 4 6.00
@MRM-10 (24) RA - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5j 2 2 2 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Vindicator VND-2C2: A minor update to the VND-2C switches the PPC arm for a missile launcher, using a pair of MRM-10 racks. Because enlarging the left-torso ammo bin would have required major changes to the internal structure, the MRMs' single ton of ammo is stored in the arm itself, and is consequently not protected by CASE.
BV2 calculations
Armor 380.0
Internals 99.0
Gyro 22.5
1x @MRM (unsafe) -15.0
1x @LRM (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 632.45
Heat efficiency 19
Gun heat value 16
Efficiency achieved -- Mech runs cool
Weapon BV
MRM-10 56.0
MRM-10 56.0
MLAS 46.0
MLAS 46.0
LRM-5 45.0
1T LRM5 ammo 6.0
1T MRM10 ammo 7.0
Tonnage 45.0
Speed factor x 1.76
---------------------
Off BV2 540.32
Total BV2 1172.77 -> (1173)
Cost calculations
Item Cost
Internal Structure - Standard 18,000.00
Engine - Trimmed Fusion Engine 1,350,000.00
Gyro - Light Gyro 1,312,500.00
Cockpit - Standard 340,000.00
Heat Sinks - Improved Heat Sink 36,000.00
Musculature - Standard 90,000.00
Actuators 48,600.00
Jump Jets - Standard Jump Jet 225,000.00
Armor - Semi-Ferro 112,500.00
Medium Laser 40,000.00
Medium Laser 40,000.00
MRM-10 50,000.00
MRM-10 50,000.00
@ MRM-10 5,000.00
LRM-5 30,000.00
@ LRM-5 30,000.00
CASE 50,000.00
Cost Multiplier 1.45
Dry Cost 5,550,020
Total Cost 5,550,020
Vindicator VND-2C3
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3056A
Cost: 5,663,120 C-bills
Battle Value: 1,236
Chassis: Ceresplex IV
Power Plant: Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Anderson Propulsion 30
Jump Capacity: 150 meters
Armor: Ceres Semi-Ferro w/ CASE
Armament:
3 Medium Pulse Lasers (usually Magna 400P, CeresArms W or
Valiant Emerald Dart)
2 CeresArms Medium Lasers
1 Sian/Ceres Jaguar LRM-5
Manufacturer: Ceres Metals Industries, Shengli Arms
Primary Factory: Capella, St.Ives, Saunemin (Ceres), Victoria (Shengli)
Communications System: CeresCom Model 21-Rs
Targeting and Tracking System: C-Apple Churchill
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Trimmed Fusion Engine 225 9.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 2.50
Heat Sinks: Improved Heat Sinks 13{19} 3.00
Heat Sink Locations: {1}RA, {1}RT, {1}LL, {1}RL
Gyro: Light 2.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Semi-Ferro AV - 152 9.00
Armor Locations: 3 LT, 3 RT, 4 LA, 4 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 18
Center Torso (rear) 9
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
Medium Laser LA 3 1 1.00
LRM-5 LT 2 1 2.00
3 Medium Pulse Lasers RA 12 3 6.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5j 2 2 2 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Vindicator VND-2C3: This Vindicator build uses a trio of Medium Pulse Lasers in place of the PPC. It also adds another Improved heat sink, which helps in the intense brawling situations the VND-2C3 is meant for.
BV2 calculations
Armor 380.0
Internals 99.0
Gyro 22.5
1x @LRM (CASEd) 0.0
Def Factor x 1.3
---------------------
Def BV2 651.95
Heat efficiency 20
Gun heat value 20
Efficiency achieved -- Mech runs tepid
Weapon BV
MPLAS 48.0
MPLAS 48.0
MPLAS 48.0
MLAS 46.0
MLAS 46.0
LRM-5 45.0
1T LRM5 ammo 6.0
Tonnage 45.0
Speed factor x 1.76
---------------------
Off BV2 584.32
Total BV2 1236.27 -> (1236)
Cost calculations
Item Cost
Internal Structure - Standard 18,000.00
Engine - Trimmed Fusion Engine 1,350,000.00
Gyro - Light Gyro 1,312,500.00
Cockpit - Standard 340,000.00
Heat Sinks - Improved Heat Sink 39,000.00
Musculature - Standard 90,000.00
Actuators 48,600.00
Jump Jets - Standard Jump Jet 225,000.00
Armor - Semi-Ferro 112,500.00
Medium Laser 40,000.00
Medium Laser 40,000.00
Medium Pulse Laser 60,000.00
Medium Pulse Laser 60,000.00
Medium Pulse Laser 60,000.00
LRM-5 30,000.00
@ LRM-5 30,000.00
CASE 50,000.00
Cost Multiplier 1.45
Dry Cost 5,663,120
Total Cost 5,663,120
-
AU EQUIPMENT OVERVIEW
- Trimmed Fusion Engine:
Halfway between a Standard and a Light Engine, for all intents and purposes. 1/8
lighter, but adds one engine critical to each side torso.
- Light Gyro:
Halfway between a Standard Gyro and an XL Gyro. One extra crit, but is 25% lighter.
- Semi-Ferro Armor:
A partially-successful attempt to work towards Ferro-Fibrous armor without the benefit
of Star League metallurgy data. 14 crits, multiplies armor value by 1.06.
- Improved Heat Sinks
A Canopian attempt to make cheaper and more compact Heat Sinks in a way that doesn't
require advanced materials. Didn't work quite as well as advertised, winding up as a
"heat sink and a half", but is far easier to produce than DHS. 1 ton, 2 crits,
1.5 heat dissipated (round fractions down).
Zenobia ZNB-1MC
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3057A
Cost: 3,886,494 C-Bills
Battle Value: 1,021
Chassis: Sovereign 40-C
Power Plant: Nissan 200 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 108 Semi-Ferro
Armament:
2 Large Lasers (Sunglow, built under license)
1 Martell Medium Laser
1 Hessen Small Laser
Manufacturer: Majesty Metals and Mining
Primary Factory: Canopus IV, Dunianshire
Communications System: Majestrix Alpha
Targeting and Tracking System: Majestrix Gamma
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 67 points 4.00
Engine: Trimmed Fusion Engine 200 7.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Improved Heat Sink 14{21} 4.00
Heat Sink Locations: {2}LT, {2}LA, {1}LL, {1}RL
Gyro: Light 1.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Semi-Ferro AV - 127 7.50
Armor Locations: 7 RA, 4 LA, 3 LT
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 18
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
Medium Laser CT 3 1 1.00
2 Large Lasers RT 16 4 10.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
5 2 2 0 0 2 1 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Overview:
When the Clint was first designed during the Star League era, Andoran Industries made a functional chassis that was plagued with shoddy manufacturing and substandard parts. With the company defunct and the blueprints long lost, the design has been slowly dwindling over the course of two and a half centuries. (The Confederated Suns, with the majority of the remaining chassis, has since put together a refit yard for their Clints and other "orphan designs" on Saunemin, but has shown no real desire to resurrect it beyond that.)
So when Majesty Metals reverse-engineered a pair of Clints, they identified a series of improvements that could be made, both to greatly streamline logistics and to make the 'Mech more effective in combat. This effort led directly to the rugged but thoroughly mediocre 'Mech that is the Zenobia, named for the famous queen of ancient Palmyra.
Capabilities:
The Zenobia is built around a functional, but highly crude semi-modular weapons setup, inspired by the Clans' OmniMechs but nowhere near as sophisticated. This, combined with the realization that the original Clint prototypes' balance and stress issues would likely not have come into play if the main gun were torso-mounted, led to the Zenobia's main weaponry being mounted over the right shoulder. The default loadout uses a pair of bog-standard large lasers.
The left torso ammo bin, too, is semi-modular, though the Canopians' new CASE II is fixed in place to prevent any explosions from damaging the rest of the 'Mech. In the standard configuration, the ammo bin serves as a cooling unit, with a pair of Improved Heat Sinks hooked into the 'Mech via a mix of internal and external connections. The section is also directly connected to the shoulder weaponry by external coolant feeds; in missile or ballistic configurations, these feeds are replaced by an external ammo linkage. A second linkage connects to the left arm, which was set up to be able to carry two tons of small weaponry or equipment -- in this case, more improved sinks, allowing the 'Mech to remain quite cool.
The main engine is rather underwhelming for a 'Mech of this size -- a Trimmed version of the common Nissan 200 -- lending the Zenobia poor speed for its size. While this is adequate for keeping up with many older 'Mechs and tanks, it renders the design incapable of proper scouting, especially considering the lack of jump jets. The Zenobia has thus been pigeonholed squarely into the "trooper" role, which it is often too small to perform well unless it is deployed in numbers. The Trimmed 200 is at least a fairly rugged and inexpensive engine, especially compared to the Light and Extra-Light engines that are seeing increasing use since the end of the War of Silence, but this does not make up for the design's shortcomings.
Armor coverage is at least fairly solid for a 40-tonner, with armor slightly tougher than that of the classic Rifleman, thanks to the use of relatively inexpensive Semi-Ferro armor. There are independently-produced instructions and kits for refitting the Zenobia, in whole or in part, with all kinds of other armor. A few bedraggled mercenaries on Spencer have even been seen with locally-produced "primitive"-style armor patched together with what Semi-Ferro they can afford.
Deployment:
Much of the increase in the Magistracy's 'Mech production in recent years has been earmarked for export, as the Canopian state still lacks the funding for a massive wave of rearmament. Reports are that Majestrix Emma Centrella is quite worried about a potential invasion by the ascendant Free Worlds League.
The vast majority of the Zenobia's sales have thus been to forces fighting the Clan Crusade, in hopes of bringing in badly-needed cash for the Magistracy's coffers. The Tamar Pact, the Combine, and the Lyrans have all bought decent numbers of the design. Of the four remaining Great Houses, only Marik has not bought any, largely due to the tremendous influence MMM's competitor Irian has on procurement. Mercenaries are also becoming common users of this design, favoring it for its ruggedness and ease of modification.
Variants:
Since the Zenobia was built for ease of maintenance and modification, the variants that have cropped up are fairly diverse. Nearly all keep the usual setup of "main weapons over the shoulder, secondary equipment in the torso and arm", though there are always exceptions. Majesty Metals produces several major variants, mostly using missiles and ballistics as replacements for the large lasers. The ZNB-1A, for instance, mounts a Holly MRM launcher as the main weapon, with the arm mount containing a trio of machine guns. (ZNB-1A: 10{15} IHS, MRM-30/2@, MLAS, SLAS, 3 MG/0.5@. 993 BV; cost 3,940,394 C-Bills.)
BV2 calculations
Armor 317.5
Internals 88.44
Gyro 20.0
No ammo 0.0
Def Factor x 1.3
---------------------
Def BV2 553.722
Heat efficiency 25
Gun heat value 21
Efficiency achieved -- Mech runs cool
Weapon BV
LLAS 123.0
LLAS 123.0
MLAS 46.0
SLAS 9.0
Tonnage 40.0
Speed factor x 1.37
---------------------
Off BV2 467.17
Total BV2 1020.892 -> (1021)
Cost calculations
Item Cost
Internal Structure - Standard 16,000.00
Engine - Trimmed Fusion Engine 1,066,666.67
Gyro - Light Gyro 675,000.00
Cockpit - Standard 330,000.00
Heat Sinks - Improved Heat Sink 42,000.00
Musculature - Standard 80,000.00
Actuators 46,400.00
Armor - Semi-Ferro 93,750.00
base chassis 2,349,816.6666
Medium Laser 40,000.00
Large Laser 100,000.00
Large Laser 100,000.00
Small Laser 11,250.00
CASE II 175,000.00
loaded chassis 2,776,066.6666
Cost Multiplier 1.40
Dry Cost 3,886,493.33
Total Cost 3,886,494
-
I rather liked Colourbrand's art (https://www.deviantart.com/colourbrand/art/FGT-1B-Fighter-612945355), so I decided to do a full writeup and toss it into my AU. I saw someone comment that it'd make sense as a Taurian mech, so I went in that direction. Shameless plagiarism ahoy! :P
Oh, and this thread now has over 15,000 views! A noticeable chunk of them are just me reviewing the thread for the sake of checking my internal canon when I don't have my desktop PC available, but to everyone else reading my ramblings, thanks! :)
Fighter FIT-1B
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-F-D-A
Production Year: 3035A
Cost: 3,986,000 C-Bills
Battle Value: 1,020
Chassis: TTI Mk.III
Power Plant: Magna 250
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Medium w/ CASE
Armament:
1 Pontiac Light Autocannon
1 Diverse Optics Type 18 Medium Laser
1 Delta Dart LRM-5
2 Bical SRMs
Manufacturer: Taurus Territorial Industries
Primary Factory: Taurus, Sterope (3040 on)
Communications System: Neil 9000
Targeting and Tracking System: O-P 911
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Equipment Type Rating Mass
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Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 250 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 136 8.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 20
Center Torso (rear) 7
L/R Torso 12 17
L/R Torso (rear) 6
L/R Arm 8 12
L/R Leg 12 15
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Equipment Location Heat Critical Mass
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Medium Laser LT 3 1 1.00
LRM-5 LT 2 1 2.00
Autocannon/5 RA 1 4 8.00
2 SRM-2s LA 4 2 2.00
@AC/5 (40) RT - 2 2.00
@LRM-5 (24) LT - 1 1.00
@SRM-2 (50) LT - 1 1.00
Free Critical Slots: 34
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 10
5 2 2 1 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Overview:
The heavy military reforms and rebuilding undertaken by the Taurian Concordat in the 3030s and '40s also included efforts to populate their medium 'Mech weight class. Their domestic production boiled down to decent numbers of Phoenix Hawks and Griffins, with the occasional Wolverine thrown in for flavor. With imports few and far between, and with the absolutely terrifying potential threat of the Confederated Suns right across the border, Taurus Territorial Industries rapidly delivered an inexpensive 50-tonner to bolster TDF formations. This new Mech's early prototypes were rather unimaginatively nicknamed "Fighter", with the full intention of coming up with a better name later, but the name stuck.
Capabilities:
TTI decided to build a new chassis altogether rather than adapt one of the Concordat's existing designs. This was in part to gain their scientists and Techs experience in doing so for future projects, and in part to keep as much in-house as possible for reasons of prestige.
Because most engine prototyping in early-3030s Concordat space consisted of incremental engine size changes rather than radical resizes, a 250-rated engine was considered easier to make steps toward than a 200, which would have matched common 'Mechs like the Centurion. The 250 engine rating meant that the new Fighter would match the TDF's other mediums in speed, if not in maneuverability.
Early prototypes matched the common SHD-2H Shadow Hawk in armament and armor, albeit with the weapons in different places. The development of (early) CASE led to the removal of a heat sink and the reduction to eight and a half tons of armor. (FIT-1A: 991 BV; cost 3,971,000 C-Bills.) The FIT-1B, introduced a scant few years later, gained a ton of free weight from the upgrade to modern CASE technology, and used it to add a second SRM rack to the left arm.
The result of all this is that the Fighter, as it comes from the factory, is a rather uninspiring multipurpose "trooper" that lacks the agility to match the classic 55-tonners, the firepower to compete against slower 'Mechs, or the armor to last in lengthy engagements.
What the chassis does have going for it, though, is a tremendous amount of customization options. TTI's designers wanted an all-purpose testbed, and used lessons learned from the New Dallas Core's primitive Orion data to make the torso and arm bays as easy to work on as possible, and even to accomodate larger engines (an impressive feat, given the fragmentary data on non-Standard engines that existed in 3032). The legs and center torso can accomodate jump jets, though the legs' fuel hookups are occasionally balky (a problem fixed in later models).
The result of all this is that, weight and gyro-stress considerations aside, the Fighter chassis is absurdly rugged, and can be modified and tinkered with to almost the same degree as the old Orion. Not only is this a boon to the far-flung TDF, which sometimes has to make do with what's available, but it has also made the 'Mech popular with Taurian-friendly mercenaries.
Deployment:
All active Corps of the Taurian Defense Force now use the Fighter in quantity. TTI has expanded its manufacturing to the relatively new colony world of Sterope, and several smaller companies manufacture parts, armor upgrades, and refit kits for the Fighter under license.
Outside the Concordat, the Fighter is most common among mercenaries, though the rugged 'Mech has been exported in small-to-moderate numbers to the Commonwealth, the Combine, and Tamar Pact as part of the Taurians' (grudging) efforts to support anti-Clan efforts. The ConSuns and the League invariably sell any Fighters they obtain to one of those three states.
TTI has been in talks to license the design to smaller manufacturers outside the Concordat, but these talks have been going on for almost two decades and have borne little fruit.
Variants:
Though the base chassis has been upgraded and modified countless ways since its initial prototypes were built almost thirty years ago, the Fighter has comparably few factory variants.
The FIT-1T upgrades the armor to Semi-Ferro using a widely available third-party kit, which was later given official support and licensing by TTI. (FIT-1T: 1,046 BV; cost 4,017,875 C-Bills.)
The lack of production of the 250 Trimmed Engine in Taurian space meant that the upgraded FIT-2T was a rare sight, usually making use of engines either salvaged or smuggled from the ConSuns or League. Like the -1T, it also upgraded to Semi-Ferro armor. The extra ton and a half of free weight was used to add a pair of light machine guns to the right arm, fed by half a ton of ammo. TTI never produced this variant new from the factory, instead offering this as a series of limited-time factory upgrades. (FIT-2T: 1,041 BV; cost 5,382,250 C-Bills.)
The FIT-3T, by contrast, is a full factory variant which debuted barely a week before the start of the War of Silence. Using a Light Engine and Semi-Ferro armor, the -3T changes out the autocannon for a standard Large Laser and adds a quartet of double-strength Freezers to the engine's ten standard models. A full set of jump jets also gives it greater mobility, and the arm-mounted SRMs are changed out for a pair of the new Light SRM launchers. (FIT-3T: MLAS, LRM-5/1@, 2 LSM-4/1@, LLAS, 2 LMG/0.5@. 250 LFE, 14[18] SHS/DHS, 5/8/5. 1,226 BV; cost 6,972,375 C-Bills.)
The 3T2, introduced in 3055, upgrades the 'Mech further by changing all the heat sinks out for Improved sinks and swapping the lasers out for a large extended-range model and a heavy medium. Demand for the latter variant has long outstripped supply. (FIT-3T2: LRM-5/1@, 2 LSM-4/1@, erLLAS, hvMLAS, 2 LMG/0.5@. 250 LFE, 5/8/5, 14{21} IHS. 1,314 BV; cost 7,179,375 C-Bills.)
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Jeez, it's been a while since I posted in this. I should probably do some Kurita and Steiner stuff, too, the past bunch of old posts here are all Taurian stuff, and so is this...
Urbanmech UM-T64
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 3037A
Cost: 1,583,725 C-Bills
Battle Value: 746
Chassis: Republic-T
Power Plant: Leenex 90
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Rawlings 54
Jump Capacity: 90 meters
Armor: StarSlab-7
Armament:
2 Sunglow Type 2 Large Lasers
1 Magna Mk.I Small Laser
Manufacturer: Pinard Protectorates Limited
Primary Factory: Perdition
Communications System: O-P 3000 Comset
Targeting and Tracking System: O-P 1700 TR
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Equipment Type Rating Mass
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Internal Structure: Standard 51 points 3.00
Engine: Fusion Engine 90 3.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 1.50
Heat Sinks: Single Heat Sink 12 2.00
Heat Sink Locations: 1 HD, 1 CT, 3 LT, 2 RT, 1 LL, 1 RL
Gyro: Standard 1.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 96 6.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 11
Center Torso (rear) 8
L/R Torso 7 8
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
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2 Large Lasers RA 16 4 10.00
Small Laser LA 1 1 0.50
Free Critical Slots: 34
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
3j 2 2 0 0 1 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
UM-T64 UrbanMech:
Copies of the UrbanMech made with locally-built parts have shown up in small numbers across the Inner Sphere all through the Succession Wars, though many of them are slipshod -- sometimes even resorting to using combustion engines to run, as in the case of the infamous UM-H40 model. When the Taurians began to rebuild their devastated infrastructure and their assault formations using the knowledge from the New Dallas Core, they expanded their factories on the dour world of Perdition and built a new version of the UrbanMech to call their own.
The UM-T64 uses all Taurian-made parts, a few of which have compatibility issues with those of the standard UrbanMech line. Much of this is because the upper chassis was partially redesigned to accomodate a larger engine. The T64 uses a 90-rated fusion pile from Leenex, allowing it to keep up with most assault formations, but the roomier torso can accomodate a 120 from Wasp production, or even a 150-rated engine from VMI Ilyushin's Commando production line, if major supply issues with the Leenex should ever crop up.
Armor is unchanged from the base model, apart from using StarSlab-brand armor alloy (produced on Perdition) instead of Durallex. The main update has been to the weaponry, which switches out the AC/10 and its ammo for a pair of large lasers, along with a twelfth heat sink. The jump jets were moved to the legs, with a third one still in the center torso, allowing for a greater jump distance; a fourth jump jet could be retrofitted to future designs in the center torso if needed.
The Taurians have used these cheap UrbanMechs, along with the Toro II and the ubiquitous Bison tank, to pad out their garrison and assault formations. This was considered preferable to keeping the UrbanMechs with other fast light 'Mechs, since their slow speed would be a hindrance to more mobile units.
Other models of Taurian UrbanMechs have occasionally filtered into faster formations depending on the required speed and the availability of faster engines. Only the UM-T66 and T68 are produced in factories, the latter of which relies on the new Light Fusion Engine.