Ok, i designed two versions, which are identical except for the armor........
Type/Model: Taurian Marine Armor (Standard)
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Custom design
Ground Speed: 21.6 km/h
Jump Capacity: 90 meters
Armor Type: Standard
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Type/Model: Taurian Marine Armor (Standard)
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (2 MP) 0 30
Jump Jets (3 MP) 0 75
Armor Type: 6 Points Standard 0 300
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
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Cutting Torch LA 1 5
Blazer Rifle Rt Hand 0 0
Improved Sensors Body 1 65
Power Pack Body 1 25
Mission Equipment (50kg Capy) Body 1 0
Space Ops Adaptation* Body 1 100
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TOTALS: 5 700
Slots & Mass Left: 3 50
Calculated Factors:
Total Cost: 529,190 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 18 (72 for 4) Weapon Value: 5 (Ratio=.28)
Cost per BV: 21,066.11 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, srs, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 0, Target Size Modifier: 0
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: 0, RFL: 0
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
Type/Model: Taurian Marine Armor (Stealth)
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Custom design
Ground Speed: 21.6 km/h
Jump Capacity: 90 meters
Armor Type: Basic Stealth
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Type/Model: Taurian Marine Armor (Stealth)
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (2 MP) 0 30
Jump Jets (3 MP) 0 75
Armor Type: 6 Points Basic Stealth 3 330
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
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Cutting Torch LA 1 5
Blazer Rifle Rt Hand 0 0
Improved Sensors Body 1 65
Power Pack Body 1 25
Mission Equipment (20kg Capy) Body 1 0
Space Ops Adaptation* Body 1 100
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TOTALS: 8 730
Slots & Mass Left: 0 20
Calculated Factors:
Total Cost: 541,190 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 20 (80 for 4) Weapon Value: 5 (Ratio=.25)
Cost per BV: 19,559.5 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, srs, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 0, Target Size Modifier: 0
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: 0, RFL: 0
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor